use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn(Camera3dBundle {
transform: Transform::from_xyz(0.0, 2.0, 4.0).looking_at(Vec3::ZERO, Vec3::ZERO),
..default()
});
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Box {
min_x: -1.0,
max_x: 1.0,
min_y: 0.0,
max_y: 1.3,
min_z: -0.6,
max_z: 2.0,
})),
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
..default()
});
}