A = function(preserve_screen_top_of_cursor_node) love.graphics.setFont(love.graphics.newFont(scale(20))) -- editor objects implicitly depend on current font -- translate Nodes to Surface while #Surface > 0 do table.remove(Surface) end local n = 1000 table.insert(Surface, {type='line', data={-n,0, n,0}}) table.insert(Surface, {type='line', data={-n,0, -n,-n}}) table.insert(Surface, {type='line', data={-n/2,0, -n/2,-n}, r=0.5,g=0.5,b=0.5}) table.insert(Surface, {type='line', data={0,0, 0,-n}, r=0.5,g=0.5,b=0.5}) table.insert(Surface, {type='line', data={n/2,0, n/2,-n}, r=0.5,g=0.5,b=0.5}) for key,node in pairs(Nodes) do node.id = key compute_layout(node, node.x,node.y, Surface, preserve_screen_top_of_cursor_node) end -- draw edges after all nodes have been initialized for key,node in pairs(Nodes) do for _,d in ipairs(node.outgoing_edges) do compute_layout_for_edge(key, d) end end -- continue the pipeline B(preserve_screen_top_of_cursor_node) -- TODO: ugly that we're manipulating editor objects twice end