Fixed DEPTH: not being read correctly, added more map validation.
Increased attack speed of ice statues.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1704 c06c8d41-db1a-0410-9941-cceddc491573
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############################################################################### ebranch.des: Branch entries.############################################################################################################################################################# Portal vaults############################################################################### These vaults are used when the dungeon builder tries to place a portal/stair# to a branch. There's no guarantee that one of these will be used because# portal vaults are placed last, after the rest of the level is generated, and# will not be placed if they can't fit on the level without clobbering# something.## With portal vaults (as with minivaults), smaller is better, since the dungeon# builder will frequently not be able to fit large vaults in anywhere (it# doesn't try very hard).## Note that the rune symbol (O) is used for the portal in portal vaults. If you# do not put an O anywhere in the vault, there will be no portal for that# branch!################################################################################ Temple entries############################################################################################################################################################# hall with pillars#NAME: temple_hall_aTAGS: temple_entryCHANCE: 9ORIENT: floatSUBST: ? : c:20 x v b G:5MAPcccccccccc...O...cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc@..@..@cENDMAPNAME: temple_hall_bTAGS: temple_entryCHANCE: 1ORIENT: floatSUBST: ? : c:20 x v b G:5SHUFFLE: defghijSUBST: d==, e=c, f=c, g=c, h=c, i=c, j=cMAPcccccccccc...O...ccdefghijcc...G...cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc@..@..@cENDMAP############################################################################### stairs with fountains#NAME: temple_fountainsTAGS: temple_entryORIENT: floatSUBST: ? : T:30 UMAP...?...........?.O.?...........?...ENDMAP############################################################################### stairs with statues#NAME: temple_statuesTAGS: temple_entryORIENT: floatMAPGOGENDMAP############################################################################### the green room#NAME: temple_greenTAGS: temple_entryORIENT: floatSUBST: ? = @=+bSUBST: ! = =+@MAPbbbb!bbbbb.......bb.......b?...O...?b.......bb.......bbbbb?bbbbENDMAP############################################################################### where's the temple?#NAME: temple_secret_doorsTAGS: temple_entryORIENT: floatSUBST: ? : ?:40 T:30 U, ? = T:30 U, X = c:1 =MAPcccccc@cccccccccccc.cccccccccccc.cccccccccccc.cccccccccccc.ccccccccccccXccccccccccc?.?ccccc@...X.O.=...@ccccc?.?cccccccccccXcccccccccccc.cccccccccccc.cccccccccccc.cccccccccccc.cccccccccccc@ccccccENDMAP############################################################################### temple in pool#MAP.....wwwww.........wwwwwwwww.....wwwwwwwwwwwww..wwwwww...wwwwww.wwwwww.O.wwwwww.wwwwww...wwwwww.................ENDMAP############################################################################### The garden of good and evil#NAME: temple_gardenTAGS: temple_entry no_monster_genORIENT: floatSUBST: . = .:900 3:30 G:5 T U:5 V:5SUBST: ' = .:300 3:30 G:5 T U:5 V:5SUBST: ! = .:200 3:30 G:5 T U:5 V:5SUBST: ? = .:100 3:30 G:5 T U:5 V:5SUBST: _=3., -=l.MONS: angel, iron devil, plantMAP........................................xxxxxxxx.....................'''''...............-llxxxx..................'''''''''''...........-llllxxx...............'''''''!!!'''''''........-lll2xxx............''''''''!!!!!!!''''''''......-llllxx...........'''''''!!!!!!!!!!!'''''''.......-lllx..........'''''!!!!!!!!!!!!!!!!!'''''........llx.........'''''!!!!!!!!!?!!!!!!!!!'''''........lx........'''''!!!!!!!!!???!!!!!!!!!'''''........x.......'''''!!!!!!!!!?????!!!!!!!!!'''''...............''''!!!!!!!!!???????!!!!!!!!!''''...............'''!!!!!!!!!????O????!!!!!!!!!'''...............''''!!!!!!!!!???????!!!!!!!!!''''...............'''''!!!!!!!!!?????!!!!!!!!!'''''........x.......'''''!!!!!!!!!???!!!!!!!!!'''''.........x........'''''!!!!!!!!!?!!!!!!!!!'''''..........xx._......'''''!!!!!!!!!!!!!!!!!'''''...........xxxx3......'''''''!!!!!!!!!!!'''''''............xxxxx3......''''''''!!!!!!!''''''''.............xxxx13_........'''''''!!!'''''''................xxxxxx3_..........'''''''''''...................xxxxxxxxxx...........'''''......................xxxxxxxxxxxx....................................ENDMAP############################################################################### Orcish Mines entries############################################################################### Dummy Orc entryNAME: orc_0_dummyTAGS: orc_entryCHANCE: 50ORIENT: floatMAPOENDMAP############################################################################### Freedom of Choice#NAME: david_orc_1_choiceTAGS: orc_entryMONS: orc, warg / orc priest / orc warrior, orc warrior / orcITEM: % / scroll of teleport / scroll of remove curse / scroll of identifyITEM: % / w:2 * / scroll of blinking / scroll of recharging / scroll of fearSHUFFLE: %1ORIENT: floatMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxOxxxxxxxxxxxxxxxxxxxxx.......xxxxxxxxxxxxxxx.............xxxxxxxxxx....x.......x....xxxxxxx....xxx.....xxx....xxxxx.....xxx.I.I.xxx..I..xxxx......x.......x......xxx..x.x..x..x=x..x..x+x..xx.xx.xx.x.xx=xx.x.xx~xx.xx.x%1.x.x.x2e2x.x.x3d3x.xx.x.%1x.x.x2e2x.x.xd3dx.xx.xx.xx.x.xx=xx.x.xx~xx.xx..x.x..x..x=x..x..x+x..xx.......+.......+.......xxx.....xxx.I.I.xxx..I..xxxxx...xxxxx...xxxxx...xxxxxx.@.xxxxxxxxxxxxx.@.xxxENDMAP############################################################################### Generic Orc entry#NAME: david_orc_2TAGS: orc_entryMONS: weight:50 orc / orc warrior / nothingORIENT: floatMAPxxxx..@..xxxxx.....I.....xx...........x.....111.....@I...1O1...I@.....111.....x...........xx.....I.....xxxxx..@..xxxxENDMAP############################################################################### Orcish monsters near stair#NAME: david_orc_3TAGS: orc_entryMONS: weight:80 nothing / weight:50 orc / orc priest / orc wizard / orc warriorMONS: nothing / orc warrior / warg / orc priestORIENT: floatMAP1.....@....111...............................21.....@.....O.....@.....12................................11..@......11ENDMAP############################################################################## The Orc Outfitter#NAME: orc_david_3TAGS: orc_entryORIENT: floatMONS: weight:30 orc / orc warrior / weight:1 orc knightKFEAT: X = armour shop / .KFEAT: Y = weapon shop / .SUBST: ? = 1 $MAP@.........@...??..??...?..........?.X.O.Y.?..........?....??...?..@.........@ENDMAP############################################################################## Wary orcs#NAME: david_orc_4TAGS: orc_entryORIENT: floatFLAGS: no_rotateSHUFFLE: XYZSUBST: ? = I F# around 4% of these entries have a dangerous statueSUBST: a = ~:4 .SUBST: b = ~:8 .SUBST: c = ~:12 .SUBST: d = ~:16 .KFEAT: X = .KFEAT: Y = blade trapKFEAT: Z = blade trapMAPxxxxxxxxxxxxxxxxxxxxxxxx?xxx?xxx?xxx?xxxxxxxxaaaxbbbxcccxdddx.lllx.aaaabbbbccccdddx.Xllx@aaaabbbbccccddd+.YOlx.aaaabbbbccccdddx.Zllxxaaaxbbbxcccxdddx.lllxxx?xxx?xxx?xxx?xxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################## The Mess#NAME: david_orc_5TAGS: orc_entryORIENT: floatKFEAT: C = altar of Yredelemnul / altar of Makhleb / altar of TrogMONS: orc priest / nothing, orc / w:5 orc warrior / w:1 orc knightSUBST: x : cxvSHUFFLE: () / XYSUBST: X=., Y=.MAPxxxxxxxxxxxxxxxx.....)O(.....xx......1......xx2..T.1C1.T..2xx2222..1..2222xx22222.I.22222xxxI+IxxxxxI+Ixx...@.......@...ENDMAP############################################################################### Caught partying#NAME: erik_orc_1TAGS: orc_entryMONS: orc, orc priest/orc wizard, weight:50 orc warrior/ogre, swamp drake# The drake's name is Bobby. Since you did ask.KITEM: 1 = sausage / nothing / animal skin / potion of confusion / potion of paralysis / potion of slowing / potion of degeneration / w:2 potion of speed / w:2 potion of mightITEM: club, potion of confusion, slice of pizza, sausage / weight:40 nothingITEM: potion of confusion / potion of waterSHUFFLE: defOFLAGS: no_rotateORIENT: floatMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........g..........2x...w4xxxx.....1...32...1......x1...wxxxx.........xx.....e..........xxx@.......f...1g............3.x$xx..x1.................O...x.xhxx..x1...1........2..1....gx.xhxx......2....g.........d.1.x1+hxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### C'mon, you *gotta* have a *fort*!#NAME: erik_orc_2TAGS: orc_entry no_pool_fixupMONS: orc warrior, orc priest/orc wizard, weight:100 orc / orc warriorMONS: weight:100 orc knight / orc warriorORIENT: floatFLAGS: no_rotateSUBST: c = c:1000 xMAP..............................Iwwwwwwwwwwwwwwwwwwwwwwwwww..wIwwwwwwwwwwwwwwwwwwwwwwwww..ww2ccccccccccccccccccccccww..ww.c.......3.3.3......w2cww..wwxx........3.3.......cccww..122........3.I.3......4Ocww..wwxx........3.3.......cccww..ww.c.......3.3.3......w2cww..ww2ccccccccccccccccccccccww..wIwwwwwwwwwwwwwwwwwwwwwwwww..Iwwwwwwwwwwwwwwwwwwwwwwwwww..............................ENDMAP############################################################################### Just like home#NAME: erik_orc_3TAGS: orc_entry no_item_genMONS: orc / weight:2 goblin / weight:2 hobgoblin / nothingMONS: orc warrior / orc priest / orc wizard / nothingMONS: warg / ogre / nothingORIENT: floatSUBST: ? = x . $:1MAPxxx.xxxxxxxxxxxxxxxxxxxxxx?.x?x?xx?xxx??xx?xxxxx..xxx..1.xxx....13xxxxx.x??x.x1xx?x.21xx?..xxx...x..xxx.2..1.x.x??.xx?x.....?x.x..x.x1?.xxxx..??12x?x.1.1?x.x??xxxxx..x..x??O.x..x.xx.xxx?..?x......x?.x.??x.xxxx.x??.x.x..?x..xx.x?xxx?xx?xx.x??...x.1x.1??xxx..xxx...x.x.x.1?1.xxxx?.2....xx2.x...xx.x??xxxx??xx..xx.xx.x?..xxxxxx..1.x.x.3...x2.x1..xx..x??x.xxx..xxxx??.??xxxx?.??.11.x?xxx..x..xxxx??xxxx???xx?xxx??x.?xxxxxxxxxxxxxxxxxxxxxx.xxENDMAP############################################################################### Orc-henge#NAME: erik_orc_4TAGS: orc_entryMONS: human/goblin/hobgoblin/weight:2 orc, orc priest, orcMONS: orc priest/orc wizard/weight:2 goblin/nothing, orc warrior/wargORIENT: floatSUBST: ? : c:20 .SUBST: Z : c:20 .SUBST: X : c:20 .SUBST: v : c:20 .SUBST: b : c:20 .KITEM: 2 = knife#MAP.............................................ZZ......................??....ZZ....vv................??..........vv...........XX.......33533................XX........1.2........bb............4....xxx...4....bb................33533..............bb............................bb...........O..........??..........4.............4...??....................4..............ZZ............................ZZ......4............vv............................vv...........cc..........vv................cc....??....vv......................??.............................................ENDMAP############################################################################### Vaults entries############################################################################### Dummy Vaults entryNAME: vaults_0_dummyTAGS: vault_entryCHANCE: 60ORIENT: floatMAPOENDMAP############################################################################### Generic Vaults entry#NAME: david_vaults_1TAGS: vault_entryMONS: weight:20 nothing / weight:30 human / necromancer / wizardORIENT: floatSHUFFLE: !=SUBST: ! = xSUBST: ' : cxvMAPxxxxx.@.'''''x...+...'...'x...x...'...'x!x=x111'...'@.x.x111+.O.'x.x.x111'...'x.x.x...'...'x.+.x...'...'xxxxx.@.'''''ENDMAP############################################################################### Vault monsters near stair#NAME: david_vaults_2TAGS: vault_entryMONS: weight:40 nothing / weight:30 yaktaur / yaktaur captainMONS: weight:70 nothing / weight:40 ogre / weight:20 two-headed ogre / ogre-mageMONS: weight:100 nothing / shapeshifterSHUFFLE: 123ORIENT: floatMAP1111..@......111..........111..........1............@.....O.....@...........................................@........ENDMAP############################################################################### Vaults patterns 0: vanguard#NAME: david_vaults_3TAGS: vault_entryORIENT: floatMONS: human, human / Donald, human / Michael, human / Norris, human / WayneSHUFFLE: 2345MAP@..........@....1131.......1....1.....1......1....2..O{..1....1..()..4....1......1.....1....1.......1511....@..........@ENDMAP############################################################################### Vaults patterns I#NAME: david_vaults_4TAGS: vault_entryORIENT: floatSHUFFLE: 123456MONS: dragon / golden dragon / ice dragon / iron dragon / shadow dragon / storm dragonMONS: freezing wraith / shadow wraith / wight / wraithMONS: deep troll / iron troll / rock troll / trollMONS: cyclops / ettin / fire giant / frost giant / hill giant / stone giant / titanMONS: necromancer / shapeshifter / vault guard / wizardMONS: nothingMONS: shapeshifter / weight:30 nothingSUBST: 1=.1, 2=.2, 3=.3, 4=.4, 5=.5, *:*.%SUBST: x : xcvMAP@..........@.xxxxxxxxxx..x..12345.x..x.xxxxx..x..x.x***x..x..x.+**Ox..x..xxxxxxx..x....777....x..xx...xxxxx.@..........@ENDMAP############################################################################### Vaults patterns II#NAME: david_vaults_5TAGS: vault_entryORIENT: floatSUBST: ! : ! .SUBST: ? : ? .SUBST: ? = .:30 0:10 9:4 8:1 %:10 *:4 |:1SUBST: ! = .:30 0:10 9:4 8:1 %:10 *:4 |:1MAPxxxxxxxxxxxxxxxOx!x!x?x!x?xxxx!x?x!x!x?x!xx!x!x!x?x!x?xxxx?x!x?x?x?x!xx!x?x.x.x.x.xxxx?x?x.x.x.x.xx?x?x!x?x.x.xxxx!x!x!x?x.x.xxxxxxxxxxxxxx@ENDMAP############################################################################### The Guard of BladesNAME: erik_vaults_1TAGS: vault_entryMONS: dancing weaponORIENT: floatSHUFFLE: vcMAP...............................v.v.........vvvvv.........1O1.........vvvvv.........v.v...............................ENDMAP############################################################################### Above As BelowNAME: erik_vaults_2TAGS: vault_entryMONS: vault guardORIENT: floatSHUFFLE: vxMAPvvvvvv.vvvvvvvvvvvv.vvvvvvvvvvbb.bbvvvvvvvvb111bvvvv.....1O1.....vvvvb111bvvvvvvvvbb.bbvvvvvvvvvv.vvvvvvvvvvvv.vvvvvvENDMAP############################################################################### Lair entries############################################################################### Dummy Lair entryNAME: lair_0_dummyTAGS: orc_lairCHANCE: 60ORIENT: floatMAPOENDMAP############################################################################### Generic Lair entry#NAME: david_lair_1TAGS: lair_entryMONS: giant lizard / sheep, giant snail / elephant slug / nothingMONS: nothing / yak / weight:2 death yak, plant / fungus / w:20 nothingSHUFFLE: 12ORIENT: floatMAPxxxx..@..xxxxxx.........xxx..42...44..x..44..1......@....1O3....@...4......4..x...4..2....xxx.........xxxxxx..@..xxxxENDMAP############################################################################### Shrubbed Lair entry#NAME: david_lair_2TAGS: lair_entryMONS: plant, firedrakeSUBST: ' = 1.ORIENT: floatMAPxxxxxxxxxxxxxxx111111111xxx112.'111111xx11.O.'111''.x11'..111'..@x111111''....x1''11......xxx.''..'...xxxxxx..@..xxxxENDMAP############################################################################### Lair monsters near stair#NAME: david_lair_3TAGS: lair_entryMONS: w:50 nothing / w:30 giant slug / w:30 giant snailMONS: w:100 nothing / w:40 yak / sheep / death yakMONS: w:100 nothing / w:20 giant iguana / w:20 giant lizard / gila monster / komodo dragonMONS: green rat / grey rat / orange rat / quokka / ratMONS: w:90 nothing / w:30 giant frog / blink frog / giant brown frog / spiny frogSHUFFLE: 12345ORIENT: floatMAP111...@......111..........11........2...............@.....O.....@...2.................2.....................@........ENDMAP######################################################################### Obligatory Oklob Plant Lair Entry Vault,# a.k.a. let's see just how many new-in-DCSS vault-features we can use at once#NAME: erik_lair_1TAGS: lair_entry no_monster_gen no_pool_fixupMONS: plant, fungus, oklob plant, boulder beetleORIENT: floatSHUFFLE: 124wSHUFFLE: cGSUBST: ? = %.KMONS: O = oklob plantMAP..............@...................x.......................x........x......xxcxx...................?..............x...?..............?.....xG.......xGx............x........xx..................@......?....................................x.......xG..............c.........x....c2w4............?..G.....4O1....................cw21...............xx............GG...@....x....xx.................x.........................................................?...x......xx..?...c........x.......x...............x................xx............?...?............?..........................................@.........ENDMAP############################################################################### A boring Lair entry vault.#NAME: erik_lair_2TAGS: lair_entryMONS: generate_awake boring beetle / nothing / rat, generate_awake boring beetle# Rats are boring.ORIENT: floatSUBST: ? = c x $ .MAPxxxxxxxxx?xxxxxxxxxx?xxxx?xx?xx?xxxxxxx?xxxxxxxx121xxxxx?xxxxx1O1xxx?xxxx??x111xxx?xxxxxxxxx??xxxxx?xxxx?xxxxx?xxxxxxxxxx?xxxxENDMAP######################################################################### Welcome to Lair Island. We make great pancakes.#NAME: erik_lair_3TAGS: lair_entryMONS: w:50 troll / Snorg, w:30 hound / jackal / w:20 war dogORIENT: floatSUBST: ? = w.MAP.@........wwwwww?.......?.?.?..wwwwwww.?..?...??w..wwwwwwwww?.??.....??w.wwwwwwww?www?.....wwww?wwwwwwwwww??....wwwwww??w??w2wwww..@..wwwwww??....wwww???.......1..2.2O2.wwww.....?wwwww???2.2www.ww?......wwww2..w.2www......wwwwwwwww?.wwww???..@..wwwwwwwwwwwwwww........?ww..ww?www..w........?......??.w..???.............?...@......ENDMAP######################################################################### Dragon's Lair, for generous values of Dragon#NAME: erik_lair_4TAGS: lair_entryMONS: steam dragon / mottled dragon / swamp drakeMONS: w:20 giant iguana / komodo dragon / giant gecko / giant lizard / nothingFLAGS: no_rotateSUBST: ? = x.cSHUFFLE: %*ROORIENT: floatMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx?xxx?x?xx?x.2xx?xxx?x*?xxx?.2.xxxxxxxxxxxxxxxxxxx.2.......?xx.x.?xxx?.??xxxx?x.?xxxxxxxxxxxxxxxx?....xxx...2....??????..????x..%xxxxxx?xx???xxxxx..xx??xx??..........?...???..??x=.?x@......xxx.2.xx?xxxxxx?x?x??.......1...2.x.xxx.?xxxx?xxx...xxxxxxxxxxxx?xxxx.??.2...?......?xxx$xxxxxxxx?xxx?xxxxxxxxxxxx....xx??...?....??..??xx?xxxxxxxxxxxxxxxxxxxxxx??.xxx?xx????..???2??.2O?xxxxxxxxxxxxxxxxxxxxxxxx?R?xxxxxxxxxx.xxx?xxx?xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### Orcish Takeover!#NAME: erik_lair_5TAGS: lair_entryMONS: orc, warg/giant snail, orc warrior/warg, orc priest/orc wizard/plantORIENT: floatMAPxxxx..@..xxxxxx.........xxx...2...44..x...4..1......@....1O3....@..........4..x...4..2....xxx.........xxxxxx..@..xxxxENDMAP############################################################################### Hive entries############################################################################### Dummy entry#NAME: hive_0TAGS: hive_entryORIENT: floatCHANCE: 60MAPOENDMAP############################################################################### Standard hive#NAME: david_hive_1TAGS: hive_entryMONS: queen bee, killer bee, killer bee larvaORIENT: floatMAP................aaaa......a2a2aaaa....aaRa3a2a...aa2aRa2aaa..a3aOa1aRa2..aa3aRaRa2a..aaa2a2a3aa...a3aRa2aa.....aa2aa2a......aaaa................ENDMAP############################################################################### Hive monsters near stair#NAME: david_hive_2TAGS: hive_entry generate_awakeMONS: nothing / killer bee / killer bee larvaMONS: queen beeORIENT: floatMAP1111..@.....11211.........1111......................@.....O.....@.......................................1...@.......1ENDMAP############################################################################## Cooperation Not Competition (Rot)#NAME: hive_david_3TAGS: hive_entryORIENT: floatITEM: honeycomb, honeycomb, honeycomb / royal jelly, royal jellyMONS: killer bee larva / killer bee, queen beeMONS: giant ant / soldier ant, queen antMONS: yellow wasp / nothing, red wasp / yellow waspMONS: bumblebeeSHUFFLE: XY, VW, defgOR, 34/56SUBST: V==, W=a, X==, Y=aSUBST: ? = a .:20SUBST: 1 : 1 7:2SUBST: 7 = 7 .MAP.................................??........??aaa?aaa???....?aaa?......?aaOaaaadaa?...?aaa.aa??.....?aa=.aa=eaa?..aa333.aaa.......a?a11aaa?...aaR43..=...T...a.1aea1.a?...?a.33.aaa......aa.1a2a1aa?..?aa.3aa??.....aaaVa1a1aYaa...?aaaa?.......?aagW..aXfaa....????.........?aaaaaaaaa?..................??aaa?a??..............................ENDMAP############################################################################### Bears Won't Share#NAME: erik_hive_1TAGS: hive_entryMONS: w:200 bear / polar bear, grizzly bear, black bearMONS: killer bee, queen bee, killer bee larvaITEM: honeycomb, royal jellySUBST: ? = a.SHUFFLE: 123, deOORIENT: floatMAP...................................?aaa???...............aaa4aaaaa.............?a4e6d564a?........2...?a6?4?4O6a?.............?a64?a4a........1......?aaaaaa?...........3.....????.............................ENDMAP############################################################################### Bucolic#NAME: erik_hive_2TAGS: hive_entryMONS: plant, killer beeSUBST: 1 = 1.SUBST: 2 = 2.ORIENT: floatMAP......................1.....2.......1.1......1.....1...2..1.........2.........1......1.2....1....2.....2.......2.....1....21...1...1...1................2.....1.21...2.........1.O......21......1.......1............2.....1....1..2........11.2....2...11.....1..1....1.............2.......2....1.......1...1.....1...........................ENDMAP############################################################################### Object lesson#NAME: erik_hive_3TAGS: hive_entryMONS: killer bee larva, killer bee, queen bee, firedrake / w:5 nothingMONS: nothingSHUFFLE: UVWXYZ, l4/l4/l4/w5SUBST: l=.l, w=.w, U==, V=a, W=a, X=a, Y=a, Z=a, '=.aKMONS: l = firedrake / w:200 nothingORIENT: floatMAP...................'.aa'aa.'.'........aaRa'...a'.'a....'a2'Y.aaaX.aa.'...aV.1aaa'1aaa.'.a...aa21'2O2aaa4.aa..'.Zaa2131Waaaa....'aaaaaRaUa..aa'....aa.4aaa.a.'.a....aa...aaa.aa.......a..aaaa.'..........''..a..a.llllll.....'..aaa.llllll........''..llllll...................ENDMAP######################## Haunted orc entrance#NAME: zombieorc1_lemuelTAGS: orc_entryORIENT: floatMONS: orc zombie/orc skeleton w:2/goblin zombie w:2/hobgoblin zombie w:2/goblin skeleton w:1/hobgoblin skeleton w:1MONS: ogre zombie/troll zombie w:3/hill giant zombie w:1MONS: hungry ghost/phantom/wraith, orc sorcerer/orc priest/nothingSUBST: ? = x . $:1MAPxxx.xxxxxxxxxxxxxxxxxxxxxx?.x?x?xx?xxx??xx?xxxxx..xxx..1.xxx....11xxxxx.x??x.x1xx?x.21xx?..xxx...x..xxx.2..1.x.x??.xx?x.....?x.x..x.x1?.xxxx..??12x?x31.1?x.x??xxxxx..x..x??O3x..x.xx.xxx?..?x....34x?.x.??x.xxxx.x??.x.x..?x..xx.x?xxx?xx?xx.x??...x.1x.1??xxx..xxx...x.x.x.1?1.xxxx?.2....xx2.x...xx.x??xxxx??xx..xx.xx.x?..xxxxxx..1.x.x.1...x2.x1..xx..x??x.xxx..xxxx??.??xxxx?.??.11.x?xxx..x..xxxx??xxxx???xx?xxx??x.?xxxxxxxxxxxxxxxxxxxxxx.xxENDMAP######################## Haunted orc entrance#NAME: zombieorc2_lemuelTAGS: orc_entryORIENT: floatMONS: orc zombie/orc skeleton w:2/goblin zombie w:2/hobgoblin zombie w:2/goblin skeleton w:1/hobgoblin skeleton w:1MONS: ogre zombie/troll zombie w:3/hill giant zombie w:1MONS: hungry ghost/phantom/wraith, orc sorcerer/orc priestSUBST: 4 = 34SUBST: ? = x . $:1MAPMAPxxxxx..@..xxxxxx21....I....12xx11...111...11xx.............x..1...343...1..@I1...2O2...1I@..1...212...1..x.............xx11...111...11xx21....I....12xxxxxx..@..xxxxxENDMAPENDMAP########################## Orcs are a clue, episode I#NAME: hiddenorc1_lemuelTAGS: orc_entryORIENT: floatMONS: orc w:40/orc wizard w:2/orc priest w:2, orc warriorSUBST: ? = .xSUBST: ! : .$MAPx??@....@....@??xxx??.........??xxxxx??1111111??xxxxxxx??11111??xxxxxxxxx??111??xxxxxxxxxxx??1??xxxxxxxxxxxxx?2?xxxxxxxxxxxxxxv=vxxxxxxxxxxxxxx!!!xxxxxxxxxxxxxx!O!xxxxxxxxxxxxxx!!!xxxxxxxxxxxxxxxxxxxxxxxxENDMAP########################## Orcs are a clue, episode II#NAME: hiddenorc2_lemuelTAGS: orc_entryORIENT: floatMONS: orc w:20/orc wizard w:2/orc priest w:2/orc warrior w:1SUBST: a : x.SUBST: b : x.SUBST: c : x.SUBST: d : x.SUBST: ? = @ x:20 + =SUBST: ! : .$MAPxx?xxxxxxx?xxx111xxxxx111x?111aaaaa111?x111xxxxx111xxxbx=xxx=xcxxxxbxx!!!xxcxxxxbxx!O!xxcxxxxbxx!!!xxcxxxxbx=xxx=xcxxx111xxxxx111x?111ddddd111xx111xxxxx111?xx?xxxxxxx@xxwwwwLwwwwwGwwww..wwwKJwwwIHwww.....wwwwwwwww.........wwwww......wwwwwwwXwwwwwww..wwwwwwXwwwwww.....wwwwXwwww.........wwXww......................ENDMAPNAME: temple_pool_bTAGS: temple_entry no_monster_genCHANCE: 5FLAGS: no_rotateORIENT: floatSHUFFLE: ABCDEFGHIJKLSUBST: A=W, B=W, C=W, D=w, E=w, F=w, G=w, H=w, I=w, J=w, K=w, L=wMAP.....wwwww.........wABwwwDEw.....wwwCwwwwwFwww..wwwwww...wwwwww.wwwwww...wwwwww.wwwwww.O.YYYYYY.NAME: temple_pool_aTAGS: temple_entry no_monster_gen no_pool_fixupCHANCE: 5FLAGS: no_rotateORIENT: floatSHUFFLE: XYSUBST: Y=w, X=.......
##############################################################################MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxvvvvvvvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..v.....v..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....v.....v.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx........v.....v........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx............v.....v............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.............v.....v.............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..............vvv+vvv..............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....................................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.......................................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........................................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...........................................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.............................................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...............................................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.................................................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...................................................xxxxxxxxxxxxxxxxxxxxxxxxxxxx.....................................................xxxxxxxxxxxxxxxxxxxxxxxxxxx.....................................................xxxxxxxxxxxxxxxxxxxxxxxxxx.......................................................xxxxxxxxxxxxxxxxxxxxxxxxx.......................................................xxxxxxxxxxxxxxxxxxxxxxxx.........................................................xxxxxxxxxxxxxxxxxxxxxxx............................{............................xxxxxxxxxxxxxxxxxxxxxxx.........................................................xxxxxxxxxxxxxxxxxxxxxx...l.l.....................................................xxxxxxxxxxxxxxxxxxxxx..l.l.l.l..................................................xxxxxxxxxxxxxxxxxxxx.l.l.l.l.l...................................................xxxxxxxxxxxxxxxxxxxl.l.l.l.l.l..................................................xxxxxxxxxxxxxxxxxxxl.l.l.l.l.l.l.................)..............................xxxxxxxxxxxxxxxxxxx.l.l.l.l.l.l.................................................xxxxxxxxxxxxxxxxxxxx..l.l.l.l..................................................xxxxxxxxxxxxxxxxxxxxx.....l.l...................................................xxxxxxxxxxxxxxxxxxxxxx......................[...........(......................xxxxxxxxxxxxxxxxxxxxxxx.........................................................xxxxxxxxxxxxxxxxxxxxxxx.........................................................xxxxxxxxxxxxxxxxxxxxxxxx.......................................................xxxxxxxxxxxxxxxxxxxxxxxxx.......................................................xxxxxxxxxxxxxxxxxxxxxxxxxx.....................................................xxxxxxxxxxxxxxxxxxxxxxxxxxx.....................................................xxxxxxxxxxxxxxxxxxxxxxxxxxxx...................................................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....................wwwww........................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..................wwwwwwww.....................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..............wwwwwwwwwwwww..................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...........w..wwww..wwwww..w...............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..........w...ww.....ww..wwwww...........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........ww......ww....wwwwwwwww.......xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........ww....wwww...wwwwwwwwww.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........ww....ww....wwwwwwwwwww...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx........wwww.......wwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx......wwwwwww....wwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx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Dispater's castle - rest of level filled up with plan_4 (irregular city)#NAME: castle_disPLACE: Dis:7TAGS: disORIENT: northMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvxxxxxxxxxxxxxxxxv..............................................................vxxxxxxxxxxxxxxxxv..vvvvvvvvv........................................vvvvvvvvv..vxxxxxxxxxxxxxxxxv..v3.....|v........................................v|.....2v..vxxxxxxxxxxxxxxxxv..v.vv+vvvv.v.v.v.v.v.v.v.v.v..v.v.v.v.v.v.v.v.v.v.vvvv+vv.v..vxxxxxxxxxxxxxxxxv..v.v.....vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv.....v.v..vxxxxxxxxxxxxxxxxv..v|v.....+$$v$$+$$v||vvvvvvvvvvvvvvvvv$$$$v4.4.v$$v.....v|v..vxxxxxxxxxxxxxxxxv..vvvv+vvvv$$+$$v$$+||v...............v$$$$+.4.4+$$v+vv+vvvv..vxxxxxxxxxxxxxxxxv....vv.vvvvvvvvvvvvvvvv.v..v..v..v..v.v$$$$v4.4.v$$+||v.vv5...vxxxxxxxxxxxxxxxxv...vvv................v...............vvvvvvvvvvvvvvvvv.vvv...vxxxxxxxxxxxxxxxxv...5vv................+...............+.................vv....vxxxxxxxxxxxxxxxxv...vvv+vvvvvvvvvvvvvvvv.v..v..v..v..v.vvvvvvvvvvvvvvvvv.vvv...vxxxxxxxxxxxxxxxxv....vv..v.+$$$$$v.....v...............vvvvvvvvvvvvvvvvv.vv5...vxxxxxxxxxxxxxxxxv...vvv..v.v$$$$$v.....v...............vv|$|$|vv|$|$|$vv.vvv...vxxxxxxxxxxxxxxxxv...5vv..v.vvvvvvv.....vvvvv.......vvvvvv$|$|$++$|$|$|vv.vv....vxxxxxxxxxxxxxxxxv...vvv..v...............v.vvvv+vvvvvvvvvvvvvvvvvvvvv+vv.vvv...vxxxxxxxxxxxxxxxxv....vvv+v..........vvvvv.4vvv...vvvvvvvvvvvvvvvvvvvv+vv.vv5...vxxxxxxxxxxxxxxxxv...vvv..v.v..v..v....2vvv+vv5...5vvvvvvv.4.4.vv.4.4.4vv.vvv...vxxxxxxxxxxxxxxxxv...5vv.................vv|vvv...vvvvv.++4.4.4++4.4.4.vv.vv....vxxxxxxxxxxxxxxxxv...vvv.................1vOvv5...5vvvv.vvvvvvvvvvvvvvvvv.vvv...vxxxxxxxxxxxxxxxxv....vv.................vv|vvv...vvvvv.vvvvvvvvvvvvvvvvv.vv5...vxxxxxxxxxxxxxxxxv...vvv.v..v..v..v....3vvv+vv5...5vvvv...................vvv...vxxxxxxxxxxxxxxxxv...5vv.............vvvvv.4vvv...vvvvvvvvvvvvvvvvvvvvvvv.vv....vxxxxxxxxxxxxxxxxv..vvvv+vvvv.............v.vv5...5vvvvvvvvvvvvvvvvvvvvvv+vvvv..vxxxxxxxxxxxxxxxxv..v|v.....vvvvvvvvvvvvvvvvvvv...vvvvvvvvvvvvvvvvvvvv.....v|v..vxxxxxxxxxxxxxxxxv..v.v.....vvvvvvvvvvvvvvvvvvvv+vvvvvvvvvvvvvvvvvvvvv.....v.v..vxxxxxxxxxxxxxxxxv..v.vv+vvvv5.............5.........5..............5vvvv+vv.v..vxxxxxxxxxxxxxxxxv..v2.....|v........................................v|.....3v..vxxxxxxxxxxxxxxxxv..vvvvvvvvv........................................vvvvvvvvv..vxxxxxxxxxxxxxxxxv............................{.[.(.............................vxxxxxxxxENDMAPMONS: Dispater, Fiend, Ice Fiend, iron devil, metal gargoyleMONS: random, random############################################################################## Asmodeus#NAME: asmodeusPLACE: Geh:7ORIENT: encompassMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxx....xxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx............................xxxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..............................xxxxxxxxxx....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxx................................xxxxxx....xxxxxxxxxxxxxxxxxxxxxxx.x.xxxxx.........................................xxx....xxxxxxxxxxxxxxxxxxxxxxxx....xx.....................4......................xx...xxxxxxxxxxxxxxxxxxxxxxxx......x......................llllllllllllll.........x..xxxxxxxxxxxxxxxxxxxxxxxxx..xx..................lllllllllllllllllllllllll........xxxxxxxxxxxxxxxxxxxxxxxx...xxx....0..........llllllllllllllllllllllllll........xx...xxxxxxxxxxxxxxxxxxx....xxx.............llllllllllllllllllllllllllll..............xxxxxxxxxxxxxxxxxxx....xx...........lllllllllllllllllllllllllllll...............xxxxxxxxxxxxxxxxxxxxx..............llllllllllllllllllllllllllllll...2..xx...0...xxxxxxxxxxxxxxxxxxxxxx...........lllllllllllllllllll.......llllll......xx......xxxxxxxxxxxxxxxxxxxxxxxx.......llllllllllllllllll............llllll.............xxxxxxxxxxxxxxxxxxxxxxxxx......lllllllll..........4.........4.lllllll..........xxxxxxxxxxxxxxxxxxxxx...xx...ll3lllll......4...................llllllll......x.xxxxxxxxxxxxxxxxxxxxx.......lllll.l................................llll.......xxxxxxxxxxxxxxxxxxxxxxxx..4..llllll...cccccccc+c+c+c+c+c+c+c+c+c+c....lll......xxxxxxxxxxxxxxxxxxxxxxxxxx..lllllll..4.c.....c....................c....llll.....xxxxxxxxxxxxxxxxxxxxxxxxx...llllll.....c.V.V.+....0.....3.....0...c.....llll....x..xxxxxxxxxxxxxxxxxxxxx...llllll...l..c.....c....................c....lllll........xxxxxxxxxxxxxxxxxxxxx...lllll..ll..c..5..cccccccccccccccccccccc.4..llllll........xxxxxxxxxxxxxxxxxxx...lllll..llll.c.....c...............c....c....lllllll.......xxxxxxxxxxxxxxxxxxx...lllll..llll.c.V.V.c.......0.......c....c....lllllll.......xxxxxxxxxxxxxxxxxxxx...lllll..lll.c.....+...............+....c...lllllll........xxxxxxxxxxxxxxxxxxxxx..lllll...ll.cccccccccc....0.......c....c...llllllll........xxxxxxxxxxxxxxxxxxx...lllll..4...c|$$||$$|c............c.0..c...llllllll........xxxxxxxxxxxxxxxxxx...lllll.......c$$$$$$$$cccccccccccccc....c...lllllll.........xxxxxxxxxxxxxxxxxx...lllll.......c$$|2|$$|c..0.........+....c...lllllll........xxxxxxxxxxxxxxxxxxxx.lllllll......c|$$$$$$$c........9...c....c....llllllll.....xxxxxxxxxxxxxxxxxxxxx.lllllll......c$|$|$$|$c+ccccccccccccccccc....lllllll......xxxxxxxxxxxxxxxxxxxxx..llllll......cccccccc+c.....9.......c.........llllll......x.xxxxxxxxxxxxxxxxxxx..lllllll.....c$$$$$$+3c.....8...3...c.....4...llllll........xxxxxxxxxxxxxxxxxxx..llllllll....c$$$$$$c.c.....9.......c..ll....llllll.........xxxxxxxxxxxxxxxxxxx...llllll..4..c$$2$$$c.ccccccccccccc+c.lll...lllllll...0....xxxxxxxxxxxxxxxxxxxxx..llllll.....c$$$$$$c..+............c.ll...lllllll..........xxxxxxxxxxxxxxxxxxxx..llllllll...ccccccccc+cccccccccccccc.....lllllll...........xxxxxxxxxxxxxxxxxxxxx..llllllll.........cc..........cc........lllllll.......x..xxxxxxxxxxxxxxxxxxxxxxx.llllllllll.......ccc.........cc......lllllllll.......xxxxxxxxxxxxxxxxxxxxxxx....lllllllllll...4...cc.....2.2.cc....llllllllll.4.......xxxxxxxxxxxxxxxxxxxxx....4.lllllllllllll....cccccccc+cccc..lllllllllll.....xx....xxxxxxxxxxxxxxxxxxxxx.....llllllllllllll...cccccccc+cccc..llllllllll......xx....xxxxxxxxxxxxxxxxxxxxxx.....lllllllllllllll..cc......cc...lllllllllll...........xxxxxxxxxxxxxxxxxxxxxxx.....llllllllllllll...ccO1....cc.4..lllllllll...........xxxxxxxxxxxxxxxxxxxxxxxxx.....lllllllllllll...cc......cc....lllllllll.......xx.xxxxxxxxxxxxxxxxxxxxxxxxxx.......llllllllllll..cccccccccc...lllllllll........xxxxxxxxxxxxxxxxxxxxxxxxxx.........llllllllllllll.cccccccccc.lllllllllll.......xxxxxxxxxxxxxxxxxxxxxxxxxxxx....0...llllllllllllll............lllllllll....0....xxxxxxxxxxxxxxxxxxxxxxxxxxxx.......4.lllllllllllllll..4....lllllllll...........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..........llllllllllllll....lllllll....4.....x........xxxxxxxxxxxxxxxxxxxxxxxxxx...xx.........lllllllllllllllll...................xx{xxxxxxxxxxxxxxxxxxxxxxxxxxxxx..xx................lllllll.....................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........xxx.................xxxxxx......xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....xxxxxxxx...xxx......xxxxxxxxxx.......xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx(xxxxxxxxxxxx[xxxxx...xxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx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Asmodeus, Fiend, Balrug, molten gargoyleMONS: Serpent of Hell, random, random#############################################################################MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx........................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..........................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx............................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..............................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx................................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cccccccccccc..cccccccccccc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cc..........................cc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cc............................cc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cc...wwwwwwwwwwwwwwwwwwwwwwww...cc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cc...wwwwwwwwwwwwwwwwwwwwwwwwww...cc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cc...wwwwwwwwwwwwwwwwwwwwwwwwwwww...cc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cc...ww............................ww...cc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cc...ww....cccccccccccccccccccccc....ww...cc....xxxxxxxxxxxxxxxxxxxxxxxxxxx....cc...ww....cccccccccccccccccccccccc....ww...cc....xxxxxxxxxxxxxxxxxxxxxxxxx....cc...ww....cc......................cc....ww...cc....xxxxxxxxxxxxxxxxxxxxxxx....cc...ww....cc...T................T...cc....ww...cc....xxxxxxxxxxxxxxxxxxxxx....cc...ww....cc..........wwwwww..........cc....ww...cc....xxxxxxxxxxxxxxxxxxx....cc...ww....cc.......wwwwwwwwwwwwww.......cc....ww...cc....xxxxxxxxxxxxxxxxxx....cc...ww...cc.....wwwwwwwwwwwwwwwwwwww.....cc...ww...cc....xxxxxxxxxxxxxxxxxx....cc..www..cc....wwwwwwwwwccccccwwwwwwwww....cc..www..cc....xxxxxxxxxxxxxxxxxx....cc..www.cc....wwwwwwwwccc2O12cccwwwwwwww....cc.www..cc....xxxxxxxxxxxxxxxxxx....cc..www.cc...wwwwwwwwcc+cc++cc+ccwwwwwwww...cc.www..cc....xxxxxxxxxxxxxxxxxx....cc..wwww.c.wwwwwwwwwwwcccc++ccccwwwwwwwwwww.c.wwww..cc....xxxxxxxxxxxxxxxxxx....cc..www.cc...wwwwwwwwwwwwwwwwwwwwwwwwwwww...cc.www..cc....xxxxxxxxxxxxxxxxxx....cc..www.cc....wwwwwwwwwwwwwwwwwwwwwwwwwww...cc.www..cc....xxxxxxxxxxxxxxxxxx....cc..www.cc....wwwwwwwwwwwwwwwwwwwwwwwwww....cc.www..cc....xxxxxxxxxxxxxxxxxx....cc..www..cc....wwwwwwwwwwwwwwwwwwwwwwww....cc..www..cc....xxxxxxxxxxxxxxxxxx....cc...ww...cc.....wwwwwwwwwwwwwwwwwwww.....cc...ww...cc....xxxxxxxxxxxxxxxxxx....cc...ww....cc.......wwwwwwwwwwwwww.......cc....ww...cc....xxxxxxxxxxxxxxxxxxx....cc...ww....cc..........wwwwww..........cc....ww...cc....xxxxxxxxxxxxxxxxxxxxx....cc...ww....cc...T................T...cc....ww...cc....xxxxxxxxxxxxxxxxxxxxxxx....cc...ww....cc......................cc....ww...cc....xxxxxxxxxxxxxxxxxxxxxxxxx....cc...ww....ccccccccccc..ccccccccccc....ww...cc....xxxxxxxxxxxxxxxxxxxxxxxxxxxx....cc...ww............................ww...cc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cc...ww..........................ww...cc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cc...wwwwwwwwwwwww..wwwwwwwwwwwww...cc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cc...wwwwwwwwwwww..wwwwwwwwwwww...cc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cc...wwwwwwwwwww..wwwwwwwwwww...cc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cc............................cc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cc..........................cc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cccccccccccccccccccccccccccc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cccccccccccccccccccccccccc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx................................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..............................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx............................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..........{.(.[...........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### Ereshkigal (Tartarus)#NAME: ereshkigalPLACE: Tar:7ORIENT: encompassMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..............................................................xxxxxxxxxxxxxxxxxx..............................................................xxxxxxxxxxxxxxxxxx.................cccc..........ccc............................xxxxxxxxxxxxxxxxxx.............ccccc..cccc.....ccc.cccc.........................xxxxxxxxxxxxxxxxxx...........ccc.........ccccccc.....cc.........................xxxxxxxxxxxxxxxxxx.........ccc.......2............V..cc.........................xxxxxxxxxxxxxxxxxx........cc4........................cc...........xxxxxxxx......xxxxxxxxxxxxxxxxxx........cc44xxx==xxx...............cc..........xx......xx.....xxxxxxxxxxxxxxxxxx........ccxxx......xxx.......ccc++ccc.........xx........xx....xxxxxxxxxxxxxxxxxx........cxx..........xxx.....ccc44ccc.........x..........x....xxxxxxxxxxxxxxxxxx........cx............xx....cccc44cc.........xx..........xx...xxxxxxxxxxxxxxxxxx.......ccx.G........G.xxx7ccc..c44c..........x.....|......x...xxxxxxxxxxxxxxxxxx.......cxx............xxxcc..................x......7.....x...xxxxxxxxxxxxxxxxxx......ccx..............xxc...................xx..........xx...xxxxxxxxxxxxxxxxxx......ccx..G........G..xxc..x.........x.......x..........x....xxxxxxxxxxxxxxxxxx......ccx..............xcc....................xx........xx....xxxxxxxxxxxxxxxxxx.......cxx............xxc......................xx......xx.....xxxxxxxxxxxxxxxxxx.......ccx.F........F.xcc.......................xxxxxxxx......xxxxxxxxxxxxxxxxxx........cx............xc......................................xxxxxxxxxxxxxxxxxx........cxx....17....xxc....x.........x.......................xxxxxxxxxxxxxxxxxx........ccxxx......xxxcc......................................xxxxxxxxxxxxxxxxxx........cccc=xxxxxx=cccc......................................xxxxxxxxxxxxxxxxxx........cc||cccccccc||cc......................................xxxxxxxxxxxxxxxxxx.........cc||||O|||||cc.......................................xxxxxxxxxxxxxxxxxx..........cccccccccccc......x.........x............V..........xxxxxxxxxxxxxxxxxx..............................................................xxxxxxxxxxxxxxxxxx...........................................xxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx...........................................xxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx...........................................xx$$$$xxx|||||xx...xxxxxxxxxxxxxxxxxx.......V........V...........x.........x....xx$$$$xxx|||||xx...xxxxxxxxxxxxxxxxxx...........................................xxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx...........................................xxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx...........................................xx44444xx22222xx...xxxxxxxxxxxxxxxxxx.......xxxxxxxxx+xxxxxxxxx.................xx44444xx22222xx...xxxxxxxxxxxxxxxxxx.......x3.2..........3...x..x.........x..xxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx.......x.x.x.x.x.x.x.x.x.x.................xxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx.......x...2.3..4..5..4..x......................=.......xxx...xxxxxxxxxxxxxxxxxx.......xx.x.x.x.x.x.x.x.xx......................=.......xxx...xxxxxxxxxxxxxxxxxx.......x..65..3..6.6...5.x.................xxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx.......x.x.x.x.x.x.x.x.x.x..x.........x..xxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx.......x...4...3.....4...x.................xx.....xx555555x...xxxxxxxxxxxxxxxxxx.......xx=xxxxx.x.xxxxxxxx.................xx.....xx555555x...xxxxxxxxxxxxxxxxxx.......x$$$$$$x.25.x$$$||x.................xxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx.......x$x$$x$xx.x.x$x$x|x.................xxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx.......x||||||x.556=$$$||x..x.........x....xx$$xx56565xx$|x...xxxxxxxxxxxxxxxxxx.......xxxxxxxxxxxxxxxxxxx.................xx$$xx65656xx|7x...xxxxxxxxxxxxxxxxxx...........................................xxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx...........................................xxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx..............................................................xxxxxxxxxxxxxxxxxx..............................................................xxxxxxxxxxxxxxxxxx........(...........................................[.........xxxxxxxxxxxxxxxxxx..............................................................xxxxxxxxxxxxxxxxxx..............................................................xxxxxxxxxxxxxxxxxx..............................{...............................xxxxxxxxxxxxxxxxxx..............................................................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPMONS: Ereshkigal, necrophage, wraith, shadow, small zombieMONS: small skeleton, Shadow Fiend############################################################################ mnoleg.## NOTE: The Pandemonium demonlord levels are requested by tag; if you change# the tag, also update dungeon.cc.## You can define alternate levels for a Pandemonium lord by using the same# TAGS: and a different NAME:#NAME: mnolegTAGS: mnolegORIENT: northeastMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.................2............xxxxxxxxxx.....2........................xxxxxxxxxx..cccccccc...ccccccc..ccccccc.xxxxxxxxxx..ccccccccc.2.ccccccc..cccccc.xxxxxxxxxx..cccccccccc...ccccccc..ccccc.xxxxxxxxxx..ccccccccccc.1.ccccccc..cccc.xxxxxxxxxx2.cccccccccc.2..Occccccc2.ccc.xxxxxxxxxx..ccccccccc.....ccccccccc..cc.xxxxxxxxxx..cccccccc...c...ccccccccc..c.xxxxxxxxxx..ccccccc...ccc...ccccccccc...xxxxxxxxxx..cccccc...ccccc...ccccccccc..xxxxxxxxxx..ccccc...ccccccc...ccccccccc.xxxxxxxxxx..cccc...ccccccccc...ccccccc..xxxxxxxxxx..ccc.2.ccccccccccc.2.ccccc...xxxxxxxxxx..cc.....ccccccccccc...ccc....xxxxxxxxxx..c...c...ccccccccccc...c.2...xxxxxxxxxx.....ccc.2.ccccccccccc......c.xxxxxxxxxx....ccccc...ccccccccccc....cc.xxxxxxxxxx.2.ccccccc...ccccccccccc..ccc.xxxxxxxxxx.................2.......cccc.xxxxxxxxxx...c..ccccccc.ccccccc...ccccc.xxxxxxxxxx..ccc......2c.c2cccc...cccccc.xxxxxxxxxx.ccccc..ccc.c.c2ccc.2.ccccccc.xxxxxxxxxx.cccccc..cc.c.c.cc...cccccccc.xxxxxxxxxx.ccccccc..c.c.c.c...ccccccccc.xxxxxxxxxx.cccccccc...c.c....cccccccccc.xxxxxxxxxx.ccccccccc..c.c...ccccccccccc.xxxxxxxxxx..............................xxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxENDMAPMONS: Mnoleg, neqoxecMONS: random, random, random, random, random######################################################################## lom_lobon#NAME: lom_lobonTAGS: lom_lobonORIENT: northMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwww.......wwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwbbbwwwwwww.......wwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwbbbbbbbbbbbwwwwww.........wwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwbbbbwwwwwwwwwbbbbwwwwww.........wwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwbbbbbbbbwwwwwwwwwwwwwwwbbbwwwww...........wwwwwxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwbbbb......bbbwwwwwwwwwwww...bbwwwww.............wwwxxxxxxxxxxxxxxxxxxxxxxxxwwwbbb...........bbbwwwwww........bbwwwww.............wwxxxxxxxxxxxxxxxxxxxxxxxwwwbb...............bbwwww..........bwwwwww.............wwxxxxxxxxxxxxxxxxxxxxxxwwbb........1O.......bbww...........bbwwww..............wwxxxxxxxxxxxxxxxxxxxxxwwwb...................bw......2......bwww.....U....2.....wwxxxxxxxxxxxxxxxxxxxxwwbb...................bb.............bww.................wwxxxxxxxxxxxxxxxxxxxxwwbb..3................bbb............bbw..............4..wwxxxxxxxxxxxxxxxxxxxwwbbb...................b.b............4....................wwxxxxxxxxxxxxxxxxxxwwbwbb.................bb.......U......4..........U..........wxxxxxxxxxxxxxxxxxxwwbwwbb...............bb..b............bbw..............4.....xxxxxxxxxxxxxxxxxxwwbbwwbbb...........bbb..bb............bwww...................xxxxxxxxxxxxxxxxxxwwwbwwwwb..b..2..bbbb....b.............bwww...................xxxxxxxxxxxxxxxxxxxwwbwwww...bbbbbbb.......bw.....3.....bbwwww...U.....3.......xxxxxxxxxxxxxxxxxxxxwwbbww.................bbww........wwbwwwww.................xxxxxxxxxxxxxxxxxxxxwwwbbw................bbwwwww....wwwbbwwww..................xxxxxxxxxxxxxxxxxxxxwwwwbb...4...U........bwwwwwwwwwwwwbbwww....................xxxxxxxxxxxxxxxxxxxxxwwwwbbb...........bbbbbwwwwwwwwwbbbwww....................xxxxxxxxxxxxxxxxxxxxxxwwwwwwbbbb.....bbbbwwwbbbbwwwbbbbwwww....................xxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwbbbbbbbwwwwwwwwwbbbbbwwwww......4.....4........xxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww......................xxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwww.......................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwww........................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwww......................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...@.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPMONS: Lom Lobon, giant orange brain, rakshasa, wizardMONS: random, random, random############################################################################## cerebovNAME: cerebovTAGS: cerebovORIENT: northeast# you might not want to teleport too much on this level - unless you can# reliably teleport away again.MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...............................xxxxxxxxx.............vvvvv.............xxxxxxxxx.............v$$$v.............xxxxxxxxx.............v|||v.............xxxxxxxxx.............v$$$v.............xxxxxxxxx.vvvvv...vvvvvvvvvvvvv...vvvvv.xxxxxxxxx.v|$|vvvvv...........vvvvv$|$v.xxxxxxxxx.v$|$v.....vvvvvvvvv.....v|$|v.xxxxxxxxx.v|$|v.vvvvvvvvOvvvvvvvv.v$|$v.xxxxxxxxx.vvvvv.vvvvvv..3..vvvvvv.vvvvv.xxxxxxxxx...v...vv.....vvv.....vv...v...xxxxxxxxx...v.vvvv....vv1vv....vvvv.v...xxxxxxxxx...v.vv......v...v......vv.v...xxxxxxxxx...v.vvvv.............vvvv.v...xxxxxxxxx...v...vv..2.......2..vv...v...xxxxxxxxx.vvvvv.vv..2.......2..vv.vvvvv.xxxxxxxxx.v|$|v.vv.............vv.v$|$v.xxxxxxxxx.v|$|v.vv...vv...vv...vv.v$|$v.xxxxxxxxx.v|$|v.vv...vv+++vv...vv.v$|$v.xxxxxxxxx.vvvvv.vvvvvvv...vvvvvvv.vvvvv.xxxxxxxxx....v..vvvvvvv...vvvvvvv..v....xxxxxxxxx....vv...................vv....xxxxxxxxx.....vv.vvvvv..2..vvvvv.vv.....xxxxxxxxx......vvv|||v.....v$$$vvv......xxxxxxxxx........v|$|vv...vv$|$v........xxxxxxxxx........v|||v.....v$$$v........xxxxxxxxx........vvvvv.....vvvvv........xxxxxxxxx...............................xxxxxxxxx...............@...............xxxxxxxxxENDMAPMONS: Cerebov, Balrug, Pit FiendMONS: random, random, random, random############################################################################### Gloorx VloqNAME: gloorx_vloqTAGS: gloorx_vloqORIENT: southwestMAPxxxxxxxxxxxxxxxxxxxxxxx@.xxxxxxxxxxxxxxxxxxxxxxxx..............................xxxxxxxxxx..............................xxxxxxxxxx..............................xxxxxxxxxx.x.x.x.x.x.x.x..x.x.x.x.x.x.x.xxxxxxxxxx..............................xxxxxxxxxx.x.xxxx=xxxxxxxxxxxx=xxxxxx.x.xxxxxxxxxx...xx....................xx...xxxxxxxxxx.x.x..ccccc..4..4..ccccc..x.x.xxxxxxxxxx...x.cc.3............3.cc.x...xxxxxxxxxx.x.x.c..ccccc.cc.ccccc..c.x.x.xxxxxxxxxx...x.c.cc.....cc.....cc.c.x...xxxxxxxxxx.x.x.c.c.2...cccc...2.c.c.x.x.xxxxxxxxxx...x...c...ccc..ccc...c...=...xxxxxxxxxx.x.x.3.....2..1O..2.....3.x.x.xxxxxxxxxx...=...c...ccc..ccc...c...x...xxxxxxxxxx.x.x.c.c.2...cccc...2.c.c.x.x.xxxxxxxxxx...x.c.cc.....cc.....cc.c.x...xxxxxxxxxx.x.x.c..ccccc.cc.ccccc..c.x.x.xxxxxxxxxx...x.cc.3............3.cc.x...xxxxxxxxxx.x.x..ccccc..4..4..ccccc..=.x.xxxxxxxxxx...xx....................xx...xxxxxxxxxx.x.xxxx=xxxx=xxxxxxxx=xxxxx.x.xxxxxxxxxx..............................xxxxxxxxxx.x.x.x.x.x.x.x..x.x.x.x.x.x.x.xxxxxxxxxx..............................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPMONS: Gloorx Vloq, Executioner, demonic crawler, shadow demonMONS: random, random, random############################################################################# Hive:4 beehiveNAME: beehivePLACE: Hive:4ORIENT: encompassMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxaaaaaaaaaxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxaaaaaaaaaaaRaaaaaaaaaxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxaaaaaaaaaaRa2aaR1RaaRa2aaaaaaxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxaaaaaaaaaaRa2a3R3aRaRaRaaaaaaaaaxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxaaaaRaRaRaaa3aaa3aRa.a.aaaaaaaaaaaxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxaaaaaaRa.aRa2a2a2a2aRaRa.a.a3aaaaaaaaaaaaaaxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx4aaaaaaaaa.aaRaRaa2aa2aaRaaa.aa3a33aaaaaaaaaa.44xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.4aaaaaaa.222a3a.aaaRaaa.aaa.R3aa3a3aaaaaaaa.....4xxxxxxxxxxxxxxxxxxxxxxxxxxxxx....aaaaaaa.aRa.a3aRaRa.a3a.a.a.a.aRa2aaaaaa....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...aaaaaa3a3a.a.a.a3aRa2aRa3a.a.aRaRa.aaaaa...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...aa2aRa3a3a3aRa.a3a.a.a.a.a.a.a.a3a.aaa...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...aaa.a.a.a2a.aaa.aRaRa2a.a2a3a.a2aaaa..T..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....a2a.a2a.aRaaaaa3a.a.aaa3a3a3a3a.a.........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.4...aaRRaa.a2a.a3a3a3a.aaa.a.aRa.a.aa..4.......xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx......a.a.aaa.a3a.a.a.a.aaa2a.a2a.a.aRaa.....4...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....aa3a2aaa.a.a.a3a3a3a3aRaaa.a2a.a2aa........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...aaaa.a2aRa.a.a2aaa.a.a.a.aaa.a.aaaa.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..aaa.a.a.a.a.a.a.aaa2a.a3a2a.a2aaa.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.aaaa3a.a2aRa.a.aaaRa.a.aa.a.aaa....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...aaaaRa.a3a3a.a.a.aaa.aa.aa....4xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx........aa.a2a.a.aaa2aa.aa.aaa....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....4.....a.a2a2a.a2a.a2a.......4.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.............a.a.a.a.a.a.....4....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..............4..a.a.a......4...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.................a.a.........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx........................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....4...T............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.......................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.................T.........xxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.......4.....................xxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..............xx...............xxxxxx....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx............xxxxx........4......xxxx..4....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..T..........xxx................xxxxx...T.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx............xxx........T.........xxx........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....4........xx....................x..........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...............x.x...xxx...............xx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........4...........xxx..................xxxxxxxxxxxxxxxxxxaaaaaxxxxxxxxxxxxxx.....4.....................4......4...........4...xxxxxxxxxxaa5a5aaxxxxxxxxxxxxx.................................................wwwwwwwwxxxa5*|*5axxxxxxxxxxxxx............x...x...T.....xxxx.................wwwwwwwwwwwwxaa*|*aaxxxxxxxxxxxxxx.........xx.............xxxxx................wwwwwwwwwwwwwwxaa5aaxxxxxxxxxxxxxxxx.......x..................xxx....4..........wwwwwwwwwwwwwwwxa5axxxxxxxxxxxxxxxxx.....xxx...4...........................xxxx.4wwwwwwwwwwwwwwwa=axxxxxxxxxxxxxxxxxx..xxx.............xx....(.........xxxxxxxx....wwwwwwwwwwwwwwaaxxxxxxxxxxxxxxxxxxxxxx.............xxxx..................xxxx......wwwwwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxx....{..}..xxxxxx..]......xxx...........4.wwwwwwwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx........xxx........xxxxxx....4....wwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..[.xxx........xxx)....wwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPMONS: queen bee, killer bee, killer bee larva, plant, yellow waspMONS: random, random############################################################################# Vault:8 last level of the vaults -- dungeon.cc will change all these 'x's#MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..x.........................x....xxxxxxxxxxxxxxxxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxx...........................11.[..{.11.........................xxxxxxxxxxxxxxxxxx............................1..])..1..........................xxxxxxxxxxxxxxxxxx.............................1....1...........................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP########################################################################### Snakes' HuntNAME: snake_huntPLACE: Snake:5FLAGS: no_rotateORIENT: northwestKFEAT: Z = weight:2 teleport trap / .KFEAT: z = teleport trapMONS: naga / nothing, greater naga / nothing, guardian naga / nothingMONS: naga warrior / nothing, naga mage / nothingSUBST: ' = .:250 1 2 3 4:15 5:5SUBST: " = .:250 1 2 3 4:5 5:15MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''''''x4O4x""""""xxxxxxxxxxxxxxxxxxxxxx''''''xxxx..4z4..xxxx""""""xxxxxxxxxxxxxx''''xxxxxxxx.5..5..5.xxxxxxxx""""xxxxxxxxxx''xxxx''''xxx..45554..xxx""""xxxx""xxxxxxxx''xxx''''''''xxx.....xxx""""""""xxx""xxxxxxx'xxx''''''''''xxxcXcxxx""""""""""xxx"xxxxxxx''x''''''''''''xx.3.xx""""""""""""x""xxxxxxxx'Y'''''''''''''45354"""""""""""""Y"xxxxxxxxxxxx''''''''''xx.....xx""""""""""xxxxxxxxxxxxxxxx''''''''xxxxx.xxxxx""""""""xxxxxxxxxxxxxxxxxxx''''xxxxxxx.xxxxxxx""""xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx+xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx!.!xxxxxx.....xxxxxx!.!xxxxxxxxxxxxxxxxxx!....._xx...43335...xx_...!!!xxxxxxxxxxxxx!......_x.11.4..3..5.22.x_......!xxxxxxxxxx!...2...x..11.........22..x...1...!xxxxxxxxx!..2..._x......T...T......x_...1..!xxxxxxxx!...2...x..2.............1..x...1...!xxxxxxx!..2....x.......ZZZZZ.......x....1...!xxxxxxx!..2..._x.................x_...1..!xxxxxxxxx!........._xx.........xx_.........!xxxxxxxxxx!.........._xxx...xxx_..........!xxxxxxxxxxxx!.............x.x.............!xxxxxxxxxxxxxx!!.........................!!xxxxxxxxxxxxxxxxx!!!.....3.......3.....!!!xxxxxxxxxxxxxxxxxxxxxx!!!!!..3...3..!!!!!xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx!!!...!!!xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx!@!xxxxxxxxxxxxxxxxxxENDMAP############################################################################# snake_pitORIENT: southwestMAPxxxxxxxxxxxxxxxxxxxxxxx..@.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.............xxxxxxxxxxxxxxxxx...cc.........1...1.......cc..xxxxxxxxxxx..cc.....1.....1.....1..ccc.xxxxxxxxxxxx....cccc....3333333.....cc..xxxxxxxxxxxxx........cccccccccccccc....xxxxxxxxxxxxxxxx.......................xxxxxxxxxxxxxxxxxxxx..................xxxxxxxxxxxxxxxxxxxxxxxxxxx.......xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################# elf_hallMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxcccccccccccccccccxxxxxxxxxxxxxxxxxxxxxxcc*|*|*|**|||||c$ccxxxxxxxxxxxxxxxxxxxxcc*$*|*|*|*|||||c$$ccxxxxxxxxxxxxxxxxxxcc*$|*$***$$|||||c|$$ccxxxxxxxxxxxxxxxxcc*$*|**ccccccccccc$$$$ccxxxxxxxxxxxxxxxc$*$*ccc...........c$$$$cxxxxxxxxxxxxxxxc$+ccc.....2....cc.....5cxxxxxxxxxxxxxxxccc......5....cc..2....ccxxxxxxxxxxxxxxxcc.....................ccxxxxxxxxxxxxxxxc..2................2..5cxxxxxxxxxxxxxxxc...cccxxxxc.cxxxxccc...cxxxxxxxxxxxxxxxc.cccxxxxxxc.cxxxxxxccc.cxxxxxxxxxxxxxxxcccxxxxxxxxc.cxxxxxxxxcccxxxxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxENDMAP############################################################################### slime_pitMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### The Hall of BladesNAME: hall_of_bladesPLACE: BladeORIENT: northMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxxxxxccc....cccc.cccc.cccc.cccc.cccc.cccc.cccc.cccc.cccc.cccc.....cccxxxxxxxxxxxxxxxxcc......cc...cc...cc...cc...cc...cc...cc...cc...cc...cc.......ccxxxxxxxxxxxxxxxxc..............................................................cxxxxxxxxxxxxxxxxc..........c..............c..............c..............c......cxxxxxxxxxxxxxxxxc.........ccc............ccc............ccc............ccc.....cxxxxxxxxxxxxxxxxc........ccccc..........ccccc..........ccccc..........ccccc....cxxxxxxxxxxxxxxxxc.........ccc............ccc............ccc...........ccccc....cxxxxxxxxxxxxxxxxc..........c..............c..............c.............ccc.....cxxxxxxxxxxxxxxxxc......................................................ccc.....cxxxxxxxxxxxxxxxxc.......................................................c......cxxxxxxxxxxxxxxxxc..............................................................cxxxxxxxxxxxxxxxxc..............................................................cxxxxxxxxxxxxxxxxc..............................................................cxxxxxxxxxxxxxxxxc..............................................................cxxxxxxxxxxxxxxxxc..............................................................cxxxxxxxxxxxxxxxxc..............................................................cxxxxxxxxxxxxxxxxc.......................................................c......cxxxxxxxxxxxxxxxxc......................................................ccc.....cxxxxxxxxxxxxxxxxc..........c..............c..............c.............ccc.....cxxxxxxxxxxxxxxxxc.........ccc............ccc............ccc...........ccccc....cxxxxxxxxxxxxxxxxc........ccccc..........ccccc..........ccccc..........ccccc....cxxxxxxxxxxxxxxxxc.........ccc............ccc............ccc............ccc.....cxxxxxxxxxxxxxxxxc..........c..............c..............c..............c......cxxxxxxxxxxxxxxxxc..............................................................cxxxxxxxxxxxxxxxxc.......cc...cc...cc...cc...cc...cc...cc...cc...cc...cc.......ccxxxxxxxxxxxxxxxxcc.....cccc.cccc.cccc.cccc.cccc.cccc.cccc.cccc.cccc.cccc.....cccxxxxxxxxxxxxxxxxccc...ccccccccccccccccccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxxxxxcccc.............................cccccccccccccccccccccccccccccccxxxxxxxxxxxxxxxxcccccccccccccccccccccccccccccc.@.cccccccccccccccccccccccccccccccxxxxxxxxENDMAP############################################################################### hall_of_ZotMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP##########################################################################PLACE: TempleORIENT: encompassMAPENDMAP############################################################################### Tomb:1MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx(.............................[..............................{xxxxxxxxxxxxxxxxxx..............................................................xxxxxxxxxxxxxxxxxx..............................................................xxxxxxxxxxxxxxxxxx..............................................................xxxxxxxxxxxxxxxxxx..............................................................xxxxxxxxxxxxxxxxxx..........ccccccccccccccccccccccccccccccccccccccccccc.........xxxxxxxxxxxxxxxxxx..........ccccccccccccccccccccccccccccccccccccccccccc.........xxxxxxxxxxxxxxxxxx..........cccccccccccccccccc.......cccccccccccccccccc.........xxxxxxxxxxxxxxxxxx..............................................................xxxxxxxxxxxxxxxxxx..............................................................xxxxxxxxxxxxxxxxxx...........................4..V.V..4..........................xxxxxxxxxxxxxxxxxx..............................................................xxxxxxxxxxxxxxxxxx..............................................................xxxxxxxxxxxxxxxxxx...........................4.......4..........................xxxxxxxxxxxxxxxxxx..............................................................xxxxxxxxxxxxxxxxxx..............................................................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP################################################################################ Tomb:2MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################## Tomb:3MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxccccccc.............................cccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxcccc...............cccccc..............ccccxxxxxxxxxxxxxxxxxxxxxxxxxxxccc...............cccccccc..............cccxxxxxxxxxxxxxxxxxxxxxxxxxxxccc.......4......ccccO4cccc......4......cccxxxxxxxxxxxxxxxxxxxxxxxxxxxccc............cccc......cccc...........cccxxxxxxxxxxxxxxxxxxxxxxxxxxxcc............cccc........cccc...........ccxxxxxxxxxxxxxxxxxxxxxxxxxxxcc............cccc........cccc...........ccxxxxxxxxxxxxxxxxxxxxxxxxxxxcc...........cccc..444444..cccc..........ccxxxxxxxxxxxxxxxxxxxxxxxxxxxcc.......................................ccxxxxxxxxxxxxxxxxxxxxxxxxxxxcc.......................................ccxxxxxxxxxxxxxxxxxxxxxxxxxxxcc.................222222................ccxxxxxxxxxxxxxxxxxxxxxxxxxxxccc................223322...............cccxxxxxxxxxxxxxxxxxxxxxxxxxxxccc...3............223322............3..cccxxxxxxxxxxxxxxxxxxxxxxxxxxxcccc...............222222..............ccccxxxxxxxxxxxxxxxxxxxxxxxxxxxcccc....2..........................2...ccccxxxxxxxxxxxxxxxxxxxxxxxxxxxcccccc....2......................2....cccccxxxxxxxxxxxxxxxxxxxxxxxxxxxcccccccc............................cccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxccccccccc+ccc..................ccc+ccccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################## Swamp:5# NB - most of the 'x's here will be set to water in dungeon.ccMAPxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx2xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxcc.ccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPENDMAP############################################################################## Swamp:5 alternative (dp)NAME: swamp_alternativePLACE: Swamp:5ORIENT: floatMONS: swamp dragon, swamp drake, hydra, firedrakeITEM: nothingSUBST: 1=1., 2=2., 3=3., 4=4.SHUFFLE: Od, 123SUBST: l=l .:2, '=.x, "=cx, _=c.# NB - most of the 'x's here will be set to water in dungeon.ccMAPxxx@xxxxxxx@xxxxxxxxxxxxxx1'xxxxxxx2'xxxxxxxxxxxxx1xxxxxx2'xxxxxxxxxxxxxx.xxxxxx.xxxxxxxxxxxxx'2x3.x''3xxxxxxxxxxxxxx''x"c..1""""xxxxxxxxxxxxx""c".ccccc""xxx'3xxxxx"cc_.2lll.ccc""2.'3xxx"cc..33ll..2._c1'xxx@x"cc.1..lll...1..""xxxxx"c....llllll.1.2c"xxxxx"cc..l4llllll..cc"xxxxxx"ccll.llll.4lcc"xxxxxxxx"cccO.lld.ccc"xxxxxxxxxx""cccccccc""xxxxxxxxxxxxx""""""""xxxxxxxxxxxxxxxxxcc3.2ccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'c3.2.3c'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'c11.3322c''xxxxxxxxxxxxxxxxxxxxxxxxxxx'cc...21.1cccxxxxxxxxxxxxxxxxxxxxxxxxxxx'c.13321.1.cc'xxxxxxxxxxxxxxxxxxxxxxxxx'cc31333.113cc'xxxxxxxxxxxxxxxxxxxxxxxxx'cc22113.223ccxxxxxxxxxxxxxxxxxxxxxxxxxxx'cc3333113cc'xxxxxxxxxxxxxxxxxxxxxxxxxxx'cccc3O3ccc'xxxxxxxxxxxxxxxxxxxxxxxxxxxxx'cccccccc'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''ccccc'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''cc'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx2x2xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx2xxxxxxxxxxxxxxxxxxxxxxxxxxxxxNAME: swampPLACE: Swamp:5ORIENT: southeastFLAGS: no_rotateMONS: swamp dragon / nothing, swamp drake / nothing, hydra / nothingSHUFFLE: 12SUBST: ' = xcxxxxxxxxxxxxxxcccccccc""""cc................cc""""cccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxcccccc"""""""cc22222222222222cc"""""'$cccccxxxxxxxxxxxxxxxxxxxxxxxxxxxcccc""""""""""cc............cc"""""""'$ccccxxxxxxxxxxxxxxxxxxxxxxxxxxxcccc'""""""""""cc..........cc""""""""'$ccccxxxxxxxxxxxxxxxxxxxxxxxxxxxccc$''""""""""""cc........cc"""""""""'$$cccxxxxxxxxxxxxxxxxxxxxxxxxxxxccc$$$'""""""""""cc222222cc""""""""''$$$cccxxxxxxxxxxxxxxxxxxxxxxxxxxxccc|$$$''"""""""""c......c"""""""''$$$$$cccxxxxxxxxxxxxxxxxxxxxxxxxxxxccc||$$$$'""""""""c......c""""""'$$$$$$$cccxxxxxxxxxxxxxxxxxxxxxxxxxxxccc|||||$$'"""""""c......c"""""'$$$$$$$$cccxxxxxxxxxxxxxxxxxxxxxxxxxxxcccc|||||$'"""""""c......c""""'$$$$$$$$ccccxxxxxxxxxxxxxxxxxxxxxxxxxxxccccc||||$$'""""""c......c""""'$$$$$$$cccccxxxxxxxxxxxxxxxxxxxxxxxxxxxcccccc||||$'""""""c......c""""'$$$$$$ccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxccccccc|||$$'"""""c......c"""'$$$$$$cccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxcccccccc|||$'""""cc..{...cc""'$$$$$ccccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxccccccccc||$'""""cc...(..cc"'$$$$$cccccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxcccccccccc|$'""cccc..[...cccc$$$$ccccccccccxxxxxxxxxxxxxMONS: mummy, guardian mummy, mummy priest, greater mummyNAME: tomb_3PLACE: Tomb:3ORIENT: encompassFLAGS: no_rotateSUBST: ' : " $ ':80SUBST: ' = " $SUBST: " = ^:1 .SUBST: $ = *:2 |:1 $:17xxxxxxxxxxxxxxcc""""c""""""c"""""{""""c""""""""c"""""""ccxxxxxxxxxxxxxxxxxxxxxxxxxxxcc""""c"""""TcT""""""""TcT""""""TcT""""""ccxxxxxxxxxxxxxxxxxxxxxxxxxxxcc""""c"""2"T+T""""""""T+T""2"""T+T""""""ccxxxxxxxxxxxxxxxxxxxxxxxxxxxcc"""TcT""""TcT""""""""TcT""""""TcT""""""ccxxxxxxxxxxxxxxxxxxxxxxxxxxxcc""TT+T"""""c""""""""""c""""""""c"""""""ccxxxxxxxxxxxxxxxxxxxxxxxxxxxccccc+ccccccccccccccccccccccccccccccc""""ccxxxxxxxxxxxxxxxxxxxxxxxxxxxcc""TTc.............................c"3""ccxxxxxxxxxxxxxxxxxxxxxxxxxxxcc""""c.............................c""""ccxxxxxxxxxxxxxxxxxxxxxxxxxxxcc""3"c..ccc4.................4ccc..c"""fccxxxxxxxxxxxxxxxxxxxxxxxxxxxcc""""c..ccc...................ccc..c""""ccxxxxxxxxxxxxxxxxxxxxxxxxxxxcc""""c..ccc.........1.........ccc..c)""}ccxxxxxxxxxxxxxxxxxxxxxxxxxxxcc""""c..ccc.....2.......2.....ccc..cccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxcc""""c.............................c''''ccxxxxxxxxxxxxxxxxxxxxxxxxxxxcce"""c.............................cT'''ccxxxxxxxxxxxxxxxxxxxxxxxxxxxcc""""c........c...........c........+T'''ccxxxxxxxxxxxxxxxxxxxxxxxxxxxcc]""dc.............................cT'''ccxxxxxxxxxxxxxxxxxxxxxxxxxxxccccccc.....3........(........3.....c''''ccxxxxxxxxxxxxxxxxxxxxxxxxxxxcc''''c.............................c'QQQccxxxxxxxxxxxxxxxxxxxxxxxxxxxcc'''Tc........c...........c........cccqcccxxxxxxxxxxxxxxxxxxxxxxxxxxxcc'''T+.............................c'QQQccxxxxxxxxxxxxxxxxxxxxxxxxxxxcc'''Tc.............................c''''ccxxxxxxxxxxxxxxxxxxxxxxxxxxxcc'ZZZc..ccc.....2.......2.....ccc..c''''ccxxxxxxxxxxxxxxxxxxxxxxxxxxxcccczcc..ccc.........1.........ccc..c''''ccxxxxxxxxxxxxxxxxxxxxxxxxxxxcc'ZZZc..ccc...................ccc..c''''ccxxxxxxxxxxxxxxxxxxxxxxxxxxxccA'''c..ccc4.................4ccc..c''''ccxxxxxxxxxxxxxxxxxxxxxxxxxxxcc'YYYc.............................c''''ccxxxxxxxxxxxxxxxxxxxxxxxxxxxccccycc.............................cRRR[ccxxxxxxxxxxxxxxxxxxxxxxxxxxxcc'YYYc.............................ccrccccxxxxxxxxxxxxxxxxxxxxxxxxxxxcc''''ccccc+ccccccccccccccc+cccccccccRRR'ccxxxxxxxxxxxxxxxxxxxxxxxxxxxcc''''''c'TTTc''''''''''''cTT''''''c'''''ccxxxxxxxxxxxxxxxxxxxxxxxxxxxcc'''''WcW''UcU''''''''''VcV''''''ScS''''ccxxxxxxxxxxxxxxxxxxxxxxxxxxxcc'''''WwW''UuU''''''''''VvV''''''SsS''''ccxxxxxxxxxxxxxxxxxxxxxxxxxxxcc'''''WcW''UcU''''''''''VcV''''''ScS''''ccxxxxxxxxxxxxxxxxxxxxxxxxxxxccB'''''c''''cC'''''''''''c''''''''c''''Dccxxxxxxxxxxxxx# Perhaps to do: use KFEAT to make mummies possibly appear at T spots.# have clustering of 1, 2 in the lower area as before?MONS: mummy, guardian mummy, mummy priest, greater mummySHUFFLE: ABCD[, Ww/Yy/Zz, Uu/Vv, Qq/Rr/SsSUBST: W=', w=c, Y=T, y=+, Z=T, z=+SUBST: U=', u=c, V=T, v=+SUBST: Q=', q=c, R=T, r=+, S=T, s=+SHUFFLE: ])}defSUBST: d=", e=", f="SUBST: T = ^ .SUBST: ' = ^ ':100SUBST: ' = 1:5 2:5 3:1 .:89SUBST: " = ^ ":50SUBST: " = 2:3 3:1 .:96# Number of ' symbols is 211+3=214, hence statistically in the lower# circumference we'll have 10.7 mummies, another 10.7 guardian mummies# and 2.1 mummy priests.# Number of " symbols is 205+3=208, hence the upper circumference# has in mean 4.0 mummy priests and 8.3 guardian mummies.NAME: tomb_2PLACE: Tomb:2# Can be rotated!ORIENT: encompassxxxxxxxxx.............................4...4............................xxxxxxxxxxxxxxxxxx.............................4...4............................xxxxxxxxxxxxxxxxxx.............................F...F............................xxxxxxxxxxxxxxxxxx...........................4.4...4.4..........................xxxxxxxxxxxxxxxxxx..........cc'''''''''''''''''''''''''''''''''''''''cc.........xxxxxxxxxxxxxxxxxx..........cc'''''''''''''''''''''''''''''''''''''''cc.........xxxxxxxxxxxxxxxxxx..........cc''ccccccccccccccccccccccccccccccccccc''cc.........xxxxxxxxxxxxxxxxxx..........cc''c..ttttttttttc................ctt)c''cc.........xxxxxxxxxxxxxxxxxx..........cc''c..ccccccccctc..3..........2..ct-tc''cc.........xxxxxxxxxxxxxxxxxx..........cc''c..cA22c111ctc....3..........5c_ttc''cc.........xxxxxxxxxxxxxxxxxx..........cc''c..c2c222ctttc......2.........+cccc''cc.........xxxxxxxxxxxxxxxxxx..........cc''c..ccccccccccc.5........3...3..5..c''cc.........xxxxxxxxxxxxxxxxxx..........cc''c.................................c''cc.........xxxxxxxxxxxxxxxxxx..........cc''c............3.............3....2.c''cc.........xxxxxxxxxxxxxxxxxx..........cc''cccccccccccccc.......2...2........c''cc.........xxxxxxxxxxxxxxxxxx..........cc''c............c....................c''cc.........xxxxxxxxxxxxxxxxxx..........cc''c............c.................3..c''cc.........xxxxxxxxxxxxxxxxxx..........cc''c..cccccccc..c..........2..2......c''cc.........xxxxxxxxxxxxxxxxxx..........cc''c..ctttc1Bc..c....................c''cc.........xxxxxxxxxxxxxxxxxx..........cc''c..ctctc11c..c...3.......3........c''cc.........xxxxxxxxxxxxxxxxxx..........cc''c..ctct11cc..c..............2.....c''cc.........xxxxxxxxxxxxxxxxxx..........cc''c..ctcccccc..c.......2............c''cc.........xxxxxxxxxxxxxxxxxx..........cc''c..cttttttt..c.3...............2..c''cc.........xxxxxxxxxxxxxxxxxx..........cc''c..ccccccccccc....2.....3.........c''cc.........xxxxxxxxxxxxxxxxxx..........cc''c.......5.........................c''cc.........xxxxxxxxxxxxxxxxxx..........cc''c.................................c''cc.........xxxxxxxxxxxxxxxxxx..........cc''ccccccccccccccTTTTTTTcccccccccccccc''cc.........xxxxxxxxxxxxxxxxxx..........cc''c'''''''''''ccc+++++ccc'''''''''''c''cc.........xxxxxxxxxxxxxxxxxx..........cc''c'''''''''''cc.2...2.cc'''''''''''c''cc.........xxxxxxxxxxxxxxxxxx..........cc''c''ccccccc''cc.L...L.cc''ccccccc''c''cc.........xxxxxxxxxxxxxxxxxx..........cc''c''cc.322c''cc.......cc''c22.'cc''c''cc.........xxxxxxxxxxxxxxxxxx..........cc''c''c]'c22c''cc.2...2.cc''c22c.}c''c''cc.........xxxxxxxxxxxxxxxxxx..........cc''c''cccc''c''cc.K...K.cc''c3'cccc''c''cc.........xxxxxxxxxxxxxxxxxx..........cc''c''''''''c''cc.......cc''c''''''''c''cc.........xxxxxxxxxxxxxxxxxx..........cc''c''''''''c''cc.2...2.cc''c''''''''c''cc.........xxxxxxxxxxxxxxxxxx..........cc''cccccccccc''cc.J...J.cc''cccccccccc''cc.........xxxxxxxxxxxxxxxxxx..........cc''''''''''''''cc.......cc''''''''''''''cc.........xxxxxxxxxxxxxxxxxx..........cc''''''''''''''cc.......cc''''''''''''''cc.........xxxxxxxxxxxxxxxxxx..........cccccccccccccccccc.I...I.cccccccccccccccccc.........xxxxxxxxxMONS: mummy, guardian mummy, mummy priest, sphinx, greater mummyMONS: silver statue / orange crystal statue / ice statueSHUFFLE: ([{, AB), ]}, FIJKL/fijkl, _-SUBST: A=|*, B=|*SUBST: f = F, i = G, j = G, k = G, l = FSUBST: - = TSUBST: T = ^ .SUBST: t = ~ .:50SUBST: ' = ^ ':200SUBST: ' = 5 .:100SUBST: 2 = 2 1:2 .SUBST: 1 = 1 2:3 .SUBST: 3 = 3., 4 = 4., 5 = 5.SUBST: _ = F 6 ^:30 .:30SUBST: I = G:900 6SUBST: J = G:750 6SUBST: K = G:550 6SUBST: L = G:300 6NAME: tomb_1PLACE: Tomb:1ORIENT: encompassENDMAP##########################################################################NAME: water_templeTAGS: no_pool_fixupPLACE: TempleFLAGS: no_rotateORIENT: encompassMAPxcccccccccccccccccccccccccccccccccccccccccccccccccccxxcwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcxxcwwwwwwwwwwww.........................wwwwwwwwwwwwcxxcwwwwwwww.................................wwwwwwwwcxxcwwwww...................B...................wwwwwcxxcwww......B.............................B......wwwcxxcwww.............B...............B.............wwwcxxcww......................(......................wwcxxcww.............................................wwcxxcww...B..................T..................B...wwcxxcww.............................................wwcxxcww...................[.....{...................wwcxxcwww.............B...............B.............wwwcxxcwww......B.............................B......wwwcxxcwwwww...................B...................wwwwwcxxcwwwwwwww.................................wwwwwwwwcxxcwwwwwwwwwwww.........................wwwwwwwwwwwwcxxcwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcxxcccccccccccccccccccccccccccccccccccccccccccccccccccx# Another temple (David Ploog)NAME: triangle_templePLACE: TempleFLAGS: no_rotateORIENT: encompassMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllllllll...lllllllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllllll.......lllllllllllllllllllllllllllxxxxxxxxxxxxllllllllllllllllllllllllll.........llllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllll...........lllllllllllllllllllllllllxxxxxxxxxxxxllllllllllllllllllllllll......{......llllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllll...............lllllllllllllllllllllllxxxxxxxxxxxxllllllllllllllllllllll.................llllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllll......B.....B......lllllllllllllllllllllxxxxxxxxxxxxllllllllllllllllllll.....................llllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllll.......................lllllllllllllllllllxxxxxxxxxxxxllllllllllllllllll...B.................B...llllllllllllllllllxxxxxxxxxxxxlllllllllllllllll.............B.............lllllllllllllllllxxxxxxxxxxxxllllllllllllllll.............................llllllllllllllllxxxxxxxxxxxxlllllllllllllll...............................lllllllllllllllxxxxxxxxxxxxllllllllllllll.................................llllllllllllllxxxxxxxxxxxxlllllllllllll.....B.......B.......B.......B.....lllllllllllllxxxxxxxxxxxxllllllllllll.....................................llllllllllllxxxxxxxxxxxxlllllllllll.......................................lllllllllllxxxxxxxxxxxxllllllllll.........................................llllllllllxxxxxxxxxxxxlllllllll....(.........B.............B.........[....lllllllllxxxxxxxxxxxxllllllll......................B.....................lllllllllxxxxxxxxxxxxllllllll............................................lllllllllxxxxxxxxxxxxlllllllll..........................................llllllllllxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP########################################################################### Watery templexxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxcccccccccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxcccc.....<.....ccccxxxxxxxxxxxxxxxxxxxxxxxxxxxxcccc.................ccccxxxxxxxxxxxxxxxxxxxxxxxccc.......................cccxxxxxxxxxxxxxxxxxxxxcc.............B.............ccxxxxxxxxxxxxxxxxxxcc.......B.............B.......ccxxxxxxxxxxxxxxxxcc...............................ccxxxxxxxxxxxxxxxc.................................cxxxxxxxxxxxxxxcc.....B.....................B.....ccxxxxxxxxxxxxxc...............T...T...............cxxxxxxxxxxxxxc...................................cxxxxxxxxxxxxxc...................................cxxxxxxxxxxxxxc(...B.......T.........T.......B...{cxxxxxxxxxxxxxc...................................cxxxxxxxxxxxxxc...................................cxxxxxxxxxxxxxc...............T...T...............cxxxxxxxxxxxxxcc.....B.....................B.....ccxxxxxxxxxxxxxcc.................................cxxxxxxxxxxxxxxxcc...............................ccxxxxxxxxxxxxxxxxcc.......B.............B.......ccxxxxxxxxxxxxxxxxxxcc.............B.............ccxxxxxxxxxxxxxxxxxxxxccc.......................cccxxxxxxxxxxxxxxxxxxxxxxxcccc.................ccccxxxxxxxxxxxxxxxxxxxxxxxxxxxxcccc.....[.....ccccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxcccccccccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### Three leaves temple (David Ploog)NAME: three_leaves__templePLACE: TempleFLAGS: no_rotateORIENT: encompassMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxbbbxxxxxxxxxxxxxxxbbbxxxxxxxxxxxxxxxxxxxxxxxxxbbb.bbxxxxxxxxxxxxxbb.bbbxxxxxxxxxxxxxxxxxxxxxxbb....bbxxxxxxxxxxxbb....bbxxxxxxxxxxxxxxxxxxxxbb......bbbxxxxxxxbbb......bbxxxxxxxxxxxxxxxxxxbb.....B...bbxxxxxbb...B.....bbxxxxxxxxxxxxxxxxbb..B........bbbxbbb........B..bbxxxxxxxxxxxxxxxbb.............bbb.............bbxxxxxxxxxxxxxxbb....B....B.....b.....B....B....bbxxxxxxxxxxxxxbb............{.....[............bbxxxxxxxxxxxxxxbbbbbbbb........b........bbbbbbbbxxxxxxxxxxxxxxxxxxxxxxbbbbbbbb...bbbbbbbbxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxbb.(.bbxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxbb.....bbxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxbb.......bbxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxbb....B....bbxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxbb...........bbxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxbb....B...B....bbxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxbb.......B.......bbxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxbbb...........bbbxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxbbbb.....bbbbxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxbbbbbbbxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### Twelve chambers temple (David Ploog).NAME: twelve_chambers_templePLACE: TempleFLAGS: no_rotateORIENT: encompassMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvxxxxxxxxxxxxxvvvvvvvvvvv..................................vvvvvvvvvxxxxxxxxxxxxxvvvvvvv.....vvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvv.....vvvvvxxxxxxxxxxxxxvvvvv...vvvvv.....vvv.....vvv.....vvv.....vvvvvv...vvvxxxxxxxxxxxxxvvvvv.vvvvvv...B...v...B...v...B...v...B...vvvvvvv.vvvxxxxxxxxxxxxxvv.....vvvvv.......v.......v.......v.......vvvvv.....vvxxxxxxxxxxxxv.......vvvvv.....vvv.....vvv.....vvv.....vvvvv.......vxxxxxxxxxxxxv..B....vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv....B..vxxxxxxxxxxxxv........vvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvv........vxxxxxxxxxxxxvv.....v..vvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvv..v.....vvxxxxxxxxxxxxvvvv.vvvv.....................................vvvv.vvvvxxxxxxxxxxxxvvv..vvvv.....................................vvvv..vvvxxxxxxxxxxxxvvv.vvvvv......T.......(...{...[.......T......vvvvv.vvvxxxxxxxxxxxxvvv..vvvv.....................................vvvv..vvvxxxxxxxxxxxxvvvv.vvvv.....................................vvvv.vvvvxxxxxxxxxxxxvv.....v..vvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvv..v.....vvxxxxxxxxxxxxv........vvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvv........vxxxxxxxxxxxxv..B....vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv....B..vxxxxxxxxxxxxv.......vvvvv.....vvv.....vvv.....vvv.....vvvvv.......vxxxxxxxxxxxxvv.....vvvvv.......v.......v.......v.......vvvvv.....vvxxxxxxxxxxxxvvvvv.vvvvvv...B...v...B...v...B...v...B...vvvvvv.vvvvxxxxxxxxxxxxxvvvvv...vvvvv.....vvv.....vvv.....vvv.....vvvvv...vvvvxxxxxxxxxxxxxvvvvvvv.....vvv.vvvvvvv.vvvvvvv.vvvvvvv.vvv.....vvvvvvxxxxxxxxxxxxxvvvvvvvvvvv.................................vvvvvvvvvvxxxxxxxxxxxxxvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxFLAGS: no_rotateNAME: circular_temple# Circular temple (David Ploog).xxxxxxxxxxxxxxcccccccccccccccxxxxxxxxxxxxxxxxxxxxxxxcccccccccccccccxxxxxxxxxxxxxxxxxxxxxxxxcccc.............ccccxxxxxxxxxxxxxxxxxcccc.............ccccxxxxxxxxxxxxxxxxxxxxcc...................cccxxxxxxxxxxxxxccc...................ccxxxxxxxxxxxxxxxxxxcc..........3...........ccxxxxxxxxxxxcc...........3..........ccxxxxxxxxxxxxxxxxxc..8.....................cXXXXXXXXXXXc.....................8..cxxxxxxxxxxxxxxxxxxcc......................X1...!!!...1X......................ccxxxxxxxxxxxxxxxxxxxcc....?...?.....?...?...X1...!!!...1X...?...?.....?....?...ccxxxxxxxxxxxxxxxxxxcc.......?....?..........XX..1...1..XX..........?....2.......ccxxxxxxxxxxxxxxxxxc...8....................cXXXXXXXXXXXc....................8...cxxxxxxxxxxxxxxxxxxxcc........8..8...ccccccccccccccccccccccccc...8..8........ccxxxxxxxxxxxxxxxxxxxxxxcca111acCCCCCCCcccccccccccccccccccccccccccCCCCCCCcb111bccxxxxxxxxxxxxxxxxxxxxxxcc...............AA1.ccccccccccccccccc.1BB...............ccxxxxxxxxxxxxxxxxxxxxxcc..............ccxxxc...............cxxxcc..............ccxxxxxxxxxxxxxxxxxxxxxxccccccccccccccccxxxxcccccccc@ccccccccxxxxccccccccccccccccxxxxxxxxxxxxxxxxxxxxxcc...8.8..8.8.....cc1...ccccccccccccc...1cc.......8..8.8.8.ccxxxxxxxxxxxxxxxxxxcc.8...8......8.8...ccc...ccccccccccc...ccc...8.8.8..8.......ccxxxxxxxxxxxxxxxxxc.8..8....8.8........ccc...............ccc.....8....8..8.8....cxxxxxxxxxxxxxxxxxc..8..8.8....8.8.8.5.cxcc.............ccxc.5.8.8.8....8.8...8.cxxxxxxxxxxxxxxxxxc..8.....8.8.......8.cxxc.............cxxc8........8.....8.8..cxxxxxxxxxxxxxxxxxc.8...8......8.8.....cxxcc.1...1...1.ccxxc......8.......8.....cxxxxxxxxxxxxxxxxxc8..8...8.8.8.8...8.8cxxxc...........cxxxc8.8..8..8.8.8...8.8.cxxxxxxxxxxxxxxxxxc.....8.........8....cxxcc...........ccxxc....8.8.............cxxxxxxxxxxxxxxxxxcc...5..8..8.8....8.ccxxc.............cxxcc8.....8....8..5.8.ccxxxxxxxxxxxxxxxxxxcc8......8....8.8.ccxxcc.............ccxxcc.8.8....8....8..ccxxxxxxxxxxxxxxxxxxcc.....8.8.8..8.........ccccccccccccccc........8...8.8.8.....ccxxxxxxxxxxxxxxxxxxcc...............8...ccccccccccccccccccc...8............8..ccxxxxxxxxxxxxxxxxxxc.....8..........8.8.....XXX...1...XXX.....8.8..........8.....cxxxxxxxxxxxxxxxxxxxcc.....4....2....8.8......1.!Z!.1......8.8....2....4.....ccxxxxxxxxxxxxxxxxxxxc.......?..?.....8.8.....XXX...1...XXX.....8.8.....?..?.......cxxxxxxxxxxxxxxxxxcc.8...........?.........XX..1...1..XX.........?...........8.ccxxxxxxxxNAME: hall_of_ZotPLACE: Zot:5ORIENT: north#trapsSUBST: C = c:1000 =KFEAT: 1 = any trap / w:20 floorKMONS: 1 = Orb GuardianKFEAT: 8 = any trap / w:20 floorSHUFFLE: ABab / ^^FF / ^^FF / ^^FFSHUFFLE: Aa / BbSUBST: ! = ^ .:40#monstersMONS: Orb Guardian, Killer Klown, electric golem, orb of fire, ancient lichSHUFFLE: 234SUBST: ? = .:8 ?SUBST: ? : KLMSUBST: K = 4:30 5 8 9SUBST: L = 4 5:30 8 9SUBST: M = 4 5 8:30 9MONS: orange crystal statue / silver statue / ice statueSUBST: 8=8., 8=8., 5=5.SUBST: . = .:500 ^KFEAT: A = any trap / w:30 floorKFEAT: B = any trap / w:10 floorSUBST: a=F, b=6 FSUBST: ^ = ^ .:10MONS: dancing weaponSHUFFLE: cvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''xxxx''''...''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'''..'''''........'''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'.....................'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'.......................''x'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'..........................'.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'............................'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'.............................'''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'...............................''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''..(..............................''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'''....................................''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'.........................................'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''.........................................'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'...........................................'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''xx'..........................................'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'..''................""""."""""...........]....''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'x.................."cccc2ccccc".................'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'.'................"cc*cc..cc*cc".................''xxxxxxxxxxxxxxxxxxxxxxxxxxxx'................."cc***cc4c***cc".................xxxxxxxxxxxxxxxxxxxxxxxxxxxxx'................"cc*|*cc..cc*|*cc"................'xxxxxxxxxxxxxxxxxxxxxxxxxxx''..............."cc*|P|*c4cc*|P|*cc"...............'xxxxxxxxxxxxxxxxxxxxxxxxxxx'................"cc**|*cc..cc*|**cc"................'''xxxxxxxxxxxxxxxxxxxxxxxx'................"ccc**c|cc4c|c**ccc"..................xxxxxxxxxxxxxxxxxxxxxxxx'................."cccccccc.3cccccccc"..................'xxxxxxxxxxxxxxxxxxxxxxx'................."c.4.c.4.1..4.c.4.c"..................''xxxxxxxxxxxxxxxxxxxxxx'..................2.c.4.c....c.4.c.2....................'xxxxxxxxxxxxxxxxxxxxx'..........)......."cccccccc3.cccccccc"...................'xxxxxxxxxxxxxxxxxxxxx'.................."ccc**c|cc4c|c**ccc"...................'xxxxxxxxxxxxxxxxxxxxx'.................."cc**|*cc..cc*|**cc"..................'xxxxxxxxxxxxxxxxxxxxx'..................."cc*|P|*c4cc*|P|*cc"..................'xxxxxxxxxxxxxxxxxxxxx''..................."cc*|*cc..cc*|*cc"..................'xxxxxxxxxxxxxxxxxxxxxxxx'..................."cc***cc4c***cc"...................'xxxxxxxxxxxxxxxxxxxxxxxxx'..................."cc*cc..cc*cc"....................'xxxxxxxxxxxxxxxxxxxxxxxxx'...................."cccc2ccccc"....................'xxxxxxxxxxxxxxxxxxxxxxxxxxx'...................."""".""""".....................'xxxxxxxxxxxxxxxxxxxxxxxxxxx'...........................................[........'xxxxxxxxxxxxxxxxxxxxxxxxx''..............................................'''....'xxxxxxxxxxxxxxxxxxxxxxxx'.............................................''xxx''.'xxxxxxxxxxxxxxxxxxxxxxxxxx'..........................................''xxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxx'''.......................................'xxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'......................................'xxxxxxxxx'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'.......................................'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''.....................................'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'.....................................'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''....................................'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'...................................'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'............................}......'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''................................'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'.............................''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'.............................'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'......................''...'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'''''........{.......'xx'..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'''............'xxxx''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''....'....'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''''x...''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxNAME: slime_pitORIENT: encompassMONS: royal jelly, acid blob, great orb of eyes / nothingSUBST: ' : ' .:1, ' : ' x:1, ' = .xSUBST: " : " .:3, " = .cSHUFFLE: ([{PLACE: Slime:6MAPENDMAP#######################################NAME: elf_hall_rogue_9PLACE: Elf:7CHANCE: 1ORIENT: floatFLAGS: no_rotateMONS: deep elf high priest, deep elf demonologistMONS: deep elf annihilator, deep elf sorcererMONS: deep elf death mageMAPENDMAP#######################################NAME: elf_hall_rogue_10PLACE: Elf:7CHANCE: 1ORIENT: floatFLAGS: no_rotateMONS: deep elf high priest, deep elf demonologistMONS: deep elf annihilator, deep elf sorcererMONS: deep elf death mageMAPENDMAPccccccccccccccccccccccccccccccccccccccccccccxccc====ccccc=======cccc====ccccccccccccxccxcc=cccc=ccc=ccccccc=c==cccc=cccccccccccxccxcc=c$$ce**|||**eccc=ccce|*|*|*|ec$$ccccxccx.e%c$ccccc...=cccccccccccc...ccccc$c%d.xccx.e%ccc.c.cc.cc...ccccc...cc.cc.c.ccc%d.xccxc..cc$.c|*ccc..c..ccc..c..ccc|*c.$cc..cxccxcccc$ccccccc..ccc+ccc+ccc..ccccccc$ccccxccxc..ccccc+cccccc...ccc...cccccc+ccccc..cxccx.d%ccc.~~~.ccccc.......ccccc.~~~.ccc%d.xccx.d%cc.......ccccccccccccccc.......cc%d.xccxc..cc...!...cccc.......cccc...!...cc..cxccxccccc.......ccc~6cc?cc6~ccc.......cccccxccxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxccxccccccc...ccccccccc.ccccccccc...cccccccxcccccccccccccccccccccc@ccccccccccccccccccccccxccccccc...cccccc...?...cccccc...cccccccxccxccccc.....?.ccc...ccc...ccc.?.....cccccxccxccccc.2.!.?.cc.6.cc|cc.6.cc.?.!.3.cccccxccxcccc.........+.4cc||*cc4.+.........ccccxccxccccc..c~c..cc...cc|cc...cc..c~c..cccccxccxcccc.4..|....c.6ccd|dcc6.c....|..4.ccccxccxccccc$$|*|*c...c...U...c...c***|$$cccccxccxcccc$$$c*||c.......c.......c***c$$$ccccxccxcccc$$$c|**...4c.4.!.4.c4...*||c$$$ccccxccxc..c$$=....7....ccccccc....7....c$$c..cxcMONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothingSUBST: ~ = ^ .:30SUBST: !=15, ?=.?, ?:23, 4=4.SUBST: % = % *:1SUBST: | = | *:2SUBST: * = * |:3MONS: curse skull / curse toeITEM: scroll of teleportation, any scrollccccccccccccccccccccccccccccccccccccccccccccxcccc$$=e**|||**eccccccce%%|%|%%e=$$ccccxccx.d|c$ccccc...cccc=cc=ccccc...ccccc$c%d.xccx.d|ccc.c.cc.cc...cc=cc...cc.c=.c.ccc%d.xccxc..cc$.c|*ccc..c..=cc..c..ccc|*c.$cc..cxccxcccc$ccccccc..ccc+ccc+ccc..ccccccc$ccccxccxc..ccccc+cccccc...ccc...cccccc+ccccc..cxccxccccccc...ccccccccc.ccccccccc...cccccccxcccccccccccccccccccccc@ccccccccccccccccccccccx.d%ccc.~~~.ccccc.......ccccc.~~~.ccc%d.xccx.d%cc.......ccccccccccccccc.......cc%d.xccxc..cc...!...cccc.......cccc...!...cc..cxccxccccc.......ccc~6cc?cc6~ccc.......cccccxccxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxccxccccccc...cccccc...?...cccccc...cccccccxccxccccc.....?.ccc...ccc...ccc.?.....cccccxccxccccc.2.!.?.cc.6.cc|cc.6.cc.?.!.3.cccccxccxcccc.........+.4cc||*cc4.+.........ccccxccxccccc..c~c..cc...cc|cc...cc..c~c..cccccxccxcccc.4..|....c.6c=e|ecc6.c....|..4.ccccxccxccccc$$|*|*c...c...U...c...c***|$$cccccxccxcccc$$$c*||c.......c.......c***c$$$ccccxccxcccc$$$c|**...4c.4.!.4.c4...*||c$$$ccccxccxc..c$$c....7....==ccccc....7....c$$c..cxcMONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothingSUBST: ~ = ^ .:30SUBST: !=15, ?=.?, ?:23, 4=4.SUBST: % = % *:1SUBST: | = | *:2SUBST: * = * |:3MONS: curse skull / curse toeITEM: scroll of teleportation, any scrollccccccccccccccccccccccccccccccccccccccccccccxcccc$$ce*|||||*ec==ccc=e*|||||*ec$$ccccxccx.e%c$ccccc...ccccc=c=ccccc...ccccc$c|e.xccx.e%cc=.c.cc.cc...ccccc...cc.cc.c.cc=|e.xccxc..cc$.c**ccc..c..ccc..c..ccc|*c.$cc..cxccxcccc$ccccccc..ccc+ccc+ccc..ccccccc$c=ccxccxc..ccccc+cccccc...ccc...cccccc+ccccc..cxccxccccccc...ccccccccc.ccccccccc...cccccccxcccccccccccccccccccccc@ccccccccccccccccccccccx.e%ccc.~~~.ccccc.......ccccc.~~~.ccc%d.xccx.e%cc.......ccccccccccccccc.......cc%d.xccxc..cc...!...cccc.......cccc...!...cc..cxccxccccc.......ccc~6cc?cc6~ccc.......=ccccxccxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxccxccccccc...cccccc...?...cccccc...cccc=ccxccxccccc.....?.ccc...ccc...ccc.?.....==cccxccxccccc.2.!.?.cc.6.cc%cc.6.cc.?.!.3.cccccxccxcccc.........+.4cc*%*cc4.+.........ccccxccxccc=c..c~c..cc...cc*cc...cc..c~c..cccccxccxcccc.4..|....c.6cce|e=c6.c....|..4.ccccxccxccccc$$|*|*c...c...U...c...c***|$$cc=ccxccxcccc$$$c*|*c.......c.......c***c$$$c=ccxccxcccc$$$c|**...4c.4.!.4.c4...*||c$$$c=ccxccxc..=$$c....7....=cc=c=c....7....=$$c..cxcMAPENDMAP#######################################MAPENDMAP############################################################################### Elf vault, rogue theme (David)NAME: elf_hall_rogue_1PLACE: Elf:7CHANCE: 1ORIENT: floatFLAGS: no_rotateMONS: deep elf high priest, deep elf demonologistMONS: deep elf annihilator, deep elf sorcererMONS: deep elf death mageMAPENDMAP#######################################NAME: elf_hall_rogue_2PLACE: Elf:7CHANCE: 1ORIENT: floatFLAGS: no_rotateMONS: deep elf high priest, deep elf demonologistMONS: deep elf annihilator, deep elf sorcererMONS: deep elf death mageMAPENDMAP#######################################NAME: elf_hall_rogue_3PLACE: Elf:7CHANCE: 1ORIENT: floatFLAGS: no_rotateMONS: deep elf high priest, deep elf demonologistMONS: deep elf annihilator, deep elf sorcererMONS: deep elf death mageMAPENDMAP#######################################NAME: elf_hall_rogue_4PLACE: Elf:7CHANCE: 1ORIENT: floatFLAGS: no_rotateMONS: deep elf high priest, deep elf demonologistMONS: deep elf annihilator, deep elf sorcererMONS: deep elf death mageMAPENDMAP#######################################NAME: elf_hall_rogue_5PLACE: Elf:7CHANCE: 1ORIENT: floatFLAGS: no_rotateMONS: deep elf high priest, deep elf demonologistMONS: deep elf annihilator, deep elf sorcererMONS: deep elf death mageMAPENDMAP#######################################NAME: elf_hall_rogue_6PLACE: Elf:7CHANCE: 1ORIENT: floatFLAGS: no_rotateMONS: deep elf high priest, deep elf demonologistMONS: deep elf annihilator, deep elf sorcererMONS: deep elf death mageMAPENDMAP#######################################NAME: elf_hall_rogue_7PLACE: Elf:7CHANCE: 1ORIENT: floatFLAGS: no_rotateMONS: deep elf high priest, deep elf demonologistMONS: deep elf annihilator, deep elf sorcererMONS: deep elf death mageMAPENDMAP#######################################NAME: elf_hall_rogue_8PLACE: Elf:7CHANCE: 1ORIENT: floatFLAGS: no_rotateMONS: deep elf high priest, deep elf demonologistMONS: deep elf annihilator, deep elf sorcererMONS: deep elf death mageMONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothingSUBST: ~ = ^ .:30SUBST: !=15, ?=.?, ?:23, 4=4.SUBST: % = % *:1SUBST: | = | *:2SUBST: * = * |:3MONS: curse skull / curse toeITEM: scroll of teleportation, any scrollccccccccccccccccccccccccccccccccccccccccccccxcccc$$cd|*|||**dcccccccd*||*|**dc$$ccccxccx.e|c$ccccc...ccccccccccccc...ccccc$c%e.xccx.e|c=c.c.cc.cc...ccccc...cc.cc.c.c=c%e.xccxc..cc$.c**ccc..c..ccc..c..ccc|*c.$c=..cxccxcc=c$ccccccc..ccc+ccc+ccc..ccccccc$ccccxccxc..ccccc+cccccc...c=c...cccccc+ccccc..cxccxccccccc...ccccccccc.ccccccccc...cccccccxcccccccccccccccccccccc@ccccccccccccccccccccccx.e|ccc.~~~.ccccc.......ccccc.~~~.ccc*e.xccx.e|cc.......ccccccccccccccc.......cc*e.xccxc..cc...!...cccc.......cccc...!...cc..cxccxccccc.......ccc~6cc?cc6~ccc.......cccccxccxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxccxcc=cccc...cccccc...?...cccccc...cccccccxccxcc=cc.....?.ccc...ccc...ccc.?.....cccccxccxccc=c.2.!.?.cc.6.cc%cc.6.cc.?.!.3.cccccxccxcccc.........+.4cc*|%cc4.+.........ccccxccxccc=c..c~c..cc...cc|cc...cc..c~c..cccccxccxcccc.4..|....c.6cce%ecc6.c....|..4.ccccxccxcc=cc$$|*|*c...c...U...c...c***|$$cccccxccxcc=c$$$c*|*c.......c.......c***c$$$ccccxccxcc=c$$$c|**...4c.4.!.4.c4...*||c$$$ccccxccxc..c$$c....7....ccccccc....7....c$$c..cxcMONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothingSUBST: ~ = ^ .:30SUBST: !=15, ?=.?, ?:23, 4=4.SUBST: % = % *:1SUBST: | = | *:2SUBST: * = * |:3MONS: curse skull / curse toeITEM: scroll of teleportation, any scrollccccccccccccccccccccccccccccccccccccccccccccxcccc$$ce%%%%%%%eccccccce**|||**ec$$ccccxccx.e|c$cccc=...cccccccc=cccc...ccccc$c*e.xccx.e*cc=.c.cc.cc...ccccc...cc.cc.c.c=c|e.xccxc..cc$.c**ccc..c..ccc..c..ccc|*c.$cc..cxccxcc=c$ccccccc..ccc+ccc+ccc..ccccccc$ccccxccxc..ccccc+cccccc...ccc...cccccc+ccccc..cxccxccc===c...ccccccccc.ccccccccc...cccccccxcccccccccccccccccccccc@ccccccccccccccccccccccx.e*ccc.~~~.ccccc.......ccccc.~~~.ccc%d.xccx.e|cc.......ccccccccccccccc.......cc%d.xccxc..cc...!...cccc.......cccc...!...cc..cxccxccc=c.......ccc~6cc?cc6~ccc.......cccccxccxcc=ccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxccxccc=ccc...cccccc...?...cccccc...cccccccxccxccccc.....?.ccc...ccc...ccc.?.....cccccxccxccccc.2.!.?.cc.6.cc|cc.6.cc.?.!.3.cccccxccxcccc.........+.4cc*|*cc4.+.........ccccxccxccccc..c~c..cc...cc|cc...cc..c~c..cccccxccxcccc.4..|....c.6ccd|dcc6.c....|..4.ccccxccxcc=cc$$|*|*c...c...U...c...c***|$$c=cccxccxcc=c$$$c*|*c.......c.......c***c$$$ccccxccxcc=c$$$c|**...4c.4.!.4.c4...*||c$$$ccccxccxc..c$$c....7....cccccc=....7....c$$c..cxcMONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothingSUBST: ~ = ^ .:30SUBST: !=15, ?=.?, ?:23, 4=4.SUBST: % = % *:1SUBST: | = | *:2SUBST: * = * |:3MONS: curse skull / curse toeITEM: scroll of teleportation, any scrollccccccccccccccccccccccccccccccccccccccccccccxcccc$$cd%%%%%%%dc==c===e%%%%%%%ec$$ccccxccx.e|=$ccccc...cccccc=cccccc...ccccc$c*e.xccx.e*ccc.c.cc.cc...cc=cc...cc.cc.c.c=c|e.xccxc..cc$.c**ccc..c..c=c..c..ccc|*c.$c=..cxccxcccc$ccccccc..ccc+ccc+ccc..ccccccc$ccccxccxc..c=ccc+cccccc...ccc...cccccc+ccccc..cxccxccccccc...ccccccccc.ccccccccc...cccccccxcccccccccccccccccccccc@ccccccccccccccccccccccx.e|=cc.~~~.ccccc.......ccccc.~~~.ccc|e.xccx.e|cc.......ccccccccccccccc.......cc|e.xccxc..cc...!...cccc.......cccc...!...cc..cxccxccccc.......ccc~6cc?cc6~ccc.......cccccxccxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxccxccccccc...cccccc...?...cccccc...cccccccxccxccccc.....?.ccc...ccc...ccc.?.....cccccxccxccccc.2.!.?.cc.6.c=|cc.6.cc.?.!.3.cccccxccxcccc.........+.4cc|||cc4.+.........ccccxccxccccc..c~c..cc...cc|cc...cc..c~c..cc=ccxccxcccc.4..|....c.6cce|ecc6.c....|..4.=cccxccxccccc$$|*|*c...c...U...c...c***|$$cccccxccxcccc$$$c*|*c.......c.......c***c$$$ccccxccxcccc$$$c|**...4c.4.!.4.c4...*||c$$$ccccxccxc..c$$c....7....ccc=ccc....7....c$$c..cxcMONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothingSUBST: ~ = ^ .:30SUBST: !=15, ?=.?, ?:23, 4=4.SUBST: % = % *:1SUBST: | = | *:2SUBST: * = * |:3MONS: curse skull / curse toeITEM: scroll of teleportation, any scrollccccccccccccccccccccccccccccccccccccccccccccxcccc$$ce%*%%%%%eccccccce**|||**ec$$ccccxccx.e%c$ccccc...ccccccccccccc...ccccc$c*e.xccx.e*cc=.c.cc.cc...ccccc...cc.cc.c.c=c|e.xccxc..cc$.c**c=c..c..ccc..c..c=c|*c.$cc..cxccxcccc$ccccccc..ccc+ccc+ccc..ccccccc$ccccxccxc..ccccc+cccccc...ccc...cccccc+ccccc..cxccxccccccc...ccccccccc.ccccccccc...cccccccxcccccccccccccccccccccc@ccccccccccccccccccccccx.d%ccc.~~~.ccccc.......ccccc.~~~.ccc*e.xccx.d%cc.......ccccccccccccccc.......cc|e.xccxc..cc...!...cccc.......cccc...!...c=..cxccxccccc.......ccc~6cc?cc6~ccc.......=ccccxccxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxccxccccccc...cccccc...?...cccccc...cccccccxccxccccc.....?.ccc...=cc...ccc.?.....cccccxccxccccc.2.!.?.cc.6.cc|cc.6.cc.?.!.3.cccccxccxcccc.........+.4cc*|*cc4.+.........ccccxccxccccc..c~c..cc...cc|cc...cc..c~c..cccccxccxcccc.4..|....c.6cce|ecc6.c....|..4.ccccxccxccccc$$|*|*c...c...U...c...c***|$$c=cccxccxcccc$$$c*|*c.......c.......c***c$$$ccccxccxcccc$$$c|**...4c.4.!.4.c4...*||c$$$ccccxccxc..=$$c....7....ccccccc....7....c$$c..cxcMONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothingSUBST: ~ = ^ .:30SUBST: !=15, ?=.?, ?:23, 4=4.SUBST: % = % *:1SUBST: | = | *:2SUBST: * = * |:3MONS: curse skull / curse toeITEM: scroll of teleportation, any scrollccccccccccccccccccccccccccccccccccccccccccccxcccc$$ce%%%%%*%eccccccce**|||**ec$$=cccxccx.e|c$ccccc...ccc=ccccccccc...ccccc$c*e.xccx.e*=c=.c.cc.cc...ccccc...cc.cc.c.c=c%e.xccxc..cc$.c**ccc..c..ccc..c..ccc|*c.$cc..cxccxcccc$ccccccc..ccc+ccc+ccc..ccccccc$c=ccxccxc..ccccc+cccccc...ccc...cccccc+ccccc..cxccxccccccc...ccccccccc.ccccccccc...cccccccxcccccccccccccccccccccc@ccccccccccccccccccccccx.d%ccc.~~~.ccccc.......ccccc.~~~.ccc|e.xccx.d%cc.......ccccccccccccccc.......cc*e.xccxc..cc...!...cccc.......cccc...!...cc..cxccxccccc.......ccc~6cc?cc6~ccc.......cccccxccxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxccxccccccc...cccccc...?...cccccc...cccc=ccxccxccccc.....?.ccc...ccc...ccc.?.....cc=ccxccxccccc.2.!.?.cc.6.cc|cc.6.cc.?.!.3.cc=ccxccxcccc.........+.4cc*|*cc4.+.........c=ccxccxccccc..c~c..cc...=c|cc...cc..c~c..cc=ccxccxcccc.4..|....c.6cce|ecc6.c....|..4.c=ccxccxccccc$$|*|*c...c...U...c...c***|$$cc=ccxccxcccc$$$c*|*c.......c.......c***c$$$c=ccxccxcccc$$$c|**...4c.4.!.4.c4...*||c$$$c=ccxccxc..c$$c....7....ccccccc....7....=$$c..cxcMONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothingSUBST: ~ = ^ .:30SUBST: !=15, ?=.?, ?:23, 4=4.SUBST: % = % *:1SUBST: | = | *:2SUBST: * = * |:3MONS: curse skull / curse toeITEM: scroll of teleportation, any scrollccccccccccccccccccccccccccccccccccccccccccccxcccc$$ce%*%%%%%ecccccc=e**|||**ec$$ccccxccx.e*c$ccccc...=cccccc=ccccc...ccccc$c*e.xccx.e%cc=.c.cc.cc...ccc=c...cc.cc.c.c=c|e.xccxc..cc$.c**ccc..c..ccc..c..ccc|*c.$cc..cxccxcccc$ccccccc..ccc+ccc+ccc..ccccccc$ccccxccxc..ccccc+cccccc...ccc...cccccc+ccccc..cxccxccccccc...ccccccccc.ccccccccc...cccccccxcccccccccccccccccccccc@ccccccccccccccccccccccx.e|ccc.~~~.ccccc.......ccccc.~~~.ccc%d.xccx.e*c=.......ccccccccccccccc.......cc%d.xccxc..=c...!...cccc.......cccc...!...cc..cxccxccccc.......ccc~6cc?cc6~ccc.......cccccxccxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxccxccccccc...cccccc...?...cccccc...cccccccxccxccccc.....?.ccc...c=c...ccc.?.....cccccxccxccccc.2.!.?.cc.6.cc|cc.6.cc.?.!.3.cccccxccxcccc.........+.4cc*|*cc4.+.........ccccxccxccccc..c~c..cc...cc|cc...cc..c~c..cccccxccxcccc.4..|....c.6cce|ecc6.c....|..4.ccccxccxccc=c$$|*|*c...c...U...c...c***|$$cccccxccxcccc$$$c*|*c.......c.......c***c$$$ccccxccxcccc$$$c|**...4c.4.!.4.c4..3*||c$$$ccccxccxc..c$$c....7....ccccc=c....7....c$$=..cxcMONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothingSUBST: ~ = ^ .:30SUBST: !=15, ?=.?, ?:23, 4=4.SUBST: % = % *:1SUBST: | = | *:2SUBST: * = * |:3MONS: curse skull / curse toeITEM: scroll of teleportation, any scrollccccccccccccccccccccccccccccccccccccccccccccxcccc$$ce**|||**eccccccce%*%%%*%ec$$ccccxccx.d%c$ccccc...ccccccccc=ccc...ccccc$c*e.xccx.d%cc=.c.cc.cc.|.ccccc.|.cc.cc.c.c==|e.xccxc..cc$.c**ccc..c..ccc..c..ccc|*c.$cc..cxccxcccc$ccccccc..ccc+ccc+ccc..ccccccc$ccccxccxccccccc...ccccccccc.ccccccccc...cccccccxcccccccccccccccccccccc@ccccccccccccccccccccccxccccccc...cccccc...?...cccccc...cccccccxccxccccc.....?.ccc...ccc...ccc.?.....cccccxccxccccc.2.!.?.cc.6.cc|cc.6.cc.?.!.3.cccccxccxcccc.........+.4cc*|*=c4.+.........ccccxccxcccc=..c~c..cc...cc|cc...cc..c~c..cccccxccxc..=cccc+cccccc...ccc...cccccc+ccccc..cxccx.e|ccc.~~~.ccccc.......ccccc.~~~.ccc%d.xccx.e*cc.......ccccccccccccccc.......cc%d.xccxc..cc...!...cccc.......cccc...!...cc..cxccxccccc.......ccc~6cc?cc6~ccc.......cccccxccxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxccxcccc.4..|....c.6cce|ecc6.c....|..4.ccccxccxccccc$$|*|*c...c...U...c...c***|$$cccccxccxcccc$$$c*|*c...|...c...|...c***c$$$ccccxccxcccc$$$c|**...4c.4.!.4.c4...*||c$$$ccccxccxc..c$$=....7....ccccccc....7....c$$c..cxcMONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothingSUBST: ~ = ~ .:30SUBST: !=15, ?=.?, ?:23, 4=4.SUBST: % = % *:1SUBST: | = | *:2SUBST: * = * |:3MONS: curse skull / curse toeITEM: scroll of teleportation, any scrollcccccccccccccccccccccccccc2ccccccc.......cccccccccc.cc.................ccccc.+.........U.........+.cc.c......2.2.2.2......c.cc$$$ccc...ww.ww...ccccc.cc$$$ccc.1.ww.ww.5.ccccc.cc|*|*|**|*cc.cc$|$*$|$|.cc**|*|||||cc.cc|$|$*$*$.cc||*||***|cc.cc$*$*$*$|.cc|**|*|||*cc.cc|$|$|$|$2ccccccccccccclccccccccccccccccccccccclllccccccccccccccccccccc..c..ccccccccccYyyyyyyyyy.ccc.zzzzzzzzzZxxxxxxxxxxUucuUxxxxxxxxxxc$$$cccccccc.ccccccc122.cccc+cccccccc2cccccccccc.cc.cc......3...4......cc.cc.ccc4cccccc.cccccc.cc..cc2ccc.c.3.ww.ww.4.ccc...cc.ccc..3..ww.ww..5......cc.c....3....45...3....c3cc.cccc2...5...5...2ccccccNAME: elf_hall_gauntlet_narrowPLACE: Elf:7FLAGS: no_rotateTAGS: no_pool_fixupORIENT: floatCHANCE: 5MONS: deep elf high priest, deep elf demonologistMONS: deep elf annihilator, deep elf sorcererMONS: deep elf death mageSHUFFLE: 345SUBST: 4=4., 2=2., 5=5., 3=3.SUBST: l=lwSHUFFLE: lwSHUFFLE: uU / yY / zZSUBST: U=@, u=., Y=c, y=cSHUFFLE: zZ / uUSUBST: U=@, u=., Z=c, z=cKMONS: $ = weight:115 nothing / deep elf annihilatorKMONS: * = weight:105 nothing / deep elf death mageKMONS: | = weight:290 nothing / deep elf sorcererSUBST: | = | *:2SUBST: * = * |:3ccccccccccccccccccccccccccc2ccccccc........cccccccccc.cccc2...5....5...2ccccccc.cc..................ccccc.c....3....45....3....c3cc.+........U..U........+.cc.c......2.2..2.2......c.cc.cc......3....4......cc.cc.ccc4cccccc..cccccc.cc..cc2ccc.c.3.ww..ww.4.ccc...cc.ccc..3..ww..ww..5......cc$$$ccc...ww..ww...ccccc.cc$$$ccc.1.ww..ww.5.ccccc.cc$$$cccccccc2.ccccccc122.cccc+cccccccc..cccccccccc.cc|*|*|**|*cc..cc$|$*$|$|.cc**|*|||||cc..cc|$|$*$*$.cc*|*|||**|cc..cc$*$*$*$|.cc|**|*|||*cc..cc|$|$|$|$2cccccccccccccWWccccccccccccccccccccccccWWccccccccccccccccccccccccWWccccccccccccxxxxxxxxxxxx@@xxxxxxxxxxxx############################################################################## alternative elf halls: gauntlets (David)NAME: elf_hall_gauntlet_widePLACE: Elf:7TAGS: no_pool_fixupFLAGS: no_rotateORIENT: floatCHANCE: 5MONS: deep elf high priest, deep elf demonologistMONS: deep elf annihilator, deep elf sorcererMONS: deep elf death mageSHUFFLE: 345SUBST: 4=4., 2=2., 5=5., 3=3.KMONS: $ = weight:115 nothing / deep elf annihilatorKMONS: * = weight:105 nothing / deep elf death mageKMONS: | = weight:290 nothing / deep elf sorcererSUBST: | = | *:2SUBST: * = * |:3xxxxxxxxxxxxxxc......v.........v..2...cxxxxxxxxxxxxxxxc..2..vv..1...1..vv.....cxxxxxxxxxxxxxxxc2...vvv....1....vvv.4.4cxxxxxxxxxxxxxxxc..vvvv...........vvvv..cxxxxxxxxxxxxxxxc.vvv.....cc.cc.....vvv.cxxxxxxxxxxxxxxxc.v.3...cccc.cccc.3...v.cxxxxxxxxxxxxxxxc.3...cccxxc.cxxccc.3.3.cxxxxxxxxxxxxxxxc..2........3........5..cxxxxxxxxxxxxxxxc.......2..2....3.......cxxxxxxxxxxxxxxxxxc....5...2.cc.......ccxxxxxxxxxxxxxxxxxcc..1..U.....3.4..4..ccxxxxxxxxxxxxxxxxc$c....5.....5.cc....5..cxxxxxxxxxxxxxxxc||**cc...5.5...4.4cc$|$cxxxxxxxxxxxxxxxc*$$cc..3.....3..ccccccccxxxxxxxxxxxxxxxc*|*$*$ccc..2..2..c+$|$$cxNAME: elf_hallPLACE: Elf:7ORIENT: northwestFLAGS: no_rotateMONS: deep elf high priest, deep elf demonologist, deep elf annihilatorMONS: deep elf sorcerer, deep elf death mageSUBST: 1=1., 2=2., 3=3., 4=4., 5=5.SHUFFLE: 23, 45KMONS: $ = weight:450 nothing / deep elf sorcerer / deep elf annihilatorKMONS: * = weight:300 nothing / deep elf annihilator / deep elf death mageKMONS: | = weight:600 nothing / deep elf demonologist / deep elf death mageSUBST: v = v .:2SUBST: v : xvbSUBST: | = | *:2SUBST: $ = $:20 *:4 |:1SUBST: * = * |:3xxxxxxxxxxx..........ccccccccccc.....xxxxxxxxxxxxx.....cccccc............cc...xxxxxxxxxxxx........ccccc..O....cccc....xxxxxxxxxxxx...ccc......3333333.....cc..xxxxxxxxxxxxxxxx....v.............v..xxxxxxxxxxxxxxxxx....2.v.............v.2..xxxxxxxxxxxxxx.....2.v....v.....v..v.33.xxxxxxxxxxxxxx.....22v.............vv.2..xxxxxxxxxxxxx.......vv..v........vv.33..xxxxxxxxxxxx.....x233vv....T...vvv4444..xxxxxxxxxxxx......4444v.........v.333....xxxxxxxxxxx......33v4...v.......4x4.....xxxxxxxxxxx.......334.....v.....4333....xxxxxxxxxxx..c......3.3..4.4..v.......c.xxxxxxxxxx...cc.....1...1.1.1...133..cc.xxxxxxxxxx...cc....3.....4.4.........cc.xxxxxxxxxx...cc...3...v........2.....cc.xFLAGS: no_rotateMONS: greater naga / nothing, naga, naga mage / nothing, naga warrior / nothingSUBST: c = c .:1SUBST: v = v .:1SUBST: v = xNAME: snake_pitPLACE: Snake:5xxxxxxx!...2..._xx....T.}.T....xx_...1...!xxxxxxxx!..2....x.........{.........x....1...!xxxxxx!.......x....T...(.[...T.............@SUBST: X=xc.+, Y=xc+SUBST: T : T U V .:30 bSUBST: _:.!, !:!.x, !=x .:2SHUFFLE: 123, 45, ([<validate {{ return glyphs_connected('{', 'O') }}SHUFFLE: '"SUBST: ':''x, ":"xxxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxx.b...1111.cxcxxxcxxxxxxxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxx..xx!x.x.x!x.x.x.x.x.x.x.x.b...11........................??x..xxxxxxxxxxxxxxxxxx..x.x.x.x.x.x.x.x!x.x.x_x.x.b....c................Y..Z...??x..xxxxxxxxxxxxxxxxxx..xx.x!x.x.x.x.x.x.x.x!x.x.x.....x..Y..Y..Y..Y..Y..Z..Y..Y.x..xxxxxxxxxxxxxxxxxx..x.x.x.x.x_x.x.x_x.x.x.x.x.x....c...Y..Y..Y..Z..Y..Y..Z...x..xxxxxxxxxxxxxxxxxx..xx.x.x.x.x.x.x.x.x.x.x.x_xx....x.Y..Y..Y..Y..Z..Y..Z..Y..x..xxxxxxxxxxxxxxxxxx..x.x.x!x.x.x.x.x.x.x!x.x.x.x....x..Y..Y..Z..Z..Y..Y..Y..Z.x..xxxxxxxxxxxxxxxxxx..xx.x_x.x.x!x.x.x.x.x.x.x.xx....x...Y..Z..Y..Y..Z..Y..Y...x..xxxxxxxxxxxxxxxxxx..x.x.x.x.x_x.x.x.x.x.x.x.x.x....c.Y..Y..Z..Z..Y..Y..Y..Z..x..xxxxxxxxxxxxxxxxxx..x_x.x!x.x.x.x.x.x!x.x_x.x.x....x...Y..Y..Z..Y..Z..Z..Y...x..xxxxxxxxxxxxxxxxxx..xx.x.x.x.x.x.x.x.x.x.x.x.xx....x.Z..Z..Y..Y..Z..Y..Z..Z..x..xxxxxxxxxxxxxxxxxx..x.x.x_x.x.x.x.x.x.x.x.x_x.x....x..Y..Z..Y..Z..Z..Y..Z..Z.x..xxxxxxxxxxxxxxxxxx..xx.x.x.x.x.x.x_x.x.x.x.x.xx....x...Z..Z..Z..Y..Z..Z..Y...x..xxxxxxxxxxxxxxxxxx..x!x.x.x.x!x.x.x.x.x.x.x.x.x....x.Y..Z..Y..Z..Z..Z..Z..Z..x..xxxxxxxxxxxxxxxxxx..xx.x.x.x.x.x.x!x.x.x.x.x.xx....x..Z..Y..Z..Y.............x..xxxxxxxxxxxxxxxxxx..x.x.x.x.x.x.x.x.x.x_x.x.x.x....x...Y..Z..Z..Z...ZZZZZZZZ.x..xxxxxxxxxxxxxxxxxx..xx.x_x.x.x.x.x.x.x.x.x.x_xx....x....Z..Y..Z..Y..Z........x..xxxxxxxxxxxxxxxxxx..x.x!x.x.x.x.x.x.x!x.x.x.x.x....x..Z..Z..Y..Z....Z..??????x..xxxxxxxxxxxxxxxxxx..xx.x.x.x.x.x.x_x.x.x.x.x.xx....x...Z..Y..Z..Z...Z..??????x..xxxxxxxxxxxxxxxxxx..x.x.x.x.x.x_x.x.x.x.x.x.x.x....x??..Y..Z..Z..Z..Z..??????x..xxxxxxxxxxxxxxxxxx..xO.x.x_x.x.x!x.x.x.x.x!x_xx....x??.................?????Px..xxxxxxxxxxxxxxxxxx//xxxxxxxxxxxxxxxxxxxxxxxxxxx....xxxxxxxxxxxxxxxxxxxxxxxxxxx//xxxxxxxxxxxxxxxxxx??/.............p.............................q............/??xxxxxxxxxxxxxxxxxx??/.............p.............................q............/??xxxxxxxxxxxxxxxxxxooxx.x.x.x.x.x.x.x.x.x.x.x!xx....x..Z..Y..Y..Y..Z..Y..Y..Y.xssxxxxxxxxxxxxxxxxxx..x.xxxxxxxxxxx..xxxxxxxxJxIx....xxxxx.................xxxxx..xxxxxxxxxxxxxxxxxx..x.x'.'.'.'.'x..x........x.x....xxx...........-.........xxx..xxxxxxxxxxxxxxxxxx..x.x.'.'.'.'.x..x..^^^^..x.x....xxx...-.................xxx..xxxxxxxxxxxxxxxxxx..x.x'.'.'.'.'x..x..^||^..x.x....xx.........-.......-.....xx..xxxxxxxxxxxxxxxxxx..x.x.'.'.'.'.x..x..^Rr^..x.x....xx.......................xx..xxxxxxxxxxxxxxxxxx..x.x'.'.'.'.'x..x..^||^..x.x....xx.-....xxxxxxxxxxx....-.xx..xxxxxxxxxxxxxxxxxx..x.x.'.'.'.'.x..x..^^^^..x.x....xx......x.........x......xx..xxxxxxxxxxxxxxxxxx..x.x'.'.'.'.'L..K........x.x....xx....xxU.........Vxx....xx..xxxxxxxxxxxxxxxxxx..x.N.'.'.'.'.xxxxxxxxxxxxx.x....xx..-.x....xxxxx....x....xx..xxxxxxxxxxxxxxxxxx..xMxxxxxxxxxxx99988......A.x....xx....x.-.Wx$$$xx...x.-..xx..xxxxxxxxxxxxxxxxxx..x...........G99xxxxxxxxDx.x....xx....x..xx$***$xx..x....xx..xxxxxxxxxxxxxxxxxx..x.xxxxxxxxxHx99x........x.x....xx.-..x..x$$*Q*$$x-.x....xx..xxxxxxxxxxxxxxxxxxnnx.x?????????x88x."""""".x.x....xx....x..xx$***$xx..x....xxkkxxxxxxxxxxxxxxxxxx..x.x?????????x..x."""""".x.x....xx....x...Vx$$$xU...x..-.xx..xxxxxxxxxxxxxxxxxx..x.x?????????x..x."""""".x.x....xx..-.xxx-.xxxxx..Wxx....xx..xxxxxxxxxxxxxxxxxx..x.x?????????x..x."""""".x.x....xx......x.........x......xx..xxxxxxxxxxxxxxxxxx..x.x?????????x..x."""""".x.x....xx......xxxxxxxxxxx.-....xx..xxxxxxxxxxxxxxxxxx..x.x?????????x..x."""""".x.x....xxx...-.................xxx..xxxxxxxxxxxxxxxxxx..x.x?????????x..C........x.x....xxx........-....-.......xxx..xxxxxxxxxxxxxxxxxx..x.xxxxxxxxxEx..xxxxxxxxxx.a..11....xx................xxxxx..xxxxxxxxxxxxxxxxxx..x...........F..B............1111...xxxxxxxxxxxxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxa..1....1..xxxxxxxxxxxxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxx............................1..(}..1..........................xxxxxxxxxxxxxxxxxx??/.............m.............................l............/??xxxxxxxxxxxxxxxxxx??/.............m.............................l............/??xxxxxxxxxxxxxxxxxx//xxxxxxxxxxxxxxxxxxxxxxxxxxx....xxxxxxxxxxxxxxxxxxxxxxxxxxx//xxxxxxxxxNAME: vaults_vaultPLACE: Vault:8ORIENT: encompass# the rune's spot, occassionally put nasty on the runeSUBST: r = |KMONS: O = 8 / 9 / w:80 nothingKMONS: P = 8 / 9 / w:80 nothingKMONS: Q = 8 / 9 / w:80 nothingKMONS: R = 8 / 9 / w:80 nothingKITEM: P = any good_itemKITEM: Q = any good_itemKITEM: R = any good_itemKFEAT: P = w:150 . / any shop / jewellery shop / wand shopKFEAT: Q = w:150 . / any shop / scroll shop / book shopKFEAT: R = w:150 . / any shop / armour shop / weapon shop# NWSHUFFLE: AC/BD, EG/FH, IKN/NJL, '"SUBST: A=., B=X, C=+, D=x, E=+, F=X, G=., H=x, I=., M=X, J=x, K=+, N=+, L=xSUBST: X = x =:5SUBST: ':$, ":*, ^=^., a:x.# SWSHUFFLE: !_SUBST: ! = | * .:20SUBST: _ = 8 9 .:20SUBST: b : x .# NESHUFFLE: UVWSUBST: U=., V=X, W=XSUBST: X = x =:2SUBST: - = 8 9 .:20# SE (double use of Y=Y. and Z=Z. for decreasing variance)SUBST: ? = | * .:40 ^:3SUBST: Y = Y ., Z = Z .SUBST: Y = Y ., Z = Z .SUBST: Y = 9:30 8:10 .:40SUBST: Z = 9:10 8:30 .:40SUBST: c = x .:20# general loot and additional featuresSUBST: / : / .:3SUBST: / = 8 9 ^ * | .:50SUBST: | = | *:2SUBST: * = * |:2SUBST: k : ^ x =:3 .:40SUBST: l : ^ x =:3 .:40SUBST: m : ^ x =:3 .:80SUBST: n : ^ x =:3 .:80SUBST: o=., p=., q=., s=.MONS: vault guardSHUFFLE: klmnopqsSHUFFLE: Rr, OPQRxxxxxxxxxxxxxx....cc...ww....cccccccccc2Xcccccccccc....ww...cc....xxxxxxxxxxxxxxxxxxxxxxx....cc..www3.c..wwwwwwwwwwwwww33wwwwwwwwwwwwww..c.3www..cc....xxxxxxxxxxxxxxxxxx....cc..www3.c..wwwwwwwwwc|||c..c$$$cwwwwwwwww..c.3www..cc....xxxxxxxxxxxxxxxxxx....cc..wwww.c.wwwwwwwwwwc|||cXXc$$$cwwwwwwwwww.c.wwww..cc....xxxxxxxxxxxxxxxxxx....cc..wwww3c.wwwwwwwwwwcc||c..c$$ccwwwwwwwwww.c3wwww..cc....xxxxxxxxxxxxxxxxxx....cc..www.cc...wwwwwwwwcc4+....+4ccwwwwwwww...cc.www..cc....xxxxxxxxxxxxxxxxxxxxxxxxx....cc...ww.......3....33....3.......ww...cc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....ccccccccccccc2Xccccccccccccc....xxxxxxxxxxxxxxxxxxxxxxSHUFFLE: O1d / e0% / f9* / g8|SUBST: ' = w .MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwww.......wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxww..ww....cc......www.3wwwwwwwwwwwww..........ccccccccccc..wwwxxxxxxxxxxxxxxxxxxw..www..c+cccccc...ww..wwwwwwwwwwwwwwwwwwwwwwwwwww..........wwxxxxxxxxxxxxxxxxxxww..ww....cccc....www.wwwwwwwwwwwwwwwwwwwwwwwwwwwww........wwwxxxxxxxxxxxxxxxxxxwwww..wwwwwwwwwwww..wwwwwwwwwwwwwwwwwwwwwwwwww..............wwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwww........wwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwww............wwwwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwww...ccc+ccc...wwwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwww...c.......c...wwwwwwwwwwwww3wwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwww...+.[.{.(.+...wwwwwwwwwwww...wwwwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwww...c.......c...wwwwwwwwwwww...wwwwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwww...cc.....cc...wwwwwwwwwww.....wwwwwwwwxxxxxxxxxxxxxxxxxxwwwww3wwwwwwwwwwwwwwwwww............wwwwwwwwwwwwww...wwwwwwwwwxxxxxxxxxxxxxxxxxxwwwww..wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww..wwwwwwwww.wwwwwwwwwwxxxxxxxxxxxxxxxxxxwwww.....wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww..cc$$$$$$.c..wwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### Old Antaeus levelNAME: antaeus_in_days_of_yorePLACE: Coc:7ORIENT: encompassSHUFFLE: $|, 2XSUBST: X=., 3=3.MONS: Antaeus, Ice Fiend, ice dragon, Ice Fiendxxxxxxxxxwww'.....wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww..c.$dddd$.c...wwwwwwxxxxxxxxxxxxxxxxxxwww..cc..'wwwwwwwwwwwwwwwwwwwwwwwwwwwwwww'...$$$$$$cc....wwwwwxxxxxxxxxxxxxxxxxxwww.cccc..'wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww'.ccccccc....wwwwwwxxxxxxxxxxxxxxxxxxwww.cg.cc..'wwwwwwwwwwwwwwwwwwwwwwwwwwwwwww........ww..wwwwwwwxxxxxxxxxxxxxxxxxxww'.c||.cc...'wwwwwwwwwwwwwwwwwwwwwwwwwwww.....wwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxww'.c||.8cc......'wwwwwwwwwwwwwwwwwwwwwww'...w..wwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxww..c||2.2cc........'wwwwwwwwwwwwwwwwww....wwww..wwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxww..c||....cc..............3'wwwwwwwww...wwwwwww.....wwccccwwwxxxxxxxxxxxxxxxxxxww..cccc+ccccc..........wwwwwwwwwww'3...wwwwwwwwwww.2.cc2dccwwxxxxxxxxxxxxxxxxxxwww..ccc...........'wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww.+dd1Ocwwxxxxxxxxxxxxxxxxxxwwww......'wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcc2dccwwxxxxxxxxxxxxxxxxxxwwwwww'''wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwccccwwwxxxxxxxxxxxxxxxxxxwwwww..'wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww...w.wwwww..wwwwwwwwwxxxxxxxxxxxxxxxxxxwwww'...wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww....www...w.wwwwwwwxxxxxxxxxxxxxxxxxxwwww....'wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww..ccccccc.c.wwwwwwwwxxxxxxxxxxxxxxxxxxwwwww.wwwwwwwwww.3'wwwwwww.........wwwwwwwwwwwwwwww.wwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwww.wwwwwwww'.3.'wwwwwwwwwwwwwwwwwwww'wwwwwwwwwww.wwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwww.wwwwwwwww..'wwwwwwwwwwwwwwwwwwww'3wwwwwwwwwww.wwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwww'wwwwwwwwwwwwwwwwww...ccc+ccc...wwwwwwwwwwwww...wwwwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwww...cc.....cc...wwwwwwwwwwwww'wwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwww...'wwwwww....wwwwwwwwwwwwwwwwwwwwwwwwww............'wwwwxxxxxxxxxxxxxxxxxxwwwwwwww........'wwwwwwwwwwwwwwwwwwwwwwww'3..'ww'....''wwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwww'...3wwwwwwwwwwwwwwwwwwwwwwwwww''wwwwww''wwwwwwwwwwxxxxxxxxxxxxxxxxxxww..www..........www..wwwwwwwwwwwwwwwwwwwwwwwwwwww'..2....w..wxxxxxxxxxxxxxxxxxxwww..wwww......wwww..wwwwwwwwwwwwwwwwwwwwwwwwwww'............wxxxxxxxxxxxxxxxxxxw...ww..cccccc.....www.wwwwwwwwww'3..........cc....9.2..cc..wwxxxxxxxxxxxxxxxxxxw..ww..ccccccc+c....ww.'wwwwwwwwwww''........ccf********cc..wwxxxxxxxxxxxxxxxxxxw..ww..cc.%%%%.cc...ww..wwwwwwwwwwwwwwwww'....ccccccc+ccc...'wxxxxxxxxxxxxxxxxxxw..ww..cc2.e0.2cc...ww..wwwwwwwwwwwwwwwwwwww'......c...c.....wxxxxxxxxxxxxxxxxxxw..ww..cc.%%%%.cc..www.'wwwwwwwwwwwwwwwwwwwwwwwww'.cc+cc.....wxxxxxxxxxxxxxxxxxxwwwww....wwwww....wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww''wwwwwwwwxxxxxxxxxxxxxxxxxxwww...wwwwwwwwwww....wwwwwwwwwwwwwwwwwwwwwwwwwww'.......wwwwwwxxxxxxxxxxxxxxxxxxwww.wwww......wwwwww..wwwwwwwwwwwwwwwwwwww'.......ccccc...wwwwxxxxxxxxxNAME: antaeus_david_1PLACE: Coc:7ORIENT: encompassMONS: Antaeus, Ice Fiend, ice dragon / nothingITEM: any, any misc, any misc, any misc# Antaeus; bottom of Cocytus. David's Improved Demon Lairs, episode I.xxxxxxxxxxxxxxxxxxxxxxxxxx...wwwwwwwwwwCwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.l.l.l.l.l.l...............................................xxxxxxxxxxxxxxxxxxxx.l.l.l.G.l.l.................}1].............................=Txxxxxxxxxxxxxxxxxx.l.l.l.l.l.................................................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..........v..D..v..........xxxxxxxxxxxxxxxxxxxxxxxxxxxMONS: GeryonNAME: vestibule_of_hellPLACE: HellORIENT: encompassMARKER: D=enter_dis, G=enter_gehenna, C=enter_cocytus, T=enter_tartarusSUBST: D=A, G=A, C=A, T=A# splev.des: special levels definitions, including branch ends,############################################################################################################################################################ Vestibule of Hell and Geryon# the Ecumenical Temple versions, and the Pandemonium Demonlord# levels.
############################################################################### zot.des: The ultimate goal. The Orb must be placed (Z). These maps can and# should be serious challenges! Players dying on Zot:5 are okay :)############################################################################################################################################################# hall_of_ZotNAME: hall_of_ZotPLACE: Zot:5ORIENT: north#trapsSUBST: C = c:1000 =KFEAT: 1 = any trap / w:20 floorKMONS: 1 = Orb GuardianKFEAT: 8 = any trap / w:20 floorSHUFFLE: ABab / ^^FF / ^^FF / ^^FFSHUFFLE: Aa / BbKFEAT: A = any trap / w:30 floorKFEAT: B = any trap / w:10 floorSUBST: a=F, b=6 FSUBST: ^ = ^ .:10SUBST: ! = ^ .:40SUBST: . = .:500 ^#monstersMONS: Orb Guardian, Killer Klown, electric golem, orb of fire, ancient lichMONS: orange crystal statue / silver statue / ice statueSUBST: 8=8., 8=8., 5=5.SHUFFLE: 234SUBST: ? = .:8 ?SUBST: ? : KLMSUBST: K = 4:30 5 8 9SUBST: L = 4 5:30 8 9SUBST: M = 4 5 8:30 9MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxcccccccccccccccxxxxxxxxxxxxxxxxxxxxxxxcccccccccccccccxxxxxxxxxxxxxxxxxxxxxxxxcccc.............ccccxxxxxxxxxxxxxxxxxcccc.............ccccxxxxxxxxxxxxxxxxxxxxcc...................cccxxxxxxxxxxxxxccc...................ccxxxxxxxxxxxxxxxxxxcc..........3...........ccxxxxxxxxxxxcc...........3..........ccxxxxxxxxxxxxxxxxxc..8.....................cXXXXXXXXXXXc.....................8..cxxxxxxxxxxxxxxxxxc.......?..?.....8.8.....XXX...1...XXX.....8.8.....?..?.......cxxxxxxxxxxxxxxxxxcc.8...........?.........XX..1...1..XX.........?...........8.ccxxxxxxxxxxxxxxxxxxcc......................X1...!!!...1X......................ccxxxxxxxxxxxxxxxxxxxxcc.....4....2....8.8......1.!Z!.1......8.8....2....4.....ccxxxxxxxxxxxxxxxxxxxxcc....?...?.....?...?...X1...!!!...1X...?...?.....?....?...ccxxxxxxxxxxxxxxxxxxcc.......?....?..........XX..1...1..XX..........?....2.......ccxxxxxxxxxxxxxxxxxc.....8..........8.8.....XXX...1...XXX.....8.8..........8.....cxxxxxxxxxxxxxxxxxc...8....................cXXXXXXXXXXXc....................8...cxxxxxxxxxxxxxxxxxcc.....8.8.8..8.........ccccccccccccccc........8...8.8.8.....ccxxxxxxxxxxxxxxxxxxcc...............8...ccccccccccccccccccc...8............8..ccxxxxxxxxxxxxxxxxxxxxcc........8..8...ccccccccccccccccccccccccc...8..8........ccxxxxxxxxxxxxxxxxxxxxxxcca111acCCCCCCCcccccccccccccccccccccccccccCCCCCCCcb111bccxxxxxxxxxxxxxxxxxxxxxxcc...............AA1.ccccccccccccccccc.1BB...............ccxxxxxxxxxxxxxxxxxxxxcc...8.8..8.8.....cc1...ccccccccccccc...1cc.......8..8.8.8.ccxxxxxxxxxxxxxxxxxxcc.8...8......8.8...ccc...ccccccccccc...ccc...8.8.8..8.......ccxxxxxxxxxxxxxxxxxc.8..8....8.8........ccc...............ccc.....8....8..8.8....cxxxxxxxxxxxxxxxxxc..8..8.8....8.8.8.5.cxcc.............ccxc.5.8.8.8....8.8...8.cxxxxxxxxxxxxxxxxxc..8.....8.8.......8.cxxc.............cxxc8........8.....8.8..cxxxxxxxxxxxxxxxxxc.8...8......8.8.....cxxcc.1...1...1.ccxxc......8.......8.....cxxxxxxxxxxxxxxxxxc8..8...8.8.8.8...8.8cxxxc...........cxxxc8.8..8..8.8.8...8.8.cxxxxxxxxxxxxxxxxxc.....8.........8....cxxcc...........ccxxc....8.8.............cxxxxxxxxxxxxxxxxxcc...5..8..8.8....8.ccxxc.............cxxcc8.....8....8..5.8.ccxxxxxxxxxxxxxxxxxxcc8......8....8.8.ccxxcc.............ccxxcc.8.8....8....8..ccxxxxxxxxxxxxxxxxxxxxcc..............ccxxxc...............cxxxcc..............ccxxxxxxxxxxxxxxxxxxxxxxccccccccccccccccxxxxcccccccc@ccccccccxxxxccccccccccccccccxxxxxxxxxxxENDMAP
# vaults.des - random vaults, minivaults, pandemonium minivaults
# vaults.des: Entries to the Vaults branch. Branch endings for the whole# Vaults system, including Vaults:8, Hall of Blades, Tomb:*.## Note the regular (mini)vaults are no longer in vaults.des, they have been# moved to small.des and large.des. Portal vaults live in portal.des.
############################################################################### Regular vaults############################################################################### Set the default depth for vaults.default-depth: 12-26
# Dummy probability balancer vault for depths 1-11.## Why this is necessary: there are very few vaults in the 1-11 range (entries# are not considered here); to avoid too much repetition of the existing vaults,# we use this dummy vault.NAME: dummy_balancerDEPTH: 1-11# Vaults tagged "dummy" are no-ops when the dungeon builder is looking for maps# by depth.TAGS: dummyORIENT: floatCHANCE: 100MAPxENDMAP
# Vaults entries
TAGS: no_monster_genDEPTH: 5-9SHUFFLE: rR/sS/uU/vV/wW/yY/zZ, uU/nNSUBST: r=n, R=N, s=n, S=NSUBST: n=., N=@SUBST: u=x, v=x, w=x, y=x, z=xSUBST: U=x, V=x, W=x, Y=x, Z=xSUBST: 1 = 1:20 ., 2=2., 3=23, 4=24MONS: jackal/hound, human, Edmund/Jessica/Sigmund, Michael/Ijyb/PsycheMONS: sheep/nothing
xxxxxxxxxxSxxxxxxxxxxxxxxxxxxxUxxxxxxxxxxxxxxxxxxxxssxxxxxxxxx1xxxxxxuxxxxxxxxxxxxxxxxxxxxxxxssxxxxxx111xxxxxuxxxxxxxxxxxxxzzzxxxxxxxxxsxxxxxx1xxxxxxuxxxxxxxxxxZzzxzxzxx555xxsxxxxxxx1xxxxxuxxxxxxxxxxxxxxxxxxzxx5xxx.xxx..x1xxxxxuxxxxxxxxxxxxxxxxxxxzxx5xxxx......xxxxxuuxxxxxxxxxxxxxxxxxxzxxxx5xx...2...cccxxxuxxxxxxxxxxxxxxxxxxzxxxx....2224..+$cxxuxxxxxxxxxxxxxxxxxxxxz.......2ll22.cccxxxuxxxxxxxxxxxxxxxxxxxxx......3222.xxxxxxuxxxxxxxxxxxxxxxxxxxxxxyxxxx2.......xxuuxxvvvvxxxxxxxxxxxxxxxxyxxxx.......xx..vxvvxxxxvxxxxxxxxxxxxxyyxxxxxrxxxxx.xxwxxvxxxxxxxvvxxxxxxxxyxyxxxxxxrxxrxxxx.xxwxxxxxxxxxvxxxxxxxyyyyxxxxxxxxrrxrrxxxxxxwxxxxxxxvxxxxxxxxyxxxxxxxxxxxxxrxrrxxxxxxwwxxxxxxvvxxxxxYxxxxxxxxxxxxxxxxxrxxxxxxxxwxxxxxxxvvxvVxxxxxxxxxxxxxxxxrrxxxxxxxxxxwxxxxxxxxvxxxxxxxxxxxxxxrrrrxxxxxxxxxxxxwxxxxxxxxxxxxxxxxxxxxxxRxxxxxxxxxxxxxxxxWxxxxxxxxxxx
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NAME: erik_rubicon_bDEPTH: 10-16ORIENT: floatFLAGS: no_rotateCHANCE: 4ITEM: ring of levitation / potion of levitation / nothing, potion of levitationITEM: nothing, nothing, nothing, nothingSHUFFLE: {[(, fgW, )hiSUBST: ?:?.wW, ?=wW., ':'.c, '=c.MAPxxxxcccccccc?gw?f.@wgf?.@w??g?fw...@gwfw???.@wwww@..?ccccxxxxxxccccwwwwwww??..f????.ww???www.???ww??.wwwwwwwwwwwffgg?wwccccccccwwwwwwwwwwww??wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww??wwwwwwwwwccwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcccwwwwwwwwwwwwwwwgwwwcccwwwfwwwwwcwwwwgwwwwwwwwwwwwwwwwwcccwccccwwwwwwwwwwwwwwgwwwwwwwwwwwwfwwwwwwwwwwwwwfwwwwwwwwwwwwwwwwwwwccwwwwwwwwwwwwwwwwwwwwwccwwwwwwwwwcwcwwww?wwwwwwwwwwwwwwwwwccccccwwwwwwwwwwwwxwwwwwwwwwwwwwwwwwwwcwwwww.wwwwwwwwwwwwwwwwwwwwwwcccwcwwwwwg?wwwfwwwwxwwwwwwwwwwwwwwwwwwwfgwwwgwwwww.wwwwwwwcccccccccccwffwg??fw?ww?gx??ww?..??wwwww??w?fwgw?fwgw??fg??gcccccxxxxxxxcxx...'''...?..xx.....''.?ww??...c.'....??...'.?gg.xcxccxxxxxxxcx..(cc[.'.'.xx..'.x.'..x..?...xcc..cxcx.x..x..''..cxhxcxxxxxxxxcc..c{c..x.x...c.xxx.x.xx.'.'xx..cc..c.xx''.cc..xxx...xxxxxxxxccx....e.xx...x...x.....c...c....cc....x...x....x....cxxxxxxxxxxcxexxxxx.x.xxxx.x..xcc.xx..cc.x....xx.x.x.xccxx.xcccxxxxxxxxxxxccx..xi.x.x.xxdxxxx...x..xx..xxxxx...x).xx..xc.xxcxxxxxxxxxxxxxxcxxxxxx...x....xxxxxxcccccccxxxxxxccccccccx..ccccxxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccxxxxxcccccccxxxxxxxxxxENDMAP
NAME: erik_ogreDEPTH: 4-9
NAME: david_vaults_2TAGS: vault_entryMONS: weight:40 nothing / weight:30 yaktaur / yaktaur captainMONS: weight:70 nothing / weight:40 ogre / weight:20 two-headed ogre / ogre-mageMONS: weight:100 nothing / shapeshifterSHUFFLE: 123
xxxxxxxxxx@xxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxx1xxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx.d.xxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx.d.xxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxx....[....xxxxxxxxxxxx..x(.{x..xxxxxxx...x...x...x...x...xx....x..xx]xx..x....xxxxxxx...xxx...xxxxxxxxxxxxxxxxxxxxxxxxxxx
1111..@......111..........111..........1............@.....O.....@...........................................@........
#################################### Hellmouth (Lemuel)# note that other than the imps, the demons here cannot flyNAME: hellmouth_1FLAGS: no_rotateMONS: imp / quasit / shadow imp, hellion / rotting devil / iron devil / hairy devil / hell houndITEM: good_item demon blade / good_item demon whip / good_item demon trident / wand of drainingITEM: wand of fire / ring of fire / Necronomicon / book of demonology / scroll of torment
############################################################################### Vaults patterns 0: vanguard#NAME: david_vaults_3TAGS: vault_entry
xxxxxxxxxxxxxxxxxxxxxxxxxxxlllxxxxxxxxxxxxxxlllAlllxxxxxxxxxlllll.d.llll?xxxxlllllll121lllll?.xx?lllllll1llll?...xx.??llllllll?.....xx...?llllll?......xx....?lllll.......xxxx...?lll?.....xxxxxxx...lll?....xxxxxxxxx.?ll?....xxxxxxxxxx?lll.....xxxxxxxxxxxlll?...xxxxxxxxxxxxxlll...xxxxxxxxxxxxxxll?.xxxxxxxxxxxxxxxll?.xxxxxxxxxxxxxxxl?@xxxxxxxx
@..........@....1131.......1....1.....1......1....2..O{..1....1..()..4....1......1.....1....1.......1511....@..........@
#################################### Hellmouth 2 (Lemuel)# note that other than the imps, the demons here cannot flyNAME: hellmouth_2TAGS: no_monster_genFLAGS: no_rotateMONS: imp / quasit / shadow imp / manes / lemureMONS: hellion / rotting devil / iron devil / hairy devil / hell houndITEM: good_item demon blade / good_item demon whip / good_item demon trident / wand of drainingITEM: wand of fire / ring of fire / Necronomicon / book of demonology / scroll of tormentITEM: good_item demon blade / good_item demon whip / good_item demon trident / w:30 nothing
############################################################################### Vaults patterns I#NAME: david_vaults_4TAGS: vault_entry
SUBST: d=de, ?:?.l, ?=l.SUBST: b : b:30 c v .
SHUFFLE: 123456MONS: dragon / golden dragon / ice dragon / iron dragon / shadow dragon / storm dragonMONS: freezing wraith / shadow wraith / wight / wraithMONS: deep troll / iron troll / rock troll / trollMONS: cyclops / ettin / fire giant / frost giant / hill giant / stone giant / titanMONS: necromancer / shapeshifter / vault guard / wizardMONS: nothingMONS: shapeshifter / weight:30 nothingSUBST: 1=.1, 2=.2, 3=.3, 4=.4, 5=.5, *:*.%SUBST: x : xcv
.................................bbbbbbbbbbbb...........bbbb..........bbbb......bbb....llllllll....bbb...bb....llllllllllll....bb..b....llllllllllllll....b..b....llllll??llllll....b..b...?lll??.....?lll?...b..b...?ll?...111...ll?...b.@+...?l?...11211d..l?...b.@+...?l?...12A21|f.l?...b..b...?ll...11211d.ll?...b..b...?lll?..111..lll?...b..b....llll?.....llll....b..b....llllll??llllll....b..bb....llllllllllll....bb...bbb....llllllll....bbb......bbbb..........bbbb...........bbbbbbbbbbbb.................................
@..........@.xxxxxxxxxx..x..12345.x..x.xxxxx..x..x.x***x..x..x.+**Ox..x..xxxxxxx..x....777....x..xx...xxxxx.@..........@
#################################### Hellmouth 3 (Lemuel)NAME: hellmouth_3MONS: weight:50 imp / quasit / shadow imp / manes / lemure, hell houndITEM: good_item demon blade / good_item demon whip / good_item demon trident / nothing
############################################################################### Vaults patterns II#NAME: david_vaults_5TAGS: vault_entry
................??.......................................??.....??..........l?...............?ll?........?l?..............?lll?.........l................?l........??l?........................??lll?......................?lllllll?...................?llllllllll??................?lll111111llll?...............?llll12Ad1lll..................?lll11111ll?...................?lllll1ll?.....................??llllll......?.................?llll?.....ll?.......?.........?ll?.......ll?.....?..............................................??..........
xxxxxxxxxxxxxxxOx!x!x?x!x?xxxx!x?x!x!x?x!xx!x!x!x?x!x?xxxx?x!x?x?x?x!xx!x?x.x.x.x.xxxx?x?x.x.x.x.xx?x?x!x?x.x.xxxx!x!x!x?x.x.xxxxxxxxxxxxxx@
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx343.xx.xxxxxxxx.334433xxxxxxxxx23...xxx.222...xxxxxxxx..224422xxxxxx1111...xxx..111..xxxxxxxxx..111111.xxx.111...xxxxxx.111..xxxxxxxxxx.11111..x......xxxxxxxxxxx..xx.x.xxxxxx.xx..........xxxxxxxxxxxxxxx.xxx.x..x.xx.x.xx....x.xxxxxxxxxxxxxxxxx...x.xxx.x33xx.xxxx.xxxxxxxxxxxxxxxxxxxxxx.x.xxxx221x.xxx...xxxxxxxxxxxxxxxxxxxxxxx.xxxxx111.xxxx.xxxxxxxxxxxxxxxxxxxxxxxxxx..xxx.x.x.xxx.xxxxxxxxxxxxxxxxxxxxxxxxxxx..x.xx.x.xx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..xx.xx.x.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxx
...............................v.v.........vvvvv.........1O1.........vvvvv.........v.v...............................
# Beware the mummy's curse (Lemuel)NAME: MiniTombORIENT: floatDEPTH: 10-26MONS: large zombie / nothing, mummy, guardian mummy, greater mummy, large zombieMONS: mummy / nothingSHUFFLE: 2F, cbvMAPxxxxcccccxxxxxxxxc$|$cxxxxxxxxc$|$cxxxxxxxxc$4$cxxxxxxcccc=ccccxxxxc$55155$cxxxxc1211121cxxxxc...F...cxxxxc.......cxxxxc.......cxxxxcccc=ccccxxxxc.......cxxxxc.......cxxx$=.12321.=$xx$c..666..c$xx3c.......c3xxxcccc+ccccxxxxxxxc.cxxxxxxxxxxc.cxxxxxxxxxxc.cxxxxxxxxx.=.=.xxxxxxxx$c.c$xxxxxxxx6c1c6xxxxxxxxxc1cxxxxxxxxccc1cccxxxxxccFc+cFccxxxxcc@c@c@ccxxENDMAP############################################################################## Centaur isle (Lemuel)NAME: centaur_isleTAGS: no_monster_gen
# Above As Below#NAME: erik_vaults_2TAGS: vault_entryMONS: vault guard
..........wwww................wwwwwwww............wwwwwwwwwwwwwww.....wwwwwwwwwwwwwwwwwwwww.wwwwwwww..wwwwwwwwwwwwwwwwwww.11...wwwwwwwwwwwwwwww........wwwwwwwwwwwwwww...x=x..wwwwwwwwwwwwww..11x.x..wwwwwwwww..www...xx.x11wwwwwwwww..www..xx??x.wwwwwwwww...wwww.xx??x.wwwwwww......wwww.xxxx.wwwwww........wwwwww..wwwww...........wwwwwwwwwww...............wwwwww..........
vvvvvv.vvvvvvvvvvvv.vvvvvvvvvvbb.bbvvvvvvvvb111bvvvv.....1O1.....vvvvb111bvvvvvvvvbb.bbvvvvvvvvvv.vvvvvvvvvvvv.vvvvvv
############################################################################## Insect pit (Lemuel)NAME: insect_pitORIENT: floatDEPTH: 5-12SUBST: 1 = 1:70 2:60 3:25MONS: giant beetle w:20 / giant cockroach w:30 / butterfly w:20MONS: bumblebee / giant centipede / giant mite w:30 / giant mosquitoMONS: giant blowfly / scorpion / redback w:5MAPccccccccccc+cccccccccccc.....................cc.....................cc.....................cc.....................cc.....................cc.....vvvvvvvvvvv.....cc.....v111111111v.....cc.....v111111111v.....cc.....=111111111=.....cc.....v111111111v.....cc.....v111111111v.....cc.....vvvvvvvvvvv.....cc.....................cc.....................cc.....................cc.....................cc.....................cccccccccccc+cccccccccccENDMAP############################################################################## Troll bridge (Lemuel)NAME: troll_bridgeDEPTH: 7-15ORIENT: floatTAGS: no_pool_fixupMONS: troll w:50 / rock troll / iron troll w:5MAPxxxxx...........................xxxxxxxwwwx...........................xxxxxxxwwwx...........................xxxxxxxwwwx...........................xxxxxxxwwwwwwwwwwwwwwwww.wwwwwwwwwww..xxxxxxxxwwwwwwwwwwwxxxxw.wwwwwwwwwwwwwwwwxxxxxwwwwwwwwwwwx11xw.wxxxxwwwwwwwwwwwwxxxxwwwwwwwwwwwx11=...=11xwwwwwwwwwwwwwxxxxwwwwwwwwwwxxxxw.wx11xwwwwwwwwwwwwwxxxxxxwwwwwwwwwwwww.wxxxxwwwwwwwwwwwwwxxxxxx...wwwwwwwwww.wwwwwwwwwwwwwwwwwwxxxxxx...........................xwwwwxxxxxx...........................xxwwwxxxxxx...........................xxwwwxxxxxx...........................xxxxxxENDMAP################################## An Ice Statue vaultNAME: ice1_lemuelMONS: ice statueTAGS: no_pool_fixupORIENT: floatSUBST: * : *$SUBST: * = |:5 * .SUBST: T = TUSHUFFLE: xb/ccMAPxxxxxxxxxxbbbbbbbxxb*****bxxb*****bxxb.....bxxb.....bxxb.....bxxb.....bxxbwwwwwbxxbww1wwbxxbwwwwwbxxb.....bxxb.....bxxb.....bxxb.....bxxb.....bxxbT.@.TbxENDMAP##################################Another Ice Statue vaultNAME: ice2_lemuelDEPTH: D:12-27, Lair, Swamp, CocTAGS: no_pool_fixup no_mons_genORIENT: floatSUBST: T = TUSUBST: W = w:20 W .:5MONS: ice statueMONS: ice devil w:5/blue devil w:5/ice dragon/freezing wraith/nothing w:30MONS: white imp/ice beast w:30/polar bear/nothing w:50MAPT..................T..WWW..........WWW...WWWWW........WWWWW.WWWWWWwww..wwwWWWWWWWWW3WwwwwwwwwwwW3WWWWW333wwwwwwwwww333WW.WW3WwwwwwwwwwwW3WW..WWWWwwwwwwwwwwWWWW...WWWwww||||wwwWWW.....WWwww|12|wwwwW.....WWWwww||||wwwWWW...WWWWwwwwwwwwwwWWWW..WW3WwwwwwwwwwwW3WW.WW333wwwwwwwwww333WWWWW3WwwwwwwwwwwW3WWWWWWWWWwww..wwwWWWWWW.WWWWW........WWWWW...WWW..........WWW..T..................TENDMAP############################################################################## Oklob assaultNAME: oklob_1DEPTH: 16-27ORIENT: floatMONS: plant, oklob plantSUBST: ? = 1 2:5 'SHUFFLE: '"SUBST: ' : w .:5SUBST: " = .MAP........................................'''''...........''???''.........''?????''........''?????''.........''???''...........'''''........................................ENDMAP############################################################################## Oklob gauntletNAME: oklob_2DEPTH: 18-27ORIENT: floatMONS: plant, oklob plantSHUFFLE: ]})yY / defzZSUBST: '=12w, "=ww.SUBST: d=|*, e=|*, f=|*, y=., Y=@, z=x, Z=xSHUFFLE: xxxcMAPyyyyyyYyyyyyyxxxx.]}).xxxxx'ww.....ww'xx'"......."'xx'"......."'xx'"......."'xx'"......."'xx'"......."'xx'ww.....ww'xxxxxxx+xxxxxxENDMAP############################################################################## Oklob shooting rangeNAME: oklob_3DEPTH: 21-27ORIENT: floatSHUFFLE: ab" / AB'SUBST: a=[, b=(, A=., B=., "=., ':>', '=>.SHUFFLE: [{SUBST: x : y:1 x:5 .:30SUBST: x = x:2 .SHUFFLE: xcvSUBST: y = xMONS: oklob plant / w:2 plantMAPxxxxxxxxxxxxxxxxxxx...1...xxxxxx...........xxxx...........xxx......"......xx......'......xx1...aA{Bb...1xx......'......xx......"......xxx...........xxxx...........xxxxxx...1...xxxxxxxxxxxxxxxxxxxENDMAP#############################################################################NAME: vault_1ORIENT: northMONS: shapeshifter, shapeshifter, glowing shapeshifterMONS: silver statue, nothingSUBST: E=E.SHUFFLE: abcd, $*, |ABCDE, nm, 45SUBST: A=., B=., C=., D=*, E=%, n=9, m=0SUBST: a = = x:8, b = = x:30, c=x, d=xSUBST: * = * |:1SHUFFLE: opqSUBST: o=+SHUFFLE: pqrsSUBST: p=+, q=+, r=x, s=xSHUFFLE: xxxxcMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....xE.......x........x.................................xxxxxxxxxxxxxxxxxxxxx%E+3...x........+........x......x....x1...x2...x2...x3...x..Dxxxxxxxxxxxxxxxxxxx%Ex....x........x.......Ex..................................DDxxxxxxxxxxxxxxxxxxxxxxxxx+xxx+xxxxxxxxxxxxxx..................................xxxxxxxxxxxxxxxxxxxx.......x.................+.5................................8Dxxxxxxxxxxxxxxxxxx.......x.................x..................................xxxxxxxxxxxxxxxxxxxx.......+........8........xx+xx..............................DDxxxxxxxxxxxxxxxxxx.......x.................x...x..x....x1...x2...x2...x3...x..Dxxxxxxxxxxxxxxxxxxx.......x.................x...x.............................xxxxxxxxxxxxxxxxxxxxxx+xxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxaxaxaxbxbxbxcxcxcxxxxxxxxxxxxxxxxxxxxxx.........................x.4.x...xxxxxxEEE...............|||||xxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxx...x...x......xxxxxx..................||xxxxxxxxxxxxxxxxxx...x....$$$$x****.mmmx...x...x.........xxxxxx.................xxxxxxxxxxxxxxxxxx...+....$$$$x****....x...x...+............xxxxxx.........8....xxxxxxxxxxxxxxxxxx...x....$$$$x****....+...x...x...............xxxxxx...........xxxxxxxxxxxxxxxxxx...xnnn.$$$$x****....x...x999x..................xxxxxx........xxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxx...x...xxx...................xxxxxx.....xxxxxxxxxxxxxxxxxx.........................x...xxxxxx...................xxxxxx..xxxxxxxxxxxxxxxxxxxxxxx+xxxxxxx+xxxxxxx+xxxx...xxxxxxoxxxxxxxxpxxxxxxxxqxxxxxdxdxxxxxxxxxxxxxxxxxxxx.......x.......x.......x...x.........xE.......x.............xxxxxxxxxxxxxxxxxxxx.......x.......x.......x...x.........x........x.............xxxxxxxxxxxxxxxxxxxx.......x.......x.......x...x.........x........x.............xxxxxxxxxxxxxxxxxxxx...1...x...2...x...3...x...x....3....r....2...s......1......xxxxxxxxxxxxxxxxxxxx.......x.......x.......x...x.........x........x.............xxxxxxxxxxxxxxxxxxxxE.....ExE.....ExE.....Ex...x.........x........x.............xxxxxxxxxxxxxxxxxxxxAAAAAAAxBBBBBBBxCCCCCCCx...xE.......ExE.......x............Exxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### A cell vaultNAME: vault_2ORIENT: northwestMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxccccccccccccccccccccccccccccccccxxxxxxxxccw......^......w......^......wcxxxxxxxxcc.ccccccccccccc.ccccccccccccc.cxxxxxxxxcc.c....c.c....c.c....c.c....c.cxxxxxxxxcc.c.8..+.c....c.c....+.c..9.c.cxxxxxxxxcc.c....c.+..9.c.c.9..c.+....c.cxxxxxxxxcc.c....c.c....c.c....c.c....c.cxxxxxxxxcc.cccccc.cccccc.cccccc.cccccc.cxxxxxxxxcc^c....c.c....c.c....c.c....c.cxxxxxxxxcc.c....c.c....c.c....+.c....c.cxxxxxxxxcc.c8...+.+..8.c.c.8..c.+....c.cxxxxxxxxcc.c....c.c....c.c....c.c....c.cxxxxxxxxcc.cccccc.cccccc.cccccc.cccccc.cxxxxxxxxcc.c....c.c....c.c....c.c....c.cxxxxxxxxcc.c....+.c....c.c.0..c.c....c.cxxxxxxxxcc.c..9.c.+.8..c^c....+.+.0..c.cxxxxxxxxcc.c....c.c....c.c....c.c....c.cxxxxxxxxcc.cccccc.cccccc.cccccc.cccccc.cxxxxxxxxcc.c....c.c....c.c....c.c....c.cxxxxxxxxcc.c.0..+.+.0..c.c....+.+....c.cxxxxxxxxcc.c....c.c....c.c.0..c.c.8..c.cxxxxxxxxcc.cccccc.c....c.c....c.cccccc.cxxxxxxxxcc.c....c.cccccc.cccccc.c....c^cxxxxxxxxcc.c....c.c....c.c..9.+.+....c.cxxxxxxxxcc.c.0..+.+....c.c9...c.c.0..c.cxxxxxxxxcc.c....c.c.8..c.c....c.c....c.cxxxxxxxxcc.cccccc^cccccc.cccccc^cccccc.cxxxxxxxxccw.......Twwwwc.cwwwwT.......wcxxxxxxxxcccccccccccccccc.cccccccccccccccxxxxxxxxxxxxxxxxxxxxxxxc@cxxxxxxxxxxxxxxENDMAP############################################################################### A little maze vaultNAME: vault_3ORIENT: northeast
MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx900x..............x..........xxxxxxxxxxx999x.xxxxxxxxxxxx.x.xxxxxxxx.xxxxxxxxxxx000x.x............x.x......x.xxxxxxxxxxxx.xx.xxxxxxxxxxxxxx.x.xxxx.x.xxxxxxxxxxxx.x..............xx.x.88|x.x.xxxxxxxxxxxx.x.x.xxxxxxxxxx.xx.xxxxxx.x.xxxxxxxxxxxx.x.x.x........x...........x.xxxxxxxxxxxx.x.x.x.xxxxxx.xxxxxxxxxxxxx.xxxxxxxxxxxx.xxx.x.x$$$$x...............xxxxxxxxxxxx.....x.x$$$$x.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.x$$$$x...............xxxxxxxxxxx........x$$$$x.xxxxxxxxxxxxx.xxxxxxxxxxx.xxxxxx.xxxx.x.............x.xxxxxxxxxxx.xxxxxx.xxxx.xxxxxxxxxxxxx.x.xxxxxxxxxxx.x.......xxx.x...........x.x.xxxxxxxxxxx.x.xxxxx.....x.x.xxxxx...x.x.xxxxxxxxxxx.x.x999xxxxxxx.x.x***x...x.x.xxxxxxxxxxx.x.x889........x.x|||xxxxx.x.xxxxxxxxxxx.x.x899x.xxxxx.x.x***xxxxx.x.xxxxxxxxxxx.x.xxxxx.xxxxx.x.xx.xxxxxx.x.xxxxxxxxxxx.x..........xx.x.xx........x.xxxxxxxxxxx.xxxxxxx.xx.xx.x.xxxxx.xxxxx.xxxxxxxxxxx.xxx000x.xx.xx.x.x$$$x.xxxxx.xxxxxxxxxxx|||x000x.x$$$x.x.x$$$x%%x%%%.xxxxxxxxxxx|||x000..x$8$x.x.x$$$x%%x%8%xxxxxxxxxxxx|||xxxxxxx$$$x.x..$$$xxxx%%%xxxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxENDMAP
# thingy vault.NAME: vault_4ORIENT: southwestFLAGS: no_rotateMAPxxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx^xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........xxxxxxxxxxxxxxxxxxxxxxxxxxx......0...0......xxxxxxxxxxxxxxxxxxxx.......................xxxxxxxxxxxxxxxxx.........0...0.........xxxxxxxxxxxxxxxx8......0.........0......8xxxxxxxxxxxxxxxx.........0...0.........xxxxxxxxxxxxxxxxx.......................xxxxxxxxxxxxxxxxxx........0...0........xxxxxxxxxxxxxxxxxxxxxxxx...........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...............xxxxxxxxxxxxxxxxxxxxxxx8.................8xxxxxxxxxxxxxxxxxxxxxxxx.............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx999xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP
# Vaults:8 last level of the vaults -- dungeon.cc will change all these 'x's
# hourglass vault.NAME: vault_5ORIENT: southeastFLAGS: no_rotateMAPxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.................xxxxxxxxxxxxxxxxxxxxxx...................xxxxxxxxxxxxxxxxxxxxx...................xxxxxxxxxxxxxxxxxxxxxx.................xxxxxxxxxxxxxxxxxxxxxxx.................xxxxxxxxxxxxxxxxxxxxxxx.................xxxxxxxxxxxxxxxxxxxxxxxx...............xxxxxxxxxxxxxxxxxxxxxxxxx...............xxxxxxxxxxxxxxxxxxxxxxxxxx.............xxxxxxxxxxxxxxxxxxxxxxxxxxxx.....8.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...999...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx00000xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx===xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...........xxxxxxxxxxxxxxxxxxxxxxxxxxxx......|......xxxxxxxxxxxxxxxxxxxxxxxxxx...............xxxxxxxxxxxxxxxxxxxxxxxxx...............xxxxxxxxxxxxxxxxxxxxxxxx........$........xxxxxxxxxxxxxxxxxxxxxxx.......$$$.......xxxxxxxxxxxxxxxxxxxxxxx....$$$$$$$$$....xxxxxxxxxxxxxxxxxxxxxx$$$$$$$$$$$$$$$$$$$xxxxxxxxxxxxxxxxxxxxx$$$$$$$$$$$$$$$$$$$xxxxxxxxxxxxxxxxxxxxxx$$$$$$$$$$$$$$$$$xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP########################################################################### A more Angbandy vaultNAME: vault_6ORIENT: northeastMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxccccccccccccccccccccccccccccccccxxxxxxxxc*******cc..9...cc.+8c0c*c.c*c8cxxxxxxxxc******cc..cc..cc..cc0c.c.c.c8ccxxxxxxxxc*****cc..cc..cc..cc.c$c.c.c8c.cxxxxxxxxc****cc9.cc..cc8.cc|c.c|c.c*c0ccxxxxxxxxc***cc..cc..cc..cc.c.c.c.c.c.c$cxxxxxxxxc**cc..cc8.cc..cc.c*c.c.c.c.c.ccxxxxxxxxc+cc9.cc..cc..cc.c.c.c.c*c.c.c.cxxxxxxxxc^c..cc..cc..cc.c$c.c.c.c.c.c*ccxxxxxxxxc...cc..cc..cc.c.c.c9c$c.c.c.c9cxxxxxxxxc..cc..cc..cc$c.c.c*c.c.c.c9c9ccxxxxxxxxc.cc..cc..cc.c.c|c.c.c.c.c$c.c9cxxxxxxxxccc..cc..cc.c.c.c.c.c.c.c.c.cc+cxxxxxxxxcc..cc..cc.c*c.c.c.c.c.c$c.cc..cxxxxxxxxc0.cc..cc.c.c.c.c8c.c*c.c.cc0.ccxxxxxxxxc.cc..cc*c.c.c.c.c$c.c.c.cc..cccxxxxxxxxc^c..cc.c.c9c.c.c.c.c.c.cc..cc.cxxxxxxxxc0..cc$c.c.c*c0c.c.c.c.cc..cc.0cxxxxxxxxc..cc.c.c9c.c.c.c$c.c.cc.9cc...cxxxxxxxxc.cc9c.c.c.c.c.c.c.c.cc..cc..c^cxxxxxxxxccc.c.c$c.c.c.c.c.c$cc..cc..cc^cxxxxxxxxcc$c.c.c.c.c$c.c0c.cc..cc..cc..cxxxxxxxxc.c.c.c.c.c.c.c.c.cc9.cc..cc..ccxxxxxxxxcc.c8c.c.c$c.c.c.cc..cc..cc0.cccxxxxxxxxc.c$c.c$c0c.c.c.cc..cc..cc..cc$cxxxxxxxxcc.c.c.c.c.c*c.cc..cc..cc..cc$$cxxxxxxxxc.c.c.c.c.c.c.cc..cc0.cc..cc$$$cxxxxxxxxcc.c.c.c.c.c$cc..cc..cc..cc$$$$cxxxxxxxxc.c.c.c.c.c.cc.8.^..cc....+$$$$cxxxxxxxxcccc@cccccccccccccccccccccccccccxxxxxxxxENDMAP############################################################################# four-leaf vaultNAME: vault_7ORIENT: northwestMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........^..^.........xxxxxxxxxxxxxxxxx...xxxxxxxx..xxxxxxxx...xxxxxxxxxxxxxxx...xxxxxxxxx..xxxxxxxxx...xxxxxxxxxxxxx...xx$*....xx..xx....$$xx...xxxxxxxxxxx...xx$*$....xx..xx....$*$xx...xxxxxxxxxx..xx*$*$....xx..xx....*$$$xx..xxxxxxxxxx..xx$$$.00..xx..xx..00.*$*xx..xxxxxxxxxx..xx....09..xx..xx..90....xx..xxxxxxxxxx..xx......+xx....xx+......xx..xxxxxxxxxx..xx......x^......^x......xx..xxxxxxxxxx..xxxxxxxxx........xxxxxxxxx..xxxxxxxxxx..xxxxxxxx..........xxxxxxxx..xxxxxxxxxx..............TT..............xxxxxxxxxx..............TT..............xxxxxxxxxx..xxxxxxxx..........xxxxxxxx..xxxxxxxxxx..xxxxxxxxx........xxxxxxxxx..xxxxxxxxxx..xx......x^......^x......xx..xxxxxxxxxx..xx......+xx....xx+......xx..xxxxxxxxxx..xx....09..xx..xx..90....xx..xxxxxxxxxx..xx$$*.00..xx..xx..00.*$$xx..xxxxxxxxxx..xx*$*$....xx..xx....*$$*xx..xxxxxxxxxx...xx*$*....xx..xx....$$$xx...xxxxxxxxxxx...xx*$....xx..xx....*$xx...xxxxxxxxxxxxx...xxxxxxxxx..xxxxxxxxx...xxxxxxxxxxxxxxx...xxxxxxxx..xxxxxxxx...xxxxxxxxxxxxxxxxx..^................^..xxxxxxxxxxxxxxxxxxxxxxxxxxxx^^xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx++xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxENDMAP############################################################################# Cross-vaultNAME: vault_8ORIENT: northwest
#NAME: vaults_vaultPLACE: Vault:8ORIENT: encompass## the rune's spot, occassionally put nasty on the runeSHUFFLE: Rr, OPQRSUBST: r = |KMONS: O = 8 / 9 / w:80 nothingKMONS: P = 8 / 9 / w:80 nothingKMONS: Q = 8 / 9 / w:80 nothingKMONS: R = 8 / 9 / w:80 nothingKITEM: P = any good_itemKITEM: Q = any good_itemKITEM: R = any good_itemKFEAT: P = w:150 . / any shop / jewellery shop / wand shopKFEAT: Q = w:150 . / any shop / scroll shop / book shopKFEAT: R = w:150 . / any shop / armour shop / weapon shop## NWSHUFFLE: AC/BD, EG/FH, IKN/NJL, '"SUBST: A=., B=X, C=+, D=x, E=+, F=X, G=., H=x, I=., M=X, J=x, K=+, N=+, L=xSUBST: X = x =:5SUBST: ':$, ":*, ^=^., a:x.## SWSHUFFLE: !_SUBST: ! = | * .:20SUBST: _ = 8 9 .:20SUBST: b : x .## NESHUFFLE: UVWSUBST: U=., V=X, W=XSUBST: X = x =:2SUBST: - = 8 9 .:20## SE (double use of Y=Y. and Z=Z. for decreasing variance)SUBST: ? = | * .:40 ^:3SUBST: Y = Y ., Z = Z .SUBST: Y = Y ., Z = Z .SUBST: Y = 9:30 8:10 .:40SUBST: Z = 9:10 8:30 .:40SUBST: c = x .:20## general loot and additional featuresSUBST: / : / .:3SUBST: / = 8 9 ^ * | .:50SUBST: | = | *:2SUBST: * = * |:2SHUFFLE: klmnopqsSUBST: k : ^ x =:3 .:40SUBST: l : ^ x =:3 .:40SUBST: m : ^ x =:3 .:80SUBST: n : ^ x =:3 .:80SUBST: o=., p=., q=., s=.#MONS: vault guard#validate {{ return glyphs_connected('O', '{') }}
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx............xxxxxxxxxxxxxxxxxxxxxxxxx..................xxxxxxxxxxxxxxxxxxxx......................xxxxxxxxxxxxxxxxx..........w..w..........xxxxxxxxxxxxxxx........wwww++wwww........xxxxxxxxxxxxxx......wwwvvv^^vvvwww......xxxxxxxxxxxxx......wwwwv.9..9.vwwww......xxxxxxxxxxxx.....wwwwwv......vwwwww.....xxxxxxxxxxxx....wwwwwvv......vvwwwww....xxxxxxxxxxx....wwwwwvv........vvwwwww....xxxxxxxxxx....wwvvvv....vv....vvvvww....xxxxxxxxxx...wwwv......vvvv......vwww...xxxxxxxxxx...wwwv....vv8vv8vv....vwww...xxxxxxxxxx..wwwwv...vvvv||vvvv...vwwww..xxxxxxxxxx^^wwwwv...vvvv||vvvv...vwwww^^xxxxxxxxxx..wwwwv....vv8vv8vv....vwwww..xxxxxxxxxx...wwwv......vvvv......vwww...xxxxxxxxxx...wwwvvvv....vv....vvvvwww...xxxxxxxxxx....wwwwwvv........vvwwwww....xxxxxxxxxxx...wwwwwwvv......vvwwwwww...xxxxxxxxxxxx....wwwwwwv......vwwwwww....xxxxxxxxxxxx.....wwwwwv......vwwwww.....xxxxxxxxxxxxx.....wwwwvvvvvvvvwwww.....xxxxxxxxxxxxxx.......wwwwwwwwwwww.......xxxxxxxxxxxxxxx.........wwwwww.........xxxxxxxxxxxxxxxxx.........^..^.........xxxxxxxxxxxxxxxxxxxx.......x++x.......xxxxxxxxxxxxxxxxxxxxxxxxx...xx..xx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..@.xxxxxxxxxxxxxxENDMAP############################################################################# Another thingy vaultNAME: vault_9ORIENT: southeastSUBST: ' = ^ .:50MONS: orange crystal statueMAPxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx^xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxx.....''''''''.''''''''.....xxxxxxxxxxxx..bb..xxxxxxxxxxxxxxxxx..bb..xxxxxxxxxxx..b...xxxxxxxxxxxxxxxxx...b..xxxxxxxxxxx...b..xxxxbbbbbbbbbxxxx..b...xxxxxxxxxxx..bb..xxbbb.......bbbxx..bb..xxxxxxxxxxx......xxb....9.9....bxx......xxxxxxxxxxx..bb..xbb..%$$$$$%..bbx..bb..xxxxxxxxxxx...b..xb..0%$***$%0..bx..b...xxxxxxxxxxx..b...xb..0%$*1*$%0..bx...b..xxxxxxxxxxx...b..xb..0%$***$%0..bx..b...xxxxxxxxxxx..b...xb...%$$$$$%...bx...b..xxxxxxxxxxx...b..xbb.900000009.bbx..b...xxxxxxxxxxx..b...xxb...........bxx...b..xxxxxxxxxxx..bb..xxbbb..9.9..bbbxx..bb..xxxxxxxxxxx......xxxxbbbb'bbbbxxxx......xxxxxxxxxxx..bb..xxxxxxxb=bxxxxxxx..bb..xxxxxxxxxxx..b...xxxxxxxx=xxxxxxxx...b..xxxxxxxxxxx...b..xxxxxxxx'xxxxxxxx..b...xxxxxxxxxxx..b....xxxxxxx=xxxxxxx....b..xxxxxxxxxxx...b...'''''''.'''''''...b...xxxxxxxxxxx..b....xxxxxxxxxxxxxxx....b..xxxxxxxxxxx..bb..xxxxxxxxxxxxxxxxx..bb..xxxxxxxxxxxx....xxxxxxxxxxxxxxxxxxx....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################# Impenetrable vaultNAME: vault_10ORIENT: southeastMAP..............@................xxxxxxxxx...............................xxxxxxxxx...............................xxxxxxxxx...............................xxxxxxxxx...............................xxxxxxxxx.....cccccccccccccccc..........xxxxxxxxx.....c[^...........9cc.........xxxxxxxxx.....c^xxxxx=xxxxxx..cc........xxxxxxxxx.....c.x9..^^^...9xx..cc.......xxxxxxxxx.....c.x.xxx=xxxx..xx..cc......xxxxxxxxx.....c.x^x$$$$$$xx..xx.9c......xxxxxxxxx.....c.=^=$*|||*$xx..xx.c......xxxxxxxxx.....c.x^xx$*|||*$xx.9x.c......xxxxxxxxx.....c.x9.xx$*|||*$xx^x.c......xxxxxxxxx.....c.xx..xx$*|||*$=^=.c......xxxxxxxxx.....c9.xx..xx$$$$$$x^x.c......xxxxxxxxx.....cc..xx..xxxx=xxx.x.c......xxxxxxxxx......cc..xx9...^^^..9x.c......xxxxxxxxx.......cc..xxxxxx=xxxxx^c......xxxxxxxxx........cc9...........^]c......xxxxxxxxx.........cccccccccccccccc......xxxxxxxxx...............................xxxxxxxxx...............................xxxxxxxxx...............................xxxxxxxxx...............................xxxxxxxxx...............................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP########################################################################## Orc templeNAME: orc_templeORIENT: southwestFLAGS: no_rotateMONS: orc warlord, orc priest, orc high priest, orc warrior, orc wizardMONS: orc knight, orc sorcererMAPxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx4.4xxxxxxxxxxxxxxxxxxxxxxxx**..........x414x..........**xxxxxxxxxxx**..........x4.4x..........**xxxxxxxxxxx............+...+....4.......xxxxxxxxxxx....4..4....x...x............xxxxxxxxxxx............x...x.......4....xxxxxxxxxxx............xx.xx............xxxxxxxxxxx...4......xxxx+xxxx......6...xxxxxxxxxxx........xxx.......xxx........xxxxxxxxxxxxx...xxxx..2.....2..xxxx...xxxxxxxxxxxxxxxx+xxxx.............xxxx+xxxxxxxxxxxxxxxx...xxx.............xxx...xxxxxxxxxxxxx......x...............x......xxxxxxxxxxx..4...x...2...I...2...x...5..xxxxxxxxxxx......x...............x......xxxxxxxxxxx...4..xx.............xx..5...xxxxxxxxxxx$......x....2...2....x......$xxxxxxxxxxx$6..5..xx.....3.....xx.5...7$xxxxxxxxxxx$$$.....xxx.......xxx.....$$$xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################## Matthew Ludivico (my_map)NAME: my_mapORIENT: southwest# The hell hounds can be deadly at lower levels.DEPTH: 18-27MONS: hell hound, necromancer, wizard, orange demon, rotting devilMONS: hell knight, great orb of eyesMAPxxxxxxxxxx.@.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..........................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..xxxxxxxxxxx.^^..........................xxxxxxxxxxxx.^^xx+xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.^...11....xxxxxxxx..xxxxxxxxxxxxxxxxxxxx..x.1..6..xxx........xx..xxxxxxxxxxxxxxxx.xxxxxxxxx...vvvvv...x...xxxxxxxxxxx6..1...x.........+1..v.......xxxxxxxxxxx..1....x.........vvvvv........xxxxxxxxxx..5...xx......................xxxxxxxxxxxxxxx^++...........vvvvvvv....xxxxxxxxxxxxxxx^xx...xx=xx...vv$%$vvvvv.xxxxxxxxxxxxxxx^x...xxv1vxx...vvv*2...v.xxxxxxxxxxxxxxx^x..vvvv7.vvvv...vv.vv+v^xxxxxxxxxx..xxx^..vvvb....bvvv...vvv^...xxxxxxxxxx%%.xx..vvvvb....bvvvv.......xxxxxxxxxxxxx.....vvbbb......bbbvv.....xxxxxxxxxxxxxxx....vvb....66....bvvxxxxxxxxxxxxxxxxxxxxxxxvvvb..llllll..bvvvxxxxxxxxxxxxxxxxxvvvvvvvvb..ll45ll..bvvvvvvvvxxxxxxxxxxxxccc***+==..l3.2.l..cccccccccxxxxxxxxxxxxccc+cccbb....ll....c..$$$$+$*cxxxxxxxxxxcc|||cbb...3llll2...cc%*%*c$|cxxxxxxxxxxcccccccbbbbbbbbbbbccccccccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################ Farm and country (Matthew Ludivico)NAME: farm_and_countryORIENT: encompassDEPTH: 16-27MONS: death yak, plant, griffon, killer bee, ogre, oklob plantMONS: wandering mushroomMAP
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NAME: fort_yaktaurORIENT: southeastMONS: yaktaur, death yak, minotaur, randomMONS: yak, gnoll, random
############################################################################### The Hall of Blades##############################################################################
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######################################################################### box level (John Savard)
############################################################################### Tomb:1#NAME: tomb_1PLACE: Tomb:1ORIENT: encompass#SHUFFLE: ([{, AB), ]}, FIJKL/fijkl, _-SUBST: A=|*, B=|*SUBST: f = F, i = G, j = G, k = G, l = FSUBST: I = G:900 6SUBST: J = G:750 6SUBST: K = G:550 6SUBST: L = G:300 6SUBST: - = TSUBST: _ = F 6 ^:30 .:30SUBST: T = ^ .SUBST: t = ~ .:50SUBST: ' = ^ ':200SUBST: ' = 5 .:100SUBST: 2 = 2 1:2 .SUBST: 1 = 1 2:3 .SUBST: 3 = 3., 4 = 4., 5 = 5.#MONS: mummy, guardian mummy, mummy priest, sphinx, greater mummyMONS: silver statue / orange crystal statue / ice statue
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############################################################################### Minivaults##############################################################################
################################################################################ Tomb:2
# [dshaligram] Minivaults were traditionally drawn after rotating the vault by# 90 degrees anticlockwise. Under the new dungeon vault handling, the map may# be freely rotated and mirrored to any position (20061105).
SHUFFLE: ABCD[, Ww/Yy/Zz, Uu/Vv, Qq/Rr/SsSUBST: W=', w=c, Y=T, y=+, Z=T, z=+SUBST: U=', u=c, V=T, v=+SUBST: Q=', q=c, R=T, r=+, S=T, s=+
# NOTE: Minivaults must NOT have an ORIENT: attribute. Including an ORIENT:# attribute makes the map a normal vault, and mayhem can result.# Default depth for minivaults.default-depth: 8-27, !Orc, !Lair, !Swamp, !Shoal############################################################################### Minivault balancerNAME: mini_dummyDEPTH: 1-7TAGS: dummyCHANCE: 100MAP.ENDMAP############################################################################### Greed's colourNAME: david_greedDEPTH: 10-26, !Orc, !Lair, !Swamp, !ShoalITEM: nothing / any good_itemMONS: silver statue / orange crystal statue / ice statueSHUFFLE: d|MAP............xxxxxxxxx..xbbbbbbbx..xb1...1bx..xb.....bx..xb.....bx..xbb.|.bbx..xxb.d.bxx..xxb...bxx..xxb...bxx..xxb.*.bxx..xxb...bxx..xxx@I@xxx............ENDMAP############################################################################### Defended altarNAME: david_defended_altarDEPTH: 7-20, !Lair, !Swamp, !ShoalITEM: nothingSHUFFLE: 1I/2TMONS: orc priest, deep elf priest / w:30 nothingMAP..........ccccc....c1..c....c1C.+.I..c1..c....ccccc............ENDMAP##############################################################################NAME: minivault_1MAP..............xxxx=xxx...xx..x...xx..x....x...x..x...x....x..xx.x*x.x.=..=.x.x*x.xx..x....x...x..x...x....x..xx...x..xx...xxx=xxxx..............ENDMAP###################################NAME: minivault_2MAP..............xxxx.xxxx...xx.....xx...x.......x...x.......x.......C.......x.......x...x.......x...xx.....xx...xxxx.xxxx.........................ENDMAP###################################NAME: minitemple# More common than the others.CHANCE: 20MAP.............cccccccccc..cccccccccc..cBcBcBcBcc..G.c.c.c.Bc..........Bc..........Bc..G.c.c.c.Bc..cBcBcBcBcc..cccccccccc..cccccccccc.............ENDMAP###################################NAME: minivault_4MAP................xwxx......xxxwwxwx....xwwwwwwx...xwwxwwxwxx..xwwwwwwwwx..xwwxwwwxww..xxwwwwwwxx...wwwwxwwx....xxxwwxxw......xxww................ENDMAP###################################NAME: minivault_5MAP.............x.xxxxxxxx..x.x......x..x.x.xxxx.x..x.x.x**x.x..x.x.x**x.x..x.x.xx.x.x..x.x....x.x..x.xxxxxx.x..x........x..xxxxxxxxxx.............ENDMAP#################################### Wizard's laboratoryNAME: minivault_6MONS: wizard, small abomination, large abominationMAP.............ccccccc+cc..c........c..c........c..c..1.....c..c........c..cc+ccccccc..c***c3232c..c|**+2223c..c||*c3322c..cccccccccc.............ENDMAP#################################### Beehive minivaultNAME: minivault_7MONS: queen bee, killer bee, killer bee larvaMAP................aaaa......a2a2aaaa....aaRa3a2a...aa2aRa2aaa..a3aRa1aRa2..aa3aRaRa2a..aaa2a2a3aa...a3aRa2aa.....aa2aa2a......aaaa................ENDMAP#################################### Lava pondNAME: minivault_8MONS: molten gargoyleMAPx.x.x.x.x.x..c.c.c.c.c.xx...l1l...c..c.llllll..xx.lllllll1c..c.llFGll..xx..llGFll.c..c1lllllll.xx..llllll.c..c...l1l...xx.c.c.c.c.c..x.x.x.x.x.xENDMAP#################################### Evil zooNAME: minivault_9DEPTH: 15-27, !Orc, !Lair, !Swamp, !ShoalMAP.............==========..==========..==========..===8888===..===8998===..===8998===..===8888===..==========..==========..==========.............ENDMAP###################################NAME: minivault_10MAP.............xxxx..xxxx..x**x..x**x..x**+..+**x..xx+x..x+xx..........................xx+x..x+xx..x**+..+**x..x**x..x**x..xxxx..xxxx.............ENDMAP#################################### Multicoloured onionNAME: minivault_11SHUFFLE: bcvaMAP.............+xxxxxxxx+..x........x..x.+cccc+.x..x.c....c.x..x.c.bb.c.x..x.c.bb.c.x..x.c....c.x..x.+cccc+.x..x........x..+xxxxxxxx+.............ENDMAP#################################### Closed-box minivaultNAME: minivault_12MAP.............xxxxxxxxxx..x>9$9$9$<x..x.$9$9$.$x..x$.****$.x..x.$*||*.$x..x$.*||*$.x..x.$****.$x..x$9$9$9$.x..x<$9$9$9>x..xxxxxxxxxx.............ENDMAP#################################### Little trap spiralNAME: minivault_13SHUFFLE: AB, CD, EH/FGKFEAT: A = any trapKFEAT: C = any trapKFEAT: E = any trapKFEAT: H = any trapKITEM: A = gold / nothingKITEM: B = gold / nothingKITEM: C = gold / nothingKITEM: D = gold / nothingMAP.............xxxxxxxxxx..=.Ax.C=.9x..x.B=.Dx..x..xxxxxxxx=x..x.8+|0x8.x..x8$x.|x..x..xx=xxxx=xx..x.9=EFx..x..x..xGH=9.x..xxxxxxxxxx.............ENDMAP#################################### Water crossNAME: minivault_14MAP.............wwwww.wwww..wwwww.wwww..wwwww.wwww..wwwww.wwww........wwww..wwww........wwww.wwwww..wwww.wwwww..wwww.wwwww..wwww.wwwww.............ENDMAP#################################### Lava pondNAME: minivault_15MONS: silver statue / ice statueMAP............................lll........vvlvv......lv|*|vl.....ll*1*ll.....lv|*|vl......vvlvv........lll.........................................ENDMAP###################################NAME: minivault_16CHANCE: 40# as this replaces the former statue only minivaultsSHUFFLE: F111MONS: orange crystal statue / silver statue / ice statueMAP..............................................................................S.................................................................ENDMAP###################################NAME: minivault_19MAP.............xx......xx..xxx....xxx...xxx..xxx.....xxxxxx.......xxxx........xxxx.......xxxxxx.....xxx..xxx...xxx....xxx..xx......xx.............ENDMAP###################################NAME: minivault_20MAP.............xxxx..xxxx..x........x..x..xxxx..x..x.x....x.x....x.x9.x......x.9x.x....x.x....x.x..x..xxxx..x..x........x..xxxx..xxxx.............ENDMAP###################################NAME: minivault_21MAP.............^xxxxxxxx^..x........x..x.cccccc.x..x.c|..<c.x..x.c.**.c.x..x.c.**.c.x..x.c>..|c.x..x.cccccc.x..x........x..^xxxxxxxx^.............ENDMAP###################################NAME: minivault_22SUBST: $ : $ *:5MAP.................xx........xxxxxx.....x^x..x^x....xx.xx.xx...xx.x$$x.xx..xx.x$$x.xx...xx.xx.xx....x^x..x^x.....xxxxxx........xx.................ENDMAP###################################NAME: minivault_23MAPx.x.x.x.x.x..x.x.x.x.x.xx.x.x.x.x.x..x.x.x.x.x.xx.x.x.x.x.x..x.x.x.x.x.xx.x.x.x.x.x..x.x.x.x.x.xx.x.x.x.x.x..x.x.x.x.x.xx.x.x.x.x.x..x.x.x.x.x.xENDMAP###################################NAME: minivault_24MAP................xxxx........xxxx........xxxx.....xxxx.x.xxx..xxx.x.xxxx..xxxx.x.xxx..xxx.x.xxxx.....xxxx........xxxx........xxxx................ENDMAP###################################NAME: minivault_25MAP.............xx+xxxxxxx..x........x..x........+..x........x..x........x..x........x..x........x..+........x..x........x..xxxxxxx+xx.............ENDMAP###################################NAME: minivault_26MAPc..........c.c...cc...c...c..cc..c.....c....c.......c..c.....cc..cc..cc..cc..cc..cc.....c..c.......c....c.....c..cc..c...c...cc...c.c..........cENDMAP###################################NAME: minivault_27MAP.............x.xxxxxxxx..x........x..xxxxxxxx.x..x........x..x.xxxxxxxx..x........x..xxxxxxxx.x..x........x..x.xxxxxxxx.........................ENDMAP###################################NAME: minivault_28MAP.............xxxx.xxxx...x.......x...x..999..x...x.9...9.x.....9.I.9.....x.9...9.x...x..999..x...x.......x...xxxx.xxxx..........................ENDMAP#################################### AnthillNAME: minivault_29MONS: queen ant, soldier ant, giant ant, ant larvaMAP.3......3......x.xx.x.2..xxx2xxxxx...xxxx42xxx2..2xx243432x3.xx421424xx.3xx423242x...x2x3243xxx..x2xx42422x...xxxxxxxx2....x2xxxx3...3.......33.ENDMAP#################################### Solitary fountainNAME: solitary_fountainSUBST: ?=TUVMAP............?............ENDMAP#################################### FountainheadNAME: fountainheadSUBST: ?=TUVMAP................xxxw..wxxx...x...xwwx...x..x.?.xwwx.?.x..x...xwwx...x...xxxwwwwxxx......wwwwww........wwwwww......xxxwwwwxxx...x...xwwx...x..x.?.xwwx.?.x..x...xwwx...x...xxxw..wxxx................ENDMAP#################################### jmf: Multi-god temple thingNAME: multi_god_templeSHUFFLE: abcSUBST: a:=, b:x, c:xMAP.............axxxxxxxxa..x9......9x..bT......Tb..x..C..C..x..cT......Tc..xxxxxxxxxx..xxx$$$$xxx..xx8....8xx...xx....xx.....xG..Gx...............ENDMAP#################################### jmf: Another multi-god temple thingNAME: multi_god_temple2MAP..............vvvvvvvv...vv......vv..v..x..x..v..v.Cx..xC.v..v..x..x..v..vT8x..x8Tv..vvvx==xvvv....Gx99xG......+*99*+......GxxxxG...............ENDMAP#################################### Billiards (David Ploog)NAME: billiardsMONS: orc wizard, deep elf conjurerSHUFFLE: 1*/2dSUBST: * = * |:1 %:4SUBST: d = * |MAP................bbbbbbbbbbbbb..b.1.........b..b..........1b..bb..........b.......*bbbbb.b..b.bbbb*........b..........bb..b1..........b..b.........1.b..bbbbbbbbbbbbb................ENDMAP############################################################################### Dispersion (David)
SUBST: T = ^ .SUBST: ' = ^ ':100SUBST: ' = 1:5 2:5 3:1 .:89SUBST: " = ^ ":50SUBST: " = 2:3 3:1 .:96
NAME: dispersionDEPTH: 13-26, !Orc, !Lair, !Swamp, !ShoalSUBST: Y = 89KITEM: 8 = % / * / w:1 |KITEM: 9 = % / * / w:1 |KFEAT: X = teleport trapKFEAT: Z : teleport trap / w:30 xSHUFFLE: xcvbMAP...........................xxxxxx.....x......x....x.ZXXZ.x....x.XYYX.x....x.XYYX.x....x.ZXXZ.x....x......x.....xxxxxx...........................ENDMAP############################################################################### Things aren't always what they seem (Lemuel)NAME: fake_naga_vault# Intentionally moved this deeper because explore will gladly run into the# room, and being hit by multiple mimics is un-fun.DEPTH: 15-26, !Orc, !Lair, !Swamp, !ShoalMONS: mimic, guardian nagaMAP............xxxxxxxxx..x1111111x..x1111111x..x1111111x..x11.2.11x..xxxx+xxxx............ENDMAP############################################################################### Supply closet (Lemuel)NAME: supply_closetDEPTH: 1-9TAGS: no_monster_genITEM: potion of water w:20 / bread ration / meat ration / arrow / bolt / spear / any potion w:5SUBST: ? = +=MAP.......x?xx..xddx..xddx..xxxx.......ENDMAP############################################################################### Columned hall (Lemuel)NAME: columns_hallMAP.............................xxxxxxxxxxxxxxxxxxxxxxxxxxxxx...............................x..x..x..x..x..x..x..x..x.................................x..x..x..x..x..x..x..x..x...............................xxxxxxxxxxxxxxxxxxxxxxxxxxxxx.............................ENDMAP############################################################################### Wet chambers - two mutually exclusive versions (Onia Ninara)
# Number of ' symbols is 211+3=214, hence statistically in the lower# circumference we'll have 10.7 mummies, another 10.7 guardian mummies# and 2.1 mummy priests.# Number of " symbols is 205+3=208, hence the upper circumference# has in mean 4.0 mummy priests and 8.3 guardian mummies.
NAME: onia_ninara_007_chamber_of_wet_secretsTAGS: no_monster_gen no_pool_fixupMONS: centaur, brown snake, electrical eelITEM: bread ration/meat ration/royal jelly/potion of porridge, good_item cloak/any bookSUBST: ; = .:60 w W ?KFEAT: ? = spear trap / blade trap / w:20 floorDEPTH: 8-13MAP..........ccccccc..c;;2Wdc..ccWccec..c;w;c3c..c;wWccc..cWw;w;c..c;ww;cc..c;w;Wwc..c1wW;wc..c$w?wTc..ccc=ccc..........ENDMAPNAME: onia_ninara_008_deeper_chamber_of_wet_secretsTAGS: no_monster_gen no_pool_fixupMONS: yaktaur captain, grey snake/yellow snake, storm dragonITEM: potion of cure mutation/potion of gain dexterity/potion of gain strengthITEM: potion of gain intelligence/potion of experience/w:40 potion of heal woundsSUBST: ; = .:60 w W ?KFEAT: ? = Zot trap / floorSHUFFLE: deDEPTH: 20-26MAP..........ccccccc..c;;2Wdc..ccWcc|c..c;w;c3c..c;wWccc..cWw?w;c..c;ww;cc..c;w;Wwc..c1wW;wc..c$w?wUc..ccc=ccc..........ENDMAP############################################################################### Loot vs monsters (Onia Ninara)
# Perhaps to do: use KFEAT to make mummies possibly appear at T spots.# have clustering of 1, 2 in the lower area as before?
NAME: onia_ninara_009_dug_in_and_dangerousDEPTH: 8-26SHUFFLE: vcbSUBST: ? = %:90 *:30 |MAP............vvGvvvGvv..v1119111v..xxxxxxxxx..v???v???v..vvGvvvGvv......@.....ENDMAP############################################################################## Pandemonium lesser demon vaults############################################################################## Pandemonium demon vaults are selected by tag. They must have the tag "pan",# or they won't even be considered. Tags are case-sensitive.
MONS: mummy, guardian mummy, mummy priest, greater mummy
# Tagging these levels also ensures they won't be generated in the main# dungeon.NAME: rand_demon_1TAGS: panMONS: pandemonium demon, random, random, random, random, randomMAP.............xx.xx.x.xx...x.x..x.x....x.x..x.x....x.x..x.x....x.x..x.x....x.x1.x.x....x.x..x.x....x.x..x.x....x.x..x.x...xx.x.xx.xx.............ENDMAP###################################NAME: rand_demon_2TAGS: panMONS: pandemonium demon, greater demon, common demonMONS: common demon, random, random
.............xxxxxxxx3x..3.....xx.x..xxxxxx4x.x..xx4x..xx.x..x.x.22.x.x..x.x.12.x.x..x.xx..x4xx..x.x4xxxxxx..x.xx.....3..x3xxxxxxxx.............ENDMAP###################################NAME: rand_demon_3TAGS: panMONS: pandemonium demon, common demon, common demonMAP.............x.x.x3x.x....x.x3x3x.x..x.x.x2x.x....x3x2x2x3x..x3x2x1x2x3...x3x2x2x3x..x.x.x2x3x....x.x3x3x.x..x.x.x3x.x....x.x.x.x.x.............ENDMAP###################################NAME: rand_demon_4TAGS: panMONS: pandemonium demon, any demon, any demonMAP.............xxxxxxxxx...x$=*=3=|x...xxxxxxx=x...x2=3=2x|x...x=xxxxx=x...x3=*x1=Px...x=x=xxxxx...x*x2=3=2=...xxxxxxxxx..........................
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NAME: rand_demon_5TAGS: panMONS: pandemonium demon, any demon, any demonMAP...............xxxxxx.....xx....xx...xx......xx..x..3232..x..x..2|P3..x..x..3P|2..x..x..2123..x..xx......xx...xx....xx.....xxxxxx...............ENDMAP###################################NAME: rand_demon_6TAGS: panMONS: pandemonium demon, any demon, any demonMAP..............................2..................3....................2......1...............................2.......3..........................ENDMAP###################################NAME: rand_demon_7TAGS: panMONS: pandemonium demon, any demon, greater demonMAP.............xxx....xxx..x|xx=xxx|x..xx=....=xx...x.x==x.x....x.=12=.=....=.=23=.x....x.x==x.x...xx=....=xx..x|xxx=xx|x..xxx....xxx.............ENDMAP###################################NAME: rand_demon_8TAGS: panMONS: pandemonium demon, greater demon, any demonMAP................xxxxxxx...xxx....1x..xx..2....x..x........x..xx.......x...xx33..2.x.....33...xx......x...x....F..xx.xx........xxx...............ENDMAP###################################NAME: rand_demon_9TAGS: panMONS: pandemonium demon, any demon, greater demonMAP.............xxxxxxxxxx..x2=3=3=3xx..x=xxxxxx2x..x3x^^^^x=x..x=x^P^^x2x..x3x^^1^x=x..x=x^^^^x3x..x2xxxx=x=x..xx2=2=3x3x..xxxxxxxx=x.............ENDMAP############################################################################## Labyrinth (minotaur) minivaults
# You can use the "generate_loot" tag to indicate that you're not explicitly# placing the loot and that the dungeon builder should generate random loot# (on the upstair). Note that this is not the default, and if you neither use# this tag nor provide loot in the map definition, the player will be# disappointed.
NAME: tomb_3PLACE: Tomb:3ORIENT: encompassFLAGS: no_rotate
# Minivaults tagged "minotaur" will be used for the labyrinth finale (exit).# Minivaults tagged "lab" will be used randomly in the labyrinth.############################################################################## Dummy balancerNAME: labyrinth_0TAGS: minotaur dummyCHANCE: 20MAPxENDMAP############################################################################## A simple lair.NAME: labyrinth_1TAGS: minotaur generate_loot no_pool_fixupMONS: minotaurSHUFFLE: defSUBST: d=^, e=^, f=.MAP..........ccccccc..cwwwwwc..cww<wwc..cwdefwc..ccc1ccc..c.....c..ccc+ccc..........ENDMAP############################################################################# Labyrinth dummy decoratorNAME: lab_dummyTAGS: lab dummyCHANCE: 90MAPxENDMAP############################################################################# Labyrinth furnitureNAME: lab_furniture_1TAGS: labMAP......xxx..xxx..xxx......ENDMAP############################################################################# Labyrinth furniture IINAME: lab_furniture_2TAGS: labMAP.........b.b...bb.bb....F....bb.bb...b.b.........ENDMAP############################################################################# Labyrinth hedgeNAME: lab_furniture_3TAGS: labMONS: plantMAP........11111..1ccc1...1c1....1c1....1c1...1ccc1..11111........ENDMAP############################################################################# Minivaults specific to particular branches############################################################################# Orcish mines minivaults:default-depth: Orc:*################################### Dummy Orc minivault balancer.
MONS: mummy, guardian mummy, mummy priest, greater mummy
xENDMAP#################################### pond with fungiNAME: mines1_lemuelMONS: fungus, wandering mushroomSUBST: 1 = . 1 2:4SUBST: ? : w..SUBST: ! : ww.MAP..1...?.........1???1.....1...??ww1.....1wwwwww..11wwwwwwww...www!!wwww...ww!!www1....1ww!ww11..1..1w!!w1.......!!1......1...1!.1..............1ENDMAP#################################### hidden treasure chamberNAME: mines2_lemuelSUBST: ? = x.MAP............?x=x?....?xx-xx?..?xx$$$xx?.?xx$$$xx?..?xxxxx?.....???....ENDMAP#################################### treasure chamber with oklob pantNAME: mines3_lemuelSUBST: ? = +=.SUBST: ! = x.SUBST: $ = $:30 *MONS: oklob plantMAP.....!.!..........!x?x!.........!x.xx!.......!xx..xx!......!xxx..xx!......!xxx.1x!......!xxxx.x!.....!xxxxx.xx!...!xx$$x..xxx..!!xx$$?.xxxx..!xxx$$xxxx!....!xxxxxxx!.................ENDMAP#################################### mage tower -- either orc with assistants, or ogre with guardsNAME: mines4_lemuelSUBST: ? = +=SUBST: d = $dSUBST: I = IGSHUFFLE: 112/334MONS: orc sorcerer,orc/orc wizard,ogre-mage,ogre/nothingITEM: any bookMAP..................xxxx?xxxx.....xx2.....2xx...xx.2xxxxx2.xx..x..xxd1dxx..x..x.Ix$$G$$xI.x..x..xx222xx..x..xx.2xx?xx2.xx...xx..2.2..xx.....xxxxxxxxx..................ENDMAP#################################### warg stables, with goblin stableboyNAME: mines5_lemuelSUBST: ?: wxMONS: warg/wolf,goblinMAP............x???????x..xwwwwwwwx..xwwwwwwwx..x1.1.1.1x..x.1.1.1.x..x1.2...1x..xxxx+xxxx............
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############################## Pond minivaultNAME: pondDEPTH: D:8-27, LairMONS: plant w:30/fungusMONS: giant frog w:30/giant brown frog/snake/rat/green rat/swamp drake w:2MONS: giant mosquitoSUBST: ! : w.SUBST: 2 : 23SUBST: 2 = 2.SUBST: 3 = 3.SUBST: . = . 1:1KFEAT: ? = *KMONS: ? = plantTAGS: no_monster_genMAP..wwwww....wwwwwwww2.wwwwwwwww.2wwwwwwww..ww222ww..wwww222w.wwww!!22wwwww!!!?ww..ww!!!www..2w!!!ww2.....!!w...ENDMAP############################### Secret library minivaultNAME: libraryDEPTH: 1-27ITEM: any book w:20/any scroll/nothingMAP.......x=xx..xddx..xddx..xxxx.......ENDMAP
############################################################################### temple.des: Entries for the Ecumenical Temple, and Temples themselves############################################################################################################################################################# Temple entries############################################################################################################################################################# hall with pillars#NAME: temple_hall_aTAGS: temple_entryCHANCE: 9ORIENT: floatSUBST: ? : c:20 x v b G:5MAPcccccccccc...O...cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc@..@..@cENDMAPNAME: temple_hall_bTAGS: temple_entryCHANCE: 1ORIENT: floatSUBST: ? : c:20 x v b G:5SHUFFLE: defghijSUBST: d==, e=c, f=c, g=c, h=c, i=c, j=cMAPcccccccccc...O...ccdefghijcc...G...cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc@..@..@cENDMAP############################################################################### stairs with fountains#NAME: temple_fountainsTAGS: temple_entryORIENT: floatSUBST: ? : T:30 UMAP...?...........?.O.?...........?...ENDMAP############################################################################### stairs with statues#NAME: temple_statuesTAGS: temple_entryORIENT: floatMAPGOGENDMAP############################################################################### the green room#NAME: temple_greenTAGS: temple_entryORIENT: floatSUBST: ? = @=+bSUBST: ! = =+@MAPbbbb!bbbbb.......bb.......b?...O...?b.......bb.......bbbbb?bbbbENDMAP############################################################################### where's the temple?#NAME: temple_secret_doorsTAGS: temple_entryORIENT: floatSUBST: ? : ?:40 T:30 U, ? = T:30 U, X = c:1 =MAPcccccc@cccccccccccc.cccccccccccc.cccccccccccc.cccccccccccc.ccccccccccccXccccccccccc?.?ccccc@...X.O.=...@ccccc?.?cccccccccccXcccccccccccc.cccccccccccc.cccccccccccc.cccccccccccc.cccccccccccc@ccccccENDMAP############################################################################### temple in pool#NAME: temple_pool_aTAGS: temple_entry no_monster_gen no_pool_fixupCHANCE: 5FLAGS: no_rotateORIENT: floatSHUFFLE: XYSUBST: Y=w, X=.MAP.....wwwww.........wwwwwwwww.....wwwwwwwwwwwww..wwwwww...wwwwww.wwwwww.O.YYYYYY.wwwwww...wwwwww.wwwwwwwXwwwwwww..wwwwwwXwwwwww.....wwwwXwwww.........wwXww......................ENDMAPNAME: temple_pool_bTAGS: temple_entry no_monster_genCHANCE: 5000FLAGS: no_rotateORIENT: floatSHUFFLE: ABCDEFGHIJKLSUBST: A=W, B=W, C=W, D=w, E=w, F=w, G=w, H=w, I=w, J=w, K=w, L=wMAP.....wwwww.........wABwwwDEw.....wwwCwwwwwFwww..wwwwww...wwwwww.wwwwww.O.wwwwww.wwwwww...wwwwww.wwwwLwwwwwGwwww..wwwKJwwwIHwww.....wwwwwwwww.........wwwww......................ENDMAP############################################################################### The garden of good and evil#NAME: temple_gardenTAGS: temple_entry no_monster_genORIENT: floatSUBST: . = .:900 3:30 G:5 T U:5 V:5SUBST: ' = .:300 3:30 G:5 T U:5 V:5SUBST: ! = .:200 3:30 G:5 T U:5 V:5SUBST: ? = .:100 3:30 G:5 T U:5 V:5SUBST: _=3., -=l.MONS: angel, iron devil, plantMAP........................................xxxxxxxx.....................'''''...............-llxxxx..................'''''''''''...........-llllxxx...............'''''''!!!'''''''........-lll2xxx............''''''''!!!!!!!''''''''......-llllxx...........'''''''!!!!!!!!!!!'''''''.......-lllx..........'''''!!!!!!!!!!!!!!!!!'''''........llx.........'''''!!!!!!!!!?!!!!!!!!!'''''........lx........'''''!!!!!!!!!???!!!!!!!!!'''''........x.......'''''!!!!!!!!!?????!!!!!!!!!'''''...............''''!!!!!!!!!???????!!!!!!!!!''''...............'''!!!!!!!!!????O????!!!!!!!!!'''...............''''!!!!!!!!!???????!!!!!!!!!''''...............'''''!!!!!!!!!?????!!!!!!!!!'''''........x.......'''''!!!!!!!!!???!!!!!!!!!'''''.........x........'''''!!!!!!!!!?!!!!!!!!!'''''..........xx._......'''''!!!!!!!!!!!!!!!!!'''''...........xxxx3......'''''''!!!!!!!!!!!'''''''............xxxxx3......''''''''!!!!!!!''''''''.............xxxx13_........'''''''!!!'''''''................xxxxxx3_..........'''''''''''...................xxxxxxxxxx...........'''''......................xxxxxxxxxxxx....................................ENDMAP############################################################################### Temple maps######################################################################################################################################################### Circular temple (David Ploog).NAME: circular_templePLACE: TempleFLAGS: no_rotateORIENT: encompassMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxcccccccccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxcccc.....<.....ccccxxxxxxxxxxxxxxxxxxxxxxxxxxxxcccc.................ccccxxxxxxxxxxxxxxxxxxxxxxxccc.......................cccxxxxxxxxxxxxxxxxxxxxcc.............B.............ccxxxxxxxxxxxxxxxxxxcc.......B.............B.......ccxxxxxxxxxxxxxxxxcc...............................ccxxxxxxxxxxxxxxxc.................................cxxxxxxxxxxxxxxcc.....B.....................B.....ccxxxxxxxxxxxxxc...............T...T...............cxxxxxxxxxxxxxc...................................cxxxxxxxxxxxxxc...................................cxxxxxxxxxxxxxc(...B.......T.........T.......B...{cxxxxxxxxxxxxxc...................................cxxxxxxxxxxxxxc...................................cxxxxxxxxxxxxxc...............T...T...............cxxxxxxxxxxxxxcc.....B.....................B.....ccxxxxxxxxxxxxxcc.................................cxxxxxxxxxxxxxxxcc...............................ccxxxxxxxxxxxxxxxxcc.......B.............B.......ccxxxxxxxxxxxxxxxxxxcc.............B.............ccxxxxxxxxxxxxxxxxxxxxccc.......................cccxxxxxxxxxxxxxxxxxxxxxxxcccc.................ccccxxxxxxxxxxxxxxxxxxxxxxxxxxxxcccc.....[.....ccccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxcccccccccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### Three leaves temple (David Ploog)NAME: three_leaves__templePLACE: TempleFLAGS: no_rotateORIENT: encompassMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxbbbxxxxxxxxxxxxxxxbbbxxxxxxxxxxxxxxxxxxxxxxxxxbbb.bbxxxxxxxxxxxxxbb.bbbxxxxxxxxxxxxxxxxxxxxxxbb....bbxxxxxxxxxxxbb....bbxxxxxxxxxxxxxxxxxxxxbb......bbbxxxxxxxbbb......bbxxxxxxxxxxxxxxxxxxbb.....B...bbxxxxxbb...B.....bbxxxxxxxxxxxxxxxxbb..B........bbbxbbb........B..bbxxxxxxxxxxxxxxxbb.............bbb.............bbxxxxxxxxxxxxxxbb....B....B.....b.....B....B....bbxxxxxxxxxxxxxbb............{.....[............bbxxxxxxxxxxxxxxbbbbbbbb........b........bbbbbbbbxxxxxxxxxxxxxxxxxxxxxxbbbbbbbb...bbbbbbbbxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxbb.(.bbxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxbb.....bbxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxbb.......bbxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxbb....B....bbxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxbb...........bbxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxbb....B...B....bbxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxbb.......B.......bbxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxbbb...........bbbxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxbbbb.....bbbbxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxbbbbbbbxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### Twelve chambers temple (David Ploog).NAME: twelve_chambers_templePLACE: TempleFLAGS: no_rotateORIENT: encompassMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvxxxxxxxxxxxxxvvvvvvvvvvv..................................vvvvvvvvvxxxxxxxxxxxxxvvvvvvv.....vvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvv.....vvvvvxxxxxxxxxxxxxvvvvv...vvvvv.....vvv.....vvv.....vvv.....vvvvvv...vvvxxxxxxxxxxxxxvvvvv.vvvvvv...B...v...B...v...B...v...B...vvvvvvv.vvvxxxxxxxxxxxxxvv.....vvvvv.......v.......v.......v.......vvvvv.....vvxxxxxxxxxxxxv.......vvvvv.....vvv.....vvv.....vvv.....vvvvv.......vxxxxxxxxxxxxv..B....vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv....B..vxxxxxxxxxxxxv........vvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvv........vxxxxxxxxxxxxvv.....v..vvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvv..v.....vvxxxxxxxxxxxxvvvv.vvvv.....................................vvvv.vvvvxxxxxxxxxxxxvvv..vvvv.....................................vvvv..vvvxxxxxxxxxxxxvvv.vvvvv......T.......(...{...[.......T......vvvvv.vvvxxxxxxxxxxxxvvv..vvvv.....................................vvvv..vvvxxxxxxxxxxxxvvvv.vvvv.....................................vvvv.vvvvxxxxxxxxxxxxvv.....v..vvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvv..v.....vvxxxxxxxxxxxxv........vvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvv........vxxxxxxxxxxxxv..B....vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv....B..vxxxxxxxxxxxxv.......vvvvv.....vvv.....vvv.....vvv.....vvvvv.......vxxxxxxxxxxxxvv.....vvvvv.......v.......v.......v.......vvvvv.....vvxxxxxxxxxxxxvvvvv.vvvvvv...B...v...B...v...B...v...B...vvvvvv.vvvvxxxxxxxxxxxxxvvvvv...vvvvv.....vvv.....vvv.....vvv.....vvvvv...vvvvxxxxxxxxxxxxxvvvvvvv.....vvv.vvvvvvv.vvvvvvv.vvvvvvv.vvv.....vvvvvvxxxxxxxxxxxxxvvvvvvvvvvv.................................vvvvvvvvvvxxxxxxxxxxxxxvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP########################################################################### Another temple (David Ploog)NAME: triangle_templePLACE: TempleFLAGS: no_rotateORIENT: encompassMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllllllll...lllllllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllllll.......lllllllllllllllllllllllllllxxxxxxxxxxxxllllllllllllllllllllllllll.........llllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllll...........lllllllllllllllllllllllllxxxxxxxxxxxxllllllllllllllllllllllll......{......llllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllll...............lllllllllllllllllllllllxxxxxxxxxxxxllllllllllllllllllllll.................llllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllll......B.....B......lllllllllllllllllllllxxxxxxxxxxxxllllllllllllllllllll.....................llllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllll.......................lllllllllllllllllllxxxxxxxxxxxxllllllllllllllllll...B.................B...llllllllllllllllllxxxxxxxxxxxxlllllllllllllllll.............B.............lllllllllllllllllxxxxxxxxxxxxllllllllllllllll.............................llllllllllllllllxxxxxxxxxxxxlllllllllllllll...............................lllllllllllllllxxxxxxxxxxxxllllllllllllll.................................llllllllllllllxxxxxxxxxxxxlllllllllllll.....B.......B.......B.......B.....lllllllllllllxxxxxxxxxxxxllllllllllll.....................................llllllllllllxxxxxxxxxxxxlllllllllll.......................................lllllllllllxxxxxxxxxxxxllllllllll.........................................llllllllllxxxxxxxxxxxxlllllllll....(.........B.............B.........[....lllllllllxxxxxxxxxxxxllllllll......................B.....................lllllllllxxxxxxxxxxxxllllllll............................................lllllllllxxxxxxxxxxxxlllllllll..........................................llllllllllxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP########################################################################### Watery temple (Darshan Shaligram)NAME: water_templeTAGS: no_pool_fixupPLACE: TempleFLAGS: no_rotateORIENT: encompassMAPxcccccccccccccccccccccccccccccccccccccccccccccccccccxxcwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcxxcwwwwwwwwwwww.........................wwwwwwwwwwwwcxxcwwwwwwww.................................wwwwwwwwcxxcwwwww...................B...................wwwwwcxxcwww......B.............................B......wwwcxxcwww.............B...............B.............wwwcxxcww......................(......................wwcxxcww.............................................wwcxxcww...B..................T..................B...wwcxxcww.............................................wwcxxcww...................[.....{...................wwcxxcwww.............B...............B.............wwwcxxcwww......B.............................B......wwwcxxcwwwww...................B...................wwwwwcxxcwwwwwwww.................................wwwwwwwwcxxcwwwwwwwwwwww.........................wwwwwwwwwwwwcxxcwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcxxcccccccccccccccccccccccccccccccccccccccccccccccccccxENDMAP
############################################################################### portal.des: Definition of entries leading to portal vaults.## These vaults are used when the dungeon builder tries to place a portal# to a branch. There's no guarantee that one of these will be used because# portal vaults are placed last, after the rest of the level is generated, and# will not be placed if they can't fit on the level without clobbering# something.## With portal vaults (as with minivaults), smaller is better, since the dungeon# builder will frequently not be able to fit large vaults in anywhere (it# doesn't try very hard).## Note that the rune symbol (O) is used for the portal in portal vaults. If you# do not put an O anywhere in the vault, there will be no portal for that# branch!###############################################################################
############################################################################### pan.des: Minivaults particular to Pan, and the lairs of the Pan Demon Lords############################################################################################################################################################# Pan Demon Lairs## NOTE: The Pandemonium demonlord levels are requested by tag; if you change# the tag, also update dungeon.cc.## You can define alternate levels for a Pandemonium lord by using the same# TAGS: and a different NAME:########################################################################################################################################################## mnoleg.#NAME: mnolegTAGS: mnolegORIENT: northeastMONS: Mnoleg, neqoxecMONS: random, random, random, random, randomMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.................2............xxxxxxxxxx.....2........................xxxxxxxxxx..cccccccc...ccccccc..ccccccc.xxxxxxxxxx..ccccccccc.2.ccccccc..cccccc.xxxxxxxxxx..cccccccccc...ccccccc..ccccc.xxxxxxxxxx..ccccccccccc.1.ccccccc..cccc.xxxxxxxxxx2.cccccccccc.2..Occccccc2.ccc.xxxxxxxxxx..ccccccccc.....ccccccccc..cc.xxxxxxxxxx..cccccccc...c...ccccccccc..c.xxxxxxxxxx..ccccccc...ccc...ccccccccc...xxxxxxxxxx..cccccc...ccccc...ccccccccc..xxxxxxxxxx..ccccc...ccccccc...ccccccccc.xxxxxxxxxx..cccc...ccccccccc...ccccccc..xxxxxxxxxx..ccc.2.ccccccccccc.2.ccccc...xxxxxxxxxx..cc.....ccccccccccc...ccc....xxxxxxxxxx..c...c...ccccccccccc...c.2...xxxxxxxxxx.....ccc.2.ccccccccccc......c.xxxxxxxxxx....ccccc...ccccccccccc....cc.xxxxxxxxxx.2.ccccccc...ccccccccccc..ccc.xxxxxxxxxx.................2.......cccc.xxxxxxxxxx...c..ccccccc.ccccccc...ccccc.xxxxxxxxxx..ccc......2c.c2cccc...cccccc.xxxxxxxxxx.ccccc..ccc.c.c2ccc.2.ccccccc.xxxxxxxxxx.cccccc..cc.c.c.cc...cccccccc.xxxxxxxxxx.ccccccc..c.c.c.c...ccccccccc.xxxxxxxxxx.cccccccc...c.c....cccccccccc.xxxxxxxxxx.ccccccccc..c.c...ccccccccccc.xxxxxxxxxx..............................xxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxENDMAP######################################################################## lom_lobon#NAME: lom_lobonTAGS: lom_lobonORIENT: northMONS: Lom Lobon, giant orange brain, rakshasa, wizardMONS: random, random, randomMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwww.......wwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwbbbwwwwwww.......wwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwbbbbbbbbbbbwwwwww.........wwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwbbbbwwwwwwwwwbbbbwwwwww.........wwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwbbbbbbbbwwwwwwwwwwwwwwwbbbwwwww...........wwwwwxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwbbbb......bbbwwwwwwwwwwww...bbwwwww.............wwwxxxxxxxxxxxxxxxxxxxxxxxxwwwbbb...........bbbwwwwww........bbwwwww.............wwxxxxxxxxxxxxxxxxxxxxxxxwwwbb...............bbwwww..........bwwwwww.............wwxxxxxxxxxxxxxxxxxxxxxxwwbb........1O.......bbww...........bbwwww..............wwxxxxxxxxxxxxxxxxxxxxxwwwb...................bw......2......bwww.....U....2.....wwxxxxxxxxxxxxxxxxxxxxwwbb...................bb.............bww.................wwxxxxxxxxxxxxxxxxxxxxwwbb..3................bbb............bbw..............4..wwxxxxxxxxxxxxxxxxxxxwwbbb...................b.b............4....................wwxxxxxxxxxxxxxxxxxxwwbwbb.................bb.......U......4..........U..........wxxxxxxxxxxxxxxxxxxwwbwwbb...............bb..b............bbw..............4.....xxxxxxxxxxxxxxxxxxwwbbwwbbb...........bbb..bb............bwww...................xxxxxxxxxxxxxxxxxxwwwbwwwwb..b..2..bbbb....b.............bwww...................xxxxxxxxxxxxxxxxxxxwwbwwww...bbbbbbb.......bw.....3.....bbwwww...U.....3.......xxxxxxxxxxxxxxxxxxxxwwbbww.................bbww........wwbwwwww.................xxxxxxxxxxxxxxxxxxxxwwwbbw................bbwwwww....wwwbbwwww..................xxxxxxxxxxxxxxxxxxxxwwwwbb...4...U........bwwwwwwwwwwwwbbwww....................xxxxxxxxxxxxxxxxxxxxxwwwwbbb...........bbbbbwwwwwwwwwbbbwww....................xxxxxxxxxxxxxxxxxxxxxxwwwwwwbbbb.....bbbbwwwbbbbwwwbbbbwwww....................xxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwbbbbbbbwwwwwwwwwbbbbbwwwww......4.....4........xxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww......................xxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwww.......................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwww........................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwww......................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...@.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################## cerebov#NAME: cerebovTAGS: cerebovORIENT: northeastMONS: Cerebov, Balrug, Pit FiendMONS: random, random, random, random## you might not want to teleport too much on this level - unless you can# reliably teleport away again.#MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...............................xxxxxxxxx.............vvvvv.............xxxxxxxxx.............v$$$v.............xxxxxxxxx.............v|||v.............xxxxxxxxx.............v$$$v.............xxxxxxxxx.vvvvv...vvvvvvvvvvvvv...vvvvv.xxxxxxxxx.v|$|vvvvv...........vvvvv$|$v.xxxxxxxxx.v$|$v.....vvvvvvvvv.....v|$|v.xxxxxxxxx.v|$|v.vvvvvvvvOvvvvvvvv.v$|$v.xxxxxxxxx.vvvvv.vvvvvv..3..vvvvvv.vvvvv.xxxxxxxxx...v...vv.....vvv.....vv...v...xxxxxxxxx...v.vvvv....vv1vv....vvvv.v...xxxxxxxxx...v.vv......v...v......vv.v...xxxxxxxxx...v.vvvv.............vvvv.v...xxxxxxxxx...v...vv..2.......2..vv...v...xxxxxxxxx.vvvvv.vv..2.......2..vv.vvvvv.xxxxxxxxx.v|$|v.vv.............vv.v$|$v.xxxxxxxxx.v|$|v.vv...vv...vv...vv.v$|$v.xxxxxxxxx.v|$|v.vv...vv+++vv...vv.v$|$v.xxxxxxxxx.vvvvv.vvvvvvv...vvvvvvv.vvvvv.xxxxxxxxx....v..vvvvvvv...vvvvvvv..v....xxxxxxxxx....vv...................vv....xxxxxxxxx.....vv.vvvvv..2..vvvvv.vv.....xxxxxxxxx......vvv|||v.....v$$$vvv......xxxxxxxxx........v|$|vv...vv$|$v........xxxxxxxxx........v|||v.....v$$$v........xxxxxxxxx........vvvvv.....vvvvv........xxxxxxxxx...............................xxxxxxxxx...............@...............xxxxxxxxxENDMAP############################################################################### Gloorx Vloq#NAME: gloorx_vloqTAGS: gloorx_vloqORIENT: southwestMONS: Gloorx Vloq, Executioner, demonic crawler, shadow demonMONS: random, random, randomMAPxxxxxxxxxxxxxxxxxxxxxxx@.xxxxxxxxxxxxxxxxxxxxxxxx..............................xxxxxxxxxx..............................xxxxxxxxxx..............................xxxxxxxxxx.x.x.x.x.x.x.x..x.x.x.x.x.x.x.xxxxxxxxxx..............................xxxxxxxxxx.x.xxxx=xxxxxxxxxxxx=xxxxxx.x.xxxxxxxxxx...xx....................xx...xxxxxxxxxx.x.x..ccccc..4..4..ccccc..x.x.xxxxxxxxxx...x.cc.3............3.cc.x...xxxxxxxxxx.x.x.c..ccccc.cc.ccccc..c.x.x.xxxxxxxxxx...x.c.cc.....cc.....cc.c.x...xxxxxxxxxx.x.x.c.c.2...cccc...2.c.c.x.x.xxxxxxxxxx...x...c...ccc..ccc...c...=...xxxxxxxxxx.x.x.3.....2..1O..2.....3.x.x.xxxxxxxxxx...=...c...ccc..ccc...c...x...xxxxxxxxxx.x.x.c.c.2...cccc...2.c.c.x.x.xxxxxxxxxx...x.c.cc.....cc.....cc.c.x...xxxxxxxxxx.x.x.c..ccccc.cc.ccccc..c.x.x.xxxxxxxxxx...x.cc.3............3.cc.x...xxxxxxxxxx.x.x..ccccc..4..4..ccccc..=.x.xxxxxxxxxx...xx....................xx...xxxxxxxxxx.x.xxxx=xxxx=xxxxxxxx=xxxxx.x.xxxxxxxxxx..............................xxxxxxxxxx.x.x.x.x.x.x.x..x.x.x.x.x.x.x.xxxxxxxxxx..............................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################## Pandemonium lesser demon vaults############################################################################## Pandemonium demon vaults are selected by tag. They must have the tag "pan",# or they won't even be considered. Tags are case-sensitive.## Tagging these levels also ensures they won't be generated in the main# dungeon.NAME: rand_demon_1TAGS: panMONS: pandemonium demon, random, random, random, random, randomMAP.............xx.xx.x.xx...x.x..x.x....x.x..x.x....x.x..x.x....x.x..x.x....x.x1.x.x....x.x..x.x....x.x..x.x....x.x..x.x...xx.x.xx.xx.............ENDMAP###################################NAME: rand_demon_2TAGS: panMONS: pandemonium demon, greater demon, common demonMONS: common demon, random, randomMAP.............xxxxxxxx3x..3.....xx.x..xxxxxx4x.x..xx4x..xx.x..x.x.22.x.x..x.x.12.x.x..x.xx..x4xx..x.x4xxxxxx..x.xx.....3..x3xxxxxxxx.............ENDMAP###################################NAME: rand_demon_3TAGS: panMONS: pandemonium demon, common demon, common demonMAP.............x.x.x3x.x....x.x3x3x.x..x.x.x2x.x....x3x2x2x3x..x3x2x1x2x3...x3x2x2x3x..x.x.x2x3x....x.x3x3x.x..x.x.x3x.x....x.x.x.x.x.............ENDMAP###################################NAME: rand_demon_4TAGS: panMONS: pandemonium demon, any demon, any demonMAP.............xxxxxxxxx...x$=*=3=|x...xxxxxxx=x...x2=3=2x|x...x=xxxxx=x...x3=*x1=Px...x=x=xxxxx...x*x2=3=2=...xxxxxxxxx..........................ENDMAP###################################NAME: rand_demon_5TAGS: panMONS: pandemonium demon, any demon, any demonMAP...............xxxxxx.....xx....xx...xx......xx..x..3232..x..x..2|P3..x..x..3P|2..x..x..2123..x..xx......xx...xx....xx.....xxxxxx...............ENDMAP###################################NAME: rand_demon_6TAGS: panMONS: pandemonium demon, any demon, any demonMAP..............................2..................3....................2......1...............................2.......3..........................ENDMAP###################################NAME: rand_demon_7TAGS: panMONS: pandemonium demon, any demon, greater demonMAP.............xxx....xxx..x|xx=xxx|x..xx=....=xx...x.x==x.x....x.=12=.=....=.=23=.x....x.x==x.x...xx=....=xx..x|xxx=xx|x..xxx....xxx.............ENDMAP###################################NAME: rand_demon_8TAGS: panMONS: pandemonium demon, greater demon, any demonMAP................xxxxxxx...xxx....1x..xx..2....x..x........x..xx.......x...xx33..2.x.....33...xx......x...x....F..xx.xx........xxx...............ENDMAP###################################NAME: rand_demon_9TAGS: panMONS: pandemonium demon, any demon, greater demonMAP.............xxxxxxxxxx..x2=3=3=3xx..x=xxxxxx2x..x3x^^^^x=x..x=x^P^^x2x..x3x^^1^x=x..x=x^^^^x3x..x2xxxx=x=x..xx2=2=3x3x..xxxxxxxx=x.............ENDMAP
############################################################################### orc.des: Entries to the Orcish Mines, and (mini)vaults which appear _only_# in the Mines. General (mini)vaults, which can also appear in the# Mines, should go to vaults.des.############################################################################################################################################################# Orcish Mines entries############################################################################### Dummy Orc entryNAME: orc_0_dummyTAGS: orc_entryCHANCE: 50ORIENT: floatMAPOENDMAP############################################################################### Freedom of Choice#NAME: david_orc_1_choiceTAGS: orc_entryMONS: orc, warg / orc priest / orc warrior, orc warrior / orcITEM: % / scroll of teleport / scroll of remove curse / scroll of identifyITEM: % / w:2 * / scroll of blinking / scroll of recharging / scroll of fearSHUFFLE: %1ORIENT: floatMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxOxxxxxxxxxxxxxxxxxxxxx.......xxxxxxxxxxxxxxx.............xxxxxxxxxx....x.......x....xxxxxxx....xxx.....xxx....xxxxx.....xxx.I.I.xxx..I..xxxx......x.......x......xxx..x.x..x..x=x..x..x+x..xx.xx.xx.x.xx=xx.x.xx~xx.xx.x%1.x.x.x2e2x.x.x3d3x.xx.x.%1x.x.x2e2x.x.xd3dx.xx.xx.xx.x.xx=xx.x.xx~xx.xx..x.x..x..x=x..x..x+x..xx.......+.......+.......xxx.....xxx.I.I.xxx..I..xxxxx...xxxxx...xxxxx...xxxxxx.@.xxxxxxxxxxxxx.@.xxxENDMAP############################################################################### Generic Orc entry#NAME: david_orc_2TAGS: orc_entryMONS: weight:50 orc / orc warrior / nothingORIENT: floatMAPxxxx..@..xxxxx.....I.....xx...........x.....111.....@I...1O1...I@.....111.....x...........xx.....I.....xxxxx..@..xxxxENDMAP############################################################################### Orcish monsters near stair#NAME: david_orc_3TAGS: orc_entryMONS: weight:80 nothing / weight:50 orc / orc priest / orc wizard / orc warriorMONS: nothing / orc warrior / warg / orc priestORIENT: floatMAP1.....@....111...............................21.....@.....O.....@.....12................................11..@......11ENDMAP############################################################################## The Orc Outfitter#NAME: orc_david_3TAGS: orc_entryORIENT: floatMONS: weight:30 orc / orc warrior / weight:1 orc knightKFEAT: X = armour shop / .KFEAT: Y = weapon shop / .SUBST: ? = 1 $MAP@.........@...??..??...?..........?.X.O.Y.?..........?....??...?..@.........@ENDMAP############################################################################## Wary orcs#NAME: david_orc_4TAGS: orc_entryORIENT: floatFLAGS: no_rotateSHUFFLE: XYZSUBST: ? = I F# around 4% of these entries have a dangerous statueSUBST: a = ~:4 .SUBST: b = ~:8 .SUBST: c = ~:12 .SUBST: d = ~:16 .KFEAT: X = .KFEAT: Y = blade trapKFEAT: Z = blade trapMAPxxxxxxxxxxxxxxxxxxxxxxxx?xxx?xxx?xxx?xxxxxxxxaaaxbbbxcccxdddx.lllx.aaaabbbbccccdddx.Xllx@aaaabbbbccccddd+.YOlx.aaaabbbbccccdddx.Zllxxaaaxbbbxcccxdddx.lllxxx?xxx?xxx?xxx?xxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################## The Mess#NAME: david_orc_5TAGS: orc_entryORIENT: floatKFEAT: C = altar of Beogh w:70 / altar of Yredelemnul / altar of Makhleb / altar of TrogSHUFFLE: EFGHSUBST: E=3SUBST: F=1, G=1, H=1MONS: orc priest / nothingMONS: orc w:32 / w:7 orc warrior / w:1 orc knightMONS: orc priestSUBST: x : cxvSHUFFLE: () / XYSUBST: X=., Y=.MAPxxxxxxxxxxxxxxxx.....)O(.....xx......F......xx2..T.ECG.T..2xx2222..H..2222xx22222.I.22222xxxI+IxxxxxI+Ixx...@.......@...ENDMAP############################################################################### Caught partying#NAME: erik_orc_1TAGS: orc_entryMONS: orc, orc priest/orc wizard, weight:50 orc warrior/ogre, swamp drake# The drake's name is Bobby. Since you did ask.KITEM: 1 = sausage / nothing / animal skin / potion of confusion / potion of paralysis / potion of slowing / potion of degeneration / w:2 potion of speed / w:2 potion of mightITEM: club, potion of confusion, slice of pizza, sausage / weight:40 nothingITEM: potion of confusion / potion of waterSHUFFLE: defOFLAGS: no_rotateORIENT: floatMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........g..........2x...w4xxxx.....1...32...1......x1...wxxxx.........xx.....e..........xxx@.......f...1g............3.x$xx..x1.................O...x.xhxx..x1...1........2..1....gx.xhxx......2....g.........d.1.x1+hxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### C'mon, you *gotta* have a *fort*!#NAME: erik_orc_2TAGS: orc_entry no_pool_fixupMONS: orc warrior, orc priest/orc wizard, weight:100 orc / orc warriorMONS: weight:100 orc knight / orc warriorORIENT: floatFLAGS: no_rotateSUBST: c = c:1000 xMAP..............................Iwwwwwwwwwwwwwwwwwwwwwwwwww..wIwwwwwwwwwwwwwwwwwwwwwwwww..ww2ccccccccccccccccccccccww..ww.c.......3.3.3......w2cww..wwxx........3.3.......cccww..122........3.I.3......4Ocww..wwxx........3.3.......cccww..ww.c.......3.3.3......w2cww..ww2ccccccccccccccccccccccww..wIwwwwwwwwwwwwwwwwwwwwwwwww..Iwwwwwwwwwwwwwwwwwwwwwwwwww..............................ENDMAP############################################################################### Just like home#NAME: erik_orc_3TAGS: orc_entry no_item_genMONS: orc / weight:2 goblin / weight:2 hobgoblin / nothingMONS: orc warrior / orc priest / orc wizard / nothingMONS: warg / ogre / nothingORIENT: floatSUBST: ? = x . $:1MAPxxx.xxxxxxxxxxxxxxxxxxxxxx?.x?x?xx?xxx??xx?xxxxx..xxx..1.xxx....13xxxxx.x??x.x1xx?x.21xx?..xxx...x..xxx.2..1.x.x??.xx?x.....?x.x..x.x1?.xxxx..??12x?x.1.1?x.x??xxxxx..x..x??O.x..x.xx.xxx?..?x......x?.x.??x.xxxx.x??.x.x..?x..xx.x?xxx?xx?xx.x??...x.1x.1??xxx..xxx...x.x.x.1?1.xxxx?.2....xx2.x...xx.x??xxxx??xx..xx.xx.x?..xxxxxx..1.x.x.3...x2.x1..xx..x??x.xxx..xxxx??.??xxxx?.??.11.x?xxx..x..xxxx??xxxx???xx?xxx??x.?xxxxxxxxxxxxxxxxxxxxxx.xxENDMAP############################################################################### Orc-henge#NAME: erik_orc_4TAGS: orc_entryMONS: human/goblin/hobgoblin/weight:2 orc, orc priest, orcMONS: orc priest/orc wizard/weight:2 goblin/nothing, orc warrior/wargORIENT: floatSUBST: ? : c:20 .SUBST: Z : c:20 .SUBST: X : c:20 .SUBST: v : c:20 .SUBST: b : c:20 .KITEM: 2 = knife#MAP.............................................ZZ......................??....ZZ....vv................??..........vv...........XX.......33533................XX........1.2........bb............4....xxx...4....bb................33533..............bb............................bb...........O..........??..........4.............4...??....................4..............ZZ............................ZZ......4............vv............................vv...........cc..........vv................cc....??....vv......................??.............................................ENDMAP########################## Orcs are a clue, episode I#NAME: hiddenorc1_lemuelTAGS: orc_entryORIENT: floatMONS: orc w:40/orc wizard w:2/orc priest w:2, orc warriorSUBST: ? = .xSUBST: ! : .$MAPx??@....@....@??xxx??.........??xxxxx??1111111??xxxxxxx??11111??xxxxxxxxx??111??xxxxxxxxxxx??1??xxxxxxxxxxxxx?2?xxxxxxxxxxxxxxv=vxxxxxxxxxxxxxx!!!xxxxxxxxxxxxxx!O!xxxxxxxxxxxxxx!!!xxxxxxxxxxxxxxxxxxxxxxxxENDMAP########################## Orcs are a clue, episode II#NAME: hiddenorc2_lemuelTAGS: orc_entryORIENT: floatMONS: orc w:20/orc wizard w:2/orc priest w:2/orc warrior w:1SUBST: a : x.SUBST: b : x.SUBST: c : x.SUBST: d : x.SUBST: ? = @ x:20 + =SUBST: ! : .$MAPxx?xxxxxxx?xxx111xxxxx111x?111aaaaa111?x111xxxxx111xxxbx=xxx=xcxxxxbxx!!!xxcxxxxbxx!O!xxcxxxxbxx!!!xxcxxxxbx=xxx=xcxxx111xxxxx111x?111ddddd111xx111xxxxx111?xx?xxxxxxx@xxENDMAP######################## Haunted orc entrance#NAME: zombieorc1_lemuelTAGS: orc_entryORIENT: floatMONS: orc zombie/orc skeleton w:2/goblin zombie w:2/hobgoblin zombie w:2/goblin skeleton w:1/hobgoblin skeleton w:1MONS: ogre zombie/troll zombie w:3/hill giant zombie w:1MONS: hungry ghost/phantom/wraith, orc sorcerer/orc priest/nothingSUBST: ? = x . $:1MAPxxx.xxxxxxxxxxxxxxxxxxxxxx?.x?x?xx?xxx??xx?xxxxx..xxx..1.xxx....11xxxxx.x??x.x1xx?x.21xx?..xxx...x..xxx.2..1.x.x??.xx?x.....?x.x..x.x1?.xxxx..??12x?x31.1?x.x??xxxxx..x..x??O3x..x.xx.xxx?..?x....34x?.x.??x.xxxx.x??.x.x..?x..xx.x?xxx?xx?xx.x??...x.1x.1??xxx..xxx...x.x.x.1?1.xxxx?.2....xx2.x...xx.x??xxxx??xx..xx.xx.x?..xxxxxx..1.x.x.1...x2.x1..xx..x??x.xxx..xxxx??.??xxxx?.??.11.x?xxx..x..xxxx??xxxx???xx?xxx??x.?xxxxxxxxxxxxxxxxxxxxxx.xxENDMAP######################## Haunted orc entrance#NAME: zombieorc2_lemuelTAGS: orc_entryORIENT: floatMONS: orc zombie/orc skeleton w:2/goblin zombie w:2/hobgoblin zombie w:2/goblin skeleton w:1/hobgoblin skeleton w:1MONS: ogre zombie/troll zombie w:3/hill giant zombie w:1MONS: hungry ghost/phantom/wraith, orc sorcerer/orc priestSUBST: 4 = 34SUBST: ? = x . $:1MAPMAPxxxxx..@..xxxxxx21....I....12xx11...111...11xx.............x..1...343...1..@I1...2O2...1I@..1...212...1..x.............xx11...111...11xx21....I....12xxxxxx..@..xxxxxENDMAP############################################################################# (Mini)vaults specific to the Orcish Mines############################################################################default-depth: Orc:*################################### Dummy Orc minivault balancer.#NAME: mines_dummyTAGS: dummyCHANCE: 100MAPxENDMAP#################################### mage tower -- either orc with assistants, or ogre with guardsNAME: mines4_lemuelSUBST: ? = +=SUBST: d = $dSUBST: I = IGSHUFFLE: 112/334MONS: orc sorcerer, orc/orc wizard, ogre-mage, ogre/nothingITEM: any bookMAP..................xxxx?xxxx.....xx2.....2xx...xx.2xxxxx2.xx..x..xxd1dxx..x..x.Ix$$G$$xI.x..x..xx222xx..x..xx.2xx?xx2.xx...xx..2.2..xx.....xxxxxxxxx..................ENDMAP#################################### warg stables, with goblin stableboyNAME: mines5_lemuelSUBST: ?: wxMONS: warg/wolf,goblinMAP............x???????x..xwwwwwwwx..xwwwwwwwx..x1.1.1.1x..x.1.1.1.x..x1.2...1x..xxxx+xxxx............ENDMAP#################################### Beogh 1NAME: mines1_davidKFEAT: C = altar of BeoghMAP............xxxx.xxxx..xx.....xx..x.......x..x.......x......C......x.......x..x.......x..xx.....xx..xxxx.xxxx............ENDMAP#################################### Beogh 2NAME: mines2_davidKFEAT: C = altar of BeoghMONS: orc / orc warrior w:1SUBST: . = . 1:2MAP.................C.................ENDMAP#################################### hidden treasure chamber#NAME: mines2_lemuelSUBST: ? = x.MAP............?x=x?....?xx-xx?..?xx$$$xx?.?xx$$$xx?..?xxxxx?.....???....ENDMAP#################################### treasure chamber with oklob pant#NAME: mines3_lemuelSUBST: ? = +=.SUBST: ! = x.SUBST: $ = $:30 *MONS: oklob plantMAP.....!.!..........!x?x!.........!x.xx!.......!xx..xx!......!xxx..xx!......!xxx.1x!......!xxxx.x!.....!xxxxx.xx!...!xx$$x..xxx..!!xx$$?.xxxx..!xxx$$xxxx!....!xxxxxxx!.................ENDMAP
################################################################################ mini.des: This is the place where minivaults should go. These are defined# without any ORIENT line. Vaults with ORIENT lines are stored in# either small.des or large.des.## All maps dealing with the Vault branch system, including Vaults:8# reside in vaults.des.############################################################################################################################################################## Some notes on minivaults for designers:## *Cannot* place 8,9 or 0 monsters in branch vaults which neither use the# normal mons_level function or are around level 35, or generation will crash.## Minivaults were traditionally drawn after rotating the vault by 90 degrees# anticlockwise. Under the new dungeon vault handling, the map may be freely# rotated and mirrored to any position (20061105).## Minivaults were traditionally 12x12 (hardcoded limitation in dungeon.cc).# Under the new rules they can be any size, but the smaller the better. I'd# recommend no larger than 35x30 or so.## Minivaults must NOT have an ORIENT: attribute. Including an ORIENT: attribute# makes the map a normal vault, and mayhem can result.## Minivaults should be surrounded by (enough) floor or shallow water. Otherwise# they can impede navigation on the level.################################################################################# Default depth for minivaults. If your minivault is suitable for one of the# branches below, add it via DEPTH: Lair or similar.default-depth: 8-27, !Orc, !Lair, !Swamp, !Shoal############################################################################### Minivault balancerNAME: mini_dummyDEPTH: 1-7TAGS: dummyCHANCE: 100MAP.ENDMAP#################################### pond with fungi#NAME: fungi_pond__lemuelDEPTH: 8-20, Lair, OrcMONS: fungus, wandering mushroomSUBST: 1 = . 1 2:4SUBST: ? : w..SUBST: ! : ww.MAP..1...?.........1???1.....1...??ww1.....1wwwwww..11wwwwwwww...www!!wwww...ww!!www1....1ww!ww11..1..1w!!w1.......!!1......1...1!.1..............1ENDMAP############################################## Elven Outpost## 50-50 chance of spiral arms, 50-50 chance of a moat# No loot but the elves' gear, but at the depth this appears that may be good#NAME: elves_outpost_lemuelDEPTH: D:8-20, Orc:*MONS: deep elf soldier/w:4 deep elf fighterMONS: w:20 deep elf mage/deep elf conjurer/deep elf summonerSHUFFLE: ?:/bb, :;/wwSUBST: ?=., :=., ;=.MAP.?.....???..?.;;;::;;;?.?;;::;;;;;;.?;;bbbbbb:;..:;b1111b:;..:;.1221.;:..;:b1111b;:..;:bbbbbb;;?.;;;;;;::;;?.?;;;::;;;.?..???.....?.ENDMAP############################################################################## Centaur isle (Lemuel)#NAME: centaur_isleTAGS: no_monster_gen no_pool_fixupSUBST: ? = *$DEPTH: 6-12MONS: centaurMAP..........wwww................wwwwwwww............wwwwwwwwwwwwwww.....wwwwwwwwwwwwwwwwwwwww.wwwwwwww..wwwwwwwwwwwwwwwwwww.11...wwwwwwwwwwwwwwww........wwwwwwwwwwwwwww...x=x..wwwwwwwwwwwwww..11x.x..wwwwwwwww..www...xx>x11wwwwwwwww..www..xx??x.wwwwwwwww...wwww.xx??x.wwwwwww......wwww.xxxx.wwwwww........wwwwww..wwwww...........wwwwwwwwwww...............wwwwww..........ENDMAP################################## Another Ice Statue vault#NAME: ice2_lemuelDEPTH: D:12-27, Lair, Swamp, CocTAGS: no_pool_fixup no_monster_genSUBST: T = TUSUBST: W = w:20 W .:5MONS: ice statueMONS: ice devil w:5/blue devil w:5/ice dragon/freezing wraith/nothing w:30MONS: white imp/ice beast w:30/polar bear/nothing w:50MAPT..................T..WWW..........WWW...WWWWW........WWWWW.WWWWWWwww..wwwWWWWWWWWW3WwwwwwwwwwwW3WWWWW333wwwwwwwwww333WW.WW3WwwwwwwwwwwW3WW..WWWWwwwwwwwwwwWWWW...WWWwww||||wwwWWW.....WWwww|12|wwwwW.....WWWwww||||wwwWWW...WWWWwwwwwwwwwwWWWW..WW3WwwwwwwwwwwW3WW.WW333wwwwwwwwww333WWWWW3WwwwwwwwwwwW3WWWWWWWWWwww..wwwWWWWWW.WWWWW........WWWWW...WWW..........WWW..T..................TENDMAP############################################################################## Oklob assault#NAME: oklob_1DEPTH: 16-27MONS: plant, oklob plantSUBST: ? = 1 2:5 'SHUFFLE: '"SUBST: ' : w .:5SUBST: " = .MAP........................................'''''...........''???''.........''?????''........''?????''.........''???''...........'''''........................................ENDMAP################################# Treasure trove with Zot trap#NAME: zot_lemuelDEPTH: 1-27, Lair, Snake, CryptKFEAT: ? = zot trapSUBST: *: *$MAP.............xxxxxxxxxx..xxxxxxx**x.......?=**x..xxxxxxx**x..xxxxxxxxxx.............ENDMAP####################################don't you wish you knew apportation?NAME: baited_tele_trapDEPTH: !TempleKITEM: x = any good_item, any good_item/nothing, any good_item/nothingKFEAT: x = teleport trapMAPxENDMAP###################################### Closed beehive## Should work without explicit floor margin (dp)NAME: hive_lemuelDEPTH: D:9-27,Hive:*,Lair:*,Swamp:*MONS: killer bee, yellow wasp, red wasp, spiny worm, killer bee zombieSUBST: ? : .wSUBST: 1 = 1 a:2SUBST: 1 : 1:15 2 3:2 4:1 5:2SUBST: * : * R:3MAP..????????...??????????.???aaaaaa?????aaaaaaaa????aa1111aa????aa1**1aa????aa1**1aa????aa1111aa????aaaaaaaa?????aaaaaa???.??????????...????????..ENDMAP############################ Stranded yaks#NAME: yak_islandDEPTH: Swamp:*TAGS: no_pool_fixupMONS: yak/w:5 sheep/w:3 death yakSUBST: ; : .wWSUBST: . : . W:2MAP.................;;wwww;;.....;wwwwwwww;...;wwww..wwww;..;www.1.1www;..www.1.1.1www..;www.1.1www;..;wwww..wwww;...;wwwwwwww;.....;;wwww;;.................ENDMAP################################################ My mission is to annoy. -LP#NAME: jelly_dropMONS: jellyKFEAT: a = teleport trapDEPTH: D:8-27, Vault:*, Slime:*, Lair:*MAP.................vvvvvvvv.....vv......vv...vv.vvvvvv.vv..v1v.....vv.v..vvvvvvvv.v.v..vav111111vav..v.v.vvvvvvvv..v.vv.....v1v..vv.vvvvvv.vv...vv......vv.....vvvvvvvv.................ENDMAP############################################################### Aren't you glad you're a merfolk/a high-level kenku/wearing# those boots of levitation?#NAME: water_maze_lemuelTAGS: no_pool_fixupDEPTH: 5-27MAP.....................wwwwwwwww.......wwcccccccww.....wwccwwwwwccww...wwccwwcccwwccww..wccwwccwccwwccw..wcwwccwwwccwwcw..wcwcc*wcwwccwcw..wcwc***ccwwcwcw..wcwcc*ccwwccwcw..wcwwcccwwccwwcw..wccwwccwccwwccw..wwccwwcwcwwccww...wwccwwwcwccww.....wwcccccwcww.......wwwwwwwww.....................ENDMAPNAME: water_boxes_lemuelTAGS: no_pool_fixupDEPTH: 5-27SHUFFLE: abcd, efgh, ijkl, mnopSUBST: a = =, b = x, c = x, d = xSUBST: e = =, f = x, g = x, h = xSUBST: i = =, j = x, k = x, l = xSUBST: m = =, n = x, o = x, p = xMAP...............wwwwwwwwwwww..wwwwwwwwwwww..wwxaxwwxexww..wwb*cwwf*gww..wwxdxwwxhxww..wwwwwwwwwwww..wwwwwwwwwwww..wwxixwwxmxww..wwj*kwwn*oww..wwxlxwwxpxww..wwwwwwwwwwww..wwwwwwwwwwww...............ENDMAP################################################ This is probably a get-off-the-level vault. -LP#NAME: aerieDEPTH: 12-26MONS: insubstantial wisp, ball lightning, vapour, air elementalTAGS: no_monster_genSUBST: .:..wSUBST: 1 = 1 w:3, 2= 2 w:3, 3 = 3 w:3, 4 = 4 |:3MAP.........................bbbbbbbbbb........bbb11211211bbb.....bb.12bbbbbb21.bb...bb..bbb2323bbb..bb..b..bb...bb...bb.1b..b.bb..bbbbbb..bb.b..b.b..bb2323bb..b1b..b.b.bb23bb23bb.b.b..b.b.b..bbbb..b.b1b..b.b.b.bb44bb.b.b.b..b2b2b3b4444b3b2b2b..b.b.b.b4444b.b.b.b..b.b.b.bb44bb.b.b1b..b.b.b2323bb..b.b.b..b.b.bbbbbb..bb.b1b..b.b..bbb...bb..b.b..b.bb..bb.bbb..bb1b..b..bb....b...bb..b..bb..bbbbbb.bbb..bb...bb.12bbbb2b111bb.....bbb123321b.bbb........bbbbbbbb.b.........................ENDMAP############################################################################### Greed's colourNAME: david_greedDEPTH: 10-26, !Orc, !Lair, !Swamp, !ShoalITEM: nothing / any good_itemMONS: silver statue / orange crystal statue / ice statueSHUFFLE: d|MAP............xxxxxxxxx..xbbbbbbbx..xb1...1bx..xb.....bx..xb.....bx..xbb.|.bbx..xxb.d.bxx..xxb...bxx..xxb...bxx..xxb.*.bxx..xxb...bxx..xxx@I@xxx............ENDMAP############################################################################### Defended altar#NAME: david_defended_altarDEPTH: 7-20, !Lair, !Swamp, !ShoalSHUFFLE: 1ID/2TCMONS: orc priest, deep elf priest / w:30 nothingKFEAT: D = altar of Beogh / w:2 altar of Okawaru / w:2 altar of MakhlebMAP..........ccccc....c1..c....c1D.+.I..c1..c....ccccc............ENDMAP##############################################################################NAME: minivault_1MAP..............xxxx=xxx...xx..x...xx..x....x...x..x...x....x..xx.x*x.x.=..=.x.x*x.xx..x....x...x..x...x....x..xx...x..xx...xxx=xxxx..............ENDMAP###################################NAME: minivault_2MAP..............xxxx.xxxx...xx.....xx...x.......x...x.......x.......C.......x.......x...x.......x...xx.....xx...xxxx.xxxx.............ENDMAP####################################NAME: minitemple# More common than the others.CHANCE: 20MAP.............cccccccccc..cccccccccc..cBcBcBcBcc..G.c.c.c.Bc..........Bc..........Bc..G.c.c.c.Bc..cBcBcBcBcc..cccccccccc..cccccccccc.............ENDMAP###################################NAME: minivault_4MAP................xwxx......xxxwwxwx....xwwwwwwx...xwwxwwxwxx..xwwwwwwwwx..xwwxwwwxww..xxwwwwwwxx...wwwwxwwx....xxxwwxxw......xxww................ENDMAP###################################NAME: minivault_5MAP.............x.xxxxxxxx..x.x......x..x.x.xxxx.x..x.x.x**x.x..x.x.x**x.x..x.x.xx.x.x..x.x....x.x..x.xxxxxx.x..x........x..xxxxxxxxxx.............ENDMAP#################################### Wizard's laboratory#NAME: minivault_6MONS: wizard, small abomination, large abominationMAP.............ccccccc+cc..c........c..c........c..c..1.....c..c........c..cc+ccccccc..c***c3232c..c|**+2223c..c||*c3322c..cccccccccc.............ENDMAP#################################### Beehive minivault#NAME: minivault_7MONS: queen bee, killer bee, killer bee larvaMAP................aaaa......a2a2aaaa....aaRa3a2a...aa2aRa2aaa..a3aRa1aRa2..aa3aRaRa2a..aaa2a2a3aa...a3aRa2aa.....aa2aa2a......aaaa................ENDMAP#################################### Lava pond#NAME: minivault_8MONS: molten gargoyleMAPx.x.x.x.x.x..c.c.c.c.c.xx...l1l...c..c.llllll..xx.lllllll1c..c.llFGll..xx..llGFll.c..c1lllllll.xx..llllll.c..c...l1l...xx.c.c.c.c.c..x.x.x.x.x.xENDMAP#################################### Evil zoo#NAME: minivault_9DEPTH: 15-27, !Orc, !Lair, !Swamp, !ShoalMAP.............==========..=x========..==========..===8888===..===8998===..===8998===..===8888===..==========..==========..==========.............ENDMAP###################################NAME: minivault_10MAP.............xxxx..xxxx..x**x..x**x..x**+..+**x..xx+x..x+xx..........................xx+x..x+xx..x**+..+**x..x**x..x**x..xxxx..xxxx.............ENDMAP#################################### Multicoloured onion#NAME: minivault_11SHUFFLE: bcvaMAP.............+xxxxxxxx+..x........x..x.+cccc+.x..x.c....c.x..x.c.bb.c.x..x.c.bb.c.x..x.c....c.x..x.+cccc+.x..x........x..+xxxxxxxx+.............ENDMAP#################################### Closed-box minivault## Due to the new behaviour of brown stairs, this one is broken# (or at least working differently from how it was intended!)#NAME: minivault_12MAP.............xxxxxxxxxx..x>9$9$9$<x..x.$9$9$.$x..x$.****$.x..x.$*||*.$x..x$.*||*$.x..x.$****.$x..x$9$9$9$.x..x<$9$9$9>x..xxxxxxxxxx.............ENDMAP#################################### Little trap spiral#NAME: minivault_13SHUFFLE: AB, CD, EH/FGKFEAT: A = any trapKFEAT: C = any trapKFEAT: E = any trapKFEAT: H = any trapKITEM: A = gold / nothingKITEM: B = gold / nothingKITEM: C = gold / nothingKITEM: D = gold / nothingMAP.............xxxxxxxxxx..=.Ax.C=.9x..x.B=.Dx..x..xxxxxxxx=x..x.8+|0x8.x..x8$x.|x..x..xx=xxxx=xx..x.9=EFx..x..x..xGH=9.x..xxxxxxxxxx.............ENDMAP#################################### Water cross#NAME: minivault_14MAP.............wwwww.wwww..wwwww.wwww..wwwww.wwww..wwwww.wwww........wwww..wwww........wwww.wwwww..wwww.wwwww..wwww.wwwww..wwww.wwwww.............ENDMAP#################################### Lava pond#NAME: minivault_15MONS: silver statue / ice statueMAP..........................lll.......vvlvv.....lv|*|vl....ll*1*ll....lv|*|vl.....vvlvv.......lll..........................ENDMAP###################################NAME: minivault_16CHANCE: 40# as this replaces the former statue only minivaultsSHUFFLE: G111MONS: orange crystal statue / silver statue / ice statueMAP............................................................G............................................................ENDMAP###################################NAME: minivault_19MAP.............xx......xx..xxx....xxx...xxx..xxx.....xxxxxx.......xxxx........xxxx.......xxxxxx.....xxx..xxx...xxx....xxx..xx......xx.............ENDMAP###################################NAME: minivault_20MAP.............xxxx..xxxx..x........x..x..xxxx..x..x.x....x.x....x.x9.x......x.9x.x....x.x....x.x..x..xxxx..x..x........x..xxxx..xxxx.............ENDMAP###################################NAME: minivault_21MAP.............~xxxxxxxx~..x........x..x.cccccc.x..x.c|..<c.x..x.c.**.c.x..x.c.**.c.x..x.c>..|c.x..x.cccccc.x..x........x..~xxxxxxxx~.............ENDMAP###################################NAME: minivault_22SUBST: $ : $ *:5MAP.................xx........xxxxxx.....x~x..x~x....xx.xx.xx...xx.x$$x.xx..xx.x$$x.xx...xx.xx.xx....x~x..x~x.....xxxxxx........xx.................ENDMAP###################################NAME: minivault_23MAPx.x.x.x.x.x..x.x.x.x.x.xx.x.x.x.x.x..x.x.x.x.x.xx.x.x.x.x.x..x.x.x.x.x.xx.x.x.x.x.x..x.x.x.x.x.xx.x.x.x.x.x..x.x.x.x.x.xx.x.x.x.x.x..x.x.x.x.x.xENDMAP###################################NAME: minivault_24MAP................xxxx........xxxx........xxxx.....xxxx.x.xxx..xxx.x.xxxx..xxxx.x.xxx..xxx.x.xxxx.....xxxx........xxxx........xxxx................ENDMAP###################################NAME: minivault_25MAP.............xx+xxxxxxx..x........x..x........+..x........x..x........x..x........x..x........x..+........x..x........x..xxxxxxx+xx.............ENDMAP###################################NAME: minivault_26MAPc..........c.c...cc...c...c..cc..c.....c....c.......c..c.....cc..cc..cc..cc..cc..cc.....c..c.......c....c.....c..cc..c...c...cc...c.c..........cENDMAP###################################NAME: minivault_27MAP.............x.xxxxxxxx..x........x..xxxxxxxx.x..x........x..x.xxxxxxxx..x........x..xxxxxxxx.x..x........x..x.xxxxxxxx.............ENDMAP###################################NAME: minivault_28MAP............xxxx.xxxx..x.......x..x..999..x..x.9...9.x....9.I.9....x.9...9.x..x..999..x..x.......x..xxxx.xxxx............ENDMAP#################################### Anthill#NAME: minivault_29MONS: queen ant, soldier ant, giant ant, ant larvaMAP.3......3......x.xx.x.2..xxx2xxxxx...xxxx42xxx2..2xx243432x3.xx421424xx.3xx423242x...x2x3243xxx..x2xx42422x...xxxxxxxx2....x2xxxx3...3.......33.ENDMAP#################################### Solitary fountain#NAME: solitary_fountainSUBST: ?=TUVMAP............?............ENDMAP#################################### Fountainhead#NAME: fountainheadSUBST: ?=TUVMAP................xxxw..wxxx...x...xwwx...x..x.?.xwwx.?.x..x...xwwx...x...xxxwwwwxxx......wwwwww........wwwwww......xxxwwwwxxx...x...xwwx...x..x.?.xwwx.?.x..x...xwwx...x...xxxw..wxxx................ENDMAP#################################### jmf: Multi-god temple thing#NAME: multi_god_templeSHUFFLE: abcSUBST: a:=, b:x, c:xMAP.............axxxxxxxxa..x9......9x..bT......Tb..x..C..C..x..cT......Tc..xxxxxxxxxx..xxx$$$$xxx..xx8....8xx...xx....xx.....xG..Gx...............ENDMAP#################################### jmf: Another multi-god temple thing#NAME: multi_god_temple2MAP..............vvvvvvvv...vv......vv..v..x..x..v..v.Cx..xC.v..v..x..x..v..vT8x..x8Tv..vvvx==xvvv....Gx99xG......+*99*+......GxxxxG...............ENDMAP#################################### Billiards (David Ploog)#NAME: billiardsMONS: orc wizard, deep elf conjurerSHUFFLE: 1*/2dSUBST: * = * |:1 %:4SUBST: d = * |MAP................bbbbbbbbbbbbb..b.1.........b..b..........1b..bb..........b.......*bbbbb.b..b.bbbb*........b..........bb..b1..........b..b.........1.b..bbbbbbbbbbbbb................ENDMAP############################################################################### Dispersion (David)#NAME: dispersionDEPTH: 13-26, !Orc, !Lair, !Swamp, !ShoalSUBST: Y = 89KITEM: 8 = % / * / w:1 |KITEM: 9 = % / * / w:1 |KFEAT: X = teleport trapKFEAT: Z : teleport trap / w:30 xSHUFFLE: xcvbMAP...........................xxxxxx.....x......x....x.ZXXZ.x....x.XYYX.x....x.XYYX.x....x.ZXXZ.x....x......x.....xxxxxx...........................ENDMAP############################################################################### Things aren't always what they seem (Lemuel)## Intentionally moved this deeper because explore will gladly run into the# room, and being hit by multiple mimics is un-fun.#NAME: fake_naga_vaultDEPTH: 15-26, !Orc, !Lair, !Swamp, !ShoalMONS: mimic, guardian nagaMAP............xxxxxxxxx..x1111111x..x1111111x..x1111111x..x11.2.11x..xxxx+xxxx............ENDMAP############################################################################### Supply closet (Lemuel)#NAME: supply_closetDEPTH: 1-9TAGS: no_monster_genITEM: potion of water w:20 / bread ration / meat ration / arrow / bolt / spear / any potion w:5SUBST: ? = +=MAP.......x?xx..xddx..xddx..xxxx.......ENDMAP############################################################################### Columned hall (Lemuel)#NAME: columns_hallMAP.............................xxxxxxxxxxxxxxxxxxxxxxxxxxxxx...............................x..x..x..x..x..x..x..x..x.................................x..x..x..x..x..x..x..x..x...............................xxxxxxxxxxxxxxxxxxxxxxxxxxxxx.............................ENDMAP############################################################################### Wet chambers - two mutually exclusive versions (Onia Ninara)#NAME: onia_ninara_007_chamber_of_wet_secretsTAGS: no_monster_gen no_pool_fixupMONS: centaur, brown snake, electrical eelITEM: bread ration/meat ration/royal jelly/potion of porridge, good_item cloak/any bookSUBST: ; = .:60 w W ?KFEAT: ? = spear trap / blade trap / w:20 floorDEPTH: 8-13MAP..........ccccccc..c;;2Wdc..ccWccec..c;w;c3c..c;wWccc..cWw;w;c..c;ww;cc..c;w;Wwc..c1wW;wc..c$w?wTc..ccc=ccc..........ENDMAPNAME: onia_ninara_008_deeper_chamber_of_wet_secretsTAGS: no_monster_gen no_pool_fixupMONS: yaktaur captain, grey snake/yellow snake, storm dragonITEM: potion of cure mutation/potion of gain dexterity/potion of gain strengthITEM: potion of gain intelligence/potion of experience/w:40 potion of heal woundsSUBST: ; = .:60 w W ?KFEAT: ? = Zot trap / floorSHUFFLE: deDEPTH: 20-26MAP..........ccccccc..c;;2Wdc..ccWcc|c..c;w;c3c..c;wWccc..cWw?w;c..c;ww;cc..c;w;Wwc..c1wW;wc..c$w?wUc..ccc=ccc..........ENDMAP############################################################################### Loot vs monsters (Onia Ninara)#NAME: onia_ninara_009_dug_in_and_dangerousDEPTH: 8-26SHUFFLE: vcbSUBST: ? = %:90 *:30 |MAP............vvGvvvGvv..v9998999v..xxxxxxxxx..v???v???v..vvGvvvGvv......@.....ENDMAP############################## Pond minivault#NAME: pondDEPTH: D:8-27, LairMONS: plant w:30/fungusMONS: giant frog w:30/giant brown frog/snake/rat/green rat/swamp drake w:2MONS: giant mosquitoSUBST: ! : w.SUBST: 2 : 23SUBST: 2 = 2.SUBST: 3 = 3.SUBST: . = . 1:1KFEAT: ? = *KMONS: ? = plantTAGS: no_monster_genMAP..wwwww....wwwwwwww2.wwwwwwwww.2wwwwwwww..ww222ww..wwww222w.wwww!!22wwwww!!!?ww..ww!!!www..2w!!!ww2.....!!w...ENDMAP############################### Secret library minivault#NAME: libraryDEPTH: 1-27ITEM: any book w:20/any scroll/nothingMAP.......x=xx..xddx..xddx..xxxx.......ENDMAP
syn keyword desDeclarator NAME: ORIENT: DEPTH: PLACE: MONS: FLAGS: default-depth: TAGS: CHANCE: ITEM: KFEAT: KMONS: KITEM: MARKER:
syn keyword desDeclarator NAME: ORIENT: DEPTH: PLACE: MONS: FLAGS: default-depth: TAGS: CHANCE: ITEM: KFEAT: KMONS: KITEM:
################################################################################ large.des: All large regular vaults go here (these are defined by having an# ORIENT line with argument encompassing, north, northwest etc.## Note that all maps for the Vault branch system (including Vault:8) reside in# vaults.des.###############################################################################default-depth: 12-26# be careful to adapt these numbers for new vaults (using DEPTH)############################################################################### Rats! (Lemuel), slightly easier now#NAME: RatsNestORIENT: northeastDEPTH: 5-9SHUFFLE: 23, 34MONS: rat / nothing, grey rat / nothingMONS: green rat / nothing, orange rat / w:40 ratMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx343.xx.xxxxxxxx.334433xxxxxxxxx23...xxxxxxxx.222...xxxxxxxx..224422xxxxxx1111...xxxxxxxx..111..xxxxxxxxx..111111.xxx.111...xxxxxxxxxxx.111..xxxxxxxxxx.11111..x......xxxxxxxxxxxxxxxx..xx.x.xxxxxx.xx..........xxxxxxxxxxxxxxxxxxxx.xxx.x..x.xx.x.xx....x.xxxxxxxxxxxxxxxxxxxxxx...x.xxx.x33xx.xxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxx.x.xxxx221x.xxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxx111.xxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..xxx.x.x.xxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..x.xx.x.xx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..xx.xx.x.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP#####################################hidden cave vault, possibly with statueNAME: statuecave_lemuelORIENT: northeastDEPTH: 7-27, Lair, CryptMONS: ice statue/orange crystal statueSHUFFLE: 1|/!*SUBST: *:*$, ?:x., !:., ?=w.MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwxxxwwwwwxxxxxxxxxxxxxxxxxxxxxxwwwwwwxxxxxxwww.1xxxxxxxxxxxxxxxxxxxwwwwxxxxxxxxxxwww??xxxxxxxxxxxxxxxxwwwwwxxxxxxxxxxxwwww??xxxxxxxxxxxxxxwwwwxxxxxxxxxxxxxxww|||xxxxxxxxxxxxxxwwwxxxxxxxxxxxxxxxxw|||xxxxxxxxxxxxxwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwww??..................xxxxxx.?wwwwwww??....................xxxxxx..??wwww?......................xxxxxx.....?w........................xxxxxxENDMAP###################################### Dragon's cave#NAME: dragon1_lemuelORIENT: northeastDEPTH: 9-20, LairMONS: dragon, ice dragonSUBST: ! : ?xSHUFFLE: 1?/2WSUBST: 2=2:20 1SUBST: ? : wlSUBST: * : $*|SUBST: W : wMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx!!!xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..????.....xxxxxxxxxxxxxxxxxxxxxxxx....???...1.**xxxxxxxxxxxxxxxxxxxxxx......???..$$**xxxxxxxxxxxxxxxxxxxx.........????$$!!xxxxxxxxxxxxxxxx.............??????!!!xxxxxxxxxx......xxxxx........????!!!!xxxxxxxxxx.xxxxxxxxxxx.......???!!!!!!xxxxxxxx..xxxxxxxxxxxxxx...????!!!!!!xxxxxxxx.xxxxxxxxxxxxxxxxxxxx!!!!!!!!xxxxxxxx.xxxxxxxxxxxxxxxxxxx!!!!!!!xxxxxxxxxx....xxxxxxxxxxxxxxxxxxx!!!xxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP################################################################################## Steading of the Giant Chief# Note that the entrance gives you some indication of the boss## This is intended mainly for Orc Mines. Can it appear there?## Yes, it's a bit tough for the levles where it appears. But it has good loot.# And be thankful I got rid of the version with a titan!## Lemuel#NAME: Giant_ChiefDEPTH: D:11-22, Orc:2-4ORIENT: northMONS: stone giant, frost giant, fire giantMONS: hill giant, cyclopsMONS: w:50 ogre/w:5 ogre-mage/two-headed ogreMONS: wolf/wargSUBST: a : x.SUBST: b : x.SUBST: g : x.SUBST: d : x.SUBST: ? = x.SUBST: ; = .'SUBST: e : x.SUBST: f : x.SHUFFLE: 'F1/ww2SHUFFLE: w2/l3SUBST: C = ?5SUBST: 0 = 4 7 8:20 .:20SUBST: T = .:50 ~SUBST: | : |:30 ZSUBST: ! = =?KFEAT: Z = floorKMONS: Z = hill giant zombie/stone giant zombie/cyclops zombie/titan zombieKFEAT: ( = . w:25/~KITEM: ( = any weapon good_itemKMONS: 8 = plantKFEAT: 8 = floorMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxccccccccccxxccccccccccccxxxxxxxxxxxxxxx???xxxxxx?***??xxxxxxxxxxxxx.........7...c...444..cccc..........cxxxxxxxxxxxxx$$$$$$?xxxx?.6..?xxxxxxxxxeeee..7..........+........+TT+.........5cxxxxxxxxxxxx?$$$$$$.?xx?.666.xxxxxxee0eexxx7....7.......c........cccc.........1cxxxxxxxxxxxx.$$$$$$..?x...6..eeeeeeexxxxxxx............7ccccc+ccccccc.........5cxxxxxxxxxxxx....<....?!?....xxxxxxxxx$$$TTcccc+ccccccccccccccTc(((((+..........cxxxxxxxxxxxx?........?xxxxfxxxxxxxx<=$$$TT+.......+TTTTTTTTTTTc(((((c.......***cxxxxxxxxxxxxx........?xxfffxxxxxxxxxxx!xxxc..4.4..ccccccccccccccccccc444....***cxxxxxxxxxxxxxxx?...?xxxxfxxxxxxxxxxxxxCxxxc...4...cxxxCxxxxxxxxxxxxxxxxxxxxx=xxxxxxxxxxxxxxxxxxxx!xxxxxxfxxxxxxxbbb;''''''c..4.4..c'''''';ddddddddddxxxxxxxx||xxxxxxxxxxxxxxxx....xxxxxffxaaaaabbb0;''''''c.......c'''''';0ggggdddddd????xxx||xxxxxxxxxxxxxx...xxxxx???0?aaaaabbbb..;'''''ccc+++ccc''''';...ggggggdddddd???xxxxxxxxxxxxxxxxx.xxxx???......aaaabbbbb...;''F,''''''',F'';........ggggggdddd.???xxxxxxxxxxxxxxx?!??.....0...aaaa..bbb........;''''''';.........ggggggg.ddd..0...?xxxxxxxxxxxxxxx.[........aaaaa....bbbbb.........4...ggggggggggggggg...dddd......??xxxxxxxxxxxxx?...aaaaaaaaaa.......bbbbbbbbb..0..ggggggggggggggg...0....dd......?xxxxxxxxxxxxxaaaaaaaaaaaa.....0.....bbbbbbbbbggggggggggggggg...........dd......?xxxxxxxxxxxxxaaaaaaaa.....@..........bbbbb.....gggggggg........@.......d........xxxxxxENDMAP############################################################### The River Lethe## The two orange statues are placed for maximum pain -- one you're# likely to first see while levitating, the other is hard to target# with disintegration through its protective plants.## The place is also full of amnesia traps. Have fun!## Lemuel#NAME: River_LetheORIENT: encompassDEPTH: 16-27SUBST: + = +=SUBST: . = .:100 !:1 6:4SUBST: ; = .:200 !:1 1:3SUBST: 1 = 1:20 .SUBST: 3 = 3:20 .KFEAT: ! = amnesia trapMONS: plantMONS: wolf/warg/hell houndMONS: nothingMONS: wight w:50/wraith/shadow wraith/spectral warrior/skeletal warrior/flayed ghostMONS: dancing weaponMONS: human simulacrum w:60/elf simulacrum/ogre simulacrum/centaur simulacrum/troll simulacrum/vampire/wraith/hungry ghostMONS: eye of draining/brain worm/death drake w:5/shadow/shadow dragon w:1KITEM: A = potion of experience / any good_itemKMONS: A = MaudKFEAT: B = |KMONS: B = neqoxecKFEAT: C = bKMONS: C = lich w:20/shadow fiendSUBST: b = b|SUBST: | = |*SUBST: _ = x=ITEM: scroll of forgetfulness, potion of experienceSHUFFLE: dD/eE/fF/gGSUBST: D==, d=|, E=x, e=%%*, F=x, f=%, G=x, g=%SHUFFLE: PQSUBST: Q=xwKMONS: P = orange crystal statueKFEAT: P = floorKMONS: k = giant eyeballKITEM: k = potion of experience / any good_itemSHUFFLE: rstu, RSTSUBST: r==, s=x, t=x, u=x, R==, S=x, T=xMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxccccccccccccxxxxxxxxxxxxxxxxxxAB.r$xxxwwwxxxxcccccccccccccccccccccccccccxxxxxxxxcc..1....|kcxxxxxxxxxxxxxxxxxwBB.s$$RRwwwxxxxc.....+...+...........c***c;;xxxxx;cc.....1.||cxxxxxxxxxxxxxxxxxw...t$$Sxwwwxxxxc..C..ccccc...........c***c;;;xxx;;cc.1.1...1.cxxxxxxxxxxxxxxxxxww..u$$xSwwwwxxxc.....cxxxc...........c***c;;;;xx;;++.....1..1cxxxxxxxxxxxxxxxxxww..xxxTwwww;xxxc..}..cxxxc...........c...c;;;;xx;;cc..1.111..cxxxxxxxxxxxxxxxxxwww.xxxwww;;;;xxccccccccxxcc+ccc+ccccccc+cc;;;;xx;;cc.11111...cxxxxxxxxxxxxxxxxxwwwxxxwwww;;;;;xxxxxxxxxxxc...c...c.......c;;;;x;;;cc..111H..1cxxxxxxxxxxxxxxxxxwwwxxxwwwww;;7;;xxxxxxxxxxc...c...c.w.....c;;;;;;;;cc.111111..cxxxxxxxxxxxxxxxxxwwwxxxwwwww;;;;;;;xxxxxxxxc...+...c.w.....+;;;;;;;;cc..111..1.cxxxxxxxxxxxxxxxxxwwwxxxwwww;;7;;;;;;;;xxx;;c...c...c.w.....c;;;;;;;;ccccccccccccxxxxxxxxxxxxxxxxxwwwxxxwww;;;;;;;;;;;;;;;;;cc+ccc+cc..w....c;;;;;;;;;;xxxxxxxxxxxxxxxxxxxxxxxxxxxwwwxxxwww;;7;;;;;;;;;;;;;;+.......+..w....cccc;;;;;;xxxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwxx;ww;;;;;;;;;;;;;;;;;cccc+cccc...w...c$$c;;;;;;;;xxxxxxxxxxxxxxxxxxxxxxxxxxwwwwxx;w;;7;;;;xxx;;;;;;;;c.......c...w...c$$c;;;;;;;;;;;xxxxxxxxxxwxxxxxxxxxxxxwwwwxx;;;;;;;;xxxxx;;;;;;;c.......c+ccwwccc+cc;;;;;;;;;;;;;xxxxxxxxwxxxxxxxxxxxxwwwwxx;;;7;;;xx*4.+;;;;;;;c.......c.c..ww....c;;;;;7;;;;;;;;xxxxxxwwxxxxxxxxxxxxxwwwwx;;;;;;;;xxxxx;;;;;;;c6.6.6.6c.c...ww...c;;;;;;;;;;;;;;;xxxxxwwxxxxxxxxxxxxxxwwwxx;;;;;;;;xxx;;;;;;;;ccccccccc.c...ww...c;;;;;;;;;;;;;;;xxxxxwwxxxxxxxxxxxxxxwwwxx;;;;;;;;;;;;;;;;;;;c$$+....+.c....www.c;;;;;;;ccccccccxxxxxwwxxxxxxxxxxxxxxwwxx;;xxx;;;;;;;;;;;;;;;c$$cccccc.c.....wwwc;;;;;;;c.....$$Dddxwwwxxxxxxxxxxxxxxwwwx;xxxxx;;;;;;;xx;;;;;c$$c....c+cccccccwww;;;;;;;c.....$$xdd_wwwxxxxxxxxxxxxxxwwwxxx*4.+;;;;;;xxxx;;;;cccc....c.....c...www;;ccccc.......xxxxwwwxxxxxxxxxxxxxxwwwxxxxxxx;;;;;xxxxx;;;;;;;c....c.....+...www;;c...c.......xeexwwwxxxxxxxxxxxxxxwwwxx;xx;;;;;;xxxxxx;;;;;;;c....c.....c...www;;c.66c.......Eee_wwwxxxxxxxxxxxxxxwwwxx;;;;;;;;xxx5..c;;;;;;;cccccc.....cccwww;;;+.66+.......xxxxwwwxxxxxxxxxxxxxxwwwxx;;;;;;;;;xx5..c;;;;;;;;;;;;c.....c;wwww;;;c.66c.......Fffxwwwxxxxxxxxxxxxxxwwwxx;;;;;;;;;;x5..+;;;;;;;;;;;;cccccccwwww;;;;c...c.......xff_wwwxxxxxxxxxxxxxxwwwxx;xxx;;;;;xxx..c;;;;;;;;;;;;;;;;;wwwwww;;;;ccccc.......xxxxwwwxxxxxxxxxxxxxxwwwxxxxxxx;;;;;;xx.c;;;;;;;;;;;;;;;;wwwwwww;;;;;;;;c.....$$xggxwwwxxxxxxxxxxxxxxwwwxxx*4.+;;;;;;xxxx;;;;;;;;;;;;;;;wwwwwwwww;;;;;;;c.....$$Ggg_wwwxxxxxxxxxxxxxxwwwxxxxxxx;;;;;xxxwxx;;;;;;x;;;;;wwwwwwwwwww;;;;;;;ccccccccxxxxwwwxxxxxxxxxxxxxxwwwxxxxxx;;;x;;;xwwxxx;;;;;xx7wwwwwwwwwwwwww;;;;;;;;;;;;;;;xwwwwwwxxxxxxxxxxxxxxwwwxxxxwww;;;;;;wwwwxw;;;;xxxwwwwwwwwwwwxxwww;;;;7;;;;;wwwwwwwwwwwxxxxxxxxxxxxxxwwwxxxxxwwwwwwwxwwwwwwwwwxxxwwwwwwwwwwwwxxxwwwwww;;wwwwwwwwwwwwwwxxxxxxxxxxxxxxxxwwwwxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxxwwwwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxwwwwwwwxxxxxwwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwQxwwwwwwwxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwxxxxwwwwwwwwwwwwwxxxPwwwwwwwwwwxxwwwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwxxxxxxxxxxwwwwwwwxxwwwwxxxxxwwwwwwwwwxxxwwxwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxx;7;;xxx222xxxxxxwwwwxxwww2222xxxxx22wwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx;;;xxx;;;;;xx2222wwwwww;;;;;;;;xxxx22;;;;wwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx;xxxx;;;;;;;;;;;;ww;;;;;;;;;;;;;;;;;;;;;;;;wwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx;;;;2;;;;;;;;;;;;;;;;;);;;;;;2;;;;;;;;;;wwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx;;;;;;;;;;;;;;;;;;;;;[](;;;;;;;;;;;;;;;;2wxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx+xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx{xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP#############################################################################NAME: vault_1ORIENT: northMONS: shapeshifter, shapeshifter, glowing shapeshifterMONS: silver statue, nothingSUBST: E=E.SHUFFLE: abcd, $*, |ABCDE, nm, 45SUBST: A=., B=., C=., D=*, E=%, n=9, m=0SUBST: a = = x:8, b = = x:30, c=x, d=xSUBST: * = * |:1SHUFFLE: opqSUBST: o=+SHUFFLE: pqrsSUBST: p=+, q=+, r=x, s=xSHUFFLE: xxxxcMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....xE.......x........x.................................xxxxxxxxxxxxxxxxxxxxx%E+3...x........+........x......x....x1...x2...x2...x3...x..Dxxxxxxxxxxxxxxxxxxx%Ex....x........x.......Ex..................................DDxxxxxxxxxxxxxxxxxxxxxxxxx+xxx+xxxxxxxxxxxxxx..................................xxxxxxxxxxxxxxxxxxxx.......x.................+.5................................8Dxxxxxxxxxxxxxxxxxx.......x.................x..................................xxxxxxxxxxxxxxxxxxxx.......+........8........xx+xx..............................DDxxxxxxxxxxxxxxxxxx.......x.................x...x..x....x1...x2...x2...x3...x..Dxxxxxxxxxxxxxxxxxxx.......x.................x...x.............................xxxxxxxxxxxxxxxxxxxxxx+xxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxaxaxaxbxbxbxcxcxcxxxxxxxxxxxxxxxxxxxxxx.........................x.4.x...xxxxxxEEE...............|||||xxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxx...x...x......xxxxxx..................||xxxxxxxxxxxxxxxxxx...x....$$$$x****.mmmx...x...x.........xxxxxx.................xxxxxxxxxxxxxxxxxx...+....$$$$x****....x...x...+............xxxxxx.........8....xxxxxxxxxxxxxxxxxx...x....$$$$x****....+...x...x...............xxxxxx...........xxxxxxxxxxxxxxxxxx...xnnn.$$$$x****....x...x999x..................xxxxxx........xxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxx...x...xxx...................xxxxxx.....xxxxxxxxxxxxxxxxxx.........................x...xxxxxx...................xxxxxx..xxxxxxxxxxxxxxxxxxxxxxx+xxxxxxx+xxxxxxx+xxxx...xxxxxxoxxxxxxxxpxxxxxxxxqxxxxxdxdxxxxxxxxxxxxxxxxxxxx.......x.......x.......x...x.........xE.......x.............xxxxxxxxxxxxxxxxxxxx.......x.......x.......x...x.........x........x.............xxxxxxxxxxxxxxxxxxxx.......x.......x.......x...x.........x........x.............xxxxxxxxxxxxxxxxxxxx...1...x...2...x...3...x...x....3....r....2...s......1......xxxxxxxxxxxxxxxxxxxx.......x.......x.......x...x.........x........x.............xxxxxxxxxxxxxxxxxxxxE.....ExE.....ExE.....Ex...x.........x........x.............xxxxxxxxxxxxxxxxxxxxAAAAAAAxBBBBBBBxCCCCCCCx...xE.......ExE.......x............Exxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### A cell vault#NAME: cell_vaultORIENT: northwestSHUFFLE: 890KITEM: 8 = | / nothing w:50KITEM: 9 = * / nothing w:50KITEM: 0 = % / nothing w:50MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxccccccccccccccccccccccccccccccccxxxxxxxxccw......~......w......~......wcxxxxxxxxcc.ccccccccccccc.ccccccccccccc.cxxxxxxxxcc.c....c.c....c.c....c.c....c.cxxxxxxxxcc.c.8..+.c....c.c....+.c..9.c.cxxxxxxxxcc.c....c.+..9.c.c.9..c.+....c.cxxxxxxxxcc.c....c.c....c.c....c.c....c.cxxxxxxxxcc.cccccc.cccccc.cccccc.cccccc.cxxxxxxxxcc~c....c.c....c.c....c.c....c.cxxxxxxxxcc.c....c.c....c.c....+.c....c.cxxxxxxxxcc.c8...+.+..8.c.c.8..c.+....c.cxxxxxxxxcc.c....c.c....c.c....c.c....c.cxxxxxxxxcc.cccccc.cccccc.cccccc.cccccc.cxxxxxxxxcc.c....c.c....c.c....c.c....c.cxxxxxxxxcc.c....+.c....c.c.0..c.c....c.cxxxxxxxxcc.c..9.c.+.8..c~c....+.+.0..c.cxxxxxxxxcc.c....c.c....c.c....c.c....c.cxxxxxxxxcc.cccccc.cccccc.cccccc.cccccc.cxxxxxxxxcc.c....c.c....c.c....c.c....c.cxxxxxxxxcc.c.0..+.+.0..c.c....+.+....c.cxxxxxxxxcc.c....c.c....c.c.0..c.c.8..c.cxxxxxxxxcc.cccccc.c....c.c....c.cccccc.cxxxxxxxxcc.c....c.cccccc.cccccc.c....c~cxxxxxxxxcc.c....c.c....c.c..9.+.+....c.cxxxxxxxxcc.c.0..+.+....c.c9...c.c.0..c.cxxxxxxxxcc.c....c.c.8..c.c....c.c....c.cxxxxxxxxcc.cccccc~cccccc.cccccc~cccccc.cxxxxxxxxccw.......Twwwwc.cwwwwT.......wcxxxxxxxxcccccccccccccccc.cccccccccccccccxxxxxxxxxxxxxxxxxxxxxxxc@cxxxxxxxxxxxxxxENDMAP############################################################################### A little maze vault#NAME: little_maze_vaultORIENT: northeastMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx900x..............x..........xxxxxxxxxxx999x.xxxxxxxxxxxx.x.xxxxxxxx.xxxxxxxxxxx000x.x............x.x......x.xxxxxxxxxxxx.xx.xxxxxxxxxxxxxx.x.xxxx.x.xxxxxxxxxxxx.x..............xx.x.88|x.x.xxxxxxxxxxxx.x.x.xxxxxxxxxx.xx.xxxxxx.x.xxxxxxxxxxxx.x.x.x........x...........x.xxxxxxxxxxxx.x.x.x.xxxxxx.xxxxxxxxxxxxx.xxxxxxxxxxxx.xxx.x.x$$$$x...............xxxxxxxxxxxx.....x.x$$$$x.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.x$$$$x...............xxxxxxxxxxx........x$$$$x.xxxxxxxxxxxxx.xxxxxxxxxxx.xxxxxx.xxxx.x.............x.xxxxxxxxxxx.xxxxxx.xxxx.xxxxxxxxxxxxx.x.xxxxxxxxxxx.x.......xxx.x...........x.x.xxxxxxxxxxx.x.xxxxx.....x.x.xxxxx...x.x.xxxxxxxxxxx.x.x999xxxxxxx.x.x***x...x.x.xxxxxxxxxxx.x.x889........x.x|||xxxxx.x.xxxxxxxxxxx.x.x899x.xxxxx.x.x***xxxxx.x.xxxxxxxxxxx.x.xxxxx.xxxxx.x.xx.xxxxxx.x.xxxxxxxxxxx.x..........xx.x.xx........x.xxxxxxxxxxx.xxxxxxx.xx.xx.x.xxxxx.xxxxx.xxxxxxxxxxx.xxx000x.xx.xx.x.x$$$x.xxxxx.xxxxxxxxxxx|||x000x.x$$$x.x.x$$$x%%x%%%.xxxxxxxxxxx|||x000..x$8$x.x.x$$$x%%x%8%xxxxxxxxxxxx|||xxxxxxx$$$x.x..$$$xxxx%%%xxxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### thingy vault.#NAME: thingy_vaultORIENT: southwestFLAGS: no_rotateMAPxxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx^xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........xxxxxxxxxxxxxxxxxxxxxxxxxxx......0...0......xxxxxxxxxxxxxxxxxxxx.......................xxxxxxxxxxxxxxxxx.........0...0.........xxxxxxxxxxxxxxxx8......0.........0......8xxxxxxxxxxxxxxxx.........0...0.........xxxxxxxxxxxxxxxxx.......................xxxxxxxxxxxxxxxxxx........0...0........xxxxxxxxxxxxxxxxxxxxxxxx...........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...............xxxxxxxxxxxxxxxxxxxxxxx8.................8xxxxxxxxxxxxxxxxxxxxxxxx.............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx999xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### hourglass vault.#NAME: hourglass_vaultORIENT: southeastFLAGS: no_rotateMAPxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.................xxxxxxxxxxxxxxxxxxxxxx...................xxxxxxxxxxxxxxxxxxxxx...................xxxxxxxxxxxxxxxxxxxxxx.................xxxxxxxxxxxxxxxxxxxxxxx.................xxxxxxxxxxxxxxxxxxxxxxx.................xxxxxxxxxxxxxxxxxxxxxxxx...............xxxxxxxxxxxxxxxxxxxxxxxxx...............xxxxxxxxxxxxxxxxxxxxxxxxxx.............xxxxxxxxxxxxxxxxxxxxxxxxxxxx.....8.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...999...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx00000xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx===xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...........xxxxxxxxxxxxxxxxxxxxxxxxxxxx......|......xxxxxxxxxxxxxxxxxxxxxxxxxx...............xxxxxxxxxxxxxxxxxxxxxxxxx...............xxxxxxxxxxxxxxxxxxxxxxxx........$........xxxxxxxxxxxxxxxxxxxxxxx.......$$$.......xxxxxxxxxxxxxxxxxxxxxxx....$$$$$$$$$....xxxxxxxxxxxxxxxxxxxxxx$$$$$$$$$$$$$$$$$$$xxxxxxxxxxxxxxxxxxxxx$$$$$$$$$$$$$$$$$$$xxxxxxxxxxxxxxxxxxxxxx$$$$$$$$$$$$$$$$$xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP########################################################################### A more Angbandy vault#NAME: Angbandy_vaultORIENT: northeastMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxccccccccccccccccccccccccccccccccxxxxxxxxc*******cc..9...cc.+8c0c*c.c*c8cxxxxxxxxc******cc..cc..cc..cc0c.c.c.c8ccxxxxxxxxc*****cc..cc..cc..cc.c$c.c.c8c.cxxxxxxxxc****cc9.cc..cc8.cc|c.c|c.c*c0ccxxxxxxxxc***cc..cc..cc..cc.c.c.c.c.c.c$cxxxxxxxxc**cc..cc8.cc..cc.c*c.c.c.c.c.ccxxxxxxxxc+cc9.cc..cc..cc.c.c.c.c*c.c.c.cxxxxxxxxc^c..cc..cc..cc.c$c.c.c.c.c.c*ccxxxxxxxxc...cc..cc..cc.c.c.c9c$c.c.c.c9cxxxxxxxxc..cc..cc..cc$c.c.c*c.c.c.c9c9ccxxxxxxxxc.cc..cc..cc.c.c|c.c.c.c.c$c.c9cxxxxxxxxccc..cc..cc.c.c.c.c.c.c.c.c.cc+cxxxxxxxxcc..cc..cc.c*c.c.c.c.c.c$c.cc..cxxxxxxxxc0.cc..cc.c.c.c.c8c.c*c.c.cc0.ccxxxxxxxxc.cc..cc*c.c.c.c.c$c.c.c.cc..cccxxxxxxxxc^c..cc.c.c9c.c.c.c.c.c.cc..cc.cxxxxxxxxc0..cc$c.c.c*c0c.c.c.c.cc..cc.0cxxxxxxxxc..cc.c.c9c.c.c.c$c.c.cc.9cc...cxxxxxxxxc.cc9c.c.c.c.c.c.c.c.cc..cc..c^cxxxxxxxxccc.c.c$c.c.c.c.c.c$cc..cc..cc^cxxxxxxxxcc$c.c.c.c.c$c.c0c.cc..cc..cc..cxxxxxxxxc.c.c.c.c.c.c.c.c.cc9.cc..cc..ccxxxxxxxxcc.c8c.c.c$c.c.c.cc..cc..cc0.cccxxxxxxxxc.c$c.c$c0c.c.c.cc..cc..cc..cc$cxxxxxxxxcc.c.c.c.c.c*c.cc..cc..cc..cc$$cxxxxxxxxc.c.c.c.c.c.c.cc..cc0.cc..cc$$$cxxxxxxxxcc.c.c.c.c.c$cc..cc..cc..cc$$$$cxxxxxxxxc.c.c.c.c.c.cc.8.^..cc....+$$$$cxxxxxxxxcccc@cccccccccccccccccccccccccccxxxxxxxxENDMAP############################################################################# four-leaf vault#NAME: four-leaf_vaultORIENT: northwestMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........^..^.........xxxxxxxxxxxxxxxxx...xxxxxxxx..xxxxxxxx...xxxxxxxxxxxxxxx...xxxxxxxxx..xxxxxxxxx...xxxxxxxxxxxxx...xx$*....xx..xx....$$xx...xxxxxxxxxxx...xx$*$....xx..xx....$*$xx...xxxxxxxxxx..xx*$*$....xx..xx....*$$$xx..xxxxxxxxxx..xx$$$.00..xx..xx..00.*$*xx..xxxxxxxxxx..xx....09..xx..xx..90....xx..xxxxxxxxxx..xx......+xx....xx+......xx..xxxxxxxxxx..xx......x^......^x......xx..xxxxxxxxxx..xxxxxxxxx........xxxxxxxxx..xxxxxxxxxx..xxxxxxxx..........xxxxxxxx..xxxxxxxxxx..............TT..............xxxxxxxxxx..............TT..............xxxxxxxxxx..xxxxxxxx..........xxxxxxxx..xxxxxxxxxx..xxxxxxxxx........xxxxxxxxx..xxxxxxxxxx..xx......x^......^x......xx..xxxxxxxxxx..xx......+xx....xx+......xx..xxxxxxxxxx..xx....09..xx..xx..90....xx..xxxxxxxxxx..xx$$*.00..xx..xx..00.*$$xx..xxxxxxxxxx..xx*$*$....xx..xx....*$$*xx..xxxxxxxxxx...xx*$*....xx..xx....$$$xx...xxxxxxxxxxx...xx*$....xx..xx....*$xx...xxxxxxxxxxxxx...xxxxxxxxx..xxxxxxxxx...xxxxxxxxxxxxxxx...xxxxxxxx..xxxxxxxx...xxxxxxxxxxxxxxxxx..^................^..xxxxxxxxxxxxxxxxxxxxxxxxxxxx^^xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx++xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxENDMAP############################################################################# Cross-vault#NAME: cross_vaultORIENT: northwestMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx............xxxxxxxxxxxxxxxxxxxxxxxxx..................xxxxxxxxxxxxxxxxxxxx......................xxxxxxxxxxxxxxxxx..........w..w..........xxxxxxxxxxxxxxx........wwww++wwww........xxxxxxxxxxxxxx......wwwvvv^^vvvwww......xxxxxxxxxxxxx......wwwwv.9..9.vwwww......xxxxxxxxxxxx.....wwwwwv......vwwwww.....xxxxxxxxxxxx....wwwwwvv......vvwwwww....xxxxxxxxxxx....wwwwwvv........vvwwwww....xxxxxxxxxx....wwvvvv....vv....vvvvww....xxxxxxxxxx...wwwv......vvvv......vwww...xxxxxxxxxx...wwwv....vv8vv8vv....vwww...xxxxxxxxxx..wwwwv...vvvv||vvvv...vwwww..xxxxxxxxxx^^wwwwv...vvvv||vvvv...vwwww^^xxxxxxxxxx..wwwwv....vv8vv8vv....vwwww..xxxxxxxxxx...wwwv......vvvv......vwww...xxxxxxxxxx...wwwvvvv....vv....vvvvwww...xxxxxxxxxx....wwwwwvv........vvwwwww....xxxxxxxxxxx...wwwwwwvv......vvwwwwww...xxxxxxxxxxxx....wwwwwwv......vwwwwww....xxxxxxxxxxxx.....wwwwwv......vwwwww.....xxxxxxxxxxxxx.....wwwwvvvvvvvvwwww.....xxxxxxxxxxxxxx.......wwwwwwwwwwww.......xxxxxxxxxxxxxxx.........wwwwww.........xxxxxxxxxxxxxxxxx.........^..^.........xxxxxxxxxxxxxxxxxxxx.......x++x.......xxxxxxxxxxxxxxxxxxxxxxxxx...xx..xx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..@.xxxxxxxxxxxxxxENDMAP############################################################################# Another thingy vault#NAME: thingy_vault_2ORIENT: southeastSUBST: ' = ^ .:50MONS: orange crystal statueMAPxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx^xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxx.....''''''''.''''''''.....xxxxxxxxxxxx..bb..xxxxxxxxxxxxxxxxx..bb..xxxxxxxxxxx..b...xxxxxxxxxxxxxxxxx...b..xxxxxxxxxxx...b..xxxxbbbbbbbbbxxxx..b...xxxxxxxxxxx..bb..xxbbb.......bbbxx..bb..xxxxxxxxxxx......xxb....9.9....bxx......xxxxxxxxxxx..bb..xbb..%$$$$$%..bbx..bb..xxxxxxxxxxx...b..xb..0%$***$%0..bx..b...xxxxxxxxxxx..b...xb..0%$*1*$%0..bx...b..xxxxxxxxxxx...b..xb..0%$***$%0..bx..b...xxxxxxxxxxx..b...xb...%$$$$$%...bx...b..xxxxxxxxxxx...b..xbb.900000009.bbx..b...xxxxxxxxxxx..b...xxb...........bxx...b..xxxxxxxxxxx..bb..xxbbb..9.9..bbbxx..bb..xxxxxxxxxxx......xxxxbbbb'bbbbxxxx......xxxxxxxxxxx..bb..xxxxxxxb=bxxxxxxx..bb..xxxxxxxxxxx..b...xxxxxxxx=xxxxxxxx...b..xxxxxxxxxxx...b..xxxxxxxx'xxxxxxxx..b...xxxxxxxxxxx..b....xxxxxxx=xxxxxxx....b..xxxxxxxxxxx...b...'''''''.'''''''...b...xxxxxxxxxxx..b....xxxxxxxxxxxxxxx....b..xxxxxxxxxxx..bb..xxxxxxxxxxxxxxxxx..bb..xxxxxxxxxxxx....xxxxxxxxxxxxxxxxxxx....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################# Impenetrable vault#NAME: impenetrable_vaultORIENT: southeastMAP..............@................xxxxxxxxx...............................xxxxxxxxx...............................xxxxxxxxx...............................xxxxxxxxx...............................xxxxxxxxx.....cccccccccccccccc..........xxxxxxxxx.....c[^...........9cc.........xxxxxxxxx.....c^xxxxx=xxxxxx..cc........xxxxxxxxx.....c.x9..^^^...9xx..cc.......xxxxxxxxx.....c.x.xxx=xxxx..xx..cc......xxxxxxxxx.....c.x^x$$$$$$xx..xx.9c......xxxxxxxxx.....c.=^=$*|||*$xx..xx.c......xxxxxxxxx.....c.x^xx$*|||*$xx.9x.c......xxxxxxxxx.....c.x9.xx$*|||*$xx^x.c......xxxxxxxxx.....c.xx..xx$*|||*$=^=.c......xxxxxxxxx.....c9.xx..xx$$$$$$x^x.c......xxxxxxxxx.....cc..xx..xxxx=xxx.x.c......xxxxxxxxx......cc..xx9...^^^..9x.c......xxxxxxxxx.......cc..xxxxxx=xxxxx^c......xxxxxxxxx........cc9...........^]c......xxxxxxxxx.........cccccccccccccccc......xxxxxxxxx...............................xxxxxxxxx...............................xxxxxxxxx...............................xxxxxxxxx...............................xxxxxxxxx...............................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP########################################################################## Orc temple#NAME: orc_templeORIENT: southwestFLAGS: no_rotateMONS: orc warlord, orc priest, orc high priest, orc warrior, orc wizardMONS: orc knight, orc sorcererKFEAT: C = altar of BeoghMAPxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx4.4xxxxxxxxxxxxxxxxxxxxxxxx**..........x414x..........**xxxxxxxxxxx**..........x4.4x..........**xxxxxxxxxxx............+...+....4.......xxxxxxxxxxx....4..4....x...x............xxxxxxxxxxx............x...x.......4....xxxxxxxxxxx............xx.xx............xxxxxxxxxxx...4......xxxx+xxxx......6...xxxxxxxxxxx........xxx.......xxx........xxxxxxxxxxxxx...xxxx..2.....2..xxxx...xxxxxxxxxxxxxxxx+xxxx.............xxxx+xxxxxxxxxxxxxxxx...xxx.............xxx...xxxxxxxxxxxxx......x...............x......xxxxxxxxxxx..4...x...2...C...2...x...5..xxxxxxxxxxx......x...............x......xxxxxxxxxxx...4..xx.............xx..5...xxxxxxxxxxx$......x....2...2....x......$xxxxxxxxxxx$6..5..xx.....3.....xx.5...7$xxxxxxxxxxx$$$.....xxx.......xxx.....$$$xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################## Matthew Ludivico#NAME: mludivico_vaultORIENT: southwest# The hell hounds can be deadly at lower levels.DEPTH: 18-27MONS: hell hound, necromancer, wizard, orange demon, rotting devilMONS: hell knight, great orb of eyesMAPxxxxxxx.@.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..........................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..xxxxxxxx.^^..........................xxxxxxxxx.^^xx+xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.^...11....xxxxxxxx..xxxxxxxxxxxxxxxxx..x.1..6..xxx........xx..xxxxxxxxxxxxx.xxxxxxxxx...vvvvv...x...xxxxxxxx6..1...x.........+1..v.......xxxxxxxx..1....x.........vvvvv........xxxxxxx..5...xx......................xxxxxxxxxxxx^++...........vvvvvvv....xxxxxxxxxxxx^xx...xx=xx...vv$%$vvvvv.xxxxxxxxxxxx^x...xxv1vxx...vvv*2...v.xxxxxxxxxxxx^x..vvvv7.vvvv...vv.vv+v^xxxxxxx..xxx^..vvvb....bvvv...vvv^...xxxxxxx%%.xx..vvvvb....bvvvv.......xxxxxxxxxx.....vvbbb......bbbvv.....xxxxxxxxxxxx....vvb....66....bvvxxxxxxxxxxxxxxxxxxxxvvvb..llllll..bvvvxxxxxxxxxxxxxxvvvvvvvvb..ll45ll..bvvvvvvvvxxxxxxxxxccc***+==..l3.2.l..cccccccccxxxxxxxxxccc+cccbb....ll....c..$$$$+$*cxxxxxxxcc|||cbb...3llll2...cc%*%*c$|cxxxxxxxcccccccbbbbbbbbbbbccccccccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################ Farm and country (Matthew Ludivico)#NAME: farm_and_countryORIENT: encompassDEPTH: 16-27MONS: death yak, plant, griffon, killer bee, ogre, oklob plantMONS: wandering mushroomMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..........................................xxxxxxxx}.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx............xxxxxx....xxx.......xx...........xxxx..]xxxxxxxxxxxxxxxxxxxxxxxx***x...........xxx..xxx............xxxx...........xx..xxxxxxxxxxxxxxxxxxxxxxxxxx|*$=...xx.xxxxxxx....xxxxxxxxxx......xx................xxxxxxxxxxxxxxxxxxxxxxxxxxxxx....xxxxxxxx......3..xxx.................x..........xxxxxxxxxxxxxxxxxxxxxxxxxxx......x........x......xx.........w...................xxxxxxxxxxxxxxxxxxxx)......xx...xxx.....xxx......x........www3....3.............xxxxxxxxxxxxxxxxxxxxx=xxxxxxxxxxx...xxxxxxxxx..xxx.....wwwww....%%%.............xxxxxxxxxxxxxxxxxxx......xxx.......xx.xxxx.x...xxxxxxxwwwwwww..5%%%..........xx.xxxxxxxxxxxxxxxxxx.........x..xxxxxxxx.....x........3wwwwwwwww..%%%........xxx..xxxxxxxxxxxxxxxxxx....5...xx..x.xxxxx.....xxx........wwwwwwwww..%%%..........xx.xxxxxxxxxxxxxxxxxxxx.....xxx..xx..xx........xxxxxxxxxwwwwwwwww..............xxx.xxxxxxxxxxxxxxxxxxx........x..x...............xx..xxxxwwwwwwwwwwwwww............xxxxxxxxxxxxxxxxxx.............................x.....xxwwwwww3wwwwww............xxxxxxxxxxxxxxxxxxxx...x...........5.....7...............ww.......ww.....44....xxxxxxxxxxxxxxxxxxxwxx..xx.....622...2.26...6.2...22.6...62..2..226ww.....44xx...xxxxxxxxxxxxxxxxxxwwxxxx......2....2.22....2..2...2.2.......22...2ww....xxxx..xxxxxxxxxxxxxxxxxxxxwwwwxxx......2...2.2.2...2.22..2.22...22.2.2..22ww.....xxx....xxxxxxxxxxxxxxxxxxwwwwwx....4..2...2...........22...277..2..2.2.22ww...........xxxxxxxxxxxxxxxxxxxwwwwwxx....42..2....22.4..2..2...2.4..2.22..22.2ww............xxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww.wwwwwwwwwwwww..2.........xxxxxxxxxxxxxxxxxxwwwwwxx.....62....2.26...62.2.2..26...6...22..26..............xxxxxxxxxxxxxxxxxxwwwww.........................................................xxxxxxxxxxxxxxxxxxwwwwwxx....222.2.22..2.7.......7..............................xxxxxxxxxxxxxxxxxxwwwww...........ccccccc+ccccccc...ccc......cc+ccc...xxxxx.....xxxxxxxxxxxxxxxxxxwwwwwxx.........c$$*.c$$5$+.5.c...+5c......c%%%%c......xxx3...xxxxxxxxxxxxxxxxxxwwwwwx....2.....c$.c+cccccc.%.c...ccc......c%%%%c....xxxxx....xxxxxxxxxxxxxxxxxxwwwwwx..........c..c..........c............cccccc......xxx....xxxxxxxxxxxxxxxxxxwwxxxxxxx.......ccccc+ccccccccc.........................xx....xxxxxxxxxxxxxxxxxxwxx.....xxxx........c...c.................2...................xxxxxxxxxxxxxxxxxxxx.........xxxx...........2....xxxx...........................xxxxxxxxxxxxxxxxxx..............xxxx..........xxxx..x...........................xxxxxxxxxxxxxxxxxx.................xxxxx++xxxxx.....xx............xx...x........xxxxxxxxxxxxxxxxxx.....................c..c..........xxxxx..........xxxxx.......xxxxxxxxxxxxxxxxxx.......cccc..........c..c...cccc......xxx...........x.........xxxxxxxxxxxxxxxxxx.......c..c..........c++c...c..c........xxx.........x.........xxxxxxxxxxxxxxxxxx.......c..c..........c..c...c..c..........xxx.................xxxxxxxxxxxxxxxxxx....cccc++cccccccccccc++ccccc..ccccccc......xxx...............xxxxxxxxxxxxxxxxxx....c..........1.....................c........xxx.............xxxxxxxxxxxxxxxxxx.cccc.....w....w....%1.....w.....%...c..........xxx...........xxxxxxxxxxxxxxxxxx.c1.+....www..www..%%%....www...%%%1.c...........xxxxxxxxx....xxxxxxxxxxxxxxxxxx.cccc.....w....w....%......w.....%...c..................xxx...xxxxxxxxxxxxxxxxxx....c.......5........................c....................xxxxxxxxxxxxxxxxxxxxxx....ccc....%%%%%....cccccccccccccccccc........................xxxxxxxxxxxxxxxxxx......cc...........cc.........................................xxxxxxxxxxxxxxxxxx.......cccccc+cccccc..........................................xxxxxxxxxxxxxxxxxx........cc.......cc...........................................xxxxxxxxxxxxxxxxxx.........cc.....cc.....................cccccccccccccccccccccccxxxxxxxxxxxxxxxxxx..........ccc+ccc......................c......vvv.............xxxxxxxxxxxxxxxxxx..........ccc.c........................c......v5+...vvvvv.....xxxxxxxxxxxxxxxxxx..........ccc.c........................c......vvv...v.5.v.....xxxxxxxxxxxxxxxxxxccccccccccccc.ccc......................c............v..5v.....xxxxxxxxxxxxxxxxxx..........c.....cccccccccccccccccccccccccccc..........vv+vv...xxxxxxxxxxxxxxxxxx..........c............................+................5111..xxxxxxxxxxxxxxxxxx..........c.{([.c......................+................5.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx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Fort Yaktaur (Matthew Ludivico)#NAME: fort_yaktaurORIENT: southeastMONS: yaktaur, death yak, minotaur, randomMONS: yak, gnoll, randomMAP.........@....wwwwwwwwwwwwwwwwwxxxxxxxxx.ccccc.......ww....wwww....wwwwxxxxxxxxx.c$c%c......ww.ccccccccc.......xxxxxxxxx.c+c+c......ww.c.%$....ccccccccxxxxxxxxx.c...+......ww.c*.115..c$$+|*|cxxxxxxxxx.c1..c.....ww..c...55+ccc+cxx=cxxxxxxxxx.ccccc.....ww..ccccccc....c|=*cxxxxxxxxx............ww.......c5...cxx=cxxxxxxxxx....6.ccccc.ww.w...2.+51..c|1.cxxxxxxxxx....63+...c..wwww..21+51..c2.2cxxxxxxxxx....6.ccccc..wwwwww..c5...cc+ccxxxxxxxxx............wwwwwww..c........cxxxxxxxxx............wwwwwww..ccccccccccxxxxxxxxx...........ww1w..www...........xxxxxxxxx.......566.www.....www.........xxxxxxxxx.........1ww....ccccc..........xxxxxxxxx.....566.w......+...c..........xxxxxxxxx.........www....ccccc..........xxxxxxxxx...........ww............wwwwwwxxxxxxxxx.......3....wwwww......www.....xxxxxxxxx......666.......ww...www.......xxxxxxxxx.....cc+cc.......wwwww.........xxxxxxxxx.....c...c.....................xxxxxxxxx.....ccccc.....................xxxxxxxxx...............................xxxxxxxxx...............................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP######################################################################### box level (John Savard)#NAME: box_levelORIENT: encompassMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.................xx.............x...................^.........xxxxxxxxxxxxxxxxxx.................xx...xxxxxx....x.xxxxxxx.xxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxx.................xx...xx.0......x.x........x......x.........x.xxxxxxxxxxxxxxxxxx..$..............xx...xx........x.x........x.....%x.x..*..xxx.xxxxxxxxxxxxxxxxxx......................xx........x.x........x.xxxxxx.x.....x...xxxxxxxxxxxxxxxxxx......................xx....%...x.x........x.x......xxxxxxx.x.xxxxxxxxxxxxxxxxxx.................xx...xx........x.x........x.x.xxxxxx.......x.xxxxxxxxxxxxxxxxxx.................xx...xx........x.x..{.....x.x..............x.xxxxxxxxxxxxxxxxxx.............0...xx...xxxxxxxxxxx.xxxxxxxxxx.xxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxx.................xx...........................................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxx}x.........................>=........xxxxxxxxxxxxxxxxxx..................x...xxx.x.xxx+xxxxxxxxxxxxxxxx+xxxxx........xxxxxxxxxxxxxxxxxx..xxxxxxxxxxxxxx..x...xxx.x.x0...x..0..............0.x........xxxxxxxxxxxxxxxxxx..x............x..x...xxx.x.x....x...................x........xxxxxxxxxxxxxxxxxx....xxxxxxxxx..x..x...xxx.x.x....x...................x......8*xxxxxxxxxxxxxxxxxx..x.x....0..x..x..x...xxx...x...%x...................x......*|xxxxxxxxxxxxxxxxxx..x.x..........x..x...xxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..x.x*......x..x..x..........x...........0...x...%............xxxxxxxxxxxxxxxxxx..x.xxxxxxxxx..x..=..........x.xxxxxxxxxxxxx.x................xxxxxxxxxxxxxxxxxx..x......0.....xxxxxxx.......x.x...x...x...x.x................xxxxxxxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxxx..0....x...x.x.x.x.x.x.x......0.........xxxxxxxxxxxxxxxxxx..........^.........xx.......x.x.x.x.x.x.x...+................xxxxxxxxxxxxxxxxxxcccccccccccccccccc..xx.......x.x$x...x...xxxxx................xxxxxxxxxxxxxxxxxxc...........9....c..xx.......x.x.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxc......c............xx.......x.x.x...x..0.....................xxxxxxxxxxxxxxxxxxc.....|c............xx.......x.x.x.x.x........................xxxxxxxxxxxxxxxxxxc...........9....c..xx.......x.x...x.x........................xxxxxxxxxxxxxxxxxxcccccccccccccccccc..xx.......x.xxxxx.x........................xxxxxxxxxxxxxxxxxx....................xx.......x.x.....=....................*...xxxxxxxxxxxxxxxxxx....................xx.......x.x.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.......x.x.x...........................(xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxx.x$x..xxxx.xxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxx...............................x.x..x.......................x.xxxxxxxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.x..x.xxxxxxxxxxxxx.........x.xxxxxxxxxxxxxxxxxx.............)xxx................x..x.xxxxxxxxxxxxx.........x.xxxxxxxxxxxxxxxxxx..............xxx.xxxxxxxxxxxxxxxx..x.xxxxxxxxxxxxx.........x.xxxxxxxxxxxxxxxxxx..............xxx...................x.x...........xxxxx+xxxxx.xxxxxxxxxxxxxxxxxx..............xxxxxxxxxxxxxxxxxxxxxxx.x..$........x.........x.xxxxxxxxxxxxxxxxxx......9.......xxxxxxxxxxxxxxxxxxxxxxx.x...........x........%x.xxxxxxxxxxxxxxxxxx..............xxxxxxxxxxxxxxxxxxxxxxx.x.0.........x0........x.xxxxxxxxxxxxxxxxxx..............xxxxxxxxxxxxxxxxxxxxxxx.x.......$...x.........x.xxxxxxxxxxxxxxxxxx..............xxxxxxxxxxxxxxxxxxxxxxx.x...........xxxxxxxxxxx.xxxxxxxxxxxxxxxxxx..............xxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxx.x...........xxxxxxxxxxxxxxxxxx..............xxxxxxxxxxxxxxxxxxxxxxx.............x...........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx+xxxxxxxxxxxxxxxxxxxxxxxxxxx..............................................................xxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxx.xxxxxxx=xxxxxx.xxxxxx.xxxxxxxxxxxxxxxxxx.....xx.................xxxxxxxxxxx.......x........x.....x....xxxxxxxxxxxxxxxxxx....0xx.................xxxxxxxxxxx.%.....x.0......x...0.x....xxxxxxxxxxxxxxxxxx.....xx.9...............xxxxxxxxxxx.......x........x.%...x..$.xxxxxxxxxxxxxxxxxx.....xx.................xxxxxxxxxxx.......x........x.....x....xxxxxxxxxxxxxxxxxx.....xx.................xxxxxxxxxxx.......x........x.....x..0.xxxxxxxxxxxxxxxxxx....0xx.................xxxxxxxxxxx.......x$.......x.....x....xxxxxxxxxxxxxxxxxx]....xx................*xxxxxxxxxxx......[x........x.....x$...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx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############################################################################### lair.des: All maps relating to the Lair system, including entries and end# branch endings for Shoals, Snake Pit, Slime Pit and Swamp.############################################################################################################################################################# Lair entries############################################################################### Dummy Lair entryNAME: lair_0_dummyTAGS: orc_lairCHANCE: 60ORIENT: floatMAPOENDMAP############################################################################### Generic Lair entry#NAME: david_lair_1TAGS: lair_entryMONS: giant lizard / sheep, giant snail / elephant slug / nothingMONS: nothing / yak / weight:2 death yak, plant / fungus / w:20 nothingSHUFFLE: 12ORIENT: floatMAPxxxx..@..xxxxxx.........xxx..42...44..x..44..1......@....1O3....@...4......4..x...4..2....xxx.........xxxxxx..@..xxxxENDMAP############################################################################### Shrubbed Lair entry#NAME: david_lair_2TAGS: lair_entryMONS: plant, firedrakeSUBST: ' = 1.ORIENT: floatMAPxxxxxxxxxxxxxxx111111111xxx112.'111111xx11.O.'111''.x11'..111'..@x111111''....x1''11......xxx.''..'...xxxxxx..@..xxxxENDMAP############################################################################### Lair monsters near stair#NAME: david_lair_3TAGS: lair_entryMONS: w:50 nothing / w:30 giant slug / w:30 giant snailMONS: w:100 nothing / w:40 yak / sheep / death yakMONS: w:100 nothing / w:20 giant iguana / w:20 giant lizard / gila monster / komodo dragonMONS: green rat / grey rat / orange rat / quokka / ratMONS: w:90 nothing / w:30 giant frog / blink frog / giant brown frog / spiny frogSHUFFLE: 12345ORIENT: floatMAP111...@......111..........11........2...............@.....O.....@...2.................2.....................@........ENDMAP######################################################################### Obligatory Oklob Plant Lair Entry Vault,# a.k.a. let's see just how many new-in-DCSS vault-features we can use at once#NAME: erik_lair_1TAGS: lair_entry no_monster_gen no_pool_fixupMONS: plant, fungus, oklob plant, boulder beetleORIENT: floatSHUFFLE: 124wSHUFFLE: cGSUBST: ? = %.KMONS: O = oklob plantMAP..............@...................x.......................x........x......xxcxx...................?..............x...?..............?.....xG.......xGx............x........xx..................@......?....................................x.......xG..............c.........x....c2w4............?..G.....4O1....................cw21...............xx............GG...@....x....xx.................x.........................................................?...x......xx..?...c........x.......x...............x................xx............?...?............?..........................................@.........ENDMAP############################################################################### A boring Lair entry vault.#NAME: erik_lair_2TAGS: lair_entryMONS: generate_awake boring beetle / nothing / rat, generate_awake boring beetle# Rats are boring.ORIENT: floatSUBST: ? = c x $ .MAPxxxxxxxxx?xxxxxxxxxx?xxxx?xx?xx?xxxxxxx?xxxxxxxx121xxxxx?xxxxx1O1xxx?xxxx??x111xxx?xxxxxxxxx??xxxxx?xxxx?xxxxx?xxxxxxxxxx?xxxxENDMAP######################################################################### Welcome to Lair Island. We make great pancakes.#NAME: erik_lair_3TAGS: lair_entryMONS: w:50 troll / Snorg, w:30 hound / jackal / w:20 war dogORIENT: floatSUBST: ? = w.MAP.@........wwwwww?.......?.?.?..wwwwwww.?..?...??w..wwwwwwwww?.??.....??w.wwwwwwww?www?.....wwww?wwwwwwwwww??....wwwwww??w??w2wwww..@..wwwwww??....wwww???.......1..2.2O2.wwww.....?wwwww???2.2www.ww?......wwww2..w.2www......wwwwwwwww?.wwww???..@..wwwwwwwwwwwwwww........?ww..ww?www..w........?......??.w..???.............?...@......ENDMAP######################################################################### Dragon's Lair, for generous values of Dragon#NAME: erik_lair_4TAGS: lair_entryMONS: steam dragon / mottled dragon / swamp drakeMONS: w:20 giant iguana / komodo dragon / giant gecko / giant lizard / nothingFLAGS: no_rotateSUBST: ? = x.cSHUFFLE: %*ROORIENT: floatMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx?xxx?x?xx?x.2xx?xxx?x*?xxx?.2.xxxxxxxxxxxxxxxxxxx.2.......?xx.x.?xxx?.??xxxx?x.?xxxxxxxxxxxxxxxx?....xxx...2....??????..????x..%xxxxxx?xx???xxxxx..xx??xx??..........?...???..??x=.?x@......xxx.2.xx?xxxxxx?x?x??.......1...2.x.xxx.?xxxx?xxx...xxxxxxxxxxxx?xxxx.??.2...?......?xxx$xxxxxxxx?xxx?xxxxxxxxxxxx....xx??...?....??..??xx?xxxxxxxxxxxxxxxxxxxxxx??.xxx?xx????..???2??.2O?xxxxxxxxxxxxxxxxxxxxxxxx?R?xxxxxxxxxx.xxx?xxx?xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### Orcish Takeover!#NAME: erik_lair_5TAGS: lair_entryMONS: orc, warg/giant snail, orc warrior/warg, orc priest/orc wizard/plantORIENT: floatMAPxxxx..@..xxxxxx.........xxx...2...44..x...4..1......@....1O3....@..........4..x...4..2....xxx.........xxxxxx..@..xxxxENDMAP############################################################################### Branch ends: Shoals, Slime Pit, Snake Pit, Swamp# Note that the Shoals usually have a randomised end map; predrawn maps# (which need not be encompassing) are sometimes used, though.############################################################################################################################################################# Shoals: ranged attackers#NAME: Shoals_1PLACE: Shoals:5MONS: cyclops, yaktaur, yaktaur captainMAPwwwwwwwwcccccccccccccwwwwwwwwwwwwcccc...wwwwwwwwcccwwwwwwwwccc......wwwwwwwwwwcccwwwwwcc.......wwwwwwwwwwwwwccwwwwc........wwwwwwwwwwwwwwcwwwcc........wwwwwwwwwwwwwwccwwc........wwwwwwwwwwwwwwwwcwwc........wwwwwwwwwwwwwwwwcwcc.2.2.2.2wwwwwwwwwwwwwwwwccc.2.2.2.2.cwwwwwwwwwwwwwwwwcc2.3.3.2.ccwwwwwwwwwwwwwwwwcc.2.3.2.ccwwwwwwwwwwwwwwww.cc2.3.3.ccwwwwwww...wwwwww..cccccccccwwwwwww..1..wwwww..cwwwwwwwwwwwwwww..1..wwwww.Occcccccccwwwwwww..1..wwwww..cc..3.3.ccwwwwwww...wwwwww..cc.2.3.2.ccwwwwwwwwwwwwwwww.cc2.3.3.2.ccwwwwwwwwwwwwwwwwcc.2.2.2.2.cwwwwwwwwwwwwwwwwccc.2.2.2.2wwwwwwwwwwwwwwwwccwc........wwwwwwwwwwwwwwwwcwwc........wwwwwwwwwwwwwwwwcwwcc........wwwwwwwwwwwwwwccwwwc........wwwwwwwwwwwwwwcwwwwcc.......wwwwwwwwwwwwwccwwwwwccc......wwwwwwwwwwwccwwwwwwwwcccc...wwwwwwwwcccwwwwwwwwwwwwwcccccccccccccwwwwwwwENDMAP############################################################################### Shoals: fish#NAME: Shoals_2PLACE: Shoals:5MONS: cyclops,stone giantSUBST: 1 = 1.SUBST: W = W:2 wSUBST: . = . w:3KMONS: W = giant goldfish/big fish/electrical eelKFEAT: W = wMAPwwwww......11......wwwwwwww.....1WWWWWW1.....wwwww....WWWWWWWWWWWW....www..1WWWWWWWWWWWWWWWW1..ww..WWWWWWWWWWWWWWWWWW..w...WWWWWWWWWWWWWWWWWW.....WWWWWWWWWWWWWWWWWWWW....WWWWWWWWWWWWWWWWWWWW...1WWWWWWWWWWWWWWWWWWWW1..WWWWWWWWWWWWWWWWWWWWWW..WWWWWWWWWWWWWWWWWWWWWW.1WWWWWWWWWWO2WWWWWWWWWW11WWWWWWWWWW22WWWWWWWWWW1.WWWWWWWWWWWWWWWWWWWWWW..WWWWWWWWWWWWWWWWWWWWWW..1WWWWWWWWWWWWWWWWWWWW1...WWWWWWWWWWWWWWWWWWWW....WWWWWWWWWWWWWWWWWWWW..w..WWWWWWWWWWWWWWWWWW..ww..1WWWWWWWWWWWWWWWW1..www....WWWWWWWWWWWW....wwwww.....1WWWWWW1.....wwwwwwww......11......wwwwwENDMAP############################################################################### Shoals: statue on rune#NAME: Shoals_3PLACE: Shoals:5KMONS: x:ice statue/orange crystal statue/silver statueKFEAT: x:OMAPxENDMAP############################################################################### Shoals: swimming rune## You may need controlled flight or apportation to get the liquid rune#NAME: Shoals_4PLACE: Shoals:5KFEAT: O = w### KITEM: O = liquid rune of ZotMAP....wwwww......wwwwwww...wwwwwwww..wwwwwwww.wwwwwwwwwwwwwwwwwwwwwwOwwwwwwwwwwwwwwwwwwwwww.wwwwwwww..wwwwwwww...wwwwwww......wwwww....ENDMAP############################################################################### Slime Pit#NAME: slime_pitPLACE: Slime:6ORIENT: encompassMONS: royal jelly, acid blob, great orb of eyes / nothingSUBST: ' : ' .:1, ' : ' x:1, ' = .xSUBST: " : " .:3, " = .cSHUFFLE: ([{MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''xxxx''''...''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'''..'''''........'''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'.....................'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'.......................''x'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'..........................'.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'............................'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'.............................'''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'...............................''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''..(..............................''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'''....................................''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'.........................................'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''.........................................'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'...........................................'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''xx'..........................................'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'..''................""""."""""...........]....''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'x.................."cccc2ccccc".................'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'.'................"cc*cc..cc*cc".................''xxxxxxxxxxxxxxxxxxxxxxxxxxxx'................."cc***cc4c***cc".................xxxxxxxxxxxxxxxxxxxxxxxxxxxxx'................"cc*|*cc..cc*|*cc"................'xxxxxxxxxxxxxxxxxxxxxxxxxxx''..............."cc*|P|*c4cc*|P|*cc"...............'xxxxxxxxxxxxxxxxxxxxxxxxxxx'................"cc**|*cc..cc*|**cc"................'''xxxxxxxxxxxxxxxxxxxxxxxx'................"ccc**c|cc4c|c**ccc"..................xxxxxxxxxxxxxxxxxxxxxxxx'................."cccccccc.3cccccccc"..................'xxxxxxxxxxxxxxxxxxxxxxx'................."c.4.c.4.1..4.c.4.c"..................''xxxxxxxxxxxxxxxxxxxxxx'..................2.c.4.c....c.4.c.2....................'xxxxxxxxxxxxxxxxxxxxx'..........)......."cccccccc3.cccccccc"...................'xxxxxxxxxxxxxxxxxxxxx'.................."ccc**c|cc4c|c**ccc"...................'xxxxxxxxxxxxxxxxxxxxx'.................."cc**|*cc..cc*|**cc"..................'xxxxxxxxxxxxxxxxxxxxx'..................."cc*|P|*c4cc*|P|*cc"..................'xxxxxxxxxxxxxxxxxxxxx''..................."cc*|*cc..cc*|*cc"..................'xxxxxxxxxxxxxxxxxxxxxxxx'..................."cc***cc4c***cc"...................'xxxxxxxxxxxxxxxxxxxxxxxxx'..................."cc*cc..cc*cc"....................'xxxxxxxxxxxxxxxxxxxxxxxxx'...................."cccc2ccccc"....................'xxxxxxxxxxxxxxxxxxxxxxxxxxx'...................."""".""""".....................'xxxxxxxxxxxxxxxxxxxxxxxxxxx'...........................................[........'xxxxxxxxxxxxxxxxxxxxxxxxx''..............................................'''....'xxxxxxxxxxxxxxxxxxxxxxxx'.............................................''xxx''.'xxxxxxxxxxxxxxxxxxxxxxxxxx'..........................................''xxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxx'''.......................................'xxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'......................................'xxxxxxxxx'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'.......................................'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''.....................................'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'.....................................'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''....................................'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'...................................'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'............................}......'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''................................'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'.............................''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'.............................'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'......................''...'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'''''........{.......'xx'..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'''............'xxxx''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''....'....'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''''x...''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP########################################################################### Snake Pit: the hunt#NAME: snake_huntPLACE: Snake:5FLAGS: no_rotateORIENT: northwestKFEAT: Z = weight:2 teleport trap / .KFEAT: z = teleport trapMONS: naga / nothing, greater naga / nothing, guardian naga / nothingMONS: naga warrior / nothing, naga mage / nothingMONS: greater naga / guardian nagaSHUFFLE: '"SUBST: ':''x, ":"xSUBST: ' = .:250 1 2 3 4:15 5:5SUBST: " = .:250 1 2 3 4:5 5:15SUBST: X=xc.+, Y=xc+SUBST: T : T U V .:30 bSUBST: _:.!, !:!.x, !=x .:2SHUFFLE: 123, 45, ([<#validate {{ return glyphs_connected('{', 'O') }}#MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''''''x4O4x""""""xxxxxxxxxxxxxxxxxxxxxx''''''xxxx664z466xxxx""""""xxxxxxxxxxxxxx''''xxxxxxxx.5665665.xxxxxxxx""""xxxxxxxxxx''xxxx''''xxx..45554..xxx""""xxxx""xxxxxxxx''xxx''''''''xxx.666.xxx""""""""xxx""xxxxxxx'xxx''''''''''xxxcXcxxx""""""""""xxx"xxxxxxx''x''''''''''''xx.3.xx""""""""""""x""xxxxxxxx'Y'''''''''''''45354"""""""""""""Y"xxxxxxxxxxxx''''''''''xx.....xx""""""""""xxxxxxxxxxxxxxxx''''''''xxxxx.xxxxx""""""""xxxxxxxxxxxxxxxxxxx''''xxxxxxx.xxxxxxx""""xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx+xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx!.!xxxxxx.....xxxxxx!.!xxxxxxxxxxxxxxxxxx!....._xx...43335...xx_...!!!xxxxxxxxxxxxx!......_x.11.4..3..5.22.x_......!xxxxxxxxxx!...2...x..11.........22..x...1...!xxxxxxxxx!..2..._x......T...T......x_...1..!xxxxxxxx!...2...x..2.............1..x...1...!xxxxxxx!..2....x.........{.........x....1...!xxxxxx!.......x....T...(.[...T.............@xxxxxx!..2....x.......ZZZZZ.......x....1...!xxxxxxx!..2..._x.................x_...1..!xxxxxxxxx!...2..._xx....T.}.T....xx_...1...!xxxxxxxxx!........._xx.........xx_.........!xxxxxxxxxx!.........._xxx...xxx_..........!xxxxxxxxxxxx!.............x.x.............!xxxxxxxxxxxxxx!!.........................!!xxxxxxxxxxxxxxxxx!!!.....3.......3.....!!!xxxxxxxxxxxxxxxxxxxxxx!!!!!..3...3..!!!!!xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx!!!...!!!xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx!@!xxxxxxxxxxxxxxxxxxENDMAP############################################################################# Snake Pit: old level#NAME: snake_pitPLACE: Snake:5ORIENT: southwestFLAGS: no_rotateMONS: greater naga / nothing, naga, naga mage / nothing, naga warrior / nothingSUBST: c = c .:1SUBST: v = v .:1SUBST: v = xMAPxxxxxxxxxxxxxxxxxxxxxxx..@.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.............xxxxxxxxxxxxxxxxxxxxxx....v.............v..xxxxxxxxxxxxxxxxx....2.v.............v.2..xxxxxxxxxxxxxx.....2.v....v.....v..v.33.xxxxxxxxxxxxxx.....22v.............vv.2..xxxxxxxxxxxxx.......vv..v........vv.33..xxxxxxxxxxxx.....x233vv....T...vvv4444..xxxxxxxxxxxx......4444v.........v.333....xxxxxxxxxxx......33v4...v.......4x4.....xxxxxxxxxxx.......334.....v.....4333....xxxxxxxxxxx..c......3.3..4.4..v.......c.xxxxxxxxxx...cc.....1...1.1.1...133..cc.xxxxxxxxxx...cc....3.....4.4.........cc.xxxxxxxxxx...cc...3...v........2.....cc.xxxxxxxxxx...cc.........1...1.......cc..xxxxxxxxxxx..cc.....1.....1.....1..ccc.xxxxxxxxxxxx...ccc......3333333.....cc..xxxxxxxxxxxx....cccc....3333333.....cc..xxxxxxxxxxxx.....cccccc............cc...xxxxxxxxxxxx........ccccc..O....cccc....xxxxxxxxxxxxx........cccccccccccccc....xxxxxxxxxxxxxx..........ccccccccccc.....xxxxxxxxxxxxxxxx.......................xxxxxxxxxxxxxxxxxxxx..................xxxxxxxxxxxxxxxxxxxxxxxxxxx.......xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################## Swamp:5 standard#NAME: swampPLACE: Swamp:5ORIENT: southeastFLAGS: no_rotateMONS: swamp dragon / nothing, swamp drake / nothing, hydra / nothingSHUFFLE: 12SUBST: ' = xc# NB - most of the 'x's here will be set to water in dungeon.ccMAPxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx2xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx2xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx2x2xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxcc.ccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxcc3.2ccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'c3.2.3c'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'c11.3322c''xxxxxxxxxxxxxxxxxxxxxxxxxxx'cc...21.1cccxxxxxxxxxxxxxxxxxxxxxxxxxxx'c.13321.1.cc'xxxxxxxxxxxxxxxxxxxxxxxxx'cc31333.113cc'xxxxxxxxxxxxxxxxxxxxxxxxx'cc22113.223ccxxxxxxxxxxxxxxxxxxxxxxxxxxx'cc3333113cc'xxxxxxxxxxxxxxxxxxxxxxxxxxx'cccc3O3ccc'xxxxxxxxxxxxxxxxxxxxxxxxxxxxx'cccccccc'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''ccccc'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''cc'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################## Swamp:5 alternative (dp)#NAME: swamp_alternativePLACE: Swamp:5TAGS: no_pool_fixupORIENT: floatMONS: swamp dragon, swamp drake, hydra, firedrakeITEM: nothingSUBST: 1=1., 2=2., 3=3., 4=4., L=l.SHUFFLE: Od, 123, lwSUBST: l=l .:2, '=.x, "=cx, _=c.# NB - most of the 'x's here will be set to water in dungeon.ccMAPxxx@xxxxxxx@xxxxxxxxxxxxxx1'xxxxxxx2'xxxxxxxxxxxxx1xxxxxx2'xxxxxxxxxxxxxx.xxxxxx.xxxxxxxxxxxxx'2x3.x''3xxxxxxxxxxxxxx''x"c..1""""xxxxxxxxxxxxx""c".ccccc""xxx'3xxxxx"cc_.2LLl.ccc""2.'3xxx"cc..33LL..2._c1'xxx@x"cc1122lLL...1.1""xxxxx"c....llllll21.2c"xxxxx"cc33l4llllll2.cc"xxxxxx"ccll.llll34lcc"xxxxxxxx"cccO.lld3ccc"xxxxxxxxxx""cccccccc""xxxxxxxxxxxxx""""""""xxxxxxxxxENDMAP
################################################################################ lab.des: minivaults particular to labyrinths.# There are two types: labyrinth exits (tagged by 'minotaur') and# flavour vaults (tagged by 'lab').############################################################################################################################################################# Labyrinth exit minivaults############################################################################## These are generated by the TAG: minotaur.# You *must* place the minotaur(s) yourself!# There must be an exit (<), leading back to the dungeon.## You can use the "generate_loot" tag to indicate that you're not explicitly# placing the loot and that the dungeon builder should generate random loot# (on the upstair). Note that this is not the default, and if you neither use# this tag nor provide loot in the map definition, the player will be# disappointed.## One layer of floor space *must* surround the minivault, or the player could# be trapped in the labyrinth (the dummy is exempt from this requirement).########################################################################################################################################################### Dummy balancerNAME: labyrinth_0TAGS: minotaur dummyCHANCE: 20MAPxENDMAP############################################################################## Watery exitNAME: labyrinth_wateryTAGS: minotaur generate_loot no_pool_fixupMONS: minotaurSHUFFLE: defSUBST: d=~, e=~, f=.MAP..........ccccccc..cwwwwwc..cww<wwc..cwdefwc..ccc1ccc..c.....c..ccc+ccc..........ENDMAP############################################################################## Green exitNAME: labyrinth_greenTAGS: minotaur generate_lootMONS: minotaurMAP.........bbbbbb..=..1<b..bbbbbb.........ENDMAP############################################################################## Spiral exitNAME: labyrinth_spiralTAGS: minotaur generate_lootMONS: minotaurSUBST: c : cvz, z = vcMAP.............cccccccccc..c........c..c.cccccc.c..c.c<1..c.c..c.cccc.c.c..c......c.c..cccccccc.c...........c..cccccccccc.............ENDMAP############################################################################## Hidden exit, and trapped lootNAME: labyrinth_hidden_lootTAGS: minotaur generate_lootMONS: minotaurSHUFFLE: defSUBST: d = 1, e = 1KFEAT: f = blade trap / needle trap / axe trap / floor w:70KMONS: f = minotaurKITEM: f = any good_item, any good_item, any good_item, any good_item, any good_item, any good_item, any good_item, any good_item, any good_item, any good_item, any good_item / nothing, any good_item / nothingMAP.............cccccccccc..cxxxxdxxxc..cxxxx=xxxc..cxx..U.xxc..ce=U.1.xxc..cxx...U=fc..cxx.<..xxc..cxxxx+xxxc..cxxxx.xxxc..ccccc+cccc.............ENDMAP############################################################################## Mini labyrinth exitNAME: labyrinth_mini_labTAGS: minotaur generate_lootMONS: minotaurSHUFFLE: def, gh, ij, klmSUBST: d = c, e = ., f = c.SUBST: g = c, h = .SUBST: k = <, l = ., m = ., i = ., j = .KMONS: < = minotaurMAP................ccccccccccccc..cmekjl......c..c.c.chcccccgc..c.c.....i...c..c.ccccc.c.cfc..c.....c.c.c.c..ccicc.c.c.c.c..c...c.c.c.c.c..c.c.c.c.c.c.c..c.c.c.c.c.c.c..c.c.c.c.c.c.c..c.c.d.g.j.c.c..cdcccecccccfc................ENDMAP############################################################################## Three rows exitNAME: labyrinth_rowsTAGS: minotaurSHUFFLE: defMONS: minotaurKFEAT: d = .KITEM: d = any good_item, any good_item, any good_item, any good_item, any good_item, any good_item, any good_item, any good_item, any good_itemKMONS: d = minotaurSUBST: e = ., f = <MAP...................cccccccccccccccc..+1............dc..cccccccccccccccc..+1............ec..cccccccccccccccc..+1............fc..cccccccccccccccc...................ENDMAP############################################################################## Trapped exits - this is evil!NAME: labyrinth_trappedTAGS: minotaur generate_lootSHUFFLE: dD/eE/fF, ghiMONS: minotaurSUBST: g = c, h = c, i = .KFEAT: d = axe trap / dart trap / needle trap / blade trapKFEAT: e = axe trap / dart trap / needle trap / blade trapKFEAT: f = axe trap / dart trap / needle trap / blade trapKFEAT: D = teleport trapKFEAT: E = teleport trapKFEAT: F = floorMAP.............ccccccccccc..g..ddD+.ccc..c.ccccc.ccc..h..eeE+.1<c..c.ccccc.ccc..i..ffF+.ccc..ccccccccccc.............ENDMAP############################################################################## Another trapped exit - most evil again!NAME: labyrinth_trapped_2TAGS: labMONS: minotaurITEM: potion of porridgeSHUFFLE: xX / yY / zZSHUFFLE: GH, LM, fghijklmn, FHIJKLNKFEAT: f = teleport trapKFEAT: n = teleport trapKFEAT: F = teleport trapKFEAT: N = teleport trapSUBST: g=., h=., i=., j=., k=., l=., n=.SUBST: G=., H=., I=., J=., K=., L=., N=.SUBST: x=<, y=., z=.KITEM: X = any good_item, any good_item, any good_item, any good_item, any good_item, any good_item, any good_item, any good_item, any good_itemSUBST: Y=*, Z=*MAP.............vvvvvvvvvvv..vvxvvyvvzvv.vvXvvYvvZvv..vv1vv1vv1vv..vv+vv+vv+vv..vFGHIJKLMNv..vfghijklmnv..v...d.d...v..vvvvv+vvvvv.............ENDMAP# The heart stopper############################################################################## Labyrinth flavour minivaults############################################################################## One layer of floor space *must* surround the minivault, or the player could# be trapped in the labyrinth (the dummy is exempt from this requirement).## These minivaults can be placed anywhere onto the labyrinth, making for# easier navigation (as the number of connections increases) but can also add# to confusion or despair (use teleportation very sparingly, and abstain from# unthematic monster sets).########################################################################################################################################################## Labyrinth dummy decoratorNAME: lab_dummyTAGS: lab dummyCHANCE: 90MAPxENDMAP############################################################################# Labyrinth furnitureNAME: lab_blockTAGS: labMAP......xxx..xxx..xxx......ENDMAP############################################################################# Labyrinth furniture IINAME: lab_fountainTAGS: labMAP.........b.b...bb.bb....F....bb.bb...b.b.........ENDMAP############################################################################# Labyrinth hedgeNAME: lab_hedgeTAGS: labSHUFFLE: 1lMONS: plantMAP........11111..1ccc1...1c1....1c1....1c1...1ccc1..11111........ENDMAP############################################################################# Teaser: unaccessable lootNAME: labyrinth_statuesTAGS: labMAP.......GGGG..G||G..G||G..GGGG.......ENDMAP############################################################################# The other minotaur's lava lairNAME: labyrinth_lava_lairTAGS: labMONS: minotaurMAP........lllll..l***l..l*1*l..l***l..lllll........ENDMAP############################################################################# Baited teleport trap - this is evil!NAME: labyrinth_baited_teleportation_trapTAGS: labSHUFFLE: XY / !! / !! / !!SUBST: !=xSUBST: X==KFEAT: Y = teleport trapKITEM: Y = any good_itemMAP......xXx..XYX..xXx......ENDMAP############################################################################# Teaser: fake exitNAME: labyrinth_fake_exitTAGS: labMONS: minotaurKFEAT: X = gate * AbyssMAP.........vvvvvv..v...Xv..v.vvvv.v.1..v..vvvv+v.........ENDMAP# Disheartened?
############################################################################### hive.des: Entries to the Hive, and maps for Hive:4############################################################################################################################################################# Hive entries############################################################################### Dummy entry#NAME: hive_0TAGS: hive_entryORIENT: floatCHANCE: 60MAPOENDMAP############################################################################### Standard hive#NAME: david_hive_1TAGS: hive_entryMONS: queen bee, killer bee, killer bee larvaORIENT: floatMAP................aaaa......a2a2aaaa....aaRa3a2a...aa2aRa2aaa..a3aOa1aRa2..aa3aRaRa2a..aaa2a2a3aa...a3aRa2aa.....aa2aa2a......aaaa................ENDMAP############################################################################### Hive monsters near stair#NAME: david_hive_2TAGS: hive_entry generate_awakeMONS: nothing / killer bee / killer bee larvaMONS: queen beeORIENT: floatMAP1111..@.....11211.........1111......................@.....O.....@.......................................1...@.......1ENDMAP############################################################################## Cooperation Not Competition (Rot)#NAME: hive_david_3TAGS: hive_entryORIENT: floatITEM: honeycomb, honeycomb, honeycomb / royal jelly, royal jellyMONS: killer bee larva / killer bee, queen beeMONS: giant ant / soldier ant, queen antMONS: yellow wasp / nothing, red wasp / yellow waspMONS: bumblebeeSHUFFLE: XY, VW, defgOR, 34/56SUBST: V==, W=a, X==, Y=aSUBST: ? = a .:20SUBST: 1 : 1 7:2SUBST: 7 = 7 .MAP.................................??........??aaa?aaa???....?aaa?......?aaOaaaadaa?...?aaa.aa??.....?aa=.aa=eaa?..aa333.aaa.......a?a11aaa?...aaR43..=...T...a.1aea1.a?...?a.33.aaa......aa.1a2a1aa?..?aa.3aa??.....aaaVa1a1aYaa...?aaaa?.......?aagW..aXfaa....????.........?aaaaaaaaa?..................??aaa?a??..............................ENDMAP############################################################################### Bears Won't Share#NAME: erik_hive_1TAGS: hive_entryMONS: w:200 bear / polar bear / w:100 grizzly bear / w:100 black bearMONS: killer bee, queen bee, killer bee larvaITEM: honeycomb, royal jellySUBST: ? = a.SHUFFLE: deOORIENT: floatMAP....................,,,,,...?aaa???....,,,,,..aaa2aaaaa...,,,,,.?a2e4d342a?..,,,,,.?a4?2?4O4a?..,,,,,..?a42?a2a....,,,,,..?aaaaaa?....,,,,,....????........................ENDMAP############################################################################### Bucolic#NAME: erik_hive_2TAGS: hive_entryMONS: plant, killer beeSUBST: 1 = 1.SUBST: 2 = 2.ORIENT: floatMAP......................1.....2.......1.1......1.....1...2..1.........2.........1......1.2....1....2.....2.......2.....1....21...1...1...1................2.....1.21...2.........1.O......21......1.......1............2.....1....1..2........11.2....2...11.....1..1....1.............2.......2....1.......1...1.....1...........................ENDMAP############################################################################### Object lesson#NAME: erik_hive_3TAGS: hive_entryMONS: killer bee larva, killer bee, queen beeMONS: firedrake / w:5 nothingSHUFFLE: UVTXYZ, lL4/lL4/lL4/wW5SUBST: l=.l, L=l, w=.w, W=w, U==, V=a, T=a, X=a, Y=a, Z=a, '=.aKMONS: l = firedrake / w:200 nothingORIENT: floatMAP...................'.aa'aa.'.'........aaRa'...a'.'a....'a2'Y.aaaX.aa.'...aV.1aaa'1aaa.'.a...aa21'2O2aaa4.aa..'.Zaa2131Waaaa....'aaaaaRaUa..aa'....aa.4aaa.a.'.a....aa...aaa.aa.......a..aaaa.'..........''..a..a.llllll.....'..aaa.lLLLLl........''..llllll...................ENDMAP############################################################################### Hive branch end maps########################################################################################################################################################### Hive:4 beehive#NAME: beehivePLACE: Hive:4ORIENT: encompassMONS: queen bee, killer bee, killer bee larva, plant, yellow waspMONS: random, randomMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxaaaaaaaaaxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxaaaaaaaaaaaRaaaaaaaaaxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxaaaaaaaaaaRa2aaR1RaaRa2aaaaaaxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxaaaaaaaaaaRa2a3R3aRaRaRaaaaaaaaaxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxaaaaRaRaRaaa3aaa3aRa.a.aaaaaaaaaaaxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxaaaaaaRa.aRa2a2a2a2aRaRa.a.a3aaaaaaaaaaaaaaxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx4aaaaaaaaa.aaRaRaa2aa2aaRaaa.aa3a33aaaaaaaaaa.44xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.4aaaaaaa.222a3a.aaaRaaa.aaa.R3aa3a3aaaaaaaa.....4xxxxxxxxxxxxxxxxxxxxxxxxxxxxx....aaaaaaa.aRa.a3aRaRa.a3a.a.a.a.aRa2aaaaaa....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...aaaaaa3a3a.a.a.a3aRa2aRa3a.a.aRaRa.aaaaa...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...aa2aRa3a3a3aRa.a3a.a.a.a.a.a.a.a3a.aaa...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...aaa.a.a.a2a.aaa.aRaRa2a.a2a3a.a2aaaa..T..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....a2a.a2a.aRaaaaa3a.a.aaa3a3a3a3a.a.........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.4...aaRRaa.a2a.a3a3a3a.aaa.a.aRa.a.aa..4.......xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx......a.a.aaa.a3a.a.a.a.aaa2a.a2a.a.aRaa.....4...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....aa3a2aaa.a.a.a3a3a3a3aRaaa.a2a.a2aa........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...aaaa.a2aRa.a.a2aaa.a.a.a.aaa.a.aaaa.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..aaa.a.a.a.a.a.a.aaa2a.a3a2a.a2aaa.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.aaaa3a.a2aRa.a.aaaRa.a.aa.a.aaa....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...aaaaRa.a3a3a.a.a.aaa.aa.aa....4xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx........aa.a2a.a.aaa2aa.aa.aaa....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....4.....a.a2a2a.a2a.a2a.......4.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.............a.a.a.a.a.a.....4....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..............4..a.a.a......4...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.................a.a.........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx........................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....4...T............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.......................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.................T.........xxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.......4.....................xxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..............xx...............xxxxxx....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx............xxxxx........4......xxxx..4....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..T..........xxx................xxxxx...T.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx............xxx........T.........xxx........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....4........xx....................x..........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...............x.x...xxx...............xx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........4...........xxx..................xxxxxxxxxxxxxxxxxxaaaaaxxxxxxxxxxxxxx.....4.....................4......4...........4...xxxxxxxxxxaa5a5aaxxxxxxxxxxxxx.................................................wwwwwwwwxxxa5*|*5axxxxxxxxxxxxx............x...x...T.....xxxx.................wwwwwwwwwwwwxaa*|*aaxxxxxxxxxxxxxx.........xx.............xxxxx................wwwwwwwwwwwwwwxaa5aaxxxxxxxxxxxxxxxx.......x..................xxx....4..........wwwwwwwwwwwwwwwxa5axxxxxxxxxxxxxxxxx.....xxx...4...........................xxxx.4wwwwwwwwwwwwwwwa=axxxxxxxxxxxxxxxxxx..xxx.............xx....(.........xxxxxxxx....wwwwwwwwwwwwwwaaxxxxxxxxxxxxxxxxxxxxxx.............xxxx..................xxxx......wwwwwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxx....{..}..xxxxxx..]......xxx...........4.wwwwwwwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx........xxx........xxxxxx....4....wwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..[.xxx........xxx)....wwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx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############################################################################### hells.des: vestibule entries, vestibule, all hell end levels############################################################################################################################################################ Vestibule of Hell and Geryon#NAME: vestibule_of_hellPLACE: HellORIENT: encompassMARKER: D=enter_dis, G=enter_gehenna, C=enter_cocytus, T=enter_tartarusSUBST: D=A, G=A, C=A, T=AMONS: GeryonMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxvvvvvvvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..v.....v..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....v.....v.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx........v.....v........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..........v..D..v..........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx............v.....v............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.............v.....v.............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..............vvv+vvv..............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....................................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.......................................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........................................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...........................................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.............................................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...............................................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.................................................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...................................................xxxxxxxxxxxxxxxxxxxxxxxxxxxx.....................................................xxxxxxxxxxxxxxxxxxxxxxxxxxx.....................................................xxxxxxxxxxxxxxxxxxxxxxxxxx.......................................................xxxxxxxxxxxxxxxxxxxxxxxxx.......................................................xxxxxxxxxxxxxxxxxxxxxxxx.........................................................xxxxxxxxxxxxxxxxxxxxxxx............................{............................xxxxxxxxxxxxxxxxxxxxxxx.........................................................xxxxxxxxxxxxxxxxxxxxxx...l.l.....................................................xxxxxxxxxxxxxxxxxxxxx..l.l.l.l..................................................xxxxxxxxxxxxxxxxxxxxx.l.l.l.l.l.................................................xxxxxxxxxxxxxxxxxxxx.l.l.l.l.l...................................................xxxxxxxxxxxxxxxxxxxl.l.l.l.l.l..................................................xxxxxxxxxxxxxxxxxxx.l.l.l.G.l.l.................}1].............................=Txxxxxxxxxxxxxxxxxl.l.l.l.l.l.l.................)..............................xxxxxxxxxxxxxxxxxxx.l.l.l.l.l.l.................................................xxxxxxxxxxxxxxxxxxxx.l.l.l.l.l.l...............................................xxxxxxxxxxxxxxxxxxxxx..l.l.l.l..................................................xxxxxxxxxxxxxxxxxxxxx.....l.l...................................................xxxxxxxxxxxxxxxxxxxxxx......................[...........(......................xxxxxxxxxxxxxxxxxxxxxxx.........................................................xxxxxxxxxxxxxxxxxxxxxxx.........................................................xxxxxxxxxxxxxxxxxxxxxxxx.......................................................xxxxxxxxxxxxxxxxxxxxxxxxx.......................................................xxxxxxxxxxxxxxxxxxxxxxxxxx.....................................................xxxxxxxxxxxxxxxxxxxxxxxxxxx.....................................................xxxxxxxxxxxxxxxxxxxxxxxxxxxx...................................................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....................wwwww........................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..................wwwwwwww.....................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..............wwwwwwwwwwwww..................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...........w..wwww..wwwww..w...............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..........w...ww.....ww..wwwww...........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........ww......ww....wwwwwwwww.......xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........ww....wwww...wwwwwwwwww.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........ww....ww....wwwwwwwwwww...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx........wwww.......wwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx......wwwwwww....wwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...wwwwwwwwwwCwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx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Dispater's castle - rest of level filled up with plan_4 (irregular city)#NAME: castle_disPLACE: Dis:7TAGS: disORIENT: northMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvxxxxxxxxxxxxxxxxv..............................................................vxxxxxxxxxxxxxxxxv..vvvvvvvvv........................................vvvvvvvvv..vxxxxxxxxxxxxxxxxv..v3.....|v........................................v|.....2v..vxxxxxxxxxxxxxxxxv..v.vv+vvvv.v.v.v.v.v.v.v.v.v..v.v.v.v.v.v.v.v.v.v.vvvv+vv.v..vxxxxxxxxxxxxxxxxv..v.v.....vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv.....v.v..vxxxxxxxxxxxxxxxxv..v|v.....+$$v$$+$$v||vvvvvvvvvvvvvvvvv$$$$v4.4.v$$v.....v|v..vxxxxxxxxxxxxxxxxv..vvvv+vvvv$$+$$v$$+||v...............v$$$$+.4.4+$$v+vv+vvvv..vxxxxxxxxxxxxxxxxv....vv.vvvvvvvvvvvvvvvv.v..v..v..v..v.v$$$$v4.4.v$$+||v.vv5...vxxxxxxxxxxxxxxxxv...vvv................v...............vvvvvvvvvvvvvvvvv.vvv...vxxxxxxxxxxxxxxxxv...5vv................+...............+.................vv....vxxxxxxxxxxxxxxxxv...vvv+vvvvvvvvvvvvvvvv.v..v..v..v..v.vvvvvvvvvvvvvvvvv.vvv...vxxxxxxxxxxxxxxxxv....vv..v.+$$$$$v.....v...............vvvvvvvvvvvvvvvvv.vv5...vxxxxxxxxxxxxxxxxv...vvv..v.v$$$$$v.....v...............vv|$|$|vv|$|$|$vv.vvv...vxxxxxxxxxxxxxxxxv...5vv..v.vvvvvvv.....vvvvv.......vvvvvv$|$|$++$|$|$|vv.vv....vxxxxxxxxxxxxxxxxv...vvv..v...............v.vvvv+vvvvvvvvvvvvvvvvvvvvv+vv.vvv...vxxxxxxxxxxxxxxxxv....vvv+v..........vvvvv.4vvv...vvvvvvvvvvvvvvvvvvvv+vv.vv5...vxxxxxxxxxxxxxxxxv...vvv..v.v..v..v....2vvv+vv5...5vvvvvvv.4.4.vv.4.4.4vv.vvv...vxxxxxxxxxxxxxxxxv...5vv.................vv|vvv...vvvvv.++4.4.4++4.4.4.vv.vv....vxxxxxxxxxxxxxxxxv...vvv.................1vOvv5...5vvvv.vvvvvvvvvvvvvvvvv.vvv...vxxxxxxxxxxxxxxxxv....vv.................vv|vvv...vvvvv.vvvvvvvvvvvvvvvvv.vv5...vxxxxxxxxxxxxxxxxv...vvv.v..v..v..v....3vvv+vv5...5vvvv...................vvv...vxxxxxxxxxxxxxxxxv...5vv.............vvvvv.4vvv...vvvvvvvvvvvvvvvvvvvvvvv.vv....vxxxxxxxxxxxxxxxxv..vvvv+vvvv.............v.vv5...5vvvvvvvvvvvvvvvvvvvvvv+vvvv..vxxxxxxxxxxxxxxxxv..v|v.....vvvvvvvvvvvvvvvvvvv...vvvvvvvvvvvvvvvvvvvv.....v|v..vxxxxxxxxxxxxxxxxv..v.v.....vvvvvvvvvvvvvvvvvvvv+vvvvvvvvvvvvvvvvvvvvv.....v.v..vxxxxxxxxxxxxxxxxv..v.vv+vvvv5.............5.........5..............5vvvv+vv.v..vxxxxxxxxxxxxxxxxv..v2.....|v........................................v|.....3v..vxxxxxxxxxxxxxxxxv..vvvvvvvvv........................................vvvvvvvvv..vxxxxxxxxxxxxxxxxv............................{.[.(.............................vxxxxxxxxENDMAPMONS: Dispater, Fiend, Ice Fiend, iron devil, metal gargoyleMONS: random, random############################################################################## Asmodeus#NAME: asmodeusPLACE: Geh:7ORIENT: encompassMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxx....xxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx............................xxxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..............................xxxxxxxxxx....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxx................................xxxxxx....xxxxxxxxxxxxxxxxxxxxxxx.x.xxxxx.........................................xxx....xxxxxxxxxxxxxxxxxxxxxxxx....xx.....................4......................xx...xxxxxxxxxxxxxxxxxxxxxxxx......x......................llllllllllllll.........x..xxxxxxxxxxxxxxxxxxxxxxxxx..xx..................lllllllllllllllllllllllll........xxxxxxxxxxxxxxxxxxxxxxxx...xxx....0..........llllllllllllllllllllllllll........xx...xxxxxxxxxxxxxxxxxxx....xxx.............llllllllllllllllllllllllllll..............xxxxxxxxxxxxxxxxxxx....xx...........lllllllllllllllllllllllllllll...............xxxxxxxxxxxxxxxxxxxxx..............llllllllllllllllllllllllllllll...2..xx...0...xxxxxxxxxxxxxxxxxxxxxx...........lllllllllllllllllll.......llllll......xx......xxxxxxxxxxxxxxxxxxxxxxxx.......llllllllllllllllll............llllll.............xxxxxxxxxxxxxxxxxxxxxxxxx......lllllllll..........4.........4.lllllll..........xxxxxxxxxxxxxxxxxxxxx...xx...ll3lllll......4...................llllllll......x.xxxxxxxxxxxxxxxxxxxxx.......lllll.l................................llll.......xxxxxxxxxxxxxxxxxxxxxxxx..4..llllll...cccccccc+c+c+c+c+c+c+c+c+c+c....lll......xxxxxxxxxxxxxxxxxxxxxxxxxx..lllllll..4.c.....c....................c....llll.....xxxxxxxxxxxxxxxxxxxxxxxxx...llllll.....c.V.V.+....0.....3.....0...c.....llll....x..xxxxxxxxxxxxxxxxxxxxx...llllll...l..c.....c....................c....lllll........xxxxxxxxxxxxxxxxxxxxx...lllll..ll..c..5..cccccccccccccccccccccc.4..llllll........xxxxxxxxxxxxxxxxxxx...lllll..llll.c.....c...............c....c....lllllll.......xxxxxxxxxxxxxxxxxxx...lllll..llll.c.V.V.c.......0.......c....c....lllllll.......xxxxxxxxxxxxxxxxxxxx...lllll..lll.c.....+...............+....c...lllllll........xxxxxxxxxxxxxxxxxxxxx..lllll...ll.cccccccccc....0.......c....c...llllllll........xxxxxxxxxxxxxxxxxxx...lllll..4...c|$$||$$|c............c.0..c...llllllll........xxxxxxxxxxxxxxxxxx...lllll.......c$$$$$$$$cccccccccccccc....c...lllllll.........xxxxxxxxxxxxxxxxxx...lllll.......c$$|2|$$|c..0.........+....c...lllllll........xxxxxxxxxxxxxxxxxxxx.lllllll......c|$$$$$$$c........9...c....c....llllllll.....xxxxxxxxxxxxxxxxxxxxx.lllllll......c$|$|$$|$c+ccccccccccccccccc....lllllll......xxxxxxxxxxxxxxxxxxxxx..llllll......cccccccc+c.....9.......c.........llllll......x.xxxxxxxxxxxxxxxxxxx..lllllll.....c$$$$$$+3c.....8...3...c.....4...llllll........xxxxxxxxxxxxxxxxxxx..llllllll....c$$$$$$c.c.....9.......c..ll....llllll.........xxxxxxxxxxxxxxxxxxx...llllll..4..c$$2$$$c.ccccccccccccc+c.lll...lllllll...0....xxxxxxxxxxxxxxxxxxxxx..llllll.....c$$$$$$c..+............c.ll...lllllll..........xxxxxxxxxxxxxxxxxxxx..llllllll...ccccccccc+cccccccccccccc.....lllllll...........xxxxxxxxxxxxxxxxxxxxx..llllllll.........cc..........cc........lllllll.......x..xxxxxxxxxxxxxxxxxxxxxxx.llllllllll.......ccc.........cc......lllllllll.......xxxxxxxxxxxxxxxxxxxxxxx....lllllllllll...4...cc.....2.2.cc....llllllllll.4.......xxxxxxxxxxxxxxxxxxxxx....4.lllllllllllll....cccccccc+cccc..lllllllllll.....xx....xxxxxxxxxxxxxxxxxxxxx.....llllllllllllll...cccccccc+cccc..llllllllll......xx....xxxxxxxxxxxxxxxxxxxxxx.....lllllllllllllll..cc......cc...lllllllllll...........xxxxxxxxxxxxxxxxxxxxxxx.....llllllllllllll...ccO1....cc.4..lllllllll...........xxxxxxxxxxxxxxxxxxxxxxxxx.....lllllllllllll...cc......cc....lllllllll.......xx.xxxxxxxxxxxxxxxxxxxxxxxxxx.......llllllllllll..cccccccccc...lllllllll........xxxxxxxxxxxxxxxxxxxxxxxxxx.........llllllllllllll.cccccccccc.lllllllllll.......xxxxxxxxxxxxxxxxxxxxxxxxxxxx....0...llllllllllllll............lllllllll....0....xxxxxxxxxxxxxxxxxxxxxxxxxxxx.......4.lllllllllllllll..4....lllllllll...........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..........llllllllllllll....lllllll....4.....x........xxxxxxxxxxxxxxxxxxxxxxxxxx...xx.........lllllllllllllllll...................xx{xxxxxxxxxxxxxxxxxxxxxxxxxxxxx..xx................lllllll.....................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........xxx.................xxxxxx......xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....xxxxxxxx...xxx......xxxxxxxxxx.......xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx(xxxxxxxxxxxx[xxxxx...xxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx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Asmodeus, Fiend, Balrug, molten gargoyleMONS: Serpent of Hell, random, random############################################################################# Antaeus; bottom of Cocytus. David's Improved Demon Lairs, episode I.#NAME: antaeus_david_1PLACE: Coc:7ORIENT: encompassMONS: Antaeus, Ice Fiend, ice dragon / nothingITEM: any, any misc, any misc, any miscSHUFFLE: O1d / e0% / f9* / g8|KMONS: d = ice devil w:5 / Ice Fiend / nothing w:5KITEM: d = anySUBST: ' = w .MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwww.......wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwww....wwwww....wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww''wwwwwwwwxxxxxxxxxxxxxxxxxxwww...wwwwwwwwwww....wwwwwwwwwwwwwwwwwwwwwwwwwww'.......wwwwwwxxxxxxxxxxxxxxxxxxwww.wwww......wwwwww..wwwwwwwwwwwwwwwwwwww'.......ccccc...wwwwxxxxxxxxxxxxxxxxxxww..ww....cc......www.3wwwwwwwwwwwww..........ccccccccccc..wwwxxxxxxxxxxxxxxxxxxw...ww..cccccc.....www.wwwwwwwwww'3..........cc....9.2..cc..wwxxxxxxxxxxxxxxxxxxw..ww..ccccccc+c....ww.'wwwwwwwwwww''........ccf********cc..wwxxxxxxxxxxxxxxxxxxw..ww..cc.%%%%.cc...ww..wwwwwwwwwwwwwwwww'....ccccccc+ccc...'wxxxxxxxxxxxxxxxxxxw..ww..cc2.e0.2cc...ww..wwwwwwwwwwwwwwwwwwww'......c...c.....wxxxxxxxxxxxxxxxxxxw..ww..cc.%%%%.cc..www.'wwwwwwwwwwwwwwwwwwwwwwwww'.cc+cc.....wxxxxxxxxxxxxxxxxxxw..www..c+cccccc...ww..wwwwwwwwwwwwwwwwwwwwwwwwwww..........wwxxxxxxxxxxxxxxxxxxww..ww....cccc....www.wwwwwwwwwwwwwwwwwwwwwwwwwwwww........wwwxxxxxxxxxxxxxxxxxxww..www..........www..wwwwwwwwwwwwwwwwwwwwwwwwwwww'..2....w..wxxxxxxxxxxxxxxxxxxwww..wwww......wwww..wwwwwwwwwwwwwwwwwwwwwwwwwww'............wxxxxxxxxxxxxxxxxxxwwww..wwwwwwwwwwww..wwwwwwwwwwwwwwwwwwwwwwwwww..............wwxxxxxxxxxxxxxxxxxxwwwww...'wwwwww....wwwwwwwwwwwwwwwwwwwwwwwwww............'wwwwxxxxxxxxxxxxxxxxxxwwwwwwww........'wwwwwwwwwwwwwwwwwwwwwwww'3..'ww'....''wwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwww'...3wwwwwwwwwwwwwwwwwwwwwwwwww''wwwwww''wwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwww........wwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwww............wwwwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwww...ccc+ccc...wwwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwww...cc.....cc...wwwwwwwwwwwww'wwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwww...c.......c...wwwwwwwwwwwww3wwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwww...+.[.{.(.+...wwwwwwwwwwww...wwwwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwww...c.......c...wwwwwwwwwwww...wwwwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwww...cc.....cc...wwwwwwwwwww.....wwwwwwwwxxxxxxxxxxxxxxxxxxwwwww'wwwwwwwwwwwwwwwwww...ccc+ccc...wwwwwwwwwwwww...wwwwwwwwwxxxxxxxxxxxxxxxxxxwwwww3wwwwwwwwwwwwwwwwww............wwwwwwwwwwwwww...wwwwwwwwwxxxxxxxxxxxxxxxxxxwwwww.wwwwwwwwww.3'wwwwwww.........wwwwwwwwwwwwwwww.wwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwww.wwwwwwww'.3.'wwwwwwwwwwwwwwwwwwww'wwwwwwwwwww.wwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwww.wwwwwwwww..'wwwwwwwwwwwwwwwwwwww'3wwwwwwwwwww.wwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwww..wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww..wwwwwwwww.wwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwww..'wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww...w.wwwww..wwwwwwwwwxxxxxxxxxxxxxxxxxxwwww'...wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww....www...w.wwwwwwwxxxxxxxxxxxxxxxxxxwwww....'wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww..ccccccc.c.wwwwwwwwxxxxxxxxxxxxxxxxxxwwww.....wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww..cc$$$$$$.c..wwwwwwwxxxxxxxxxxxxxxxxxxwww'.....wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww..c.$dddd$.c...wwwwwwxxxxxxxxxxxxxxxxxxwww..cc..'wwwwwwwwwwwwwwwwwwwwwwwwwwwwwww'...$$$$$$cc....wwwwwxxxxxxxxxxxxxxxxxxwww.cccc..'wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww'.ccccccc....wwwwwwxxxxxxxxxxxxxxxxxxwww.cg.cc..'wwwwwwwwwwwwwwwwwwwwwwwwwwwwwww........ww..wwwwwwwxxxxxxxxxxxxxxxxxxww'.c||.cc...'wwwwwwwwwwwwwwwwwwwwwwwwwwww.....wwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxww'.c||.8cc......'wwwwwwwwwwwwwwwwwwwwwww'...w..wwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxww..c||2.2cc........'wwwwwwwwwwwwwwwwww....wwww..wwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxww..c||....cc..............3'wwwwwwwww...wwwwwww.....wwccccwwwxxxxxxxxxxxxxxxxxxww..cccc+ccccc..........wwwwwwwwwww'3...wwwwwwwwwww.2.cc2dccwwxxxxxxxxxxxxxxxxxxwww..ccc...........'wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww.+dd1Ocwwxxxxxxxxxxxxxxxxxxwwww......'wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcc2dccwwxxxxxxxxxxxxxxxxxxwwwwww'''wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwccccwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwww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Old Antaeus levelNAME: antaeus_in_days_of_yorePLACE: Coc:7ORIENT: encompassSHUFFLE: $|, 2XSUBST: X=., 3=3.MONS: Antaeus, Ice Fiend, ice dragon, Ice FiendMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx........................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..........................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx............................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..............................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx................................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cccccccccccc..cccccccccccc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....ccccccccccccc2Xccccccccccccc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cc..........................cc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cc............................cc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cc...wwwwwwwwwwwwwwwwwwwwwwww...cc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cc...wwwwwwwwwwwwwwwwwwwwwwwwww...cc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cc...wwwwwwwwwwwwwwwwwwwwwwwwwwww...cc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cc...ww.......3....33....3.......ww...cc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cc...ww............................ww...cc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cc...ww....cccccccccccccccccccccc....ww...cc....xxxxxxxxxxxxxxxxxxxxxxxxxxx....cc...ww....cccccccccccccccccccccccc....ww...cc....xxxxxxxxxxxxxxxxxxxxxxxxx....cc...ww....cc......................cc....ww...cc....xxxxxxxxxxxxxxxxxxxxxxx....cc...ww....cc...T................T...cc....ww...cc....xxxxxxxxxxxxxxxxxxxxx....cc...ww....cc..........wwwwww..........cc....ww...cc....xxxxxxxxxxxxxxxxxxx....cc...ww....cc.......wwwwwwwwwwwwww.......cc....ww...cc....xxxxxxxxxxxxxxxxxx....cc...ww...cc.....wwwwwwwwwwwwwwwwwwww.....cc...ww...cc....xxxxxxxxxxxxxxxxxx....cc..www..cc....wwwwwwwwwccccccwwwwwwwww....cc..www..cc....xxxxxxxxxxxxxxxxxx....cc..www.cc....wwwwwwwwccc2O12cccwwwwwwww....cc.www..cc....xxxxxxxxxxxxxxxxxx....cc..www.cc...wwwwwwwwcc4+....+4ccwwwwwwww...cc.www..cc....xxxxxxxxxxxxxxxxxx....cc..www.cc...wwwwwwwwcc+cc++cc+ccwwwwwwww...cc.www..cc....xxxxxxxxxxxxxxxxxx....cc..www3.c..wwwwwwwwwc|||c..c$$$cwwwwwwwww..c.3www..cc....xxxxxxxxxxxxxxxxxx....cc..wwww.c.wwwwwwwwwwc|||cXXc$$$cwwwwwwwwww.c.wwww..cc....xxxxxxxxxxxxxxxxxx....cc..wwww3c.wwwwwwwwwwcc||c..c$$ccwwwwwwwwww.c3wwww..cc....xxxxxxxxxxxxxxxxxx....cc..wwww.c.wwwwwwwwwwwcccc++ccccwwwwwwwwwww.c.wwww..cc....xxxxxxxxxxxxxxxxxx....cc..www3.c..wwwwwwwwwwwwww33wwwwwwwwwwwwww..c.3www..cc....xxxxxxxxxxxxxxxxxx....cc..www.cc...wwwwwwwwwwwwwwwwwwwwwwwwwwww...cc.www..cc....xxxxxxxxxxxxxxxxxx....cc..www.cc....wwwwwwwwwwwwwwwwwwwwwwwwwww...cc.www..cc....xxxxxxxxxxxxxxxxxx....cc..www.cc....wwwwwwwwwwwwwwwwwwwwwwwwww....cc.www..cc....xxxxxxxxxxxxxxxxxx....cc..www..cc....wwwwwwwwwwwwwwwwwwwwwwww....cc..www..cc....xxxxxxxxxxxxxxxxxx....cc...ww...cc.....wwwwwwwwwwwwwwwwwwww.....cc...ww...cc....xxxxxxxxxxxxxxxxxx....cc...ww....cc.......wwwwwwwwwwwwww.......cc....ww...cc....xxxxxxxxxxxxxxxxxxx....cc...ww....cc..........wwwwww..........cc....ww...cc....xxxxxxxxxxxxxxxxxxxxx....cc...ww....cc...T................T...cc....ww...cc....xxxxxxxxxxxxxxxxxxxxxxx....cc...ww....cc......................cc....ww...cc....xxxxxxxxxxxxxxxxxxxxxxxxx....cc...ww....ccccccccccc..ccccccccccc....ww...cc....xxxxxxxxxxxxxxxxxxxxxxxxxxx....cc...ww....cccccccccc2Xcccccccccc....ww...cc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cc...ww............................ww...cc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cc...ww..........................ww...cc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cc...wwwwwwwwwwwww..wwwwwwwwwwwww...cc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cc...wwwwwwwwwwww..wwwwwwwwwwww...cc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cc...wwwwwwwwwww..wwwwwwwwwww...cc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cc............................cc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cc..........................cc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cccccccccccccccccccccccccccc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....cccccccccccccccccccccccccc....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx................................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..............................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx............................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..........{.(.[...........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx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Ereshkigal (Tartarus)#NAME: ereshkigalPLACE: Tar:7ORIENT: encompassMONS: Ereshkigal, necrophage, wraith, shadow, small zombieMONS: small skeleton, Shadow FiendMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..............................................................xxxxxxxxxxxxxxxxxx..............................................................xxxxxxxxxxxxxxxxxx.................cccc..........ccc............................xxxxxxxxxxxxxxxxxx.............ccccc..cccc.....ccc.cccc.........................xxxxxxxxxxxxxxxxxx...........ccc.........ccccccc.....cc.........................xxxxxxxxxxxxxxxxxx.........ccc.......2............V..cc.........................xxxxxxxxxxxxxxxxxx........cc4........................cc...........xxxxxxxx......xxxxxxxxxxxxxxxxxx........cc44xxx==xxx...............cc..........xx......xx.....xxxxxxxxxxxxxxxxxx........ccxxx......xxx.......ccc++ccc.........xx........xx....xxxxxxxxxxxxxxxxxx........cxx..........xxx.....ccc44ccc.........x..........x....xxxxxxxxxxxxxxxxxx........cx............xx....cccc44cc.........xx..........xx...xxxxxxxxxxxxxxxxxx.......ccx.G........G.xxx7ccc..c44c..........x.....|......x...xxxxxxxxxxxxxxxxxx.......cxx............xxxcc..................x......7.....x...xxxxxxxxxxxxxxxxxx......ccx..............xxc...................xx..........xx...xxxxxxxxxxxxxxxxxx......ccx..G........G..xxc..x.........x.......x..........x....xxxxxxxxxxxxxxxxxx......ccx..............xcc....................xx........xx....xxxxxxxxxxxxxxxxxx.......cxx............xxc......................xx......xx.....xxxxxxxxxxxxxxxxxx.......ccx.F........F.xcc.......................xxxxxxxx......xxxxxxxxxxxxxxxxxx........cx............xc......................................xxxxxxxxxxxxxxxxxx........cxx....17....xxc....x.........x.......................xxxxxxxxxxxxxxxxxx........ccxxx......xxxcc......................................xxxxxxxxxxxxxxxxxx........cccc=xxxxxx=cccc......................................xxxxxxxxxxxxxxxxxx........cc||cccccccc||cc......................................xxxxxxxxxxxxxxxxxx.........cc||||O|||||cc.......................................xxxxxxxxxxxxxxxxxx..........cccccccccccc......x.........x............V..........xxxxxxxxxxxxxxxxxx..............................................................xxxxxxxxxxxxxxxxxx...........................................xxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx...........................................xxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx...........................................xx$$$$xxx|||||xx...xxxxxxxxxxxxxxxxxx.......V........V...........x.........x....xx$$$$xxx|||||xx...xxxxxxxxxxxxxxxxxx...........................................xxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx...........................................xxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx...........................................xx44444xx22222xx...xxxxxxxxxxxxxxxxxx.......xxxxxxxxx+xxxxxxxxx.................xx44444xx22222xx...xxxxxxxxxxxxxxxxxx.......x3.2..........3...x..x.........x..xxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx.......x.x.x.x.x.x.x.x.x.x.................xxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx.......x...2.3..4..5..4..x......................=.......xxx...xxxxxxxxxxxxxxxxxx.......xx.x.x.x.x.x.x.x.xx......................=.......xxx...xxxxxxxxxxxxxxxxxx.......x..65..3..6.6...5.x.................xxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx.......x.x.x.x.x.x.x.x.x.x..x.........x..xxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx.......x...4...3.....4...x.................xx.....xx555555x...xxxxxxxxxxxxxxxxxx.......xx=xxxxx.x.xxxxxxxx.................xx.....xx555555x...xxxxxxxxxxxxxxxxxx.......x$$$$$$x.25.x$$$||x.................xxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx.......x$x$$x$xx.x.x$x$x|x.................xxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx.......x||||||x.556=$$$||x..x.........x....xx$$xx56565xx$|x...xxxxxxxxxxxxxxxxxx.......xxxxxxxxxxxxxxxxxxx.................xx$$xx65656xx|7x...xxxxxxxxxxxxxxxxxx...........................................xxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx...........................................xxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx..............................................................xxxxxxxxxxxxxxxxxx..............................................................xxxxxxxxxxxxxxxxxx........(...........................................[.........xxxxxxxxxxxxxxxxxx..............................................................xxxxxxxxxxxxxxxxxx..............................................................xxxxxxxxxxxxxxxxxx..............................{...............................xxxxxxxxxxxxxxxxxx..............................................................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx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################################################################################ float.des: This is the place where floating regular vaults should go. These# are defined as vaults with an ORIENT: float line. Vaults with# other ORIENT arguments (encompassing, north, northwest etc.)# are considered big and reside in large.des. Vaults without any# ORIENT line are minivaults and behave somewhat differenty; these# are stored in mini.des.## All maps dealing with the Vault branch system, including Vaults:8# reside in vaults.des.################################################################################ Set the default depth for vaults. Be sure to adapt the DEPTH of particulary# easy or tough vaults. Also, exlucde unthemely branches with !Lair etc.default-depth: 12-26############################################################################### Dummy probability balancer vault for depths 1-11.## Why this is necessary: there are very few vaults in the 1-11 range (entries# are not considered here); to avoid too much repetition of the existing vaults,# we use this dummy vault.#NAME: dummy_balancerDEPTH: 1-11# Vaults tagged "dummy" are no-ops when the dungeon builder is looking for maps# by depth.TAGS: dummyORIENT: floatCHANCE: 100MAPxENDMAP############################################################################### Cavepeople#NAME: erik_1ORIENT: floatTAGS: no_monster_genDEPTH: 7-11#SHUFFLE: rR/sS/uU/vV/wW/yY/zZ, uU/nNSUBST: r=n, R=N, s=n, S=NSUBST: n=., N=@SUBST: u=x, v=x, w=x, y=x, z=xSUBST: U=x, V=x, W=x, Y=x, Z=x#SUBST: 1 = 1:20 ., 2=2., 3=23, 4=24MONS: jackal/hound, human, Edmund/Jessica/Sigmund, Michael/Ijyb/PsycheMONS: sheep/nothing#MAPxxxxxxxxxxSxxxxxxxxxxxxxxxxxxxUxxxxxxxxxxxxxxxxxxxxssxxxxxxxxx1xxxxxxuxxxxxxxxxxxxxxxxxxxxxxxssxxxxxx111xxxxxuxxxxxxxxxxxxxzzzxxxxxxxxxsxxxxxx1xxxxxxuxxxxxxxxxxZzzxzxzxx555xxsxxxxxxx1xxxxxuxxxxxxxxxxxxxxxxxxzxx5xxx.xxx..x1xxxxxuxxxxxxxxxxxxxxxxxxxzxx5xxxx......xxxxxuuxxxxxxxxxxxxxxxxxxzxxxx5xx...2...cccxxxuxxxxxxxxxxxxxxxxxxzxxxx....2224..+$cxxuxxxxxxxxxxxxxxxxxxxxz.......2ll22.cccxxxuxxxxxxxxxxxxxxxxxxxxx......3222.xxxxxxuxxxxxxxxxxxxxxxxxxxxxxyxxxx2.......xxuuxxvvvvxxxxxxxxxxxxxxxxyxxxx.......xx..vxvvxxxxvxxxxxxxxxxxxxyyxxxxxrxxxxx.xxwxxvxxxxxxxvvxxxxxxxxyxyxxxxxxrxxrxxxx.xxwxxxxxxxxxvxxxxxxxyyyyxxxxxxxxrrxrrxxxxxxwxxxxxxxvxxxxxxxxyxxxxxxxxxxxxxrxrrxxxxxxwwxxxxxxvvxxxxxYxxxxxxxxxxxxxxxxxrxxxxxxxxwxxxxxxxvvxvVxxxxxxxxxxxxxxxxrrxxxxxxxxxxwxxxxxxxxvxxxxxxxxxxxxxxrrrrxxxxxxxxxxxxwxxxxxxxxxxxxxxxxxxxxxxRxxxxxxxxxxxxxxxxWxxxxxxxxxxxENDMAP############################################################################### Rubicon#NAME: erik_rubicon_aDEPTH: 10-16ORIENT: floatFLAGS: no_rotateTAGS: no_pool_fixupCHANCE: 6ITEM: ring of levitation / potion of levitation / nothing, potion of levitationITEM: nothing, nothing, nothingSHUFFLE: {[(, )ghSUBST: ?:?.w, ?=w., w:lw, ':'.c, '=cx.MAPxxxxcccccccc????w.@??ww.@www???w...@???wwww.@ww??@..?ccccxxxxxxccccwwwwwwwww..wwwww.wwwwwwww.wwwwwww.wwwwwwwwwwww??wwwwccccccccwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwccwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcccwwwwwwwwwwwwwwwwwwwcccwwwwwwwwwcwwwwwwwwwwwwwwwwwwwwwwcccwccccwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwccwwwwwwwwwwwwwwwwwwwwwccwwwwwwwwwcwcwwwwwwwwwwwwwwwwwwwwwwccccccwwwwwwwwwwwwxwwwwwwwwwwwwwwwwwwwcwwwww.wwwwwwwwwwwwwwwwwwwwwwcccwcwwwwwwwwwwwwwwwxwwwwww???wwwwwwwww???wwwwwwwww.wwwwwwwccccccccccc????w??.w????xw??w??...?wwww???w????w?w???w???w??cccccxxxxxxxcxx...''....?..xx........??w??...c''....??.....???..cxccxxxxxxxcx..(cc[.''..'xx...x.''.x..?xx.xcc..cxcx...xxx.'...chxxcxxxxxxxcx..cc{c..xx.....xx...cc..xx....xcc....''xxx..x.xxc...cxxxxxxxxccx....e.xx....x..x.....c....cx..x...x......c......cxcxxxxxxxxxxcxexxx.x.x.xx.x.xx.xcc.xx.xccxx....xx.x.xxxccxx.xcccxxxxxxxxxxxccx.gxxx..x..xdx..x.xxxx.x...xx.xx...xx.xxxx)..xxcxxxxxxxxxxxxxxcxxxxxxxx...xxxxxxxxxccccccc..xxxxccccccccxxxccccxxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccxxxxxcccccccxxxxxxxxxxENDMAPNAME: erik_rubicon_bDEPTH: 10-16ORIENT: floatFLAGS: no_rotateCHANCE: 4ITEM: ring of levitation / potion of levitation / nothing, potion of levitationITEM: nothing, nothing, nothing, nothingSHUFFLE: {[(, fgW, )hiSUBST: ?:?.wW, ?=wW., ':'.c, '=c.MAPxxxxcccccccc?gw?f.@wgf?.@w??g?fw...@gwfw???.@wwww@..?ccccxxxxxxccccwwwwwww??..f????.ww???www.???ww??.wwwwwwwwwwwffgg?wwccccccccwwwwwwwwwwww??wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww??wwwwwwwwwccwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcccwwwwwwwwwwwwwwwgwwwcccwwwfwwwwwcwwwwgwwwwwwwwwwwwwwwwwcccwccccwwwwwwwwwwwwwwgwwwwwwwwwwwwfwwwwwwwwwwwwwfwwwwwwwwwwwwwwwwwwwccwwwwwwwwwwwwwwwwwwwwwccwwwwwwwwwcwcwwww?wwwwwwwwwwwwwwwwwccccccwwwwwwwwwwwwxwwwwwwwwwwwwwwwwwwwcwwwww.wwwwwwwwwwwwwwwwwwwwwwcccwcwwwwwg?wwwfwwwwxwwwwwwwwwwwwwwwwwwwfgwwwgwwwww.wwwwwwwcccccccccccwffwg??fw?ww?gx??ww?..??wwwww??w?fwgw?fwgw??fg??gcccccxxxxxxxcxx...'''...?..xx.....''.?ww??...c.'....??...'.?gg.xcxccxxxxxxxcx..(cc[.'.'.xx..'.x.'..x..?...xcc..cxcx.x..x..''..cxhxcxxxxxxxxcc..c{c..x.x...c.xxx.x.xx.'.'xx..cc..c.xx''.cc..xxx...xxxxxxxxccx....e.xx...x...x.....c...c....cc....x...x....x....cxxxxxxxxxxcxexxxxx.x.xxxx.x..xcc.xx..cc.x....xx.x.x.xccxx.xcccxxxxxxxxxxxccx..xi.x.x.xxdxxxx...x..xx..xxxxx...x).xx..xc.xxcxxxxxxxxxxxxxxcxxxxxx...x....xxxxxxcccccccxxxxxxccccccccx..ccccxxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccxxxxxcccccccxxxxxxxxxxENDMAP############################################################################### Sometimes You Just Gotta Run# Moved deeper and minor changes.#NAME: erik_ogreDEPTH: 6-10ORIENT: floatSHUFFLE: 1X / 1X / 2l / 3YSUBST: X=x, Y:x.MONS: ogre, iron devil, nothingITEM: potion of heal wounds / speed / berserk rage / scroll of blinkingMAPxxxxxxxxxx@xxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxX.XxxxxxxxxxxxxxxxxxxX1XxxxxxxxxxxxxxxxxxxX.Xxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx.d.xxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx.d.xxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxx....[....xxxxxxxxxxxx..x(.{x..xxxxxxx...x...x...x...x...xx....x..xx]xx..x....xxxxxxx...xxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP################################# Starter slime pit## The slime creature or amoeba may seem too tough for the level where this appears,# but since they are normal speed with no range attacks, they can be escaped#NAME: slime_lemuelDEPTH: 6-16, LairORIENT: floatMONS: w:20 ooze/jelly/fungus, slime creature/giant amoeba/oklob plantMAPxxxxxxxxxxxxxxx111xxxxxx1111111xx@+1112111xxxx1111111xxxxxx111xxxxxxxxxxxxxxxENDMAP##################################### shoot the duckies, win a prize!#(warning: some duckies may shoot back)#NAME: shooting_gallery_LemuelORIENT: floatMAPcccccccccccccccccccccccccccccccccccccccccccccccxc$cxc*cxc$cxc*cxc$cxc*cxc$cxc*cxc$cxc*cxcccxwwxwwwxwwwxwwwxwwwxwwwxwwwxwwwxwwwxwwwxwwxcccwwww9www9www9www9www9www9www9www9www9wwwwcccxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxcccww9www9www9www9www9www9www9www9www9www9wwcccxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxccc.w.w.w.w.w.w.w.w.w.w.w.w.w.w.w.w.w.w.w.w.cccx.........................................xccc.........................................cccx.........................................xccc.........................................ccENDMAP########################################### a pointless little "vault" by Lemuel#NAME: strawberry_fieldsORIENT: floatDEPTH: 1-27SUBST: .= a .:200 1:2 2:1MONS: plant, butterflyITEM: strawberryMAP...............................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................ENDMAP############################################################################### Beware the mummy's curse (Lemuel)#NAME: MiniTombORIENT: floatDEPTH: 10-26MONS: large zombie / nothing, mummy, guardian mummy, greater mummy, large zombieMONS: mummy / nothingSHUFFLE: 2F, cbvMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx3$$xxxxxxxxxxxxxccxxxxxxxxccc=cccccccccxxxxcccxxxxxxxc.....c...1$cxxxc@Fcx6$.xxxc..1..c...25ccccccccccc=cccc.62..c...15c$$$c@+111.....+.63..=..F11=4||ccccccc=cccc.62..c...15c$$$c@Fcx6$.xxxc..1..c...25ccccccccxxxxxxxc.....c...1$cxxxcccxxxxxxxxccc=cccccccccxxxxxxxxxxxxxxx3$$xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################## Insect pit (Lemuel)#NAME: insect_pitFLAGS: no_rotateORIENT: floatDEPTH: 5-12SUBST: 1 = 1:70 2:60 3:25MONS: giant beetle w:20 / giant cockroach w:30 / butterfly w:20MONS: bumblebee / giant centipede / giant mite w:30 / giant mosquitoMONS: giant blowfly / scorpion / redback w:5MAPccccccccccc+cccccccccccc.....................cc.....................cc.....................cc.....vvvvvvvvvvv.....cc.....v111111111v.....cc.....v111111111v.....cc.....=111111111=.....cc.....v111111111v.....cc.....v111111111v.....cc.....vvvvvvvvvvv.....cc.....................cc.....................cc.....................cccccccccccc+cccccccccccENDMAP############################################################################## Troll bridge (Lemuel)#NAME: troll_bridgeDEPTH: 7-15ORIENT: floatTAGS: no_pool_fixupMONS: troll w:50 / rock troll / iron troll w:5MAPxxxxx...........................xxxxxxxwwwx...........................xxxxxxxwwwx...........................xxxxxxxwwwx...........................xxxxxxxwwwwwwwwwwwwwwwww.wwwwwwwwwww..xxxxxxxxwwwwwwwwwwwxxxxw.wwwwwwwwwwwwwwwwxxxxxwwwwwwwwwwwx11xw.wxxxxwwwwwwwwwwwwxxxxwwwwwwwwwwwx11=...=11xwwwwwwwwwwwwwxxxxwwwwwwwwwwxxxxw.wx11xwwwwwwwwwwwwwxxxxxxwwwwwwwwwwwww.wxxxxwwwwwwwwwwwwwxxxxxx...wwwwwwwwww.wwwwwwwwwwwwwwwwwwxxxxxx...........................xwwwwxxxxxx...........................xxwwwxxxxxx...........................xxwwwxxxxxx...........................xxxxxxENDMAP################################## An Ice Statue vault#NAME: ice1_lemuelMONS: ice statueTAGS: no_pool_fixupORIENT: floatSUBST: * : *$SUBST: * = |:5 * .SUBST: T = TUSHUFFLE: xb/ccMAPxxxxxxxxxxbbbbbbbxxb*****bxxb*****bxxb.....bxxb.....bxxb.....bxxb.....bxxbwwwwwbxxbww1wwbxxbwwwwwbxxb.....bxxb.....bxxb.....bxxb.....bxxb.....bxxbT.@.TbxENDMAP############################################################################## Oklob gauntlet#NAME: oklob_2DEPTH: 18-27MONS: plant, oklob plantORIENT: floatSHUFFLE: ]})yY / defzZSUBST: '=12w, "=ww.SUBST: d=|*, e=|*, f=|*, y=., Y=@, z=x, Z=xSHUFFLE: xxxcMAPyyyyyyYyyyyyyxxxx.]}).xxxxx'ww.....ww'xx'"......."'xx'"......."'xx'"......."'xx'"......."'xx'"......."'xx'ww.....ww'xxxxxxx+xxxxxxENDMAP############################################################################## Oklob shooting rangeNAME: oklob_3DEPTH: 21-27ORIENT: floatSHUFFLE: ab" / AB'SUBST: a=[, b=(, A=., B=., "=., ':>', '=>.SUBST: x : y:1 x:5 .:30SUBST: x = x:2 .SHUFFLE: xcvSUBST: y = xMONS: oklob plant / w:2 plantMAPxxxxxxxxxxxxxxxxxxx...1...xxxxxx...........xxxx...........xxx......"......xx......'......xx1...aA{Bb...1xx......'......xx......"......xxx...........xxxx...........xxxxxx...1...xxxxxxxxxxxxxxxxxxxENDMAP#################################### Hellmouth (Lemuel)# note that other than the imps, the demons here cannot flyNAME: hellmouth_1FLAGS: no_rotateMONS: imp / quasit / shadow imp, hellion / rotting devil / iron devil / hairy devil / hell houndITEM: good_item demon blade / good_item demon whip / good_item demon trident / wand of drainingITEM: wand of fire / ring of fire / Necronomicon / book of demonology / scroll of tormentORIENT: floatSUBST: d=de, ?:?.l, ?=l.MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxlllxxxxxxxxxxxxxxlllAlllxxxxxxxxxlllll.d.llll?xxxxlllllll121lllll?.xx?lllllll1llll?...xx.??llllllll?.....xx...?llllll?......xx....?lllll.......xxxx...?lll?.....xxxxxxx...lll?....xxxxxxxxx.?ll?....xxxxxxxxxx?lll.....xxxxxxxxxxxlll?...xxxxxxxxxxxxxlll...xxxxxxxxxxxxxxll?.xxxxxxxxxxxxxxxll?.xxxxxxxxxxxxxxxl?@xxxxxxxxENDMAP#################################### Hellmouth 2 (Lemuel)# note that other than the imps, the demons here cannot flyNAME: hellmouth_2TAGS: no_monster_genFLAGS: no_rotateMONS: imp / quasit / shadow imp / manes / lemureMONS: hellion / rotting devil / iron devil / hairy devil / hell houndITEM: good_item demon blade / good_item demon whip / good_item demon trident / wand of drainingITEM: wand of fire / ring of fire / Necronomicon / book of demonology / scroll of tormentITEM: good_item demon blade / good_item demon whip / good_item demon trident / w:30 nothingORIENT: floatSUBST: d=de, ?:?.l, ?=l.SUBST: b : b:30 c v .MAP.................................bbbbbbbbbbbb...........bbbb..........bbbb......bbb....llllllll....bbb...bb....llllllllllll....bb..b....llllllllllllll....b..b....llllll??llllll....b..b...?lll??.....?lll?...b..b...?ll?...111...ll?...b.@+...?l?...11211d..l?...b.@+...?l?...12A21|f.l?...b..b...?ll...11211d.ll?...b..b...?lll?..111..lll?...b..b....llll?.....llll....b..b....llllll??llllll....b..bb....llllllllllll....bb...bbb....llllllll....bbb......bbbb..........bbbb...........bbbbbbbbbbbb.................................ENDMAP#################################### Hellmouth 3 (Lemuel)NAME: hellmouth_3MONS: weight:50 imp / quasit / shadow imp / manes / lemure, hell houndITEM: good_item demon blade / good_item demon whip / good_item demon trident / nothingORIENT: floatSUBST: ? : . l ?:40, ?=l.MAP................??.......................................??.....??..........l?...............?ll?........?l?..............?lll?.........l................?l........??l?........................??lll?......................?lllllll?...................?llllllllll??................?lll111111llll?...............?llll12Ad1lll..................?lll11111ll?...................?lllll1ll?.....................??llllll......?.................?llll?.....ll?.......?.........?ll?.......ll?.....?..............................................??..........ENDMAP
NAME: david_entry_003_aTAGS: entryFLAGS: no_rotateORIENT: floatSHUFFLE: {[(<SUBST: v:vx, c:vxcCHANCE: 2MAPxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxx.............xxxxxxxxxxxxxx.......vxvxvxv.......xxxxxxxx......xvx.......xvx......xxxxx....vxv.............vxv....xxxx...x......ccc=ccc......x...xxx...v..[..ccccc.ccccc..(..v...xx...x....ccccc.%.ccccc....x...xx...v....ccccc.%.ccccc....v...xx...x..<..ccccc.ccccc..{..x...xxx...v......ccccccc......v...xxxx....xvx.............xvx....xxxxx......vxv.......vxv......xxxxxxxx.......xvxvxvx.......xxxxxxxxxxxxxx.............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_003_bTAGS: entryFLAGS: no_rotateORIENT: floatSHUFFLE: {[(<SUBST: v:vx, c:vxcCHANCE: 2MAPxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxx.............xxxxxxxxxxxxxx.......vxvxvxv.......xxxxxxxx......xvx.......xvx......xxxxx....vxv.............vxv....xxxx...x......ccccccc......x...xxx...v..[..cc=cc.ccccc..(..v...xx...x....cccc..%.ccccc....x...xx...v....ccccc.%.ccccc....v...xx...x..<..ccccc.ccccc..{..x...xxx...v......ccccccc......v...xxxx....xvx.............xvx....xxxxx......vxv.......vxv......xxxxxxxx.......xvxvxvx.......xxxxxxxxxxxxxx.............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP
xx...v......ccccccc......v...xxxx....xvx.............xvx....xxxxx......vxv.......vxv......xxxxxxxx.......xvxvxvx.......xxxxxxxxxxxxxx.............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_003_dTAGS: entryFLAGS: no_rotateORIENT: floatSHUFFLE: {[(<SUBST: v:vx, c:vxcCHANCE: 2MAPxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxx.............xxxxxxxxxxxxxx.......vxvxvxv.......xxxxxxxx......xvx.......xvx......xxxxx....vxv.............vxv....xxxx...x......c=ccccc......x...xxx...v..[..ccc.c.ccccc..(..v...xx...x....ccccc.%.ccccc....x...xx...v....ccccc.%.ccccc....v...xx...x..<..ccccc.ccccc..{..x...xxx...v......ccccccc......v...xxxx....xvx.............xvx....xxxxx......vxv.......vxv......xxxxxxxx.......xvxvxvx.......xxxxxxxxxxxxxx.............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_003_eTAGS: entryFLAGS: no_rotateORIENT: floatSHUFFLE: {[(<SUBST: v:vx, c:vxcCHANCE: 2MAPxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxx.............xxxxxxxxxxxxxx.......vxvxvxv.......xxxxxxxx......xvx.......xvx......xxxxx....vxv.............vxv....xxxx...x......ccccccc......x...xxx...v..[..ccccccccccc..(..v...xx...x....ccccccccccccc....x...xx...v....ccccccccccccc....v...xx...x..<..ccccccccccc..{..x...x
NAME: david_entry_010_aTAGS: entryORIENT: floatSHUFFLE: {[(CHANCE: 3MAPccccccccccccccccccccccccccccccccccccccccc[c..c...cc......c.....................cc..ccc.cc..c...c....c....c.............cccc..c..c.c..c..c..cc.c.c...T....ccc...cc..cccc.cc..c..cc.......c.......ccccc..cc.cc...c.c..c......c...c........ccccc..ccc.c.ccc..c...c..cc...c...cccc...ccc...cccc.ccc.c.c..c...c..c....cc00cc........cc{ccc..cc.cc......cc.....=.cc%c...T....@c.c...c.cc.c..cc.........ccc%cc........ccc.cccccc.c...c..c..cc....cccc...ccc...ccccc.c...c..c...c...............ccccc..cc.cc..ccc.c.......c...c.........ccccc..cc..cc.c.c...cc...ccc...cc...T....ccc...ccc..cc.cc.cc....c....c...c.............cc(.c..c.cc...c......c..................cccccccccccccccccccccccccccccccccccccccccENDMAP
c[c..c...cc......c.....................cc..ccc.cc..c...c....c....c.............cccc..c..c.c..c..c..cc.c.c...T....ccc...cc..cccc.cc..c..cc.......c.......ccccc..cc.cc...c.c..c......c...c........ccccc..ccc.c.ccc..c...c..cc...c...c=cc...ccc...cccc.ccc.c.c..c...c..c....cc.0cc........cc{ccc..cc.cc......cc.....c0cc%c...T....@c.c...c.cc.c..cc.........ccc%cc........ccc.cccccc.c...c..c..cc....cccc...ccc...ccccc.c...c..c...c...............ccccc..cc.cc..ccc.c.......c...c.........ccccc..cc..cc.c.c...cc...ccc...cc...T....ccc...ccc..cc.cc.cc....c....c...c.............cc(.c..c.cc...c......c..................c
c[!.!c...cc.??...c?....................cc..ccc.cc.?c...c.?..c....c.............cc!c..c..c.c..?..c..?c.?.c...T....ccc...cc..cc!c.cc..c?.cc.......?.......ccccc..cc.cc...c.c..c..??..c..?c........ccccc..cc!.c.ccc.?c.?.c..cc...c...cXcc...ccc...cccc.ccc.c.c..c...?..c....cY00cc........cc{ccc..cc.cc......cc.....Z>cc%c...T....@c.c...c.cc.c..?c.........ccc%cc........cc!.cccccc.c...c..c?.cc....cccc...ccc...ccccc.c...c..c...c...?...........ccccc..cc!!c!.ccc.c?....?.c...?.........ccccc..cc..c!.c.c...c?...cc?...cc...T....ccc...ccc..cc.?c.cc....c....c...c.............cc(.c..c.cc...c?.....??.................c
NAME: david_entry_010_cTAGS: entryORIENT: floatSHUFFLE: {[(CHANCE: 3MAPccccccccccccccccccccccccccccccccccccccccc[c..c...cc......c.....................cc..ccc.cc..c...c....c....c.............cccc..c..c.c..c..c..cc.c.c...T....ccc...cc..cccc.cc..c..cc.......c.......ccccc..cc.cc...c.c..c......c...c........ccccc..ccc.c.ccc..c...c..cc...c...cccc...ccc...cccc.ccc.c.c..c...c..c....c=00cc........cc{ccc..cc.cc......cc.....c.cc%c...T....@c.c...c.cc.c..cc.........ccc%cc........ccc.cccccc.c...c..c..cc....cccc...ccc...ccccc.c...c..c...c...............ccccc..cc.cc..ccc.c.......c...c.........ccccc..cc..cc.c.c...cc...ccc...cc...T....ccc...ccc..cc.cc.cc....c....c...c.............cc(.c..c.cc...c......c..................cccccccccccccccccccccccccccccccccccccccccENDMAPNAME: david_entry_010_dTAGS: entryORIENT: floatSHUFFLE: {[(CHANCE: 1MAPccccccccccccccccccccccccccccccccccccccccc[c..c...cc......c.....................cc..ccc.cc..c...c....c....c.............cccc..c..c.c..c..c..cc.c.c...T....ccc...cc..cccc.cc..c..cc.......c.......ccccc..cc.cc...c.c..c......c...c........ccccc..ccc.c.ccc..c...c..cc...c...cccc...ccc...cccc.ccc.c.c..c...c..c....cccccc........cc{ccc..cc.cc......cc.....cccccc...T....@c.c...c.cc.c..cc.........cccccc........ccc.cccccc.c...c..c..cc....cccc...ccc...ccccc.c...c..c...c...............ccccc..cc.cc..ccc.c.......c...c.........ccccc..cc..cc.c.c...cc...ccc...cc...T....ccc...ccc..cc.cc.cc....c....c...c.............cc(.c..c.cc...c......c..................cccccccccccccccccccccccccccccccccccccccccENDMAP
+.....+.....xxxxxxx.....xxxxxx+xxxxx+xxxxxx......xxxxxx.xxxxx.xxxxx.......xxxxx..xxxx..xxxx........xxxx...xxx...xxx.........xxx..[.xx....xx..........x@.....+.....+...........xxxxxx+xxxxx+............xxx.xx.xx.xx.............xx..+..x..x..............xxx+xxxxxx...............xxx.xx.xx................xx..x..x.................xxx+xxx..................xxx.xx...................xx..x....................xxxx.....................xxx....................G.x@......................Xx
x.....+.....xxxxxxx.....xxxxxx+xxxxx+xxxxxx...x..xxxxxx.xxxxx.xxxxx...xx..xxxxx..xxxx..xxxx...xxx..xxxx...xxx...xxx...xxxx..xxx..[.xx..T.xx...xxxxx..xx.....+.....+...........x
# Concentric eggs (David)NAME: david_026_aTAGS: entry no_monster_genORIENT: floatFLAGS: no_rotateMONS: worm / giant beetleITEM: nothing / ring of hunger / protection from fire / protection from coldITEM: nothing / choko / pear / apple / sausage / banana / any scrollCHANCE: 2SHUFFLE: {(, cvxMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxx.......................xxxxxxxxxvxv.......................vxvxxxxxx.........xxxxx+xxxxx.........xxxxxv......xxxxxxxx+xxxxxxxx......vxxxx......xxxxxx.......xxxxxx......xxxv.....xxxxx...........xxxxx.....vxxx.....xxxx....xxxxx....xxxx.....xxxv.....xxx...xxxxxxxxx...xxx.....vxx.....xxxx..xx.......xx..xxxx.....xx.....xdx...x..xx+xx..x...xex.....x......x=x..xx.xx...xx.xx..x=x......@.....x1x..xx.xx[({xx.xx..x1x.....@......x.x..xx.xx...xx.xx..x.x......x.....x.x...x..xxxxx..x...x.x.....xx.....xx=x..xx.......xx..x=xx.....xxv.....xxx...xxxx+xxxx...xxx.....vxxx.....xxxx....xx+xx....xxxx.....xxxv.....xxxxx...........xxxxx.....vxxx......xxxxxx.......xxxxxx......xxxxv......xxxxxxxxxxxxxxxxx......vxxxxx.........xxxxxxxxxxx.........xxxxxxvxv.......................vxvxxxxxxxxx.......................xxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_026_bTAGS: entry no_monster_genORIENT: floatFLAGS: no_rotateMONS: worm / giant beetleITEM: nothing / ring of hunger / protection from fire / protection from coldITEM: nothing / choko / pear / apple / sausage / banana / any scrollCHANCE: 2SHUFFLE: {(, cvxMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxx.......................xxxxxxxxxvxv.......................vxvxxxxxx.........xxxxx+xxxxx.........xxxxxv......xxxxxxxx+xxxxxxxx......vxxxx......xxxxxx.......xxxxxx......xxxv.....xxxxx...........xxxxx.....vxxx.....xxxx....xxxxx....xxxx.....xxxv.....xxx...xxxxxxxxx...xxx.....vxx.....xxxx..xx.......xx..xxxx.....xx.....xdx...x..xx+xx..x...xex.....x......x=x..xx.xx...xx.xx..x=x......@.....x1x..xx.xx[({xx.xx..x1x.....@......x.x..xx.xx...xx.xx..x.x......x.....x.x...x..xxxxx..x...x.x.....xx.....xx=x..xx.......xx..xxx=.....xxv.....xxx...xxxx+xxxx...xxx.....vxxx.....xxxx....xx+xx....xxxx.....xxxv.....xxxxx...........xxxxx.....vxxx......xxxxxx.......xxxxxx......xxxxv......xxxxxxxxxxxxxxxxx......vxxxxx.........xxxxxxxxxxx.........xxxxxxvxv.......................vxvxxxxxxxxx.......................xxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_026_cTAGS: entry no_monster_genORIENT: floatFLAGS: no_rotateMONS: worm / giant beetleITEM: nothing / ring of hunger / protection from fire / protection from coldITEM: nothing / choko / pear / apple / sausage / banana / any scrollCHANCE: 2SHUFFLE: {(, cvxMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxx.......................xxxxxxxxxvxv.......................vxvxxxxxx.........xxxxx+xxxxx.........xxxxxv......xxxxxxxx+xxxxxxxx......vxxxx......xxxxxx.......xxxxxx......xxxv.....xxxxx...........xxxxx.....vxxx.....xxxx....xxxxx....xxxx.....xxxv.....xxx...xxxxxxxxx...xxx.....vxx.....xxxx..xx.......xx..xxxx.....xx.....xdx...x..xx+xx..x...xex.....x......x=x..xx.xx...xx.xx..x=x......@.....x1x..xx.xx[({xx.xx..x1x.....@......x.x..xx.xx...xx.xx..x.x......x.....x.x...x..xxxxx..x...x.x.....xx.....=xxx..xx.......xx..x=xx.....xxv.....xxx...xxxx+xxxx...xxx.....vxxx.....xxxx....xx+xx....xxxx.....xxxv.....xxxxx...........xxxxx.....vxxx......xxxxxx.......xxxxxx......xxxxv......xxxxxxxxxxxxxxxxx......vxxxxx.........xxxxxxxxxxx.........xxxxxxvxv.......................vxvxxxxxxxxx.......................xxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_026_dTAGS: entry no_monster_genORIENT: floatFLAGS: no_rotateMONS: worm / giant beetleITEM: nothing / ring of hunger / protection from fire / protection from coldITEM: nothing / choko / pear / apple / sausage / banana / any scrollCHANCE: 2SHUFFLE: {(, cvxMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxx.......................xxxxxxxxxvxv.......................vxvxxxxxx.........xxxxx+xxxxx.........xxxxxv......xxxxxxxx+xxxxxxxx......vxxxx......xxxxxx.......xxxxxx......xxxv.....xxxxx...........xxxxx.....vxxx.....xxxx....xxxxx....xxxx.....xxxv.....xxx...xxxxxxxxx...xxx.....vxx.....xxxx..xx.......xx..xxxx.....xx.....xdx...x..xx+xx..x...xex.....x......x=x..xx.xx...xx.xx..x=x......@.....x1x..xx.xx[({xx.xx..x1x.....@......x.x..xx.xx...xx.xx..x.x......x.....x.x...x..xxxxx..x...x.x.....xx.....=xxx..xx.......xx..xxx=.....xxv.....xxx...xxxx+xxxx...xxx.....vxxx.....xxxx....xx+xx....xxxx.....xxxv.....xxxxx...........xxxxx.....vxxx......xxxxxx.......xxxxxx......xxxxv......xxxxxxxxxxxxxxxxx......vxxxxx.........xxxxxxxxxxx.........xxxxxxvxv.......................vxvxxxxxxxxx.......................xxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP
# Concentric egg (David)
CHANCE: 1SHUFFLE: {(, cvxMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxx.......................xxxxxxxxxvxv.......................vxvxxxxxx.........xxxxx+xxxxx.........xxxxxv......xxxxxxxx+xxxxxxxx......vxxxx......xxxxxx.......xxxxxx......xxxv.....xxxxx...........xxxxx.....vxxx.....xxxx....xxxxx....xxxx.....xxxv.....xxx...xxxxxxxxx...xxx.....vxx.....xxxx..xx.......xx..xxxx.....xx.....xdx...x..xx+xx..x...xxx.....x......x=x..xx.xx...xx.xx..xxx......@.....x1x..xx.xx[({xx.xx..xxx.....@......x.x..xx.xx...xx.xx..xxx......x.....x.x...x..xxxxx..x...xxx.....xx.....=xxx..xx.......xx..xxxx.....xxv.....xxx...xxxx+xxxx...xxx.....vxxx.....xxxx....xx+xx....xxxx.....xxxv.....xxxxx...........xxxxx.....vxxx......xxxxxx.......xxxxxx......xxxxv......xxxxxxxxxxxxxxxxx......vxxxxx.........xxxxxxxxxxx.........xxxxxxvxv.......................vxvxxxxxxxxx.......................xxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_026_fTAGS: entry no_monster_genORIENT: floatFLAGS: no_rotateMONS: worm / giant beetle
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxx.......................xxxxxxxxxvxv.......................vxvxxxxxx.........xxxxx+xxxxx.........xxxxxv......xxxxxxxx+xxxxxxxx......vxxxx......xxxxxx.......xxxxxx......xxxv.....xxxxx...........xxxxx.....vxxx.....xxxx....xxxxx....xxxx.....xxxv.....xxx...xxxxxxxxx...xxx.....vxx.....xxxx..xx.......xx..xxxx.....xx.....xxx...x..xx+xx..x...xdx.....x......xxx..xx.xx...xx.xx..x=x......@.....xxx..xx.xx[({xx.xx..x1x.....@......xxx..xx.xx...xx.xx..x.x......x.....xxx...x..xxxxx..x...x.x.....xx.....xxxx..xx.......xx..x=xx.....xxv.....xxx...xxxx+xxxx...xxx.....vxxx.....xxxx....xx+xx....xxxx.....xxxv.....xxxxx...........xxxxx.....vxxx......xxxxxx.......xxxxxx......xxxxv......xxxxxxxxxxxxxxxxx......vxxxxx.........xxxxxxxxxxx.........xxxxxxvxv.......................vxvxxxxxxxxx.......................xxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
................................xxxxx+xxxxx...........xxxxxxxx+xxxxxxxx.......xxxxxx.......xxxxxx.....xxxxx...........xxxxx....xxxx....'''''....xxxx....xxx...'''''''''...xxx...xxxx..''.......''..xxxx..xdx...'..""+""..'...xex..xDx..''.""..."".''..xEx..x1x..''.""[({"".''..x2x..xDx..''.""..."".''..xEx..xDx...'.."""""..'...xEx..BxAx..''.......''..xFxG...xxx...''''+''''...xxx....xxxx....''+''....xxxx....xxxxx...........xxxxx.....xxxxxx.......xxxxxx.......xxxxxxxxxxxxxxxxx...........xxxxxxxxxxx................................
xxxxxxx.......xxxxx.....xxxxx..xxxxxxx..xxx.....xxxx.xxx....xxxx.xx.....xxx.xx..xxxx..xxx.x.....xx.xx.xxx..xxx.xx.xxxxx=xx.x.xxx.xx(xxx.xx.xxx.xx.xx.xx.xxxxbxx.xx.xxx.xx.xx.x.xx{cvxx.xxx.xxx.xx.x.xx.x.xxx[.xxx.xxx.xxx.x.xx.xx..xxxx..xxx.xxxx.x.xxx.xxx....xxx..xxxxx.xx.xxx..xxxxxx..xxxxxx@xxxx.xxxx......xxx.....xxxxxx...xxxxxxxx.=.....xxxxxxxxx........xx.....
xxxxxxxCCCCCCCxxxxx.....xxxxxCCxxxxxxxCCxxx.....xxxxCxxxVVVVxxxxCxx.....xxxCxxVVxxxxVVxxxCx.....xxCxxVxxxBBxxxVxxCxxxxx'xxCxVxxxBxx(xxxVxxCxxxBxxCxxVxxBxxxxbxxVxxCxxxBxxCxxVxBxx{cvxxVxxxCxxxBxxCxVxxBxCxxx[VxxxCxxxBxxxCxVxxBxxCCxxxxCCxxxBxxxxCxVxxxBxxxCCCCxxxBBxxxxxCxxVxxxBBxxxxxxBBxxxxxx!xxxxVxxxxBBBBBBxxx.....xxxxxxVVVxxxxxxxxV".....xxxxxxxxxVVVVVVVVxx.....
ENDMAPNAME: david_entry_051_bTAGS: entry no_monster_genORIENT: floatCHANCE: 3MAPxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxx.......xxxxxxxx.xxxxxx..xxxxxxx..xxxxx.xxxxxx.xxx....xxxx.xxxx.xxxxx.xx..xxxx..xxx.xxx.xxxx.xx.xxx..xxx.xx.xxx.xxxx.x.xxx.xx{xxx.xx.xx.xxx.xx.xx.xxxxbxx.xx.x.xxxx.xx.x.xx(cvxx.xxx.x.xxxx.x.xx.x.xxx[.xxx.xx.xxxx.x.xx.xx..xxxx..xx.xxxxx.x.xxx.xxx....xxx.xxxxxx.xx.xxx..xxxxxx..xx...xx.xxx.xxxx......xxx.xxx==xxxxx...xxxxxxxx..xx.......xxxxx........xxxx...@...xxxxxxxxxxxxxxxxx..@
NAME: david_entry_051_cTAGS: entry no_monster_genORIENT: floatCHANCE: 3MAPxxxxxxxxxxxxxxxxxxxx...@xxxxxxx.......xxxxxx....xxxxx..xxxxxxx..xxxx....xxxx.xxx....xxxx.xx=xxx.xxx.xx..xxxx..xxx.xx.xx.xx.xx.xxx..xxx.xx.xxx.x.xx.x.xxx.xx(xxx.xx.xx.x.x.xx.xx.xxxxbxx.xx.x.xx.x.xx.x.xx{cvxx.xxx.x.xx.x.x.xx.x.xxx[.xxx.xx.xx.x.x.xx.xx..xxxx..xx.xx=.x.x.xxx.xxx....xxx.xx.x.x.xx.xxx..xxxxxx..xxx.x.@xxxx.xxxx......xxxx.xx.xxxxxx...xxxxxxxx...xxx.xxxxxxxxx........xxxxxx.xxxxxxxxxxxxxxxxxxxxxxx.ENDMAPNAME: david_entry_051_dTAGS: entry no_monster_genORIENT: floatCHANCE: 1SHUFFLE: cvbMAPxxxxxxxxxxxxxxxxxxxx...@xxxxxxx.......xxx[.=....xxxxx..xxxxxxx..xxxx....xxxx.xxxxxxxxxxx.xxxxxx.xxx.xxxxxxxxxxxxx.xxxxx.xx.xxxxxxxxxxxxxx.xxxxx.xx.xxxxxxxxxxxxxxx.xx(=.x.xxxxxxxxxxxxxxxx.xxxx.x.xxxxxxx{cvxxxxxx.xxxx.x.xxxxxx.xxxxxxxx.xxxxx.x.xxxxxxx..xxxx..xxxxx=.x.xxxxxxxxx....xxxxxx.x.x.xxxxxxxxxxxxxxxxxx%xx.@xxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxx.ENDMAP
@.............@.....xx+xx..........x...x........xxx.d.xxx......x.......x......=.{.[.(.=......x.......x......xxx.e.xxx........x...x..........xx+xx.....@.............@
@.........@...xx+xx......x...x....xxx.d.xxx..x.......x..=.{.[.(.=..x.......x..xxx.e.xxx....x...x......xx+xx...@.........@
############################################################################### elf.des: Special maps for Elf:7, and (mini)vaults particular to the# Elven Halls.########################################################################################################################################################### elf_hallNAME: elf_hallPLACE: Elf:7ORIENT: northwestFLAGS: no_rotateMONS: deep elf high priest, deep elf demonologist, deep elf annihilatorMONS: deep elf sorcerer, deep elf death mageSUBST: 1=1., 2=2., 3=3., 4=4., 5=5.SHUFFLE: 23, 45KMONS: $ = weight:450 nothing / deep elf sorcerer / deep elf annihilatorKMONS: * = weight:300 nothing / deep elf annihilator / deep elf death mageKMONS: | = weight:600 nothing / deep elf demonologist / deep elf death mageSUBST: v = v .:2SUBST: v : xvbSUBST: | = | *:2SUBST: $ = $:20 *:4 |:1SUBST: * = * |:3MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxcccccccccccccccccxxxxxxxxxxxxxxxxxxxxxxcc*|*|*|**|||||c$ccxxxxxxxxxxxxxxxxxxxxcc*$*|*|*|*|||||c$$ccxxxxxxxxxxxxxxxxxxcc*$|*$***$$|||||c|$$ccxxxxxxxxxxxxxxxxcc*$*|**ccccccccccc$$$$ccxxxxxxxxxxxxxxxc*|*$*$ccc..2..2..c+$|$$cxxxxxxxxxxxxxxxc$*$*ccc...........c$$$$cxxxxxxxxxxxxxxxc||**cc...5.5...4.4cc$|$cxxxxxxxxxxxxxxxc*$$cc..3.....3..ccccccccxxxxxxxxxxxxxxxc$+ccc.....2....cc.....5cxxxxxxxxxxxxxxxc$c....5.....5.cc....5..cxxxxxxxxxxxxxxxccc......5....cc..2....ccxxxxxxxxxxxxxxxxxc....5...2.cc.......ccxxxxxxxxxxxxxxxxxcc..1..U.....3.4..4..ccxxxxxxxxxxxxxxxxcc.....................ccxxxxxxxxxxxxxxxc..2........3........5..cxxxxxxxxxxxxxxxc.......2..2....3.......cxxxxxxxxxxxxxxxc..2................2..5cxxxxxxxxxxxxxxxc......v.........v..2...cxxxxxxxxxxxxxxxc..2..vv..1...1..vv.....cxxxxxxxxxxxxxxxc2...vvv....1....vvv.4.4cxxxxxxxxxxxxxxxc..vvvv...........vvvv..cxxxxxxxxxxxxxxxc.vvv.....cc.cc.....vvv.cxxxxxxxxxxxxxxxc.v.3...cccc.cccc.3...v.cxxxxxxxxxxxxxxxc.3...cccxxc.cxxccc.3.3.cxxxxxxxxxxxxxxxc...cccxxxxc.cxxxxccc...cxxxxxxxxxxxxxxxc.cccxxxxxxc.cxxxxxxccc.cxxxxxxxxxxxxxxxcccxxxxxxxxc.cxxxxxxxxcccxxxxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxENDMAP############################################################################## alternative elf halls: gauntlets (David)NAME: elf_hall_gauntlet_widePLACE: Elf:7TAGS: no_pool_fixupFLAGS: no_rotateORIENT: floatCHANCE: 5MONS: deep elf high priest, deep elf demonologistMONS: deep elf annihilator, deep elf sorcererMONS: deep elf death mageSHUFFLE: 345SUBST: 4=4., 2=2., 5=5., 3=3.KMONS: $ = weight:115 nothing / deep elf annihilatorKMONS: * = weight:105 nothing / deep elf death mageKMONS: | = weight:290 nothing / deep elf sorcererSUBST: | = | *:2SUBST: * = * |:3MAPccccccccccccccccccccccccccc2ccccccc........cccccccccc.cccc2...5....5...2ccccccc.cc..................ccccc.c....3....45....3....c3cc.+........U..U........+.cc.c......2.2..2.2......c.cc.cc......3....4......cc.cc.ccc4cccccc..cccccc.cc..cc2ccc.c.3.ww..ww.4.ccc...cc.ccc..3..ww..ww..5......cc$$$ccc...ww..ww...ccccc.cc$$$ccc.1.ww..ww.5.ccccc.cc$$$cccccccc2.ccccccc122.cccc+cccccccc..cccccccccc.cc|*|*|**|*cc..cc$|$*$|$|.cc**|*|||||cc..cc|$|$*$*$.cc*|*|||**|cc..cc$*$*$*$|.cc|**|*|||*cc..cc|$|$|$|$2cccccccccccccWWccccccccccccccccccccccccWWccccccccccccccccccccccccWWccccccccccccxxxxxxxxxxxx@@xxxxxxxxxxxxENDMAP#######################################NAME: elf_hall_gauntlet_narrowPLACE: Elf:7FLAGS: no_rotateTAGS: no_pool_fixupORIENT: floatCHANCE: 5MONS: deep elf high priest, deep elf demonologistMONS: deep elf annihilator, deep elf sorcererMONS: deep elf death mageSHUFFLE: 345SUBST: 4=4., 2=2., 5=5., 3=3.SUBST: l=lwSHUFFLE: lwSHUFFLE: uU / yY / zZSUBST: U=@, u=., Y=c, y=cSHUFFLE: zZ / uUSUBST: U=@, u=., Z=c, z=cKMONS: $ = weight:115 nothing / deep elf annihilatorKMONS: * = weight:105 nothing / deep elf death mageKMONS: | = weight:290 nothing / deep elf sorcererSUBST: | = | *:2SUBST: * = * |:3MAPcccccccccccccccccccccccccc2ccccccc.......cccccccccc.cccc2...5...5...2ccccccc.cc.................ccccc.c....3....45...3....c3cc.+.........U.........+.cc.c......2.2.2.2......c.cc.cc......3...4......cc.cc.ccc4cccccc.cccccc.cc..cc2ccc.c.3.ww.ww.4.ccc...cc.ccc..3..ww.ww..5......cc$$$ccc...ww.ww...ccccc.cc$$$ccc.1.ww.ww.5.ccccc.cc$$$cccccccc.ccccccc122.cccc+cccccccc2cccccccccc.cc|*|*|**|*cc.cc$|$*$|$|.cc**|*|||||cc.cc|$|$*$*$.cc||*||***|cc.cc$*$*$*$|.cc|**|*|||*cc.cc|$|$|$|$2ccccccccccccclccccccccccccccccccccccclllccccccccccccccccccccc..c..ccccccccccYyyyyyyyyy.ccc.zzzzzzzzzZxxxxxxxxxxUucuUxxxxxxxxxxENDMAP############################################################################### Elf vault, rogue theme (David)NAME: elf_hall_rogue_1PLACE: Elf:7CHANCE: 1ORIENT: floatFLAGS: no_rotateITEM: scroll of teleportation, any scrollMONS: deep elf high priest, deep elf demonologistMONS: deep elf annihilator, deep elf sorcererMONS: deep elf death mageMONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothingMONS: curse skull / curse toeSUBST: ~ = ~ .:30SUBST: !=15, ?=.?, ?:23, 4=4.SUBST: % = % *:1SUBST: | = | *:2SUBST: * = * |:3MAPccccccccccccccccccccccccccccccccccccccccccccxcccc$$ce**|||**eccccccce%*%%%*%ec$$ccccxccxc..c$$=....7....ccccccc....7....c$$c..cxccx.d%c$ccccc...ccccccccc=ccc...ccccc$c*e.xccx.d%cc=.c.cc.cc.|.ccccc.|.cc.cc.c.c==|e.xccxc..cc$.c**ccc..c..ccc..c..ccc|*c.$cc..cxccxccccc$$|*|*c...c...U...c...c***|$$cccccxccxcccc$$$c|**...4c.4.!.4.c4...*||c$$$ccccxccxcccc$$$c*|*c...|...c...|...c***c$$$ccccxccxcccc$ccccccc..ccc+ccc+ccc..ccccccc$ccccxccxccccccc...cccccc...?...cccccc...cccccccxccxccccc.....?.ccc...ccc...ccc.?.....cccccxccxccccc.2.!.?.cc.6.cc|cc.6.cc.?.!.3.cccccxccxcccc.........+.4cc*|*=c4.+.........ccccxccxcccc.4..|....c.6cce|ecc6.c....|..4.ccccxccxcccc=..c~c..cc...cc|cc...cc..c~c..cccccxccxc..=cccc+cccccc...ccc...cccccc+ccccc..cxccx.e|ccc.~~~.ccccc.......ccccc.~~~.ccc%d.xccx.e*cc.......ccccccccccccccc.......cc%d.xccxc..cc...!...cccc.......cccc...!...cc..cxccxccccc.......ccc~6cc?cc6~ccc.......cccccxccxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxccxccccccc...ccccccccc.ccccccccc...cccccccxcccccccccccccccccccccc@cccccccccccccccccccccENDMAP#######################################NAME: elf_hall_rogue_2PLACE: Elf:7CHANCE: 1ORIENT: floatFLAGS: no_rotateITEM: scroll of teleportation, any scrollMONS: deep elf high priest, deep elf demonologistMONS: deep elf annihilator, deep elf sorcererMONS: deep elf death mageMONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothingMONS: curse skull / curse toeSUBST: ~ = ^ .:30SUBST: !=15, ?=.?, ?:23, 4=4.SUBST: % = % *:1SUBST: | = | *:2SUBST: * = * |:3MAPccccccccccccccccccccccccccccccccccccccccccccxcccc$$ce%*%%%%%ecccccc=e**|||**ec$$ccccxccxc..c$$c....7....ccccc=c....7....c$$=..cxccx.e*c$ccccc...=cccccc=ccccc...ccccc$c*e.xccx.e%cc=.c.cc.cc...ccc=c...cc.cc.c.c=c|e.xccxc..cc$.c**ccc..c..ccc..c..ccc|*c.$cc..cxccxccc=c$$|*|*c...c...U...c...c***|$$cccccxccxcccc$$$c|**...4c.4.!.4.c4..3*||c$$$ccccxccxcccc$$$c*|*c.......c.......c***c$$$ccccxccxcccc$ccccccc..ccc+ccc+ccc..ccccccc$ccccxccxccccccc...cccccc...?...cccccc...cccccccxccxccccc.....?.ccc...c=c...ccc.?.....cccccxccxccccc.2.!.?.cc.6.cc|cc.6.cc.?.!.3.cccccxccxcccc.........+.4cc*|*cc4.+.........ccccxccxcccc.4..|....c.6cce|ecc6.c....|..4.ccccxccxccccc..c~c..cc...cc|cc...cc..c~c..cccccxccxc..ccccc+cccccc...ccc...cccccc+ccccc..cxccx.e|ccc.~~~.ccccc.......ccccc.~~~.ccc%d.xccx.e*c=.......ccccccccccccccc.......cc%d.xccxc..=c...!...cccc.......cccc...!...cc..cxccxccccc.......ccc~6cc?cc6~ccc.......cccccxccxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxccxccccccc...ccccccccc.ccccccccc...cccccccxcccccccccccccccccccccc@cccccccccccccccccccccENDMAP#######################################NAME: elf_hall_rogue_3PLACE: Elf:7CHANCE: 1ORIENT: floatFLAGS: no_rotateITEM: scroll of teleportation, any scrollMONS: deep elf high priest, deep elf demonologistMONS: deep elf annihilator, deep elf sorcererMONS: deep elf death mageMONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothingMONS: curse skull / curse toeSUBST: ~ = ^ .:30SUBST: !=15, ?=.?, ?:23, 4=4.SUBST: % = % *:1SUBST: | = | *:2SUBST: * = * |:3MAPccccccccccccccccccccccccccccccccccccccccccccxcccc$$ce%%%%%*%eccccccce**|||**ec$$=cccxccxc..c$$c....7....ccccccc....7....=$$c..cxccx.e|c$ccccc...ccc=ccccccccc...ccccc$c*e.xccx.e*=c=.c.cc.cc...ccccc...cc.cc.c.c=c%e.xccxc..cc$.c**ccc..c..ccc..c..ccc|*c.$cc..cxccxccccc$$|*|*c...c...U...c...c***|$$cc=ccxccxcccc$$$c|**...4c.4.!.4.c4...*||c$$$c=ccxccxcccc$$$c*|*c.......c.......c***c$$$c=ccxccxcccc$ccccccc..ccc+ccc+ccc..ccccccc$c=ccxccxccccccc...cccccc...?...cccccc...cccc=ccxccxccccc.....?.ccc...ccc...ccc.?.....cc=ccxccxccccc.2.!.?.cc.6.cc|cc.6.cc.?.!.3.cc=ccxccxcccc.........+.4cc*|*cc4.+.........c=ccxccxcccc.4..|....c.6cce|ecc6.c....|..4.c=ccxccxccccc..c~c..cc...=c|cc...cc..c~c..cc=ccxccxc..ccccc+cccccc...ccc...cccccc+ccccc..cxccx.d%ccc.~~~.ccccc.......ccccc.~~~.ccc|e.xccx.d%cc.......ccccccccccccccc.......cc*e.xccxc..cc...!...cccc.......cccc...!...cc..cxccxccccc.......ccc~6cc?cc6~ccc.......cccccxccxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxccxccccccc...ccccccccc.ccccccccc...cccccccxcccccccccccccccccccccc@cccccccccccccccccccccENDMAP#######################################NAME: elf_hall_rogue_4PLACE: Elf:7CHANCE: 1ORIENT: floatFLAGS: no_rotateITEM: scroll of teleportation, any scrollMONS: deep elf high priest, deep elf demonologistMONS: deep elf annihilator, deep elf sorcererMONS: deep elf death mageMONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothingMONS: curse skull / curse toeSUBST: ~ = ^ .:30SUBST: !=15, ?=.?, ?:23, 4=4.SUBST: % = % *:1SUBST: | = | *:2SUBST: * = * |:3MAPccccccccccccccccccccccccccccccccccccccccccccxcccc$$ce%*%%%%%eccccccce**|||**ec$$ccccxccxc..=$$c....7....ccccccc....7....c$$c..cxccx.e%c$ccccc...ccccccccccccc...ccccc$c*e.xccx.e*cc=.c.cc.cc...ccccc...cc.cc.c.c=c|e.xccxc..cc$.c**c=c..c..ccc..c..c=c|*c.$cc..cxccxccccc$$|*|*c...c...U...c...c***|$$c=cccxccxcccc$$$c|**...4c.4.!.4.c4...*||c$$$ccccxccxcccc$$$c*|*c.......c.......c***c$$$ccccxccxcccc$ccccccc..ccc+ccc+ccc..ccccccc$ccccxccxccccccc...cccccc...?...cccccc...cccccccxccxccccc.....?.ccc...=cc...ccc.?.....cccccxccxccccc.2.!.?.cc.6.cc|cc.6.cc.?.!.3.cccccxccxcccc.........+.4cc*|*cc4.+.........ccccxccxcccc.4..|....c.6cce|ecc6.c....|..4.ccccxccxccccc..c~c..cc...cc|cc...cc..c~c..cccccxccxc..ccccc+cccccc...ccc...cccccc+ccccc..cxccx.d%ccc.~~~.ccccc.......ccccc.~~~.ccc*e.xccx.d%cc.......ccccccccccccccc.......cc|e.xccxc..cc...!...cccc.......cccc...!...c=..cxccxccccc.......ccc~6cc?cc6~ccc.......=ccccxccxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxccxccccccc...ccccccccc.ccccccccc...cccccccxcccccccccccccccccccccc@cccccccccccccccccccccENDMAP#######################################NAME: elf_hall_rogue_5PLACE: Elf:7CHANCE: 1ORIENT: floatFLAGS: no_rotateITEM: scroll of teleportation, any scrollMONS: deep elf high priest, deep elf demonologistMONS: deep elf annihilator, deep elf sorcererMONS: deep elf death mageMONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothingMONS: curse skull / curse toeSUBST: ~ = ^ .:30SUBST: !=15, ?=.?, ?:23, 4=4.SUBST: % = % *:1SUBST: | = | *:2SUBST: * = * |:3MAPccccccccccccccccccccccccccccccccccccccccccccxcccc$$cd%%%%%%%dc==c===e%%%%%%%ec$$ccccxccxc..c$$c....7....ccc=ccc....7....c$$c..cxccx.e|=$ccccc...cccccc=cccccc...ccccc$c*e.xccx.e*ccc.c.cc.cc...cc=cc...cc.cc.c.c=c|e.xccxc..cc$.c**ccc..c..c=c..c..ccc|*c.$c=..cxccxccccc$$|*|*c...c...U...c...c***|$$cccccxccxcccc$$$c|**...4c.4.!.4.c4...*||c$$$ccccxccxcccc$$$c*|*c.......c.......c***c$$$ccccxccxcccc$ccccccc..ccc+ccc+ccc..ccccccc$ccccxccxccccccc...cccccc...?...cccccc...cccccccxccxccccc.....?.ccc...ccc...ccc.?.....cccccxccxccccc.2.!.?.cc.6.c=|cc.6.cc.?.!.3.cccccxccxcccc.........+.4cc|||cc4.+.........ccccxccxcccc.4..|....c.6cce|ecc6.c....|..4.=cccxccxccccc..c~c..cc...cc|cc...cc..c~c..cc=ccxccxc..c=ccc+cccccc...ccc...cccccc+ccccc..cxccx.e|=cc.~~~.ccccc.......ccccc.~~~.ccc|e.xccx.e|cc.......ccccccccccccccc.......cc|e.xccxc..cc...!...cccc.......cccc...!...cc..cxccxccccc.......ccc~6cc?cc6~ccc.......cccccxccxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxccxccccccc...ccccccccc.ccccccccc...cccccccxcccccccccccccccccccccc@cccccccccccccccccccccENDMAP#######################################NAME: elf_hall_rogue_6PLACE: Elf:7CHANCE: 1ORIENT: floatFLAGS: no_rotateITEM: scroll of teleportation, any scrollMONS: deep elf high priest, deep elf demonologistMONS: deep elf annihilator, deep elf sorcererMONS: deep elf death mageMONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothingMONS: curse skull / curse toeSUBST: ~ = ^ .:30SUBST: !=15, ?=.?, ?:23, 4=4.SUBST: % = % *:1SUBST: | = | *:2SUBST: * = * |:3MAPccccccccccccccccccccccccccccccccccccccccccccxcccc$$ce%%%%%%%eccccccce**|||**ec$$ccccxccxc..c$$c....7....cccccc=....7....c$$c..cxccx.e|c$cccc=...cccccccc=cccc...ccccc$c*e.xccx.e*cc=.c.cc.cc...ccccc...cc.cc.c.c=c|e.xccxc..cc$.c**ccc..c..ccc..c..ccc|*c.$cc..cxccxcc=cc$$|*|*c...c...U...c...c***|$$c=cccxccxcc=c$$$c|**...4c.4.!.4.c4...*||c$$$ccccxccxcc=c$$$c*|*c.......c.......c***c$$$ccccxccxcc=c$ccccccc..ccc+ccc+ccc..ccccccc$ccccxccxccc=ccc...cccccc...?...cccccc...cccccccxccxccccc.....?.ccc...ccc...ccc.?.....cccccxccxccccc.2.!.?.cc.6.cc|cc.6.cc.?.!.3.cccccxccxcccc.........+.4cc*|*cc4.+.........ccccxccxcccc.4..|....c.6ccd|dcc6.c....|..4.ccccxccxccccc..c~c..cc...cc|cc...cc..c~c..cccccxccxc..ccccc+cccccc...ccc...cccccc+ccccc..cxccx.e*ccc.~~~.ccccc.......ccccc.~~~.ccc%d.xccx.e|cc.......ccccccccccccccc.......cc%d.xccxc..cc...!...cccc.......cccc...!...cc..cxccxccc=c.......ccc~6cc?cc6~ccc.......cccccxccxcc=ccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxccxccc===c...ccccccccc.ccccccccc...cccccccxcccccccccccccccccccccc@cccccccccccccccccccccENDMAP#######################################NAME: elf_hall_rogue_7PLACE: Elf:7CHANCE: 1ORIENT: floatFLAGS: no_rotateITEM: scroll of teleportation, any scrollMONS: deep elf high priest, deep elf demonologistMONS: deep elf annihilator, deep elf sorcererMONS: deep elf death mageMONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothingMONS: curse skull / curse toeSUBST: ~ = ^ .:30SUBST: !=15, ?=.?, ?:23, 4=4.SUBST: % = % *:1SUBST: | = | *:2SUBST: * = * |:3MAPccccccccccccccccccccccccccccccccccccccccccccxcccc$$cd|*|||**dcccccccd*||*|**dc$$ccccxccxc..c$$c....7....ccccccc....7....c$$c..cxccx.e|c$ccccc...ccccccccccccc...ccccc$c%e.xccx.e|c=c.c.cc.cc...ccccc...cc.cc.c.c=c%e.xccxc..cc$.c**ccc..c..ccc..c..ccc|*c.$c=..cxccxcc=cc$$|*|*c...c...U...c...c***|$$cccccxccxcc=c$$$c|**...4c.4.!.4.c4...*||c$$$ccccxccxcc=c$$$c*|*c.......c.......c***c$$$ccccxccxcc=c$ccccccc..ccc+ccc+ccc..ccccccc$ccccxccxcc=cccc...cccccc...?...cccccc...cccccccxccxcc=cc.....?.ccc...ccc...ccc.?.....cccccxccxccc=c.2.!.?.cc.6.cc%cc.6.cc.?.!.3.cccccxccxcccc.........+.4cc*|%cc4.+.........ccccxccxcccc.4..|....c.6cce%ecc6.c....|..4.ccccxccxccc=c..c~c..cc...cc|cc...cc..c~c..cccccxccxc..ccccc+cccccc...c=c...cccccc+ccccc..cxccx.e|ccc.~~~.ccccc.......ccccc.~~~.ccc*e.xccx.e|cc.......ccccccccccccccc.......cc*e.xccxc..cc...!...cccc.......cccc...!...cc..cxccxccccc.......ccc~6cc?cc6~ccc.......cccccxccxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxccxccccccc...ccccccccc.ccccccccc...cccccccxcccccccccccccccccccccc@cccccccccccccccccccccENDMAP#######################################NAME: elf_hall_rogue_8PLACE: Elf:7CHANCE: 1ORIENT: floatFLAGS: no_rotateITEM: scroll of teleportation, any scrollMONS: deep elf high priest, deep elf demonologistMONS: deep elf annihilator, deep elf sorcererMONS: deep elf death mageMONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothingMONS: curse skull / curse toeSUBST: ~ = ^ .:30SUBST: !=15, ?=.?, ?:23, 4=4.SUBST: % = % *:1SUBST: | = | *:2SUBST: * = * |:3MAPccccccccccccccccccccccccccccccccccccccccccccxcccc$$ce*|||||*ec==ccc=e*|||||*ec$$ccccxccxc..=$$c....7....=cc=c=c....7....=$$c..cxccx.e%c$ccccc...ccccc=c=ccccc...ccccc$c|e.xccx.e%cc=.c.cc.cc...ccccc...cc.cc.c.cc=|e.xccxc..cc$.c**ccc..c..ccc..c..ccc|*c.$cc..cxccxccccc$$|*|*c...c...U...c...c***|$$cc=ccxccxcccc$$$c|**...4c.4.!.4.c4...*||c$$$c=ccxccxcccc$$$c*|*c.......c.......c***c$$$c=ccxccxcccc$ccccccc..ccc+ccc+ccc..ccccccc$c=ccxccxccccccc...cccccc...?...cccccc...cccc=ccxccxccccc.....?.ccc...ccc...ccc.?.....==cccxccxccccc.2.!.?.cc.6.cc%cc.6.cc.?.!.3.cccccxccxcccc.........+.4cc*%*cc4.+.........ccccxccxcccc.4..|....c.6cce|e=c6.c....|..4.ccccxccxccc=c..c~c..cc...cc*cc...cc..c~c..cccccxccxc..ccccc+cccccc...ccc...cccccc+ccccc..cxccx.e%ccc.~~~.ccccc.......ccccc.~~~.ccc%d.xccx.e%cc.......ccccccccccccccc.......cc%d.xccxc..cc...!...cccc.......cccc...!...cc..cxccxccccc.......ccc~6cc?cc6~ccc.......=ccccxccxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxccxccccccc...ccccccccc.ccccccccc...cccccccxcccccccccccccccccccccc@cccccccccccccccccccccENDMAP#######################################NAME: elf_hall_rogue_9PLACE: Elf:7CHANCE: 1ORIENT: floatFLAGS: no_rotateITEM: scroll of teleportation, any scrollMONS: deep elf high priest, deep elf demonologistMONS: deep elf annihilator, deep elf sorcererMONS: deep elf death mageMONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothingMONS: curse skull / curse toeSUBST: ~ = ^ .:30SUBST: !=15, ?=.?, ?:23, 4=4.SUBST: % = % *:1SUBST: | = | *:2SUBST: * = * |:3MAPccccccccccccccccccccccccccccccccccccccccccccxcccc$$=e**|||**eccccccce%%|%|%%e=$$ccccxccxc..c$$c....7....==ccccc....7....c$$c..cxccx.d|c$ccccc...cccc=cc=ccccc...ccccc$c%d.xccx.d|ccc.c.cc.cc...cc=cc...cc.c=.c.ccc%d.xccxc..cc$.c|*ccc..c..=cc..c..ccc|*c.$cc..cxccxccccc$$|*|*c...c...U...c...c***|$$cccccxccxcccc$$$c|**...4c.4.!.4.c4...*||c$$$ccccxccxcccc$$$c*||c.......c.......c***c$$$ccccxccxcccc$ccccccc..ccc+ccc+ccc..ccccccc$ccccxccxccccccc...cccccc...?...cccccc...cccccccxccxccccc.....?.ccc...ccc...ccc.?.....cccccxccxccccc.2.!.?.cc.6.cc|cc.6.cc.?.!.3.cccccxccxcccc.........+.4cc||*cc4.+.........ccccxccxcccc.4..|....c.6c=e|ecc6.c....|..4.ccccxccxccccc..c~c..cc...cc|cc...cc..c~c..cccccxccxc..ccccc+cccccc...ccc...cccccc+ccccc..cxccx.d%ccc.~~~.ccccc.......ccccc.~~~.ccc%d.xccx.d%cc.......ccccccccccccccc.......cc%d.xccxc..cc...!...cccc.......cccc...!...cc..cxccxccccc.......ccc~6cc?cc6~ccc.......cccccxccxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxccxccccccc...ccccccccc.ccccccccc...cccccccxcccccccccccccccccccccc@cccccccccccccccccccccENDMAP#######################################NAME: elf_hall_rogue_10PLACE: Elf:7CHANCE: 1ORIENT: floatFLAGS: no_rotateITEM: scroll of teleportation, any scrollMONS: deep elf high priest, deep elf demonologistMONS: deep elf annihilator, deep elf sorcererMONS: deep elf death mageMONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothingMONS: curse skull / curse toeSUBST: ~ = ^ .:30SUBST: !=15, ?=.?, ?:23, 4=4.SUBST: % = % *:1SUBST: | = | *:2SUBST: * = * |:3MAPccccccccccccccccccccccccccccccccccccccccccccxccc====ccccc=======cccc====ccccccccccccxccxcc=cccc=ccc=ccccccc=c==cccc=cccccccccccxccxcc=c$$ce**|||**eccc=ccce|*|*|*|ec$$ccccxccxc..c$$=....7....ccccccc....7....c$$c..cxccx.e%c$ccccc...=cccccccccccc...ccccc$c%d.xccx.e%ccc.c.cc.cc...ccccc...cc.cc.c.ccc%d.xccxc..cc$.c|*ccc..c..ccc..c..ccc|*c.$cc..cxccxccccc$$|*|*c...c...U...c...c***|$$cccccxccxcccc$$$c|**...4c.4.!.4.c4...*||c$$$ccccxccxcccc$$$c*||c.......c.......c***c$$$ccccxccxcccc$ccccccc..ccc+ccc+ccc..ccccccc$ccccxccxccccccc...cccccc...?...cccccc...cccccccxccxccccc.....?.ccc...ccc...ccc.?.....cccccxccxccccc.2.!.?.cc.6.cc|cc.6.cc.?.!.3.cccccxccxcccc.........+.4cc||*cc4.+.........ccccxccxcccc.4..|....c.6ccd|dcc6.c....|..4.ccccxccxccccc..c~c..cc...cc|cc...cc..c~c..cccccxccxc..ccccc+cccccc...ccc...cccccc+ccccc..cxccx.d%ccc.~~~.ccccc.......ccccc.~~~.ccc%d.xccx.d%cc.......ccccccccccccccc.......cc%d.xccxc..cc...!...cccc.......cccc...!...cc..cxccxccccc.......ccc~6cc?cc6~ccc.......cccccxccxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxccxccccccc...ccccccccc.ccccccccc...cccccccxcccccccccccccccccccccc@cccccccccccccccccccccENDMAP############################################################################# (Mini)vaults specific to the Elven Halls############################################################################default-depth: Elf:*
--------------------------------------------------------------------------------DUNGEON CRAWL: LIST OF KEYS AND COMMANDS--------------------------------------------------------------------------------Main screen-----------Crawl has many commands to be issued by single key strokes. This can becomeconfusing, since there are also several modes; here is the full list. Somecommands are particularly useful in combination with certain interface options;such options are mentioned in the list. For a description of them, please lookinto crawl_options.txt.Saving games:S Save game with query and exit.Ctrl-X Save game without query and exit.Q Quit without saving.Movement:direction Moves one square, direction is either one of thenumpad cursor keys (try both Numlock on and off) orone of the Rogue vi keys (hjklyubn).Shift-direction This moves straight until something interesting isor / direction found (like a monster).Ctrl-G Interlevel travel (to arbitrary dungeon levels orwaypoints). Remembers old destinations if interrupted.Ctrl-O Auto-explore.Ctrl-W Det waypoint (check the option show_waypoints).Resting and Searching:s, Del Rests and searches (these are the same) for one turn,this is also done with '.' or Numpad-5.5 or Long resting/searching (until both health and magicShift-Numpad 5 points are full or something is found or 100 turns areover).Dungeon interaction:o Open door.c Close door.Ctrl-direction Tries untrapping a known trap on the specified square,or * direction else opens door if there is one,else attacks without move (even if no monster is seen).< Use staircase to go higher.> Use staircase to go deeper, or enters shop/branch.; Examine occupied tile, also causes auto-pickup.x Examine surroundings mode (see below for its commands).X Examine level map (see below for level map commands).O Show dungeon overview (branches, shops, and labyrinths).Character information:'display' below means usage of the message area,'show' means usage of the whole screen.@ Display character status.[ Display worn armour." Display worn jewellery.C Display experience info.^ Show religion screen.A Show abilities/mutations.\ Show item knowledge.m Show skill screen.i Show inventory list.% Show resistances.Item interaction (inventory):v View item description.{ Inscribe item (check the autoinscribe option).t Throw/shoot an item.f Fire first available missile.q Quaff a potion.e Eat food (tries floor first, invorenty next).z Zap a wand.r Read a scroll or book.M Memorise a spell from a book.w Wield an item ( - for none).' Wield item a, or switch to b.E Evoke power of wielded item.W Wear armour.T Take off armour.P Put on jewellery.R Remove jewellery.Item interaction (floor):d Drop an item.d# Drop exact number of items.g or , Pick up items; press twice for pick up menu.You can use a prefix to pick up smaller quantities.D Dissect a corpse.Other game-playing commands:a Use special ability.p Pray.Z Cast a spell.! Shout or command allies.Non-game playing commands:V Display version information.Ctrl-P Show previous messages.Ctrl-R Redraw screen.Ctrl-C Clear main and level maps.# Dump character to file (name.txt).: Add note to dump file (see option take_notes).` Add macro.~ Save macros.= Reassign inventory/spell letters.In-game toggles:Ctrl-A Toggle autopickup.Ctrl-V Toggle auto-prayer.Ctrl-T Toggle spell fizzle check.Stashes:Ctrl-S Mark stash (only sensible with stash_tracking=explicit,else this is automatically tracked).Ctrl-E Erase stash (ignores the square from stash tracking).Ctrl-F Find (this searches in stashes and shops, you can useregular expressions and also terms like 'long blades'or 'artifacts').Level map ('X')---------------The level map (brought up by 'X' in the main screen) uses the whole screen toshow the dungeon.Esc, Space Leave level map.- Scroll level map up+ Scroll level map downDirection Moves cursor.Shift-Direction Moves cursor in bigger steps (check the optionlevel_map_cursor_step).. Travels to cursor (also Enter and , and ;)(if the cursor is on the character, moves cursor to lasttravel destination instead).< Cycle through up stairs.> Cycle through down stairs.^ Cycle through traps.Tab Cycle through shops and portals.I Cycle through stashes (if the option stash_tracking isset to all, this cycles through all items and piles).Ctrl-C Clear level and main maps (from temporarily seenmonsters, clouds etc.).Waypoints can be set on the level map. You can travel to waypoints usingCtrl-G. Check the option show_waypoints. The commands areCtrl-W Set waypoint.W Cycle through waypoints.Travel exclusions mark certain spots of the map as no-go areas for autotraveland explore (the radius is set by the option travel_exclude_radius2).Ctrl-X Set travel exclusion.Cltr-E Erase all travel exclusions at once.X Cycle through travel exclusions.Examining surroundings ('x')----------------------------When roaming the dungeon, the surroundings mode is activated by 'x'. It lets youhave a look at items or monsters in line of sight. You may also examine stasheditems outside current view using the options target_oos=true (if using this,check target_los_first).x, Esc, Space Return to playing mode.' or * Cycle objects forward.; or / Cycle objects backward.+ or = Cycle monsters forward.- Cycle monsters backward.direction Move cursor.. or Enter Travel to cursor.? Describe monster under cursor (also shows weapons,wounding and enchantments).> Cycle downstairs.< Cycle upstairs.Tab Cycle shops and portals.Targeting---------Targeting mode is similar to examining surroundings. It is activated wheneveryou fire projectiles, zap a wand or cast spells which uses targets.x, Esc, Space Stop targeting.direction Shoot straight in this direction.+ or = Cycle monsters forward (see option target_wrap).- Cycle monsters backward.. or Enter Fire (check option confirm_self_target).p or t Fire at previous target (if still in sight).> Fire, but stops at target.Ctrl-F Toggle target modes (between enemies, all, friends; seealso option target_zero_exp).* Manually targeting: the direction keys will now movethe cursor, the keys '+' and '-' work as above, and '.'and Enter fire.Shortcuts in lists (like multidrop):------------------------------------When dropping (with the drop_mode=multi option), the drop menu accepts severalshortcuts.( Selects all missiles.) Selects all hand weapons.[ Selects all armour.? Selects all scrolls.% Selects all food.& Selects all carrion.+ Selects all books./ Selects all wands.\ Selects all staves.! Selects all potions." Selects all jewellery.} Selects all miscellaneous items., Global select (subject to the drop_filter option).- Global deselect (subject to the drop_filter option).* Invert selection.
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All Rights Reserved.11 dict begin/FontInfo 7 dict dup begin/version (1.0) readonly def/Notice (Copyright (C) 1997 American Mathematical Society. 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splev.des: * branch endings (like Elf:7, Vaults:8)* premade level maps (like the Ecumenical Temples and Geryon)* Pan lairs of named demonsvaults.des: * random vaults (Crawl sometimes chooses a special levelwhen making up a new level; these are often challengingand sometimes contain loot)* minivaults* Pan minivaultsentry.des * entry vaults (each game - but not tutorial games - uses one ofthese premade maps for the vicinity of the entrance)ebranch.des * branch entries (these can ornament the stairs for a branch)
tricky.des: * a few entry vaults which are harder in some regard(use of special items, or being puzzles)asciiart.des: * a few entry vaults which contain proper ASCII art.These are a matter of taste - some find this annoying.
asciiart.des - a few entry vaults which contain proper ASCII art.these are a matter of taste - some find this annoying.elf.des - Elf:7entry.des - entry vaults (each game - but not tutorial games - uses one ofthese premade maps for the vicinity of the entrance)float.des - floating vaultshells.des - hell entrances, Geryon's vestibule, Coc:7, Tar:7, Dis:7, Geh:7hive.des - hive entrances, Hive:4lab.des - labyrinths exits and flavour vaultslair.des - lair entrances, Shoals:5, Swamp:5, Snake:5, Slime:6large.des - all regular vaults which have ORIENT:encompass/northwest etc.mini.des - minivaults (no ORIENT line at all)orc.des - orcish mine entrances, orc only vaultspan.des - vaults of the Pan demon lords, Pan minivaultsportal.des - portal vaults entrancestemple.des - Ecumenical Temples, and Temple entrancestricky.des - a few entry vaults which are harder in some regard(use of special items, or being puzzles)vaults.des - entrances for the Vaults, Vaults:8, Blades, Tomb:?zot.des - Zot:5
(Common) Elves:---------------Those of the most common strain are referred to simply as elves or,when they're not listening, common elves. Common elves have goodintelligence and dexterity, but suffer a bit in strength. They haveslightly fewer HP and slightly more magic than humans, and advancein experience a bit more slowly.
They share the same attributes as common elves in most respects, buttheir strengths and weaknesses tend to be more pronounced.
They have good intelligence and dexterity, but suffer in strength.Compared with humans, they have fewer HP but more magic. Among allelves, they are best with blades and bows.
excel at using short and long swords and bows, but are poor at otherfighting skills. They are excellent at all forms of magic except fornecromancy.
are good at using short and long swords and bows, but are poor atother fighting skills. They are excellent at all forms of magic exceptfor necromancy. In particular, they are masters of Enchantments andmagics related to Air.
Dwarves:--------Dwarves are short, hardy people. They love to fight, and often ventureforth from their subterranean cities to seek fame and fortune throughbattle. Their armour and weapons are very well-crafted and much moredurable than the products of lesser artisans. Dwarves are particularlydangerous when using dwarven weaponry.
Mountain Dwarves:-----------------Dwarves are generally short, hardy people. They love to fight, and oftenventure forth to seek fame and fortune through battle. Their armour andweapons are very well-crafted and much more durable than the products oflesser artisans. Dwarves are particularly dangerous when using dwarvenweaponry.
Hill Dwarves:-------------Hill dwarves are extremely robust but are poor at using magic. Theyare excellent at hand combat, especially favouring axes or bludgeoningweapons, and are good at using armour and shields, but are poor atmissile combat or at using pole-arms (which are usually too big forthem to wield comfortably).The only forms of magic which they can use with even a minimal degreeof aptitude are earth, fire, and conjurations. They advance in levelsat a similar rate to common elves.
Mountain Dwarves, as opposed to the subterranean specimen, come fromcities far above the Dungeon. They are very robust and excellent at handcombat, especially favouring axes or bludgeoning weapons, and are goodat using armour and shields. They are poor at missile combat, the singleexception being crossbows, those being rather mechanical weapons. Sincepole-arms usually are too big for them to wield comfortably, they makequite bad weapons for Dwarves.In general, they are rather resistant to magic than capable of dealingwith it. However, they are very capable at earth and fire magics. Thus,many a Mountain Dwarf started career as an elementalist in one of thoseschools.They advance in levels at a similar rate to Grey and Deep elves.