Microsoft Visual Studio Solution File, Format Version 12.00
# XCOM ModBuddy Solution File, Format Version 11.00
VisualStudioVersion = 12.0.21005.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{5DAE07AF-E217-45C1-8DE7-FF99D6011E8A}") = "RWRealisticAimingAnglesHL", "RWRealisticAimingAnglesHL\RWRealisticAimingAnglesHL.x2proj", "{879E6729-0938-448E-8178-186065F0E949}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|XCOM 2 = Debug|XCOM 2
Default|XCOM 2 = Default|XCOM 2
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{879E6729-0938-448E-8178-186065F0E949}.Debug|XCOM 2.ActiveCfg = Debug|XCOM 2
{879E6729-0938-448E-8178-186065F0E949}.Debug|XCOM 2.Build.0 = Debug|XCOM 2
{879E6729-0938-448E-8178-186065F0E949}.Default|XCOM 2.ActiveCfg = Default|XCOM 2
{879E6729-0938-448E-8178-186065F0E949}.Default|XCOM 2.Build.0 = Default|XCOM 2
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
Microsoft Visual Studio Solution File, Format Version 12.00
# XCOM ModBuddy Solution File, Format Version 11.00
VisualStudioVersion = 12.0.21005.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{5DAE07AF-E217-45C1-8DE7-FF99D6011E8A}") = "RWRealisticAimingAnglesHL", "RWRealisticAimingAnglesHL\RWRealisticAimingAnglesHL.x2proj", "{76D0189F-8B56-4AA6-8F58-03BA78547981}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|XCOM 2 = Debug|XCOM 2
Default|XCOM 2 = Default|XCOM 2
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{76D0189F-8B56-4AA6-8F58-03BA78547981}.Debug|XCOM 2.ActiveCfg = Debug|XCOM 2
{76D0189F-8B56-4AA6-8F58-03BA78547981}.Debug|XCOM 2.Build.0 = Debug|XCOM 2
{76D0189F-8B56-4AA6-8F58-03BA78547981}.Default|XCOM 2.ActiveCfg = Default|XCOM 2
{76D0189F-8B56-4AA6-8F58-03BA78547981}.Default|XCOM 2.Build.0 = Default|XCOM 2
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal