A = function() local font = love.graphics.newFont(scale(20)) love.graphics.setFont(font) -- editor objects implicitly depend on current font -- translate Nodes to Surface Surface = {} for key,node in pairs(Nodes) do node.id = key compute_layout(node, node.x,node.y, Surface, font) end -- draw edges after all nodes have been initialized for key,node in pairs(Nodes) do for _,d in ipairs(node.outgoing_edges) do compute_layout_for_edge(key, d) end end -- continue the pipeline B(font) -- TODO: ugly that we're manipulating editor objects twice end