Readme for the generic channel

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Jun 13, 2021, 11:15 AM
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Dependencies

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    # Eocalon
    This project was born from my enjoyment of Dungeons and Dragons, my inability
    to structure my free time in a way that let me play regularly, my playing with
    [tectonic.js](https://davidson16807.github.io/tectonics.js/), and my ability to
    write code.
    Eocalon will be a setting for tabletop role playing games in interactive
    digital form. The main screen will be a map of the world which will be navigable
    via similar means to map applications based on Earth. This will be integrated
    with pages providing information about places on the map, including
    demographics, climate, and sometimes specific NPCs that players might meet.
    The initial focus will be on making a workable setting for the 5th edition of
    Dungeons and Dragons, but in time I would also like to add variations of the
    setting optimised for playing with other systems.
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    # Eocalon - Generic
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    ## Roadmap
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    For the Eocalon setting itself: see the [main channel](https://nest.pijul.com/quickdudley/eocalon:main#).
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    1. Train a tensorflow neural network on the chosen tectonic.js file
    (in progress)
    1. Use the javascript version of tensorflow and the trained model to draw the
    map on an HTML canvas
    1. Start adding things like continent names
    1. Design at least one calendar to be used by the inhabitants of the setting
    (in progress)
    1. Start adding cities to the map.
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    This channel will hold as much of the technical framework of eocalon as possible
    and as little as possible directly related to the setting itself.
    Once this project reaches a usable state: you will be able to get started with
    your own world with the contents of this channel and your own save file from
    [tectonic.js](https://davidson16807.github.io/tectonics.js/).