6EXHALB3E5HP3IQVC47M4RVZE2JERJHX37GOOHPYIVAFBWSWUX7QC FLGWAOMMMGBO5ICWD3SXBOGJQA6LL2ZHTIQIMGY5VNFAETKDPPYAC 6OD22ZHHEANTKREVSWHHAWEDVUFWTZHUKJD35ICBPWYERYPABGDQC DPJCZOPIKAKQIS4YRXETBSJA5ZTL2KQESSJE2TEZFLRQARXUVFXQC Y7VEWZEPUKX2WWPTQCUSIF7YMRUC6JZQNUU5OX3HQDB4GSDSTQZAC HXHNGFB2VCXB6YXDND35HJI22GBJC3QTSUR2TK3M3LXGJHVNXVHAC VGU4VI6EMYILKHN3TFRCEGU7LL6NM6PW6RHRC726YUKO6RBORBQQC EMED7UWAGESRTWJJWVXRL27O4XMBGZDDAU4LNVF3MQAYKFKRDNXQC Z3E7XJOW6NSBDYRDKSGTOAEJSPATAUX4JUFCL4DIL3372GL4K52QC HUH4SI4HXIP72KQSJP2I4ELHX5KUQZM7FFGKZZGJ33DF7E3JHMYQC <UIContext.Provider value={uiState}><PixiComponent onFocusedNodeChange={handleFocusedNodeChange} /><Sidebar><Tabsvalue={activeTab}labels={tabLabels}onChange={handleActiveTabChange}/>{tabViews.map((component, i) => {return (<TabContent key={i} showContent={activeTab === i}>{component}</TabContent>);})}</Sidebar></UIContext.Provider>
<PixiComponent onFocusedNodeChange={handleFocusedNodeChange} /><Sidebar><Tabsvalue={activeTab}labels={tabLabels}onChange={handleActiveTabChange}/>{tabViews.map((component, i) => {return (<TabContent key={i} showContent={activeTab === i}>{component}</TabContent>);})}</Sidebar>
/*** Data owned by the master "App" component, to be made available as props to ALL subcomponents (both pixi and react); react uses context providers to make this easier* 1. world generation data, stuff that was computed off of the random seed and is stored so we can do logic off of it,* but can be deleted/recomputed any time.* May or may not be persisted to disk - unimportant apart from the random seed.* 2. data about player activity in the game e.g. which nodes were allocated, what quest stage they are on* Must be persisted to disk - this is essentially the player's "save file"* 3. data about player activity that only influences the UI, e.g. which node was selected, but affects UI across* very far away pixi/react components.* Should be persisted to disk - will help the player "remember their place" in the game, but not a big deal if lost.** Does NOT include UI data which is only relevant to a small part of the component hierarchy - e.g. how many seconds since last tap.* That data should belong in state owned by subcomponents.*/