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itai.sharim
Add weapon selection buttons UI
Created by itai.sharim on Aug 22, 2022, 7:59 PM
State: JKX3R57PKAXTPW7MDFU4PSFIGLJJ44V2D3CPZK25J3RD4FHBRO2QC
itai.sharim
Fix null reference on Populate
Created by itai.sharim on Aug 22, 2022, 6:38 PM
State: FEFMEG2P6DVSYBUNBQHJTDXYM6RCI5T5HJ7Z56WIQSY4XVYSMIRAC
itai.sharim
Add combat [Forms, MoveSets, Moves] and scriptable ref types
Created by itai.sharim on Aug 21, 2022, 7:16 PM
State: D4FUESNZVCALZRNJIHSBPL2TJPBHCOKTRDTI552C4TCIEQEQP3TQC
itai.sharim
Add time dilation with [, . /]
Created by itai.sharim on Aug 21, 2022, 5:57 AM
State: WJSIW3MYMTRK2UZBTFMJ75TOMUAP5OYJELAGGFEMJYPHOUWVMAGAC
itai.sharim
Reinject TagSystem to each TagCanvas
Created by itai.sharim on Aug 21, 2022, 4:26 AM
State: 2V6J4NDLERXD2BKFUH3SVJYH57OMRRQVNRP7XLKD4D2WJSTZHKJQC
itai.sharim
Apply PartyMember tag changes to TagCanvas prefab
Created by itai.sharim on Aug 21, 2022, 4:19 AM
State: LVZH5DO5FS37Q27GS2WPKCSZ4XYIV4WXX4I7DQDDRYVDQPK2324AC
itai.sharim
Move damage to move, add forms to weapon
Created by itai.sharim on Aug 21, 2022, 4:18 AM
State: MBHRIKOWZZ2YIRXURF6RCLLF5ADVBOVQ2LZKRS2KIAZQDYPQ3MBAC
itai.sharim
Some classes to handle weapons, moves, move sets and weaving
Created by itai.sharim on Aug 20, 2022, 7:04 PM
State: C2ZZYW6TQDKACMWP4M67PRWZEC2A3ELQOL2RFRVXAVT4MPVYAV4AC
itai.sharim
post processing profile
Created by itai.sharim on Aug 20, 2022, 7:03 PM
State: AWJKSA6SYVLFTEYG3TOS5SWRTZSVWICRH24LTQBTNPQRLRZYLKMQC
itai.sharim
some scene changes
Created by itai.sharim on Aug 20, 2022, 6:57 PM
State: VCAVL6KWHNSZ6552ILH3W6DH7OYT4BET2IUR4BAYT37N35QHXKTQC
itai.sharim
stop selection indicator scale warning
Created by itai.sharim on Aug 20, 2022, 6:57 PM
State: WTICSV75W7UGBUHC2XJ6WYAWT25EFYOR67S3JLDM5443RW6Q6KEQC
itai.sharim
post processing effects
Created by itai.sharim on Aug 20, 2022, 6:32 PM
State: XYHITG5WEIBDLALLMS4PL62ETENFLOVEFXAGUGMAF6DHX7V7R5XQC
RaniSharim
fix commit since pijul didn't add any of the files
Created by RaniSharim on Aug 20, 2022, 9:59 AM
State: 5IUMHYEH2OJVP3H3RBHP2YZ556EWF4NQOT6TZVWVCLGPJXQ4UJVAC
RaniSharim
fix conflict
Created by RaniSharim on Aug 20, 2022, 9:28 AM
State: 4P5BPU7QW64XVLLUPZ3I6XHEPPE4MSUYLQAZ2LE6YFRRDVAT4PVQC
RaniSharim
Add tag system
Created by RaniSharim on Aug 20, 2022, 9:14 AM
State: 3EAQLZOVMFKNWIB74XBZGRRO5L6WPHZX5ERJHQCDY5OAG7MTP7SAC
RaniSharim
Add tag display canvas
Created by RaniSharim on Aug 20, 2022, 7:33 AM
State: FIW6J6I3LTFAOGCR5IVWARIVFKHVO4P3WEZW7DWCYJHAAFBX5CJAC
itai.sharim
a bit better terrain look
Created by itai.sharim on Aug 20, 2022, 7:49 AM
State: JUTB3XNWM3M66C7CIDX4YMWUWGBEXFHJQJ7H5Q5TVHST6LAVSB7QC
itai.sharim
Physics + NavMeshAgent Playground [Tester] Object
Created by itai.sharim on Aug 17, 2022, 6:58 PM
State: 67SDB2LGN7LK4MLK6GXZEBP6M3NFZOSPV7FTWZPGL7GKH7VDH2DAC
itai.sharim
Add unit selection indicator, simple quad
Created by itai.sharim on Aug 14, 2022, 11:06 AM
State: 4LVDOCEAQ4APEES5GY5HRUYM27VXESZAJDKAKX2K2BVMIVP4PS2AC
itai.sharim
Interactive HUD, event based communication
Created by itai.sharim on Aug 13, 2022, 7:22 PM
State: RHPLUA2MEEKHCXQOUHOJDAYBAQNRXRXF3PC5PZCI4FKCV3SCIKSQC
itai.sharim
TMPro, Static HUD
Created by itai.sharim on Aug 13, 2022, 4:56 PM
State: OXW4XW4OE2GBPUQ5L35HY3LGPL3PQ3EWYLHOCEKTADHJ3W5FQLNAC