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// this.container.addChild(this.halfwayCenterSprite); // disable this for now - causes a fairly significant fps hit, until we get around to holding less nodes on the page at once
// disable this sprite for now - causes a fairly significant fps hit, until we get around to holding less nodes on the page at once
this.halfwayCenterSprite.alpha = 0;
// this.container.addChild(this.halfwayCenterSprite);
playerIntents: {
decreaseZLevel: PlayerIntentState
increaseZLevel: PlayerIntentState
panLeft: PlayerIntentState
panRight: PlayerIntentState
panUp: PlayerIntentState
panDown: PlayerIntentState
}
playerIntents: {
decreaseZLevel: createPlayerIntentState(),
increaseZLevel: createPlayerIntentState(),
panLeft: createPlayerIntentState(),
panRight: createPlayerIntentState(),
panUp: createPlayerIntentState(),
panDown: createPlayerIntentState(),
}