EG65GETJ6WWNENAGPJYVO3O2TGAHFIMFY52GGLKE5GTLPD47IRCQC sprite.flip_x = movement_norm.x.signum() == -1.0;
// If we have a sprite, flip x if we moved in a negative x dir// Might not be necessarylet x_movement = movement_norm.x;match x_movement.signum() {x if x == 1.0 && x_movement > f32::EPSILON => {sprite.flip_x = false;}// cuz negx if x == -1.0 && x_movement < f32::EPSILON => {sprite.flip_x = true;}_ => {}}