git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@630 c06c8d41-db1a-0410-9941-cceddc491573
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# hp_colour = lightgrey, 99:green, 50:yellow, 25:red
# mp_colour = lightgrey, 99:green, 50:yellow, 25:red
# terse_hand = true
# hp_colour = lightgrey, 50:yellow, 25:red
# mp_colour = lightgrey, 50:yellow, 25:red
# terse_hand = false
with the long blade skill. Also, you can now look for
spellbooks ('book'), artifacts ('art'), ego items ('ego').
with the long blade skill. Similarly, you can use 'altar',
'portal' etc. Also, you can now look for spellbooks
('book'), artifacts ('\{art'), ego items ('ego').
Single is the classic behaviour after pressing another key,
that item will be dropped. Multi (the default) makes an
inventory menu appear, allowing the selection of items to be
dropped. (You can also switch to multidrop from the classic
drop line using the '@' key).
Single is the classic behaviour after pressing another key, that item
will be dropped. Multi (the default) makes an inventory menu appear,
allowing the selection of items to be dropped. (You can also switch to
multidrop from the classic drop line using the '@' key).
Multidrops are highly convenient. Be aware of the fact that
every single drop takes one turn. (This is different from
picking up.) When selecting multidrops, the top right corner
will show the estimated number of turns.
Multidrops are highly convenient. Be aware of the fact that every single
drop takes one turn. (This is different from picking up.) When selecting
multidrops, the top right corner shows the estimated number of turns.
The order in which items get dropped is from top to bottom in
the inventory listing, but equipped items will be dropped
last, and may be dropped out of order.
The order in which items get dropped is from top to bottom in the
inventory listing, but equipped items will be dropped last, and may be
dropped out of order.
Single is the classical behaviour (and default): when picking up
items, you are prompted for them one by one. Multi makes a menu
appear, where you can choose which items to pick up. Note that
no matter how many items you choose, picking up will always take
one turn.
If pickup_mode is auto:X, where X is some number (for example,
auto:5), then pickup will give a menu if there are at least X
items on your square, and will prompt one by one otherwise.
Single is the classical behaviour (and default): when picking up items,
you are prompted for them one by one. Multi makes a menu appear, where
you can choose which items to pick up. Note that no matter how many
items you choose, picking up will always take one turn.
If pickup_mode is auto:X, where X is some number (for example, auto:5),
then pickup will give a menu if there are at least X items on your
square, and will prompt one by one otherwise.
a multidrop listing, you can choose to apply a filter: only items
whose names match the filter will be selected. The filter strings are
regexes. For instance, to quickly select carrion and rotting chunks of
meat, you could use:
a multidrop listing, you can choose to apply a filter: only items whose
names match the filter will be selected. The filter strings are regexes.
For instance, to quickly select carrion and rotting chunks of meat, you
could use:
Note that if you use this option, you will lose the (de)select all
keys. However, '*' inverts the current selection and so salvages this
problem.
Note that if you use this option, you will lose the (de)select all keys.
However, '*' inverts the current selection and so salvages this problem.
Enables greedy explore. Greedy explore travels to items that
are eligible for autopickup in addition to exploring the
level, but is otherwise identical to regular explore. Greedy
explore is only available with stash_tracking = all (for any
other value of stash_tracking, normal explore behaviour is
used). Greedy explore is also best with pickup_dropped =
false. Explore greed is disabled if you're temporarily unable
to pick up items (from uncontrolled levitation, for instance).
Greedy explore travels to items that are eligible for autopickup in
addition to exploring the level, but is otherwise identical to
regular explore. Greedy explore is only available with
stash_tracking = all (for any other value of stash_tracking, normal
explore behaviour is used). Greedy explore is also best with
pickup_dropped = false. Explore greed is disabled if you're
temporarily unable to pick up items (from uncontrolled levitation,
for instance). Default is false (no greedy explore) and using greedy
explore may slow down the performance.
hp_colour colours your HP appropriately in the display. In the
default setting, your HP will appear in red if at less then 25%,
yellow if at less than 50%, and lightgrey otherwise.
hp_colour colours your HP appropriately in the display. In the default
setting, your HP will appear in red if at less then 25%, yellow if at
less than 50%, and lightgrey otherwise.