fix RegistryKey and foreach on context. Add lens tester for context. Currently can't be run as Context is dependent on MonoBehavior
Created by itai.sharim on Aug 2, 2023, 7:46 PM
State:
WRVLCM53UFTJHV3EEFP74WNDFN6BG32FZIN5O4WLHLX4TAWINN6ACLens with MakeGenericMethod
Created by itai.sharim on Aug 2, 2023, 3:41 AM
State:
HX5JMHEFW274DEUOF6EV23ZHPNPJ6SXFUXEQKXLJNLRC2KYZK2CACdynamic lens building
Created by RaniSharim on Aug 1, 2023, 7:52 PM
State:
TUZMIO2VUQG5P6ZLOAGTLIAYENGWNMC3S4UKZCXOZ7PPWC2KSIBACadd basic lens
Created by itai.sharim on Jul 30, 2023, 5:42 PM
State:
3S2CQQ6YYIW7DRFOB7Q5M7UPILE6ZD6LEEAFOKKX2XCIUQV6ECJACAdd basic chasing AI to Amazon
Created by itai.sharim on Jul 26, 2023, 6:06 PM
State:
BTMPMZDMAH34XSMFIWWGTLK7MM5O6Z6BOWR76H567RAYBWKDVWWACfix bug with effect system
Created by RaniSharim on Jul 23, 2023, 5:33 AM
State:
TLCCONZAQ3CVWPQHSV6XAXJBV7LBVJLDLRF37VK5RB664NH4KMDACAdd documentation to ResourceAccessors
Created by itai.sharim on Jul 8, 2023, 8:28 AM
State:
COE7ALMUZWENTDXEJXQA5YIESFZ6LBEALC5K3MBG2NFNHK6A6HWQCAdd ProvideSourceInfo to many Serially serialized classes
Created by itai.sharim on Jul 8, 2023, 5:38 AM
State:
II6J5LS3BIIZPJZLHDACIDLPDZ3PMC7JS6NQ3YAZZH26MSWMQVLQCadd missing files
Created by RaniSharim on Jul 8, 2023, 4:33 AM
State:
3HUSBK56XGR5SRENF3M7HPVDHKJGGJHRT4X6M72BLZKYZWM52T3ACadded null check
Created by RaniSharim on Jul 1, 2023, 8:56 AM
State:
ERZEKPQR3WSDITSOENZDNXNCSVXDYLC5M7ODISJ3NTNAXIFHICZQCadded color mappings
Created by RaniSharim on Jul 1, 2023, 8:47 AM
State:
JCOQHFXMILP2RF27RIIMALKYALFBHAL2UKYMYR6PDEEN4Y7Z3D2QCRegister types show currectly in editor
Created by RaniSharim on May 20, 2023, 8:04 AM
State:
O3YKOARE3PIQVH56CJNAEW7H62VFEZ6HNEKMP2JBZ2PT3RG4BGWACCreate IRegisterType
Created by RaniSharim on May 13, 2023, 9:07 AM
State:
PGRL4XWA6F4J7MZSYHHBA6O3E3ULTDVRDXFHT5VVLPI2BUNZTQ4QCMove end trigger to cancel on end of frame
Created by itai.sharim on Apr 4, 2023, 8:38 AM
State:
RZ2ZBUTIYEFZJUWOQAG4FGCROAZBQ6HMFUFM5PXZSLU4KTH4IWPQCChange Move Builder UI to include all predicates
Created by itai.sharim on Apr 2, 2023, 10:15 AM
State:
IMDK3NAM6NQVNO6CCFSUZEVKCZ5LZMSBU6TCNATJR4AOTU5EXY6ACRemoved un neede files?
Created by RaniSharim on Mar 26, 2023, 6:08 AM
State:
RXC4YAHWRZCGV5YLPG2CIAKHM6U6D5G4X2Y5QAPXSJGUOCNRU4CACExtracts time management to ITimeContext
Created by RaniSharim on Mar 26, 2023, 6:04 AM
State:
U2VE3UKQQEJSXVEYI4VEEHJQEQ6U6VXOJR6YYP7BVNMSDAXCTPTACRefactor moves to have resource requirement, specified by MoveRequirementRuleset
Created by itai.sharim on Mar 10, 2023, 5:07 AM
State:
XLEYLU2MZTGHMEPB6TKBEMMZEOUVPCBCJ2YCCKW4B2LSSFJS4YCACAdding calculation for release multipliers
Created by RaniSharim on Feb 25, 2023, 9:19 AM
State:
Y4PZG35LV6VQZLDJ7QPSUEVAEIBIG4RSSDPLVI73P4WOV47JAIHQCAdd general items, with equipment screen as well as Backpack and Outfit Components. OnEquip/OnUnequip listen to Outfit changes in addition to Weapon changes ATM
Created by itai.sharim on Feb 11, 2023, 6:40 PM
State:
4IA37NVYDOCRIGBACXJ2JGBO7K4V5AGDX64PYTYWS2FYVPPDEAVQCAdd basic pawn sheet - shows attributes
Created by itai.sharim on Jan 14, 2023, 6:29 PM
State:
363XNAV3O6BJIU5ZKYZZJQSKNATUKWWNX6D3X3SCKUPAECUHFQRQC