P5VRKGUWJYP25PPLTK4FXW3NTFNEFN35URSWWZ4TKJQIFXX56VQAC on.update = function(dt)local P = 60 -- Period in secondslocal t = (app.Current_time - math.floor(app.Current_time/P)*P)-- t is between 0 and Passert(0 <= t)assert(t <= P)if t > P/2 thenNight_blue = (P-t)/(P/2)elseNight_blue = t/(P/2)endAngle = t*2*math.pi/Ptable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"on.update":126,"parent":125,"Debug_state":39,"Night_blue":27,"Stars":120,"draw_debug":94,"on.draw":121}
on.update = function(dt)local P = 600 -- Period in secondslocal t = (app.Current_time - math.floor(app.Current_time/P)*P)-- t is between 0 and Passert(0 <= t)assert(t <= P)if t > P/2 thenNight_blue = (P-t)/(P/2)elseNight_blue = t/(P/2)endAngle = t*2*math.pi/Ptable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"draw_debug":94,"on.draw":121,"on.update":125,"Debug_state":39,"Night_blue":27,"parent":124,"Stars":120}
on.update = function(dt)local P = 10 -- Period in secondslocal t = (app.Current_time - math.floor(app.Current_time/P)*P)-- t is between 0 and Passert(0 <= t)assert(t <= P)if t > P/2 thenNight_blue = (P-t)/(P/2)elseNight_blue = t/(P/2)endAngle = t*2*math.pi/Ptable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"draw_debug":94,"on.draw":121,"on.update":124,"Debug_state":39,"Night_blue":27,"parent":123,"Stars":120}
on.update = function(dt)local P = 60 -- Period in secondslocal t = (app.Current_time - math.floor(app.Current_time/P)*P)-- t is between 0 and Passert(0 <= t)assert(t <= P)if t > P/2 thenNight_blue = (P-t)/(P/2)elseNight_blue = t/(P/2)endAngle = t*2*math.pi/Ptable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"draw_debug":94,"on.draw":121,"on.update":123,"Debug_state":39,"Night_blue":27,"parent":122,"Stars":120}
on.update = function(dt)local P = 600 -- Period in secondslocal t = (app.Current_time - math.floor(app.Current_time/P)*P)-- t is between 0 and Passert(0 <= t)assert(t <= P)if t > P/2 thenNight_blue = (P-t)/(P/2)elseNight_blue = t/(P/2)endAngle = t*2*math.pi/Ptable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"draw_debug":94,"on.draw":121,"on.update":122,"Debug_state":39,"Night_blue":27,"parent":121,"Stars":120}
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800-400, y=love.math.random()*600-300, color=love.math.random(), radius=love.math.random()*3})endendlove.graphics.push()love.graphics.translate(400,300)love.graphics.rotate(Angle)-- line(0,300,0,-300)-- line(400,0,-400,0)-- circ('fill', 100, 0, 4)for _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endlove.graphics.pop()--draw_debug()end
{"Night_blue":27,"Debug_state":39,"draw_debug":94,"on.draw":121,"on.update":113,"Stars":120,"parent":120}
{"Night_blue":27,"Debug_state":39,"draw_debug":94,"on.draw":119,"on.update":113,"Stars":120,"parent":119}
Stars = {}
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800-400, y=love.math.random()*600-300, color=love.math.random(), radius=love.math.random()*3})endendlove.graphics.push()-- love.graphics.translate(400,300)love.graphics.rotate(Angle)-- line(0,300,0,-300)-- line(400,0,-400,0)-- circ('fill', 100, 0, 4)for _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endlove.graphics.pop()--draw_debug()end
{"Night_blue":27,"Debug_state":39,"draw_debug":94,"on.draw":119,"on.update":113,"Stars":26,"parent":118}
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800-400, y=love.math.random()*600-300, color=love.math.random(), radius=love.math.random()*3})endendlove.graphics.push()love.graphics.translate(400,300)love.graphics.rotate(Angle)-- line(0,300,0,-300)-- line(400,0,-400,0)-- circ('fill', 100, 0, 4)for _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endlove.graphics.pop()--draw_debug()end
{"Night_blue":27,"Debug_state":39,"draw_debug":94,"on.draw":118,"on.update":113,"Stars":26,"parent":117}
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800-400, y=love.math.random()*600-300, color=love.math.random(), radius=love.math.random()*3})endendlove.graphics.push()love.graphics.translate(400,300)love.graphics.rotate(Angle)-- line(0,300,0,-300)-- line(400,0,-400,0)-- circ('fill', 100, 0, 4)for _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endlove.graphics.pop()--draw_debug()end
{"Night_blue":27,"Debug_state":39,"draw_debug":94,"on.draw":117,"on.update":113,"Stars":26,"parent":116}
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800, y=love.math.random()*600, color=love.math.random(), radius=love.math.random()*3})endendlove.graphics.push()-- love.graphics.translate(400,300)love.graphics.rotate(Angle)-- line(0,300,0,-300)-- line(400,0,-400,0)-- circ('fill', 100, 0, 4)for _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endlove.graphics.pop()--draw_debug()end
{"Night_blue":27,"Debug_state":39,"draw_debug":94,"on.draw":116,"on.update":113,"Stars":26,"parent":115}
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800, y=love.math.random()*600, color=love.math.random(), radius=love.math.random()*3})endendlove.graphics.push()love.graphics.translate(400,300)love.graphics.rotate(Angle)-- line(0,300,0,-300)-- line(400,0,-400,0)-- circ('fill', 100, 0, 4)for _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endlove.graphics.pop()--draw_debug()end
{"Night_blue":27,"Debug_state":39,"draw_debug":94,"on.draw":115,"on.update":113,"Stars":26,"parent":114}
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800, y=love.math.random()*600, color=love.math.random(), radius=love.math.random()*3})endendlove.graphics.push()love.graphics.translate(400,300)love.graphics.rotate(Angle)line(0,300,0,-300)line(400,0,-400,0)-- circ('fill', 100, 0, 4)for _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endlove.graphics.pop()--draw_debug()end
{"Night_blue":27,"Debug_state":39,"draw_debug":94,"on.draw":114,"on.update":113,"Stars":26,"parent":113}
on.update = function(dt)local P = 60 -- Period in secondslocal t = (app.Current_time - math.floor(app.Current_time/P)*P)-- t is between 0 and Passert(0 <= t)assert(t <= P)if t > P/2 thenNight_blue = (P-t)/(P/2)elseNight_blue = t/(P/2)endAngle = t*2*math.pi/Ptable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"Night_blue":27,"Debug_state":39,"draw_debug":94,"on.draw":110,"on.update":113,"Stars":26,"parent":112}
on.update = function(dt)local P = 60 -- Period in secondslocal t = (app.Current_time - math.floor(app.Current_time/P)*P)-- t is between 0 and Passert(0 <= t)assert(t <= P)if t > P/2 thenNight_blue = (P-t)/(P/2)elseNight_blue = t/(P/2)endAngle = t*2*math.pitable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"Night_blue":27,"Debug_state":39,"draw_debug":94,"on.draw":110,"on.update":112,"Stars":26,"parent":111}
on.update = function(dt)local P = 60 -- Period in secondslocal t = (app.Current_time - math.floor(app.Current_time/P)*P)-- t is between 0 and Passert(0 <= t)assert(t <= P)if t > P/2 thenNight_blue = (P-t)/(P/2)elseNight_blue = t/(P/2)endAngle = t*2*math.pitable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"Night_blue":27,"Debug_state":39,"draw_debug":94,"on.draw":110,"on.update":111,"Stars":26,"parent":110}
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800, y=love.math.random()*600, color=love.math.random(), radius=love.math.random()*3})endendfor _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endlove.graphics.push()love.graphics.translate(400,300)love.graphics.rotate(Angle)-- line(0,300,0,-300)-- line(400,0,-400,0)circ('fill', 100, 0, 4)love.graphics.pop()--draw_debug()end
{"Night_blue":27,"Debug_state":39,"draw_debug":94,"on.draw":110,"on.update":108,"Stars":26,"parent":109}
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800, y=love.math.random()*600, color=love.math.random(), radius=love.math.random()*3})endendfor _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endlove.graphics.push()love.graphics.translate(400,300)love.graphics.rotate(Angle)line(0,300,0,-300)line(400,0,-400,0)circ('fill', 100, 0, 4)love.graphics.pop()--draw_debug()end
{"Night_blue":27,"Debug_state":39,"draw_debug":94,"on.draw":109,"on.update":108,"Stars":26,"parent":108}
on.update = function(dt)local P = 6 -- Period in secondslocal t = (app.Current_time - math.floor(app.Current_time/P)*P)-- t is between 0 and Passert(0 <= t)assert(t <= P)if t > P/2 thenNight_blue = (P-t)/(P/2)elseNight_blue = t/(P/2)endAngle = t*2*math.pitable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"Night_blue":27,"Debug_state":39,"draw_debug":94,"on.draw":107,"on.update":108,"Stars":26,"parent":107}
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800, y=love.math.random()*600, color=love.math.random(), radius=love.math.random()*3})endendfor _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endlove.graphics.push()love.graphics.translate(400,300)love.graphics.rotate(Night_blue*2*math.pi)line(0,300,0,-300)line(400,0,-400,0)circ('fill', 100, 0, 4)love.graphics.pop()--draw_debug()end
{"Night_blue":27,"Debug_state":39,"draw_debug":94,"on.draw":107,"on.update":93,"Stars":26,"parent":106}
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800, y=love.math.random()*600, color=love.math.random(), radius=love.math.random()*3})endendfor _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endlove.graphics.push()love.graphics.translate(400,300)love.graphics.rotate(Night_blue*4*math.pi)line(0,300,0,-300)line(400,0,-400,0)circ('fill', 100, 0, 4)love.graphics.pop()--draw_debug()end
{"Night_blue":27,"Debug_state":39,"draw_debug":94,"on.draw":106,"on.update":93,"Stars":26,"parent":105}
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800, y=love.math.random()*600, color=love.math.random(), radius=love.math.random()*3})endendfor _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endlove.graphics.push()love.graphics.translate(400,300)love.graphics.rotate(Night_blue*2*math.pi)line(0,300,0,-300)line(400,0,-400,0)circ('fill', 100, 0, 4)love.graphics.pop()--draw_debug()end
{"Night_blue":27,"Debug_state":39,"draw_debug":94,"on.draw":105,"on.update":93,"Stars":26,"parent":104}
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800, y=love.math.random()*600, color=love.math.random(), radius=love.math.random()*3})endendfor _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endlove.graphics.push()love.graphics.translate(400,300)love.graphics.rotate(Night_blue*2*math.pi)--line(0,300,0,-300)--line(400,0,-400,0)circ('fill', 100, 0, 4)love.graphics.pop()--draw_debug()end
{"Night_blue":27,"Debug_state":39,"draw_debug":94,"on.draw":104,"on.update":93,"Stars":26,"parent":103}
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800, y=love.math.random()*600, color=love.math.random(), radius=love.math.random()*3})endendfor _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endlove.graphics.push()love.graphics.translate(400,300)love.graphics.rotate(Night_blue*math.pi)--line(0,300,0,-300)--line(400,0,-400,0)circ('fill', 100, 0, 4)love.graphics.pop()--draw_debug()end
{"Night_blue":27,"Debug_state":39,"draw_debug":94,"on.draw":103,"on.update":93,"Stars":26,"parent":102}
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800, y=love.math.random()*600, color=love.math.random(), radius=love.math.random()*3})endendfor _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endlove.graphics.push()love.graphics.translate(400,300)love.graphics.rotate(Night_blue*2*math.pi)--line(0,300,0,-300)--line(400,0,-400,0)circ('fill', 100, 0, 4)love.graphics.pop()--draw_debug()end
{"Night_blue":27,"Debug_state":39,"draw_debug":94,"on.draw":102,"on.update":93,"Stars":26,"parent":101}
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800, y=love.math.random()*600, color=love.math.random(), radius=love.math.random()*3})endendfor _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endlove.graphics.push()love.graphics.translate(400,300)love.graphics.rotate(Night_blue*2*math.pi)line(0,300,0,-300)line(400,0,-400,0)circ('fill', 100, 0, 4)love.graphics.pop()--draw_debug()end
{"Night_blue":27,"Debug_state":39,"draw_debug":94,"on.draw":101,"on.update":93,"Stars":26,"parent":100}
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800, y=love.math.random()*600, color=love.math.random(), radius=love.math.random()*3})endendfor _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endlove.graphics.push()love.graphics.translate(400,300)line(0,300,0,-300)line(400,0,-400,0)circ('fill', 100, 0, 4)love.graphics.pop()--draw_debug()end
{"Night_blue":27,"Debug_state":39,"draw_debug":94,"on.draw":100,"on.update":93,"Stars":26,"parent":99}
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800, y=love.math.random()*600, color=love.math.random(), radius=love.math.random()*3})endendfor _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endlove.graphics.push()love.graphics.translate(400,300)line(0,300,0,-300)line(400,0,-400,0)circ('fill', 100, 0, 2)love.graphics.pop()--draw_debug()end
{"Night_blue":27,"Debug_state":39,"draw_debug":94,"on.draw":99,"on.update":93,"Stars":26,"parent":98}
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800, y=love.math.random()*600, color=love.math.random(), radius=love.math.random()*3})endendfor _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endlove.graphics.push()love.graphics.translate(400,300)line(0,300,0,-300)line(400,0,-400,0)circ('fill', 10, 0, 2)love.graphics.pop()--draw_debug()end
{"Night_blue":27,"Debug_state":39,"draw_debug":94,"on.draw":98,"on.update":93,"Stars":26,"parent":97}
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800, y=love.math.random()*600, color=love.math.random(), radius=love.math.random()*3})endendfor _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endlove.graphics.push()love.graphics.translate(400,300)line(0,300,0,-300)line(400,0,-400,0)love.graphics.pop()--draw_debug()end
{"Night_blue":27,"Debug_state":39,"draw_debug":94,"on.draw":97,"on.update":93,"Stars":26,"parent":96}
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800, y=love.math.random()*600, color=love.math.random(), radius=love.math.random()*3})endendfor _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endlove.graphics.push()love.graphics.translate(400,300)line(0,300,0,-300)love.graphics.pop()--draw_debug()end
{"Night_blue":27,"Debug_state":39,"draw_debug":94,"on.draw":96,"on.update":93,"Stars":26,"parent":95}
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800, y=love.math.random()*600, color=love.math.random(), radius=love.math.random()*3})endendfor _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)end--draw_debug()end
{"Night_blue":27,"Debug_state":39,"draw_debug":94,"on.draw":95,"on.update":93,"Stars":26,"parent":94}
{"Night_blue":27,"Debug_state":39,"draw_debug":94,"on.draw":88,"on.update":93,"Stars":26,"parent":93}
draw_debug = function()love.graphics.setColor(1,1,1)love.graphics.line(0,300, 800,300)for x,d in ipairs(Debug_state) do--if x%100 == 0 then--love.graphics.print(('%.2f'):format(d), x, d*600)--elsecirc('fill', x, d*600, 2)--endendend
on.update = function(dt)local P = 6 -- Period in secondslocal t = (app.Current_time - math.floor(app.Current_time/P)*P)-- t is between 0 and Passert(0 <= t)assert(t <= P)if t > P/2 thenNight_blue = (P-t)/(P/2)elseNight_blue = t/(P/2)endtable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"Night_blue":27,"Debug_state":39,"draw_debug":91,"on.draw":88,"on.update":93,"Stars":26,"parent":92}
on.update = function(dt)local P = 1 -- Period in secondslocal t = (app.Current_time - math.floor(app.Current_time/P)*P)-- t is between 0 and Passert(0 <= t)assert(t <= P)if t > P/2 thenNight_blue = (P-t)/(P/2)elseNight_blue = t/(P/2)endtable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"Night_blue":27,"Debug_state":39,"draw_debug":91,"on.draw":88,"on.update":92,"Stars":26,"parent":91}
{"Night_blue":27,"Debug_state":39,"draw_debug":91,"on.draw":88,"on.update":89,"Stars":26,"parent":90}
draw_debug = function()love.graphics.setColor(1,1,1)love.graphics.line(0,300, 800,300)for x,d in ipairs(Debug_state) doif x%100 == 0 thenlove.graphics.print(('%.2f'):format(d), x, d*600)elsecirc('fill', x, d*600, 2)endendend
{"Night_blue":27,"Debug_state":39,"draw_debug":90,"on.draw":88,"on.update":89,"Stars":26,"parent":89}
draw_debug = function()love.graphics.setColor(1,1,1)love.graphics.line(0,300, 800,300)for x,d in ipairs(Debug_state) doif x%100 == 0 thenlove.graphics.print(('%.2f'):format(d), x, d*600)elsecirc('fill', x, d*600, 2)if d*600 > 590 thenline(x,0, x,600)endendendend
on.update = function(dt)local P = 60 -- Period in secondslocal t = (app.Current_time - math.floor(app.Current_time/P)*P)-- t is between 0 and Passert(0 <= t)assert(t <= P)if t > P/2 thenNight_blue = (P-t)/(P/2)elseNight_blue = t/(P/2)endtable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"Night_blue":27,"Debug_state":39,"draw_debug":67,"on.draw":88,"on.update":89,"Stars":26,"parent":88}
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800, y=love.math.random()*600, color=love.math.random(), radius=love.math.random()*3})endendfor _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)enddraw_debug()end
{"Night_blue":27,"Debug_state":39,"draw_debug":67,"on.draw":88,"on.update":87,"Stars":26,"parent":87}
on.update = function(dt)local P = 1 -- Period in secondslocal t = (app.Current_time - math.floor(app.Current_time/P)*P)-- t is between 0 and Passert(0 <= t)assert(t <= P)if t > P/2 thenNight_blue = (P-t)/(P/2)elseNight_blue = t/(P/2)endtable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"Night_blue":27,"Debug_state":39,"draw_debug":67,"on.draw":85,"on.update":87,"Stars":26,"parent":86}
on.update = function(dt)local P = 60 -- Period in secondslocal t = (app.Current_time - math.floor(app.Current_time/P)*P)-- t is between 0 and Passert(0 <= t)assert(t <= P)if t > P/2 thenNight_blue = (P-t)/(P/2)elseNight_blue = t/(P/2)endtable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"Night_blue":27,"Debug_state":39,"draw_debug":67,"on.draw":85,"on.update":86,"Stars":26,"parent":85}
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800, y=love.math.random()*600, color=love.math.random(), radius=love.math.random()*3})endendfor _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)end--draw_debug()end
{"Night_blue":27,"Debug_state":39,"draw_debug":67,"on.draw":85,"on.update":83,"Stars":26,"parent":84}
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800, y=love.math.random()*600, color=love.math.random(), radius=love.math.random()*3})endendfor _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)enddraw_debug()end
{"Night_blue":27,"Debug_state":39,"draw_debug":67,"on.draw":84,"on.update":83,"Stars":26,"parent":83}
on.update = function(dt)local P = 1 -- Period in secondslocal t = (app.Current_time - math.floor(app.Current_time/P)*P)-- t is between 0 and Passert(0 <= t)assert(t <= P)if t > P/2 thenNight_blue = (P-t)/(P/2)elseNight_blue = t/(P/2)endtable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"Night_blue":27,"Debug_state":39,"draw_debug":67,"on.draw":80,"on.update":83,"Stars":26,"parent":82}
on.update = function(dt)local P = 10 -- Period in secondslocal t = (app.Current_time - math.floor(app.Current_time/P)*P)-- t is between 0 and Passert(0 <= t)assert(t <= P)if t > P/2 thenNight_blue = (P-t)/(P/2)elseNight_blue = t/(P/2)endtable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"parent":81,"Stars":26,"Night_blue":27,"draw_debug":67,"Debug_state":39,"on.draw":80,"on.update":82}
on.update = function(dt)local P = 10 -- Period in secondslocal t = (app.Current_time - math.floor(app.Current_time))local t = (app.Current_time - math.floor(app.Current_time/P)*P)-- t is between 0 and Passert(0 <= t)assert(t <= P)-- t = 0.8-- t = 0.9-- t = 1.1 => Night_blue = (2-1.1) = 0.9-- t = 1.2 => 2-1.2 = 0.8if t > P/2 thenNight_blue = (P-t)/(P/2)elseNight_blue = t/(P/2)endtable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"parent":80,"Stars":26,"Night_blue":27,"draw_debug":67,"Debug_state":39,"on.draw":80,"on.update":81}
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800, y=love.math.random()*600, color=love.math.random(), radius=love.math.random()*3})endendfor _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)end--draw_debug()end
{"parent":79,"Stars":26,"Night_blue":27,"draw_debug":67,"Debug_state":39,"on.draw":80,"on.update":79}
on.update = function(dt)local P = 2 -- Period in secondslocal t = (app.Current_time - math.floor(app.Current_time))local t = (app.Current_time - math.floor(app.Current_time/P)*P)-- t is between 0 and Passert(0 <= t)assert(t <= P)-- t = 0.8-- t = 0.9-- t = 1.1 => Night_blue = (2-1.1) = 0.9-- t = 1.2 => 2-1.2 = 0.8if t > P/2 thenNight_blue = (P-t)/(P/2)elseNight_blue = t/(P/2)endtable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"parent":78,"Stars":26,"Night_blue":27,"draw_debug":67,"Debug_state":39,"on.draw":37,"on.update":79}
on.update = function(dt)local P = 2 -- Period in secondslocal t = (app.Current_time - math.floor(app.Current_time))local t = (app.Current_time - math.floor(app.Current_time/P)*P)-- t is between 0 and Passert(0 <= t)assert(t <= 1)-- t = 0.8-- t = 0.9-- t = 1.1 => Night_blue = (2-1.1) = 0.9-- t = 1.2 => 2-1.2 = 0.8if t > P/2 thenNight_blue = (P-t)/(P/2)elseNight_blue = t/(P/2)endtable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"parent":77,"Stars":26,"Night_blue":27,"draw_debug":67,"Debug_state":39,"on.draw":37,"on.update":78}
on.update = function(dt)local P = 2 -- Period in secondslocal t = (app.Current_time - math.floor(app.Current_time))local t = (app.Current_time - math.floor(app.Current_time)/P*P)-- t is between 0 and Passert(0 <= t)assert(t <= 1)if t > P/2 thenNight_blue = (P-t)/(P/2)elseNight_blue = t/(P/2)endtable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"parent":76,"Stars":26,"Night_blue":27,"draw_debug":67,"Debug_state":39,"on.draw":37,"on.update":77}
on.update = function(dt)local P = 1 -- Period in secondslocal t = (app.Current_time - math.floor(app.Current_time))local t = (app.Current_time - math.floor(app.Current_time)/P*P)-- t is between 0 and Passert(0 <= t)assert(t <= 1)if t > P/2 thenNight_blue = (P-t)/(P/2)elseNight_blue = t/(P/2)endtable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"parent":75,"Stars":26,"Night_blue":27,"draw_debug":67,"Debug_state":39,"on.draw":37,"on.update":76}
on.update = function(dt)local P = 1 -- Period in secondslocal t = (app.Current_time - math.floor(app.Current_time))-- local t = (app.Current_time - math.floor(app.Current_time)/P*P)-- t is between 0 and Passert(0 <= t)assert(t <= 1)if t > P/2 thenNight_blue = (P-t)/(P/2)elseNight_blue = t/(P/2)endtable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"parent":74,"Stars":26,"Night_blue":27,"draw_debug":67,"Debug_state":39,"on.draw":37,"on.update":75}
on.update = function(dt)local P = 1 -- Period in secondslocal t = (app.Current_time - math.floor(app.Current_time))-- local t = (app.Current_time - math.floor(app.Current_time)/P*P)-- t is between 0 and Passert(0 <= t)assert(t <= 1)if t > P/2 thenNight_blue = (P-t)/(P/2)elseNight_blue = t/(P/2)endtable.insert(Debug_state, t)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"parent":73,"Stars":26,"Night_blue":27,"draw_debug":67,"Debug_state":39,"on.draw":37,"on.update":74}
on.update = function(dt)local P = 1 -- Period in secondslocal t = (app.Current_time - (math.floor(app.Current_time)/P*P))-- t is between 0 and Passert(0 <= t)assert(t <= 1)if t > P/2 thenNight_blue = (P-t)/(P/2)elseNight_blue = t/(P/2)endtable.insert(Debug_state, t)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"parent":72,"Stars":26,"Night_blue":27,"draw_debug":67,"Debug_state":39,"on.draw":37,"on.update":73}
on.update = function(dt)local P = 2 -- Period in secondslocal t = (app.Current_time - (math.floor(app.Current_time)/P*P))-- t is between 0 and Passert(0 <= t)assert(t <= 1)if t > P/2 thenNight_blue = (P-t)/(P/2)elseNight_blue = t/(P/2)endtable.insert(Debug_state, t)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"parent":71,"Stars":26,"Night_blue":27,"draw_debug":67,"Debug_state":39,"on.draw":37,"on.update":72}
on.update = function(dt)local P = 2 -- Period in secondslocal t = (app.Current_time - (math.floor(app.Current_time)/P*P))-- t is between 0 and Passert(0 <= t)assert(t <= 1)if t > P/2 thenNight_blue = ((P-t)*2)/PelseNight_blue = t/(P/2)endtable.insert(Debug_state, t)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"parent":70,"Stars":26,"Night_blue":27,"draw_debug":67,"Debug_state":39,"on.draw":37,"on.update":71}
on.update = function(dt)local P = 2 -- Period in secondslocal t = (app.Current_time - (math.floor(app.Current_time)/P*P))-- t is between 0 and Passert(0 <= t)assert(t <= 1)if t > P/2 thenNight_blue = ((P-t)*2)/PelseNight_blue = t*2/Pendtable.insert(Debug_state, t)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"parent":69,"Stars":26,"Night_blue":27,"draw_debug":67,"Debug_state":39,"on.draw":37,"on.update":70}
on.update = function(dt)local P = 2 -- Period in secondslocal t = (app.Current_time - (math.floor(app.Current_time)/P*P))/P-- t is between 0 and Passert(0 <= t)assert(t <= 1)if t > P/2 thenNight_blue = ((P-t)*2)/PelseNight_blue = t*2/Pendtable.insert(Debug_state, t)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"parent":68,"Stars":26,"Night_blue":27,"draw_debug":67,"Debug_state":39,"on.draw":37,"on.update":69}
on.update = function(dt)local P = 2 -- Period in secondslocal t = (app.Current_time - (math.floor(app.Current_time)/P*P))-- t is between 0 and Passert(0 <= t)assert(t <= 1)if t > P/2 thenNight_blue = ((P-t)*2)/PelseNight_blue = t*2/Pendtable.insert(Debug_state, t)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"parent":67,"Stars":26,"Night_blue":27,"draw_debug":67,"Debug_state":39,"on.draw":37,"on.update":68}
{"parent":66,"Stars":26,"Night_blue":27,"draw_debug":67,"Debug_state":39,"on.draw":37,"on.update":63}
draw_debug = function()love.graphics.setColor(1,1,1)love.graphics.line(0,300, 800,300)love.graphics.print(#Debug_state, 700, 100)for x,d in ipairs(Debug_state) doif x%100 == 0 thenlove.graphics.print(('%.2f'):format(d), x, d*600)elsecirc('fill', x, d*600, 2)if d*600 > 590 thenline(x,0, x,600)endendendend
{"parent":65,"Stars":26,"Night_blue":27,"draw_debug":66,"Debug_state":39,"on.draw":37,"on.update":63}
draw_debug = function()love.graphics.setColor(1,1,1)love.graphics.line(0,300, 800,300)love.graphics.print(#Debug_state, 700, 100)for x,d in ipairs(Debug_state) doif x%100 == 0 thenlove.graphics.print(('%.2f'):format(d), x, d*600)elsecirc('fill', x, d*600, 2)if d*600 > 750 thenline(x,0, x,600)endendendend
{"parent":64,"Stars":26,"Night_blue":27,"draw_debug":65,"Debug_state":39,"on.draw":37,"on.update":63}
draw_debug = function()love.graphics.setColor(1,1,1)love.graphics.line(0,300, 800,300)love.graphics.print(#Debug_state, 700, 100)for x,d in ipairs(Debug_state) doif x%100 == 0 thenlove.graphics.print(('%.2f'):format(d), x, d*600)elsecirc('fill', x, d*600, 2)if d*600 > 790 thenline(x,0, x,600)endendendend
{"parent":63,"Stars":26,"Night_blue":27,"draw_debug":64,"Debug_state":39,"on.draw":37,"on.update":63}
draw_debug = function()love.graphics.setColor(1,1,1)love.graphics.line(0,300, 800,300)love.graphics.print(#Debug_state, 700, 100)for x,d in ipairs(Debug_state) doif x%100 == 0 thenlove.graphics.print(('%.2f'):format(d), x, d*600)elsecirc('fill', x, d*600, 2)if d*600 < 790 thenline(x,0, x,600)endendendend
on.update = function(dt)local P = 2 -- Period in secondslocal t = (app.Current_time - (math.floor(app.Current_time)/P*P))-- t is between 0 and Passert(0 <= t)assert(t <= P)if t > P/2 thenNight_blue = ((P-t)*2)/PelseNight_blue = t*2/Pendtable.insert(Debug_state, t)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"parent":62,"Stars":26,"Night_blue":27,"draw_debug":54,"Debug_state":39,"on.draw":37,"on.update":63}
on.update = function(dt)local P = 2 -- Period in secondslocal t = (app.Current_time - (math.floor(app.Current_time)/P*P))-- t is between 0 and Passert(0 <= t)assert(t <= P)if t > P/2 thenNight_blue = ((P-t)*2)/PelseNight_blue = t*2endtable.insert(Debug_state, t)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"parent":61,"Stars":26,"Night_blue":27,"draw_debug":54,"Debug_state":39,"on.draw":37,"on.update":62}
on.update = function(dt)local P = 2 -- Period in secondslocal t = (app.Current_time - (math.floor(app.Current_time)/P*P))-- t is between 0 and Pif t > 0.5*P thenNight_blue = ((P-t)*2)/PelseNight_blue = t*2endtable.insert(Debug_state, t)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"parent":60,"Stars":26,"Night_blue":27,"draw_debug":54,"Debug_state":39,"on.draw":37,"on.update":61}
on.update = function(dt)local P = 1 -- Period in secondslocal t = (app.Current_time - (math.floor(app.Current_time)/P*P))-- t is between 0 and Pif t > 0.5*P thenNight_blue = ((P-t)*2)/PelseNight_blue = t*2endtable.insert(Debug_state, t)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"parent":59,"Stars":26,"Night_blue":27,"draw_debug":54,"Debug_state":39,"on.draw":37,"on.update":60}
on.update = function(dt)local P = 2 -- Period in secondslocal t = (app.Current_time - (math.floor(app.Current_time)/P*P))-- t is between 0 and Pif t > 0.5*P thenNight_blue = ((P-t)*2)/PelseNight_blue = t*2endtable.insert(Debug_state, t)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"parent":58,"Stars":26,"Night_blue":27,"draw_debug":54,"Debug_state":39,"on.draw":37,"on.update":59}
on.update = function(dt)local P = 2 -- Period in secondslocal t = (app.Current_time - (math.floor(app.Current_time)/P*P))if t > 0.5 thenNight_blue = (1-t)*2elseNight_blue = t*2endtable.insert(Debug_state, t)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"parent":57,"Stars":26,"Night_blue":27,"draw_debug":54,"Debug_state":39,"on.draw":37,"on.update":58}
on.update = function(dt)local P = 2 -- Period in secondslocal t = (app.Current_time - (math.floor(app.Current_time)/P*P))assert(0 >= t)assert(t <= 1)if t > 0.5 thenNight_blue = (1-t)*2elseNight_blue = t*2endtable.insert(Debug_state, t)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"parent":56,"Stars":26,"Night_blue":27,"draw_debug":54,"Debug_state":39,"on.draw":37,"on.update":57}
on.update = function(dt)local P = 2 -- Period in secondslocal t = (app.Current_time - (math.floor(app.Current_time)/P*P))if t > 0.5 thenNight_blue = (1-t)*2elseNight_blue = t*2endtable.insert(Debug_state, t)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"parent":55,"Stars":26,"Night_blue":27,"draw_debug":54,"Debug_state":39,"on.draw":37,"on.update":56}
on.update = function(dt)local P = 2 -- Period in secondslocal t = (app.Current_time - (math.floor(app.Current_time)/P*P))/Pif t > 0.5 thenNight_blue = (1-t)*2elseNight_blue = t*2endtable.insert(Debug_state, t)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"parent":54,"Stars":26,"Night_blue":27,"draw_debug":54,"Debug_state":39,"on.draw":37,"on.update":55}
{"parent":53,"Stars":26,"Night_blue":27,"draw_debug":54,"Debug_state":39,"on.draw":37,"on.update":53}
draw_debug = function()love.graphics.setColor(1,1,1)love.graphics.line(0,300, 800,300)love.graphics.print(#Debug_state, 700, 100)for x,d in ipairs(Debug_state) doif x%100 == 0 thenlove.graphics.print(('%.2f'):format(d), x, d*600)elsecirc('fill', x, d*600, 2)endendend
on.update = function(dt)local P = 1 -- Period in secondslocal t = (app.Current_time - (math.floor(app.Current_time)/P*P))/Pif t > 0.5 thenNight_blue = (1-t)*2elseNight_blue = t*2endtable.insert(Debug_state, t)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"parent":52,"Stars":26,"Night_blue":27,"draw_debug":50,"Debug_state":39,"on.draw":37,"on.update":53}
on.update = function(dt)local P = 2 -- Period in secondslocal t = (app.Current_time - (math.floor(app.Current_time)/P*P))/Pif t > 0.5 thenNight_blue = (1-t)*2elseNight_blue = t*2endtable.insert(Debug_state, t)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"parent":51,"Stars":26,"Night_blue":27,"draw_debug":50,"Debug_state":39,"on.draw":37,"on.update":52}
on.update = function(dt)local P = 2 -- Period in secondslocal t = (app.Current_time - (math.floor(app.Current_time)/P*P))/Pif t > 0.5 thenNight_blue = (1-t)*2elseNight_blue = t*2endtable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"parent":50,"Stars":26,"Night_blue":27,"draw_debug":50,"Debug_state":39,"on.draw":37,"on.update":51}
{"parent":49,"Stars":26,"Night_blue":27,"draw_debug":50,"Debug_state":39,"on.draw":37,"on.update":47}
draw_debug = function()love.graphics.setColor(1,1,1)love.graphics.line(0,300, 800,300)for x,d in ipairs(Debug_state) doif x%100 == 0 thenlove.graphics.print(('%.2f'):format(d), x, d*600)elsecirc('fill', x, d*600, 2)endendend
{"parent":48,"Stars":26,"Night_blue":27,"draw_debug":49,"Debug_state":39,"on.draw":37,"on.update":47}
draw_debug = function()love.graphics.setColor(1,1,1)love.graphics.line(0,300, 800,300)for x,d in ipairs(Debug_state) doif x%100 == 0 thenlove.graphics.print(d, x, d*600)elsecirc('fill', x, d*600, 2)endendend
{"parent":47,"Stars":26,"Night_blue":27,"draw_debug":48,"Debug_state":39,"on.draw":37,"on.update":47}
draw_debug = function()love.graphics.setColor(1,1,1)love.graphics.line(0,300, 800,300)for x,d in ipairs(Debug_state) doif x%100 == 0 thenlove.graphics.print(x, x, d*600)elsecirc('fill', x, d*600, 2)endendend
on.update = function(dt)local P = 2 -- Period in secondslocal t = (app.Current_time - (math.floor(app.Current_time)/P*P))/Pif t > 0.5 thenNight_blue = (1-t)*2elseNight_blue = t*2endtable.insert(Debug_state, t)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"parent":46,"Stars":26,"Night_blue":27,"draw_debug":42,"Debug_state":39,"on.draw":37,"on.update":47}
on.update = function(dt)local P = 2 -- Period in secondslocal t = (app.Current_time - (math.floor(app.Current_time)/P*P))/Pif t > 0.5 thenNight_blue = (1-t)*2elseNight_blue = t*2endtable.insert(Debug_state, t)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"parent":45,"Stars":26,"Night_blue":27,"draw_debug":42,"Debug_state":39,"on.draw":37,"on.update":46}
on.update = function(dt)local P = 2 -- Period in secondslocal t = (app.Current_time - (math.floor(app.Current_time)/P*P))/Pif t > 0.5 thenNight_blue = (1-t)*2elseNight_blue = t*2endtable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"parent":44,"Stars":26,"Night_blue":27,"draw_debug":42,"Debug_state":39,"on.draw":37,"on.update":45}
on.update = function(dt)local P = 2 -- Period in secondslocal t = (app.Current_time - (math.floor(app.Current_time)/P*P))/Pif t > 0.5 thenNight_blue = (P-t)*2elseNight_blue = t*2endtable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"parent":43,"Stars":26,"Night_blue":27,"draw_debug":42,"Debug_state":39,"on.draw":37,"on.update":44}
on.update = function(dt)local P = 2 -- Period in secondslocal t = (app.Current_time - (math.floor(app.Current_time)/P*P))/Pif t > 0.5 thenNight_blue = (1-t)*2elseNight_blue = t*2endtable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"parent":42,"Stars":26,"Night_blue":27,"draw_debug":42,"Debug_state":39,"on.draw":37,"on.update":43}
{"parent":40,"Stars":26,"Night_blue":27,"draw_debug":42,"Debug_state":39,"on.draw":37,"on.update":40}
draw_debug = function()love.graphics.setColor(1,1,1)love.graphics.line(0,300, 800,300)for x,d in ipairs(Debug_state) docirc('fill', x, d*600, 2)endend
{"parent":40,"Stars":26,"Night_blue":27,"Debug_state":39,"draw_debug":41,"on.draw":37,"on.update":40}
draw_debug = function()love.graphics.setColor(1,1,1)love.graphics.line(0,300, 800,300)for x,d in ipairs(Debug_state) docirc('fill', x, d*600, 2)end
on.update = function(dt)local P = 1 -- Period in secondslocal t = (app.Current_time - (math.floor(app.Current_time)/P*P))/Pif t > 0.5 thenNight_blue = (1-t)*2elseNight_blue = t*2endtable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"parent":39,"Stars":26,"Night_blue":27,"Debug_state":39,"draw_debug":38,"on.draw":37,"on.update":40}
{"parent":38,"Stars":26,"Night_blue":27,"Debug_state":39,"draw_debug":38,"on.draw":37,"on.update":35}
Debug_state = {}
{"draw_debug":38,"Night_blue":27,"on.draw":37,"Stars":26,"parent":37,"on.update":35}
draw_debug = function()love.graphics.setColor(1,1,1)love.graphics.line(0,300, 800,300)end
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800, y=love.math.random()*600, color=love.math.random(), radius=love.math.random()*3})endendfor _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)enddraw_debug()end
{"draw_debug":36,"Night_blue":27,"on.draw":37,"Stars":26,"parent":36,"on.update":35}
{"draw_debug":36,"Night_blue":27,"on.draw":28,"Stars":26,"parent":35,"on.update":35}
draw_debug = function()end
on.update = function(dt)local P = 1 -- Period in secondslocal t = (app.Current_time - (math.floor(app.Current_time)/P*P))/Pif t > 0.5 thenNight_blue = (1-t)*2elseNight_blue = t*2endend
{"Night_blue":27,"on.draw":28,"Stars":26,"parent":34,"on.update":35}
on.update = function(dt)local P = 4 -- Period in secondslocal t = (app.Current_time - (math.floor(app.Current_time)/P*P))/Pif t > 0.5 thenNight_blue = (1-t)*2elseNight_blue = t*2endend
{"Night_blue":27,"on.draw":28,"Stars":26,"parent":33,"on.update":34}
on.update = function(dt)local P = 2 -- Period in secondslocal t = (app.Current_time - (math.floor(app.Current_time)/P*P))/Pif t > 0.5 thenNight_blue = (1-t)*2elseNight_blue = t*2endend
{"Night_blue":27,"on.draw":28,"Stars":26,"parent":32,"on.update":33}
on.update = function(dt)local t = app.Current_time - math.floor(app.Current_time)if t > 0.5 thenNight_blue = (1-t)*2elseNight_blue = t*2endend
{"Night_blue":27,"on.draw":28,"Stars":26,"parent":31,"on.update":32}
on.update = function(dt)Night_blue = app.Current_time - math.floor(app.Current_time)end
{"Night_blue":27,"on.draw":28,"Stars":26,"parent":30,"on.update":31}
{"Night_blue":27,"Stars":26,"parent":29,"on.draw":28}
{"Night_blue":27,"Stars":26,"parent":28,"Current_time":29,"on.draw":28}
Current_time = 0
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800, y=love.math.random()*600, color=love.math.random(), radius=love.math.random()*3})endendfor _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endend
{"Night_blue":27,"parent":27,"on.draw":28,"Stars":26}
{"Night_blue":27,"parent":26,"on.draw":23,"Stars":26}
Night_blue = 0.3
{"parent":25,"on.draw":23,"Stars":26}
Stars = {}
{"parent":24,"on.draw":23,"Stars":25}
Stars = {}
{"parent":23,"on.draw":23,"Stars":24}
Stars = {}
on.draw = function()love.graphics.clear(0,0,0.3)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800, y=love.math.random()*600, color=love.math.random(), radius=love.math.random()*3})endendfor _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endend
{"on.draw":23,"parent":22,"Stars":22}
{"on.draw":21,"parent":21,"Stars":22}
Stars = {}
on.draw = function()love.graphics.clear(0,0,0.5)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800, y=love.math.random()*600, color=love.math.random(), radius=love.math.random()*3})endendfor _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endend
{"on.draw":21,"parent":20,"Stars":18}
on.draw = function()love.graphics.clear(0,0,0.5)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800, y=love.math.random()*600, color=love.math.random(), radius=love.math.random()*4})endendfor _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endend
{"on.draw":20,"parent":19,"Stars":18}
on.draw = function()love.graphics.clear(0,0,0.6)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800, y=love.math.random()*600, color=love.math.random(), radius=love.math.random()*4})endendfor _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endend
{"on.draw":19,"parent":18,"Stars":18}
{"on.draw":17,"parent":17,"Stars":18}
Stars = {}
on.draw = function()love.graphics.clear(0,0,0.8)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800, y=love.math.random()*600, color=love.math.random(), radius=love.math.random()*4})endendfor _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endend
{"on.draw":17,"parent":16,"Stars":16}
{"on.draw":15,"parent":15,"Stars":16}
Stars = {}
on.draw = function()love.graphics.clear(0,0,0.8)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800, y=love.math.random()*600, color=love.math.random(), radius=love.math.random()*2})endendfor _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endend
{"on.draw":15,"parent":14,"Stars":11}
on.draw = function()love.graphics.clear(0,0,0.7)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800, y=love.math.random()*600})endendfor _,star in ipairs(Stars) dolove.graphics.setColor(1,1,0)love.graphics.circle('fill', star.x,star.y, 4)endend
{"on.draw":14,"parent":12,"Stars":11}
on.draw = function()love.graphics.clear(0,0,0.7)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800, y=love.math.random()*600})endendfor _,star in ipairs(Stars) dolove.graphics.setColor(1,1,0)love.graphics.circle('fill', star.x,star.y, 4)endendend
{"on.draw":13,"parent":12,"Stars":11}
on.draw = function()love.graphics.clear(0,0,0.7)if #Stars == 0 thenfor i=1,100 dolove.graphics.setColor(1,1,0)love.graphics.circle('fill', love.math.random()*800, love.math.random()*600, 4)endendend
{"on.draw":12,"parent":11,"Stars":11}
{"on.draw":10,"parent":10,"Stars":11}
Stars = {}
on.draw = function()love.graphics.clear(0,0,0.7)for i=1,100 dolove.graphics.setColor(1,1,0)love.graphics.circle('fill', love.math.random()*800, love.math.random()*600, 4)endend
{"on.draw":10,"parent":9}
on.draw = function()love.graphics.clear(0,0,0.7)for i=1,100 dolove.graphics.setColor(1,1,0)love.graphics.circle('fill', love.math.random(), love.math.random(), 4)endend
{"on.draw":9,"parent":8}
on.draw = function()love.graphics.clear(0,0,0.7)for i=1,100 dolove.graphics.setColor(1,1,0)love.graphics.circle(love.math.random(), love.math.random(), 4)endend
{"on.draw":8,"parent":7}
on.draw = function()love.graphics.clear(0,0,0.7)end
{"on.draw":7,"parent":6}
on.draw = function()love.graphics.clear(0,0,0.9)end
{"on.draw":6,"parent":5}
on.draw = function()love.graphics.clear(0,0,0.7)end
{"on.draw":5,"parent":4}
on.draw = function()love.graphics.clear(0,0,0.6)end
{"on.draw":4,"parent":3}
on.draw = function()love.graphics.clear(0,0,0.5)end
{"on.draw":3,"parent":2}
on.draw = function()love.graphics.clear(0.2,0.2,1)end
{"on.draw":2,"parent":1}
on.draw = function()love.graphics.clear(0,0,1)end
{"on.draw":1,"parent":0}