use raw_window_handle::{HasDisplayHandle, HasWindowHandle};
use softbuffer::Buffer;
use std::num::NonZeroU32;
use winit::event::{ElementState, KeyEvent, WindowEvent};
use winit::event_loop::{ControlFlow, EventLoop};
use winit::keyboard::{Key, NamedKey};
#[path = "utils/winit_app.rs"]
mod winit_app;
fn redraw(buffer: &mut Buffer<'_, impl HasDisplayHandle, impl HasWindowHandle>, flag: bool) {
let width = buffer.width().get();
let height = buffer.height().get();
for y in 0..height {
for x in 0..width {
let value = if flag && x >= 100 && x < width - 100 && y >= 100 && y < height - 100 {
0x00ffffff
} else {
let red = (x & 0xff) ^ (y & 0xff);
let green = (x & 0x7f) ^ (y & 0x7f);
let blue = (x & 0x3f) ^ (y & 0x3f);
blue | (green << 8) | (red << 16)
};
buffer[(y * width + x) as usize] = value;
}
}
}
fn main() {
let event_loop = EventLoop::new().unwrap();
let context = softbuffer::Context::new(event_loop.owned_display_handle()).unwrap();
let app = winit_app::WinitAppBuilder::with_init(
|elwt| {
let window = winit_app::make_window(elwt, |w| {
w.with_title("Press space to show/hide a rectangle")
});
let flag = false;
(window, flag)
},
move |_elwt, (window, _flag)| softbuffer::Surface::new(&context, window.clone()).unwrap(),
)
.with_event_handler(|state, surface, window_id, event, elwt| {
let (window, flag) = state;
elwt.set_control_flow(ControlFlow::Wait);
if window_id != window.id() {
return;
}
match event {
WindowEvent::Resized(size) => {
let Some(surface) = surface else {
eprintln!("Resized fired before Resumed or after Suspended");
return;
};
if let (Some(width), Some(height)) =
(NonZeroU32::new(size.width), NonZeroU32::new(size.height))
{
surface.resize(width, height).unwrap();
}
}
WindowEvent::RedrawRequested => {
let Some(surface) = surface else {
eprintln!("RedrawRequested fired before Resumed or after Suspended");
return;
};
let mut buffer = surface.buffer_mut().unwrap();
redraw(&mut buffer, *flag);
buffer.present().unwrap();
}
WindowEvent::CloseRequested
| WindowEvent::KeyboardInput {
event:
KeyEvent {
logical_key: Key::Named(NamedKey::Escape),
..
},
..
} => {
elwt.exit();
}
WindowEvent::KeyboardInput {
event:
KeyEvent {
state: ElementState::Pressed,
logical_key: Key::Named(NamedKey::Space),
..
},
..
} => {
*flag = !*flag;
window.request_redraw();
}
_ => {}
}
});
winit_app::run_app(event_loop, app);
}