isn't exactly a speed demon.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@570 c06c8d41-db1a-0410-9941-cceddc491573
3YK4G4IQBXW63HPGU5WRTV6L2FCMKAK4DOTCHFK2FNSB5B3Y3PVQC Q2XXRX5KFUHUQC6VJ7BMLZ6FWEUTXLUUHCIC2GS5DRGZ4VAALUIAC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC SDLKLUNFGVKDS55DDJZCBAVIB7NL3RRYPTACAY65SCUQKV6APFSAC TJISAZK5RWKXIIC5UTQNY4KT3UX3ASGBUQQNWZ7ZDULPRYFRZXQQC 547JREUJXTZNYVGHNNAET5F5O5JYYGNTDQB6ABZNT7YX5EY64OHAC VIFRP3HZEONFR6PQRYZYM3YUEJOQ7T4F5CZY4MN4YJMB23FMU7XAC // rather than the env overmap. Hopefully there won't be any more such// cases.// FIXME: is_terrain_changed ought to do this with the view.cc changes.if (envc == get_sightmap_char(DNGN_SECRET_DOOR)) return false;
// rather than the env overmap.if ((grid == DNGN_OPEN_DOOR || grid == DNGN_CLOSED_DOOR)&& is_terrain_changed(x, y)){return (false);}