-- Simple immediate-mode buttons with (currently) just an onpress1 handler for
-- the left button.
--
-- Buttons can nest in principle, though I haven't actually used that yet.
--
-- Don't rely on the order in which handlers are run. Within any widget, all
-- applicable button handlers will run. If _any_ of them returns true, the
-- event will continue to propagate elsewhere in the widget.
-- draw button and queue up event handlers
if params.bg then
love.graphics.setColor(params.bg.r, params.bg.g, params.bg.b, params.bg.a)
love.graphics.rectangle('fill', params.x,params.y, params.w,params.h, 5,5)
end
if params.icon then params.icon(params) end
table.insert(State.button_handlers, params)
end
-- process button event handlers
local button_pressed = false
local consume_press = true
for _,ev in ipairs(State.button_handlers) do
if x>ev.x and x<ev.x+ev.w and y>ev.y and y<ev.y+ev.h then
if ev.onpress1 and mouse_button == 1 then
button_pressed = true
if ev.onpress1() then
consume_press = false
end
end
end
end
return button_pressed and consume_press
end
if App.mouse_down(1) then return end
local x,y = love.mouse.getPosition()
for _,ev in ipairs(State.button_handlers) do
if ev.tooltip then
if x>ev.x and x<ev.x+ev.w and y>ev.y and y<ev.y+ev.h then
ev.tooltip(x,y)
end
end
end
end