README.md: add missing information about "lshw.js" options.
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Sep 14, 2020, 2:33 PM
YIGMC2DMLXHG7OGHFKQKFLAX4UTJUNDAJJCGDGBXHJ7DEWPXJOWQCDependencies
- [2]
IFVY3INIcontracts.js: add --verbose and --check-delay options. README.md: update. - [*]
2BKHJI2Sinit - [*]
FBAPT2WWexecutables: dynamically load help messages. lshw.js, main.js: add options to change score correction method and score factor multipliers. README.md: update.
Change contents
- edit in README.md at line 235[2.6407][5.16097]
`-k, --multiplier-skill <FLOAT>`* FLOAT = The multiplier used to change the weight of the factor representing your skill against the target server used in the server scoring system. Should a floating point number. 1 = factor has normal importance, > 1 = factor has more importance, < 1 = factor has less importance, 0 = factor is not used, < 0 = factor has negative effect. Defaults to 1.`-l, --$multiplier-cash <FLOAT>`* FLOAT = The multiplier used to change the weight of the factor representing the target server's maximum cash used in the server scoring system. Should a floating point number. 1 = factor has normal importance, > 1 = factor has more importance, < 1 = factor has less importance, 0 = factor is not used, < 0 = factor has negative effect. Defaults to 1.`-m, --multiplier-growth <FLOAT>`* FLOAT = The multiplier used to change the weight of the factor representing the target server's growth used in the server scoring system. Should a floating point number. 1 = factor has normal importance, > 1 = factor has more importance, < 1 = factor has less importance, 0 = factor is not used, < 0 = factor has negative effect. Defaults to 1. - edit in README.md at line 251[5.16243][5.16243]
`-q, --score-correction <METHOD>`* METHOD = The method used to correct the factors used in the server scoring system. Can be "standard" (uses standard scoring) or "normal" (uses mean normalised scoring). Defaults to "standard".