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fn negamax(gs: *GameState, alpha_orig: isize, beta: isize, depth: usize) !isize {
if (depth == 0) return try quiescenceSearch(gs, alpha_orig, beta);
fn negamax(gs: *GameState, alpha_orig: isize, beta: isize, depth_orig: usize) !isize {
if (depth_orig == 0) return try quiescenceSearch(gs, alpha_orig, beta);