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function draw_help_without_mouse_pressed(State, drawing_index)
local drawing = State.lines[drawing_index]
local line_cache = State.line_cache[drawing_index]
App.color(Help_color)
local y = line_cache.starty+10
love.graphics.print("Things you can do:", State.left+30,y)
y = y + State.line_height
love.graphics.print("* Press the mouse button to start drawing a "..current_shape(State), State.left+30,y)
y = y + State.line_height
love.graphics.print("* Hover on a point and press 'ctrl+u' to pick it up and start moving it,", State.left+30,y)
y = y + State.line_height
love.graphics.print("then press the mouse button to drop it", State.left+30+bullet_indent(),y)
y = y + State.line_height
love.graphics.print("* Hover on a point and press 'ctrl+n', type a name, then press 'enter'", State.left+30,y)
y = y + State.line_height
love.graphics.print("* Hover on a point or shape and press 'ctrl+d' to delete it", State.left+30,y)
y = y + State.line_height
if State.current_drawing_mode ~= 'freehand' then
love.graphics.print("* Press 'ctrl+p' to switch to drawing freehand strokes", State.left+30,y)
y = y + State.line_height
end
if State.current_drawing_mode ~= 'line' then
love.graphics.print("* Press 'ctrl+l' to switch to drawing lines", State.left+30,y)
y = y + State.line_height
end
if State.current_drawing_mode ~= 'manhattan' then
love.graphics.print("* Press 'ctrl+m' to switch to drawing horizontal/vertical lines", State.left+30,y)
y = y + State.line_height
end
if State.current_drawing_mode ~= 'circle' then
love.graphics.print("* Press 'ctrl+o' to switch to drawing circles/arcs", State.left+30,y)
y = y + State.line_height
end
if State.current_drawing_mode ~= 'polygon' then
love.graphics.print("* Press 'ctrl+g' to switch to drawing polygons", State.left+30,y)
y = y + State.line_height
end
if State.current_drawing_mode ~= 'rectangle' then
love.graphics.print("* Press 'ctrl+r' to switch to drawing rectangles", State.left+30,y)
y = y + State.line_height
end
if State.current_drawing_mode ~= 'square' then
love.graphics.print("* Press 'ctrl+s' to switch to drawing squares", State.left+30,y)
y = y + State.line_height
end
love.graphics.print("* Press 'ctrl+=' or 'ctrl+-' to zoom in or out, ctrl+0 to reset zoom", State.left+30,y)
y = y + State.line_height
love.graphics.print("Press 'esc' now to hide this message", State.left+30,y)
y = y + State.line_height
App.color(Help_background_color)
love.graphics.rectangle('fill', State.left,line_cache.starty, State.width, math.max(Drawing.pixels(drawing.h, State.width),y-line_cache.starty))
end
function draw_help_with_mouse_pressed(State, drawing_index)
local drawing = State.lines[drawing_index]
local line_cache = State.line_cache[drawing_index]
App.color(Help_color)
local y = line_cache.starty+10
love.graphics.print("You're currently drawing a "..current_shape(State, drawing.pending), State.left+30,y)
y = y + State.line_height
love.graphics.print('Things you can do now:', State.left+30,y)
y = y + State.line_height
if State.current_drawing_mode == 'freehand' then
love.graphics.print('* Release the mouse button to finish drawing the stroke', State.left+30,y)
y = y + State.line_height
elseif State.current_drawing_mode == 'line' or State.current_drawing_mode == 'manhattan' then
love.graphics.print('* Release the mouse button to finish drawing the line', State.left+30,y)
y = y + State.line_height
elseif State.current_drawing_mode == 'circle' then
if drawing.pending.mode == 'circle' then
love.graphics.print('* Release the mouse button to finish drawing the circle', State.left+30,y)
y = y + State.line_height
love.graphics.print("* Press 'a' to draw just an arc of a circle", State.left+30,y)
else
love.graphics.print('* Release the mouse button to finish drawing the arc', State.left+30,y)
end
y = y + State.line_height
elseif State.current_drawing_mode == 'polygon' then
love.graphics.print('* Release the mouse button to finish drawing the polygon', State.left+30,y)
y = y + State.line_height
love.graphics.print("* Press 'p' to add a vertex to the polygon", State.left+30,y)
y = y + State.line_height
elseif State.current_drawing_mode == 'rectangle' then
if #drawing.pending.vertices < 2 then
love.graphics.print("* Press 'p' to add a vertex to the rectangle", State.left+30,y)
y = y + State.line_height
else
love.graphics.print('* Release the mouse button to finish drawing the rectangle', State.left+30,y)
y = y + State.line_height
love.graphics.print("* Press 'p' to replace the second vertex of the rectangle", State.left+30,y)
y = y + State.line_height
end
elseif State.current_drawing_mode == 'square' then
if #drawing.pending.vertices < 2 then
love.graphics.print("* Press 'p' to add a vertex to the square", State.left+30,y)
y = y + State.line_height
else
love.graphics.print('* Release the mouse button to finish drawing the square', State.left+30,y)
y = y + State.line_height
love.graphics.print("* Press 'p' to replace the second vertex of the square", State.left+30,y)
y = y + State.line_height
end
end
love.graphics.print("* Press 'esc' then release the mouse button to cancel the current shape", State.left+30,y)
y = y + State.line_height
y = y + State.line_height
if State.current_drawing_mode ~= 'line' then
love.graphics.print("* Press 'l' to switch to drawing lines", State.left+30,y)
y = y + State.line_height
end
if State.current_drawing_mode ~= 'manhattan' then
love.graphics.print("* Press 'm' to switch to drawing horizontal/vertical lines", State.left+30,y)
y = y + State.line_height
end
if State.current_drawing_mode ~= 'circle' then
love.graphics.print("* Press 'o' to switch to drawing circles/arcs", State.left+30,y)
y = y + State.line_height
end
if State.current_drawing_mode ~= 'polygon' then
love.graphics.print("* Press 'g' to switch to drawing polygons", State.left+30,y)
y = y + State.line_height
end
if State.current_drawing_mode ~= 'rectangle' then
love.graphics.print("* Press 'r' to switch to drawing rectangles", State.left+30,y)
y = y + State.line_height
end
if State.current_drawing_mode ~= 'square' then
love.graphics.print("* Press 's' to switch to drawing squares", State.left+30,y)
y = y + State.line_height
end
App.color(Help_background_color)
love.graphics.rectangle('fill', State.left,line_cache.starty, State.width, math.max(Drawing.pixels(drawing.h, State.width),y-line_cache.starty))
end
function current_shape(State, shape)
if State.current_drawing_mode == 'freehand' then
return 'freehand stroke'
elseif State.current_drawing_mode == 'line' then
return 'straight line'
elseif State.current_drawing_mode == 'manhattan' then
return 'horizontal/vertical line'
elseif State.current_drawing_mode == 'circle' and shape and shape.start_angle then
return 'arc'
else
return State.current_drawing_mode
end
end
function bullet_indent()
return App.width(to_text('* '))
end
table.insert(event.lines, {mode='text', data=line.data}) -- I've forgotten: should we deepcopy(line.data)?
elseif line.mode == 'drawing' then
table.insert(event.lines, {mode='drawing', h=line.h, points=deepcopy(line.points), shapes=deepcopy(line.shapes), pending={}})
else
print(line.mode)
assert(false)
end
local trimmed_word = rtrim(f) -- compute_fragments puts whitespace at the end
table.insert(line_cache.fragments, frag)
end
x = x + frag_width
end
end
table.insert(line_cache.fragments, frag1)
frag = string.sub(frag, boffset)
pos = pos + utf8.len(f)
end
end
function Text.compute_fragments(State, line_index)
local frag_width = App.width(f)
if x + frag_width > State.right then
x = State.left
table.insert(line_cache.screen_line_starting_pos, pos)
end
x = x + frag_width
Text.draw_cursor(State, x+Text.x(f, State.cursor1.pos-pos+1), y)
App.color(Text_color)
end
end
end
x = x + frag_width
end
pos = pos + frag_len
end
App.screen.print(f, x,y)
-- render cursor if necessary
frag_width = App.width(frag)
end
x = State.left -- new line
end
if #frag > 0 then
if starts_with(trimmed_word, '[[') and ends_with(trimmed_word, ']]') then
local filename = trimmed_word:gsub('^..(.*)..$', '%1')
if source.link_exists(State, filename) then
local frag_width = App.width(f)
if x + frag_width > State.right then
assert(x > State.left) -- no overfull lines
y = y + State.line_height
if y + State.line_height > App.screen.height then
--? print('skipping', f)
else
-- render fragment
return App.width(s_before)
return App.width(s_before)
end
function Text.to2(State, loc1)
end
function Text.x(s, pos)
local offset = Text.offset(s, pos)
local s_before = s:sub(1, offset-1)
return App.width(screen_line)
end
select_color(f)
local frag_len = utf8.len(f)
--? print('text.draw:', f, 'at', line_index,pos, 'after', x,y)
if pos < startpos then
-- render nothing
local frag_width = App.width(frag)
local frag1_width = App.width(frag1)
Text.populate_screen_line_starting_pos(State, line_index)
local pos = 1
initialize_color()
for _, f in ipairs(line_cache.fragments) do
App.color(Text_color)
button(State, 'link', {x=x+App.width('[['), y=y, w=App.width(filename), h=State.line_height, color={1,1,1},
icon = icon.hyperlink_decoration,
onpress1 = function()
source.switch_to_file(filename)
end,
})
end
end
line_info.data = line
table.insert(result, line_info)
table.insert(result, {mode='text', data=line})
end
-- fragments: snippets of the line guaranteed to not straddle screen lines
-- screen_line_starting_pos: optional array of grapheme indices if it wraps over more than one screen line
line_cache = {},
-- Given wrapping, any potential location for the text cursor can be described in two ways:
-- * schema 1: As a combination of line index and position within a line (in utf8 codepoint units)
-- * schema 2: As a combination of line index, screen line index within the line, and a position within the screen line.
source.initialize_window_geometry(App.width('m'))
Editor_state = edit.initialize_state(Margin_top, Margin_left, App.screen.width-Margin_right)
run.initialize_window_geometry(App.width('m'))
Editor_state = edit.initialize_state(Margin_top, Margin_left, App.screen.width-Margin_right)
Editor_state.font_height = font_height
Editor_state.line_height = math.floor(font_height*1.3)
function width(s)
return love.graphics.getFont():getWidth(s)
end
love.graphics.print(line.section_name, xleft+50,y)
love.graphics.line(xleft+50+App.width(line.section_name)+2,sectiony, xright,sectiony)
love.graphics.print(line.section_name, xleft+50,y)
love.graphics.line(xleft+50+App.width(line.section_name)+2,sectiony, xright,sectiony)
love.graphics.print(line.section_stack[i].name, x+State.font_height+5, App.screen.height-App.width(line.section_stack[i].name)-5, --[[vertically]] math.pi/2)
love.graphics.print(line.section_stack[i].name, x, App.screen.height-App.width(line.section_stack[i].name)-5, --[[vertically]] math.pi/2)
end
end
return log_browser.right_margin(State, line)
end
function should_show(line)
-- Show a line if every single section it's in is expanded.
for i=1,#line.section_stack do
local section = line.section_stack[i]
if not section.expanded then
return false
end
end
return true
end
function log_browser.left_margin(State, line)
return State.left + #line.section_stack*Section_border_padding_horizontal
end
function log_browser.right_margin(State, line)
return State.right - #line.section_stack*Section_border_padding_horizontal
end
function log_browser.update(State, dt)
end
function log_browser.quit(State)
end
end
end
return log_browser.left_margin(State, line)
end
function render_stack_right_margin(State, line_index, line, y)
App.color(Section_border_color)
for i=1,#line.section_stack do
local x = State.right - (i-1)*Section_border_padding_horizontal
love.graphics.line(x,y, x,y+log_browser.height(State, line_index))
if y < 30 then
love.graphics.print(line.section_stack[i].name, x, y+5, --[[vertically]] math.pi/2)
end
if y > App.screen.height-log_browser.height(State, line_index) then
end
else
if type(line.data) == 'string' then
local old_left, old_right = State.left,State.right
State.left,State.right = xleft,xright
y = Text.draw(State, line_index, y, --[[startpos]] 1)
State.left,State.right = old_left,old_right
else
height = log_render[line.data.name](line.data, xleft, y, xright-xleft)
end
end
if App.mouse_x() > Log_browser_state.left and line_index == mouse_line_index then
App.color(Cursor_line_background_color)
love.graphics.rectangle('fill', xleft,y, xright-xleft, height)
end
y = y + height
end
end
end
function render_stack_left_margin(State, line_index, line, y)
if line.section_stack == nil then
-- assertion message
for k,v in pairs(line) do
print(k)
end
end
App.color(Section_border_color)
for i=1,#line.section_stack do
local x = State.left + (i-1)*Section_border_padding_horizontal
love.graphics.line(x,y, x,y+log_browser.height(State, line_index))
if y < 30 then
love.graphics.print(line.section_stack[i].name, x+State.font_height+5, y+5, --[[vertically]] math.pi/2)
end
if y > App.screen.height-log_browser.height(State, line_index) then
else assert(line.section_end)
local sectiony = y+State.line_height-Section_border_padding_vertical
love.graphics.line(xleft,y, xleft,sectiony)
love.graphics.line(xright,y, xright,sectiony)
love.graphics.line(xleft,sectiony, xleft+50-2,sectiony)
local width = App.width(filename)
local width = App.width(filename)
if x + width > App.screen.width - 5 then
y = y + Editor_state.line_height
x = 5
if x + width > App.screen.width - 5 then
y = y + Editor_state.line_height
x = 5
end
if i == index then
return y, x, width
end
x = x + width + 30
end
end
function file_index(fy, fx, fwidth)
log_start('file index')
log(2, ('for %d %d %d'):format(fy, fx, fwidth))
local y,x = Menu_status_bar_height, 5
local best_guess, best_guess_x, best_guess_width
for i,filename in ipairs(File_navigation.candidates) do
width = App.width(filename)
App.screen.print(filename, x + x3-menu_xmin, y3)
end
x3 = x3 + width + 30
end
--
return h+20
if x3 + width > App.screen.width - 5 then
y3 = y3 + Editor_state.line_height
x3 = 0
end
if i == o.index then
App.color(Menu_highlight_color)
love.graphics.rectangle('fill', x + x3-menu_xmin - 5, y3-2, width+5*2, Editor_state.line_height+2*2)
end
if x3 >= menu_xmin and x3 + width < menu_xmax then
App.color(Menu_command_color)
width = App.width(filename)
if x2 + width > App.screen.width - 5 then
y2 = y2 + Editor_state.line_height
x2 = 0
end
if i == o.index then
break
end
x2 = x2 + width + 30
App.screen.print(s, x,y)
x = x + width + 30
return x,y
local width = App.width(s)
if x + width > App.screen.width - 5 then
y = y + Editor_state.line_height
x = 5
end
local width = App.width(filename)
if x + width > App.screen.width - 5 then
result = result+1
x = 5 + width
else
x = x + width + 30
end
App.screen.print(File_navigation.filter, 5, 5)
draw_cursor(5 + App.width(File_navigation.filter), 5)
if File_navigation.num_lines == nil then
App.screen.print(s, Menu_cursor,5)
Menu_cursor = Menu_cursor + width + 30
end
function source.draw_file_navigator()
local width = App.width(s)
if Menu_cursor > App.screen.width - 30 then
table.insert(event.lines, {data=line.data})
table.insert(event.lines, {mode='text', data=line.data}) -- I've forgotten: should we deepcopy(line.data)?
table.insert(event.lines, {mode='drawing', h=line.h, points=deepcopy(line.points), shapes=deepcopy(line.shapes), pending={}})
table.insert(event.lines, {data=line.data}) -- I've forgotten: should we deepcopy(line.data)?
local points=deepcopy(line.points)
--? print('copying', line.points, 'with', #line.points, 'points into', points)
local shapes=deepcopy(line.shapes)
--? print('copying', line.shapes, 'with', #line.shapes, 'shapes into', shapes)
table.insert(event.lines, {mode='drawing', h=line.h, points=points, shapes=shapes, pending={}})
--? table.insert(event.lines, {mode='drawing', h=line.h, points=deepcopy(line.points), shapes=deepcopy(line.shapes), pending={}})
table.insert(event.lines, {mode='drawing', h=line.h, points=deepcopy(line.points), shapes=deepcopy(line.shapes), pending={}})
local frag, frag_text = f.data, f.text
select_color(frag)
local frag_len = utf8.len(frag)
--? print('text.draw:', frag, 'at', line_index,pos, 'after', x,y)
select_color(f)
local frag_len = utf8.len(f)
--? print('text.draw:', f, 'at', line_index,pos, 'after', x,y)
local filename_text = App.newText(love.graphics.getFont(), filename)
button(State, 'link', {x=x+App.width(to_text('[[')), y=y, w=App.width(filename_text), h=State.line_height, color={1,1,1},
button(State, 'link', {x=x+App.width('[['), y=y, w=App.width(filename), h=State.line_height, color={1,1,1},
local frag_text = App.newText(love.graphics.getFont(), frag)
local frag_width = App.width(frag_text)
--? print('x: '..tostring(x)..'; frag_width: '..tostring(frag_width)..'; '..tostring(State.right-x)..'px to go')
local frag_width = App.width(frag)
local line_info = {mode='text'}
if line:find(Fold) then
_, _, line_info.data, line_info.dataB = line:find('([^'..Fold..']*)'..Fold..'([^'..Fold..']*)')
else
line_info.data = line
end
table.insert(result, line_info)
table.insert(result, {mode='text', data=line})
love.graphics.draw(section_text, xleft+50,y)
love.graphics.line(xleft+50+App.width(section_text)+2,sectiony, xright,sectiony)
love.graphics.print(line.section_name, xleft+50,y)
love.graphics.line(xleft+50+App.width(line.section_name)+2,sectiony, xright,sectiony)
love.graphics.draw(section_text, xleft+50,y)
love.graphics.line(xleft+50+App.width(section_text)+2,sectiony, xright,sectiony)
love.graphics.print(line.section_name, xleft+50,y)
love.graphics.line(xleft+50+App.width(line.section_name)+2,sectiony, xright,sectiony)
love.graphics.print(line.section_stack[i].name, x+State.font_height+5, App.screen.height-App.width(to_text(line.section_stack[i].name))-5, --[[vertically]] math.pi/2)
love.graphics.print(line.section_stack[i].name, x+State.font_height+5, App.screen.height-App.width(line.section_stack[i].name)-5, --[[vertically]] math.pi/2)
love.graphics.print(line.section_stack[i].name, x, App.screen.height-App.width(to_text(line.section_stack[i].name))-5, --[[vertically]] math.pi/2)
love.graphics.print(line.section_stack[i].name, x, App.screen.height-App.width(line.section_stack[i].name)-5, --[[vertically]] math.pi/2)
function draw_help_without_mouse_pressed(State, drawing_index)
local drawing = State.lines[drawing_index]
local line_cache = State.line_cache[drawing_index]
App.color(Help_color)
local y = line_cache.starty+10
love.graphics.print("Things you can do:", State.left+30,y)
y = y + State.line_height
love.graphics.print("* Press the mouse button to start drawing a "..current_shape(State), State.left+30,y)
y = y + State.line_height
love.graphics.print("* Hover on a point and press 'ctrl+u' to pick it up and start moving it,", State.left+30,y)
y = y + State.line_height
love.graphics.print("then press the mouse button to drop it", State.left+30+bullet_indent(),y)
y = y + State.line_height
love.graphics.print("* Hover on a point and press 'ctrl+n', type a name, then press 'enter'", State.left+30,y)
y = y + State.line_height
love.graphics.print("* Hover on a point or shape and press 'ctrl+d' to delete it", State.left+30,y)
y = y + State.line_height
if State.current_drawing_mode ~= 'freehand' then
love.graphics.print("* Press 'ctrl+p' to switch to drawing freehand strokes", State.left+30,y)
y = y + State.line_height
end
if State.current_drawing_mode ~= 'line' then
love.graphics.print("* Press 'ctrl+l' to switch to drawing lines", State.left+30,y)
y = y + State.line_height
end
if State.current_drawing_mode ~= 'manhattan' then
love.graphics.print("* Press 'ctrl+m' to switch to drawing horizontal/vertical lines", State.left+30,y)
y = y + State.line_height
end
if State.current_drawing_mode ~= 'circle' then
love.graphics.print("* Press 'ctrl+o' to switch to drawing circles/arcs", State.left+30,y)
y = y + State.line_height
end
if State.current_drawing_mode ~= 'polygon' then
love.graphics.print("* Press 'ctrl+g' to switch to drawing polygons", State.left+30,y)
y = y + State.line_height
end
if State.current_drawing_mode ~= 'rectangle' then
love.graphics.print("* Press 'ctrl+r' to switch to drawing rectangles", State.left+30,y)
y = y + State.line_height
end
if State.current_drawing_mode ~= 'square' then
love.graphics.print("* Press 'ctrl+s' to switch to drawing squares", State.left+30,y)
y = y + State.line_height
end
love.graphics.print("* Press 'ctrl+=' or 'ctrl+-' to zoom in or out, ctrl+0 to reset zoom", State.left+30,y)
y = y + State.line_height
love.graphics.print("Press 'esc' now to hide this message", State.left+30,y)
y = y + State.line_height
App.color(Help_background_color)
love.graphics.rectangle('fill', State.left,line_cache.starty, State.width, math.max(Drawing.pixels(drawing.h, State.width),y-line_cache.starty))
end
function draw_help_with_mouse_pressed(State, drawing_index)
local drawing = State.lines[drawing_index]
local line_cache = State.line_cache[drawing_index]
App.color(Help_color)
local y = line_cache.starty+10
love.graphics.print("You're currently drawing a "..current_shape(State, drawing.pending), State.left+30,y)
y = y + State.line_height
love.graphics.print('Things you can do now:', State.left+30,y)
y = y + State.line_height
if State.current_drawing_mode == 'freehand' then
love.graphics.print('* Release the mouse button to finish drawing the stroke', State.left+30,y)
y = y + State.line_height
elseif State.current_drawing_mode == 'line' or State.current_drawing_mode == 'manhattan' then
love.graphics.print('* Release the mouse button to finish drawing the line', State.left+30,y)
y = y + State.line_height
elseif State.current_drawing_mode == 'circle' then
if drawing.pending.mode == 'circle' then
love.graphics.print('* Release the mouse button to finish drawing the circle', State.left+30,y)
y = y + State.line_height
love.graphics.print("* Press 'a' to draw just an arc of a circle", State.left+30,y)
else
love.graphics.print('* Release the mouse button to finish drawing the arc', State.left+30,y)
end
y = y + State.line_height
elseif State.current_drawing_mode == 'polygon' then
love.graphics.print('* Release the mouse button to finish drawing the polygon', State.left+30,y)
y = y + State.line_height
love.graphics.print("* Press 'p' to add a vertex to the polygon", State.left+30,y)
y = y + State.line_height
elseif State.current_drawing_mode == 'rectangle' then
if #drawing.pending.vertices < 2 then
love.graphics.print("* Press 'p' to add a vertex to the rectangle", State.left+30,y)
y = y + State.line_height
else
love.graphics.print('* Release the mouse button to finish drawing the rectangle', State.left+30,y)
y = y + State.line_height
love.graphics.print("* Press 'p' to replace the second vertex of the rectangle", State.left+30,y)
y = y + State.line_height
end
elseif State.current_drawing_mode == 'square' then
if #drawing.pending.vertices < 2 then
love.graphics.print("* Press 'p' to add a vertex to the square", State.left+30,y)
y = y + State.line_height
else
love.graphics.print('* Release the mouse button to finish drawing the square', State.left+30,y)
y = y + State.line_height
love.graphics.print("* Press 'p' to replace the second vertex of the square", State.left+30,y)
y = y + State.line_height
end
end
love.graphics.print("* Press 'esc' then release the mouse button to cancel the current shape", State.left+30,y)
y = y + State.line_height
y = y + State.line_height
if State.current_drawing_mode ~= 'line' then
love.graphics.print("* Press 'l' to switch to drawing lines", State.left+30,y)
y = y + State.line_height
end
if State.current_drawing_mode ~= 'manhattan' then
love.graphics.print("* Press 'm' to switch to drawing horizontal/vertical lines", State.left+30,y)
y = y + State.line_height
end
if State.current_drawing_mode ~= 'circle' then
love.graphics.print("* Press 'o' to switch to drawing circles/arcs", State.left+30,y)
y = y + State.line_height
end
if State.current_drawing_mode ~= 'polygon' then
love.graphics.print("* Press 'g' to switch to drawing polygons", State.left+30,y)
y = y + State.line_height
end
if State.current_drawing_mode ~= 'rectangle' then
love.graphics.print("* Press 'r' to switch to drawing rectangles", State.left+30,y)
y = y + State.line_height
end
if State.current_drawing_mode ~= 'square' then
love.graphics.print("* Press 's' to switch to drawing squares", State.left+30,y)
y = y + State.line_height
end
App.color(Help_background_color)
love.graphics.rectangle('fill', State.left,line_cache.starty, State.width, math.max(Drawing.pixels(drawing.h, State.width),y-line_cache.starty))
end
function current_shape(State, shape)
if State.current_drawing_mode == 'freehand' then
return 'freehand stroke'
elseif State.current_drawing_mode == 'line' then
return 'straight line'
elseif State.current_drawing_mode == 'manhattan' then
return 'horizontal/vertical line'
elseif State.current_drawing_mode == 'circle' and shape and shape.start_angle then
return 'arc'
else
return State.current_drawing_mode
end
end
function bullet_indent()
end
local name_width
name_width = App.width('m')
name_width = App.width(p.name)
love.graphics.rectangle('fill', x,y, name_width, State.line_height)