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var n = try allocator.create(Node);
n.key = key;
n.value = value;
n.lock = std.Thread.Mutex{};
n.nexts = try allocator.alloc(?*Node, level + 1); // level can be 0
const n = try allocator.create(Node);
n.* = Node{
.key = key,
.value = value,
.nexts = try allocator.alloc(?*Node, level + 1), // level can be 0
};