LK56CXDULK2QZHR4QOKKDZYTDJ6JZU676CLMUT4HOU32IUQG2IEAC BYFMGWJ5ZPXZTCIFDHP66KK7JTEKT2NO7HR2XY7T5WRAAG3L5WYQC O5P6HCPWGMGJBFJEMC3SYQJ5OEW2AQV4KEJCMRVTTS3K6M45Z3BAC Y4JIGMJIDT3RS23FHKHYW2YMSW5OSVXCRHFXRQ33RHQFQIRJAKHQC KID2E3YKLHUFPHWYYGRQZTX73THWMAXQWPT5XZEJJO46BCQD27HQC L6RIUKGLJZLAOKFGUDTZKBPP4HUBPEZAKHJEQHO34WFF62AB2ZIQC DOR7S6M2PZ5FQ7TFGWIK7FUFUZENXKU4G42I5HQITODPBBEJB4YQC L5SVCVPJMJPDARA4H43U5INQMAKHUIB5PUP55IDRKAPQDB35MXZQC 7B5SB3V7YC4HKFX6PIX6IHJ4U3BKYLD5EBMEY6O5FQ7YGN4VVI4AC 34CROJEM52NB7TGBCGGMIYAQ2AZUI44FWO25MGYYUSCMHLCLJNAQC );}#[test]fn camera_updates_aspect_properly() {let mut camera = Camera {width: 400.0,height: 400.0,..Default::default()};// The ratio of screen to camera is about the same (is the same in this case)assert_eq!(camera.update_aspect(PhysicalSize::new(400, 400)),Some((1.0, 1.0))
// we dont update it if we don't have to.assert_eq!(camera.update_aspect(PhysicalSize::new(400, 400)), None);// window is too wide, scale down widthassert_eq!(camera.update_aspect(PhysicalSize::new(400, 200)),Some((0.5, 1.0)));// window is too tall, scale down heightassert_eq!(camera.update_aspect(PhysicalSize::new(200, 400)),Some((1.0, 0.5)))