SGMPSXY74KFNCDFEHW76MML6LULMONLRJLXH4P5TESBOGS3VJVOQC IKCJ6T4DD7PYT24W2CHOPJ7KQ7CVPSA3WFQQRUJ4S3BY2RNN7R5QC 3ZRM324R2G5FCZJUPXQLD3JRQ6E5XGF6G6BDY3UZ2TRFMM4NYTKQC UA5JKLRCSTK6EEMPACUFKTIT2NUDEYBFDBELOI7ZTXKK345WFOPQC KJRRX26YBIYSRIURYCOQVXLJ63DGD4ILPAKHSJ2SJCAILTBKRRDQC DHO4JCJIELKX4R42XXAMAHVQTTE6OWULLP2QF4BXO3UWC5UTMSMAC MFKZYXV3EZAQCPNCFKCK5DM3O66CEGWYEUM6HZ2I2PMGVE73EYZAC WPC667PRTGRE7BNP6E7ZCQIKXYMIHJT3LUTTQT7VX2HQVRBXNIKAC VLNQ64Y6W3IQSKEQNCOT6W3SMITHEVPGT4MI43NONFGOKID66R5QC FYPDXXXIPT67FWCHK4EPOTVHREE57MSHPKK332BHXO2ZYGDUCIKAC let efficiencyBarPropsFactory = (props: Props, state: State) => {return {delta: props.delta,args: {},updaters: {},tick: props.tick,position: new Vector2(60, 60),efficiencyPercent: remapQuestEfficiencyToDisplayable(computeQuestEfficiencyPercent(props.gameState.playerSave)),};};this.efficiencyBar = new EfficiencyBarComponent(efficiencyBarPropsFactory(props, this.state));
instance: this.efficiencyBar,propsFactory: efficiencyBarPropsFactory,
propsFactory: (props: Props, state: State) => {return {delta: props.delta,args: {},updaters: {},tick: props.tick,position: new Vector2(60, 60),efficiencyPercent: remapQuestEfficiencyToDisplayable(computeQuestEfficiencyPercent(props.gameState.playerSave)),};},
pointNodeTexture: new Lazy(() => generatePointNodeTexture(props.args.renderer)),tick: 0,playerCurrentZ: 0,
pointNodeTexture: new Lazy(() => generatePointNodeTexture(props.args.renderer)),tick: 0,playerCurrentZ: 0,tooltip: {visible: false,position: undefined,text: '',}