git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@630 c06c8d41-db1a-0410-9941-cceddc491573
2ZFV5PKZU3HDHMLJWVWPPFV43NUNUON6YSAITHB26D7L4XIVWUHQC YWYXUCZKGNIAWAUKUESIPFCAL5HZOKOEWHUEUW7X4DMAX2HG2FSAC L5FV5JNA7JXT2P2VGR6PLUW55MKAUQSOELPWBK3QFKDZOBCSCT3AC QFT57CL23AEIF5UEZYUJTLQ46W3MWHM67ECAECSBCGTE4QEY7SQQC UF4ODJOCV3ZL7DXRLLOFVWHUKKJX34FO4ZM6VJAWEJ3QVP3XZ2AAC EHSY6DVGUMI6C67WKET3GDJVLWJWGYBYQONNDK5JVT7BCTHBEZVAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC RVST2QHYJ757ZHK4AUJ5NGPDZ44AD6RVFVXYPKQIBJXZBDNUCHXQC # hp_colour = lightgrey, 99:green, 50:yellow, 25:red# mp_colour = lightgrey, 99:green, 50:yellow, 25:red# terse_hand = true
# hp_colour = lightgrey, 50:yellow, 25:red# mp_colour = lightgrey, 50:yellow, 25:red# terse_hand = false
with the long blade skill. Also, you can now look forspellbooks ('book'), artifacts ('art'), ego items ('ego').
with the long blade skill. Similarly, you can use 'altar','portal' etc. Also, you can now look for spellbooks('book'), artifacts ('\{art'), ego items ('ego').
Single is the classic behaviour after pressing another key,that item will be dropped. Multi (the default) makes aninventory menu appear, allowing the selection of items to bedropped. (You can also switch to multidrop from the classicdrop line using the '@' key).
Single is the classic behaviour after pressing another key, that itemwill be dropped. Multi (the default) makes an inventory menu appear,allowing the selection of items to be dropped. (You can also switch tomultidrop from the classic drop line using the '@' key).
Multidrops are highly convenient. Be aware of the fact thatevery single drop takes one turn. (This is different frompicking up.) When selecting multidrops, the top right cornerwill show the estimated number of turns.
Multidrops are highly convenient. Be aware of the fact that every singledrop takes one turn. (This is different from picking up.) When selectingmultidrops, the top right corner shows the estimated number of turns.
The order in which items get dropped is from top to bottom inthe inventory listing, but equipped items will be droppedlast, and may be dropped out of order.
The order in which items get dropped is from top to bottom in theinventory listing, but equipped items will be dropped last, and may bedropped out of order.
Single is the classical behaviour (and default): when picking upitems, you are prompted for them one by one. Multi makes a menuappear, where you can choose which items to pick up. Note thatno matter how many items you choose, picking up will always takeone turn.If pickup_mode is auto:X, where X is some number (for example,auto:5), then pickup will give a menu if there are at least Xitems on your square, and will prompt one by one otherwise.
Single is the classical behaviour (and default): when picking up items,you are prompted for them one by one. Multi makes a menu appear, whereyou can choose which items to pick up. Note that no matter how manyitems you choose, picking up will always take one turn.If pickup_mode is auto:X, where X is some number (for example, auto:5),then pickup will give a menu if there are at least X items on yoursquare, and will prompt one by one otherwise.
a multidrop listing, you can choose to apply a filter: only itemswhose names match the filter will be selected. The filter strings areregexes. For instance, to quickly select carrion and rotting chunks ofmeat, you could use:
a multidrop listing, you can choose to apply a filter: only items whosenames match the filter will be selected. The filter strings are regexes.For instance, to quickly select carrion and rotting chunks of meat, youcould use:
Note that if you use this option, you will lose the (de)select allkeys. However, '*' inverts the current selection and so salvages thisproblem.
Note that if you use this option, you will lose the (de)select all keys.However, '*' inverts the current selection and so salvages this problem.
Enables greedy explore. Greedy explore travels to items thatare eligible for autopickup in addition to exploring thelevel, but is otherwise identical to regular explore. Greedyexplore is only available with stash_tracking = all (for anyother value of stash_tracking, normal explore behaviour isused). Greedy explore is also best with pickup_dropped =false. Explore greed is disabled if you're temporarily unableto pick up items (from uncontrolled levitation, for instance).
Greedy explore travels to items that are eligible for autopickup inaddition to exploring the level, but is otherwise identical toregular explore. Greedy explore is only available withstash_tracking = all (for any other value of stash_tracking, normalexplore behaviour is used). Greedy explore is also best withpickup_dropped = false. Explore greed is disabled if you'retemporarily unable to pick up items (from uncontrolled levitation,for instance). Default is false (no greedy explore) and using greedyexplore may slow down the performance.
hp_colour colours your HP appropriately in the display. In thedefault setting, your HP will appear in red if at less then 25%,yellow if at less than 50%, and lightgrey otherwise.
hp_colour colours your HP appropriately in the display. In the defaultsetting, your HP will appear in red if at less then 25%, yellow if atless than 50%, and lightgrey otherwise.