Give Tiamat wings and flight. Converted her second attack to a tail-slap (David).
Allow ITEM: declarations to use * % and |.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1113 c06c8d41-db1a-0410-9941-cceddc491573
U7BN4TQ36FIOAGBVWQ4A6VXFZN2GETLGCLD4E3MCBA7OQ3TXYUXQC B5WSCEY7NJQVMXQ3LPRPA6HPXHKNARA6QQB7JP32LQJYMUVV5VZAC NONZTCAMHWMO3PENCIBRLL7RSAZ54LSCCSWQ4OOESM4NEP3TF3FQC Z2ENWANVLIYJWWZCZVAXZDARQB7RAV5GWZ6RA34U2U6XJ73Z6DFQC KFJEFN377VIZ7OH2XCYOGCELNEGO4CIOOP7DNXEMX3LFKIKWXVTAC 2ELIUYVIYBNMTZ5K5EBV5WCVJKQTWGQJF2WUGTS46TFS3ULFEWHAC IPQ63XIUPHFMCQOZZAVSGCJOZFDRDWZTUUJSAUMARNDUFLBEMYIAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC A3CO4KBFTFU3ZSHWRY2OPPX3MMTFV7OUCZGL7Q4Y2FU7JO4AP7MAC 34C4U6EQWERY75GZJKUCM5KVGU2OUICETS5LGZF6RMKMZT4R5SQAC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC 5P64LHKJKGKIO3FUV63KFQ2OHZ5RNRV7WXS25OHXVNYYFZAVGLMAC JDM27QE4HR52AYFSQE763BFF57ANOTF5MXKMO377PP5EXMN7SAOAC SVUM62ARSXH6RUBFRWS6KAQC7PTNTMGSV2GPZJQQJ4GNEML2HBVQC JQFQX7IWSJ4TYWVUVXAFMCPSAN67PRMNECDQI5WMON2JFMQVVUEQC RIRJ746W5ESARX4HUEA4JRVAKXXF3WYVXUCFFONPJMMKWHQAGI2AC 3DRML4TAWIPPWCXCCXTPWV33SZCRSC2I6DWGAEUNJF7ZOIIWA35QC SIKFXNXSAMU6IYRGDG6SWP3LOX6SEE7PDFA7RVQAGG2SLWQ72D2QC 6CHNAAPWNROCQNX6EWPLXZOWX5HHKL5ZOHO24XRMNQTQF3CWB3VQC KNBQ2Y4XXAJGSHC4FU2AHCRGLLHETYA2MU55TDSHV2TIMTOX3QZQC KCHX2F3JFEWOZT3WMJVZAAQUU2QSZ5Q7RDCD7WUJ7VE65J52JFUQC 2TTHWHQ3ZDD3DLB3KRULTBMS3ZREJG472IBVZXIGTP7MBZWAU52QC 442VGKMARB6LTQUEBIB5P447EI34BRJL6JALZKXLWPDHWCM6KKCQC HBQ43PKGMQZHGAKT7HKQLWQ6NKPE5L34NPMVUHIN6YMYFXVW5JGAC # "no_monster_gen": this tag prevents monster generation at the time of
# "no_item_gen": Prevents random item generation in the vault. Items# explicitly placed by the vault are not affected.# "no_monster_gen": Prevents random monster generation at the time of
# Although it is extremely likely that the dungeon builder will provide# a shallow water path out, we take steps to ensure this is always the case.
SHUFFLE: {[(SHUFFLE: XYZSUBST: X = WSUBST: Y = wSUBST: Z = w
# Tricky riverNAME: lemuel_trickyentry_riverTAGS: entry no_monster_genORIENT: floatSHUFFLE: {[(SHUFFLE: ABCSUBST: A = =SUBST: B = xSUBST: C = xCHANCE: 1MAPxxxxxxxxxxxxxxxxxxxxxxWA{...(...[xxxxxxxwWx.........xxxxxxwwWB.........xxxxxxwwWx.........xxxxxxwwWC.........xxxxxxxWwx.........xxxxxxxWwww........xxxxxxWxwwwwwwww...xxxxxxWxxwwwwwwwwwwxxxxxxxWxxwwwwwwwwwwwxxxxxWxx...wwwwwwwwwxxxxwWx........wwwwxxxwxw+.........xwwwxxwxxx.........xxwwxxxxxx.........xxxwxxxxxx.........xxxxxxxxxx.........xxxxxENDMAP##############################################################################
# "no_monster_gen": this tag prevents monster generation at the time of
# "no_item_gen": Prevents random item generation in the vault. Items# explicitly placed by the vault are not affected.# "no_monster_gen": Prevents random monster generation at the time of
ITEM: scroll of blinking / scroll of recharging / scroll of fearITEM: scroll of teleport / scroll of remove curse / scroll of identify
ITEM: % / scroll of teleport / scroll of remove curse / scroll of identifyITEM: % / weight:2 * / scroll of blinking / scroll of recharging / scroll of fearSHUFFLE: %1
NAME: erik_orc_3TAGS: orc_entryMONS: orc / weight:2 goblin / weight:2 hobgoblin / nothing, orc warrior / orc priest / orc wizard / nothing, warg / ogre / nothing
#NAME: erik_orc_3TAGS: orc_entry no_item_genMONS: orc / weight:2 goblin / weight:2 hobgoblin / nothingMONS: orc warrior / orc priest / orc wizard / nothingMONS: warg / ogre / nothing
................aaa..aaa........aaa........aaOaaaadaa.....aaa4aa........aa=.aa=eaa...aa33a.aaa.......a.a11aaa....aaR3a..=...T...a.1aea1.a.....a.3..aaa......aa.1a2a1aa....aa.3aa.......aaaaa1a1a=aa....aaaa.........aag=..aafaa..................aaaaaaaaa.....................aaa.a....
.....??........??aaa?aaa???....?aaa?......?aaOaaaadaa?...?aaa.aa??.....?aa=.aa=eaa?..aa333.aaa.......a?a11aaa?...aaR43..=...T...a.1aea1.a?...?a.33.aaa......aa.1a2a1aa?..?aa.3aa??.....aaaVa1a1aYaa...?aaaa?.......?aagW..aXfaa....????.........?aaaaaaaaa?..................??aaa?a??..