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using System.Linq;
using UnityEngine;
[CustomEditor(typeof(RuneRef))]
private void OnEnable() {
private void OnEnable()
{
public override void OnInspectorGUI() {
public override void OnInspectorGUI()
Type et = typeof(IEffect);
EditorGUILayout.PropertyField(effectField, false);
effectField.isExpanded = EditorGUILayout.Foldout(effectField.isExpanded, effectField.displayName, true);
}
if (GUILayout.Button(new GUIContent("-", "delete"), EditorStyles.miniButtonLeft, GUILayout.Width(40f))) {
if (GUILayout.Button(new GUIContent("+", "add"), EditorStyles.miniButtonRight, GUILayout.Width(40f))) {