git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6360 c06c8d41-db1a-0410-9941-cceddc491573
4GAIJ3CGARXLDO3NG2MWPNCRCPDSZWFAMXFKMWXWVMM6HYWOPVWAC J2U2RWUFKGHXSLYE7CRQTOFUCXLYLLRZGM6TU2BUQ33MZMDFA6VQC P5TRGRH7XMQSPCZKM5IEEO34TY6WMLGHHX7BU6Y453JFRXLUR2VQC RXYHWJIDGC2MATMRRJWUQDPLABFDJFA32N5I7WYW7IEHCNSSNZAQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC PSCYVKJ7DGXAL3V5U4O6AJTRV6Q3N3SHQWAZ73VIPRTE4W64F2XAC LH4OYDEWEON5QNUCM74R7MNBJDP7O4XRETY74ZMYSXUXYQV427PAC // If a monster that's been pacified and is leaving// the level can't reach its target, mark its target// as unreachable.if (isPacified){e[e_index].unreachable = true;mon->travel_target = MTRAV_NONE;}else{mon->target_x = 10 + random2(GXM - 10);mon->target_y = 10 + random2(GYM - 10);}
mon->target_x = 10 + random2(GXM - 10);mon->target_y = 10 + random2(GYM - 10);
// During their wanderings, monsters will eventually relax their// guard (stupid ones will do so faster, smart monsters have// longer memories.
// During their wanderings, monsters will eventually relax// their guard (stupid ones will do so faster, smart// monsters have longer memories). Pacified monsters will// also eventually switch the place from which they want to// leave the level, in case their current choice is blocked.