git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3781 c06c8d41-db1a-0410-9941-cceddc491573
6LQRCVJKIKB2HM33QCHYLVM3UCWGIJTJPCWLDUFSFP3YCCQTSCEAC 7U7IZUR2C7UALYI4Y3SHBYGTHYVQM6JI4PXDFXUFL3T3L6JBSC6AC AMBBZGB4EP4MA2ILKQSAY4O2XQAIH673JHCDQ6N4MBGL2MAZGXNAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC RVST2QHYJ757ZHK4AUJ5NGPDZ44AD6RVFVXYPKQIBJXZBDNUCHXQC EHSY6DVGUMI6C67WKET3GDJVLWJWGYBYQONNDK5JVT7BCTHBEZVAC R5Q2OJMXNVK5RPXIKLTHHAOP67XOBB44AZKKZ2TOI3USPL6HACXAC FLKXPXQ7SRFZPJPDM35D5CG6M52WP4SL32QNEZNSHGBNZYTKYGYAC PFQAR3EWCVJXCXU7VHWZOXA2FSYLFJ6EE3WG5FVOVYTXASCAXWEAC WQU4ORZR2C52JNRTH5DN4XKNLEC4Q4SUZ7MLO6MBU6SSL2YXLSOAC a neutral monster's path, and to avoid accidentally killing it.E.g.neutral_brand = hi:darkgreyshows neutrals with a dark grey background. Since there areno darkgrey monster glyphs anymore, this works fine.
a neutral monster's path, and to avoid accidentally killing it.E.g.neutral_brand = hi:darkgreyshows neutrals with a dark grey background. Since there areno darkgrey monster glyphs anymore, this works fine.
'o' command or by pressing Ctrl plus a direction or '*', followed by adirection. They can be closed with the 'c' command. If there is noclosed door in the indicated space, both Ctrl-direction and * directionwill attempt to attack any monster which may be standing there (this isthe only way to attack a friendly creature hand-to-hand). If there isno creature there, you will attempt to disarm any trap in the targetsquare. If there is apparently nothing there you will still attack it,just in case there's something invisible lurking around.
'O' command. They can be closed with the 'C command. Pressing Ctrl plusa direction or '*', followed by a direction, will open/close doors, too.If there is no door in the indicated space, both Ctrl-direction and *direction will attempt to attack any monster which may be standing there(this is the only way to attack a friendly creature hand-to-hand). Ifthere is no creature there, you will attempt to disarm any trap in thetarget square. If there is apparently nothing there you will stillattack it, just in case there's something invisible lurking around.