AAMZTMKZ5IFWOTPGR3Q57QO6HJUIAXRU4R4NT276A4O4VTL42KEQC }#[derive(Debug)]struct MoveTo {part: f32,goal: Vec2,}impl BehaviorNode for MoveTo {fn tick(&self, blackboard: &mut Blackboard, _commands: &mut Commands) -> NodeResult {let Some(BlackboardValue::Point(position)) = blackboard.get_mut("position") else {return NodeResult::Failure;};let movement = (self.goal - *position) * self.part.recip();*position += movement;const ERROR: f32 = 0.001;if (self.goal - *position).length() < ERROR {NodeResult::Success} else {NodeResult::Running(Self {part: self.part,goal: self.goal,}.into(),)}}}#[test]fn test_seequence() {let (mut cq, world) = create_testing_state();let mut commands = Commands::new(&mut cq, &world);let tree1 = MoveTo {part: 5.0,goal: Vec2::ZERO,}.arc();let tree2 = [MoveTo {part: 5.0,goal: Vec2::ZERO,}.arc(),MoveTo {part: 5.0,goal: Vec2::splat(5.0),}.arc(),].into_iter().collect::<Sequence>().arc();// With no info, the node should fail{let mut runner1 = BehaviorRunner::new(tree1.clone());check!(!runner1.is_running());check!(runner1.proceed(&mut commands) == Some(false));let mut runner2 = BehaviorRunner::new(tree2.clone());check!(!runner2.is_running());check!(runner2.proceed(&mut commands) == Some(false));}// Set some positionlet starting_position = Vec2::X * 5.0;// If a position is set, we will execute the action{let mut runner1 = BehaviorRunner::new(tree1.clone());runner1.blackboard_mut().set("position", BlackboardValue::into_point(starting_position));check!(runner1.proceed(&mut commands) == None);while let Some(BlackboardValue::Point(_)) = runner1.blackboard().get("position") {if let Some(res) = runner1.proceed(&mut commands) {// we should succeedcheck!(res);break;}}let mut runner2 = BehaviorRunner::new(tree2.clone());runner2.blackboard_mut().set("position", BlackboardValue::into_point(starting_position));while let Some(BlackboardValue::Point(pos)) = runner2.blackboard().get("position") {eprintln!("position = {pos:?}\nrunner = {runner2:?}");if let Some(res) = runner2.proceed(&mut commands) {// we should succeedcheck!(res);break;}}}
use std::sync::Arc;use super::{BehaviorArc, BehaviorNode, NodeResult};pub struct Sequence {sub: Arc<[Arc<dyn BehaviorNode>]>,}impl std::fmt::Debug for Sequence {fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {f.debug_struct(&format!("Sequence<{:p}>", self.sub.as_ref())).field("sub", &self.sub).finish()}}impl<I: Into<Arc<dyn BehaviorNode>>> FromIterator<I> for Sequence {fn from_iter<T: IntoIterator<Item = I>>(iter: T) -> Self {Self {sub: Arc::from(iter.into_iter().map(Into::into).collect::<Vec<_>>()),}}}impl Sequence {fn resume(seq: Arc<[Arc<dyn BehaviorNode>]>, index: usize, resume: BehaviorArc) -> BehaviorArc {SequenceResume { seq, resume, index }.into()}}impl BehaviorNode for Sequence {fn tick(&self,blackboard: &mut super::Blackboard,commands: &mut bevy::prelude::Commands,) -> NodeResult {for (idx, sub) in self.sub.iter().enumerate() {match sub.tick(blackboard, commands) {NodeResult::Success => {}NodeResult::Failure => return NodeResult::Failure,NodeResult::Running(resume) => {return NodeResult::Running(Self::resume(self.sub.clone(), idx, resume))}}}NodeResult::Success}}struct SequenceResume {seq: Arc<[Arc<dyn BehaviorNode>]>,resume: BehaviorArc,index: usize,}
impl std::fmt::Debug for SequenceResume {fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {f.debug_struct(&format!("SequenceResume<{:p}>", self.seq.as_ref())).field("resume", &self.resume).field("index", &self.index).finish_non_exhaustive()}}impl BehaviorNode for SequenceResume {fn tick(&self,blackboard: &mut super::Blackboard,commands: &mut bevy::prelude::Commands,) -> NodeResult {// Tick the node we want to resume onmatch self.resume.0.tick(blackboard, commands) {NodeResult::Success => {}NodeResult::Failure => return NodeResult::Failure,NodeResult::Running(resume) => {return NodeResult::Running(Sequence::resume(self.seq.clone(), self.index, resume))}}for (idx, sub) in self.seq.iter().enumerate().skip(self.index) {match sub.tick(blackboard, commands) {NodeResult::Success => {}NodeResult::Failure => return NodeResult::Failure,NodeResult::Running(resume) => {return NodeResult::Running(Sequence::resume(self.seq.clone(), idx, resume))}}}NodeResult::Success}}
pub mod inverter;pub mod selector;pub mod sequence;
use crate::simple_bt::{BehaviorArc, BehaviorNode, Blackboard, NodeResult};use std::sync::Arc;pub struct Sequence {pub(crate) sub: Arc<[Arc<dyn BehaviorNode>]>,}impl std::fmt::Debug for Sequence {fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {f.debug_struct(&format!("Sequence<{:p}>", self.sub.as_ref())).field("sub", &self.sub).finish()}}impl<I: Into<Arc<dyn BehaviorNode>>> FromIterator<I> for Sequence {fn from_iter<T: IntoIterator<Item = I>>(iter: T) -> Self {Self {sub: Arc::from(iter.into_iter().map(Into::into).collect::<Vec<_>>()),}}}impl Sequence {pub(crate) fn resume(seq: Arc<[Arc<dyn BehaviorNode>]>,index: usize,resume: BehaviorArc,) -> BehaviorArc {SequenceResume { seq, resume, index }.into()}}impl BehaviorNode for Sequence {fn tick(&self,blackboard: &mut Blackboard,commands: &mut bevy::prelude::Commands,) -> NodeResult {for (idx, sub) in self.sub.iter().enumerate() {match sub.tick(blackboard, commands) {NodeResult::Success => {}NodeResult::Failure => return NodeResult::Failure,NodeResult::Running(resume) => {return NodeResult::Running(Self::resume(self.sub.clone(), idx, resume))}}}NodeResult::Success}}pub(crate) struct SequenceResume {pub(crate) seq: Arc<[Arc<dyn BehaviorNode>]>,pub(crate) resume: BehaviorArc,pub(crate) index: usize,}impl std::fmt::Debug for SequenceResume {fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {f.debug_struct(&format!("SequenceResume<{:p}>", self.seq.as_ref())).field("resume", &self.resume).field("index", &self.index).finish_non_exhaustive()}}impl BehaviorNode for SequenceResume {fn tick(&self,blackboard: &mut Blackboard,commands: &mut bevy::prelude::Commands,) -> NodeResult {// Tick the node we want to resume onmatch self.resume.0.tick(blackboard, commands) {NodeResult::Success => {}NodeResult::Failure => return NodeResult::Failure,NodeResult::Running(resume) => {return NodeResult::Running(Sequence::resume(self.seq.clone(), self.index, resume))}}for (idx, sub) in self.seq.iter().enumerate().skip(self.index) {match sub.tick(blackboard, commands) {NodeResult::Success => {}NodeResult::Failure => return NodeResult::Failure,NodeResult::Running(resume) => {return NodeResult::Running(Sequence::resume(self.seq.clone(), idx, resume))}}}NodeResult::Success}}#[cfg(test)]mod tests {use super::{BehaviorNode, NodeResult, Sequence};use crate::simple_bt::{tests::create_testing_state, BehaviorRunner, Blackboard, BlackboardValue,};use assert2::check;use bevy::prelude::*;#[derive(Debug)]struct MoveTo {part: f32,goal: Vec2,}impl BehaviorNode for MoveTo {fn tick(&self, blackboard: &mut Blackboard, _commands: &mut Commands) -> NodeResult {let Some(BlackboardValue::Point(position)) = blackboard.get_mut("position") else {return NodeResult::Failure;};let movement = (self.goal - *position) * self.part.recip();*position += movement;const ERROR: f32 = 0.001;if (self.goal - *position).length() < ERROR {NodeResult::Success} else {NodeResult::Running(Self {part: self.part,goal: self.goal,}.into(),)}}}#[test]fn test_seequence() {let (mut cq, world) = create_testing_state();let mut commands = Commands::new(&mut cq, &world);let tree1 = MoveTo {part: 5.0,goal: Vec2::ZERO,}.arc();let tree2 = [MoveTo {part: 5.0,goal: Vec2::ZERO,}.arc(),MoveTo {part: 5.0,goal: Vec2::splat(5.0),}.arc(),].into_iter().collect::<Sequence>().arc();// With no info, the node should fail{let mut runner1 = BehaviorRunner::new(tree1.clone());check!(!runner1.is_running());check!(runner1.proceed(&mut commands) == Some(false));let mut runner2 = BehaviorRunner::new(tree2.clone());check!(!runner2.is_running());check!(runner2.proceed(&mut commands) == Some(false));}// Set some positionlet starting_position = Vec2::X * 5.0;// If a position is set, we will execute the action{let mut runner1 = BehaviorRunner::new(tree1.clone());runner1.blackboard_mut().set("position", BlackboardValue::into_point(starting_position));check!(runner1.proceed(&mut commands) == None);while let Some(BlackboardValue::Point(_)) = runner1.blackboard().get("position") {if let Some(res) = runner1.proceed(&mut commands) {// we should succeedcheck!(res);break;}}let mut runner2 = BehaviorRunner::new(tree2.clone());runner2.blackboard_mut().set("position", BlackboardValue::into_point(starting_position));while let Some(BlackboardValue::Point(pos)) = runner2.blackboard().get("position") {eprintln!("position = {pos:?}\nrunner = {runner2:?}");if let Some(res) = runner2.proceed(&mut commands) {// we should succeedcheck!(res);break;}}}}}
use crate::simple_bt::{BehaviorArc, BehaviorNode, Blackboard, NodeResult};use std::sync::Arc;pub struct Selector {pub(crate) sub: Arc<[Arc<dyn BehaviorNode>]>,}impl std::fmt::Debug for Selector {fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {f.debug_struct(&format!("Selector<{:p}>", self.sub.as_ref())).field("sub", &self.sub).finish()}}impl<I: Into<Arc<dyn BehaviorNode>>> FromIterator<I> for Selector {fn from_iter<T: IntoIterator<Item = I>>(iter: T) -> Self {Self {sub: Arc::from(iter.into_iter().map(Into::into).collect::<Vec<_>>()),}}}impl Selector {pub(crate) fn resume(seq: Arc<[Arc<dyn BehaviorNode>]>,index: usize,resume: BehaviorArc,) -> BehaviorArc {SelectorResume { seq, resume, index }.into()}}impl BehaviorNode for Selector {fn tick(&self,blackboard: &mut Blackboard,commands: &mut bevy::prelude::Commands,) -> NodeResult {for (idx, sub) in self.sub.iter().enumerate() {match sub.tick(blackboard, commands) {NodeResult::Failure => {}NodeResult::Success => return NodeResult::Success,NodeResult::Running(resume) => {return NodeResult::Running(Self::resume(self.sub.clone(), idx, resume))}}}NodeResult::Failure}}pub(crate) struct SelectorResume {pub(crate) seq: Arc<[Arc<dyn BehaviorNode>]>,pub(crate) resume: BehaviorArc,pub(crate) index: usize,}impl std::fmt::Debug for SelectorResume {fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {f.debug_struct(&format!("SelectorResume<{:p}>", self.seq.as_ref())).field("resume", &self.resume).field("index", &self.index).finish_non_exhaustive()}}impl BehaviorNode for SelectorResume {fn tick(&self,blackboard: &mut Blackboard,commands: &mut bevy::prelude::Commands,) -> NodeResult {// Tick the node we want to resume onmatch self.resume.0.tick(blackboard, commands) {NodeResult::Failure => {}NodeResult::Success => return NodeResult::Success,NodeResult::Running(resume) => {return NodeResult::Running(Selector::resume(self.seq.clone(), self.index, resume))}}for (idx, sub) in self.seq.iter().enumerate().skip(self.index) {match sub.tick(blackboard, commands) {NodeResult::Failure => {}NodeResult::Success => return NodeResult::Success,NodeResult::Running(resume) => {return NodeResult::Running(Selector::resume(self.seq.clone(), idx, resume))}}}NodeResult::Failure}}
use crate::simple_bt::{BehaviorArc, BehaviorNode, Blackboard, NodeResult};use std::sync::Arc;#[derive(Debug)]pub struct Inverter {child: Arc<dyn BehaviorNode>,}impl Inverter {pub fn new(child: Arc<dyn BehaviorNode>) -> Self {Self { child }}}impl From<BehaviorArc> for Inverter {fn from(value: BehaviorArc) -> Self {Self {child: value.0.clone(),}}}impl BehaviorNode for Inverter {fn tick(&self,blackboard: &mut Blackboard,commands: &mut bevy::prelude::Commands,) -> crate::simple_bt::NodeResult {match self.child.tick(blackboard, commands) {NodeResult::Success => NodeResult::Failure,NodeResult::Failure => NodeResult::Success,NodeResult::Running(resume) => NodeResult::Running(Inverter::from(resume).into()),}}}#[cfg(test)]mod tests {}