Level compiler is stricter with MAP sections. Block SHUFFLE: now uses / as a separator to avoid confusion.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@955 c06c8d41-db1a-0410-9941-cceddc491573
RIRJ746W5ESARX4HUEA4JRVAKXXF3WYVXUCFFONPJMMKWHQAGI2AC
QYC5EJQPQWJVLVBMZWOKEVYX5A4LCYIE5PVTVIIIXXUIJWH35OOQC
55F3WPRLVULKMXZPSACPON6H7SBEVNNZNQ2MOOISD2FKAQTRLYFAC
PA7Q2GGGL553NP5KWVUKCL7PUGCVJZ5SGJMMMW74SMDH4EJDMGDQC
HGBRLCY5HZJNSTQ4UVZ3U4HHEVITJ7P374VQ7CQ7WAN3YARCWLNQC
CN42LZS44WQESLCPIYQ5FJ3RE7TPPDREDQ4GAQYI2BJNO5NMXH6QC
6UKWC6MVT24J5QBFVFMORHHMHWQMS7TP77OJSRYNCFQGKTWBCKPAC
7YSKYUNV34XIWRTJUHJV4QMQRTXXYDIXM5AZSPSDPAYDW4B4PU6QC
7SRBOZTHIAHOTG3TZGFUA7CEZ7PU5TAAU3TGQA6U7XWKC4E2UFOAC
6CHNAAPWNROCQNX6EWPLXZOWX5HHKL5ZOHO24XRMNQTQF3CWB3VQC
KNBQ2Y4XXAJGSHC4FU2AHCRGLLHETYA2MU55TDSHV2TIMTOX3QZQC
WKTZHLOJ65WSK6FR5MF7RWGSMZ22T2D6LHB66FV3IPGXIBLYHHNAC
RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC
L6O4LGZRKBURVWEY7XRVCSQLJ5RULNBEWMQJ6I2UYVWWB66FM3MQC
34C4U6EQWERY75GZJKUCM5KVGU2OUICETS5LGZF6RMKMZT4R5SQAC
6QWZDCP5HGYLTJO3WWYJJGRRT7QFY6IG64TC7TUB553Z7GAA2HIQC
77H4BWWPPGLM3PLZH4QTAJRXIZTSDVNCOKZE223I437FN2UJ34RQC
K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC
MSQI3TH6T62JAXQGLL52QZCWAMC372TGB6ZNNRDGUGMJKBNNV2VAC
SVUM62ARSXH6RUBFRWS6KAQC7PTNTMGSV2GPZJQQJ4GNEML2HBVQC
UPU5QYUWCXSX233JNGE37QEN5TG5HDRGLNSCEKHH3GPU4AEXW3KAC
7J3H7JY6AUO2UHNF6DAHDZI4O33JMTUUTYTPRM3CKNPUOF2RQOGAC
3DRML4TAWIPPWCXCCXTPWV33SZCRSC2I6DWGAEUNJF7ZOIIWA35QC
A3CO4KBFTFU3ZSHWRY2OPPX3MMTFV7OUCZGL7Q4Y2FU7JO4AP7MAC
QPF4HHRIRNZTEJUMRMB7EFYRF6RT6CTJECAAWRXV7EKHUEO77V7QC
6AXVRCBQ5APB3SAMT4XFX6FDAMJPLRBH5WLNMIWI2YZZ6MDGVKDQC
5SAPYHZGYGQIJZ6SMZ6S57KJQN5L232SXIY5U22YVLUETMGJDDFQC
IOSNCCW2K2IKIORI3Y37Z7OC6ESR3KEKQDP7JMJQW7BNRBC2MX6AC
JF6EC6OVDPJW43XD4LKFLAGVSHJD4SQO7N5WVRGGUKNNUSVUYERAC
JRYVXGKB63GQ7O2MV4FSFPW3ZW7DZ36VRBCIGPEH44J4XYV22I3AC
OJH7P7REIZ3ED25ELK2W55VW56H3ZSORZB63BTU6IUVUPHH7GNTQC
YMNWB2JPFFAEHTFKXSKBILNBPH7MLI627QUXZS462VEZJDS263DQC
ZDDF5WXXO2NNGCJKH4RCMQLLMZHNO7SUG7WKR7UC5EMESVLRH7NQC
RUN7DKQFQYI4TJH3JOWTXS2234LSIYGVMVYEPRQDL4OE3MTSDRQQC
SCWXQW5H65OXUP2MEJ2MEEAVPSRJDT3RQGKYCMKVTORS2334PQSQC
UPSO7EF3NRXCZ46AOOWCGK6WZU5NJB4ZUH6JOV344KSNHNV2X32AC
KCHX2F3JFEWOZT3WMJVZAAQUU2QSZ5Q7RDCD7WUJ7VE65J52JFUQC
shuffles.push_back(s);
return replace_all_of(s, " \t", "");
}
std::string map_def::check_block_shuffle(const std::string &s)
{
const std::vector<std::string> segs = split_string("/", s);
const unsigned seglen = segs[0].length();
for (int i = 1, size = segs.size(); i < size; ++i)
{
if (seglen != segs[i].length())
return ("block shuffle segment length mismatch");
}
return ("");
}
std::string map_def::check_shuffle(std::string &s)
{
if (s.find(',') != std::string::npos)
return ("use / for block shuffle, or multiple SHUFFLE: lines");
s = clean_shuffle(s);
if (s.find('/') != std::string::npos)
return check_block_shuffle(s);
return ("");
}
std::string map_def::add_shuffle(const std::string &raws)
{
std::string s = raws;
const std::string err = check_shuffle(s);
if (err.empty())
shuffles.push_back(s);
return (err);
xxxxxxxxxxxx.@.xxxxxx
xxxxxxxxxxxx.x.xxxxxx
xxxxxxxxxxxx...xxxxxx
xxxxxxxxxxxx.x.xxxxxx
xxxxxxxxxxxx...xxxxxx
xxxxxxxxxxxx.x.xxxxxx
xxxxxxxxxxxx...xxxxxx
xxxxxxxxxxxx.x.xxxxxx
xxxxxxxxxxxx...xxxxxx
xxxxxxxxxxxx...xxxxxx
xxxxxxx.............x
xxxxxxx.............x
xxxxxxx.....[{(.....x
xxxxxxx.............x
xxxxxxx.............x
xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx
xxxxxx.@.xxxxxx
xxxxxx.x.xxxxxx
xxxxxx...xxxxxx
xxxxxx.x.xxxxxx
xxxxxx...xxxxxx
xxxxxx.x.xxxxxx
xxxxxx...xxxxxx
xxxxxx.x.xxxxxx
xxxxxx...xxxxxx
xxxxxx...xxxxxx
x.............x
x.............x
x.....[{(.....x
x.............x
x.............x
xxxxxxxxxxxxxxx
# Although it is extremely likely that the dungeon builder will provide
# a shallow water path out, we take steps to ensure this is always the case.
MAP
xxxxxxxxxxxxxxxxxxx
xxxxx{...(...[xxxxx
xxxxx.........xxxxx
xwxxx.........xxxxx
xwwxx.........xxxxx
xwwwx.........xxxxx
xxwwx.........xxxxx
xxwwww........xxxxx
xxxwwwwwWww...xxxxx
xxxxwwwwwWwwwwxxxxx
xxxxxwwwWwwwwwwwxxx
xxxxx...wwwwwwwwwxx
xxxxx........wwwwxx
xxxxx.........xwwwx
xxxxx.........xxwwx
xxxxx.........xxxwx
xxxxx.........xxxxx
xxxxx.........xxxxx
ENDMAP
ENDMAP
###################################
# pick a door
NAME: lemuel_pick_a_door
TAGS: entry
ORIENT: float
MAP
xxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx{([xxxxxxxxxxx
xxxxxxxxxxxx.xxxxxxxxxxxx
xxxxxxxxxxxx.xxxxxxxxxxxx
xxxxxxxxxxxx.xxxxxxxxxxxx
xxxxxxxxxxxx.xxxxxxxxxxxx
xxxxxxxxxxxx.xxxxxxxxxxxx
x.......................x
x+x+x+x+x+x+x+x+x+x+x+x+x
x.x.x.x.x.x.x.x.x.x.x.x.x
x.x.x.x.x.x.x.x.x.x.x.x.x
x.xxx.x.x.x.x.x.x.x.x.x.x
x...x.x.x.x.xxx.x.x.x.x.x
xxx.x.x.x.x.x...x.x.x.x.x
xxx.x.x.x.x.x.xxx.x.x.x.x
xxx.x.x.xxx.x.xxx.x.x.x.x
xxx.x.x.x.x.x.xxx.x.x.x.x
xxx.x.x.x.x.x.xxx...x.x.x
x.x.x.x.x.x.x.xxxxxxx.x.x
x.x.x.x.x.x.x.xxx...x.x.x
x.x.xxx.x.x.x...x.x.x.x.x
x.x.xxx.x.x.xxx.x.x.x.x.x
x.x.x.x.x.x.x.x.x.x.x.xxx
x.x.x.x.x.x.x.x.x.x.x...x
x.x.x.x.x.x.x.x.x.x.xxx.x
x.x.x.x.x.x.x.x.x.x.xxx.x
x.x.x.x.x.x.x.x.x.x.xxx.x
x.x.x.x.x.x.x.x.x.x.xxx.x
x.x.x.x.x.x.x.x.x.x.xxx.x
x.x.x...x.x.x.x.x.x.xxx.x
x.x.xxxxx.x.x.x.x.xxxxx.x
x...xxxxx.x.x.x.x.x.....x
xxxxxxxxx.x.x.x.x.x.xxxxx
xxxxxxxxx...x.x...x...xxx
xxxxxxxxxxxxxxxxxxxxx+xxx
xxxxxxxxxxxxxxxxxxxxx@xxx
ENDMAP
#########################
# if bats scare you, close the door!
# minus entry, could be a good standalone vault for low levels
NAME: lemuel_batcave
TAGS: entry
ORIENT: float
MONS: giant bat
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x{x[x(xxxxxxxxxxx..........xxxx
x.x.x.xxxxxxxx...............xx
x.x.x.xxxxxx..................x
x.x.x.xxxx....1.1.1.1.1......*x
x.x.x.xx.......1.1.1.1.1.....xx
x.....+.......1.1.1.1.1......xx
xxx.xxx........1.1.1.1.1....xxx
xxx.xxxx.................xxxxxx
xxx.xxxxx.............xxxxxxxxx
@...xxxxxxx.......xxxxxxxxxxxxx
xxx.xxxxxxxxx...xxxxxxxxxxxxxxx
xxx.xxxxxxxxxxxxxxxxxxxxxxxxxxx
xxx.xxxxxxxxxxxxxxxxxxxxxxxxxxx
xxx@xxxxxxxxxxxxxxxxxxxxxxxxxxx
ccccccccccc@ccccccccccc
cccc...cccc+cccc...cccc
cc.......cc.c........cc
c.........c.c.........c
c....[....+.+....(....c
c.........c.c.........c
cc.......cc.cc.......cc
cccc...cccc+ccc....cccc
cccc+ccccc...ccccc+cccc
cccc.ccc.......ccc.cccc
ccc...c.........c...ccc
ccc...+....{....+...ccc
ccc...c.........c...ccc
ccc..ccc.......ccc.cccc
cccc.ccccc...ccccc.cccc
cccc..ccccc+ccccc..cccc
ccccc.............ccccc
ccccccccccccccccccccccc
xxxxxxxxxxx@xxxxxxxxxxx
xxxx...xxxx+xxxx...xxxx
xx.......xx.x........xx
x.........x.x.........x
x....[....+.+....(....x
x.........x.x.........x
xx.......xx.xx.......xx
xxxx...xxxx+xxx....xxxx
xxxx+xxxxx...xxxxx+xxxx
xxxx.xxx.......xxx.xxxx
xxx...x.........x...xxx
xxx...+....{....+...xxx
xxx...x.........x...xxx
xxx..xxx.......xxx.xxxx
xxxx.xxxxx...xxxxx.xxxx
xxxx..xxxxx+xxxxx..xxxx
xxxxx.............xxxxx
xxxxxxxxxxxxxxxxxxxxxxx
ccccccccccccccccccccccccccccccccccc
ccccc..........cc(cc..........ccccc
ccc...c=cc=ccc.......ccc=cc=c...ccc
cc..ccc......c=ccccc=c......c=c..cc
cc.cc...cccc...ccccc...cccc...cc.cc
c..=..cccccccc..ccc..cccccccc..=..c
c.cc.cc..........ccc........cc.cc.c
c.c..c....bb..cc...cc..bb.{..c..=.c
c.=..c..[.bb..cc...cc..bb....c..c.c
c.cc.cc........ccc..........cc.cc.c
c..=..cccccccc..ccc..cccccccc..c..c
cc.cc...cccc...cccc....cccc...cc.cc
cc..c=c......cccccc=cc......c=c..cc
ccc...cc=cc=cc.......c=ccc=cc...ccc
ccccc..........cc.cc..........ccccc
ccccccccccccccccc@ccccccccccccccccc
xxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxx...xxxx
xxxxxxxxxxxxxx.......xx
xxxx...xxxxxx.........x
xx.......xx......(....x
x..........xx.........x
x....{....xxxx.......xx
x.........xxxxxx...xxxx
xx.......xxxxxx.xxxxxxx
xxxx...xxxxxx...xxxxxxx
xxxxxxxxxxx.......xxxxx
xxx...x............xxxx
xx..x...xx....[....xxxx
xx.xxxxxxx.........xxxx
xx...x...xx.......xxxxx
xxxx...x..xxx...xxxxxxx
xxxxxxxxx@xxxxxxxxxxxxx
ORIENT: northeast
ORIENT: float
SHUFFLE: {[(<
CHANCE: 2
MAP
xxxxxxxxxxxxxxx@xxxxxxxxxxxxxxx
xxxxxxxxx.............xxxxxxxxx
xxxxx.......vxvxvxv.......xxxxx
xxx......xvx.......xvx......xxx
xx....vxv.............vxv....xx
xx...x......ccc=ccc......x...xx
x...v..[..ccccc.ccccc..(..v...x
x...x....ccccc.%.ccccc....x...x
x...v....ccccc.%.ccccc....v...x
x...x..<..ccccc.ccccc..{..x...x
xx...v......ccccccc......v...xx
xx....xvx.............xvx....xx
xxx......vxv.......vxv......xxx
xxxxx.......xvxvxvx.......xxxxx
xxxxxxxxx.............xxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx
cccccccccccccccccccccccxxxxxx
cccccccccccccccc...ccccxxxxxx
cccccccccccccc.......ccxxxxxx
cccc...cccccc.........cxxxxxx
cc.......cc......{....cxxxxxx
c..........cc.........cxxxxxx
c....(....cccc.......ccxxxxxx
c.........cccccc...ccccxxxxxx
cc.......cccccc.cccccccxxxxxx
cccc...cccccc...cccccccxxxxxx
ccccccccccc.......cccccxxxxxx
ccc...c............ccccxxxxxx
cc..c...cc....[....ccccxxxxxx
cc.ccccccc.........ccccxxxxxx
cc...c...cc.......cccccxxxxxx
cccc...c..ccc...cccccccxxxxxx
ccccccccc@cccccccccccccxxxxxx
xxxxxxxxxxxxxxx@xxxxxxxxxxxxxxx
xxxxxxxxx.............xxxxxxxxx
xxxxx.......vxvxvxv.......xxxxx
xxx......xvx.......xvx......xxx
xx....vxv.............vxv....xx
xx...x......ccccccc......x...xx
x...v..[..cc=cc.ccccc..(..v...x
x...x....cccc..%.ccccc....x...x
x...v....ccccc.%.ccccc....v...x
x...x..<..ccccc.ccccc..{..x...x
xx...v......ccccccc......v...xx
xx....xvx.............xvx....xx
xxx......vxv.......vxv......xxx
xxxxx.......xvxvxvx.......xxxxx
xxxxxxxxx.............xxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
##############################################################################
# Oval
NAME: david_entry_003_c
TAGS: entry
FLAGS: no_rotate
ORIENT: float
SHUFFLE: {[(<
CHANCE: 2
MAP
xxxxxxxxxxxxxxx@xxxxxxxxxxxxxxx
xxxxxxxxx.............xxxxxxxxx
xxxxx.......vxvxvxv.......xxxxx
xxx......xvx.......xvx......xxx
xx....vxv.............vxv....xx
xx...x......ccccccc......x...xx
x...v..[..ccccc.ccccc..(..v...x
x...x....c=....%.ccccc....x...x
x...v....ccccc.%.ccccc....v...x
x...x..<..ccccc.ccccc..{..x...x
xx...v......ccccccc......v...xx
xx....xvx.............xvx....xx
xxx......vxv.......vxv......xxx
xxxxx.......xvxvxvx.......xxxxx
xxxxxxxxx.............xxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
SHUFFLE: {[(<
CHANCE: 2
MAP
xxxxxxxxxxxxxxx@xxxxxxxxxxxxxxx
xxxxxxxxx.............xxxxxxxxx
xxxxx.......vxvxvxv.......xxxxx
xxx......xvx.......xvx......xxx
xx....vxv.............vxv....xx
xx...x......c=ccccc......x...xx
x...v..[..ccc.c.ccccc..(..v...x
x...x....ccccc.%.ccccc....x...x
x...v....ccccc.%.ccccc....v...x
x...x..<..ccccc.ccccc..{..x...x
xx...v......ccccccc......v...xx
xx....xvx.............xvx....xx
xxx......vxv.......vxv......xxx
xxxxx.......xvxvxvx.......xxxxx
xxxxxxxxx.............xxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
ccccccccccccccc@ccccccccccccccc
ccccccccc.............ccccccccc
ccccc.......vxvxvxv.......ccccc
ccc......xvx.......xvx......ccc
cc....vxv.............vxv....cc
cc...x......ccc=ccc......x...cc
c...v..[..ccccc.ccccc..(..v...c
c...x....ccccc.%.ccccc....x...c
c...v....ccccc.%.ccccc....v...c
c...x..(..ccccc.ccccc..{..x...c
cc...v......ccccccc......v...cc
cc....xvx.............xvx....cc
ccc......vxv.......vxv......ccc
ccccc.......xvxvxvx.......ccccc
ccccccccc.............ccccccccc
ccccccccccccccccccccccccccccccc
xxxxxxxxxxxxxxx@xxxxxxxxxxxxxxx
xxxxxxxxx.............xxxxxxxxx
xxxxx.......vxvxvxv.......xxxxx
xxx......xvx.......xvx......xxx
xx....vxv.............vxv....xx
xx...x......ccccccc......x...xx
x...v..[..ccccccccccc..(..v...x
x...x....ccccccccccccc....x...x
x...v....ccccccccccccc....v...x
x...x..<..ccccccccccc..{..x...x
xx...v......ccccccc......v...xx
xx....xvx.............xvx....xx
xxx......vxv.......vxv......xxx
xxxxx.......xvxvxvx.......xxxxx
xxxxxxxxx.............xxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
SHUFFLE: {[(
MAP
cccccccccccccc@ccccccccccccccc
cccc......................cccc
cc....c.cccc.cccc.cccc.cc...cc
c..ccc...cc...cc...cc...ccc..c
c.cccc.T.cc.T.cc.T.cc.T.cccc.c
c.cccc...cc...cc...cc...cccc.c
c...ccc.cccc.cccc.cccc.ccc...c
c.T.ccc.cccc.cccc.cccc.ccc.T.c
c............................c
cc.cc...[.....{.....(....cc.cc
c............................c
c.T.ccc.cccc.cccc.cccc.ccc.T.c
c...ccc.cccc.cccc.cccc.ccc...c
c.cccc...cc...cc...cc...cccc.c
c.cccc.T.cc.T.cc.T.cc.T.cccc.c
c..ccc...cc...cc...cc...ccc..c
cc...cc.cccc.cccc.cccc.cc...cc
cccc......................cccc
cccccccccccccccccccccccccccccc
ENDMAP
##############################################################################
# Three leaves mockup
MONS: hobgoblin
SHUFFLE: {[
MAP
xxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxx...xxxxxxxxxx
xxxxxxxxx..{..xxxxxxxxx
xxxxxxxxx.....xxxxxxxxx
xxxx...xxx...xxx...xxxx
xx.......xx+xx.......xx
x.........x.x.........x
x....[....+.+....(....x
x.........x.x.........x
xx.......xx+xx.......xx
xxxx...xxxx.xxxx...xxxx
xxxxxxxx.......xxxxxxxx
xxxxx.............xxxxx
xxxx...............xxxx
xxx.................xxx
xxx........T........xxx
xxx.......TTT.......xxx
xxx.................xxx
xxxx...............xxxx
xxxxx.............xxxxx
xxxxxxxx.......xxxxxxxx
xxxxxxxxxxx@xxxxxxxxxxx
ENDMAP
##############################################################################
# twelve chambers mockup
NAME: david_entry_010_b
TAGS: entry
ORIENT: float
SHUFFLE: {[(
CHANCE: 3
MAP
cccccccccccccccccccccccccccccccccccccccc
c[c..c...cc......c.....................c
c..ccc.cc..c...c....c....c.............c
ccc..c..c.c..c..c..cc.c.c...T....ccc...c
c..cccc.cc..c..cc.......c.......ccccc..c
c.cc...c.c..c......c...c........ccccc..c
cc.c.ccc..c...c..cc...c...c=cc...ccc...c
ccc.ccc.c.c..c...c..c....cc.0cc........c
c{ccc..cc.cc......cc.....c0cc%c...T....@
c.c...c.cc.c..cc.........ccc%cc........c
cc.cccccc.c...c..c..cc....cccc...ccc...c
cccc.c...c..c...c...............ccccc..c
c.cc..ccc.c.......c...c.........ccccc..c
c..cc.c.c...cc...ccc...cc...T....ccc...c
cc..cc.cc.cc....c....c...c.............c
c(.c..c.cc...c......c..................c
cccccccccccccccccccccccccccccccccccccccc
ENDMAP
SHUFFLE: {[(
CHANCE: 3
MAP
cccccccccccccccccccccccccccccccccccccccc
c[c..c...cc......c.....................c
c..ccc.cc..c...c....c....c.............c
ccc..c..c.c..c..c..cc.c.c...T....ccc...c
c..cccc.cc..c..cc.......c.......ccccc..c
c.cc...c.c..c......c...c........ccccc..c
cc.c.ccc..c...c..cc...c...cccc...ccc...c
ccc.ccc.c.c..c...c..c....c=00cc........c
c{ccc..cc.cc......cc.....c.cc%c...T....@
c.c...c.cc.c..cc.........ccc%cc........c
cc.cccccc.c...c..c..cc....cccc...ccc...c
cccc.c...c..c...c...............ccccc..c
c.cc..ccc.c.......c...c.........ccccc..c
c..cc.c.c...cc...ccc...cc...T....ccc...c
cc..cc.cc.cc....c....c...c.............c
c(.c..c.cc...c......c..................c
cccccccccccccccccccccccccccccccccccccccc
ENDMAP
cccccccccccccc@ccccccccccccccc
cccc......................cccc
cc....c.cccc.cccc.cccc.cc...cc
c..ccc...cc...cc...cc...ccc..c
c.cccc.T.cc.T.cc.T.cc.T.cccc.c
c.cccc...cc...cc...cc...cccc.c
c...ccc.cccc.cccc.cccc.ccc...c
c.T.ccc.cccc.cccc.cccc.ccc.T.c
c............................c
cc.cc...[.....{.....(....cc.cc
c............................c
c.T.ccc.cccc.cccc.cccc.ccc.T.c
c...ccc.cccc.cccc.cccc.ccc...c
c.cccc...cc...cc...cc...cccc.c
c.cccc.T.cc.T.cc.T.cc.T.cccc.c
c..ccc...cc...cc...cc...ccc..c
cc...cc.cccc.cccc.cccc.cc...cc
cccc......................cccc
cccccccccccccccccccccccccccccc
cccccccccccccccccccccccccccccccccccccccc
c[c..c...cc......c.....................c
c..ccc.cc..c...c....c....c.............c
ccc..c..c.c..c..c..cc.c.c...T....ccc...c
c..cccc.cc..c..cc.......c.......ccccc..c
c.cc...c.c..c......c...c........ccccc..c
cc.c.ccc..c...c..cc...c...cccc...ccc...c
ccc.ccc.c.c..c...c..c....cccccc........c
c{ccc..cc.cc......cc.....cccccc...T....@
c.c...c.cc.c..cc.........cccccc........c
cc.cccccc.c...c..c..cc....cccc...ccc...c
cccc.c...c..c...c...............ccccc..c
c.cc..ccc.c.......c...c.........ccccc..c
c..cc.c.c...cc...ccc...cc...T....ccc...c
cc..cc.cc.cc....c....c...c.............c
c(.c..c.cc...c......c..................c
cccccccccccccccccccccccccccccccccccccccc
NAME: david_entry_017_1
TAGS: entry no_monster_gen
ORIENT: float
CHANCE: 2
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x...xxxxxxx.+...xxxxx.xvvvvvx...x
x.(.+.....+.xxxxxxxxx.+.....+...x
x...xxxxxxx.xx....x.+.xvvvvvx...x
xxxxx..x.xx.xx.ww.+.x.+.~..~+...x
x...x..+.xx+xx.ww.xxx.xvvvvvx...x
x.{.+..x.+...+....x.+.+~.~..+...@
x...xxxxxxxx+xxx+xx.x.xvvvvvx...x
xxxxx...x..x...x..xxx.+...~~+...x
x...x...+..xxx+x..+.+.xvvvvvx...x
x.[.+...x..+...xxxxxx.+.~.~.+...x
x...x...xxxx...xxxxxx.xvvvvvx...x
xxxxxxxxxxxxxxxxxxxxxx=.....=xxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
NAME: david_entry_017_2
TAGS: entry no_monster_gen
ORIENT: float
CHANCE: 2
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x...xxxxxxx.+...xxxxx.xvvvvvx...x
x.(.+.....+.xxxxxxxxx.+..~.~+...x
x...xxxxxxx.xx....x.+.xvvvvvx...x
xxxxx..x.xx.xx.ww.+.x.+.....+...x
x...x..+.xx+xx.ww.xxx.xvvvvvx...x
x.{.+..x.+...+....x.+.+~~...+...@
x...xxxxxxxx+xxx+xx.x.xvvvvvx...x
xxxxx...x..x...x..xxx.+.~..~+...x
x...x...+..xxx+x..+.+.xvvvvvx...x
x.[.+...x..+...xxxxxx.+~.~..+...x
x...x...xxxx...xxxxxx.xvv=vvx...x
xxxxxxxxxxxxxxxxxxxxxx=...xxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
NAME: david_entry_017_3
TAGS: entry no_monster_gen
ORIENT: float
CHANCE: 2
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxx=.....=xxxx
x...xxxxxxx.+...xxxxx.xvvvvvx...x
x.[.+.....+.xxxxxxxxx.+~~..~+...x
x...xxxxxxx.xx....x.+.xvvvvvx...x
xxxxx..x.xx.xx.ww.+.x.+..~.~+...x
x...x..+.xx+xx.ww.xxx.xvvvvvx...x
x.{.+..x.+...+....x.+.+.....+...@
x...xxxxxxxx+xxx+xx.x.xvvvvvx...x
xxxxx...x..x...x..xxx.+~...~+...x
x...x...+..xxx+x..+.+.xvvvvvx...x
x.(.+...x..+...xxxxxx.+..~~.+...x
x...x...xxxx...xxxxxx.xvvvvvx...x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
NAME: david_entry_017_4
TAGS: entry no_monster_gen
ORIENT: float
CHANCE: 2
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxx=.....=xxxx
x...xxxxxxx.+...xxxxx.xvvvvvx...x
x.{.+.....+.xxxxxxxxx.+...~~+...x
x...xxxxxxx.xx....x.+.xvvvvvx...x
xxxxx..x.xx.xx.ww.+.x.+.~~..+...x
x...x..+.xx+xx.ww.xxx.xvvvvvx...x
x.[.+..x.+...+....x.+.+..~.~+...@
x...xxxxxxxx+xxx+xx.x.xvvvvvx...x
xxxxx...x..x...x..xxx.+.....+...x
x...x...+..xxx+x..+.+.xvvvvvx...x
x.(.+...x..+...xxxxxx.+~..~~+...x
x...x...xxxx...xxxxxx.xvvvvvx...x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
NAME: david_entry_017_5
TAGS: entry no_monster_gen
ORIENT: float
CHANCE: 2
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x...xxxxxxx.+...xxxxx.xvvvvvx...x
x.[.+.....+.xxxxxxxxx.+..~.~+...x
x...xxxxxxx.xx....x.+.xvvvvvx...x
xxxxx..x.xx.xx.ww.+.x.+..~~.+...x
x...x..+.xx+xx.ww.xxx.xvvvvvx...x
x.(.+..x.+...+....x.+.+~.~..+...@
x...xxxxxxxx+xxx+xx.x.xvvvvvx...x
xxxxx...x..x...x..xxx.+...~~+...x
x...x...+..xxx+x..+.+.xvvvvvx...x
x.{.+...x..+...xxxxxx.+.....+...x
x...x...xxxx...xxxxxx.xvvvvvx...x
xxxxxxxxxxxxxxxxxxxxxx=.....=xxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
xx.xxxxx......xxxxx......xxxxx.xx
x..xxxx......xxxxxxx......xxxx..x
x.xxxx......xxxxxxxxx......xxxx.x
@.......(..xxxxxxxxxxx..[.......@
x.xxxx......xxxxxxxxx......xxxx.x
x..xxxx......xxxxxxx......xxxx..x
xx.xxxxx......xxxxx......xxxxx.xx
xx.xxxxx......xx1xx......xxxxx.xx
x..xxxx......xx.%.xx......xxxx..x
x.xxxx......xx.....xx......xxxx.x
@.......(..xx1%.}.%1xx..[.......@
x.xxxx......xx.....xx......xxxx.x
x..xxxx......xx.%.xx......xxxx..x
xx.xxxxx......xx1xx......xxxxx.xx
ITEM: ring of hunger / protection from fire / protection from cold
ITEM: nothing / ring of hunger / protection from fire / protection from cold
ITEM: nothing / choko / pear / apple / sausage / banana / any scroll
CHANCE: 2
SHUFFLE: {(
SHUFFLE: cv
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxvxvx...............xvxvxxxxxx
xxxxxx.......................xxxxxx
xxxvxv.......................vxvxxx
xxx.........xxxxx+xxxxx.........xxx
xxv......xxxxxxxx+xxxxxxxx......vxx
xx......xxxxxx.......xxxxxx......xx
xv.....xxxxx...........xxxxx.....vx
xx.....xxxx....xxxxx....xxxx.....xx
xv.....xxx...xxxxxxxxx...xxx.....vx
x.....xxxx..xx.......xx..xxxx.....x
x.....xdx...x..xx+xx..x...xex.....x
......x=x..xx.xx...xx.xx..x=x......
@.....x1x..xx.xx[({xx.xx..x1x.....@
......x.x..xx.xx...xx.xx..x.x......
x.....x.x...x..xxxxx..x...x.x.....x
x.....xx=x..xx.......xx..x=xx.....x
xv.....xxx...xxxx+xxxx...xxx.....vx
xx.....xxxx....xx+xx....xxxx.....xx
xv.....xxxxx...........xxxxx.....vx
xx......xxxxxx.......xxxxxx......xx
xxv......xxxxxxxxxxxxxxxxx......vxx
xxx.........xxxxxxxxxxx.........xxx
xxxvxv.......................vxvxxx
xxxxxx.......................xxxxxx
xxxxxxvxvx...............xvxvxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
x.....x.x...x..xxxxx..x...x.x.....x
x.....xx=x..xx.......xx..xxx=.....x
xv.....xxx...xxxx+xxxx...xxx.....vx
xx.....xxxx....xx+xx....xxxx.....xx
xv.....xxxxx...........xxxxx.....vx
xx......xxxxxx.......xxxxxx......xx
xxv......xxxxxxxxxxxxxxxxx......vxx
xxx.........xxxxxxxxxxx.........xxx
xxxvxv.......................vxvxxx
xxxxxx.......................xxxxxx
xxxxxxvxvx...............xvxvxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
NAME: david_026_c
TAGS: entry no_monster_gen
ORIENT: float
FLAGS: no_rotate
MONS: worm / giant beetle
ITEM: nothing / ring of hunger / protection from fire / protection from cold
ITEM: nothing / choko / pear / apple / sausage / banana / any scroll
CHANCE: 2
SHUFFLE: {(
SHUFFLE: cv
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxvxvx...............xvxvxxxxxx
xxxxxx.......................xxxxxx
xxxvxv.......................vxvxxx
xxx.........xxxxx+xxxxx.........xxx
xxv......xxxxxxxx+xxxxxxxx......vxx
xx......xxxxxx.......xxxxxx......xx
xv.....xxxxx...........xxxxx.....vx
xx.....xxxx....xxxxx....xxxx.....xx
xv.....xxx...xxxxxxxxx...xxx.....vx
x.....xxxx..xx.......xx..xxxx.....x
x.....xdx...x..xx+xx..x...xex.....x
......x=x..xx.xx...xx.xx..x=x......
##############################################################################
# concentric eggs, the baby version
NAME: david_026_d
TAGS: entry no_monster_gen
ORIENT: float
FLAGS: no_rotate
MONS: worm / giant beetle
ITEM: nothing / ring of hunger / protection from fire / protection from cold
ITEM: nothing / choko / pear / apple / sausage / banana / any scroll
CHANCE: 2
SHUFFLE: {(
SHUFFLE: cv
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxvxvx...............xvxvxxxxxx
xxxxxx.......................xxxxxx
xxxvxv.......................vxvxxx
xxx.........xxxxx+xxxxx.........xxx
xxv......xxxxxxxx+xxxxxxxx......vxx
xx......xxxxxx.......xxxxxx......xx
xv.....xxxxx...........xxxxx.....vx
xx.....xxxx....xxxxx....xxxx.....xx
xv.....xxx...xxxxxxxxx...xxx.....vx
x.....xxxx..xx.......xx..xxxx.....x
x.....xdx...x..xx+xx..x...xex.....x
......x=x..xx.xx...xx.xx..x=x......
@.....x1x..xx.xx[({xx.xx..x1x.....@
......x.x..xx.xx...xx.xx..x.x......
x.....x.x...x..xxxxx..x...x.x.....x
x.....=xxx..xx.......xx..xxx=.....x
xv.....xxx...xxxx+xxxx...xxx.....vx
xx.....xxxx....xx+xx....xxxx.....xx
xv.....xxxxx...........xxxxx.....vx
xx......xxxxxx.......xxxxxx......xx
xxv......xxxxxxxxxxxxxxxxx......vxx
xxx.........xxxxxxxxxxx.........xxx
xxxvxv.......................vxvxxx
xxxxxx.......................xxxxxx
xxxxxxvxvx...............xvxvxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
FLAGS: no_rotate
MONS: worm / giant beetle
ITEM: nothing / ring of hunger / protection from fire / protection from cold
CHANCE: 1
SHUFFLE: {(
SHUFFLE: cv
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxvxvx...............xvxvxxxxxx
xxxxxx.......................xxxxxx
xxxvxv.......................vxvxxx
xxx.........xxxxx+xxxxx.........xxx
xxv......xxxxxxxx+xxxxxxxx......vxx
xx......xxxxxx.......xxxxxx......xx
xv.....xxxxx...........xxxxx.....vx
xx.....xxxx....xxxxx....xxxx.....xx
xv.....xxx...xxxxxxxxx...xxx.....vx
x.....xxxx..xx.......xx..xxxx.....x
x.....xdx...x..xx+xx..x...xxx.....x
......x=x..xx.xx...xx.xx..xxx......
@.....x1x..xx.xx[({xx.xx..xxx.....@
......x.x..xx.xx...xx.xx..xxx......
x.....x.x...x..xxxxx..x...xxx.....x
x.....=xxx..xx.......xx..xxxx.....x
xv.....xxx...xxxx+xxxx...xxx.....vx
xx.....xxxx....xx+xx....xxxx.....xx
xv.....xxxxx...........xxxxx.....vx
xx......xxxxxx.......xxxxxx......xx
xxv......xxxxxxxxxxxxxxxxx......vxx
xxx.........xxxxxxxxxxx.........xxx
xxxvxv.......................vxvxxx
xxxxxx.......................xxxxxx
xxxxxxvxvx...............xvxvxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
xxxxxxxxxx.@.xxxxxxxxxx
xxxxxxxx.......xxxxxxxx
xxxx...............xxxx
xx......xxxxxxx......xx
xx....xxxx.d.xxxx....xx
x....xxx.......xxx....x
x...xxx..xx=xx..xxx...x
....xx..xx...xx..xx....
@.[.+=d.x=.{.=x.d+=.(.@
....xx..xx...xx..xx....
x...xxx..xx=xx..xxx...x
x....xxx.......xxx....x
xx....xxxx.d.xxxx....xx
xx......xxxxxxx......xx
xxxx...............xxxx
xxxxxxxx.......xxxxxxxx
xxxxxxxxxx.@.xxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxvxvx...............xvxvxxxxxx
xxxxxx.......................xxxxxx
xxxvxv.......................vxvxxx
xxx.........xxxxx+xxxxx.........xxx
xxv......xxxxxxxx+xxxxxxxx......vxx
xx......xxxxxx.......xxxxxx......xx
xv.....xxxxx...........xxxxx.....vx
xx.....xxxx....xxxxx....xxxx.....xx
xv.....xxx...xxxxxxxxx...xxx.....vx
x.....xxxx..xx.......xx..xxxx.....x
x.....xxx...x..xx+xx..x...xdx.....x
......xxx..xx.xx...xx.xx..x=x......
@.....xxx..xx.xx[({xx.xx..x1x.....@
......xxx..xx.xx...xx.xx..x.x......
x.....xxx...x..xxxxx..x...x.x.....x
x.....xxxx..xx.......xx..x=xx.....x
xv.....xxx...xxxx+xxxx...xxx.....vx
xx.....xxxx....xx+xx....xxxx.....xx
xv.....xxxxx...........xxxxx.....vx
xx......xxxxxx.......xxxxxx......xx
xxv......xxxxxxxxxxxxxxxxx......vxx
xxx.........xxxxxxxxxxx.........xxx
xxxvxv.......................vxvxxx
xxxxxx.......................xxxxxx
xxxxxxvxvx...............xvxvxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxx.....@.....xxx.....@.....xxx
xx............xxx............xx
x.............xxx.............x
..............xxx..............
..............xxx..............
@.......(.....xxx.....[.......@
..............xxx..............
..............xxx..............
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxx1xxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
..............xxx..............
..............xxx..............
@.......<.....xxx.....{.......@
..............xxx..............
..............xxx..............
x.............xxx.............x
xx............xxx............xx
xxx.....@.....xxx.....@.....xxx
xxx.....@....ccccc....@.....xxx
xx...........cx>xc...........xx
x............cxxxc............x
.............cxxxc.............
.............cxxxc.............
@.......(....cxxxc....[.......@
.............cxxxc.............
ccccccccccccccxxxcccccccccccccc
cxxxxxxxxxxxxxxxxxxxxxxxxxxxxxc
c>xxxxxxxxxxxxx1xxxxxxxxxxxxx>c
cxxxxxxxxxxxxxxxxxxxxxxxxxxxxxc
ccccccccccccccxxxcccccccccccccc
.............cxxxc.............
@.......]....cxxxc....{.......@
.............cxxxc.............
.............cxxxc.............
x............cxxxc............x
xx...........cx>xc...........xx
xxx.....@....ccccc....@.....xxx
# Erik's entry vaults
# Leaving the shelter
NAME: david_entry_035
TAGS: entry
ORIENT: float
SHUFFLE: cv
MAP
@...........@
.............
....cc+cc....
...cc...cc...
...c..{..c...
...cc...cc...
....cc+cc....
.............
@...........@
ENDMAP
##############################################################################
# Disconnected?
NAME: david_entry_036_a
TAGS: entry
ORIENT: float
CHANCE: 2
SHUFFLE: {[(
MAP
@.......xxxxx..@
.[......xxxxx...
........xxxxx...
xxxxxxxxxxxxx.(.
xxxxxxxxxxxxx...
x...xxxxxxxxxxxx
x.{.xxxxx.......
x...xxxxx..]....
x...xxxxx.......
x.@.xxxxx......@
ENDMAP
NAME: david_entry_036_b
TAGS: entry
ORIENT: float
CHANCE: 2
SHUFFLE: {[(
MAP
@.......xxxxx..@
.[......=xxxx...
........x..xx...
xxxxxxxxxxx.=.(.
xxxxxxxxxxxxx...
x...xxxxxxxxxxxx
x.{.xxx.=.......
x...=..xx..]....
x...xxxxx.......
x.@.xxxxx......@
ENDMAP
NAME: david_entry_036_c
TAGS: entry
ORIENT: float
SHUFFLE: {[(
CHANCE: 2
MAP
@.......xxxxx..@
.[......xxxxx...
........xxxxx...
x=xxxxxxxxxxx.(.
xx=xxxxxxxx.=...
x...xxxxxx=xxxxx
x.{.xxxxx.......
x...xxxxx..]....
x...xxxxx.......
x.@.xxxxx......@
ENDMAP
NAME: david_entry_036_d
TAGS: entry
ORIENT: float
SHUFFLE: {[(
CHANCE: 2
MAP
@.......xxxxx..@
.[......xxxxx...
........xxxxx...
xxxxx=xxxxxxx.(.
xxxxxx.xxxxxx...
x...xxx.xxxxxxxx
x.{.xxx.x.......
x...xxx.x..]....
x...=..x=.......
x.@.xxxxx......@
ENDMAP
NAME: david_entry_036_e
TAGS: entry
ORIENT: float
SHUFFLE: {[(
CHANCE: 2
MAP
@.......xxxxx..@
.[......xxxxx...
........xxxxx...
xxxxxxxxxxxxx.(.
xxxxxxxx.xxxx...
x...xxx.x=xxxxxx
x.{.x..xx.......
x...x%%xx..]....
x...x%%xx.......
x.@.xxxxx......@
ENDMAP
# Goblin Pantry
# Rhombus
NAME: david_entry_037_a
TAGS: entry no_monster_gen
ORIENT: float
CHANCE: 5
SHUFFLE: {[
MAP
xxxxxxxxxxxxxxxxx
xxxxxxx...xxxxxxx
xxxx....(....xxxx
@.......{.......@
xxxx....[....xxxx
xxxxxxx...xxxxxxx
xxxxxxxxxxxxxxxxx
ENDMAP
NAME: david_entry_037_b
TAGS: entry no_monster_gen
ORIENT: float
CHANCE: 5
SHUFFLE: {[
MAP
xxxxxxxx@xxxxxxxx
xxxxxxx...xxxxxxx
xxxx.........xxxx
x......({[......x
xxxx.........xxxx
xxxxxxx...xxxxxxx
xxxxxxxx@xxxxxxxx
ENDMAP
##############################################################################
# Thieves' delight
NAME: erik_entry_001
NAME: david_entry_038_a
TAGS: entry
ORIENT: float
CHANCE: 1
MAP
xxxxxxxxxxxxx
x%.x%.=..=.[x
xx=x.%x..x].x
x..xxxxxxxxxx
@.....{.....@
xxxxxxxxx.xxx
x.)=%x.%x.x%x
x(.x%=%.xx=.x
xxxxxxxxxxxxx
ENDMAP
NAME: david_entry_038_b
TAGS: entry
ORIENT: float
CHANCE: 2
MAP
xxxxxxxxxxxxx
x.%x%.x..=.[x
x=xx..x%.x..x
x..x=xxx=xxxx
@.....{.....@
xxxxx=xxx.xx=
x.%=....x.x%x
x(.x....xxx%x
xxxxxxxxxxxxx
ENDMAP
NAME: david_entry_038_c
TAGS: entry
ORIENT: float
CHANCE: 1
MAP
xxxxxxxxxxxxx
x.%x%%x..=.[x
=xxx..=..x..x
x..xxxx=xxxxx
@.....{.....@
xxxxxxxxx.x=x
x.)x%...=.x.x
x(%x%...xxx%x
xxxxxxxxxxxxx
ENDMAP
NAME: david_entry_038_d
# Can't rotate - the aspect ratio makes it look hideous.
NAME: david_entry_038_e
TAGS: entry
ORIENT: float
CHANCE: 1
MAP
xxxxxxxxxxxxx
x..=..=..x%[x
xxxx..x..x%%x
x..xx=xxxx=xx
@.....{.....@
xxxxxxxxx.xxx
x%%=....x.x%x
x(%=...]x=x.x
xxxxxxxxxx=xx
ENDMAP
NAME: david_entry_038_f
TAGS: entry
ORIENT: float
CHANCE: 2
MAP
xxxxxxxxxxxxx
x..=..x%.=%[x
x=xx..=..x.%x
x..xxxxxxxxxx
@.....{.....@
xxxxxx=xx.=xx
x%.x....x.x.x
x(%=....xxx%x
xxxxxxxxxxxxx
ENDMAP
NAME: david_entry_038_g
TAGS: entry
ORIENT: float
CHANCE: 2
MAP
xxxxxxxxxxxxx
x%.x..x..x%[x
xx=x..x..x]%x
x..xx=x=xxxxx
@.....{.....@
xxx=xxxxx.xx=
x..x....x.x%x
x(.x.%%.xxx%x
xxxxxxxxxxxxx
ENDMAP
##############################################################################
# Erosion
NAME: david_entry_039
TAGS: entry
ORIENT: float
SHUFFLE: {[(
MAP
xxxxxxxxxxxxxxxxxxxx
xccccccx.......x..c.
xccccccc..ccx..x..x.
xcc.(..c.....c..x...
xcc.[..+..c..+.x...@
xcc.{..c..cxxc....x.
xccccccc..x.....xx..
xcccccxxc...cc......
xxxxxxxxxxxxxxxxxxxx
ENDMAP
##############################################################################
# Squares
NAME: david_entry_040
TAGS: entry
ORIENT: float
SHUFFLE: {[(
MAP
x@xxxxxxxxxx@x
@..[xx....cc.@
x.ccxx.......x
x.cc..cc.....x
x....x{cxx...x
x....xx.xx...x
xcc.........cx
xcc..cx.xx..cx
@....xc(xx...@
x@xxxxxxxxxx@x
ENDMAP
##############################################################################
# Round shapes 1
NAME: david_entry_041
TAGS: entry
ORIENT: float
SHUFFLE: {[(
MAP
xxxxxxxxxxxxxxxx.@
@...xxxxxx..xx.=..
xxx..xxxx.xx..xx..
xxxx..xxx=xxxxxx..
xxxxx.xxx.xxxxxx..
xx[x.......xxxxx..
xx...vvvv...xxxx..
x..vvvvvvv....xx..
x..vvvvvv..xx..x..
xx..vv....xxxx.x..
x(x....xx{xxxx.=..
xxxxxxxxxxxxxxxxxx
ENDMAP
##############################################################################
# Round shapes 2
NAME: david_entry_042
TAGS: entry
ORIENT: float
SHUFFLE: {[(
MAP
xxxx@xxxxxxxxx
xxxx.xxxx...xx
xx....xx..x..@
x...x.......xx
x.........xxxx
x.........xxxx
x..........xxx
xx...xxx....xx
xx..xxxxxx..xx
xx..xxxxxxx..x
xxx..xxxxxx..x
xxx..xxxxxx.{x
xxxx..xxxx..xx
xxxxx...xx..xx
xxxxxxx.(.[.xx
xxxxxxxxxxxxxx
ENDMAP
##############################################################################
# Round shapes 3
NAME: david_entry_043
TAGS: entry
ORIENT: float
SHUFFLE: {[(
MAP
xxxxxxxxxxxxxxxxxxxxxxxx
xxxxx.....xxxxxxxxxxxxxx
xxx..........xxxxxxxxxxx
xx....ccc..[.....xxxxxxx
x...cccccc....cc...xxx.@
x.{.ccccc.......cc..x.x.
x....cc.....xx...c...xx.
xx......(..xxxx......xx.
xx........xxxxxxxx..xxx.
xx.....xxxxxxxxxxxx.xxx.
xxx..xxxxxxxxxxxxxx.xxx.
xxxxxxxxxxxxxxxxxxx@...@
ENDMAP
##############################################################################
# Sequences
NAME: david_entry_044
TAGS: entry
xxxxxxxx...xxxxxx
xxxxxxxx.x.xxxxxx
xxxxxxxx...xxxxxx
xxxxxxxx.x.xxxxxx
xxxxxxxx...xxxxxx
xxxxxxxx.x.xxxxxx
xxxxxxxx...xxxxxx
xxxxxxxx.x.xxxxxx
xxxxxxxx...xxxxxx
xxxxxxxx...xxxxxx
xdx2+.x.....xxxxx
x$x2x.x.....xxxxx
x.x2x.x.[{(.xxxxx
xdx1x.x.....xxxxx
xd+1x.+.....xxxxx
xxxxxxxxxxxxxxxxx
ENDMAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x(x.xx..xx...x.....xxxxx........
x..x...xx.....x.......x.........
x.xx....xx.........xxxxxx......@
x.x..xx....xxxxx........xxxx....
x..x....xxx......xx........xx...
x.xx...xxx......xx..........xxx.
x{x.xx.[x......xx...............
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
##############################################################################
# The short and straight roads
NAME: david_entry_045_a
TAGS: entry
ORIENT: float
CHANCE: 5
SHUFFLE: {[(
MAP
xxxxxx..xxx
x(.xx..xxxx
x..x...+..x
x..x..xx.[x
x..+..xx..x
x=xx..xxxxx
x%x..xxxxxx
xxx..x...{x
xx...+....x
xx..xxxxxxx
ENDMAP
NAME: david_entry_045_b
TAGS: entry
ORIENT: float
CHANCE: 5
SHUFFLE: {[(
MAP
xxxxxx..xxx
x(.xx..xxxx
x..x...+..x
x..x..xx.[x
x..+..xx..x
xxxx..xxxxx
x%=..xxxxxx
xxx..x...{x
xx...+....x
xx..xxxxxxx
ENDMAP
##############################################################################
# Roadkill
NAME: david_entry_046
TAGS: entry
ORIENT: float
SHUFFLE: {[(
MAP
xx.(..x..xx.
xx...xx...x.
.....xxx..xx
....xxx...x.
x...xx....x.
x..xxx...xx.
...xx....x..
..xxx.{.xxx.
..xx....xx..
.xxxx..xx...
xxx....xx..[
ENDMAP
##############################################################################
# Just another court
NAME: david_entry_047
TAGS: entry
ORIENT: float
SHUFFLE: {[(
MAP
xxxxx.@.xxxxx
x...........x
x.xxx...xxx.x
x.x.......x.x
x.x.T.x.T.x.x
x.....x.....x
x....xxx....x
xxxx..x..xxxx
x..+.....+..x
x(.xxx+xxx..x
x..x[....x.{x
xxxxxxxxxxxxx
ENDMAP
##############################################################################
# digital signposts
NAME: david_entry_048_a
TAGS: entry no_monster_gen
FLAGS: no_rotate
ORIENT: float
CHANCE: 5
SHUFFLE: {[(
SHUFFLE: cvba
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx...xxxx..xxxxxx
xxxxxx..xc.xxx.xx.xx.xxxxx
x..xx.x.x.xxx.xxxx.x.x....
x(...xx.x..xx.cx..xx.x.cx.
x{.xxxxxx.x.x....xxxx..xx@
x[...xxx.xx.x.xxxx..xx.cx.
x..cx...xx.xxx....xx.x....
xxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
NAME: david_entry_048_b
TAGS: entry no_monster_gen
FLAGS: no_rotate
ORIENT: float
CHANCE: 5
SHUFFLE: {[(
SHUFFLE: cvba
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx...xxxx..xxxxxx
xxxxxx..xx.xxx.xx.xx.xxxxx
x..cx.x.x.xxxxxxxx.xxx....
x(...xxx..xxxxxx..xx.x.cx.
x{.xxx.xx.xxx...xxxxx..xx@
x[...xx.xc.xx.xc.x..x..cx.
x..xx...xx...xxxx..x.x....
xxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
##############################################################################
# ternary
NAME: david_entry_049
TAGS: entry
ORIENT: float
SHUFFLE: {[(
SHUFFLE: cv
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxx
xcxcxcxcxcxcxcxcxcxcxcxxcx
x.x..c.....x..c.....x..c.x
x.......x..x..x..c..c..c.x
@.........................
..x..x..x..(..x..x..x..x.@
x.c..c..x..[..x..........x
x.x.....c..{.....c..x....x
xcxcxcxcxcxcxcxcxcxcxcxxcx
xxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
##############################################################################
# For rent
NAME: david_entry_050
TAGS: entry
ORIENT: float
SHUFFLE: {[(
MAP
xxxxxxxxxxxxxxxxxx..@
x.......xxxxxxxxxx...
x.......xxxx...xxx...
x..x+x.xxx...T...x...
x..x.x.[xx.......x...
xxxx.xxxxx..x+x..x...
xxxx.xxxxxxxx.xxxxxxx
@...................@
xxxxxx.xxxxxxxxxxx.xx
xxxxxx+xxxxxx....x.xx
xxxx.....xxxx.c..x.xx
xxx.......xxx.{..+.xx
xxx..xxx..xxx.c..xxxx
xxxx..(..xxxx....xxxx
xxxxxxxxxxxxxxxxxxxxx
ENDMAP
##############################################################################
# Solitude
NAME: david_entry_051_a
TAGS: entry no_monster_gen
ORIENT: float
CHANCE: 3
MAP
xxxxxxxxxxxxxxxxxxx....@
xxxxxxx.......xxxxx.....
xxxxx..xxxxxxx..xxx.....
xxxx.xxx....xxxx.xx.....
xxx.xx..xxxx..xxx.x.....
xx.xx.xxx..xxx.xx.xxxxx=
xx.x.xxx.xx(xxx.xx.xxx.x
x.xx.xx.xxxxbxx.xx.xxx.x
x.xx.x.xx{cvxx.xxx.xxx.x
x.x.xx.x.xxx[.xxx.xxx.xx
x.x.xx.xx..xxxx..xxx.xxx
x.x.xxx.xxx....xxx..xxxx
x.xx.xxx..xxxxxx..xxxxxx
@xxxx.xxxx......xxx.....
xxxxxx...xxxxxxxx.=.....
xxxxxxxxx........xx.....
xxxxxxxxxxxxxxxxxxx....@
ENDMAP
NAME: david_entry_051_b
TAGS: entry no_monster_gen
ORIENT: float
CHANCE: 3
MAP
xxxxxxxxxxxxxxxxxxxxxx@x
xxxxxxx.......xxxxxxxx.x
xxxxx..xxxxxxx..xxxxx.xx
xxxx.xxx....xxxx.xxxx.xx
xxx.xx..xxxx..xxx.xxx.xx
xx.xx.xxx..xxx.xx.xxx.xx
xx.x.xxx.xx{xxx.xx.xx.xx
x.xx.xx.xxxxbxx.xx.x.xxx
x.xx.x.xx(cvxx.xxx.x.xxx
x.x.xx.x.xxx[.xxx.xx.xxx
x.x.xx.xx..xxxx..xx.xxxx
x.x.xxx.xxx....xxx.xxxxx
x.xx.xxx..xxxxxx..xx...x
x.xxx.xxxx......xxx.xxx=
=xxxxx...xxxxxxxx..xx...
....xxxxx........xxxx...
@...xxxxxxxxxxxxxxxxx..@
ENDMAP
NAME: david_entry_051_c
TAGS: entry no_monster_gen
ORIENT: float
CHANCE: 3
MAP
xxxxxxxxxxxxxxxxxxxx...@
xxxxxxx.......xxxxxx....
xxxxx..xxxxxxx..xxxx....
xxxx.xxx....xxxx.xx=xxx.
xxx.xx..xxxx..xxx.xx.xx.
xx.xx.xxx..xxx.xx.xxx.x.
xx.x.xxx.xx(xxx.xx.xx.x.
x.xx.xx.xxxxbxx.xx.x.xx.
x.xx.x.xx{cvxx.xxx.x.xx.
x.x.xx.x.xxx[.xxx.xx.xx.
x.x.xx.xx..xxxx..xx.xx=.
x.x.xxx.xxx....xxx.xx.x.
x.xx.xxx..xxxxxx..xxx.x.
@xxxx.xxxx......xxxx.xx.
xxxxxx...xxxxxxxx...xxx.
xxxxxxxxx........xxxxxx.
xxxxxxxxxxxxxxxxxxxxxxx.
ENDMAP
NAME: david_entry_051_d
TAGS: entry no_monster_gen
ORIENT: float
CHANCE: 1
MAP
xxxxxxxxxxxxxxxxxxxx...@
xxxxxxx.......xxx[.=....
xxxxx..xxxxxxx..xxxx....
xxxx.xxxxxxxxxxx.xxxxxx.
xxx.xxxxxxxxxxxxx.xxxxx.
xx.xxxxxxxxxxxxxx.xxxxx.
xx.xxxxxxxxxxxxxxx.xx(=.
x.xxxxxxxxxxxxxxxx.xxxx.
x.xxxxxxx{cvxxxxxx.xxxx.
x.xxxxxx.xxxxxxxx.xxxxx.
x.xxxxxxx..xxxx..xxxxx=.
x.xxxxxxxxx....xxxxxx.x.
x.xxxxxxxxxxxxxxxxxx%xx.
@xxxxxxxxxxxxxxxxxxxxxx.
xxxxxxxxxxxxxxxxxxxxxxx.
xxxxxxxxxxxxxxxxxxxxxxx.
xxxxxxxxxxxxxxxxxxxxxxx.
ENDMAP
##############################################################################
# One down, four to go
NAME: david_entry_052
TAGS: entry
MONS: rat
ORIENT: float
MAP
xxxxxxxxxxxx..@
xx.1.%1xxxxx...
x%.1.....xxx(..
x1........xx...
xxx...xx..xx...
xxxxxxxxx.1x...
xxxxxxxxxx+x=xx
..[.xxxxxx....x
....xxxxxx.{..x
@...xxxxxxxx@xx
ENDMAP
##############################################################################
# Brainrot
NAME: david_entry_053
TAGS: entry no_monster_gen
MONS: jackal
ORIENT: float
SHUFFLE: {(
MAP
xxxxxxxxxxxxxxxxx@xxx
@.xx...xx..xx..xx.xxx
xx..xl.x.xxx..x..x.xx
xxlll.xxx...xxllxx.xx
xxxll.xx.xxxx.xx.xxxx
@..xxl.x.x...x..x.xxx
xxx..lx.x..xxxxxx.x.x
xx%xx.x.xxxx...(x.x.x
xlxlxxxx.xxx....xx.xx
x.xlx.xl..x.xxllxxxxx
xx.x.x.xxx.x.x..xxxxx
x.xxxxx.lxxxx.xxlllll
x..x..x.....x.xxl%1>l
x{...x.x.xll..xxlllll
xxxxxxxxxxxxxxxxxxxxx
ENDMAP
##############################################################################
# Refuge
NAME: david_entry_054
TAGS: entry
ORIENT: float
MAP
.....................
.....................
..xxxxxxxx+xxxxxxxx..
..xxxx.........xxxx..
..xx...T.....%...xx..
..x..T...c=c...%..x..
..+.....cc.cc.....+..
..+.....cc>cc.....+..
..x..%...c=c...T..x..
..xx...%.....T...xx..
..xxxx.........xxxx..
..xxxxxxxx+xxxxxxxx..
.....................
.....................
ENDMAP
##############################################################################
# Just another circle
NAME: david_entry_055_a
TAGS: entry
ORIENT: float
FLAGS: no_rotate
CHANCE: 5
SHUFFLE: {[(
MAP
xxxxxxxxxxxxxxxxxxxxxxx
xxxxxxx.........xxxxxxx
xxxx...xxxx+xxxx...xxxx
xxx.xxxxxx...xxxxxx.xxx
xx.xxxxxxx...xxxxxxx.xx
xx.xxxxxxxx+xxxxxxxx.xx
x.xxl..xx.....xxx.lxx.x
x.xll..x.......x..llx.x
@.xll(.+...{...+.[llx.@
x.xll..x.......x..llx.x
x.xxl..xx.....xxx.lxx.x
xx.xxxxxxxx+xxxxxxxx.xx
xx.xxxxxxx...xxxxxxx.xx
xxx.xxxxxx...xxxxxx.xxx
xxxx...xxxx+xxxx...xxxx
xxxxxxx.........xxxxxxx
xxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
NAME: david_entry_055_b
TAGS: entry
ORIENT: float
CHANCE: 5
SHUFFLE: {[(
MAP
xxxxxxxxxxx@xxxxxxxxxxx
xxxxxxx.........xxxxxxx
xxxx...xxxx+xxxx...xxxx
xxx.xxxxwwwwwwwxxxx.xxx
xx.xxxxxww...wwxxxxx.xx
xx.xxxxx...[...xxxxx.xx
x.xxxxxxxxx+xxxxxxxxx.x
x.x..x...........x..x.x
x.+..+.....{.....+..+.x
x.x..x...........x..x.x
x.xxxxxxxxx+xxxxxxxxx.x
xx.xxxxx...(...xxxxx.xx
xx.xxxxxww...wwxxxxx.xx
xxx.xxxxwwwwwwwxxxx.xxx
xxxx...xxxxxxxxx...xxxx
xxxxxxx.........xxxxxxx
xxxxxxxxxxx@xxxxxxxxxxx
ENDMAP
##############################################################################
# Stupid Stonehenge, eight and twelve columns
NAME: david_entry_056_a
TAGS: entry
ORIENT: float
CHANCE: 5
FLAGS: no_rotate
ITEM: nothing, nothing, nothing
SHUFFLE: cbv
SHUFFLE: def}
MAP
..............................
...............cc.............
..d......cc....cc....cc....e..
.........cc..........cc.......
....cc........................
....cc...................cc...
.........................cc...
..............................
..cc..........................
..cc...........{..........cc..
..........................cc..
..............................
...cc.........................
...cc...................cc....
........................cc....
.......cc..........cc.........
..f....cc....cc....cc......}..
.............cc...............
..............................
ENDMAP
NAME: david_entry_056_b
TAGS: entry
ORIENT: float
CHANCE: 5
FLAGS: no_rotate
SHUFFLE: cbv
MAP
..........................
............cc............
............cc............
.....cc............cc.....
.....cc............cc.....
..........................
..........................
..cc.........}........cc..
..cc........{.........cc..
..........................
..........................
.....cc............cc.....
.....cc............cc.....
............cc............
............cc............
..........................
ENDMAP
##############################################################################
# Just another altar on DL:1
NAME: david_entry_057_a_altar
TAGS: entry
ORIENT: float
SHUFFLE: {[
MONS: gnoll / orc priest, large zombie / giant beetle
CHANCE: 2
MAP
@.............@
..............[
..xxxxxxxxxxxxx
..xcccccccccccx
..xcclllc.2..cx
..xcllllc....cx
..xcl...c1...cx
..==l>C.x....cx
..xcl...c....cx
..xcllllc....cx
..xcclllc...]cx
..xcccccccccccx
@{xxxxxxxxxxxxx
ENDMAP
NAME: david_entry_057_b_altar
TAGS: entry
ORIENT: float
SHUFFLE: {[
MONS: gnoll / orc priest, large zombie / giant beetle
CHANCE: 2
MAP
@.............@
..............[
..xxxx=xxxxxxxx
..xccc=cccccccx
..xcclllc.2..cx
..xcllllc....cx
..xcl...c1...cx
..xcl>C.x....cx
..xcl...c....cx
..xcllllc....cx
..xcclllc...]cx
..xcccccccccccx
@{xxxxxxxxxxxxx
ENDMAP
NAME: david_entry_057_c_altar
TAGS: entry
ORIENT: float
SHUFFLE: {[
MONS: gnoll / orc priest, large zombie / giant beetle
CHANCE: 2
MAP
@.............@
..............[
..xxxxxxxxxxxxx
..xcccccccccccx
..xcclllc.2..cx
..xcllllc....cx
..xcl...c1...cx
..xcl.C.=....cx
..xcl...c....cx
..xcllllc....cx
..xcclllc...]cx
..xcccccccccccx
@{xxxxxxxxxxxxx
ENDMAP
NAME: david_entry_057_d_altar
TAGS: entry
ORIENT: float
SHUFFLE: {[
MONS: gnoll / orc priest, large zombie / giant beetle
CHANCE: 2
MAP
@.............@
..............[
..xxxxxxxxxxxxx
..xcccccccccccx
..xcclllc.2..cx
..xcllllc....cx
..xcl...c1...cx
..xcl.C.=....cx
..xcl...c....cx
..xcllllc....cx
..xcclllc...]cx
..xcccccccccccx
@{xxxxxxxxxxxxx
ENDMAP
NAME: david_entry_057_e_altar
TAGS: entry
ORIENT: float
SHUFFLE: {[
MONS: gnoll / orc priest, large zombie / giant beetle
CHANCE: 2
MAP
@.............@
..............[
..xxxxxxxxxxxxx
..xcccccccccccx
..xcclllc.2..cx
..xcllllc....cx
..xcl...c1...cx
..xcl>T.x....cx
..xcl...c....cx
..xcllllc....cx
..xcclllc...]cx
..xcccccccccccx
@{xxxxxxxxxxxxx
ENDMAP
##############################################################################
# Simpleton I
NAME: david_entry_058
TAGS: entry no_monster_gen
ORIENT: float
MAP
@xxxxxxxxxxxxxxx@
x.xxxxxxxxxxxxx.x
xx...xxxxxxx...xx
xxxx...xxx...xxxx
xxxxx.......xxxxx
xxxxxxx.{.xxxxxxx
xxxxx.......xxxxx
xxxx...xxx...xxxx
xx...xxxxxxx...xx
x.xxxxxxxxxxxxx.x
@xxxxxxxxxxxxxxx@
ENDMAP
##############################################################################
# Simpleton II
NAME: david_entry_059
TAGS: entry
ORIENT: float
ITEM: nothing, nothing
SHUFFLE: =+
SHUFFLE: TV
SHUFFLE: {[
MAP
xx@...@xxxxxxxx
xx+xxx+xxxxxxxx
x.......x......
x.......=..)..@
x.T.[.T.x......
x.......xxx=xxx
x.......xcc=ccx
xxxxxxxxxc...cx
xccccccccc.{.cx
@........+...cx
xcccccccccccccx
xxxxxxxxxxxxxxx
ENDMAP
##############################################################################
# Simpleton III
NAME: david_entry_060
TAGS: entry
ORIENT: float
ITEM: nothing, nothing
SHUFFLE: =+
SHUFFLE: cx
SHUFFLE: de/{(
SHUFFLE: {[(
MAP
@.............@
.....xx+xx.....
.....x...x.....
...xxx.d.xxx...
...x.......x...
...=.{.[.(.=...
...x.......x...
...xxx.e.xxx...
.....x...x.....
.....xx+xx.....
@.............@
ENDMAP
##############################################################################
# Yet another D:1 altar
NAME: david_entry_061_a_altar
TAGS: entry no_monster_gen
ORIENT: northwest
SYMBOL: l.
CHANCE: 6
SHUFFLE: Cc
MAP
xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx
xxxxxxClllllllll?...@
xxxxxxllllllll??.....
xxxxxxlllllllll......
xxxxxxlllllllll......
xxxxxxlllllllll......
xxxxxxllllllll?......
xxxxxxllllllll.......
xxxxxxlllllll?.......
xxxxxx?ll?ll?.....{..
xxxxxxl.??...........
xxxxxx..............@
ENDMAP
NAME: david_entry_061_b_altar
TAGS: entry no_monster_gen
ORIENT: northwest
CHANCE: 4
SHUFFLE: Cc
MAP
xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx
xxxxxxCwwwwwwwwwww..@
xxxxxxwwwwwwwwwww....
xxxxxxwwwwwwwwwww....
xxxxxxwwwwwwwwww.....
xxxxxxwwwwwwwwww.....
xxxxxxwwwwwwwww......
xxxxxxwwwwwwwww......
xxxxxxwwwwwwww.......
xxxxxxwwwwwww.....{..
xxxxxxwwwww..........
xxxxxx..............@
ENDMAP
##############################################################################
# Rooms with view
NAME: david_entry_062
TAGS: entry no_monster_gen no_pool_fixup
ORIENT: float
SHUFFLE: {[
MAP
.......xxxxxx@0
@+xlllxx......@
.x.....x......x
.l..{..l......x
.l..T..l..%...x
.x.....x......x
xxxlllxxxwwwxxx
x......x.....x.
x...%..w..T..w.
x......w..[..w.
x......x.....x.
@......xxwwwx+.
0@xxxxxx......@
ENDMAP
##############################################################################
# The tiny ones I (old school)
NAME: david_entry_063_tiny
TAGS: entry
CHANCE: 10
ORIENT: float
MAP
{
ENDMAP
##############################################################################
# The tiny ones II (1x1)
NAME: david_entry_064_a_tiny
TAGS: entry
CHANCE: 2
ORIENT: float
MAP
xxx
+{+
xxx
ENDMAP
NAME: david_entry_064_b_tiny
TAGS: entry
CHANCE: 4
ORIENT: float
MAP
.....
.xxx.
.+{+.
xxxxx
ENDMAP
NAME: david_entry_064_c_tiny
TAGS: entry
CHANCE: 4
ORIENT: float
MAP
.....
.xxx.
.+{+.
.xxx.
.....
ENDMAP
# The tiny ones III (3x3)
NAME: david_entry_065_a_tiny
TAGS: entry
CHANCE: 1
ORIENT: float
MAP
xxxxx
x...x
+.{.+
x...x
xxxxx
ENDMAP
NAME: david_entry_065_b_tiny
TAGS: entry
CHANCE: 3
ORIENT: float
MAP
.......
.xxxxx.
.x...x.
.+.{.+.
xx...xx
xxxxxxx
ENDMAP
NAME: david_entry_065_c_tiny
TAGS: entry
CHANCE: 3
ORIENT: float
MAP
....xx
.xx+xx
.x...x
.+.{.+
xx...x
xxxxxx
ENDMAP
NAME: david_entry_065_d_tiny
TAGS: entry
CHANCE: 3
ORIENT: float
MAP
.xxxxxx
.xxxxxx
.x...xx
.+.{.+.
xx...x.
xxxxxx.
ENDMAP
##############################################################################
# The tiny ones IV (row)
NAME: david_entry_066_a_tiny
TAGS: entry
CHANCE: 4
ORIENT: float
MAP
xxxxx
..{..
xxxxx
ENDMAP
NAME: david_entry_066_b_tiny
TAGS: entry
CHANCE: 3
ORIENT: float
SHUFFLE: vcb
MAP
xxxxx
xvvvx
.({[.
xvvvx
xxxxx
ENDMAP
NAME: david_entry_066_d_tiny
TAGS: entry
CHANCE: 3
ORIENT: float
MAP
xxxx
x{..
xxxx
ENDMAP
##############################################################################
# Just another castle
NAME: david_entry_067
TAGS: entry no_monster_gen
ITEM: any, nothing, nothing
ORIENT: float
FLAGS: no_rotate
SHUFFLE: {[(
SHUFFLE: def
# A test run with 50 tries had precisely one level without shallow water
# access to surroundings. This is intended and I like the low chance for this.
# Using SYMBOL: wW this chance could bew decreased even more.
MAP
.............................
.............................
...wwwwwwwwwwwwwwwwwwwwwww...
...wwwwwwwwwwwwwwwwwwwwwww...
...wwwwwwwwwwwwwwwwwwwwwww...
...wwwc+c+cwwwwwwwc+c+cwww...
...www+...cc+ccc+cc..d+www...
...www+..]c.......c...+www...
...wwwc+ccc.xxxxx.c+c+cwww...
...wwwww+...x...x...cwwww....
...wwwwwc.xxx.{.+.T.+www..T..
...wwwwwc.xxx.[.+.T.+www..T..
...wwwww+...x...x...cwwww....
...wwwc+ccc.xxxxx.ccc+cwww...
...www+...+.......+...+www...
...www+f..cc+ccc+cc..e+www...
...wwwc+c+cwwwwwwwc+c+cwww...
...wwwwwwwwwwwwwwwwwwwwwww...
...wwwwwwwwwwwwwwwwwwwwwww...
...wwwwwwwwwwwwwwwwwwwwwww...
.............................
.............................
ENDMAP
##############################################################################
# Erik's entry vaults
##############################################################################
##############################################################################
##############################################################################
# Spiral Da Hi
NAME: erik_entry_001_b
TAGS: entry
ORIENT: float
MONS: gnoll
CHANCE: 3
SHUFFLE: {[(
MAP
cccccccccccccccccccccccccccccccccccccccc
c[c..c...cc......c.....................c
c..ccc.cc..c...c....c....c.............c
ccc..c..c.c..c..c..cc.c.c...T....ccc...c
c..cccc.cc..c..cc.......c..............c
c.cc...c.c..c......c...c....xxxxxxxx...c
cc.c.ccc..c...c..cc...c....xxxxT.T.x...c
ccc.ccc.c.c..c...c..c.....xxxxx1...x...c
c{ccc..cc.cc......cc......G.x$x.V..x...@
c.c...c.cc.c..cc............+0x....x...c
cc.cccccc.c...c..c..cc......+0x.1..x...c
cccc.c...c..c...c.........G.x$x.V.>x...c
c.cc..ccc.c.......c...c...xxxxx....x...c
c..cc.c.c...cc...ccc...cc..xxxxT.T.x...c
cc..cc.cc.cc....c....c......xxxxxxxx...c
c(.c..c.cc...c......c..................c
cccccccccccccccccccccccccccccccccccccccc
ENDMAP
MONS: fungus
MONS: centaur, orc
CHANCE: 3
SHUFFLE: {[(
MAP
cccccccccccccccccccccccccccccccccccccccc
c[c..c...cc......c.....................c
c..ccc.cc..c...c....c....c.............c
ccc..c..c.c..c..c..cc.c.c...T....ccc...c
c..cccc.cc..c..cc.......c..............c
c.cc...c.c..c......c...c....xxxxxxxx...c
cc.c.ccc..c...c..cc...c....xxxxT1T.x...c
ccc.ccc.c.c..c...c..c.....xxxxx....x...c
c{ccc..cc.cc......cc......G.x$x.V..x...@
c.c...c.cc.c..cc............+0x.2..x...c
cc.cccccc.c...c..c..cc......+0x....x...c
cccc.c...c..c...c.........G.x$x.V.>x...c
c.cc..ccc.c.......c...c...xxxxx....x...c
c..cc.c.c...cc...ccc...cc..xxxxT.T.x...c
cc..cc.cc.cc....c....c......xxxxxxxx...c
c(.c..c.cc...c......c..................c
cccccccccccccccccccccccccccccccccccccccc
ENDMAP
x@xxxxxxxxxxxxxxxxxxxx
x.=xxxxxxxxxxxxxxxxxxx
x.x..................x
x.x.=xxxxxxxxxxxxxx1.x
x.x.x..............x.x
x.x.x.=xxxxxxxxxx1.x.x
x.x.x.x..........x.x.x
x.x.x.x.=xxxxxx1.x.x.x
x.x.x.x.x......x.x.x.x
x.x.x.x.x.=xxx.x.x.x.x
x.x.x.x.x.x{[x.x.x.x.x
x.x.x.x.x.xx(x.x.x.x.x
x.x.x.x.x....x.x.x.x.x
x.x.x.x.1xxxx=.x.x.x.x
x.x.x.x........x.x.x.x
x.x.x.1xxxxxxxx=.x.x.x
x.x.x............x.x.x
x.x.1xxxxxxxxxxxx=.x.x
x.x................x.x
x.1xxxxxxxxxxxxxxxx=.x
x....................x
xxxxxxxxxxxxxxxxxxxxxx
cccccccccccccccccccccccccccccccccccccccc
c[c..c...cc......c.....................c
c..ccc.cc..c...c....c....c.............c
ccc..c..c.c..c..c..cc.c.c...T....ccc...c
c..cccc.cc..c..cc.......c..............c
c.cc...c.c..c......c...c....xxxxxxxx...c
cc.c.ccc..c...c..cc...c....xxxxT.T.x...c
ccc.ccc.c.c..c...c..c.....xxxxx....x...c
c{ccc..cc.cc......cc......G.x$x.V..x...@
c.c...c.cc.c..cc............+0x...1x...c
cc.cccccc.c...c..c..cc......+0x1...x...c
cccc.c...c..c...c.........G.x$x.V.>x...c
c.cc..ccc.c.......c...c...xxxxx....x...c
c..cc.c.c...cc...ccc...cc..xxxxT.T.x...c
cc..cc.cc.cc....c....c......xxxxxxxx...c
c(.c..c.cc...c......c..................c
cccccccccccccccccccccccccccccccccccccccc
NAME: erik_entry_006
TAGS: entry no_monster_gen
ORIENT: float
ITEM: scroll of paper, potion of water, wand of slowing
ITEM: club, knife, stone, ring of teleportation
MAP
bbbbbbbbbbbbbbbbbbbbb
b0g....d..}g.......0b
b.g..ge...e..d.d....b
b..d................b
bh..............g.d.b
b.........j.........b
b...................b
b.........d.........b
b........ddd......g.b
b.h.....ddddd.......b
b..g......d......g..b
b.........d.........b
b.........d.........b
b...f.....d.......e.b
b...................b
b..........i........b
b.....e...........hib
bh........(......h..b
bh..d....<[<....j...b
b0........{........0b
bbbbbbbbbbbbbbbbbbbbb
ENDMAP
# Being Mean Is Cool #376, Fairer Edition
NAME: erik_entry_009
TAGS: entry
ORIENT: float
ITEM: scroll of teleportation, potion of healing
MAP
xxxxxxx
x.....x
x.e...x
x.e{..x
x.d...x
x.....x
xxxxxxx
ENDMAP
##############################################################################
# Arecibo
NAME: erik_entry_010
TAGS: entry
ORIENT: float
FLAGS: no_rotate no_hmirror
MAP
.....@.....({[......@....xxx....@...............@....
.......x.x.x.x...........x.+.....vv....++......v.....
...x.x.....x.x.......x...x.+....v......+........v....
.x...x...x...x..x.xx..x..x.+...v.......++........v...
.x.x.x.x.x.x.x.x..x..x...x.x..v........++........v...
.........................x.x..v.........+.......v....
.............xx..........x.x...v.......+.......v.....
...........xx.x..........x.x....v............vv......
@..........xx.x..........x.x.....vv........vv.......@
..........x.x.x..........x.x...v...vvv.x.vv..........
..........xxxxx..........x.x...v.......x.............
.........................x.x...v.....xxxxx...........
.bb....bbb...bb....bb....x.x...v....x.xxx.x..+.++.++.
.b.............bb..b.....x.x.......x..xxx..x..++++++.
.bb.b...bb...bb....bb.b..x.x.+.+++....xxx.....++.+++.
.bbbbb.bbbbb.bbbbb.bbbbb.x.x..........x.x.....+++.++.
.........................x.x...v......x.x.....++++++.
....c.................c..x.x...v......x.x.....++.....
@........................x.x...v.....xx.xx..........@
.....c.................c.x.x.........................
.ccccc.............ccccc.x.x...aaa.....a.............
.cc....cc....ccc...cc....x.x...aaa.a.a...a.a.a.a.a.a.
.c.......c.........c.....x.x...aaa.........a.a.a.a...
.cc.c....cc...ccc..cc.c..x.x...............a.a.......
.ccccc.ccccc.ccccc.ccccc.x.x...............a.a.......
.........................x.x.........=====...........
....c......++.........c..x.x.......=========.........
@..........++............x.x.....===.......===......@
.....c.....++..........c.x.x....==...........==......
.ccccc.....++......ccccc.x.x...==.=.........=.==.....
...v........+........v...x.x..==..==.......==..==....
....v......++.......v....x.x..=...=.=.....=.=...=....
.....vv....++......v.....x.x..=...=..=...=..=...=....
.......vv...+....vv......x.x......=...=.=...=........
@..........++..vv........x.x......=....=....=.......@
.......vv...+....vv......+.x......=.........=........
.........................+.x........x..x.x...........
.........................+.x..vvvv..xxxxx.x..vvvv....
....@...............@....xxx....@...............@....
ENDMAP
##############################################################################
# Rubicon
NAME: erik_entry_011
TAGS: entry no_monster_gen
# damn those fish!
ORIENT: float
ITEM: ring of levitation, potion of levitation
FLAGS: no_rotate
MAP
xxxxccccccccwwwww..wwww..wwwwwww....wwwwwww..wwww...wccccxxxxxx
ccccwwwwwwwww..wwwww.wwwwwwww.wwwwwww.wwwwwwwwwwwwwwwwwwccccccc
cwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc
cwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc
ccwwwwwwwwwwwwwwwwwwwcccwwwwwwwwwcwwwwwwwwwwwwwwwwwwwwwwcccwccc
cwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc
cwwwwwwwwwwwwwwwwwwwwwccwwwwwwwwwcwcwwwwwwwwwwwwwwwwwwwwwwccccc
cwwwwwwwwwwwwxwwwwwwwwwwwwwwwwwwwcwwwww.wwwwwwwwwwwwwwwwwwwwwwc
ccwcwwwwwwwwwwwwwwwxwwwwwwwwwwwwwwwwwwwwwwwwwwwwww.wwwwwwwccccc
ccccccwwwwwww.wwwwwxwwwwww...wwwwwwwwwwwwwwwwwwwwwwwwwwcccccxxx
xxxxcxx...{e....w..xx........wwwww.<.c......ww.....www.xcxccxxx
xxxxcx..(cc[.d....<....x....x..w...xcc..cxcx....x......cxxxcxxx
xxxxccx......xx.......x.....c..............x...........cxcxxxxx
xxxxxcx.xxxxx.x.xxxx.xx.xcc.xx.xccxx....xxxx.xxxccxx.xcccxxxxxx
xxxxxccx..xxxxxx.xx.xxxx.xxxx.xxxxxxxxx.xxxx.xxxx...xxcxxxxxxxx
xxxxxxcxxxxxxxxxxxxxxxxxxxxcccccccxxxxxxccccccccxxxccccxxxxxxxx
xxxxxxcccccccccccccccccccccccccccccccccccxxxxxcccccccxxxxxxxxxx
ENDMAP
##############################################################################
NAME: erik_entry_012
TAGS: entry
ORIENT: float
MAP
................................
............c..c................
...........c....................
...........c...c................
...cc......cccc.................
..cccc..........................
.cc.cc..........................
..cc.....cc.ccc.................
........c..[..cc.......c....ccc.
.......cc.{.....c......c....c.c.
........c..(..cc.......c....ccc.
..cc.....cc.ccc.................
.cc.cc..........................
..cccc..........................
...cc......cccc.................
...........c...c................
...........c....................
............c..c................
................................
ENDMAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xx..........x..........x..........x..........x
xx..........x..........x..........x..........x
xx...c..c...x...c..c...x..cc..cc..x..cccccc..x
xx...cccc...x..cccccc..x..c.cc.c..x..c....c..x
x(..c....c.....c....c.......cc......c......c.x
x[..c.cc.c....cc....cc...ccc..ccc...c......c.x
x{..c....c..x..c....c..x.cc.cc.cc.x.c..cc..c.x
xx...cccc...x...cccc...x...c..c...x...c..c...x
xx..........x....cc....x...c..c...x..........x
xx..........x..........x..........x..........x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..xxxxx
xx..........x..........x....cc....x..........x
xx..........x..........x..c....c..x...cccc...x
xx..........x..........x.c......c.x..cccccc..x
xx..........x..........x..........x.cc.cc.cc.x
xx.....................x............cc....cc.x
xx......................c........c.ccc....cccx
xx..........x..........x..c.cc.c..x..c.cc.c..x
xx...cc.....x...c..c...x...cccc...x....cc....x
xx...cc.....x....cc....x..........x..........x
xx..........x..........x..........x..........x
xxxxx@@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
..............................
............c..c..............
...........c..................
...........c...c..............
...cc......cccc...............
..cccc........................
.cc.cc........................
..cc.....cc.ccc...............
........c..[..cc.....c....ccc.
.......cc.{.....c....c....c.c.
........c..(..cc.....c....ccc.
..cc.....cc.ccc...............
.cc.cc........................
..cccc........................
...cc......cccc...............
...........c...c..............
...........c..................
............c..c..............
..............................
# Sometimes You Just Gotta Run
NAME: erik_entry_14
TAGS: entry
ORIENT: float
MONS: ogre
ITEM: potion of heal wounds
MAP
xxxxxxxxxx.xxxxxxxxxx
xxxxxxxxx...xxxxxxxxx
xxxxxxxxx...xxxxxxxxx
xxxxxxxxxx1xxxxxxxxxx
xxxxxxxxxx.xxxxxxxxxx
xxxxxxxxxx.xxxxxxxxxx
xxxxxxxxxx.xxxxxxxxxx
xxxxxxxxxx.xxxxxxxxxx
xxxxxxxxx...xxxxxxxxx
xxxxxxxxx...xxxxxxxxx
xxxxxxxxx...xxxxxxxxx
xxxxxxxxx.d.xxxxxxxxx
xxxxxxxxx...xxxxxxxxx
xxxxxxxxx.d.xxxxxxxxx
xxxxxxxxx...xxxxxxxxx
xxxxxxxxx...xxxxxxxxx
xxxxxx....[....xxxxxx
xxxxxx..x(.{x..xxxxxx
x...x...x...x...x...x
x....x..xx>xx..x....x
xxxxxx...xxx...xxxxxx
xxxxxxxxxxxxxxxxxxxxx
ENDMAP
##############################################################################
# Zot Side Story
NAME: erik_entry_18
TAGS: entry
ORIENT: float
FLAGS: no_rotate
MONS: giant bat, small snake, worm, gnoll, imp, orc
ITEM: stone, scroll of paper, banana, potion of healing
MAP
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
bb.........................................................b
b(...xxx...xxx...xxx...xxx..gaaa...vvvvvvvvv...ccccccccc...b
b[.x.+Cx...+6x..2+ex..3+ex...+fa...+++===4ev...===g5e===...b
b{...xxx...xxx...xxx...xxx..gaaa...vvvvvvvvv...ccccccccc...b
bb.........................................................b
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb+++bbbbbbbbbbbbbb=b
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb...+...+...bbbbbbbbbb.....b
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb...+...+...bbbbbbbbbb.bbbbb
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb...+...+...bbbbbbbbbb...bbb
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb+++bbbbbbbbbbbbbbbbbbbb.bbb
bbbbbbbbbbbbbbbbb...........................bbbb.........bbb
bbbbbbbbbbbbbbbbb......xbXXXXXXXXXXXbx......bbbb.bbbbbbbbbbb
bbbbbbbbbbbbbbbbb......xXXX...1...XXXx......bbbb.bbbbbbbbbbb
bbbbbbbbbbbbbbbbb......xXX..1...1..XXx......bbbb.bb.....bbbb
bbbbbbbbbbbbbbbbb......xX1.........1Xx......bbbb.bb.bbb.bbbb
bbbbbbbbbbbbbbbbb..........1..d..1..........bbbb.bb.bbb.bbbb
bbbbbbbbbbbbbbbbb......xX1.........1Xx......bbbb.bb..bb.bbbb
bbbbbbbbbbbbbbbbb......xXX..1...1..XXx......bbbb.bbb.bb.bbbb
bbbbbbbbbbbbbbbbb......xXXX...1...XXXx......bbbb.....bbebbbb
bbbbbbbbbbbbbbbbb......xbXXXXXXXXXXXbx......bbbbbbbbbbbbbbbb
bbbbbbbbbbbbbbbbb.............<.............bbbbbbbbbbbbbbbb
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbb.bbbbbbbbbbbbbbbbbbbbbbbbbbbbb
ENDMAP
##############################################################################
ENDMAP
##############################################################################
# The Frivolous Dungeonbuilder #1
NAME: erik_entry_21
TAGS: entry no_monster_gen
# worried about water creatures getting generated
ORIENT: float
FLAGS: no_rotate no_hmirror no_vmirror
MAP
...............
.....aa........
......a...aa...
..aaaaaa.aa....
......aawaaaaa.
....aaabaaa..a.
...aa..b..a....
.......b..aa...
.......b.......
.......bb......
........b......
........b......
........bb.....
.........b.....
..({.xx..b.....
.x[xxxxxxbbxx..
.xxxxxxxxxxxxx.
...............
ENDMAP
##############################################################################
# The Frivolous Dungeonbuilder #2
NAME: erik_entry_22
TAGS: entry no_monster_gen
# worried about water creatures getting generated
ORIENT: float
FLAGS: no_rotate no_hmirror no_vmirror
MAP
...............
....bbb........
...x..b...bb...
..bbbbbbbbb....
..x...bxxbbbbb.
....bbbxxbb..b.
...bb..xx.b..x.
...x...xx.bb...
........xx.x...
........xx.....
........xx.....
........xx.....
........xx.....
.........xx....
..({.aa..xx....
..[aaaaaaxxaaaw
waaaaaaaaaaaaaw
wwwwwwwwwwwwwww
ENDMAP
##############################################################################
# The Frivolous Dungeonbuilder #3 and enough, enough already!
NAME: erik_entry_23
TAGS: entry no_monster_gen
# worried about water creatures getting generated
ORIENT: float
FLAGS: no_rotate
# Supposed to be an Easter egg. Get it?! Easter egg?! Sigh.
MAP
...............
......aaa......
....aawwwaa....
..bwwwwwwwwwb..
.bbbwwwwwwwbbb.
.bbbbbbbbbbbbb.
.wwwwwwwwwwwww.
.bbbbbbbbbbbbb.
.bbbwwwwwwwbbb.
..xwxwxwxwxwx..
...aaawwwaaa...
......aaa......
......({[......
ENDMAP
##############################################################################
# Yars' Revenge
NAME: erik_entry_24
TAGS: entry
ORIENT: float
MONS: goblin
FLAGS: no_rotate
MAP
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
v.........x.x..................vvv...............................x
v........x.x.x.........xxx.....vvv.b..b.bbbb.b..b.b..b.bbbb.b..b.x
v(........x.x.........xxx.....1xxx.b..b.b....b..b.b..b.b....b..b.x
v{.......x.x.x.......xxx.1.....+.=.bbbb.bbbb.b.cb.b.cb.bbbb.bbbb.x
v[........x.x.........xxx.....1xxx.b..b....b.b.cb.b.cb....b.b..b.x
v........x.x.x.........xxx.....vvv.b..b.bbbb.bbbb.bbbb.bbbb.b..b.x
v.........x.x..................vvv...............................x
vvvvvvvvvvvvvvvvvvvvvvvvvvvv@@@vvvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
# Hobgoblin Prison
NAME: erik_entry_25
TAGS: entry
ORIENT: float
ITEM: knife, club, stone, wand of digging, hammer
ITEM: weight:20 potion of confusion / potion of paralysis
MONS: hobgoblin, kobold, fungus, gnoll, orc, Ijyb, goblin
MAP
ccccccccccccccccccc...ccccccccccccccccccc
cxxxxxxxxxxxxxxxxxx+++xxxxxxxxxxxxxxxxxxc
cxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxc
cxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxc
cxxx....x........xx...xx........x....xxxc
cxxx.xx.G........x.....x........G.xx.xxxc
cxxx...2x........x.1.1.x........x.2..xxxc
cxxxxxxxx...cc...xx+++xx...cc...xxxxxxxxc
cxxx....x...cc.............cc...x....=.<c
cxxx.xx.G.......................G.xx.xxxc
cxxx..1.x.......................x....xxxc
cxxxxxxxx.......................xxxxxxxxc
cxxx....x...cc...cc...cc...cc...x....xxxc
cxxx.xx.G...cc...cc...cc...cc...G.xx.xxxc
cxxx.4..x.......................x..5.xxxc
cxxxxxxxx.......................xxxxxxxxc
cxxx....x.......................x....xxxc
cxxx.xx.G...cc...cc...cc...cc...G.xx.xxxc
cxxx.2..x...cc...cc...cc...cc...x...2xxxc
c(xxxxxxx.......................xxxxxxxxc
c[xx..7.x.......................x....xxxc
c{xx.xx.G.......................G7xx.xxxc
c.xx....x...cc...cc...cc...cc...x....xxxc
cdxxxxxxx...cc...cc...cc...cc...xxxxxxxxc
cexx3..1x.......................x....xxxx
c.xx.xx..........xx===xx........G.xx6xxxc
c.f=3...x........x~~~22x........x.g..xxxc
cxxxxxxxxxxxxxxxxxx=xxxxxxxxxxxxxxxxxxxxc
cxxxxxxxxxxxxxxxxxx=xxxxxxxxxxxxxxxxxxxxc
cxxxxxxxxxxxxxxxxxx=xxxxxxxxxxxxxxxxxxxxc
cxxxxxxxxxxxxxxxxxx=======hixxxxxxxxxxxxc
ccccccccccccccccccccccccccccccccccccccccc
ENDMAP
##############################################################################
# Lazy Man's Vault
NAME: erik_entry_26
TAGS: entry
ORIENT: float
# deliberately has no stairs
MAP
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
ENDMAP
##############################################################################
ENDMAP
##############################################################################
# Shusaku - Inseki, "ear-reddening move"
NAME: erik_entry_28
TAGS: entry
ORIENT: float
# deliberately has no stairs
MAP
.......................................
.c.c.c.c.c.c.c.c.c.x.a.a.c.c.c.c.c.c.c.
.......................................
.c.c.c.x.c.c.c.c.c.x.a.c.a.c.a.a.x.c.c.
.......................................
.c.c.a.a.c.x.c.c.a.x.x.a.a.c.a.x.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.x.x.x.c.c.x.c.c.
.......................................
.c.c.c.c.c.x.c.c.c.c.x.c.c.c.c.x.x.c.c.
.......................................
.c.c.a.c.c.c.c.c.c.c.c.c.c.c.c.x.a.a.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.a.a.a.x.x.x.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.x.a.a.a.x.
.......................................
.c.c.c.c.c.c.c.c.c.x.c.c.x.a.a.x.x.x.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.a.a.x.c.x.a.c.
.......................................
.c.c.a.c.c.c.c.c.c.c.c.c.c.c.a.x.x.a.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.a.x.a.x.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.a.c.a.x.a.a.c.
.......................................
.c.c.a.c.c.c.c.c.c.x.c.x.a.c.a.x.c.c.c.
.......................................
.c.c.c.c.c.c.x.c.a.c.c.x.a.x.a.x.a.c.c.
.......................................
.c.c.x.c.x.c.c.x.c.c.c.x.a.a.x.a.a.c.c.
.......................................
.c.c.c.c.c.x.a.x.a.c.a.a.x.x.x.x.a.a.c.
.......................................
.c.c.c.c.c.c.x.a.c.a.a.c.a.x.x.c.x.a.c.
.......................................
.c.c.c.c.c.c.c.c.a.c.c.a.c.x.c.x.c.x.c.
.......................................
ENDMAP
##############################################################################
# Shussai - Go Seigen, infamous tesuji
NAME: erik_entry_29
TAGS: entry
ORIENT: float
# deliberately has no stairs
MAP
.......................................
.c.c.c.c.x.c.c.c.c.c.c.c.c.c.x.c.c.c.c.
.......................................
.c.x.x.x.x.a.a.c.c.c.c.c.a.a.x.c.c.c.c.
.......................................
.c.x.a.x.a.x.c.a.a.x.a.c.c.c.c.c.x.c.c.
.......................................
.c.a.a.a.a.c.x.x.a.c.a.c.c.x.c.a.x.c.c.
.......................................
.c.c.c.c.c.c.x.a.a.a.x.x.x.x.x.a.c.c.c.
.......................................
.c.c.c.c.c.x.c.x.c.x.c.c.a.x.a.c.c.x.c.
.......................................
.c.c.c.c.c.c.c.x.c.c.c.c.a.a.x.x.x.c.c.
.......................................
.c.a.a.c.c.c.a.c.c.c.c.c.c.c.a.a.c.a.c.
.......................................
.a.c.c.a.a.c.c.a.c.c.c.c.c.c.c.a.c.c.c.
.......................................
.c.a.a.x.x.x.x.c.c.x.c.c.c.a.c.x.a.c.c.
.......................................
.x.c.x.c.x.c.c.c.c.c.x.c.c.c.c.x.a.c.c.
.......................................
.c.c.x.c.x.c.c.c.c.c.c.x.c.x.c.x.x.a.c.
.......................................
.c.c.a.x.a.a.x.c.c.c.c.a.c.x.x.a.x.a.c.
.......................................
.c.c.a.c.a.x.c.c.c.c.c.c.a.x.a.a.a.x.c.
.......................................
.c.c.a.c.a.x.c.c.c.c.x.x.x.a.c.c.c.x.c.
.......................................
.c.a.x.x.x.x.x.x.x.x.a.a.x.c.a.c.x.c.c.
.......................................
.c.c.a.a.x.a.a.x.a.a.x.a.a.a.c.a.a.x.c.
.......................................
.c.c.c.a.a.x.a.a.c.c.c.c.c.c.c.a.x.x.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
ENDMAP
##############################################################################
# Rinrii
NAME: erik_entry_30
TAGS: entry
ORIENT: float
FLAGS: no_rotate no_hmirror no_vmirror
MAP
ccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
c...........................................................c
c.vvv...vvv....v..............v.....vvv...vvv...............c
c.vvv...vvv...vvvvv.........vvvv....vvv...vvv...............c
c.vvv...vvv.....vvvvv......vvvv.....vvv...vvv...............c
c.vvv...vvv.......vvvvv...vvvv......vvv...vvv..vvvvvvvvvvvv.c
c.vvv...vvv.........v...vvvv........vvv...vvv..vvvvvvvvvvvv.c
c.vvv...vvv...........vvvvv.........vvv...vvv...............c
c.vvv...vvv.........vvvvv...........vvv...vvv...............c
c......vvv........vvvvv..................vvv................c
c.....vvv......vvvvv....................vvv.................c
c....vv.........v..........[({.........vv...................c
c...........................................................c
ccccccccccccccccccccccccccc...ccccccccccccccccccccccccccccccc
# Mitsuhiro Itakura
NAME: erik_entry_31
TAGS: entry
ORIENT: float
FLAGS: no_rotate no_hmirror no_vmirror
MAP
ccccccccccccccccccccccccccccccccccccccccccccc
c...............................G...........c
c...G.....GGGGGGGGGGG..........G.G..........c
c...G.....G.................GGG...GGG.......c
c...G.....G..............GGG..GGGGG..GGG....c
c.GGGGG...G...........GGG...............GGG.c
c...G.....GGGGGGGGG.......GGGGGGGGGGGGGG....c
c...G.....G.G.....G.......G............G....c
c..GGG....G.G.....G.......GGGGGGGGGGGGGG....c
c..GG.G...G..G...G........G............G....c
c.G.G.....G..G...G........GGGGGGGGGGGGGG....c
c.G.G.....G...GGG......G....................c
c...G.....G...GGG......G...GGGGGGGGGGGGG....c
c...G....G...G...G....G....G...........G....c
c...G....G..G.....G..G.....G...........G....c
....G...G..G.......G.......GGGGGGGGGGGGG.....
.............................................
ccccccccccccccccccc([{ccccccccccccccccccccccc
.............................................
............G...........G....G.....G.........
c...........G............G....G....G........c
c....GGGGGGGGGGGGGGGG.....G...G...G.........c
c..........G...............GGGGGGGGGGGG.....c
c.........G.....G......G........G...........c
c.........G......G......G.......G...........c
c........G....GGG.G......G...GGGGGGGGG......c
c.....GGGGGGGGG...G.............G...........c
c.........G...G.................G...........c
c.........G...G..........G......G...........c
c........G....G..........G.GGGGGGGGGGGG.....c
c........G....G.........G.......G...........c
c.......G.....G....G....G.......G...........c
c......G......G....G...G........G...........c
c....GG........GGGGG...G........G...........c
c...........................................c
ccccccccccccccccccccccccccccccccccccccccccccc
ENDMAP
##############################################################################
# Yin-Yang
NAME: erik_entry_32
TAGS: entry
ORIENT: float
FLAGS: no_rotate
MAP
xxxxxxxxxxxvvvvvvvvvvvvxxxxxxxxxx
xxxxxxvvvvv...........vvvxxxxxxxx
xxxvvvv......GGGG.......vvvvxxxxx
xxxv.......GGGGG.GGG.......vvvxxx
xxv.....GGGGGG..G...GGG......vvxx
xvv...GGGGGGG.GG.......GG.....vvx
xv...GGGGGGG.G......GG...G.....vx
vv..GGGGGGG.G.......GG....G....vx
v...GGGGGGG.G.............G.....v
v..GGGGGGGG.G..............G....v
v..GGGGGGGGG.G.............G....v
v..GGGGGGGGG.G.............G....v
v..GGGGGGGGGG.G............G....v
v..GGGGGGGGGGG.GG..........G....v
v...GGGGGGGGGGG..G........G..[..v
vv..GGGGG..GGGGGG.G.......G..{..@
xv...GGGG..GGGGGG.G......G...(..v
xvv...GGGGGGGGGGGG.G...GG.....vvv
xxv.....GGGGGGGGGG.GGGG......vvxx
xxvv.......GGGGGG.GG.......vvvxxx
xxxvvvvv.................vvvxxxxx
xxxxxxxvvvv...........vvvvxxxxxxx
xxxxxxxxxxvvvvvvvvvvvvvxxxxxxxxxx
ENDMAP
##############################################################################
# Hello? Cthulhu calling!
NAME: erik_entry_33
TAGS: entry
ORIENT: float
MONS: pit fiend
# Pan demon would be more appropriate, but they're enormously buggy when used this way.
# Shadow fiend would too, but might be too easy for spoiled mummies.
ITEM: potion of decay / potion of paralysis / potion of poison
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxccccccdccccccxxxx
x.....xxxxxxxxxcccccccxxccccccxxx
......xxxxxxxxccccccccxccccccccxx
x.....xxxxxxxxccccccccxccccccccxx
x.....xxxxxxxxccccccccxccccccccxx
xx.xxxxxxxxxxxccccccccxccccccccxx
xx.xxxxxxxxxxxccccccccxccccccccxx
xx.xxxxxxxxxxxccccccccxccccccccxx
xx.xxxxxxxxxxxdxxxxxxx1xxxxxxxdxx
xx.xxxxxxxxxxxccccccccxccccccccxx
xx.xxxxxxxxxxxccccccccxccccccccxx
x...xxxxxxxxxxccccccccxccccccccxx
x...xxxxxxxxxxccccccccxccccccccxx
....xxxxxxxxxxccccccccxccccccccxx
x...xxxxxxxxxxccccccccxccccccccxx
xx.xxxxxxxxxxxxcccccccxcccccccxxx
xx.xxxxxxxxxxxxxccccccdccccccxxxx
bb.bbbxxxxxxxxxxxxxxxxxxxxxxxxxxx
b...(bxxx........................
..b.[...................xxxx.....
b...{bxxx...............xxxx.....
bb.bbbxxxxxxxxxxxxxx.xxxxxxx.....
ENDMAP
##############################################################################
ENDMAP
NAME: matt_entry_007_c
TAGS: entry no_monster_gen
ORIENT: float
CHANCE: 6
SHUFFLE: {[(<
MAP
xxx@xxx@xxx
x.........x
x....(....x
x..xx=xx..x
x..x.T.x..x
@.[xT%Tx<.@
x..x.T.x..x
x..xxxxx..x
x....{....x
x.........x
xxx@xxx@xxx
ENDMAP
##############################################################################
# Elethiomel's entry vaults
##############################################################################
##############################################################
# Infinity Welcomes Careful Drivers
NAME: entry_elethiomel_001
TAGS: entry
ORIENT: northwest
FLAGS: no_rotate
SHUFFLE: [({
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxx....xxxxxxxxxxxxxxx....xx..xxx...x.xxx...xxx..xxxxxxxxx
xxxxxxxxxx..........xx.................................xx...xx...xx
xxxxxxxx.....ccccc...xxx.....ccccc...........ccccc.............x..x
xxxxxx....cccc...cccc.....cccc...cccc.....cccc...cccc.........xxx.@
xxxxxx..ccc.........ccc+ccc.........ccc+ccc.........ccc........xxxx
xxxxxx..c......{......+.+......[......+.+......(......c.........xxx
xxxxxx..ccc.........ccc+ccc.........ccc+ccc.........ccc........xxxx
xxxxxx....cccc...cccc.....cccc...cccc.....cccc...cccc...........xxx
xxxxxx.......ccccc...........ccccc...........ccccc............xxxxx
xxxxxx....................xx..........xxxx....................xxxxx
xxxxxx.....xxx.............xx...xx.xxxxxxxxxx.x..........xxx...xxxx
xxxxxx.xxxxxxxxxxxxxx..xxx.xxx...xxxxxxxxxxxxxxxxxx....xxxxxx...xxx
xxxxxxxxxxxxxxxxxxxxxx@xxxxxxxx@xxxxxxxxxxxxxxxxxxxxxx@xxxxxxxx@xxx
ENDMAP
##############################################################
# The Diamond Age, or A Young Lady's Illustrated Primer
NAME: entry_elethiomel_002
TAGS: entry no_monster_gen
ORIENT: west
FLAGS:
MONS: rat, goblin, giant bat, kobold
ITEM: sausage / beef jerky, nothing, nothing
SHUFFLE: {[(
SHUFFLE: 234
SHUFFLE: ef~
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxx+xxxxxxxxxxxx
xxxxxxxxxxxxxxxx.xxxxxxxxxxx.xxxxxxxxxxxx
xxxxxxxxxxxxxxx...xxxxxxxxx...xxxxxxxxxxx
xxxxxxxxxxxxxx.....xxxxxxx.....xxxxxxxxxx
xxxxxxxxxxxxx.......xxxxx.......xxxxxxxxx
xxxxxxxxxx.+....{....xxx....2....xxxxxxxx
xxxxxxxxxx+xx.......xxxxx.......xxxxxxxxx
xxxxxxxxxx.xxx.....xxx.xxx.....xxx.xxxxxx
xxxxxxxxx...xxx...xxx...xxx...xxx...xxxxx
xxxxxxxx.....xxx.xxx.....xxxexxx.....xxxx
xxxxxxx.......xx+xx..1.1..xx+xx.......xxx
xxxxxx....[....+.+...1d....+.+~...3....+.
xxxxxxx.......xx+xx...1...xx+xx.......xxx
xxxxxxxx.....xxx.xxx.....xxxfxxx.....xxxx
xxxxxxxxx...xxx...xxx...xxx...xxx...xxxxx
xxxxxxxxxx.xxx.....xxx.xxx.....xxx.xxxxxx
xxxxxxxxxx+xx.......xxxxx.......xxxxxxxxx
xxxxxxxxxx.+....(....xxx....4....xxxxxxxx
xxxxxxxxxxxxx.......xxxxx.......xxxxxxxxx
xxxxxxxxxxxxxx.....xxxxxxx.....xxxxxxxxxx
xxxxxxxxxxxxxxx...xxxxxxxxx...xxxxxxxxxxx
xxxxxxxxxxxxxxxx.xxxxxxxxxxx.xxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxx+xxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxx
##############################################################
# Ruined Dwarven Fortress Basement
NAME: entry_elethiomel_003
TAGS: entry no_monster_gen
ITEM: any armour / any weapon / nothing
ORIENT: float
FLAGS: no_rotate
SHUFFLE: {[(
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xcccccccxxxxxxxxxxxxxxxxxxxcccccccx
xc.....ccccccccccccccccccccc.....cx
xc.....+...................+.....cx
xc....[cccccccccc=cccccccccc{....cx
xccc+cccxxxxxxxxc.cxxxxxxxxccc+cccx
xxxc.cxxxxxxxxc.....cxxxxxxxxc.cxxx
xxxc.cxxxxxxxxc.0...cxxxxxxxxc.cxxx
xxxc.cxxxxxxxxc$....cxxxxxxxxcx.xxx
xxxc.cxxxxxxxxcccccccxxxxxxxxc...xx
xxxc.cxxxxxxxxxxxxxxxxxxxxxxxc..x.x
xxxc.cxxxxxxxxxxxxxxxxxxxxxxxcx..x.
xxxc.cxxxxxxxxxxxxxxxxxxxxxxxc..xxx
xccc+ccxxxxxxxxxxxxxxxxxxxxccc+cccx
xxx...xxcccccccccccccccccccc(....cx
xxx.x..+...................+.....cx
xc...x.cccccccccccccccc=cccc.....cx
xccx.xccxxxxxxxxxxxxxxxdxxxcccccccx
xxxx.xxxxxxxxxxxxxxxxxx=xxxxxxxxxxx
ENDMAP
##############################################################
# A Maze of Twisty Passages, All Alike
NAME: entry_elethiomel_004
TAGS: entry no_monster_gen
ORIENT: float
MAP
xx.xxxxxxxxxxxxxxxxxxxxxxxxxx
xx.x.......xxxxx...xx......xx
xx.x.xxxxx.xxxxx.x.xxxxxxx.xx
xx...x{..x...x...x...x(xxx...
xxxx.xxx.x.x.x.xxxxx.x.xxx.xx
...x...x...x.....xxx...x...xx
xx.xxx.xxxxxxxxx.xxxxxxx.xxxx
xx.....xxxxx.x.....x.....x...
xxxx.xxxxxxx.x.xxx.x.xxxxx.xx
xx...xxxxxxx...xxx...x.....xx
xx.xxxxxxxxx.x.xxx.xxx.xxx.xx
xx...xxxxx...x.....x...x...xx
xxxx.x[xxx.xxxxxxxxx.xxx.xxxx
xxxx.................xxx...xx
xxxxxxxxxxxxxxxxxxxxxxxxxx.xx
ENDMAP
##############################################################
# It's quiet. Too quiet....
NAME: entry_elethiomel_005
TAGS: entry no_monster_gen
ORIENT: float
MONS: rat, hobgoblin, goblin
SHUFFLE: {[(
MAP
xxxxxxxxxx.xxxxxxxxxx
xxxxxxxxxx.xxxxxxxxxx
xxxxxxxccc+cccxxxxxxx
xxxxxxxc.G.G.cxxxxxxx
xxcccccc.....ccccccxx
xc%.3.cc.....cc11.$cx
xc%.2.=..G.G..=11..cx
xc%...cc.....cc11.$cx
xxcccccc.....ccccccxx
......=..G.G..=......
xxcccccc.....ccccccxx
xxxxxxcG.....Gcxxxxxx
xxxxxxc.[.{.(.cxxxxxx
xxxxxxcccccccccxxxxxx
xxxxxxxxxxxxxxxxxxxxx
ENDMAP
##############################################################
# Shortcut
NAME: entry_elethiomel_006
TAGS: entry
ORIENT: float
SHUFFLE: {[(
MAP
xxxxxxx.xxxxxxx...xxxxxxx
xxxxxxx.xxxxxx...xxxxxxxx
xxxxxxx.xxxxx...xxxxxxxxx
xxxxx...xxxx...xxxxxxxxxx
xxxxx{....x...xxxxxxxxxxx
xxxxx........xxxxxxxxxxxx
x]..=........xxxxxxxxxxxx
xxxxx.[..................
xxxxx.......(.xxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
##############################################################
# Indiana Jones and the Raiders of the Lost Ark
NAME: entry_elethiomel_007
TAGS: entry
ORIENT: float
SHUFFLE: {[(
# Too bad there isn't a "rolling boulder" trap.
MAP
xxxxxxxxxx.xxxxxxxxxxxxxxx
xxxxxxxxxx.xxxxxxxxxxxxxxx
xxxxxxxxxx.xxxxxxxxxxxxxxx
xxxxxxxxxx.xxxxxxxxxxxxxxx
xxxxxxxxxx.xxxxxxx.....xxx
xxxxxxx.......xx...~~~..xx
.........{[(.....G.~%~...x
xxxxxxx.......xx...~~~..xx
xxxxxxxxxx.xxxxxxx.....xxx
xxxxxxxxxx.xxxxxxxxxxxxxxx
xxxxxxxxxx.xxxxxxxxxxxxxxx
xxxxxxxxxx.xxxxxxxxxxxxxxx
xxxxxxxxxx.xxxxxxxxxxxxxxx
ENDMAP
##############################################################
# Now I'm radioactive! That can't be good.
NAME: entry_elethiomel_008
TAGS: entry no_monster_gen
ORIENT: float
FLAGS: no_rotate
SHUFFLE: {[(
MAP
xxxxxxxxxxxxxxx.xxxxxxxxx
xxxxxbbbbxxxxxx.xxxxxxxxx
xxbbbb..bxxxxxx.xxxxxxxxx
xbb.....bbxxxxx.xxxbbbxxx
xb...{...bbxxxx.xbbb.bbxx
xbbb......bbbbb.bb....bbx
xxxbbbb.......bb.......bx
.......bb..........[...bx
xxxxxxxbb.....bb.......bx
xxxxbbbb......bbbbbbbb.bx
xxbbb......bbb.xxxxxxbbbx
xxb....(..bbxx.xxxxxxxxxx
xxbbb.....bxxx.xxxxxxxxxx
xxxxbbb...bxxx.xxxxxxxxxx
xxxxxxbbbbbxxx.xxxxxxxxxx
xxxxxxxxxxxxxx.xxxxxxxxxx
ENDMAP
##############################################################
# Octagram
NAME: entry_elethiomel_009
TAGS: entry
ORIENT: float
SHUFFLE: {([
MAP
xxxxxxxxxxxxxxxxxx
xxxxx.xxxxxx.xxxxx
xxxxx.xxxxxx.xxxxx
xxxxx..xxxx..xxxxx
xxxxx..xxxx..xxxxx
x.................
xxx...x.xx.x...xxx
xxxxx..x..x..xxxxx
xxxxx.x.<{.x.xxxxx
xxxxx.x.[(.x.xxxxx
xxxxx.xx..x..xxxxx
xxx...x.xx.x...xxx
x.................
xxxxx..xxxx..xxxxx
xxxxx..xxxx..xxxxx
xxxxx.xxxxxx.xxxxx
xxxxx.xxxxxx.xxxxx
xxxxx.xxxxxx.xxxxx
ENDMAP