#[cfg(not(target_family = "wasm"))]
use rayon::prelude::*;
use std::f64::consts::PI;
use std::num::NonZeroU32;
use web_time::Instant;
use winit::event::{KeyEvent, WindowEvent};
use winit::event_loop::{ControlFlow, EventLoop};
use winit::keyboard::{Key, NamedKey};
#[path = "utils/winit_app.rs"]
mod winit_app;
fn main() {
let event_loop = EventLoop::new().unwrap();
let start = Instant::now();
let context = softbuffer::Context::new(event_loop.owned_display_handle()).unwrap();
let app = winit_app::WinitAppBuilder::with_init(
|event_loop| {
let window = winit_app::make_window(event_loop, |w| w);
let old_size = (0, 0);
let frames = pre_render_frames(0, 0);
(window, old_size, frames)
},
move |_elwft, (window, _old_size, _frames)| {
softbuffer::Surface::new(&context, window.clone()).unwrap()
},
)
.with_event_handler(move |state, surface, window_id, event, elwt| {
let (window, old_size, frames) = state;
elwt.set_control_flow(ControlFlow::Poll);
if window_id != window.id() {
return;
}
match event {
WindowEvent::Resized(size) => {
let Some(surface) = surface else {
eprintln!("Resized fired before Resumed or after Suspended");
return;
};
if let (Some(width), Some(height)) =
(NonZeroU32::new(size.width), NonZeroU32::new(size.height))
{
surface.resize(width, height).unwrap();
}
}
WindowEvent::RedrawRequested => {
let Some(surface) = surface else {
eprintln!("RedrawRequested fired before Resumed or after Suspended");
return;
};
let elapsed = start.elapsed().as_secs_f64() % 1.0;
let mut buffer = surface.buffer_mut().unwrap();
let size = (buffer.width().get(), buffer.height().get());
if size != *old_size {
*old_size = size;
*frames = pre_render_frames(size.0, size.1);
}
let frame = &frames[((elapsed * 60.0).round() as usize).clamp(0, 59)];
buffer.copy_from_slice(frame);
buffer.present().unwrap();
}
WindowEvent::CloseRequested
| WindowEvent::KeyboardInput {
event:
KeyEvent {
logical_key: Key::Named(NamedKey::Escape),
..
},
..
} => {
elwt.exit();
}
_ => {}
}
})
.with_about_to_wait_handler(|state, _, _| {
let (window, _, _) = state;
window.request_redraw();
});
winit_app::run_app(event_loop, app);
}
fn pre_render_frames(width: u32, height: u32) -> Vec<Vec<u32>> {
let render = |frame_id| {
let elapsed = ((frame_id as f64) / (60.0)) * 2.0 * PI;
let coords = (0..height).flat_map(|x| (0..width).map(move |y| (x, y)));
coords
.map(|(x, y)| {
let y = (y as f64) / (height as f64);
let x = (x as f64) / (width as f64);
let red =
((((y + elapsed).sin() * 0.5 + 0.5) * 255.0).round() as u32).clamp(0, 255);
let green =
((((x + elapsed).sin() * 0.5 + 0.5) * 255.0).round() as u32).clamp(0, 255);
let blue =
((((y - elapsed).cos() * 0.5 + 0.5) * 255.0).round() as u32).clamp(0, 255);
blue | (green << 8) | (red << 16)
})
.collect::<Vec<_>>()
};
#[cfg(target_family = "wasm")]
return (0..60).map(render).collect();
#[cfg(not(target_family = "wasm"))]
(0..60).into_par_iter().map(render).collect()
}