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void HandleSaveWeave() {
RuneWeavingBank.AddWeave(WeaveNavigator.GenerateWeave(), weaveName.text);
bool HandleSaveWeave() {
bool addedToBank = false;
if (ValidWeaveName.TryParse(weaveName.text, out ValidWeaveName validWeaveName)) {
addedToBank = true;
runeWeavingBank.AddWeave(weaveNavigator.GenerateWeave(), validWeaveName);
}
return addedToBank;
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
public class WeavePicker : MonoBehaviour
{
public RuneWeavingBank watchedRuneWeavingBank;
public EventAggregator eventAggregator;
TMP_Dropdown _weaveDropDown;
void Awake() {
_weaveDropDown = GetComponent<TMP_Dropdown>();
}
void Start() {
FillWeaveDropDown();
eventAggregator.OnRuneWeavingBankChanged += EventAggregator_OnRuneWeavingBankChanged;
}
private void EventAggregator_OnRuneWeavingBankChanged(object sender, RuneWeavingBankChangedArgs e) {
FillWeaveDropDown();
}
void FillWeaveDropDown() {
_weaveDropDown.ClearOptions();
_weaveDropDown.AddOptions(watchedRuneWeavingBank.GetWeaves().Select(weave => new TMP_Dropdown.OptionData(weave.weaveName)).ToList());
}
void OnDestroy() {
eventAggregator.OnRuneWeavingBankChanged -= EventAggregator_OnRuneWeavingBankChanged;
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WeaveLoadClicker : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
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using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
public class WeaveDeleteClicker : MonoBehaviour, IPointerClickHandler
{
public RuneWeavingBank runeWeavingBank;
public TMP_Dropdown weavePicker;
public void OnPointerClick(PointerEventData eventData) {
switch (eventData.button) {
case PointerEventData.InputButton.Left:
HandleDeleteWeave();
break;
case PointerEventData.InputButton.Right:
break;
}
}
bool HandleDeleteWeave() {
bool deletedFromBank = false;
if (ValidWeaveName.TryParse(weavePicker.options[weavePicker.value].text, out ValidWeaveName validWeaveName)) {
deletedFromBank = runeWeavingBank.TryDeleteWeaveByName(validWeaveName);
}
return deletedFromBank;
}
}
}
public bool TryDeleteWeaveByName(ValidWeaveName weaveName) {
bool found = false;
int weaveIndex = runeWeavings.FindIndex(weave => weave.weaveName == weaveName);
found = weaveIndex != -1;
if (found == true) {
runeWeavings.RemoveAt(weaveIndex);
eventAggregator.InvokeOnRuneWeavingBankChanged(this, new RuneWeavingBankChangedArgs(this));
}
return found;
}
}
[Serializable]
public record ValidWeaveName {
string weaveName;
private ValidWeaveName(string weaveName) {
this.weaveName = weaveName;
}
public bool TrySetName(string weaveName) {
bool validName = IsWeaveNameValid(weaveName);
if (validName) {
this.weaveName = weaveName;
}
return validName;
}
public static bool TryParse(string weaveName, out ValidWeaveName validWeaveName) {
bool validName = IsWeaveNameValid(weaveName);
if (validName) {
validWeaveName = new ValidWeaveName(weaveName);
} else {
validWeaveName = null;
}
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