W64KNGQ7BUJCWSB674W2K6H7PMLEILX6YT7UAHCH7KZZYBD23Y2AC on.initialize = function()love.window.setTitle('night')local rand = love.math.randomfor i=1,100 dotable.insert(Stars, {x=rand()*800-400,y=rand()*600-300,color=rand(),radius=rand()*3})endend
{"Angle":127,"on.update":139,"on.initialize":144,"Stars":120,"Night_blue":27,"draw_debug":131,"on.draw":141,"Debug_state":128,"parent":143}
on.initialize = function()print('aaa')love.window.setTitle('night')local rand = love.math.randomfor i=1,100 dotable.insert(Stars, {x=rand()*800-400,y=rand()*600-300,color=rand(),radius=rand()*3})endend
{"Stars":120,"Night_blue":27,"on.draw":141,"on.update":139,"parent":142,"Angle":127,"draw_debug":131,"Debug_state":128,"on.initialize":143}
on.initialize = function()love.window.setTitle('night')local rand = love.math.randomfor i=1,100 dotable.insert(Stars, {x=rand()*800-400,y=rand()*600-300,color=rand(),radius=rand()*3})endend
{"Angle":127,"draw_debug":131,"Debug_state":128,"Night_blue":27,"on.initialize":142,"on.draw":141,"on.update":139,"Stars":120,"parent":141}
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800-400, y=love.math.random()*600-300, color=love.math.random(), radius=love.math.random()*3})endendlove.graphics.push()love.graphics.translate(400,300)love.graphics.rotate(Angle)for _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endlove.graphics.pop()--draw_debug()end
{"draw_debug":131,"Debug_state":128,"Night_blue":27,"Stars":120,"parent":140,"Angle":127,"on.draw":141,"on.update":139,"on.initialize":129}
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800-400, y=love.math.random()*600-300, color=love.math.random(), radius=love.math.random()*3})endendlove.graphics.push()love.graphics.translate(400,300)love.graphics.rotate(Angle)for _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endlove.graphics.pop()draw_debug()end
{"Angle":127,"draw_debug":131,"parent":139,"Debug_state":128,"Night_blue":27,"on.draw":140,"on.update":139,"Stars":120,"on.initialize":129}
on.update = function(dt)local P = 10 -- Period in secondslocal t = (app.Current_time - math.floor(app.Current_time/P)*P)-- t is between 0 and Passert(0 <= t)assert(t <= P)if t > P/2 thenNight_blue = (P-t)/(P/2)elseNight_blue = t/(P/2)endAngle = t*2*math.pi/Ptable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"Angle":127,"draw_debug":131,"parent":138,"Debug_state":128,"Night_blue":27,"on.draw":133,"on.update":139,"Stars":120,"on.initialize":129}
on.update = function(dt)local P = 60 -- Period in secondslocal t = (app.Current_time - math.floor(app.Current_time/P)*P)-- t is between 0 and Passert(0 <= t)assert(t <= P)if t > P/2 thenNight_blue = (P-t)/(P/2)elseNight_blue = t/(P/2)endAngle = t*2*math.pi/Ptable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"Angle":127,"draw_debug":131,"parent":137,"Debug_state":128,"Night_blue":27,"on.draw":133,"on.update":138,"Stars":120,"on.initialize":129}
on.update = function(dt)local P = 10 -- Period in secondslocal t = (app.Current_time - math.floor(app.Current_time/P)*P)-- t is between 0 and Passert(0 <= t)assert(t <= P)if t > P/2 thenNight_blue = (P-t)/(P/2)elseNight_blue = t/(P/2)endAngle = t*2*math.pi/Ptable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"Angle":127,"draw_debug":131,"parent":136,"Debug_state":128,"Night_blue":27,"on.draw":133,"on.update":137,"Stars":120,"on.initialize":129}
on.update = function(dt)local P = 60 -- Period in secondslocal t = (app.Current_time - math.floor(app.Current_time/P)*P)-- t is between 0 and Passert(0 <= t)assert(t <= P)if t > P/2 thenNight_blue = (P-t)/(P/2)elseNight_blue = t/(P/2)endAngle = t*2*math.pi/Ptable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"on.draw":133,"on.update":136,"Angle":127,"on.initialize":129,"Stars":120,"parent":135,"draw_debug":131,"Debug_state":128,"Night_blue":27}
on.update = function(dt)local P = 5 -- Period in secondslocal t = (app.Current_time - math.floor(app.Current_time/P)*P)-- t is between 0 and Passert(0 <= t)assert(t <= P)if t > P/2 thenNight_blue = (P-t)/(P/2)elseNight_blue = t/(P/2)endAngle = t*2*math.pi/Ptable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"on.draw":133,"on.update":135,"Angle":127,"on.initialize":129,"Stars":120,"parent":134,"draw_debug":131,"Debug_state":128,"Night_blue":27}
on.update = function(dt)local P = 30 -- Period in secondslocal t = (app.Current_time - math.floor(app.Current_time/P)*P)-- t is between 0 and Passert(0 <= t)assert(t <= P)if t > P/2 thenNight_blue = (P-t)/(P/2)elseNight_blue = t/(P/2)endAngle = t*2*math.pi/Ptable.insert(Debug_state, Night_blue)if #Debug_state > 800 thentable.remove(Debug_state, 1)endend
{"on.draw":133,"on.update":134,"Angle":127,"on.initialize":129,"Stars":120,"parent":133,"draw_debug":131,"Debug_state":128,"Night_blue":27}
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800-400, y=love.math.random()*600-300, color=love.math.random(), radius=love.math.random()*3})endendlove.graphics.push()love.graphics.translate(400,300)love.graphics.rotate(Angle)for _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endlove.graphics.pop()--draw_debug()end
{"on.draw":133,"on.update":126,"Angle":127,"on.initialize":129,"Stars":120,"parent":132,"draw_debug":131,"Debug_state":128,"Night_blue":27}
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800-400, y=love.math.random()*600-300, color=love.math.random(), radius=love.math.random()*3})endendlove.graphics.push()love.graphics.translate(400,300)love.graphics.rotate(Angle)for _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endlove.graphics.pop()draw_debug()end
{"on.draw":132,"on.update":126,"Angle":127,"on.initialize":129,"Stars":120,"parent":131,"draw_debug":131,"Debug_state":128,"Night_blue":27}
{"on.draw":130,"on.update":126,"Angle":127,"on.initialize":129,"Stars":120,"parent":130,"draw_debug":131,"Debug_state":128,"Night_blue":27}
draw_debug = function()love.graphics.setColor(1,1,1)love.graphics.line(0,300, 800,300)for x,d in ipairs(Debug_state) docirc('fill', x, d*600, 2)endend
on.draw = function()love.graphics.clear(0,0,Night_blue)if #Stars == 0 thenfor i=1,100 dotable.insert(Stars, {x=love.math.random()*800-400, y=love.math.random()*600-300, color=love.math.random(), radius=love.math.random()*3})endendlove.graphics.push()love.graphics.translate(400,300)love.graphics.rotate(Angle)for _,star in ipairs(Stars) dolove.graphics.setColor(star.color, star.color, 0)love.graphics.circle('fill', star.x,star.y, star.radius)endlove.graphics.pop()--draw_debug()end
{"Angle":127,"Night_blue":27,"draw_debug":94,"parent":129,"Debug_state":128,"on.draw":130,"on.update":126,"on.initialize":129,"Stars":120}
on.initialize = function()local rand = love.math.randomfor i=1,100 dotable.insert(Stars, {x=rand()*800-400,y=rand()*600-300,color=rand(),radius=rand()*3})endend
{"Angle":127,"Night_blue":27,"draw_debug":94,"parent":128,"Debug_state":128,"on.draw":121,"on.update":126,"on.initialize":129,"Stars":120}