correctly scale far cover for oversize targets
Dependencies
- [2]
VHVL5HH4simplify far cover by starting at only the peek tile - [3]
UA2L2WYUuse correct config file - [4]
6GNTEDE4use real LOS functions to determine Far Cover (automatically accounts for roof edge protection) - [*]
X4IR7ZAHbaseline from krumiro's [WotC] RW Realistic Aiming Angles
Change contents
- replacement in RWRealisticAimingAnglesHL/Src/RWRealisticAimingAnglesHL/Classes/Override_X2AbilityToHitCalc_StandardAim.uc at line 856
FarCover = Max(0, FarCover - (TargetState.UnitHeight - 2));FarCover = Max(0, FarCover - (TargetState.UnitHeight - 2) * 2);