peeking over an overhang doesn't work - add a little height to the firing location
Dependencies
- [2]
VHVL5HH4simplify far cover by starting at only the peek tile - [3]
6GNTEDE4use real LOS functions to determine Far Cover (automatically accounts for roof edge protection) - [4]
JSCVVDFDremove commented code and excess tabs - [*]
X4IR7ZAHbaseline from krumiro's [WotC] RW Realistic Aiming Angles
Change contents
- replacement in RWRealisticAimingAnglesHL/Src/RWRealisticAimingAnglesHL/Classes/Override_X2AbilityToHitCalc_StandardAim.uc at line 770
PeekHead = VisInfo.SourceTile; PeekHead.Z = `XWORLD.GetFloorTileZ(PeekHead) + UnitState.UnitHeight;PeekHead = VisInfo.SourceTile;`log("PeekTile:"@PeekHead.X@","@PeekHead.Y@","@PeekHead.Z, true, 'XCom_HitRolls');PeekHead.Z += 1;