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private void SetSelectedWeaponByName(string weaponName) {
foreach (Transform weaponButtonTransform in transform) {
var weaponSelectUI = weaponButtonTransform.GetComponent<WeaponSelectUI>();
if (weaponSelectUI.GetWeaponName() == weaponName) {
weaponSelectUI.SetSelected();
} else {
weaponSelectUI.SetNotSelected();
}
}
}
private void Clear() {
foreach (Transform weaponSelectUI in transform)
{
Destroy(weaponSelectUI.gameObject);
}
}
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CombatFormView : MonoBehaviour
{
[SerializeField] Transform combatFormSelectUIPrefab;
Weaver selectedWeaver;
void Start()
{
Clear();
PlayerKeyActions.OnUnitSelected += PlayerKeyActions_OnUnitSelected;
PartyMemberPortrait.OnPartyMemberSelected += PartyMemberPortrait_OnPartyMemberSelected;
Weaver.OnWeaponEquipped += Weaver_OnWeaponEquipped;
}
private void Clear() {
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{
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}
}
private void Weaver_OnWeaponEquipped(object sender, WeaponEquippedArgs e) {
Clear();
CreateCombatFormSelectionButtons(selectedWeaver);
}
private void PlayerKeyActions_OnUnitSelected(object sender, UnitActionArgs unitSelectedArgs) {
Clear();
if ((unitSelectedArgs.unitTransform.GetComponent<PartyMember>() != null) && (unitSelectedArgs.unitTransform.TryGetComponent<Weaver>(out var weaver))) {
selectedWeaver = weaver;
CreateCombatFormSelectionButtons(selectedWeaver);
}
}
private void PartyMemberPortrait_OnPartyMemberSelected(object sender, PartyMemberSelectedArgs partyMemberSelectedArgs) {
Clear();
if (partyMemberSelectedArgs.PartyMember.TryGetComponent<Weaver>(out var weaver)) {
selectedWeaver = weaver;
CreateCombatFormSelectionButtons(selectedWeaver);
}
}
private void CreateCombatFormSelectionButtons(Weaver weaver) {
foreach (var combatForm in weaver.GetAvailableCombatFormsForEquipedWeapon()) {
var combatFormSelectUI = Instantiate(combatFormSelectUIPrefab, transform).GetComponent<CombatFormSelectUI>();
combatFormSelectUI.SetForm(combatForm);
}
}
private void OnDestroy() {
PlayerKeyActions.OnUnitSelected -= PlayerKeyActions_OnUnitSelected;
PartyMemberPortrait.OnPartyMemberSelected -= PartyMemberPortrait_OnPartyMemberSelected;
Weaver.OnWeaponEquipped -= Weaver_OnWeaponEquipped;
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class CombatFormSelectUI : MonoBehaviour
{
[SerializeField] Button combatFormButton;
[SerializeField] TextMeshProUGUI combatFormName;
[SerializeField] Color selectedColor = Color.green;
[SerializeField] Color notSelectedColor = Color.grey;
public void SetSelected() {
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}
public void SetNotSelected() {
combatFormButton.GetComponent<Outline>().effectColor = notSelectedColor;
}
public void SetForm(CombatForm combatForm) {
SetCombatFormName(combatForm.name);
}
private void SetCombatFormName(string combatFormName) {
this.combatFormName.text = combatFormName;
}
private void OnDestroy() {
combatFormButton.onClick.RemoveAllListeners();
}
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