Збірка усіх плаґінів для WhoMine розроблених [MinersStudios](https://minersstudios.github.io).
package ua.com.minersstudios.whomine.util.misc;
import java.util.ArrayList;
import java.util.List;
import lombok.NonNull;
import net.kyori.adventure.util.TriState;
import org.bukkit.block.Biome;
import org.bukkit.Difficulty;
import org.bukkit.generator.BiomeProvider;
import org.bukkit.generator.ChunkGenerator;
import org.bukkit.generator.WorldInfo;
import org.bukkit.World;
import org.bukkit.WorldCreator;
import org.bukkit.WorldType;
import static org.bukkit.GameRule.*;

public class WorldDark
{
	public static World initialiseWorldDark()
	{
		World world = new WorldCreator("world_dark")
			.type(WorldType.FLAT)
			.environment(World.Environment.NORMAL)
			.biomeProvider(new BiomeProvider()
			{
				@Override
				public Biome getBiome(
					@NonNull final WorldInfo worldInfo,
					final int x, final int y, final int z) { return Biome.FOREST; }

				@Override
				public List<Biome> getBiomes(@NonNull final WorldInfo worldInfo)
				{ return new ArrayList<>(); }
			})
			.generator(new ChunkGenerator() {})
			.generateStructures(false)
			.hardcore(false)
			.keepSpawnLoaded(TriState.TRUE)
			.createWorld();
		assert world != null;

		// Set the environment.
		world.setDifficulty(Difficulty.PEACEFUL);
		world.setGameRule(DO_DAYLIGHT_CYCLE, false);
		world.setGameRule(DO_WEATHER_CYCLE, false);
		world.setGameRule(DROWNING_DAMAGE, false);
		world.setGameRule(FALL_DAMAGE, false);
		world.setGameRule(FIRE_DAMAGE, false);
		world.setGameRule(FREEZE_DAMAGE, false);
		world.setGameRule(KEEP_INVENTORY, true);
		world.setGameRule(SHOW_DEATH_MESSAGES, false);
		world.setTime(18000L);
		return world;
	}
}