Level compiler is stricter with MAP sections. Block SHUFFLE: now uses / as a separator to avoid confusion.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@955 c06c8d41-db1a-0410-9941-cceddc491573
RIRJ746W5ESARX4HUEA4JRVAKXXF3WYVXUCFFONPJMMKWHQAGI2AC QYC5EJQPQWJVLVBMZWOKEVYX5A4LCYIE5PVTVIIIXXUIJWH35OOQC 55F3WPRLVULKMXZPSACPON6H7SBEVNNZNQ2MOOISD2FKAQTRLYFAC PA7Q2GGGL553NP5KWVUKCL7PUGCVJZ5SGJMMMW74SMDH4EJDMGDQC HGBRLCY5HZJNSTQ4UVZ3U4HHEVITJ7P374VQ7CQ7WAN3YARCWLNQC CN42LZS44WQESLCPIYQ5FJ3RE7TPPDREDQ4GAQYI2BJNO5NMXH6QC 6UKWC6MVT24J5QBFVFMORHHMHWQMS7TP77OJSRYNCFQGKTWBCKPAC 7YSKYUNV34XIWRTJUHJV4QMQRTXXYDIXM5AZSPSDPAYDW4B4PU6QC 7SRBOZTHIAHOTG3TZGFUA7CEZ7PU5TAAU3TGQA6U7XWKC4E2UFOAC 6CHNAAPWNROCQNX6EWPLXZOWX5HHKL5ZOHO24XRMNQTQF3CWB3VQC KNBQ2Y4XXAJGSHC4FU2AHCRGLLHETYA2MU55TDSHV2TIMTOX3QZQC WKTZHLOJ65WSK6FR5MF7RWGSMZ22T2D6LHB66FV3IPGXIBLYHHNAC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC L6O4LGZRKBURVWEY7XRVCSQLJ5RULNBEWMQJ6I2UYVWWB66FM3MQC 34C4U6EQWERY75GZJKUCM5KVGU2OUICETS5LGZF6RMKMZT4R5SQAC 6QWZDCP5HGYLTJO3WWYJJGRRT7QFY6IG64TC7TUB553Z7GAA2HIQC 77H4BWWPPGLM3PLZH4QTAJRXIZTSDVNCOKZE223I437FN2UJ34RQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC MSQI3TH6T62JAXQGLL52QZCWAMC372TGB6ZNNRDGUGMJKBNNV2VAC SVUM62ARSXH6RUBFRWS6KAQC7PTNTMGSV2GPZJQQJ4GNEML2HBVQC UPU5QYUWCXSX233JNGE37QEN5TG5HDRGLNSCEKHH3GPU4AEXW3KAC 7J3H7JY6AUO2UHNF6DAHDZI4O33JMTUUTYTPRM3CKNPUOF2RQOGAC 3DRML4TAWIPPWCXCCXTPWV33SZCRSC2I6DWGAEUNJF7ZOIIWA35QC A3CO4KBFTFU3ZSHWRY2OPPX3MMTFV7OUCZGL7Q4Y2FU7JO4AP7MAC QPF4HHRIRNZTEJUMRMB7EFYRF6RT6CTJECAAWRXV7EKHUEO77V7QC 6AXVRCBQ5APB3SAMT4XFX6FDAMJPLRBH5WLNMIWI2YZZ6MDGVKDQC 5SAPYHZGYGQIJZ6SMZ6S57KJQN5L232SXIY5U22YVLUETMGJDDFQC IOSNCCW2K2IKIORI3Y37Z7OC6ESR3KEKQDP7JMJQW7BNRBC2MX6AC JF6EC6OVDPJW43XD4LKFLAGVSHJD4SQO7N5WVRGGUKNNUSVUYERAC JRYVXGKB63GQ7O2MV4FSFPW3ZW7DZ36VRBCIGPEH44J4XYV22I3AC OJH7P7REIZ3ED25ELK2W55VW56H3ZSORZB63BTU6IUVUPHH7GNTQC YMNWB2JPFFAEHTFKXSKBILNBPH7MLI627QUXZS462VEZJDS263DQC ZDDF5WXXO2NNGCJKH4RCMQLLMZHNO7SUG7WKR7UC5EMESVLRH7NQC RUN7DKQFQYI4TJH3JOWTXS2234LSIYGVMVYEPRQDL4OE3MTSDRQQC SCWXQW5H65OXUP2MEJ2MEEAVPSRJDT3RQGKYCMKVTORS2334PQSQC UPSO7EF3NRXCZ46AOOWCGK6WZU5NJB4ZUH6JOV344KSNHNV2X32AC KCHX2F3JFEWOZT3WMJVZAAQUU2QSZ5Q7RDCD7WUJ7VE65J52JFUQC shuffles.push_back(s);
return replace_all_of(s, " \t", "");}std::string map_def::check_block_shuffle(const std::string &s){const std::vector<std::string> segs = split_string("/", s);const unsigned seglen = segs[0].length();for (int i = 1, size = segs.size(); i < size; ++i){if (seglen != segs[i].length())return ("block shuffle segment length mismatch");}return ("");}std::string map_def::check_shuffle(std::string &s){if (s.find(',') != std::string::npos)return ("use / for block shuffle, or multiple SHUFFLE: lines");s = clean_shuffle(s);if (s.find('/') != std::string::npos)return check_block_shuffle(s);return ("");}std::string map_def::add_shuffle(const std::string &raws){std::string s = raws;const std::string err = check_shuffle(s);if (err.empty())shuffles.push_back(s);return (err);
xxxxxxxxxxxx.@.xxxxxxxxxxxxxxxxxx.x.xxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx.x.xxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx.x.xxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx.x.xxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxx.............xxxxxxxx.............xxxxxxxx.....[{(.....xxxxxxxx.............xxxxxxxx.............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxx.@.xxxxxxxxxxxx.x.xxxxxxxxxxxx...xxxxxxxxxxxx.x.xxxxxxxxxxxx...xxxxxxxxxxxx.x.xxxxxxxxxxxx...xxxxxxxxxxxx.x.xxxxxxxxxxxx...xxxxxxxxxxxx...xxxxxxx.............xx.............xx.....[{(.....xx.............xx.............xxxxxxxxxxxxxxxx
# Although it is extremely likely that the dungeon builder will provide# a shallow water path out, we take steps to ensure this is always the case.MAPxxxxxxxxxxxxxxxxxxxxxxxx{...(...[xxxxxxxxxx.........xxxxxxwxxx.........xxxxxxwwxx.........xxxxxxwwwx.........xxxxxxxwwx.........xxxxxxxwwww........xxxxxxxxwwwwwWww...xxxxxxxxxwwwwwWwwwwxxxxxxxxxxwwwWwwwwwwwxxxxxxxx...wwwwwwwwwxxxxxxx........wwwwxxxxxxx.........xwwwxxxxxx.........xxwwxxxxxx.........xxxwxxxxxx.........xxxxxxxxxx.........xxxxxENDMAP
ENDMAP#################################### pick a doorNAME: lemuel_pick_a_doorTAGS: entryORIENT: floatMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx{([xxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxx.......................xx+x+x+x+x+x+x+x+x+x+x+x+xx.x.x.x.x.x.x.x.x.x.x.x.xx.x.x.x.x.x.x.x.x.x.x.x.xx.xxx.x.x.x.x.x.x.x.x.x.xx...x.x.x.x.xxx.x.x.x.x.xxxx.x.x.x.x.x...x.x.x.x.xxxx.x.x.x.x.x.xxx.x.x.x.xxxx.x.x.xxx.x.xxx.x.x.x.xxxx.x.x.x.x.x.xxx.x.x.x.xxxx.x.x.x.x.x.xxx...x.x.xx.x.x.x.x.x.x.xxxxxxx.x.xx.x.x.x.x.x.x.xxx...x.x.xx.x.xxx.x.x.x...x.x.x.x.xx.x.xxx.x.x.xxx.x.x.x.x.xx.x.x.x.x.x.x.x.x.x.x.xxxx.x.x.x.x.x.x.x.x.x.x...xx.x.x.x.x.x.x.x.x.x.xxx.xx.x.x.x.x.x.x.x.x.x.xxx.xx.x.x.x.x.x.x.x.x.x.xxx.xx.x.x.x.x.x.x.x.x.x.xxx.xx.x.x.x.x.x.x.x.x.x.xxx.xx.x.x...x.x.x.x.x.x.xxx.xx.x.xxxxx.x.x.x.x.xxxxx.xx...xxxxx.x.x.x.x.x.....xxxxxxxxxx.x.x.x.x.x.xxxxxxxxxxxxxx...x.x...x...xxxxxxxxxxxxxxxxxxxxxxxx+xxxxxxxxxxxxxxxxxxxxxxxx@xxxENDMAP########################## if bats scare you, close the door!# minus entry, could be a good standalone vault for low levelsNAME: lemuel_batcaveTAGS: entryORIENT: floatMONS: giant batMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx{x[x(xxxxxxxxxxx..........xxxxx.x.x.xxxxxxxx...............xxx.x.x.xxxxxx..................xx.x.x.xxxx....1.1.1.1.1......*xx.x.x.xx.......1.1.1.1.1.....xxx.....+.......1.1.1.1.1......xxxxx.xxx........1.1.1.1.1....xxxxxx.xxxx.................xxxxxxxxx.xxxxx.............xxxxxxxxx@...xxxxxxx.......xxxxxxxxxxxxxxxx.xxxxxxxxx...xxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxx
ccccccccccc@ccccccccccccccc...cccc+cccc...cccccc.......cc.c........ccc.........c.c.........cc....[....+.+....(....cc.........c.c.........ccc.......cc.cc.......cccccc...cccc+ccc....cccccccc+ccccc...ccccc+cccccccc.ccc.......ccc.ccccccc...c.........c...cccccc...+....{....+...cccccc...c.........c...cccccc..ccc.......ccc.cccccccc.ccccc...ccccc.cccccccc..ccccc+ccccc..ccccccccc.............cccccccccccccccccccccccccccc
xxxxxxxxxxx@xxxxxxxxxxxxxxx...xxxx+xxxx...xxxxxx.......xx.x........xxx.........x.x.........xx....[....+.+....(....xx.........x.x.........xxx.......xx.xx.......xxxxxx...xxxx+xxx....xxxxxxxx+xxxxx...xxxxx+xxxxxxxx.xxx.......xxx.xxxxxxx...x.........x...xxxxxx...+....{....+...xxxxxx...x.........x...xxxxxx..xxx.......xxx.xxxxxxxx.xxxxx...xxxxx.xxxxxxxx..xxxxx+xxxxx..xxxxxxxxx.............xxxxxxxxxxxxxxxxxxxxxxxxxxxx
cccccccccccccccccccccccccccccccccccccccc..........cc(cc..........cccccccc...c=cc=ccc.......ccc=cc=c...ccccc..ccc......c=ccccc=c......c=c..cccc.cc...cccc...ccccc...cccc...cc.ccc..=..cccccccc..ccc..cccccccc..=..cc.cc.cc..........ccc........cc.cc.cc.c..c....bb..cc...cc..bb.{..c..=.cc.=..c..[.bb..cc...cc..bb....c..c.cc.cc.cc........ccc..........cc.cc.cc..=..cccccccc..ccc..cccccccc..c..ccc.cc...cccc...cccc....cccc...cc.cccc..c=c......cccccc=cc......c=c..ccccc...cc=cc=cc.......c=ccc=cc...cccccccc..........cc.cc..........cccccccccccccccccccccc@ccccccccccccccccc
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx.......xxxxxx...xxxxxx.........xxx.......xx......(....xx..........xx.........xx....{....xxxx.......xxx.........xxxxxx...xxxxxx.......xxxxxx.xxxxxxxxxxx...xxxxxx...xxxxxxxxxxxxxxxxxx.......xxxxxxxx...x............xxxxxx..x...xx....[....xxxxxx.xxxxxxx.........xxxxxx...x...xx.......xxxxxxxxx...x..xxx...xxxxxxxxxxxxxxxx@xxxxxxxxxxxxx
ORIENT: northeast
ORIENT: floatSHUFFLE: {[(<CHANCE: 2MAPxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxx.............xxxxxxxxxxxxxx.......vxvxvxv.......xxxxxxxx......xvx.......xvx......xxxxx....vxv.............vxv....xxxx...x......ccc=ccc......x...xxx...v..[..ccccc.ccccc..(..v...xx...x....ccccc.%.ccccc....x...xx...v....ccccc.%.ccccc....v...xx...x..<..ccccc.ccccc..{..x...xxx...v......ccccccc......v...xxxx....xvx.............xvx....xxxxx......vxv.......vxv......xxxxxxxx.......xvxvxvx.......xxxxxxxxxxxxxx.............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxcccccccccccccccccccccccxxxxxxcccccccccccccccc...ccccxxxxxxcccccccccccccc.......ccxxxxxxcccc...cccccc.........cxxxxxxcc.......cc......{....cxxxxxxc..........cc.........cxxxxxxc....(....cccc.......ccxxxxxxc.........cccccc...ccccxxxxxxcc.......cccccc.cccccccxxxxxxcccc...cccccc...cccccccxxxxxxccccccccccc.......cccccxxxxxxccc...c............ccccxxxxxxcc..c...cc....[....ccccxxxxxxcc.ccccccc.........ccccxxxxxxcc...c...cc.......cccccxxxxxxcccc...c..ccc...cccccccxxxxxxccccccccc@cccccccccccccxxxxxx
xxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxx.............xxxxxxxxxxxxxx.......vxvxvxv.......xxxxxxxx......xvx.......xvx......xxxxx....vxv.............vxv....xxxx...x......ccccccc......x...xxx...v..[..cc=cc.ccccc..(..v...xx...x....cccc..%.ccccc....x...xx...v....ccccc.%.ccccc....v...xx...x..<..ccccc.ccccc..{..x...xxx...v......ccccccc......v...xxxx....xvx.............xvx....xxxxx......vxv.......vxv......xxxxxxxx.......xvxvxvx.......xxxxxxxxxxxxxx.............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
############################################################################### Oval
NAME: david_entry_003_cTAGS: entryFLAGS: no_rotateORIENT: floatSHUFFLE: {[(<CHANCE: 2MAPxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxx.............xxxxxxxxxxxxxx.......vxvxvxv.......xxxxxxxx......xvx.......xvx......xxxxx....vxv.............vxv....xxxx...x......ccccccc......x...xxx...v..[..ccccc.ccccc..(..v...xx...x....c=....%.ccccc....x...xx...v....ccccc.%.ccccc....v...xx...x..<..ccccc.ccccc..{..x...xxx...v......ccccccc......v...xxxx....xvx.............xvx....xxxxx......vxv.......vxv......xxxxxxxx.......xvxvxvx.......xxxxxxxxxxxxxx.............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP
SHUFFLE: {[(<CHANCE: 2MAPxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxx.............xxxxxxxxxxxxxx.......vxvxvxv.......xxxxxxxx......xvx.......xvx......xxxxx....vxv.............vxv....xxxx...x......c=ccccc......x...xxx...v..[..ccc.c.ccccc..(..v...xx...x....ccccc.%.ccccc....x...xx...v....ccccc.%.ccccc....v...xx...x..<..ccccc.ccccc..{..x...xxx...v......ccccccc......v...xxxx....xvx.............xvx....xxxxx......vxv.......vxv......xxxxxxxx.......xvxvxvx.......xxxxxxxxxxxxxx.............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP
ccccccccccccccc@cccccccccccccccccccccccc.............cccccccccccccc.......vxvxvxv.......cccccccc......xvx.......xvx......ccccc....vxv.............vxv....cccc...x......ccc=ccc......x...ccc...v..[..ccccc.ccccc..(..v...cc...x....ccccc.%.ccccc....x...cc...v....ccccc.%.ccccc....v...cc...x..(..ccccc.ccccc..{..x...ccc...v......ccccccc......v...cccc....xvx.............xvx....ccccc......vxv.......vxv......cccccccc.......xvxvxvx.......cccccccccccccc.............cccccccccccccccccccccccccccccccccccccccc
xxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxx.............xxxxxxxxxxxxxx.......vxvxvxv.......xxxxxxxx......xvx.......xvx......xxxxx....vxv.............vxv....xxxx...x......ccccccc......x...xxx...v..[..ccccccccccc..(..v...xx...x....ccccccccccccc....x...xx...v....ccccccccccccc....v...xx...x..<..ccccccccccc..{..x...xxx...v......ccccccc......v...xxxx....xvx.............xvx....xxxxx......vxv.......vxv......xxxxxxxx.......xvxvxvx.......xxxxxxxxxxxxxx.............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
SHUFFLE: {[(MAPcccccccccccccc@ccccccccccccccccccc......................cccccc....c.cccc.cccc.cccc.cc...ccc..ccc...cc...cc...cc...ccc..cc.cccc.T.cc.T.cc.T.cc.T.cccc.cc.cccc...cc...cc...cc...cccc.cc...ccc.cccc.cccc.cccc.ccc...cc.T.ccc.cccc.cccc.cccc.ccc.T.cc............................ccc.cc...[.....{.....(....cc.ccc............................cc.T.ccc.cccc.cccc.cccc.ccc.T.cc...ccc.cccc.cccc.cccc.ccc...cc.cccc...cc...cc...cc...cccc.cc.cccc.T.cc.T.cc.T.cc.T.cccc.cc..ccc...cc...cc...cc...ccc..ccc...cc.cccc.cccc.cccc.cc...cccccc......................ccccccccccccccccccccccccccccccccccENDMAP############################################################################### Three leaves mockup
MONS: hobgoblin
SHUFFLE: {[MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxx..{..xxxxxxxxxxxxxxxxxx.....xxxxxxxxxxxxx...xxx...xxx...xxxxxx.......xx+xx.......xxx.........x.x.........xx....[....+.+....(....xx.........x.x.........xxx.......xx+xx.......xxxxxx...xxxx.xxxx...xxxxxxxxxxxx.......xxxxxxxxxxxxx.............xxxxxxxxx...............xxxxxxx.................xxxxxx........T........xxxxxx.......TTT.......xxxxxx.................xxxxxxx...............xxxxxxxxx.............xxxxxxxxxxxxx.......xxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxENDMAP
############################################################################### twelve chambers mockup
NAME: david_entry_010_bTAGS: entryORIENT: floatSHUFFLE: {[(CHANCE: 3MAPccccccccccccccccccccccccccccccccccccccccc[c..c...cc......c.....................cc..ccc.cc..c...c....c....c.............cccc..c..c.c..c..c..cc.c.c...T....ccc...cc..cccc.cc..c..cc.......c.......ccccc..cc.cc...c.c..c......c...c........ccccc..ccc.c.ccc..c...c..cc...c...c=cc...ccc...cccc.ccc.c.c..c...c..c....cc.0cc........cc{ccc..cc.cc......cc.....c0cc%c...T....@c.c...c.cc.c..cc.........ccc%cc........ccc.cccccc.c...c..c..cc....cccc...ccc...ccccc.c...c..c...c...............ccccc..cc.cc..ccc.c.......c...c.........ccccc..cc..cc.c.c...cc...ccc...cc...T....ccc...ccc..cc.cc.cc....c....c...c.............cc(.c..c.cc...c......c..................cccccccccccccccccccccccccccccccccccccccccENDMAP
SHUFFLE: {[(CHANCE: 3MAPccccccccccccccccccccccccccccccccccccccccc[c..c...cc......c.....................cc..ccc.cc..c...c....c....c.............cccc..c..c.c..c..c..cc.c.c...T....ccc...cc..cccc.cc..c..cc.......c.......ccccc..cc.cc...c.c..c......c...c........ccccc..ccc.c.ccc..c...c..cc...c...cccc...ccc...cccc.ccc.c.c..c...c..c....c=00cc........cc{ccc..cc.cc......cc.....c.cc%c...T....@c.c...c.cc.c..cc.........ccc%cc........ccc.cccccc.c...c..c..cc....cccc...ccc...ccccc.c...c..c...c...............ccccc..cc.cc..ccc.c.......c...c.........ccccc..cc..cc.c.c...cc...ccc...cc...T....ccc...ccc..cc.cc.cc....c....c...c.............cc(.c..c.cc...c......c..................cccccccccccccccccccccccccccccccccccccccccENDMAP
cccccccccccccc@ccccccccccccccccccc......................cccccc....c.cccc.cccc.cccc.cc...ccc..ccc...cc...cc...cc...ccc..cc.cccc.T.cc.T.cc.T.cc.T.cccc.cc.cccc...cc...cc...cc...cccc.cc...ccc.cccc.cccc.cccc.ccc...cc.T.ccc.cccc.cccc.cccc.ccc.T.cc............................ccc.cc...[.....{.....(....cc.ccc............................cc.T.ccc.cccc.cccc.cccc.ccc.T.cc...ccc.cccc.cccc.cccc.ccc...cc.cccc...cc...cc...cc...cccc.cc.cccc.T.cc.T.cc.T.cc.T.cccc.cc..ccc...cc...cc...cc...ccc..ccc...cc.cccc.cccc.cccc.cc...cccccc......................cccccccccccccccccccccccccccccccccc
ccccccccccccccccccccccccccccccccccccccccc[c..c...cc......c.....................cc..ccc.cc..c...c....c....c.............cccc..c..c.c..c..c..cc.c.c...T....ccc...cc..cccc.cc..c..cc.......c.......ccccc..cc.cc...c.c..c......c...c........ccccc..ccc.c.ccc..c...c..cc...c...cccc...ccc...cccc.ccc.c.c..c...c..c....cccccc........cc{ccc..cc.cc......cc.....cccccc...T....@c.c...c.cc.c..cc.........cccccc........ccc.cccccc.c...c..c..cc....cccc...ccc...ccccc.c...c..c...c...............ccccc..cc.cc..ccc.c.......c...c.........ccccc..cc..cc.c.c...cc...ccc...cc...T....ccc...ccc..cc.cc.cc....c....c...c.............cc(.c..c.cc...c......c..................ccccccccccccccccccccccccccccccccccccccccc
NAME: david_entry_017_1TAGS: entry no_monster_genORIENT: floatCHANCE: 2MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxx.+...xxxxx.xvvvvvx...xx.(.+.....+.xxxxxxxxx.+.....+...xx...xxxxxxx.xx....x.+.xvvvvvx...xxxxxx..x.xx.xx.ww.+.x.+.~..~+...xx...x..+.xx+xx.ww.xxx.xvvvvvx...xx.{.+..x.+...+....x.+.+~.~..+...@x...xxxxxxxx+xxx+xx.x.xvvvvvx...xxxxxx...x..x...x..xxx.+...~~+...xx...x...+..xxx+x..+.+.xvvvvvx...xx.[.+...x..+...xxxxxx.+.~.~.+...xx...x...xxxx...xxxxxx.xvvvvvx...xxxxxxxxxxxxxxxxxxxxxxx=.....=xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_017_2TAGS: entry no_monster_genORIENT: floatCHANCE: 2MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxx.+...xxxxx.xvvvvvx...xx.(.+.....+.xxxxxxxxx.+..~.~+...xx...xxxxxxx.xx....x.+.xvvvvvx...xxxxxx..x.xx.xx.ww.+.x.+.....+...xx...x..+.xx+xx.ww.xxx.xvvvvvx...xx.{.+..x.+...+....x.+.+~~...+...@x...xxxxxxxx+xxx+xx.x.xvvvvvx...xxxxxx...x..x...x..xxx.+.~..~+...xx...x...+..xxx+x..+.+.xvvvvvx...xx.[.+...x..+...xxxxxx.+~.~..+...xx...x...xxxx...xxxxxx.xvv=vvx...xxxxxxxxxxxxxxxxxxxxxxx=...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_017_3TAGS: entry no_monster_genORIENT: floatCHANCE: 2MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx=.....=xxxxx...xxxxxxx.+...xxxxx.xvvvvvx...xx.[.+.....+.xxxxxxxxx.+~~..~+...xx...xxxxxxx.xx....x.+.xvvvvvx...xxxxxx..x.xx.xx.ww.+.x.+..~.~+...xx...x..+.xx+xx.ww.xxx.xvvvvvx...xx.{.+..x.+...+....x.+.+.....+...@x...xxxxxxxx+xxx+xx.x.xvvvvvx...xxxxxx...x..x...x..xxx.+~...~+...xx...x...+..xxx+x..+.+.xvvvvvx...xx.(.+...x..+...xxxxxx.+..~~.+...xx...x...xxxx...xxxxxx.xvvvvvx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_017_4TAGS: entry no_monster_genORIENT: floatCHANCE: 2MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx=.....=xxxxx...xxxxxxx.+...xxxxx.xvvvvvx...xx.{.+.....+.xxxxxxxxx.+...~~+...xx...xxxxxxx.xx....x.+.xvvvvvx...xxxxxx..x.xx.xx.ww.+.x.+.~~..+...xx...x..+.xx+xx.ww.xxx.xvvvvvx...xx.[.+..x.+...+....x.+.+..~.~+...@x...xxxxxxxx+xxx+xx.x.xvvvvvx...xxxxxx...x..x...x..xxx.+.....+...xx...x...+..xxx+x..+.+.xvvvvvx...xx.(.+...x..+...xxxxxx.+~..~~+...xx...x...xxxx...xxxxxx.xvvvvvx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_017_5TAGS: entry no_monster_genORIENT: floatCHANCE: 2MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxx.+...xxxxx.xvvvvvx...xx.[.+.....+.xxxxxxxxx.+..~.~+...xx...xxxxxxx.xx....x.+.xvvvvvx...xxxxxx..x.xx.xx.ww.+.x.+..~~.+...xx...x..+.xx+xx.ww.xxx.xvvvvvx...xx.(.+..x.+...+....x.+.+~.~..+...@x...xxxxxxxx+xxx+xx.x.xvvvvvx...xxxxxx...x..x...x..xxx.+...~~+...xx...x...+..xxx+x..+.+.xvvvvvx...xx.{.+...x..+...xxxxxx.+.....+...xx...x...xxxx...xxxxxx.xvvvvvx...xxxxxxxxxxxxxxxxxxxxxxx=.....=xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP
xx.xxxxx......xxxxx......xxxxx.xxx..xxxx......xxxxxxx......xxxx..xx.xxxx......xxxxxxxxx......xxxx.x@.......(..xxxxxxxxxxx..[.......@x.xxxx......xxxxxxxxx......xxxx.xx..xxxx......xxxxxxx......xxxx..xxx.xxxxx......xxxxx......xxxxx.xx
xx.xxxxx......xx1xx......xxxxx.xxx..xxxx......xx.%.xx......xxxx..xx.xxxx......xx.....xx......xxxx.x@.......(..xx1%.}.%1xx..[.......@x.xxxx......xx.....xx......xxxx.xx..xxxx......xx.%.xx......xxxx..xxx.xxxxx......xx1xx......xxxxx.xx
ITEM: ring of hunger / protection from fire / protection from cold
ITEM: nothing / ring of hunger / protection from fire / protection from coldITEM: nothing / choko / pear / apple / sausage / banana / any scrollCHANCE: 2SHUFFLE: {(SHUFFLE: cvMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxx.......................xxxxxxxxxvxv.......................vxvxxxxxx.........xxxxx+xxxxx.........xxxxxv......xxxxxxxx+xxxxxxxx......vxxxx......xxxxxx.......xxxxxx......xxxv.....xxxxx...........xxxxx.....vxxx.....xxxx....xxxxx....xxxx.....xxxv.....xxx...xxxxxxxxx...xxx.....vxx.....xxxx..xx.......xx..xxxx.....xx.....xdx...x..xx+xx..x...xex.....x......x=x..xx.xx...xx.xx..x=x......@.....x1x..xx.xx[({xx.xx..x1x.....@......x.x..xx.xx...xx.xx..x.x......x.....x.x...x..xxxxx..x...x.x.....xx.....xx=x..xx.......xx..x=xx.....xxv.....xxx...xxxx+xxxx...xxx.....vxxx.....xxxx....xx+xx....xxxx.....xxxv.....xxxxx...........xxxxx.....vxxx......xxxxxx.......xxxxxx......xxxxv......xxxxxxxxxxxxxxxxx......vxxxxx.........xxxxxxxxxxx.........xxxxxxvxv.......................vxvxxxxxxxxx.......................xxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP
x.....x.x...x..xxxxx..x...x.x.....xx.....xx=x..xx.......xx..xxx=.....xxv.....xxx...xxxx+xxxx...xxx.....vxxx.....xxxx....xx+xx....xxxx.....xxxv.....xxxxx...........xxxxx.....vxxx......xxxxxx.......xxxxxx......xxxxv......xxxxxxxxxxxxxxxxx......vxxxxx.........xxxxxxxxxxx.........xxxxxxvxv.......................vxvxxxxxxxxx.......................xxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_026_cTAGS: entry no_monster_genORIENT: floatFLAGS: no_rotateMONS: worm / giant beetleITEM: nothing / ring of hunger / protection from fire / protection from coldITEM: nothing / choko / pear / apple / sausage / banana / any scrollCHANCE: 2SHUFFLE: {(SHUFFLE: cvMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxx.......................xxxxxxxxxvxv.......................vxvxxxxxx.........xxxxx+xxxxx.........xxxxxv......xxxxxxxx+xxxxxxxx......vxxxx......xxxxxx.......xxxxxx......xxxv.....xxxxx...........xxxxx.....vxxx.....xxxx....xxxxx....xxxx.....xxxv.....xxx...xxxxxxxxx...xxx.....vxx.....xxxx..xx.......xx..xxxx.....xx.....xdx...x..xx+xx..x...xex.....x......x=x..xx.xx...xx.xx..x=x......
############################################################################### concentric eggs, the baby version
NAME: david_026_dTAGS: entry no_monster_genORIENT: floatFLAGS: no_rotateMONS: worm / giant beetleITEM: nothing / ring of hunger / protection from fire / protection from coldITEM: nothing / choko / pear / apple / sausage / banana / any scrollCHANCE: 2SHUFFLE: {(SHUFFLE: cvMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxx.......................xxxxxxxxxvxv.......................vxvxxxxxx.........xxxxx+xxxxx.........xxxxxv......xxxxxxxx+xxxxxxxx......vxxxx......xxxxxx.......xxxxxx......xxxv.....xxxxx...........xxxxx.....vxxx.....xxxx....xxxxx....xxxx.....xxxv.....xxx...xxxxxxxxx...xxx.....vxx.....xxxx..xx.......xx..xxxx.....xx.....xdx...x..xx+xx..x...xex.....x......x=x..xx.xx...xx.xx..x=x......@.....x1x..xx.xx[({xx.xx..x1x.....@......x.x..xx.xx...xx.xx..x.x......x.....x.x...x..xxxxx..x...x.x.....xx.....=xxx..xx.......xx..xxx=.....xxv.....xxx...xxxx+xxxx...xxx.....vxxx.....xxxx....xx+xx....xxxx.....xxxv.....xxxxx...........xxxxx.....vxxx......xxxxxx.......xxxxxx......xxxxv......xxxxxxxxxxxxxxxxx......vxxxxx.........xxxxxxxxxxx.........xxxxxxvxv.......................vxvxxxxxxxxx.......................xxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP
FLAGS: no_rotateMONS: worm / giant beetleITEM: nothing / ring of hunger / protection from fire / protection from coldCHANCE: 1SHUFFLE: {(SHUFFLE: cvMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxx.......................xxxxxxxxxvxv.......................vxvxxxxxx.........xxxxx+xxxxx.........xxxxxv......xxxxxxxx+xxxxxxxx......vxxxx......xxxxxx.......xxxxxx......xxxv.....xxxxx...........xxxxx.....vxxx.....xxxx....xxxxx....xxxx.....xxxv.....xxx...xxxxxxxxx...xxx.....vxx.....xxxx..xx.......xx..xxxx.....xx.....xdx...x..xx+xx..x...xxx.....x......x=x..xx.xx...xx.xx..xxx......@.....x1x..xx.xx[({xx.xx..xxx.....@......x.x..xx.xx...xx.xx..xxx......x.....x.x...x..xxxxx..x...xxx.....xx.....=xxx..xx.......xx..xxxx.....xxv.....xxx...xxxx+xxxx...xxx.....vxxx.....xxxx....xx+xx....xxxx.....xxxv.....xxxxx...........xxxxx.....vxxx......xxxxxx.......xxxxxx......xxxxv......xxxxxxxxxxxxxxxxx......vxxxxx.........xxxxxxxxxxx.........xxxxxxvxv.......................vxvxxxxxxxxx.......................xxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP
xxxxxxxxxx.@.xxxxxxxxxxxxxxxxxx.......xxxxxxxxxxxx...............xxxxxx......xxxxxxx......xxxx....xxxx.d.xxxx....xxx....xxx.......xxx....xx...xxx..xx=xx..xxx...x....xx..xx...xx..xx....@.[.+=d.x=.{.=x.d+=.(.@....xx..xx...xx..xx....x...xxx..xx=xx..xxx...xx....xxx.......xxx....xxx....xxxx.d.xxxx....xxxx......xxxxxxx......xxxxxx...............xxxxxxxxxxxx.......xxxxxxxxxxxxxxxxxx.@.xxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxx.......................xxxxxxxxxvxv.......................vxvxxxxxx.........xxxxx+xxxxx.........xxxxxv......xxxxxxxx+xxxxxxxx......vxxxx......xxxxxx.......xxxxxx......xxxv.....xxxxx...........xxxxx.....vxxx.....xxxx....xxxxx....xxxx.....xxxv.....xxx...xxxxxxxxx...xxx.....vxx.....xxxx..xx.......xx..xxxx.....xx.....xxx...x..xx+xx..x...xdx.....x......xxx..xx.xx...xx.xx..x=x......@.....xxx..xx.xx[({xx.xx..x1x.....@......xxx..xx.xx...xx.xx..x.x......x.....xxx...x..xxxxx..x...x.x.....xx.....xxxx..xx.......xx..x=xx.....xxv.....xxx...xxxx+xxxx...xxx.....vxxx.....xxxx....xx+xx....xxxx.....xxxv.....xxxxx...........xxxxx.....vxxx......xxxxxx.......xxxxxx......xxxxv......xxxxxxxxxxxxxxxxx......vxxxxx.........xxxxxxxxxxx.........xxxxxxvxv.......................vxvxxxxxxxxx.......................xxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxx.....@.....xxx.....@.....xxxxx............xxx............xxx.............xxx.............x..............xxx............................xxx..............@.......(.....xxx.....[.......@..............xxx............................xxx..............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx1xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..............xxx............................xxx..............@.......<.....xxx.....{.......@..............xxx............................xxx..............x.............xxx.............xxx............xxx............xxxxx.....@.....xxx.....@.....xxx
xxx.....@....ccccc....@.....xxxxx...........cx>xc...........xxx............cxxxc............x.............cxxxc..........................cxxxc.............@.......(....cxxxc....[.......@.............cxxxc.............ccccccccccccccxxxcccccccccccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxcc>xxxxxxxxxxxxx1xxxxxxxxxxxxx>ccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxcccccccccccccccxxxcccccccccccccc.............cxxxc.............@.......]....cxxxc....{.......@.............cxxxc..........................cxxxc.............x............cxxxc............xxx...........cx>xc...........xxxxx.....@....ccccc....@.....xxx
# Erik's entry vaults
# Leaving the shelterNAME: david_entry_035TAGS: entryORIENT: floatSHUFFLE: cvMAP@...........@.................cc+cc.......cc...cc......c..{..c......cc...cc.......cc+cc.................@...........@ENDMAP############################################################################### Disconnected?NAME: david_entry_036_aTAGS: entryORIENT: floatCHANCE: 2SHUFFLE: {[(MAP@.......xxxxx..@.[......xxxxx...........xxxxx...xxxxxxxxxxxxx.(.xxxxxxxxxxxxx...x...xxxxxxxxxxxxx.{.xxxxx.......x...xxxxx..]....x...xxxxx.......x.@.xxxxx......@ENDMAPNAME: david_entry_036_bTAGS: entryORIENT: floatCHANCE: 2SHUFFLE: {[(MAP@.......xxxxx..@.[......=xxxx...........x..xx...xxxxxxxxxxx.=.(.xxxxxxxxxxxxx...x...xxxxxxxxxxxxx.{.xxx.=.......x...=..xx..]....x...xxxxx.......x.@.xxxxx......@ENDMAPNAME: david_entry_036_cTAGS: entryORIENT: floatSHUFFLE: {[(CHANCE: 2MAP@.......xxxxx..@.[......xxxxx...........xxxxx...x=xxxxxxxxxxx.(.xx=xxxxxxxx.=...x...xxxxxx=xxxxxx.{.xxxxx.......x...xxxxx..]....x...xxxxx.......x.@.xxxxx......@ENDMAPNAME: david_entry_036_dTAGS: entryORIENT: floatSHUFFLE: {[(CHANCE: 2MAP@.......xxxxx..@.[......xxxxx...........xxxxx...xxxxx=xxxxxxx.(.xxxxxx.xxxxxx...x...xxx.xxxxxxxxx.{.xxx.x.......x...xxx.x..]....x...=..x=.......x.@.xxxxx......@ENDMAPNAME: david_entry_036_eTAGS: entryORIENT: floatSHUFFLE: {[(CHANCE: 2MAP@.......xxxxx..@.[......xxxxx...........xxxxx...xxxxxxxxxxxxx.(.xxxxxxxx.xxxx...x...xxx.x=xxxxxxx.{.x..xx.......x...x%%xx..]....x...x%%xx.......x.@.xxxxx......@ENDMAP
# Goblin Pantry
# RhombusNAME: david_entry_037_aTAGS: entry no_monster_genORIENT: floatCHANCE: 5SHUFFLE: {[MAPxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxx....(....xxxx@.......{.......@xxxx....[....xxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_037_bTAGS: entry no_monster_genORIENT: floatCHANCE: 5SHUFFLE: {[MAPxxxxxxxx@xxxxxxxxxxxxxxx...xxxxxxxxxxx.........xxxxx......({[......xxxxx.........xxxxxxxxxxx...xxxxxxxxxxxxxxx@xxxxxxxxENDMAP############################################################################### Thieves' delight
NAME: erik_entry_001
NAME: david_entry_038_aTAGS: entryORIENT: floatCHANCE: 1MAPxxxxxxxxxxxxxx%.x%.=..=.[xxx=x.%x..x].xx..xxxxxxxxxx@.....{.....@xxxxxxxxx.xxxx.)=%x.%x.x%xx(.x%=%.xx=.xxxxxxxxxxxxxxENDMAPNAME: david_entry_038_bTAGS: entryORIENT: floatCHANCE: 2MAPxxxxxxxxxxxxxx.%x%.x..=.[xx=xx..x%.x..xx..x=xxx=xxxx@.....{.....@xxxxx=xxx.xx=x.%=....x.x%xx(.x....xxx%xxxxxxxxxxxxxxENDMAPNAME: david_entry_038_cTAGS: entryORIENT: floatCHANCE: 1MAPxxxxxxxxxxxxxx.%x%%x..=.[x=xxx..=..x..xx..xxxx=xxxxx@.....{.....@xxxxxxxxx.x=xx.)x%...=.x.xx(%x%...xxx%xxxxxxxxxxxxxxENDMAPNAME: david_entry_038_d
# Can't rotate - the aspect ratio makes it look hideous.
NAME: david_entry_038_eTAGS: entryORIENT: floatCHANCE: 1MAPxxxxxxxxxxxxxx..=..=..x%[xxxxx..x..x%%xx..xx=xxxx=xx@.....{.....@xxxxxxxxx.xxxx%%=....x.x%xx(%=...]x=x.xxxxxxxxxxx=xxENDMAPNAME: david_entry_038_fTAGS: entryORIENT: floatCHANCE: 2MAPxxxxxxxxxxxxxx..=..x%.=%[xx=xx..=..x.%xx..xxxxxxxxxx@.....{.....@xxxxxx=xx.=xxx%.x....x.x.xx(%=....xxx%xxxxxxxxxxxxxxENDMAPNAME: david_entry_038_gTAGS: entryORIENT: floatCHANCE: 2MAPxxxxxxxxxxxxxx%.x..x..x%[xxx=x..x..x]%xx..xx=x=xxxxx@.....{.....@xxx=xxxxx.xx=x..x....x.x%xx(.x.%%.xxx%xxxxxxxxxxxxxxENDMAP############################################################################### ErosionNAME: david_entry_039TAGS: entryORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxxxccccccx.......x..c.xccccccc..ccx..x..x.xcc.(..c.....c..x...xcc.[..+..c..+.x...@xcc.{..c..cxxc....x.xccccccc..x.....xx..xcccccxxc...cc......xxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### SquaresNAME: david_entry_040TAGS: entryORIENT: floatSHUFFLE: {[(MAPx@xxxxxxxxxx@x@..[xx....cc.@x.ccxx.......xx.cc..cc.....xx....x{cxx...xx....xx.xx...xxcc.........cxxcc..cx.xx..cx@....xc(xx...@x@xxxxxxxxxx@xENDMAP############################################################################### Round shapes 1NAME: david_entry_041TAGS: entryORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxx.@@...xxxxxx..xx.=..xxx..xxxx.xx..xx..xxxx..xxx=xxxxxx..xxxxx.xxx.xxxxxx..xx[x.......xxxxx..xx...vvvv...xxxx..x..vvvvvvv....xx..x..vvvvvv..xx..x..xx..vv....xxxx.x..x(x....xx{xxxx.=..xxxxxxxxxxxxxxxxxxENDMAP############################################################################### Round shapes 2NAME: david_entry_042TAGS: entryORIENT: floatSHUFFLE: {[(MAPxxxx@xxxxxxxxxxxxx.xxxx...xxxx....xx..x..@x...x.......xxx.........xxxxx.........xxxxx..........xxxxx...xxx....xxxx..xxxxxx..xxxx..xxxxxxx..xxxx..xxxxxx..xxxx..xxxxxx.{xxxxx..xxxx..xxxxxxx...xx..xxxxxxxxx.(.[.xxxxxxxxxxxxxxxxENDMAP############################################################################### Round shapes 3NAME: david_entry_043TAGS: entryORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....xxxxxxxxxxxxxxxxx..........xxxxxxxxxxxxx....ccc..[.....xxxxxxxx...cccccc....cc...xxx.@x.{.ccccc.......cc..x.x.x....cc.....xx...c...xx.xx......(..xxxx......xx.xx........xxxxxxxx..xxx.xx.....xxxxxxxxxxxx.xxx.xxx..xxxxxxxxxxxxxx.xxx.xxxxxxxxxxxxxxxxxxx@...@ENDMAP############################################################################### SequencesNAME: david_entry_044TAGS: entry
xxxxxxxx...xxxxxxxxxxxxxx.x.xxxxxxxxxxxxxx...xxxxxxxxxxxxxx.x.xxxxxxxxxxxxxx...xxxxxxxxxxxxxx.x.xxxxxxxxxxxxxx...xxxxxxxxxxxxxx.x.xxxxxxxxxxxxxx...xxxxxxxxxxxxxx...xxxxxxxdx2+.x.....xxxxxx$x2x.x.....xxxxxx.x2x.x.[{(.xxxxxxdx1x.x.....xxxxxxd+1x.+.....xxxxxxxxxxxxxxxxxxxxxxENDMAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx(x.xx..xx...x.....xxxxx........x..x...xx.....x.......x.........x.xx....xx.........xxxxxx......@x.x..xx....xxxxx........xxxx....x..x....xxx......xx........xx...x.xx...xxx......xx..........xxx.x{x.xx.[x......xx...............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### The short and straight roadsNAME: david_entry_045_aTAGS: entryORIENT: floatCHANCE: 5SHUFFLE: {[(MAPxxxxxx..xxxx(.xx..xxxxx..x...+..xx..x..xx.[xx..+..xx..xx=xx..xxxxxx%x..xxxxxxxxx..x...{xxx...+....xxx..xxxxxxxENDMAPNAME: david_entry_045_bTAGS: entryORIENT: floatCHANCE: 5SHUFFLE: {[(MAPxxxxxx..xxxx(.xx..xxxxx..x...+..xx..x..xx.[xx..+..xx..xxxxx..xxxxxx%=..xxxxxxxxx..x...{xxx...+....xxx..xxxxxxxENDMAP############################################################################### RoadkillNAME: david_entry_046TAGS: entryORIENT: floatSHUFFLE: {[(MAPxx.(..x..xx.xx...xx...x......xxx..xx....xxx...x.x...xx....x.x..xxx...xx....xx....x....xxx.{.xxx...xx....xx...xxxx..xx...xxx....xx..[ENDMAP############################################################################### Just another courtNAME: david_entry_047TAGS: entryORIENT: floatSHUFFLE: {[(MAPxxxxx.@.xxxxxx...........xx.xxx...xxx.xx.x.......x.xx.x.T.x.T.x.xx.....x.....xx....xxx....xxxxx..x..xxxxx..+.....+..xx(.xxx+xxx..xx..x[....x.{xxxxxxxxxxxxxxENDMAP############################################################################### digital signpostsNAME: david_entry_048_aTAGS: entry no_monster_genFLAGS: no_rotateORIENT: floatCHANCE: 5SHUFFLE: {[(SHUFFLE: cvbaMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxx..xxxxxxxxxxxx..xc.xxx.xx.xx.xxxxxx..xx.x.x.xxx.xxxx.x.x....x(...xx.x..xx.cx..xx.x.cx.x{.xxxxxx.x.x....xxxx..xx@x[...xxx.xx.x.xxxx..xx.cx.x..cx...xx.xxx....xx.x....xxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_048_bTAGS: entry no_monster_genFLAGS: no_rotateORIENT: floatCHANCE: 5SHUFFLE: {[(SHUFFLE: cvbaMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxx..xxxxxxxxxxxx..xx.xxx.xx.xx.xxxxxx..cx.x.x.xxxxxxxx.xxx....x(...xxx..xxxxxx..xx.x.cx.x{.xxx.xx.xxx...xxxxx..xx@x[...xx.xc.xx.xc.x..x..cx.x..xx...xx...xxxx..x.x....xxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### ternaryNAME: david_entry_049TAGS: entryORIENT: floatSHUFFLE: {[(SHUFFLE: cvMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxcxcxcxcxcxcxcxcxcxcxcxxcxx.x..c.....x..c.....x..c.xx.......x..x..x..c..c..c.x@...........................x..x..x..(..x..x..x..x.@x.c..c..x..[..x..........xx.x.....c..{.....c..x....xxcxcxcxcxcxcxcxcxcxcxcxxcxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### For rentNAME: david_entry_050TAGS: entryORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxx..@x.......xxxxxxxxxx...x.......xxxx...xxx...x..x+x.xxx...T...x...x..x.x.[xx.......x...xxxx.xxxxx..x+x..x...xxxx.xxxxxxxx.xxxxxxx@...................@xxxxxx.xxxxxxxxxxx.xxxxxxxx+xxxxxx....x.xxxxxx.....xxxx.c..x.xxxxx.......xxx.{..+.xxxxx..xxx..xxx.c..xxxxxxxx..(..xxxx....xxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### SolitudeNAME: david_entry_051_aTAGS: entry no_monster_genORIENT: floatCHANCE: 3MAPxxxxxxxxxxxxxxxxxxx....@xxxxxxx.......xxxxx.....xxxxx..xxxxxxx..xxx.....xxxx.xxx....xxxx.xx.....xxx.xx..xxxx..xxx.x.....xx.xx.xxx..xxx.xx.xxxxx=xx.x.xxx.xx(xxx.xx.xxx.xx.xx.xx.xxxxbxx.xx.xxx.xx.xx.x.xx{cvxx.xxx.xxx.xx.x.xx.x.xxx[.xxx.xxx.xxx.x.xx.xx..xxxx..xxx.xxxx.x.xxx.xxx....xxx..xxxxx.xx.xxx..xxxxxx..xxxxxx@xxxx.xxxx......xxx.....xxxxxx...xxxxxxxx.=.....xxxxxxxxx........xx.....xxxxxxxxxxxxxxxxxxx....@ENDMAPNAME: david_entry_051_bTAGS: entry no_monster_genORIENT: floatCHANCE: 3MAPxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxx.......xxxxxxxx.xxxxxx..xxxxxxx..xxxxx.xxxxxx.xxx....xxxx.xxxx.xxxxx.xx..xxxx..xxx.xxx.xxxx.xx.xxx..xxx.xx.xxx.xxxx.x.xxx.xx{xxx.xx.xx.xxx.xx.xx.xxxxbxx.xx.x.xxxx.xx.x.xx(cvxx.xxx.x.xxxx.x.xx.x.xxx[.xxx.xx.xxxx.x.xx.xx..xxxx..xx.xxxxx.x.xxx.xxx....xxx.xxxxxx.xx.xxx..xxxxxx..xx...xx.xxx.xxxx......xxx.xxx==xxxxx...xxxxxxxx..xx.......xxxxx........xxxx...@...xxxxxxxxxxxxxxxxx..@ENDMAPNAME: david_entry_051_cTAGS: entry no_monster_genORIENT: floatCHANCE: 3MAPxxxxxxxxxxxxxxxxxxxx...@xxxxxxx.......xxxxxx....xxxxx..xxxxxxx..xxxx....xxxx.xxx....xxxx.xx=xxx.xxx.xx..xxxx..xxx.xx.xx.xx.xx.xxx..xxx.xx.xxx.x.xx.x.xxx.xx(xxx.xx.xx.x.x.xx.xx.xxxxbxx.xx.x.xx.x.xx.x.xx{cvxx.xxx.x.xx.x.x.xx.x.xxx[.xxx.xx.xx.x.x.xx.xx..xxxx..xx.xx=.x.x.xxx.xxx....xxx.xx.x.x.xx.xxx..xxxxxx..xxx.x.@xxxx.xxxx......xxxx.xx.xxxxxx...xxxxxxxx...xxx.xxxxxxxxx........xxxxxx.xxxxxxxxxxxxxxxxxxxxxxx.ENDMAPNAME: david_entry_051_dTAGS: entry no_monster_genORIENT: floatCHANCE: 1MAPxxxxxxxxxxxxxxxxxxxx...@xxxxxxx.......xxx[.=....xxxxx..xxxxxxx..xxxx....xxxx.xxxxxxxxxxx.xxxxxx.xxx.xxxxxxxxxxxxx.xxxxx.xx.xxxxxxxxxxxxxx.xxxxx.xx.xxxxxxxxxxxxxxx.xx(=.x.xxxxxxxxxxxxxxxx.xxxx.x.xxxxxxx{cvxxxxxx.xxxx.x.xxxxxx.xxxxxxxx.xxxxx.x.xxxxxxx..xxxx..xxxxx=.x.xxxxxxxxx....xxxxxx.x.x.xxxxxxxxxxxxxxxxxx%xx.@xxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxx.ENDMAP############################################################################### One down, four to goNAME: david_entry_052TAGS: entryMONS: ratORIENT: floatMAPxxxxxxxxxxxx..@xx.1.%1xxxxx...x%.1.....xxx(..x1........xx...xxx...xx..xx...xxxxxxxxx.1x...xxxxxxxxxx+x=xx..[.xxxxxx....x....xxxxxx.{..x@...xxxxxxxx@xxENDMAP############################################################################### BrainrotNAME: david_entry_053TAGS: entry no_monster_genMONS: jackalORIENT: floatSHUFFLE: {(MAPxxxxxxxxxxxxxxxxx@xxx@.xx...xx..xx..xx.xxxxx..xl.x.xxx..x..x.xxxxlll.xxx...xxllxx.xxxxxll.xx.xxxx.xx.xxxx@..xxl.x.x...x..x.xxxxxx..lx.x..xxxxxx.x.xxx%xx.x.xxxx...(x.x.xxlxlxxxx.xxx....xx.xxx.xlx.xl..x.xxllxxxxxxx.x.x.xxx.x.x..xxxxxx.xxxxx.lxxxx.xxlllllx..x..x.....x.xxl%1>lx{...x.x.xll..xxlllllxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### RefugeNAME: david_entry_054TAGS: entryORIENT: floatMAP............................................xxxxxxxx+xxxxxxxx....xxxx.........xxxx....xx...T.....%...xx....x..T...c=c...%..x....+.....cc.cc.....+....+.....cc>cc.....+....x..%...c=c...T..x....xx...%.....T...xx....xxxx.........xxxx....xxxxxxxx+xxxxxxxx............................................ENDMAP############################################################################### Just another circleNAME: david_entry_055_aTAGS: entryORIENT: floatFLAGS: no_rotateCHANCE: 5SHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........xxxxxxxxxxx...xxxx+xxxx...xxxxxxx.xxxxxx...xxxxxx.xxxxx.xxxxxxx...xxxxxxx.xxxx.xxxxxxxx+xxxxxxxx.xxx.xxl..xx.....xxx.lxx.xx.xll..x.......x..llx.x@.xll(.+...{...+.[llx.@x.xll..x.......x..llx.xx.xxl..xx.....xxx.lxx.xxx.xxxxxxxx+xxxxxxxx.xxxx.xxxxxxx...xxxxxxx.xxxxx.xxxxxx...xxxxxx.xxxxxxx...xxxx+xxxx...xxxxxxxxxxx.........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_055_bTAGS: entryORIENT: floatCHANCE: 5SHUFFLE: {[(MAPxxxxxxxxxxx@xxxxxxxxxxxxxxxxxx.........xxxxxxxxxxx...xxxx+xxxx...xxxxxxx.xxxxwwwwwwwxxxx.xxxxx.xxxxxww...wwxxxxx.xxxx.xxxxx...[...xxxxx.xxx.xxxxxxxxx+xxxxxxxxx.xx.x..x...........x..x.xx.+..+.....{.....+..+.xx.x..x...........x..x.xx.xxxxxxxxx+xxxxxxxxx.xxx.xxxxx...(...xxxxx.xxxx.xxxxxww...wwxxxxx.xxxxx.xxxxwwwwwwwxxxx.xxxxxxx...xxxxxxxxx...xxxxxxxxxxx.........xxxxxxxxxxxxxxxxxx@xxxxxxxxxxxENDMAP############################################################################### Stupid Stonehenge, eight and twelve columnsNAME: david_entry_056_aTAGS: entryORIENT: floatCHANCE: 5FLAGS: no_rotateITEM: nothing, nothing, nothingSHUFFLE: cbvSHUFFLE: def}MAP.............................................cc...............d......cc....cc....cc....e...........cc..........cc...........cc............................cc...................cc............................cc...................................cc............................cc...........{..........cc............................cc...................................cc............................cc...................cc............................cc...........cc..........cc...........f....cc....cc....cc......}...............cc.............................................ENDMAPNAME: david_entry_056_bTAGS: entryORIENT: floatCHANCE: 5FLAGS: no_rotateSHUFFLE: cbvMAP......................................cc........................cc.................cc............cc..........cc............cc...........................................................cc.........}........cc....cc........{.........cc...........................................................cc............cc..........cc............cc.................cc........................cc......................................ENDMAP############################################################################### Just another altar on DL:1NAME: david_entry_057_a_altarTAGS: entryORIENT: floatSHUFFLE: {[MONS: gnoll / orc priest, large zombie / giant beetleCHANCE: 2MAP@.............@..............[..xxxxxxxxxxxxx..xcccccccccccx..xcclllc.2..cx..xcllllc....cx..xcl...c1...cx..==l>C.x....cx..xcl...c....cx..xcllllc....cx..xcclllc...]cx..xcccccccccccx@{xxxxxxxxxxxxxENDMAPNAME: david_entry_057_b_altarTAGS: entryORIENT: floatSHUFFLE: {[MONS: gnoll / orc priest, large zombie / giant beetleCHANCE: 2MAP@.............@..............[..xxxx=xxxxxxxx..xccc=cccccccx..xcclllc.2..cx..xcllllc....cx..xcl...c1...cx..xcl>C.x....cx..xcl...c....cx..xcllllc....cx..xcclllc...]cx..xcccccccccccx@{xxxxxxxxxxxxxENDMAPNAME: david_entry_057_c_altarTAGS: entryORIENT: floatSHUFFLE: {[MONS: gnoll / orc priest, large zombie / giant beetleCHANCE: 2MAP@.............@..............[..xxxxxxxxxxxxx..xcccccccccccx..xcclllc.2..cx..xcllllc....cx..xcl...c1...cx..xcl.C.=....cx..xcl...c....cx..xcllllc....cx..xcclllc...]cx..xcccccccccccx@{xxxxxxxxxxxxxENDMAPNAME: david_entry_057_d_altarTAGS: entryORIENT: floatSHUFFLE: {[MONS: gnoll / orc priest, large zombie / giant beetleCHANCE: 2MAP@.............@..............[..xxxxxxxxxxxxx..xcccccccccccx..xcclllc.2..cx..xcllllc....cx..xcl...c1...cx..xcl.C.=....cx..xcl...c....cx..xcllllc....cx..xcclllc...]cx..xcccccccccccx@{xxxxxxxxxxxxxENDMAPNAME: david_entry_057_e_altarTAGS: entryORIENT: floatSHUFFLE: {[MONS: gnoll / orc priest, large zombie / giant beetleCHANCE: 2MAP@.............@..............[..xxxxxxxxxxxxx..xcccccccccccx..xcclllc.2..cx..xcllllc....cx..xcl...c1...cx..xcl>T.x....cx..xcl...c....cx..xcllllc....cx..xcclllc...]cx..xcccccccccccx@{xxxxxxxxxxxxxENDMAP############################################################################### Simpleton INAME: david_entry_058TAGS: entry no_monster_genORIENT: floatMAP@xxxxxxxxxxxxxxx@x.xxxxxxxxxxxxx.xxx...xxxxxxx...xxxxxx...xxx...xxxxxxxxx.......xxxxxxxxxxxx.{.xxxxxxxxxxxx.......xxxxxxxxx...xxx...xxxxxx...xxxxxxx...xxx.xxxxxxxxxxxxx.x@xxxxxxxxxxxxxxx@ENDMAP############################################################################### Simpleton IINAME: david_entry_059TAGS: entryORIENT: floatITEM: nothing, nothingSHUFFLE: =+SHUFFLE: TVSHUFFLE: {[MAPxx@...@xxxxxxxxxx+xxx+xxxxxxxxx.......x......x.......=..)..@x.T.[.T.x......x.......xxx=xxxx.......xcc=ccxxxxxxxxxxc...cxxccccccccc.{.cx@........+...cxxcccccccccccccxxxxxxxxxxxxxxxxENDMAP############################################################################### Simpleton IIINAME: david_entry_060TAGS: entryORIENT: floatITEM: nothing, nothingSHUFFLE: =+SHUFFLE: cxSHUFFLE: de/{(SHUFFLE: {[(MAP@.............@.....xx+xx..........x...x........xxx.d.xxx......x.......x......=.{.[.(.=......x.......x......xxx.e.xxx........x...x..........xx+xx.....@.............@ENDMAP############################################################################### Yet another D:1 altarNAME: david_entry_061_a_altarTAGS: entry no_monster_genORIENT: northwestSYMBOL: l.CHANCE: 6SHUFFLE: CcMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxClllllllll?...@xxxxxxllllllll??.....xxxxxxlllllllll......xxxxxxlllllllll......xxxxxxlllllllll......xxxxxxllllllll?......xxxxxxllllllll.......xxxxxxlllllll?.......xxxxxx?ll?ll?.....{..xxxxxxl.??...........xxxxxx..............@ENDMAPNAME: david_entry_061_b_altarTAGS: entry no_monster_genORIENT: northwestCHANCE: 4SHUFFLE: CcMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxCwwwwwwwwwww..@xxxxxxwwwwwwwwwww....xxxxxxwwwwwwwwwww....xxxxxxwwwwwwwwww.....xxxxxxwwwwwwwwww.....xxxxxxwwwwwwwww......xxxxxxwwwwwwwww......xxxxxxwwwwwwww.......xxxxxxwwwwwww.....{..xxxxxxwwwww..........xxxxxx..............@ENDMAP############################################################################### Rooms with viewNAME: david_entry_062TAGS: entry no_monster_gen no_pool_fixupORIENT: floatSHUFFLE: {[MAP.......xxxxxx@0@+xlllxx......@.x.....x......x.l..{..l......x.l..T..l..%...x.x.....x......xxxxlllxxxwwwxxxx......x.....x.x...%..w..T..w.x......w..[..w.x......x.....x.@......xxwwwx+.0@xxxxxx......@ENDMAP############################################################################### The tiny ones I (old school)NAME: david_entry_063_tinyTAGS: entryCHANCE: 10ORIENT: floatMAP{ENDMAP############################################################################### The tiny ones II (1x1)NAME: david_entry_064_a_tinyTAGS: entryCHANCE: 2ORIENT: floatMAPxxx+{+xxxENDMAPNAME: david_entry_064_b_tinyTAGS: entryCHANCE: 4ORIENT: floatMAP......xxx..+{+.xxxxxENDMAPNAME: david_entry_064_c_tinyTAGS: entryCHANCE: 4ORIENT: floatMAP......xxx..+{+..xxx......ENDMAP
# The tiny ones III (3x3)NAME: david_entry_065_a_tinyTAGS: entryCHANCE: 1ORIENT: floatMAPxxxxxx...x+.{.+x...xxxxxxENDMAPNAME: david_entry_065_b_tinyTAGS: entryCHANCE: 3ORIENT: floatMAP........xxxxx..x...x..+.{.+.xx...xxxxxxxxxENDMAPNAME: david_entry_065_c_tinyTAGS: entryCHANCE: 3ORIENT: floatMAP....xx.xx+xx.x...x.+.{.+xx...xxxxxxxENDMAPNAME: david_entry_065_d_tinyTAGS: entryCHANCE: 3ORIENT: floatMAP.xxxxxx.xxxxxx.x...xx.+.{.+.xx...x.xxxxxx.ENDMAP############################################################################### The tiny ones IV (row)NAME: david_entry_066_a_tinyTAGS: entryCHANCE: 4ORIENT: floatMAPxxxxx..{..xxxxxENDMAPNAME: david_entry_066_b_tinyTAGS: entryCHANCE: 3ORIENT: floatSHUFFLE: vcbMAPxxxxxxvvvx.({[.xvvvxxxxxxENDMAPNAME: david_entry_066_d_tinyTAGS: entryCHANCE: 3ORIENT: floatMAPxxxxx{..xxxxENDMAP############################################################################### Just another castleNAME: david_entry_067TAGS: entry no_monster_genITEM: any, nothing, nothingORIENT: floatFLAGS: no_rotateSHUFFLE: {[(SHUFFLE: def# A test run with 50 tries had precisely one level without shallow water# access to surroundings. This is intended and I like the low chance for this.# Using SYMBOL: wW this chance could bew decreased even more.MAP.............................................................wwwwwwwwwwwwwwwwwwwwwww......wwwwwwwwwwwwwwwwwwwwwww......wwwwwwwwwwwwwwwwwwwwwww......wwwc+c+cwwwwwwwc+c+cwww......www+...cc+ccc+cc..d+www......www+..]c.......c...+www......wwwc+ccc.xxxxx.c+c+cwww......wwwww+...x...x...cwwww.......wwwwwc.xxx.{.+.T.+www..T.....wwwwwc.xxx.[.+.T.+www..T.....wwwww+...x...x...cwwww.......wwwc+ccc.xxxxx.ccc+cwww......www+...+.......+...+www......www+f..cc+ccc+cc..e+www......wwwc+c+cwwwwwwwc+c+cwww......wwwwwwwwwwwwwwwwwwwwwww......wwwwwwwwwwwwwwwwwwwwwww......wwwwwwwwwwwwwwwwwwwwwww.............................................................ENDMAP############################################################################### Erik's entry vaults############################################################################################################################################################
############################################################################### Spiral Da Hi
NAME: erik_entry_001_bTAGS: entryORIENT: floatMONS: gnollCHANCE: 3SHUFFLE: {[(MAPccccccccccccccccccccccccccccccccccccccccc[c..c...cc......c.....................cc..ccc.cc..c...c....c....c.............cccc..c..c.c..c..c..cc.c.c...T....ccc...cc..cccc.cc..c..cc.......c..............cc.cc...c.c..c......c...c....xxxxxxxx...ccc.c.ccc..c...c..cc...c....xxxxT.T.x...cccc.ccc.c.c..c...c..c.....xxxxx1...x...cc{ccc..cc.cc......cc......G.x$x.V..x...@c.c...c.cc.c..cc............+0x....x...ccc.cccccc.c...c..c..cc......+0x.1..x...ccccc.c...c..c...c.........G.x$x.V.>x...cc.cc..ccc.c.......c...c...xxxxx....x...cc..cc.c.c...cc...ccc...cc..xxxxT.T.x...ccc..cc.cc.cc....c....c......xxxxxxxx...cc(.c..c.cc...c......c..................cccccccccccccccccccccccccccccccccccccccccENDMAP
MONS: fungus
MONS: centaur, orcCHANCE: 3SHUFFLE: {[(MAPccccccccccccccccccccccccccccccccccccccccc[c..c...cc......c.....................cc..ccc.cc..c...c....c....c.............cccc..c..c.c..c..c..cc.c.c...T....ccc...cc..cccc.cc..c..cc.......c..............cc.cc...c.c..c......c...c....xxxxxxxx...ccc.c.ccc..c...c..cc...c....xxxxT1T.x...cccc.ccc.c.c..c...c..c.....xxxxx....x...cc{ccc..cc.cc......cc......G.x$x.V..x...@c.c...c.cc.c..cc............+0x.2..x...ccc.cccccc.c...c..c..cc......+0x....x...ccccc.c...c..c...c.........G.x$x.V.>x...cc.cc..ccc.c.......c...c...xxxxx....x...cc..cc.c.c...cc...ccc...cc..xxxxT.T.x...ccc..cc.cc.cc....c....c......xxxxxxxx...cc(.c..c.cc...c......c..................cccccccccccccccccccccccccccccccccccccccccENDMAP
x@xxxxxxxxxxxxxxxxxxxxx.=xxxxxxxxxxxxxxxxxxxx.x..................xx.x.=xxxxxxxxxxxxxx1.xx.x.x..............x.xx.x.x.=xxxxxxxxxx1.x.xx.x.x.x..........x.x.xx.x.x.x.=xxxxxx1.x.x.xx.x.x.x.x......x.x.x.xx.x.x.x.x.=xxx.x.x.x.xx.x.x.x.x.x{[x.x.x.x.xx.x.x.x.x.xx(x.x.x.x.xx.x.x.x.x....x.x.x.x.xx.x.x.x.1xxxx=.x.x.x.xx.x.x.x........x.x.x.xx.x.x.1xxxxxxxx=.x.x.xx.x.x............x.x.xx.x.1xxxxxxxxxxxx=.x.xx.x................x.xx.1xxxxxxxxxxxxxxxx=.xx....................xxxxxxxxxxxxxxxxxxxxxxx
ccccccccccccccccccccccccccccccccccccccccc[c..c...cc......c.....................cc..ccc.cc..c...c....c....c.............cccc..c..c.c..c..c..cc.c.c...T....ccc...cc..cccc.cc..c..cc.......c..............cc.cc...c.c..c......c...c....xxxxxxxx...ccc.c.ccc..c...c..cc...c....xxxxT.T.x...cccc.ccc.c.c..c...c..c.....xxxxx....x...cc{ccc..cc.cc......cc......G.x$x.V..x...@c.c...c.cc.c..cc............+0x...1x...ccc.cccccc.c...c..c..cc......+0x1...x...ccccc.c...c..c...c.........G.x$x.V.>x...cc.cc..ccc.c.......c...c...xxxxx....x...cc..cc.c.c...cc...ccc...cc..xxxxT.T.x...ccc..cc.cc.cc....c....c......xxxxxxxx...cc(.c..c.cc...c......c..................ccccccccccccccccccccccccccccccccccccccccc
NAME: erik_entry_006TAGS: entry no_monster_genORIENT: floatITEM: scroll of paper, potion of water, wand of slowingITEM: club, knife, stone, ring of teleportationMAPbbbbbbbbbbbbbbbbbbbbbb0g....d..}g.......0bb.g..ge...e..d.d....bb..d................bbh..............g.d.bb.........j.........bb...................bb.........d.........bb........ddd......g.bb.h.....ddddd.......bb..g......d......g..bb.........d.........bb.........d.........bb...f.....d.......e.bb...................bb..........i........bb.....e...........hibbh........(......h..bbh..d....<[<....j...bb0........{........0bbbbbbbbbbbbbbbbbbbbbbENDMAP
# Being Mean Is Cool #376, Fairer EditionNAME: erik_entry_009TAGS: entryORIENT: floatITEM: scroll of teleportation, potion of healingMAPxxxxxxxx.....xx.e...xx.e{..xx.d...xx.....xxxxxxxxENDMAP############################################################################### AreciboNAME: erik_entry_010TAGS: entryORIENT: floatFLAGS: no_rotate no_hmirrorMAP.....@.....({[......@....xxx....@...............@...........x.x.x.x...........x.+.....vv....++......v........x.x.....x.x.......x...x.+....v......+........v.....x...x...x...x..x.xx..x..x.+...v.......++........v....x.x.x.x.x.x.x.x..x..x...x.x..v........++........v............................x.x..v.........+.......v.................xx..........x.x...v.......+.......v................xx.x..........x.x....v............vv......@..........xx.x..........x.x.....vv........vv.......@..........x.x.x..........x.x...v...vvv.x.vv....................xxxxx..........x.x...v.......x......................................x.x...v.....xxxxx............bb....bbb...bb....bb....x.x...v....x.xxx.x..+.++.++..b.............bb..b.....x.x.......x..xxx..x..++++++..bb.b...bb...bb....bb.b..x.x.+.+++....xxx.....++.+++..bbbbb.bbbbb.bbbbb.bbbbb.x.x..........x.x.....+++.++..........................x.x...v......x.x.....++++++.....c.................c..x.x...v......x.x.....++.....@........................x.x...v.....xx.xx..........@.....c.................c.x.x..........................ccccc.............ccccc.x.x...aaa.....a..............cc....cc....ccc...cc....x.x...aaa.a.a...a.a.a.a.a.a..c.......c.........c.....x.x...aaa.........a.a.a.a....cc.c....cc...ccc..cc.c..x.x...............a.a........ccccc.ccccc.ccccc.ccccc.x.x...............a.a................................x.x.........=====...............c......++.........c..x.x.......=========.........@..........++............x.x.....===.......===......@.....c.....++..........c.x.x....==...........==.......ccccc.....++......ccccc.x.x...==.=.........=.==........v........+........v...x.x..==..==.......==..==........v......++.......v....x.x..=...=.=.....=.=...=.........vv....++......v.....x.x..=...=..=...=..=...=...........vv...+....vv......x.x......=...=.=...=........@..........++..vv........x.x......=....=....=.......@.......vv...+....vv......+.x......=.........=.................................+.x........x..x.x....................................+.x..vvvv..xxxxx.x..vvvv........@...............@....xxx....@...............@....ENDMAP############################################################################### RubiconNAME: erik_entry_011TAGS: entry no_monster_gen# damn those fish!ORIENT: floatITEM: ring of levitation, potion of levitationFLAGS: no_rotateMAPxxxxccccccccwwwww..wwww..wwwwwww....wwwwwww..wwww...wccccxxxxxxccccwwwwwwwww..wwwww.wwwwwwww.wwwwwww.wwwwwwwwwwwwwwwwwwccccccccwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwccwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcccwwwwwwwwwwwwwwwwwwwcccwwwwwwwwwcwwwwwwwwwwwwwwwwwwwwwwcccwccccwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwccwwwwwwwwwwwwwwwwwwwwwccwwwwwwwwwcwcwwwwwwwwwwwwwwwwwwwwwwccccccwwwwwwwwwwwwxwwwwwwwwwwwwwwwwwwwcwwwww.wwwwwwwwwwwwwwwwwwwwwwcccwcwwwwwwwwwwwwwwwxwwwwwwwwwwwwwwwwwwwwwwwwwwwwww.wwwwwwwcccccccccccwwwwwww.wwwwwxwwwwww...wwwwwwwwwwwwwwwwwwwwwwwwwwcccccxxxxxxxcxx...{e....w..xx........wwwww.<.c......ww.....www.xcxccxxxxxxxcx..(cc[.d....<....x....x..w...xcc..cxcx....x......cxxxcxxxxxxxccx......xx.......x.....c..............x...........cxcxxxxxxxxxxcx.xxxxx.x.xxxx.xx.xcc.xx.xccxx....xxxx.xxxccxx.xcccxxxxxxxxxxxccx..xxxxxx.xx.xxxx.xxxx.xxxxxxxxx.xxxx.xxxx...xxcxxxxxxxxxxxxxxcxxxxxxxxxxxxxxxxxxxxcccccccxxxxxxccccccccxxxccccxxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccxxxxxcccccccxxxxxxxxxxENDMAP##############################################################################
NAME: erik_entry_012TAGS: entryORIENT: floatMAP............................................c..c...........................c...............................c...c...................cc......cccc...................cccc...........................cc.cc............................cc.....cc.ccc.........................c..[..cc.......c....ccc........cc.{.....c......c....c.c.........c..(..cc.......c....ccc...cc.....cc.ccc..................cc.cc............................cccc.............................cc......cccc............................c...c...........................c................................c..c................................................ENDMAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..........x..........x..........x..........xxx..........x..........x..........x..........xxx...c..c...x...c..c...x..cc..cc..x..cccccc..xxx...cccc...x..cccccc..x..c.cc.c..x..c....c..xx(..c....c.....c....c.......cc......c......c.xx[..c.cc.c....cc....cc...ccc..ccc...c......c.xx{..c....c..x..c....c..x.cc.cc.cc.x.c..cc..c.xxx...cccc...x...cccc...x...c..c...x...c..c...xxx..........x....cc....x...c..c...x..........xxx..........x..........x..........x..........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..xxxxxxx..........x..........x....cc....x..........xxx..........x..........x..c....c..x...cccc...xxx..........x..........x.c......c.x..cccccc..xxx..........x..........x..........x.cc.cc.cc.xxx.....................x............cc....cc.xxx......................c........c.ccc....cccxxx..........x..........x..c.cc.c..x..c.cc.c..xxx...cc.....x...c..c...x...cccc...x....cc....xxx...cc.....x....cc....x..........x..........xxx..........x..........x..........x..........xxxxxx@@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
..........................................c..c.........................c.............................c...c.................cc......cccc.................cccc.........................cc.cc..........................cc.....cc.ccc.......................c..[..cc.....c....ccc........cc.{.....c....c....c.c.........c..(..cc.....c....ccc...cc.....cc.ccc................cc.cc..........................cccc...........................cc......cccc..........................c...c.........................c..............................c..c............................................
# Sometimes You Just Gotta RunNAME: erik_entry_14TAGS: entryORIENT: floatMONS: ogreITEM: potion of heal woundsMAPxxxxxxxxxx.xxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxx1xxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx.d.xxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx.d.xxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxx....[....xxxxxxxxxxxx..x(.{x..xxxxxxx...x...x...x...x...xx....x..xx>xx..x....xxxxxxx...xxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP##############################################################################
# Zot Side StoryNAME: erik_entry_18TAGS: entryORIENT: floatFLAGS: no_rotateMONS: giant bat, small snake, worm, gnoll, imp, orcITEM: stone, scroll of paper, banana, potion of healingMAPbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb.........................................................bb(...xxx...xxx...xxx...xxx..gaaa...vvvvvvvvv...ccccccccc...bb[.x.+Cx...+6x..2+ex..3+ex...+fa...+++===4ev...===g5e===...bb{...xxx...xxx...xxx...xxx..gaaa...vvvvvvvvv...ccccccccc...bbb.........................................................bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb+++bbbbbbbbbbbbbb=bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb...+...+...bbbbbbbbbb.....bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb...+...+...bbbbbbbbbb.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb...+...+...bbbbbbbbbb...bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb+++bbbbbbbbbbbbbbbbbbbb.bbbbbbbbbbbbbbbbbbbb...........................bbbb.........bbbbbbbbbbbbbbbbbbbb......xbXXXXXXXXXXXbx......bbbb.bbbbbbbbbbbbbbbbbbbbbbbbbbbb......xXXX...1...XXXx......bbbb.bbbbbbbbbbbbbbbbbbbbbbbbbbbb......xXX..1...1..XXx......bbbb.bb.....bbbbbbbbbbbbbbbbbbbbb......xX1.........1Xx......bbbb.bb.bbb.bbbbbbbbbbbbbbbbbbbbb..........1..d..1..........bbbb.bb.bbb.bbbbbbbbbbbbbbbbbbbbb......xX1.........1Xx......bbbb.bb..bb.bbbbbbbbbbbbbbbbbbbbb......xXX..1...1..XXx......bbbb.bbb.bb.bbbbbbbbbbbbbbbbbbbbb......xXXX...1...XXXx......bbbb.....bbebbbbbbbbbbbbbbbbbbbbb......xbXXXXXXXXXXXbx......bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb.............<.............bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbENDMAP##############################################################################
ENDMAP############################################################################### The Frivolous Dungeonbuilder #1NAME: erik_entry_21TAGS: entry no_monster_gen# worried about water creatures getting generatedORIENT: floatFLAGS: no_rotate no_hmirror no_vmirrorMAP....................aa..............a...aa.....aaaaaa.aa..........aawaaaaa.....aaabaaa..a....aa..b..a...........b..aa..........b..............bb..............b..............b..............bb..............b.......({.xx..b......x[xxxxxxbbxx...xxxxxxxxxxxxx................ENDMAP############################################################################### The Frivolous Dungeonbuilder #2NAME: erik_entry_22TAGS: entry no_monster_gen# worried about water creatures getting generatedORIENT: floatFLAGS: no_rotate no_hmirror no_vmirrorMAP...................bbb...........x..b...bb.....bbbbbbbbb......x...bxxbbbbb.....bbbxxbb..b....bb..xx.b..x....x...xx.bb...........xx.x...........xx.............xx.............xx.............xx..............xx......({.aa..xx......[aaaaaaxxaaawwaaaaaaaaaaaaawwwwwwwwwwwwwwwwENDMAP############################################################################### The Frivolous Dungeonbuilder #3 and enough, enough already!NAME: erik_entry_23TAGS: entry no_monster_gen# worried about water creatures getting generatedORIENT: floatFLAGS: no_rotate# Supposed to be an Easter egg. Get it?! Easter egg?! Sigh.MAP.....................aaa..........aawwwaa......bwwwwwwwwwb...bbbwwwwwwwbbb..bbbbbbbbbbbbb..wwwwwwwwwwwww..bbbbbbbbbbbbb..bbbwwwwwwwbbb...xwxwxwxwxwx.....aaawwwaaa.........aaa............({[......ENDMAP############################################################################### Yars' RevengeNAME: erik_entry_24TAGS: entryORIENT: floatMONS: goblinFLAGS: no_rotateMAPvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxv.........x.x..................vvv...............................xv........x.x.x.........xxx.....vvv.b..b.bbbb.b..b.b..b.bbbb.b..b.xv(........x.x.........xxx.....1xxx.b..b.b....b..b.b..b.b....b..b.xv{.......x.x.x.......xxx.1.....+.=.bbbb.bbbb.b.cb.b.cb.bbbb.bbbb.xv[........x.x.........xxx.....1xxx.b..b....b.b.cb.b.cb....b.b..b.xv........x.x.x.........xxx.....vvv.b..b.bbbb.bbbb.bbbb.bbbb.b..b.xv.........x.x..................vvv...............................xvvvvvvvvvvvvvvvvvvvvvvvvvvvv@@@vvvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
# Hobgoblin PrisonNAME: erik_entry_25TAGS: entryORIENT: floatITEM: knife, club, stone, wand of digging, hammerITEM: weight:20 potion of confusion / potion of paralysisMONS: hobgoblin, kobold, fungus, gnoll, orc, Ijyb, goblinMAPccccccccccccccccccc...ccccccccccccccccccccxxxxxxxxxxxxxxxxxx+++xxxxxxxxxxxxxxxxxxccxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxccxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxccxxx....x........xx...xx........x....xxxccxxx.xx.G........x.....x........G.xx.xxxccxxx...2x........x.1.1.x........x.2..xxxccxxxxxxxx...cc...xx+++xx...cc...xxxxxxxxccxxx....x...cc.............cc...x....=.<ccxxx.xx.G.......................G.xx.xxxccxxx..1.x.......................x....xxxccxxxxxxxx.......................xxxxxxxxccxxx....x...cc...cc...cc...cc...x....xxxccxxx.xx.G...cc...cc...cc...cc...G.xx.xxxccxxx.4..x.......................x..5.xxxccxxxxxxxx.......................xxxxxxxxccxxx....x.......................x....xxxccxxx.xx.G...cc...cc...cc...cc...G.xx.xxxccxxx.2..x...cc...cc...cc...cc...x...2xxxcc(xxxxxxx.......................xxxxxxxxcc[xx..7.x.......................x....xxxcc{xx.xx.G.......................G7xx.xxxcc.xx....x...cc...cc...cc...cc...x....xxxccdxxxxxxx...cc...cc...cc...cc...xxxxxxxxccexx3..1x.......................x....xxxxc.xx.xx..........xx===xx........G.xx6xxxcc.f=3...x........x~~~22x........x.g..xxxccxxxxxxxxxxxxxxxxxx=xxxxxxxxxxxxxxxxxxxxccxxxxxxxxxxxxxxxxxx=xxxxxxxxxxxxxxxxxxxxccxxxxxxxxxxxxxxxxxx=xxxxxxxxxxxxxxxxxxxxccxxxxxxxxxxxxxxxxxx=======hixxxxxxxxxxxxccccccccccccccccccccccccccccccccccccccccccENDMAP############################################################################### Lazy Man's VaultNAME: erik_entry_26TAGS: entryORIENT: float# deliberately has no stairsMAP........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c........................................ENDMAP##############################################################################
ENDMAP############################################################################### Shusaku - Inseki, "ear-reddening move"NAME: erik_entry_28TAGS: entryORIENT: float# deliberately has no stairsMAP........................................c.c.c.c.c.c.c.c.c.x.a.a.c.c.c.c.c.c.c.........................................c.c.c.x.c.c.c.c.c.x.a.c.a.c.a.a.x.c.c.........................................c.c.a.a.c.x.c.c.a.x.x.a.a.c.a.x.c.c.c.........................................c.c.c.c.c.c.c.c.c.c.c.x.x.x.c.c.x.c.c.........................................c.c.c.c.c.x.c.c.c.c.x.c.c.c.c.x.x.c.c.........................................c.c.a.c.c.c.c.c.c.c.c.c.c.c.c.x.a.a.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.a.a.a.x.x.x.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.x.a.a.a.x.........................................c.c.c.c.c.c.c.c.c.x.c.c.x.a.a.x.x.x.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.a.a.x.c.x.a.c.........................................c.c.a.c.c.c.c.c.c.c.c.c.c.c.a.x.x.a.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.a.x.a.x.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.a.c.a.x.a.a.c.........................................c.c.a.c.c.c.c.c.c.x.c.x.a.c.a.x.c.c.c.........................................c.c.c.c.c.c.x.c.a.c.c.x.a.x.a.x.a.c.c.........................................c.c.x.c.x.c.c.x.c.c.c.x.a.a.x.a.a.c.c.........................................c.c.c.c.c.x.a.x.a.c.a.a.x.x.x.x.a.a.c.........................................c.c.c.c.c.c.x.a.c.a.a.c.a.x.x.c.x.a.c.........................................c.c.c.c.c.c.c.c.a.c.c.a.c.x.c.x.c.x.c........................................ENDMAP############################################################################### Shussai - Go Seigen, infamous tesujiNAME: erik_entry_29TAGS: entryORIENT: float# deliberately has no stairsMAP........................................c.c.c.c.x.c.c.c.c.c.c.c.c.c.x.c.c.c.c.........................................c.x.x.x.x.a.a.c.c.c.c.c.a.a.x.c.c.c.c.........................................c.x.a.x.a.x.c.a.a.x.a.c.c.c.c.c.x.c.c.........................................c.a.a.a.a.c.x.x.a.c.a.c.c.x.c.a.x.c.c.........................................c.c.c.c.c.c.x.a.a.a.x.x.x.x.x.a.c.c.c.........................................c.c.c.c.c.x.c.x.c.x.c.c.a.x.a.c.c.x.c.........................................c.c.c.c.c.c.c.x.c.c.c.c.a.a.x.x.x.c.c.........................................c.a.a.c.c.c.a.c.c.c.c.c.c.c.a.a.c.a.c.........................................a.c.c.a.a.c.c.a.c.c.c.c.c.c.c.a.c.c.c.........................................c.a.a.x.x.x.x.c.c.x.c.c.c.a.c.x.a.c.c.........................................x.c.x.c.x.c.c.c.c.c.x.c.c.c.c.x.a.c.c.........................................c.c.x.c.x.c.c.c.c.c.c.x.c.x.c.x.x.a.c.........................................c.c.a.x.a.a.x.c.c.c.c.a.c.x.x.a.x.a.c.........................................c.c.a.c.a.x.c.c.c.c.c.c.a.x.a.a.a.x.c.........................................c.c.a.c.a.x.c.c.c.c.x.x.x.a.c.c.c.x.c.........................................c.a.x.x.x.x.x.x.x.x.a.a.x.c.a.c.x.c.c.........................................c.c.a.a.x.a.a.x.a.a.x.a.a.a.c.a.a.x.c.........................................c.c.c.a.a.x.a.a.c.c.c.c.c.c.c.a.x.x.c.........................................c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c........................................ENDMAP############################################################################### RinriiNAME: erik_entry_30TAGS: entryORIENT: floatFLAGS: no_rotate no_hmirror no_vmirrorMAPcccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc...........................................................cc.vvv...vvv....v..............v.....vvv...vvv...............cc.vvv...vvv...vvvvv.........vvvv....vvv...vvv...............cc.vvv...vvv.....vvvvv......vvvv.....vvv...vvv...............cc.vvv...vvv.......vvvvv...vvvv......vvv...vvv..vvvvvvvvvvvv.cc.vvv...vvv.........v...vvvv........vvv...vvv..vvvvvvvvvvvv.cc.vvv...vvv...........vvvvv.........vvv...vvv...............cc.vvv...vvv.........vvvvv...........vvv...vvv...............cc......vvv........vvvvv..................vvv................cc.....vvv......vvvvv....................vvv.................cc....vv.........v..........[({.........vv...................cc...........................................................cccccccccccccccccccccccccccc...ccccccccccccccccccccccccccccccc
# Mitsuhiro ItakuraNAME: erik_entry_31TAGS: entryORIENT: floatFLAGS: no_rotate no_hmirror no_vmirrorMAPcccccccccccccccccccccccccccccccccccccccccccccc...............................G...........cc...G.....GGGGGGGGGGG..........G.G..........cc...G.....G.................GGG...GGG.......cc...G.....G..............GGG..GGGGG..GGG....cc.GGGGG...G...........GGG...............GGG.cc...G.....GGGGGGGGG.......GGGGGGGGGGGGGG....cc...G.....G.G.....G.......G............G....cc..GGG....G.G.....G.......GGGGGGGGGGGGGG....cc..GG.G...G..G...G........G............G....cc.G.G.....G..G...G........GGGGGGGGGGGGGG....cc.G.G.....G...GGG......G....................cc...G.....G...GGG......G...GGGGGGGGGGGGG....cc...G....G...G...G....G....G...........G....cc...G....G..G.....G..G.....G...........G....c....G...G..G.......G.......GGGGGGGGGGGGG..................................................ccccccccccccccccccc([{ccccccccccccccccccccccc.........................................................G...........G....G.....G.........c...........G............G....G....G........cc....GGGGGGGGGGGGGGGG.....G...G...G.........cc..........G...............GGGGGGGGGGGG.....cc.........G.....G......G........G...........cc.........G......G......G.......G...........cc........G....GGG.G......G...GGGGGGGGG......cc.....GGGGGGGGG...G.............G...........cc.........G...G.................G...........cc.........G...G..........G......G...........cc........G....G..........G.GGGGGGGGGGGG.....cc........G....G.........G.......G...........cc.......G.....G....G....G.......G...........cc......G......G....G...G........G...........cc....GG........GGGGG...G........G...........cc...........................................ccccccccccccccccccccccccccccccccccccccccccccccENDMAP############################################################################### Yin-YangNAME: erik_entry_32TAGS: entryORIENT: floatFLAGS: no_rotateMAPxxxxxxxxxxxvvvvvvvvvvvvxxxxxxxxxxxxxxxxvvvvv...........vvvxxxxxxxxxxxvvvv......GGGG.......vvvvxxxxxxxxv.......GGGGG.GGG.......vvvxxxxxv.....GGGGGG..G...GGG......vvxxxvv...GGGGGGG.GG.......GG.....vvxxv...GGGGGGG.G......GG...G.....vxvv..GGGGGGG.G.......GG....G....vxv...GGGGGGG.G.............G.....vv..GGGGGGGG.G..............G....vv..GGGGGGGGG.G.............G....vv..GGGGGGGGG.G.............G....vv..GGGGGGGGGG.G............G....vv..GGGGGGGGGGG.GG..........G....vv...GGGGGGGGGGG..G........G..[..vvv..GGGGG..GGGGGG.G.......G..{..@xv...GGGG..GGGGGG.G......G...(..vxvv...GGGGGGGGGGGG.G...GG.....vvvxxv.....GGGGGGGGGG.GGGG......vvxxxxvv.......GGGGGG.GG.......vvvxxxxxxvvvvv.................vvvxxxxxxxxxxxxvvvv...........vvvvxxxxxxxxxxxxxxxxxvvvvvvvvvvvvvxxxxxxxxxxENDMAP############################################################################### Hello? Cthulhu calling!NAME: erik_entry_33TAGS: entryORIENT: floatMONS: pit fiend# Pan demon would be more appropriate, but they're enormously buggy when used this way.# Shadow fiend would too, but might be too easy for spoiled mummies.ITEM: potion of decay / potion of paralysis / potion of poisonMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxccccccdccccccxxxxx.....xxxxxxxxxcccccccxxccccccxxx......xxxxxxxxccccccccxccccccccxxx.....xxxxxxxxccccccccxccccccccxxx.....xxxxxxxxccccccccxccccccccxxxx.xxxxxxxxxxxccccccccxccccccccxxxx.xxxxxxxxxxxccccccccxccccccccxxxx.xxxxxxxxxxxccccccccxccccccccxxxx.xxxxxxxxxxxdxxxxxxx1xxxxxxxdxxxx.xxxxxxxxxxxccccccccxccccccccxxxx.xxxxxxxxxxxccccccccxccccccccxxx...xxxxxxxxxxccccccccxccccccccxxx...xxxxxxxxxxccccccccxccccccccxx....xxxxxxxxxxccccccccxccccccccxxx...xxxxxxxxxxccccccccxccccccccxxxx.xxxxxxxxxxxxcccccccxcccccccxxxxx.xxxxxxxxxxxxxccccccdccccccxxxxbb.bbbxxxxxxxxxxxxxxxxxxxxxxxxxxxb...(bxxx..........................b.[...................xxxx.....b...{bxxx...............xxxx.....bb.bbbxxxxxxxxxxxxxx.xxxxxxx.....ENDMAP##############################################################################
ENDMAPNAME: matt_entry_007_cTAGS: entry no_monster_genORIENT: floatCHANCE: 6SHUFFLE: {[(<MAPxxx@xxx@xxxx.........xx....(....xx..xx=xx..xx..x.T.x..x@.[xT%Tx<.@x..x.T.x..xx..xxxxx..xx....{....xx.........xxxx@xxx@xxxENDMAP############################################################################### Elethiomel's entry vaults############################################################################################################################################# Infinity Welcomes Careful DriversNAME: entry_elethiomel_001TAGS: entryORIENT: northwestFLAGS: no_rotateSHUFFLE: [({MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....xxxxxxxxxxxxxxx....xx..xxx...x.xxx...xxx..xxxxxxxxxxxxxxxxxxx..........xx.................................xx...xx...xxxxxxxxxx.....ccccc...xxx.....ccccc...........ccccc.............x..xxxxxxx....cccc...cccc.....cccc...cccc.....cccc...cccc.........xxx.@xxxxxx..ccc.........ccc+ccc.........ccc+ccc.........ccc........xxxxxxxxxx..c......{......+.+......[......+.+......(......c.........xxxxxxxxx..ccc.........ccc+ccc.........ccc+ccc.........ccc........xxxxxxxxxx....cccc...cccc.....cccc...cccc.....cccc...cccc...........xxxxxxxxx.......ccccc...........ccccc...........ccccc............xxxxxxxxxxx....................xx..........xxxx....................xxxxxxxxxxx.....xxx.............xx...xx.xxxxxxxxxx.x..........xxx...xxxxxxxxxx.xxxxxxxxxxxxxx..xxx.xxx...xxxxxxxxxxxxxxxxxx....xxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxx@xxxxxxxxxxxxxxxxxxxxxx@xxxxxxxx@xxxENDMAP############################################################### The Diamond Age, or A Young Lady's Illustrated PrimerNAME: entry_elethiomel_002TAGS: entry no_monster_genORIENT: westFLAGS:MONS: rat, goblin, giant bat, koboldITEM: sausage / beef jerky, nothing, nothingSHUFFLE: {[(SHUFFLE: 234SHUFFLE: ef~MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx+xxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxx.....xxxxxxx.....xxxxxxxxxxxxxxxxxxxxxxx.......xxxxx.......xxxxxxxxxxxxxxxxxxx.+....{....xxx....2....xxxxxxxxxxxxxxxxxx+xx.......xxxxx.......xxxxxxxxxxxxxxxxxxx.xxx.....xxx.xxx.....xxx.xxxxxxxxxxxxxxx...xxx...xxx...xxx...xxx...xxxxxxxxxxxxx.....xxx.xxx.....xxxexxx.....xxxxxxxxxxx.......xx+xx..1.1..xx+xx.......xxxxxxxxx....[....+.+...1d....+.+~...3....+.xxxxxxx.......xx+xx...1...xx+xx.......xxxxxxxxxxx.....xxx.xxx.....xxxfxxx.....xxxxxxxxxxxxx...xxx...xxx...xxx...xxx...xxxxxxxxxxxxxxx.xxx.....xxx.xxx.....xxx.xxxxxxxxxxxxxxxx+xx.......xxxxx.......xxxxxxxxxxxxxxxxxxx.+....(....xxx....4....xxxxxxxxxxxxxxxxxxxxx.......xxxxx.......xxxxxxxxxxxxxxxxxxxxxxx.....xxxxxxx.....xxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx+xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxx
############################################################### Ruined Dwarven Fortress BasementNAME: entry_elethiomel_003TAGS: entry no_monster_genITEM: any armour / any weapon / nothingORIENT: floatFLAGS: no_rotateSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxcccccccxxxxxxxxxxxxxxxxxxxcccccccxxc.....ccccccccccccccccccccc.....cxxc.....+...................+.....cxxc....[cccccccccc=cccccccccc{....cxxccc+cccxxxxxxxxc.cxxxxxxxxccc+cccxxxxc.cxxxxxxxxc.....cxxxxxxxxc.cxxxxxxc.cxxxxxxxxc.0...cxxxxxxxxc.cxxxxxxc.cxxxxxxxxc$....cxxxxxxxxcx.xxxxxxc.cxxxxxxxxcccccccxxxxxxxxc...xxxxxc.cxxxxxxxxxxxxxxxxxxxxxxxc..x.xxxxc.cxxxxxxxxxxxxxxxxxxxxxxxcx..x.xxxc.cxxxxxxxxxxxxxxxxxxxxxxxc..xxxxccc+ccxxxxxxxxxxxxxxxxxxxxccc+cccxxxx...xxcccccccccccccccccccc(....cxxxx.x..+...................+.....cxxc...x.cccccccccccccccc=cccc.....cxxccx.xccxxxxxxxxxxxxxxxdxxxcccccccxxxxx.xxxxxxxxxxxxxxxxxx=xxxxxxxxxxxENDMAP############################################################### A Maze of Twisty Passages, All AlikeNAME: entry_elethiomel_004TAGS: entry no_monster_genORIENT: floatMAPxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxx.x.......xxxxx...xx......xxxx.x.xxxxx.xxxxx.x.xxxxxxx.xxxx...x{..x...x...x...x(xxx...xxxx.xxx.x.x.x.xxxxx.x.xxx.xx...x...x...x.....xxx...x...xxxx.xxx.xxxxxxxxx.xxxxxxx.xxxxxx.....xxxxx.x.....x.....x...xxxx.xxxxxxx.x.xxx.x.xxxxx.xxxx...xxxxxxx...xxx...x.....xxxx.xxxxxxxxx.x.xxx.xxx.xxx.xxxx...xxxxx...x.....x...x...xxxxxx.x[xxx.xxxxxxxxx.xxx.xxxxxxxx.................xxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxENDMAP############################################################### It's quiet. Too quiet....NAME: entry_elethiomel_005TAGS: entry no_monster_genORIENT: floatMONS: rat, hobgoblin, goblinSHUFFLE: {[(MAPxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxccc+cccxxxxxxxxxxxxxxc.G.G.cxxxxxxxxxcccccc.....ccccccxxxc%.3.cc.....cc11.$cxxc%.2.=..G.G..=11..cxxc%...cc.....cc11.$cxxxcccccc.....ccccccxx......=..G.G..=......xxcccccc.....ccccccxxxxxxxxcG.....Gcxxxxxxxxxxxxc.[.{.(.cxxxxxxxxxxxxcccccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################### ShortcutNAME: entry_elethiomel_006TAGS: entryORIENT: floatSHUFFLE: {[(MAPxxxxxxx.xxxxxxx...xxxxxxxxxxxxxx.xxxxxx...xxxxxxxxxxxxxxx.xxxxx...xxxxxxxxxxxxxx...xxxx...xxxxxxxxxxxxxxx{....x...xxxxxxxxxxxxxxxx........xxxxxxxxxxxxx]..=........xxxxxxxxxxxxxxxxx.[..................xxxxx.......(.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################### Indiana Jones and the Raiders of the Lost ArkNAME: entry_elethiomel_007TAGS: entryORIENT: floatSHUFFLE: {[(# Too bad there isn't a "rolling boulder" trap.MAPxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxx.....xxxxxxxxxx.......xx...~~~..xx.........{[(.....G.~%~...xxxxxxxx.......xx...~~~..xxxxxxxxxxxx.xxxxxxx.....xxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxENDMAP############################################################### Now I'm radioactive! That can't be good.NAME: entry_elethiomel_008TAGS: entry no_monster_genORIENT: floatFLAGS: no_rotateSHUFFLE: {[(MAPxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxbbbbxxxxxx.xxxxxxxxxxxbbbb..bxxxxxx.xxxxxxxxxxbb.....bbxxxxx.xxxbbbxxxxb...{...bbxxxx.xbbb.bbxxxbbb......bbbbb.bb....bbxxxxbbbb.......bb.......bx.......bb..........[...bxxxxxxxxbb.....bb.......bxxxxxbbbb......bbbbbbbb.bxxxbbb......bbb.xxxxxxbbbxxxb....(..bbxx.xxxxxxxxxxxxbbb.....bxxx.xxxxxxxxxxxxxxbbb...bxxx.xxxxxxxxxxxxxxxxbbbbbxxx.xxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxENDMAP############################################################### OctagramNAME: entry_elethiomel_009TAGS: entryORIENT: floatSHUFFLE: {([MAPxxxxxxxxxxxxxxxxxxxxxxx.xxxxxx.xxxxxxxxxx.xxxxxx.xxxxxxxxxx..xxxx..xxxxxxxxxx..xxxx..xxxxxx.................xxx...x.xx.x...xxxxxxxx..x..x..xxxxxxxxxx.x.<{.x.xxxxxxxxxx.x.[(.x.xxxxxxxxxx.xx..x..xxxxxxxx...x.xx.x...xxxx.................xxxxx..xxxx..xxxxxxxxxx..xxxx..xxxxxxxxxx.xxxxxx.xxxxxxxxxx.xxxxxx.xxxxxxxxxx.xxxxxx.xxxxxENDMAP