on.draw = function() Global_state.button_handlers = {} Global_state.slider_handlers = {} -- modal dialog if Show_file_dialog then draw_file_dialog() return end Overflow_button = nil love.graphics.setBackgroundColor(Background_color.r, Background_color.g, Background_color.b) draw_canvas() App.color(Foreground_color) if car.draw then call_protected(car.draw) end -- off canvas love.graphics.setFont(Font) App.color(Normal_color) love.graphics.setLineWidth(1) if Show_code then draw_output_border() if #Current_pane.output_editor_state.lines ~= #Current_pane.output_editor_state.line_cache then Text.redraw_all(Current_pane.output_editor_state) end edit.draw(Current_pane.output_editor_state, Foreground_color, --[[hide cursor]] true) draw_scrollbar(Current_pane.output_editor_state) -- draw editor after menu and output scrollbar so search dialog over draw_editor_border() edit.draw(Current_pane.editor_state, --[[implicitly use Foreground_color]] nil, --[[hide_cursor]] nil, --[[show_line_numbers]] true) draw_scrollbar(Current_pane.editor_state) end draw_menu() draw_next_frames_of_animations() if Window_in_focus and Mouse_on_window then draw_button_tooltips(Global_state) end end