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struct Engine_StateMachine
void intro_frame(void *ud) {
}
struct EngineState intro = {
.frame = intro_frame
// void (*begin)(void * ud);
// void (*frame)(void * ud);
// void (*background)(void * ud);
// void (*hud)(void * ud);
// void (*pause)(void * ud);
// void (*unpause)(void * ud);
// void (*end)(void * ud);
};
per_platform library ___-engine \
___-glfw3 ___-alias \
--include-directory engine/include \
engine/src/engine.c \
engine/src/font.c \
engine/src/gfx.c \
engine/src/image.c \
engine/src/input.c \
engine/src/render.c \
engine/src/resource.c \
engine/src/state.c \
engine/src/transform.c \
engine/src/ui.c
#per_platform library ___-engine \
# ___-glfw3 ___-alias \
# --include-directory engine/include \
# engine/src/engine.c \
# engine/src/render.c \
# engine/src/input.c \
# engine/src/gfx.c \
# engine/src/font.c \
# engine/src/ui.c \
# engine/src/image.c \
# engine/src/resource.c \
# engine/src/transform.c
#
#per_platform executable ___-engine-integration_test \
# ___-engine engine/integration_test/src/main.c
per_platform executable ___-engine-integration_test \
___-engine engine/integration_test/src/main.c