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_weaveBuilderScreen.enabled = _show;
SetVisibility(_show);
// StartCoroutine(SetVisibility(_show)); SetVisibility(_show);
// StartCoroutine(SetVisibility(_show));
private void SetVisibility(bool visible) { _weaveBuilderScreen.gameObject.SetActive(_show); }
private void SetVisibility(bool visible) {
_weaveBuilderScreen.gameObject.SetActive(_show);
}
m_SensorSize: {x: 2.3279743, y: 1}
m_SensorSize: {x: 1.8287938, y: 1}
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