pub mod subtype;
pub use self::subtype::Subtype;
#[derive(Debug, Clone)]
pub enum Card {
Magister {},
Fragment {},
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum FragmentProperties {
/// Is not sent to the graveyard on resolution
Lingering,
/// Must be Set before it can be activated
Prepared,
/// Can be activated during any time GES is half-closed
/// (as compared to the default of when GES is open during *your* Main Phase(s))
Impulse,
/// Can be activated the turn it is Set.
Rush,
}
#[derive(Debug, Clone, Copy)]
pub struct CardInstance {}