Text_color = {r=0, g=0, b=0}
Cursor_color = {r=1, g=0, b=0}
Hyperlink_decoration_color = {r=0.4, g=0.4, b=1}
Stroke_color = {r=0, g=0, b=0}
Current_stroke_color = {r=0.7, g=0.7, b=0.7} Current_name_background_color = {r=1, g=0, b=0, a=0.1} Focus_stroke_color = {r=1, g=0, b=0} Highlight_color = {r=0.7, g=0.7, b=0.9, a=0.4} Icon_color = {r=0.7, g=0.7, b=0.7} Help_color = {r=0, g=0.5, b=0}
Help_background_color = {r=0, g=0.5, b=0, a=0.1}
Margin_left = 25
Margin_right = 25
Drawing_padding_top = 10
Drawing_padding_bottom = 10
Drawing_padding_height = Drawing_padding_top + Drawing_padding_bottom
Same_point_distance = 4
edit = {}
function edit.initialize_state(top, left, right, font, font_height, line_height) local result = {
id='test_id',
lines = {{mode='text', data=''}},
line_cache = {},
screen_top1 = {line=1, pos=1}, cursor1 = {line=1, pos=1},
selection1 = {},
old_cursor1 = nil,
old_selection1 = nil,
mousepress_shift = nil,
editable = true,
cursor_x = nil,
cursor_y = nil,
current_drawing_mode = 'line', previous_drawing_mode = nil,
font = font,
font_height = font_height,
line_height = line_height,
top = top,
left = math.floor(left),
right = math.floor(right),
width = right-left,
filename = love.filesystem.getSourceBaseDirectory()..'/lines.txt', next_save = nil,
recent_updated = false,
history = {},
next_history = 1,
search_term = nil,
search_backup = nil, }
return result
end
function edit.check_locs(State)
if edit.invalid1(State, State.screen_top1)
or edit.invalid_cursor1(State)
or not edit.cursor_on_text(State)
or not Text.le1(State.screen_top1, State.cursor1) then
State.screen_top1 = {line=1, pos=1}
State.cursor1 = {line=1, pos=1}
edit.put_cursor_on_next_text_line(State)
end
end
function edit.invalid1(State, loc1)
if loc1.line > #State.lines then return true end
local l = State.lines[loc1.line]
if l.mode ~= 'text' then return false end return loc1.pos > #State.lines[loc1.line].data
end
function edit.invalid_cursor1(State)
local cursor1 = State.cursor1
if cursor1.line > #State.lines then return true end
local l = State.lines[cursor1.line]
if l.mode ~= 'text' then return false end return cursor1.pos > #State.lines[cursor1.line].data + 1
end
function edit.cursor_on_text(State)
return State.cursor1.line <= #State.lines
and State.lines[State.cursor1.line].mode == 'text'
end
function edit.put_cursor_on_next_text_line(State)
local line = State.cursor1.line
while line < #State.lines do
line = line+1
if State.lines[line].mode == 'text' then
State.cursor1.line = line
State.cursor1.pos = 1
break
end
end
end
function edit.final_cursor(State)
for i=#State.lines,1,-1 do
if State.lines[i].mode == 'text' then
return {line=i, pos=utf8.len(State.lines[i].data)+1}
end
end
end
function edit.draw(State)
State.button_handlers = {}
love.graphics.setFont(State.font)
App.color(Text_color)
assert(#State.lines == #State.line_cache, ('line_cache is out of date; %d elements when it should be %d'):format(#State.line_cache, #State.lines))
State.cursor_x = nil
State.cursor_y = nil
local y = State.top
for line_index = State.screen_top1.line,#State.lines do
local line = State.lines[line_index]
if y + State.line_height > App.screen.height then
break
end
if line.mode == 'text' then
local startpos = 1
if line_index == State.screen_top1.line then
startpos = State.screen_top1.pos
end
if State.editable and line.data == '' then
button(State, 'draw', {x=State.left-Margin_left+4, y=y+4, w=12,h=12, bg={r=1,g=1,b=0},
icon = icon.insert_drawing,
onpress1 = function()
Drawing.before = snapshot(State, line_index-1, line_index)
table.insert(State.lines, line_index, {mode='drawing', y=y, h=256/2, points={}, shapes={}, pending={}})
table.insert(State.line_cache, line_index, {})
if State.cursor1.line >= line_index then
State.cursor1.line = State.cursor1.line+1
end
record_undo_event(State, {before=Drawing.before, after=snapshot(State, line_index-1, line_index+1)})
Drawing.before = nil
schedule_save(State)
end,
})
end
y = Text.draw(State, line_index, y, startpos)
elseif line.mode == 'drawing' then
y = y+Drawing_padding_top
Drawing.draw(State, line_index, y)
y = y + Drawing.pixels(line.h, State.width) + Drawing_padding_bottom
else
assert(false, ('unknown line mode %s'):format(line.mode))
end
end
State.bottom = y
if State.search_term then
Text.draw_search_bar(State)
end
end
function edit.update(State, dt)
Drawing.update(State, dt)
if State.next_save and State.next_save < Current_time then
log(2, 'edit.update: about to save to disk '..State.id)
save_to_disk(State)
log(2, 'edit.update: done saving to disk '..State.id)
State.next_save = nil
end
end
function schedule_save(State)
if State.next_save == nil then
State.next_save = Current_time + 3 end
end
function edit.quit(State)
log(2, 'edit.quit '..State.id)
if State.next_save then
log(2, 'edit.quit: about to save to disk '..State.id)
save_to_disk(State)
log(2, 'edit.quit: done saving to disk '..State.id)
love.timer.sleep(0.1)
log(2, 'edit.quit: done giving some time to flush to disk '..State.id)
end
end
function edit.mouse_press(State, x,y, mouse_button)
if State.search_term then return end
State.mouse_down = mouse_button
if mouse_press_consumed_by_any_button(State, x,y, mouse_button) then
return
end
if y < State.top then
State.old_cursor1 = State.cursor1
State.old_selection1 = State.selection1
State.mousepress_shift = App.shift_down()
State.selection1 = {
line=State.screen_top1.line,
pos=State.screen_top1.pos,
}
return
end
for line_index,line in ipairs(State.lines) do
if line.mode == 'text' then
if Text.in_line(State, line_index, x,y) then
State.old_cursor1 = State.cursor1
State.old_selection1 = State.selection1
State.mousepress_shift = App.shift_down()
State.selection1 = {
line=line_index,
pos=Text.to_pos_on_line(State, line_index, x, y),
}
return
end
elseif line.mode == 'drawing' then
if Drawing.in_drawing(State, line_index, x, y, State.left,State.right) then
State.lines.current_drawing_index = line_index
State.lines.current_drawing = line
Drawing.before = snapshot(State, line_index)
Drawing.mouse_press(State, line_index, x,y, mouse_button)
return
end
end
end
State.old_cursor1 = State.cursor1
State.old_selection1 = State.selection1
State.mousepress_shift = App.shift_down()
State.selection1 = Text.final_text_loc_on_screen(State)
end
function edit.mouse_release(State, x,y, mouse_button)
if State.search_term then return end
State.mouse_down = nil
if State.lines.current_drawing then
Drawing.mouse_release(State, x,y, mouse_button)
if Drawing.before then
record_undo_event(State, {before=Drawing.before, after=snapshot(State, State.lines.current_drawing_index)})
Drawing.before = nil
end
schedule_save(State)
else
if y < State.top then
State.cursor1 = deepcopy(State.screen_top1)
edit.clean_up_mouse_press(State)
return
end
for line_index,line in ipairs(State.lines) do
if line.mode == 'text' then
if Text.in_line(State, line_index, x,y) then
State.cursor1 = {
line=line_index,
pos=Text.to_pos_on_line(State, line_index, x, y),
}
edit.clean_up_mouse_press(State)
return
end
end
end
State.cursor1 = Text.final_text_loc_on_screen(State)
edit.clean_up_mouse_press(State)
end
end
function edit.clean_up_mouse_press(State)
if State.mousepress_shift then
if State.old_selection1.line == nil then
State.selection1 = State.old_cursor1
else
State.selection1 = State.old_selection1
end
end
State.old_cursor1, State.old_selection1, State.mousepress_shift = nil
if eq(State.cursor1, State.selection1) then
State.selection1 = {}
end
end
function edit.mouse_wheel_move(State, dx,dy)
if dy > 0 then
State.cursor1 = deepcopy(State.screen_top1)
edit.put_cursor_on_next_text_line(State)
for i=1,math.floor(dy) do
Text.up(State)
end
elseif dy < 0 then
State.cursor1 = Text.screen_bottom1(State)
edit.put_cursor_on_next_text_line(State)
for i=1,math.floor(-dy) do
Text.down(State)
end
end
end
function edit.text_input(State, t)
if State.search_term then
State.search_term = State.search_term..t
Text.search_next(State)
elseif State.lines.current_drawing and State.current_drawing_mode == 'name' then
local before = snapshot(State, State.lines.current_drawing_index)
local drawing = State.lines.current_drawing
local p = drawing.points[drawing.pending.target_point]
p.name = p.name..t
record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})
else
local drawing_index, drawing = Drawing.current_drawing(State)
if drawing_index == nil then
Text.text_input(State, t)
end
end
schedule_save(State)
end
function edit.keychord_press(State, chord, key)
if State.selection1.line and
not State.lines.current_drawing and
(not App.shift_down() or utf8.len(key) == 1) and
chord ~= 'C-a' and chord ~= 'C-c' and chord ~= 'C-x' and chord ~= 'backspace' and chord ~= 'delete' and chord ~= 'C-z' and chord ~= 'C-y' and not App.is_cursor_movement(key) then
Text.delete_selection_and_record_undo_event(State)
end
if State.search_term then
if chord == 'escape' then
State.search_term = nil
State.cursor1 = State.search_backup.cursor
State.screen_top1 = State.search_backup.screen_top
State.search_backup = nil
Text.redraw_all(State) elseif chord == 'return' then
State.search_term = nil
State.search_backup = nil
elseif chord == 'backspace' then
local len = utf8.len(State.search_term)
local byte_offset = Text.offset(State.search_term, len)
State.search_term = string.sub(State.search_term, 1, byte_offset-1)
State.cursor = deepcopy(State.search_backup.cursor)
State.screen_top = deepcopy(State.search_backup.screen_top)
Text.search_next(State)
elseif chord == 'down' then
if #State.search_term > 0 then
Text.right(State)
Text.search_next(State)
end
elseif chord == 'up' then
Text.search_previous(State)
end
return
elseif chord == 'C-f' then
State.search_term = ''
State.search_backup = {
cursor={line=State.cursor1.line, pos=State.cursor1.pos},
screen_top={line=State.screen_top1.line, pos=State.screen_top1.pos},
}
elseif chord == 'C-=' then
edit.update_font_settings(State, State.font_height+2)
Text.redraw_all(State)
elseif chord == 'C--' then
if State.font_height > 2 then
edit.update_font_settings(State, State.font_height-2)
Text.redraw_all(State)
end
elseif chord == 'C-0' then
edit.update_font_settings(State, 20)
Text.redraw_all(State)
elseif chord == 'C-z' then
local event = undo_event(State)
if event then
local screen_top_before = State.screen_top1
local src = event.before
State.screen_top1 = deepcopy(src.screen_top)
State.cursor1 = deepcopy(src.cursor)
State.selection1 = deepcopy(src.selection)
patch(State.lines, event.after, event.before)
Text.redraw_all(State) if Text.cursor_out_of_screen(State) then
if Text.lt1(screen_top_before, State.screen_top1) then
bring_cursor_of_cursor_pane_in_view('down')
else
bring_cursor_of_cursor_pane_in_view('up')
end
end
State.lines.current_drawing = nil
Text.redraw_all(State) schedule_save(State)
end
elseif chord == 'C-y' then
local event = redo_event(State)
if event then
local screen_top_before = State.screen_top1
local src = event.after
State.screen_top1 = deepcopy(src.screen_top)
State.cursor1 = deepcopy(src.cursor)
State.selection1 = deepcopy(src.selection)
patch(State.lines, event.before, event.after)
Text.redraw_all(State) if Text.cursor_out_of_screen(State) then
if Text.lt1(screen_top_before, State.screen_top1) then
bring_cursor_of_cursor_pane_in_view('down')
else
bring_cursor_of_cursor_pane_in_view('up')
end
end
State.lines.current_drawing = nil
Text.redraw_all(State) schedule_save(State)
end
elseif chord == 'C-a' then
State.selection1 = {line=1, pos=1}
State.cursor1 = {line=#State.lines, pos=utf8.len(State.lines[#State.lines].data)+1}
elseif chord == 'C-c' then
local s = Text.selection(State)
if s then
App.set_clipboard(s)
end
elseif chord == 'C-x' then
local s = Text.cut_selection_and_record_undo_event(State)
if s then
App.set_clipboard(s)
end
schedule_save(State)
elseif chord == 'C-v' then
local before_line = State.cursor1.line
local before = snapshot(State, before_line)
local clipboard_data = App.get_clipboard()
for _,code in utf8.codes(clipboard_data) do
local c = utf8.char(code)
if c == '\n' then
Text.insert_return(State)
else
Text.insert_at_cursor(State, c)
end
end
if Text.cursor_out_of_screen(State) then
Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
end
record_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)})
schedule_save(State)
elseif App.mouse_down(1) or chord:sub(1,2) == 'C-' then
local drawing_index, drawing = Drawing.current_drawing(State)
if drawing_index then
local before = snapshot(State, drawing_index)
Drawing.keychord_press(State, chord)
record_undo_event(State, {before=before, after=snapshot(State, drawing_index)})
schedule_save(State)
end
elseif chord == 'escape' and not App.mouse_down(1) then
for _,line in ipairs(State.lines) do
if line.mode == 'drawing' then
line.show_help = false
end
end
elseif State.lines.current_drawing and State.current_drawing_mode == 'name' then
if chord == 'return' then
State.current_drawing_mode = State.previous_drawing_mode
State.previous_drawing_mode = nil
else
local before = snapshot(State, State.lines.current_drawing_index)
local drawing = State.lines.current_drawing
local p = drawing.points[drawing.pending.target_point]
if chord == 'escape' then
p.name = nil
record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})
elseif chord == 'backspace' then
local len = utf8.len(p.name)
if len > 0 then
local byte_offset = Text.offset(p.name, len-1)
if len == 1 then byte_offset = 0 end
p.name = string.sub(p.name, 1, byte_offset)
record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})
end
end
end
schedule_save(State)
else
Text.keychord_press(State, chord)
end
end
function edit.key_release(State, key, scancode)
end
function edit.update_font_settings(State, font_height, font)
State.font_height = font_height
State.font = font or love.graphics.newFont(State.font_height)
State.line_height = math.floor(font_height*1.3)
end
Test_margin_left = 25
Test_margin_right = 0
function edit.initialize_test_state()
return edit.initialize_state(
15, Test_margin_left,
App.screen.width - Test_margin_right,
love.graphics.getFont(),
14,
15) end
function edit.run_after_text_input(State, t)
edit.keychord_press(State, t)
edit.text_input(State, t)
edit.key_release(State, t)
App.screen.contents = {}
edit.update(State, 0)
edit.draw(State)
end
function edit.run_after_keychord(State, chord, key)
edit.keychord_press(State, chord, key)
edit.key_release(State, key)
App.screen.contents = {}
edit.update(State, 0)
edit.draw(State)
end
function edit.run_after_mouse_click(State, x,y, mouse_button)
App.fake_mouse_press(x,y, mouse_button)
edit.mouse_press(State, x,y, mouse_button)
edit.draw(State)
App.fake_mouse_release(x,y, mouse_button)
edit.mouse_release(State, x,y, mouse_button)
App.screen.contents = {}
edit.update(State, 0)
edit.draw(State)
end
function edit.run_after_mouse_press(State, x,y, mouse_button)
App.fake_mouse_press(x,y, mouse_button)
edit.mouse_press(State, x,y, mouse_button)
App.screen.contents = {}
edit.update(State, 0)
edit.draw(State)
end
function edit.run_after_mouse_release(State, x,y, mouse_button)
App.fake_mouse_release(x,y, mouse_button)
edit.mouse_release(State, x,y, mouse_button)
App.screen.contents = {}
edit.update(State, 0)
edit.draw(State)
end