KRHLWRX2WCLJ65AGJQPTCKCU357HMNDPO4KSC42XV7U3A2MIMAKAC E3LPZDKDGFS7TS7KBSJPCF2TCVHZY4DAY6NDOSXEA2LAY6YVP7UAC WJQMF2ARTQWSZA4OZYRAENMXZ3MB6YLTZZOBJY65QOEL772QTVVAC KP5ZHGFKZZV35ZEH2AZW2HAFF6XXTK4XVLUI3D62ZTBPNOTQJONAC Q7P6NO6DTAU3Z7JQ6HNQIQPGWPQHW37RRI5A5HDJYNC7IJCQ4XSQC I2I3WERCRM7KAHR477JRZSN5XNXUIAWMDFQK25LV6L7VDZJTTANQC WOLP4ESO3TH2PCS6MAB4QXBGPKMBOCYW62SGP7CVSDEWUPG3ME2QC struct Engine_StateMachine
void intro_frame(void *ud) {}struct EngineState intro = {.frame = intro_frame// void (*begin)(void * ud);// void (*frame)(void * ud);// void (*background)(void * ud);// void (*hud)(void * ud);// void (*pause)(void * ud);// void (*unpause)(void * ud);// void (*end)(void * ud);};
per_platform library ___-engine \___-glfw3 ___-alias \--include-directory engine/include \engine/src/engine.c \engine/src/font.c \engine/src/gfx.c \engine/src/image.c \engine/src/input.c \engine/src/render.c \engine/src/resource.c \engine/src/state.c \engine/src/transform.c \engine/src/ui.c
#per_platform library ___-engine \# ___-glfw3 ___-alias \# --include-directory engine/include \# engine/src/engine.c \# engine/src/render.c \# engine/src/input.c \# engine/src/gfx.c \# engine/src/font.c \# engine/src/ui.c \# engine/src/image.c \# engine/src/resource.c \# engine/src/transform.c##per_platform executable ___-engine-integration_test \# ___-engine engine/integration_test/src/main.c
per_platform executable ___-engine-integration_test \___-engine engine/integration_test/src/main.c