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function log_state() log(3, {name='state', Ballp=Ballp, Ballv=Ballv, A=A, B=B})
function log_state()
log(3, {name='state', Ballp=Ballp, Ballv=Ballv, A=A, B=B})
function log_state(stack_frame_index) if stack_frame_index == nil then stack_frame_index = 3 end log(stack_frame_index, {name='state', Ballp=Ballp, Ballv=Ballv, A=A, B=B})
function log_state(stack_frame_index)
if stack_frame_index == nil then
stack_frame_index = 3
end
log(stack_frame_index, {name='state', Ballp=Ballp, Ballv=Ballv, A=A, B=B})
function log_start(name) log(3, '\u{250c} ' .. name)
function log_start(name)
log(3, '\u{250c} ' .. name)
function log_start(name, stack_frame_index) if stack_frame_index == nil then stack_frame_index = 3 end log(stack_frame_index, '\u{250c} ' .. name)
function log_start(name, stack_frame_index)
log(stack_frame_index, '\u{250c} ' .. name)
function log_end(name) log(3, '\u{2518} ' .. name)
function log_end(name)
log(3, '\u{2518} ' .. name)
function log_end(name, stack_frame_index) if stack_frame_index == nil then stack_frame_index = 3 end log(stack_frame_index, '\u{2518} ' .. name)
function log_end(name, stack_frame_index)
log(stack_frame_index, '\u{2518} ' .. name)
function log_new(name) log_end(name) log_start(name)
function log_new(name)
log_end(name)
log_start(name)
function log_new(name, stack_frame_index) if stack_frame_index == nil then stack_frame_index = 4 end log_end(name, stack_frame_index) log_start(name, stack_frame_index)
function log_new(name, stack_frame_index)
stack_frame_index = 4
log_end(name, stack_frame_index)
log_start(name, stack_frame_index)