Readme for the generic channel
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# EocalonThis project was born from my enjoyment of Dungeons and Dragons, my inabilityto structure my free time in a way that let me play regularly, my playing with[tectonic.js](https://davidson16807.github.io/tectonics.js/), and my ability towrite code.Eocalon will be a setting for tabletop role playing games in interactivedigital form. The main screen will be a map of the world which will be navigablevia similar means to map applications based on Earth. This will be integratedwith pages providing information about places on the map, includingdemographics, climate, and sometimes specific NPCs that players might meet.The initial focus will be on making a workable setting for the 5th edition ofDungeons and Dragons, but in time I would also like to add variations of thesetting optimised for playing with other systems.# Eocalon - Generic - replacement in README.md at line 3
## RoadmapFor the Eocalon setting itself: see the [main channel](https://nest.pijul.com/quickdudley/eocalon:main#). - replacement in README.md at line 5
1. Train a tensorflow neural network on the chosen tectonic.js file(in progress)1. Use the javascript version of tensorflow and the trained model to draw themap on an HTML canvas1. Start adding things like continent names1. Design at least one calendar to be used by the inhabitants of the setting(in progress)1. Start adding cities to the map.This channel will hold as much of the technical framework of eocalon as possibleand as little as possible directly related to the setting itself.Once this project reaches a usable state: you will be able to get started withyour own world with the contents of this channel and your own save file from[tectonic.js](https://davidson16807.github.io/tectonics.js/).