BJMSY3VC5YD6NQ7I3TIXS6RSXDCMBMGKBWWX64KQE6V6IRUXA3KAC
ODDA36T4D3TGJS44ZBETQAT7PTIPIDSPVOHGW4K2CCCB6PUQ3FYQC
KX24MMJSQ3FHM7SDXF65QSAHT44INS33SHKQSRCVGZRPKZPEVDSQC
unitList = new List<Unit>(); enemyUnitList = new List<Unit>(); friendlyUnitList = new List<Unit>();
unitList = new List<Unit>();
enemyUnitList = new List<Unit>();
friendlyUnitList = new List<Unit>();
Debug.Log("UnitManager Unit_OnAnyUnitDead");
value: 0
value: 1