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ZC7RMRAEGOJTHV4EZMR5MWIIRNT3BN4DXLXERJSAFRTNP5JUVAEQC
X4IR7ZAH5HH56FIYSSOUKOQDRLNKH5LOHQ5ZYQGQQLML67RLZGMQC
JSCVVDFDJPB44MYIIERF62A6R7G5I5NDGLXFTL43TP6T4OFREQHAC
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UA2L2WYU5OIVO5OYLOSTGSXLNHPWSSMDE6DDWUSWV5AOHSEUGIBQC
Floor = LosVec.Z;
Floor = LosVec.Z; for (i = 16; i<TargetState.UnitHeight * 64; i += 16)
for (i = 16; i<TargetState.UnitHeight * 64; i += 16)
for (i = 16; i < TargetState.UnitHeight * 64; i += 16)
LosTile.Z = `XWORLD.GetFloorTileZ(TargetTile);
LosTile.Z = Floor; // not based on peek tile as that can be on a different level
Floor = LosVec.Z; for (i=16; i<TargetState.UnitHeight * 64; i += 16)
for (i=16; i<TargetState.UnitHeight * 64; i += 16)