git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1993 c06c8d41-db1a-0410-9941-cceddc491573
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"<w>I</w>. Targeting\n""<w>J</w>. Religion\n""<w>K</w>. Mutations\n""<w>L</w>. Keymaps, Macros, Options\n""<w>M</w>. Licence, Contact, History\n""<w>N</w>. Philosophy\n"
Detailed instructions for playing Crawl follow. If you want to read themost important facts more quickly, then turn to the quick-start guide(quickstart.txt) and learn as you play. You can do this within the gameas well from the help menu by pressing ?. Otherwise, it may be worthyour while to read at least part of this file (although it will probablyconfuse you somewhat). Read at least the disclaimer in section L of thisdocument and the licence.txt file, though.
Detailed instructions for playing Crawl follow. To simplify thismanual, we assume that you use the standard distribution and thatyou've not changed the default options. If you don't want to read thewhole manual and would prefer a short summary of the important points,look at the quick-start guide (quickstart.txt) and learn as you play.You can also read these documents while playing Crawl, by hitting ? atthe help menu.
When playing Crawl, you will undoubtedly want to develop a feeling forthe different monster types. For example, some monsters leave ediblecorpses, others don't, and still others do so sometimes. Guided byintuition, you will soon figure out which monsters make the best meals.Likewise, ranged or magic attackers will prove a different kind ofthreat from closed combateers. Learn from past deaths and remember whichmonsters pose the most problems. Try to treat problem opponents withdifferent measures in future encounters.
When playing Crawl, you will undoubtedly want to develop a feeling forthe different monster types. For example, some monsters leave ediblecorpses, others don't, and still others do so sometimes. Guided byintuition, you will soon figure out which monsters make the bestmeals. Likewise, ranged or magic attackers will prove a different kindof threat from melee fighters. Learn from past deaths and rememberwhich monsters pose the most problems. If particular monsters aregiving you trouble, try to alter your tactics for future encounters.
Another useful command is the '{' key, which lets you inscribe itemswith a comment. You can also inscribe commands; in particular inscribing'=k' will cause the item to be completely ignored from then on (it canonly be picked up if all items on that square have the '=k' mark). Anitem with '@w9' can be wielded with the command 'w9', regardless of itsactual item slot (here 'w'ield could be replaced by any sensible commandkey, using '*' signifies all keys at once; and '9' could be substitutedby any digit). An item with '!w' demands confirmation before wielding.
Another useful command is the '{' key, which lets you inscribe itemswith a comment. This is often used to denote special properties of anitem, making for easier navigation of large quantities of artefacts.You can also inscribe commands; in particular inscribing '=k' willcause the item to be completely ignored from then on (it can only bepicked up if all items on that square have the '=k' mark). An item with'@w9' can be wielded with the command 'w9', regardless of its actualitem slot (here 'w'ield could be replaced by any sensible command key,using '*' signifies all keys at once; and '9' could be substituted byany digit). An item with '!w' demands confirmation before wielding.
The following paragraph describes how to target monsters using yourranged attack. The same interface is employed for the casting of manyspells, and the zapping of certain wands.
Targeting:----------When throwing something, you are asked for a direction. There areseveral ways to tell Crawl which monster to target:- Typing Shift-direction on your keypad fires straight away in thatdirection.- Pressing 'p', 't' or 'f' fires at the previous target (if it is stillalive and in sight).- Pressing '+' or '=' cycles between hostile monsters, starting fromthe one closest to you and proceeding to monster farther away; '-'cycles backwards.Press '.' (period) or Del or Enter or Space to fire at the target. Ifyou press '!', you also fire, but the spell/missile will stop at thetarget's square if it misses. This is the only way to attacksubmerged creatures.Ctrl-F changes which monsters are cycled: hostiles, friends, all.- Any direction key will move the cursor; press one of '.', Del, Enter,Space, '!' as above if you have selected your target. It is possibleto target empty spaces this way, if you want (this can become usefulfor spells).- Simply pressing '.' or Del or Enter at the prompt causes you totarget yourself. This can be useful when zapping certain wands (seebelow). If the action looks more like an accident, you will be askedfor confirmation.
The interface for shooting or throwing things is also used for zappingwands and casting certain spells, and is described in detail insection I (Targeting).
a Spriggan - these despise meat). Despite the fact that corpses arerepresented by the same '%' sign as food, you can't eat them withoutfirst cutting them into pieces with the 'D' command. Being extremelyhungry helps you choke down the raw flesh. Even then, you should chooseyour homemade food with great care. In order to dissect a corpse withthe 'D' command, you need to have a proper tool (like a knife or shortsword). Cutting off the least bad parts will take some turns and producea number of 'chunks' eventually. These can be eaten with 'e' commandas above. Crawl will automatically switch to an uncursed butchering toolwhen you type 'D', and it will also switch back to your previous weaponas long as you didn't get interrupted.
a Spriggan, and cannot eat meat, or you are a Mummy, who need not, andcannot, eat at all). Despite the fact that corpses are represented bythe same '%' sign as food, you can't eat them without first cuttingthem into pieces with the 'D' command. Being extremely hungry helpsyou choke down the raw flesh. Even then, you should choose yourhomemade food with great care. In order to dissect a corpse with the'D' command, you need to have a proper tool (like a knife or shortsword), although claws will also do. Cutting off the best parts willtake some turns and produce a number of 'chunks' eventually. These canbe eaten with 'e' command as above. Your character will automaticallyswitch to an uncursed butchering tool when you type 'D', and will alsoswitch back to your previous weapon unless you get interrupted whilebutchering your food.
Some classes are less restricted about selfmade food: Trolls can usetheir claws, so do not need a cutting device. Also Trolls, Orcs, Ogres,and Kobolds care less (in different degrees) about the quality of thecorpse. Ogres and Trolls are happy to have corpse-snacks anytime. Thisdoes not apply to Ogre Mages, as that race separated itself from thebrutish traits of their distant relatives.
Some classes are less fastidious about their food: Trolls can usetheir claws, so do not need a cutting device. Also Trolls, Orcs,Ogres, and Kobolds care less (in different degrees) about the qualityof the corpse. Ogres, Trolls and Kobolds are happy to eat raw meat atany time. This does not apply to the more civilised (and morepretentious) Ogre Mages.
Sometimes you will be lucky enough to find a stick which contains storedmagical energies. Wands each have a certain amount of charges, and awand will cease to function when its charges run out. You must identifya wand to find out how many uses it has left. This can be done with ascroll of identify; characters with a good Evocations skill may alsodeduce the number of charges simply upon zapping the wand. Wands areaimed in the same way as missile weapons, and you can invoke the power ofa wand by 'z'apping it. There are a number of beneficial wands likehasting which can be sensibly targeted at yourself.
Sometimes you will be lucky enough to find a stick which containsstored magical energies. Wands each have a certain amount of charges,and a wand will cease to function when its charges run out. You mustidentify a wand to find out how many uses it has left. This can bedone with a scroll of identify; characters with a good Evocationsskill may also deduce the number of charges simply upon zapping thewand. Wands are aimed in the same way as missile weapons, and you caninvoke the power of a wand by 'z'apping it. See section I. fortargeting. There are also a number of wands that may be useful to zapat yourself, but it is usually prudent to know what you're zapping atyourself before you do so.
demanding a target, the comments on using missile weapons apply.
demanding a target, the comments on using missile weapons apply. Youcan also press 'I' to just have a look at all spells memorised. Notethat '=' allows you to change what spells are assigned to what keys.
Some books have other special effects, and powerful spellbooks have beenknown to punish the attentions of incompetent magicians. Occasionallyyou will find manuals of some skill. Reading these will cause your freeexperience to go straight into that skill.
Some books have other special effects, and powerful spellbooks havebeen known to resent the attentions of incompetent magicians.Occasionally you will find manuals of some skill. Reading these willcause your free experience to go straight into that skill.
You activate a memorised spell by pressing 'Z' (for Zap). The spellsavailable are labelled with letters; you are free to change this
You activate a memorised spell by pressing 'Z' (for Zap). Use 'I' todisplay a list of all memorised spells without actually casting one. Thespells available are labelled with letters; you are free to change this
dealing ones, require a target. This is done in the same way asthrowing projectiles: choose a target with the '+' or '-' keys or justmove the cursor there manually and press '.' (or Enter or Space or Del)to fire; or press Shift-direction to shoot straight away in thatdirection. Press '?' for targeting help or see appendix 4 for a list ofall commands.
dealing ones, require a target. See the next section I. for details onhow to target.
I. RELIGION
When throwing something, or zapping certain wands, or casting spells,you are asked for a direction. There are several ways to tell Crawlwhich monster to target. (The following list assumes the option settingdefault_target = true which is default.)You can press '?' when asked for a direction; this will bring up a helpscreen.- The cursor will target on the monster which is closest to yourposition. Should you have been firing at something previously, withthe offender still being in sight, the cursor will instead rest onthe previous target.- Pressing '+' or '=' moves the cursor to the next monster, going fromnearer to further away. Similarly, '-' cycles backwards.- Any direction key moves the cursor by one square. Occasionally, it canbe useful to target non-inhabited squares.- When you are content with your choice of target, press one of '.'(period) or Del or Enter or Space to fire at the target. If you press'!', you also fire, but the spell/missile will stop at the target'ssquare if it misses. This can be useful to keep friendlies out of thefire, and is also the only way to attack submerged creatures. You canpress Escape if you changed your mind - no turns are deducted.There are some shortcuts while targeting:- Typing Shift-direction on your keypad fires straight away in thatdirection.- Pressing 'p', 't' or 'f' fires at the previous target (if it is stillalive and in sight).Due to this, most hunters can go a long way by pressing 'ff' to firetheir ammunition at a monster and then keep firing at it with further'ff' strokes. At times, it will be useful to switch targets with the'+' or '-' commands, though.It is possible to target yourself: obviously beneficial effects likehasting or healing will actually target the cursor on you, leaving to youonly the pressing of '.', Enter etc. - except if you want to heal orhaste someone else. If you target yourself while firing something harmful(which can be sensible at times), you will be asked for confirmation.Finally, there are some more targeting related commands:- Ctrl-F changes which monsters are cycled when using '+', '=' or '-':hostiles, friends, or all monsters.- Ctrl-P and Ctrl-N allows to change the ammunition. This is useful whenyou have several types of appropriate ammunition, say poisoned needlesand curare needles. Your last usage will be remembered.- The ':' key allows you to display the path of your spell/wand/missile.--------------------------------------------------------------------------------J. RELIGION
The 'p' command lets you pray to your God. Anything you do whilepraying, you do in your God's name - this is how you dedicate your killsor corpse-sacrifices ('D' command) to your God, for example. Note thatnot all gods like this. Praying also gives you a sense of what your Godthinks of you, and can be used to sacrifice things at altars. Not allgods need to be addressed by constant prayers - it's the cast mostly forgods who delight in kills or corpses.
The 'p' command lets you pray to your God. Most gods take note of youractions throughout but by praying you ask for attention. This is how youdedicate corpse-sacrifices to your God, for example: press 'pD' to prayfirst, and then dissect. Note that not all gods like this. Praying alsogives you a sense of what your God thinks of you, and can be used tosacrifice things at altars. If for some reason you would rather like tostop praying at some point, just press 'p' again.
K. KEYMAPS, MACROS, OPTIONS, PERFORMANCE
L. LICENCE, CONTACT, HISTORY------------------------------------------------------------------------Licence: Read Licence.txt for information about the Crawl licence(which is nearly identical to the Nethack public license).Disclaimer: This software is provided as is, with absolutely nowarranty express or implied. Use of it is at the solerisk of the user. No liability is accepted for anydamage to the user or to any of the user's possessions.If you'd like to discuss Crawl, a good place to do so is the Usenetnewsgroup rec.games.roguelike.misc. Flag queries with -crawl- as othergames are also discussed there. All topics related to this gameusually meet a warm response, including tales of victories (goingunder 'YAVP', i.e. 'Yet Another Victory Post'), especially firstvictories (YAFVP) as well as sad stories of deceased characters (being'YAAD' or 'YASD', i.e. 'Yet Another Annoying/Stupid Death'). Someplayers, especially those on crawl.akrasiac.org, also frequent ##crawlon IRC's freenode network.Stone Soup's homepage is athttp://crawl-ref.sourceforge.netUse this page for direct links to downloads of the most recent version.You can also submit bug reports and feature requests there. Be sure tomake sure that your bug/feature isn't already in the list. For morecomplicated requests, it might be a good idea to discuss them in thenewsgroup first.The history of Crawl is somewhat convoluted: Crawl was created in 1995by Linley Henzell. Linley based Crawl loosely on Angband and Nethack,but avoided several annoying aspects of these games, and added a lotof original ideas of his own. Crawl was a hit, and Linley producedCrawl versions up to 3.30 in March 1999. Further work was then carriedout by a group of developers who released 3.40 in February 2000. Ofthem, Brent Ross emerged as the single maintainer, producing versionsuntil 4.0 beta 26 in 2002. After a long period of silent work, he wenta great step by releasing 4.1.2 alpha in August 2005. This alphacontained a lot of good ideas, but was nearly unplayable due tobalance issues. In the meantime, several patchers appeared, improvingCrawl's interface tremendously. Several of them formed a new devteam;reasoning that rebalancing 4.1.2 was a very difficult task, theydecided to fork Crawl 4.0 beta 26 and selectively include good ideasfrom 4.1.2 and other sources. This fork is Stone Soup, and is the gamethis manual describes. Stone Soup's release versions were restarted at0.1 to avoid confusion with the existing plethora of Crawl versions.It should be mentioned that there have been other Crawl variants overthe years, among them Ax-Crawl, Tile Crawl, and Dungeon CrawlAlternative.The object of your quest in Crawl (the Orb of Zot) was taken fromWizard's Castle, a text adventure written in BASIC.------------------------------------------------------------------------M. MACROS, OPTIONS, PERFORMANCE
Disclaimer: This software is provided as is, with absolutely nowarranty express or implied. Use of it is at the solerisk of the user. No liability is accepted for anydamage to the user or to any of the user's possessions.If you'd like to discuss Crawl, a good place to do so is the Usenetnewsgroup rec.games.roguelike.misc. Flag queries with -crawl- as othergames are also discussed there. All topics related to this game usuallymeet a warm response, including tales of victories (going under 'YAVP',i.e. 'Yet Another Victory Post'), especially first victories (YAFVP) aswell as sad stories of deceased characters (being 'YAAD' or 'YASD', i.e.'Yet Another Annoying/Stupid Death'). Some players, especially those oncrawl.akrasiac.org, also frequent ##crawl on IRC's freenode network.Stone Soup's homepage is athttp://crawl-ref.sourceforge.netUse this page for direct links to downloads of the most recent version.You can also submit bug reports and feature requests there. Be sure tomake sure that your bug/feature isn't already in the list. For morecomplicated requests, it might be a good idea to discuss them in thenewsgroup first.The history of Crawl is somewhat convoluted: Crawl was created in 1995by Linley Henzell. Linley based Crawl loosely on Angband and Nethack,but avoided several annoying aspects of these games, and added a lotof original ideas of his own. Crawl was a hit, and Linley producedCrawl versions up to 3.30 in March 1999. Further work was then carriedout by a group of developers who released 3.40 in February 2000. Ofthem, Brent Ross emerged as the single maintainer, producing versionsuntil 4.0 beta 26 in 2002. After a long period of silent work, he wenta great step by releasing 4.1.2 alpha in August 2005. This alphacontained a lot of good ideas, but was nearly unplayable due to balanceissues. In the meantime, several patchers appeared, improving Crawl'sinterface tremendously. Several of them formed a new devteam; reasoningthat rebalancing 4.1.2 was a very difficult task, they decided to forkCrawl 4.0 beta 26 and selectively include good ideas from 4.1.2 andother sources. This fork is Stone Soup, and is the game this manualdescribes. Stone Soup's release versions were restarted at 0.1 to avoidconfusion with the existing plethora of Crawl versions.It should be mentioned that there have been other Crawl variants overthe years, among them Ax-Crawl, Tile Crawl, and Dungeon CrawlAlternative.The object of your quest in Crawl (the Orb of Zot) was taken fromWizard's Castle, a text adventure written in BASIC.------------------------------------------------------------------------M. PHILOSOPHY (pas de faq)------------------------------------------------------------------------
dungeon for items to sell. Of course, there are gods accepting all kindsof sacrifices (and thus altar hoovering) but there are generally betterways to increase piety there. Another instance: there's no infinite
dungeon for items to sell. Another instance: there's no infinite
way. Crawl definitely is winnable without spoiler access (unlike someother games). Concerning important but hidden details (i.e. factssubject to spoilers) our policy is this: the joy of discoveringsomething spoily is nice, once. (And disappears before it can start ifyou feel you need to/must read spoilers - a legitimate feeling.) The joyof dealing with ever-changing, unexpected, and challenging strategic andtactical situations that arise out of transparent rules, on the otherhand, is nice again and again.
way. Crawl definitely is winnable without spoiler access. Concerningimportant but hidden details (i.e. facts subject to spoilers) our policyis this: the joy of discovering something spoily is nice, once. (Anddisappears before it can start if you feel you need to read spoilers - alegitimate feeling.) The joy of dealing with ever-changing, unexpected,and challenging strategic and tactical situations that arise out oftransparent rules, on the other hand, is nice again and again.
have no access to most of these utilities). In particular, allinformation should be clearly available and documented in-game. We hopeto have achieved this at least partially.
have no access to most of these utilities). The tutorials are one stepin that direction and in general, all information should be clearlyavailable and documented in-game. The interface is designed with beingradically player-friendly and customisable.
with it. However, they are very capable at earth and fire magics. Thus,many a Mountain Dwarf started career as an elementalist in one of thoseschools.
with it. However, they are very proficient at earth and fire magics.Thus, many a Mountain Dwarf started career as an elementalist in one ofthose schools.
In-game toggles:Ctrl-A Toggle autopickup.Ctrl-V Toggle auto-prayer. (You might want to setrunrest_ignore_message = offer a prayerrunrest_ignore_message = prayer is overrunrest_ignore_message = pleased with yourunrest_ignore_message = exaltedif you are using autoprayer.)
Ctrl-P, These two commands allow to change ammunitionCtrl-N while targeting. The choice is subject to thefire_order option. Usually, you change missilesaccording to your launcher: ie. when wielding abow, Ctrl-N and Ctrl-P will cycle through allstacks of arrows in your inventory.
Interlevel travel menu ('Ctrl-G')---------------------------------Interlevel travel allows you to specify a destination far away from yourcurrent place. Crawl will chose the shortest path to move there. Shouldyou get interrupted, the old destination is saved and can be reused.Other shortcuts are:< Travels to the nearest upstairs.> Travels to the nearest downstairs.