HHZNTFCTPVDB5GIBDLZFZPDKR62SD47HQ5QALRBSP5UN52M6GLEAC VHWFHMNWZS4GA5ZW6QSOTDXS4WONZLGEZS5P2RFM7DK7VWDYSHHAC CJBGAILAK7G3WXYUBNUZMUMM3U5CPHWVK6ZAJWYBL4IOB5SZN32AC 2BKHJI2SJ3VXTFBK2BWNN3I3BDNMUU5YTJGKTQCOXV66VVRHCGKAC VMXI7PS4GFDOWPFLHQ7TYKJ5K3K7FXNPJCBEVYHTTRN7YB5ZHEQAC 6MBUKAG6VK6XXGRSER273IP2R35P3C5K3KOY4QVSZXEOYD3H4WRAC YANDOFZ4PSJW7S2SDFLQSDROJE4G3WOXUN7NCB22WCQJPQDY2B7AC const string_action_decide = function(ns, string_server_target, float_server_target_security, float_server_target_cash) {void_debug(string_action_decide, Array.from(arguments));
const string_job_decide = function(ns, string_server_target, float_server_target_security, float_server_target_cash) {void_debug(string_job_decide, Array.from(arguments));
const array_make_schedule = function(ns, integer_action_cap, float_precision, float_steal_cap, float_padding_seconds, string_server_target_argument) {
const array_make_schedule = function(ns, integer_job_cap, float_precision, float_steal_cap, float_padding_seconds, string_server_target_argument) {
const string_action = string_action_decide(ns, string_server_target, float_server_target_security_current, float_server_target_cash_current);
const string_job = string_job_decide(ns, string_server_target, float_server_target_security_current, float_server_target_cash_current);
export const void_schedule_runner = async function(ns, string_servers_bought_name, integer_action_cap, float_precision, float_steal_cap, float_padding_seconds, string_server_target) {
export const void_schedule_runner = async function(ns, string_servers_bought_name, integer_job_cap, float_precision, float_steal_cap, float_padding_seconds, string_server_target) {
const array_schedule = array_make_schedule(ns, integer_action_cap, float_precision, float_steal_cap, float_padding_seconds, string_server_target);
const array_schedule = array_make_schedule(ns, integer_job_cap, float_precision, float_steal_cap, float_padding_seconds, string_server_target);
// maximum amount of actions to spawn per cycle, used to prevent using up too much IRL RAMconst integer_action_cap = 2000;// duration between each actionconst float_padding_seconds = 0.5;
// maximum amount of jobs to spawn per cycle, used to prevent using up too much IRL RAMconst integer_job_cap = 2000;// duration between each jobconst float_padding_seconds = 0.1;
integer_time_finishes = await void_schedule_runner(ns, string_servers_bought_name, integer_action_cap, float_precision, float_steal_cap, float_padding_seconds, string_server_target) + Date.now();
integer_time_finishes = await void_schedule_runner(ns, string_servers_bought_name, integer_job_cap, float_precision, float_steal_cap, float_padding_seconds, string_server_target) + Date.now();