correctly scale far cover for oversize targets

rohan
Sep 14, 2022, 9:30 AM
6BFPFEMC673CBTO7CACGLKXGVIQC4EATE3ICM4ZQEML43HYLZW4QC

Dependencies

  • [2] VHVL5HH4 simplify far cover by starting at only the peek tile
  • [3] UA2L2WYU use correct config file
  • [4] 6GNTEDE4 use real LOS functions to determine Far Cover (automatically accounts for roof edge protection)
  • [*] X4IR7ZAH baseline from krumiro's [WotC] RW Realistic Aiming Angles

Change contents

  • replacement in RWRealisticAimingAnglesHL/Src/RWRealisticAimingAnglesHL/Classes/Override_X2AbilityToHitCalc_StandardAim.uc at line 856
    [3.2852][2.300:368]()
    FarCover = Max(0, FarCover - (TargetState.UnitHeight - 2));
    [3.2852]
    [3.2924]
    FarCover = Max(0, FarCover - (TargetState.UnitHeight - 2) * 2);