reorder Rune and RuneRef properties for nicer editor look
Created by itai.sharim on Oct 20, 2022, 3:14 PM
State:
N5YSUVRMLO7H5HQ24UQBZ3UR2TX2A75SCXLEGKKNKFGVJK2RVK7ACProperty Drawer for Unit<T> to reduce indentation
Created by itai.sharim on Oct 20, 2022, 2:36 PM
State:
JKLS5R57ULLPBJOBJJOTRKPIDBOL3KGWKHEQH5FQ373H4RSB44TQCAdd Generic Resource to Context, Add Generic Resource manipulation Effects (Accumulate, Add, Apply, Count)
Created by itai.sharim on Oct 20, 2022, 6:22 AM
State:
W4LWLN676GEALZER3TMANHY6EUHSK4ZDDPUNESE7XPGEDLB42ASACfix conflict
Created by RaniSharim on Oct 17, 2022, 8:04 AM
State:
L4E6M5JSKBIPY4VPGHUBN2RR4AZWRB27TPVXZ3QYN2JS6JHWP52QCUse SerializeReference to edit specific effect in editor
Created by itai.sharim on Oct 17, 2022, 7:46 AM
State:
ULLSKJQTOQAXS7VXQR2GOOXXAE5WOQDJAC7U5LTZ7Y6RUJP3QUSACfix conflict
Created by RaniSharim on Oct 17, 2022, 7:02 AM
State:
5J5WOAG77CHUT3QXLIE43YH7PCFBD24GSWSQTXT5QCY6GJ3UQLXQCUse Ref objects in weave
Created by itai.sharim on Oct 16, 2022, 8:04 PM
State:
TTCWBT4ZVTVH2M4TBRVEEPUC3GSWBJAIUYQJKIU2SACVDNMTTWZQCmake weave loading work
Created by RaniSharim on Oct 15, 2022, 9:56 AM
State:
YPBLCTLRZR3XAUAEAOJGNCZ6GYXCRJDQ6B6WY7LSFU2AXHDSX7WACFix merge conflicts
Created by RaniSharim on Oct 15, 2022, 8:23 AM
State:
4MU3BFGRCV3GFZCN3XS2KEVUEKZJGKNFAI5TUCQGLT57K4NCZ7LACAttach effect system
Created by RaniSharim on Oct 15, 2022, 8:13 AM
State:
7YXTDKJBQP7S3GIWF7MKD2G5RDKQBCOXMZQL42IOAPUF2JTPQNQQCAttach effect system
Created by RaniSharim on Oct 15, 2022, 8:10 AM
State:
4GYWQB4UISI3C4GO52VNZOI3XVLWLOA6RYJK2DTFI3W4WJIIX4BQCDelayed effects
Created by RaniSharim on Oct 13, 2022, 8:21 PM
State:
QK7GZ2UHADZG45B2EXTKWFQGOKSARTP37XK7R6BJLHGQBMVY2YJACAdded vfx spawning
Created by RaniSharim on Oct 12, 2022, 6:09 AM
State:
C6UADUSD4SWSI4VKDO7KRETSHFBC2OFX5PXGVURRIQYVGLRTYDAACStarting effects
Created by RaniSharim on Oct 10, 2022, 11:30 AM
State:
R6ZEGJMFGVRQ5W5LZE3LC6GJ5EZTEPZHRGMLEZPZNHEEFWYOO4LQCAdd apply tags effect
Created by RaniSharim on Oct 10, 2022, 6:19 AM
State:
RAPRMDRB2YEL2US4XMA5DPA322XAQXQDSB7OLDDCOOJM6UME6ZPQCChange weave builder aspect ratio and auto scale.
Created by itai.sharim on Oct 15, 2022, 6:25 AM
State:
RCMPB2MKMGXIIW7FDOMEYRDDAF7SEP3ERJQ2H2W3FXR2C7EPPRMQCchange event handler naming to convention
Created by itai.sharim on Oct 15, 2022, 6:01 AM
State:
VECSYFBU2BKRSXMNEJSI43L2XLEO53PUNU7MJLN3LD35O7KHR64ACcleanup global namespace from events.
Created by itai.sharim on Oct 14, 2022, 7:28 AM
State:
IUIZKD7MLV77CHC7BU5OH2YUP6ZFH7GGQMJT23YXD3M27N2QBOOQCDisable RuneRefEditor, replace with ClassTypeReference in EffectRef
Created by itai.sharim on Oct 14, 2022, 3:08 AM
State:
KJHJNQTLVRYDONQ3PZAKZHEPLRTNHUN7Q73IIFPMEFX5WMGELSBQCAdd ClassTypeReference and property drawer from https://bitbucket.org/rotorz/classtypereference-for-unity/src/master/. Auto detecting resource on ResourceWatcher in parent if watch is set
Created by itai.sharim on Oct 12, 2022, 5:51 PM
State:
MSNCJJKVAHR2WXSZ3GW6AAHUDMBECXNJ3LKQ2ZBIMZIV2272HJRACChange naming for easier explicit Unit conversion
Created by itai.sharim on Oct 11, 2022, 4:35 PM
State:
XEHIS7CYFXZJZ6NNNBYWKBDZWMXX3QYQAQIIDGOF5T6SYA3JY2MQC