git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1415 c06c8d41-db1a-0410-9941-cceddc491573
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ntry vaults############################################################################### Lemuel's entry vaults.NAME: lemuel_entry_001TAGS: entryORIENT: floatSHUFFLE: {[SUBST: !:cvxGTFLAGS: no_rotateMAPxxxxxx.@.xxxxxxxxxxxx.!.xxxxxxxxxxxx...xxxxxxxxxxxx.!.xxxxxxxxxxxx...xxxxxxxxxxxx.!.xxxxxxxxxxxx...xxxxxxxxxxxx.!.xxxxxxxxxxxx...xxxxxxxxxxxx...xxxxxxx.............xx.............xx.....[{(.....xx.............xx.............xxxxxxxxxxxxxxxxENDMAP############################################################################### Another Lemuel entry vaultNAME: lemuel_entry_002TAGS: entryORIENT: floatSHUFFLE: {[, abcSUBST: a=+, b=x, c=xMAP......x@x..........xax.xcx.......xx.....xx.....xb.......bx...xx.........xx.xc...........axx.............xx......{......xx.....[.(.....xx......<......xx.............xxx...........xx.xc.........bx...xx.......xx.....xa.....xc.......xx...xx.........bx.xa...........x@x......ENDMAP############################################################################### lemuel_entry_003NAME: lemuel_entry_003TAGS: entryORIENT: floatSHUFFLE: {[MAPxxxxxxxxxxxxxxxx{xxxxxxxx.xxxxxxxx.xxxxxxxx.xxxxxxxx.xxxxxxxx[...........(xxxxxxxx.xxxxxxxxxxxxxx.xxxxxxxx.xxxxxxxx.xxxxxxxx.xxxxxxxxG.Gxxxxxxxx.xxxxxxxxx.xxxxxxxx@xENDMAP# padded to the right with 'x', unfortunately############################################################################### lemuel_entry_004NAME: lemuel_entry_004TAGS: entryORIENT: floatSHUFFLE: {[, '?!SUBST: ':.+, ?:x, !:xMAPxxxxxxxxxxx@xxxxxxxxxxxxxxxxx.xxxxxxxx..............xxxx..............xxxx..xx!?'xxxxx..xxxx..'.......(x..xxxx..!........x...@xx..?........x..xxxx..x...{....x..xxxx..x........?..xx@...x........!..xxxx..x[.......'..xxxx..xxxxx'?!xx..xxxx..............xxxx..............xxxxxxxx.xxxxxxxxxxxxxxxxx@xxxxxxxxxxxENDMAP############################################################################### lemuel_entrance_riverNAME: lemuel_entry_005_aTAGS: entry no_monster_genORIENT: floatSHUFFLE: {[(CHANCE: 3MAPxxxxxxxxxxxxxxxxxxxxxxxx{...(...[xxxxxxxxxx.........xxxxxxwxxx.........xxxxxxwwxx.........xxxxxxwwwx.........xxxxxxxwwx.........xxxxxxxwwww........xxxxxxxxwwwwww.w...xxxxxxxxxwwwww.wwwwxxxxxxxxxxwwww.wwwwwwxxxxxxxx...w.wwwwwwwxxxxxxx........wwwwxxxxxxx.........xwwwxxxxxx.........xxwwxxxxxx.........xxxwxxxxxx.........xxxxxxxxxx....@....xxxxxENDMAPNAME: lemuel_entry_005_bTAGS: entry no_monster_genORIENT: floatCHANCE: 7SHUFFLE: {[(, XYZSUBST: X=W, Y=w, Z=wMAPxxxxxxxxxxxxxxxxxxxxxxxx{...(...[xxxxxxxxxx.........xxxxxxwxxx.........xxxxxxwwxx.........xxxxxxwwwx.........xxxxxxxwwx.........xxxxxxxwwXw........xxxxxxxxXwwwwwww...xxxxxxxxxXwwwwYYwwZxxxxxxxxxxXwwYwwwwwZwxxxxxxxx...wwwwwZwwwxxxxxxx........wwwwxxxxxxx.........xwwwxxxxxx.........xxwwxxxxxx.........xxxwxxxxxx.........xxxxxxxxxx....@....xxxxxENDMAP############################################################################### lemuel_entrance_tunnelsNAME: lemuel_entry_006_tunnelsTAGS: entry no_monster_genORIENT: floatSUBST: ? = x.SHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxx{xxxxxxxxxxxxxxxxxx..xxxxxxxxxxxx[x?xxx.?xxxxx(xxxx?...xx?..xxxx..xxxx???.xx..?x?..?xxxx?x??.xx.?xx..xxxxx?.....xx.?xx.?xxxx?x.x???xxx..?.xxxx??..xxxxxxxx...?x??x..xxxxxxxxxxx.xx....xxxxxxxxxxxx..x.??xxxxxxxxxxxxxx.?.xxxxxxxxxxxxxxxx..??xxxxxxxxxxxxxxx?x.xxxxxxxxxxxxxxxxx?.?xxxxxxxxxxxxxxxxx..?xxxxxxxxxxxxxxxxxx@xxxxxxxxENDMAP############################################################################### lemuel_entrance_funnelNAME: lemuel_entry_007_funnelTAGS: entry no_monster_genORIENT: floatSUBST: c : x.cMAPxxxxxxxxxxxxxxxx{.....(.....[xx.............xxx...ccccc...xxxx...ccccc...xxxxx...ccc...xxxxxx...ccc...xxxxxxx...c...xxxxxxxx...c...xxxxxxxxx.....xxxxxxxxxx.....xxxxxxxxxxx...xxxxxxxxxxxx...xxxxxxxxxxxx...xxxxxxxxxxxx+++xxxxxxxxxxxx.@.xxxxxxENDMAP############################################################################### lemuel_entrance_muddyNAME: lemuel_entry_008_muddyTAGS: entry no_monster_genORIENT: floatSHUFFLE: {[(SUBST: ? = w.MONS: nothing / plant, nothing / fungusMAPxxxxxxxxxxxxxxxxxxxxxxxx{..1..(.1ww.[xxxxxx1...1...11ww.xxxxx?x..w.11..??1.xxxx??x........2.1.xxxx?ww..11.....?w.xxxxxww?..........xxxxx?w?11?.22.2....xxxx?w11?....w2....xxxxx???..1..???..xxxxxxx?..1??..??.xxxxxxx?x.....2?...xxxxxxx?x...2......xxxxxxx?w....2.....xxxxxxxx.22w......xxxxxxxxxxx..2.....xxxxxxxxxxx..2..22xxxxxxxx.........xxxxxxxxx..xx......xxxxxxx@..xxxxx.....xxxxxxxxxxxxxxxx....xxxxxxxxxxxxxxxxx.@.xxxxENDMAP#################################### broad hallNAME: lemuel_entry_009_aTAGS: entryORIENT: floatSHUFFLE: {[(SUBST: ? : xcvG.CHANCE: 4MAPxxxxxxxxxxxx{...(...[xx.........xx.?.....?.xx.........xx.........xx.?.....?.xx.........xx.........xx.?.....?.xx.........xx.........xx.?.....?.xx.........xx@...@...@xENDMAPNAME: lemuel_entry_009_bTAGS: entryORIENT: floatSUBST: ? : xcvG.ITEM: meat ration / bread ration / beef jerky / spear / potion of water / apple / club / hammer / knifeSHUFFLE: {[(CHANCE: 3MAPxxxxxxxxxxxxx{...(...[xxx.........xxx.?.....?.xxx.........xxx.........xxx.?.....?.xxx.........xxx.........xxxxxxx.?.....?.xxxddxx.........=..ddxx.........xxxxxxx.?.....?.xxx.........xxx@...@...@xxENDMAPNAME: lemuel_entry_009_cTAGS: entryORIENT: floatSUBST: ? : xcvG.ITEM: meat ration / bread ration / beef jerky / spear / potion of water / apple / club / hammer / knifeSHUFFLE: {[(CHANCE: 3MAPxxxxxxxxxxxxx{...(...[xxx.........xxx.?.....?.xxx.........xxx.........xxxxxxx.?.....?.xxxddxx.........=..ddxx.........xxxxxxx.?.....?.xxx.........xxx.........xxx.?.....?.xxx.........xxx@...@...@xxENDMAP#################################### behind the doorNAME: lemuel_entry_010_aTAGS: entryCHANCE: 5ORIENT: floatSHUFFLE: {(SUBST: b : bcvMAPxxxxxxxxxxxx{...(...[xx.........xx.........xx.........xx.........xx.........xx.........xx.........xxbbbb+bbbbxx....@....xENDMAPNAME: lemuel_entry_010_bTAGS: entryCHANCE: 5ORIENT: floatSHUFFLE: {(SUBST: b : bcvMAPxxxxxxxxxxxx{...(...[xx.........xx.........xx.........xxbbbb+bbbbxx....@....xENDMAP############################## lemuel_lava_poolNAME: lemuel_entry_011_lava_poolTAGS: entry no_monster_genORIENT: floatSHUFFLE: {[SUBST: l = l .:3MAPxxxxxxxxxxxxxxxxxxxx..{..xxxxxxxxx(.....[xxxxxxxx.......xxxxxxxx.......xxxxxxxx..lll..xxxxxxxx.lllll.xxxxxxxx.ll%ll.xxxxxxxx.ll>ll.xxxxxxxx.ll%ll.xxxxxxxx.lllll.xxxxxxxx..lll..xxxxxxxx.......xxxxxxx.........xxxx.............xx@.....@.....@xENDMAP############################################################################### David's entry vaults##############################################################################NAME: david_entry_001_aTAGS: entryFLAGS: no_rotateORIENT: floatCHANCE: 5SHUFFLE: {[(MAPxxxxxxxxxxx@xxxxxxxxxxxxxxx...xxxx+xxxx...xxxxxx.......xx.x........xxx.........x.x.........xx....[....+.+....(....xx.........x.x.........xxx.......xx.xx.......xxxxxx...xxxx+xxx....xxxxxxxx+xxxxx...xxxxx+xxxxxxxx.xxx.......xxx.xxxxxxx...x.........x...xxxxxx...+....{....+...xxxxxx...x.........x...xxxxxx..xxx.......xxx.xxxxxxxx.xxxxx...xxxxx.xxxxxxxx..xxxxx+xxxxx..xxxxxxxxx.............xxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_001_bTAGS: entryFLAGS: no_rotateORIENT: floatCHANCE: 5SHUFFLE: {[MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxx..{..xxxxxxxxxxxxxxxxxx.....xxxxxxxxxxxxx...xxx...xxx...xxxxxx.......xx+xx.......xxx.........x.x.........xx....[....+.+....(....xx.........x.x.........xxx.......xx+xx.......xxxxxx...xxxx.xxxx...xxxxxxxxxxxx.......xxxxxxxxxxxxx.............xxxxxxxxx...............xxxxxxx.................xxxxxx........T........xxxxxx.......TTT.......xxxxxx.................xxxxxxx...............xxxxxxxxx.............xxxxxxxxxxxxx.......xxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxENDMAP############################################################################### Three discsNAME: david_entry_002TAGS: entryFLAGS: no_rotateORIENT: floatSUBST: . : ?.SUBST: ? = .:1000 % ~SUBST: ' = .xMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx.......xxxxxx...xxxxxx.........xxx.......xx......(....xx..........xx.........xx....{....xxxx.......xxx.........xxxxxx...xxxxxx.......xxxxxx.xxxxxxxxxxx...xxxxxx...xxxxxxxxxxxxxxxxxx.......xxxxxxxx...''...........xxxxx'.''...xx....[....xxxxx'.'xx'xxx.........xxxxx'..''...xx.......xxxxxxx''..''..xxx...xxxxxxxxxxxxxxxx@xxxxxxxxxxxxxENDMAP############################################################################### OvalNAME: david_entry_003_aTAGS: entryFLAGS: no_rotateORIENT: floatSHUFFLE: {[(<SUBST: v:vx, c:vxcCHANCE: 2MAPxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxx.............xxxxxxxxxxxxxx.......vxvxvxv.......xxxxxxxx......xvx.......xvx......xxxxx....vxv.............vxv....xxxx...x......ccc=ccc......x...xxx...v..[..ccccc.ccccc..(..v...xx...x....ccccc.%.ccccc....x...xx...v....ccccc.%.ccccc....v...xx...x..<..ccccc.ccccc..{..x...xxx...v......ccccccc......v...xxxx....xvx.............xvx....xxxxx......vxv.......vxv......xxxxxxxx.......xvxvxvx.......xxxxxxxxxxxxxx.............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_003_bTAGS: entryFLAGS: no_rotateORIENT: floatSHUFFLE: {[(<SUBST: v:vx, c:vxcCHANCE: 2MAPxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxx.............xxxxxxxxxxxxxx.......vxvxvxv.......xxxxxxxx......xvx.......xvx......xxxxx....vxv.............vxv....xxxx...x......ccccccc......x...xxx...v..[..cc=cc.ccccc..(..v...xx...x....cccc..%.ccccc....x...xx...v....ccccc.%.ccccc....v...xx...x..<..ccccc.ccccc..{..x...xxx...v......ccccccc......v...xxxx....xvx.............xvx....xxxxx......vxv.......vxv......xxxxxxxx.......xvxvxvx.......xxxxxxxxxxxxxx.............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_003_cTAGS: entryFLAGS: no_rotateORIENT: floatSHUFFLE: {[(<SUBST: v:vx, c:vxcCHANCE: 2MAPxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxx.............xxxxxxxxxxxxxx.......vxvxvxv.......xxxxxxxx......xvx.......xvx......xxxxx....vxv.............vxv....xxxx...x......ccccccc......x...xxx...v..[..ccccc.ccccc..(..v...xx...x....c=....%.ccccc....x...xx...v....ccccc.%.ccccc....v...xx...x..<..ccccc.ccccc..{..x...xxx...v......ccccccc......v...xxxx....xvx.............xvx....xxxxx......vxv.......vxv......xxxxxxxx.......xvxvxvx.......xxxxxxxxxxxxxx.............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_003_dTAGS: entryFLAGS: no_rotateORIENT: floatSHUFFLE: {[(<SUBST: v:vx, c:vxcCHANCE: 2MAPxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxx.............xxxxxxxxxxxxxx.......vxvxvxv.......xxxxxxxx......xvx.......xvx......xxxxx....vxv.............vxv....xxxx...x......c=ccccc......x...xxx...v..[..ccc.c.ccccc..(..v...xx...x....ccccc.%.ccccc....x...xx...v....ccccc.%.ccccc....v...xx...x..<..ccccc.ccccc..{..x...xxx...v......ccccccc......v...xxxx....xvx.............xvx....xxxxx......vxv.......vxv......xxxxxxxx.......xvxvxvx.......xxxxxxxxxxxxxx.............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_003_eTAGS: entryFLAGS: no_rotateORIENT: floatSHUFFLE: {[(<SUBST: v:vx, c:vxcCHANCE: 2MAPxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxx.............xxxxxxxxxxxxxx.......vxvxvxv.......xxxxxxxx......xvx.......xvx......xxxxx....vxv.............vxv....xxxx...x......ccccccc......x...xxx...v..[..ccccccccccc..(..v...xx...x....ccccccccccccc....x...xx...v....ccccccccccccc....v...xx...x..<..ccccccccccc..{..x...xxx...v......ccccccc......v...xxxx....xvx.............xvx....xxxxx......vxv.......vxv......xxxxxxxx.......xvxvxvx.......xxxxxxxxxxxxxx.............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### Water temple mockupNAME: david_entry_004_templeTAGS: entry no_monster_genFLAGS: no_rotateORIENT: floatSHUFFLE: {[(MAPccccccccccccccc@cccccccccccccccccccccccc.............cccccccccccccc..........T..........cccccccc...T.................T...ccccc........T.........T........ccc..............{..............cc...T.....................T...cc............[...(............ccc........T.........T........ccccc...T.................T...cccccccc..........T..........cccccccccccccc.............ccccccccccccccccccccccccccccccccccccccccENDMAP############################################################################### Stone temple mockupNAME: david_entry_005_templeTAGS: entry no_monster_genFLAGS: no_rotateORIENT: floatSHUFFLE: {[(MAPccccccccccccccccccccccccccc....[....ccccccccc...............ccccc......T...T......cccc...T.........T...ccc.........w.........cc...T...........T...cc{.....w.....w......@c...T...........T...cc.........w.........ccc...T.........T...cccc......T...T......ccccc...............ccccccccc....(....cccccccccccccccccccccccccccENDMAP############################################################################### Lava temple mockup
NAME: david_entry_006_templeTAGS: entry no_monster_genFLAGS: no_rotateORIENT: floatSHUFFLE: {[(MAPccccccccccccccccccccccccccccccccc...ccccccccccccccccccc..{..ccccccccccccccccc.......ccccccccccccccc..T...T..ccccccccccccc...........ccccccccccc.T....T....T.ccccccccc...............ccccccc..T...T...T...T..ccccc...................ccc......T.......T......cc..[.......T.......(..ccc...................ccccccccccccc@cccccccccccENDMAP
# Twelve chambers mockupNAME: david_entry_007_templeTAGS: entryFLAGS: no_rotateORIENT: floatSHUFFLE: {[(MAPcccccccccccccc@ccccccccccccccccccc......................cccccc....c.cccc.cccc.cccc.cc...ccc..ccc...cc...cc...cc...ccc..cc.cccc.T.cc.T.cc.T.cc.T.cccc.cc.cccc...cc...cc...cc...cccc.cc...ccc.cccc.cccc.cccc.ccc...cc.T.ccc.cccc.cccc.cccc.ccc.T.cc............................ccc.cc...[.....{.....(....cc.ccc............................cc.T.ccc.cccc.cccc.cccc.ccc.T.cc...ccc.cccc.cccc.cccc.ccc...cc.cccc...cc...cc...cc...cccc.cc.cccc.T.cc.T.cc.T.cc.T.cccc.cc..ccc...cc...cc...cc...ccc..ccc...cc.cccc.cccc.cccc.cc...cccccc......................ccccccccccccccccccccccccccccccccccENDMAP############################################################################### Three leaves mockupNAME: david_entry_008_templeTAGS: entry no_monster_genORIENT: floatFLAGS: no_rotateSHUFFLE: {[MAPccccccccccccccccccccccccccc.ccccccccccccc.ccccccc....ccccccccc....ccccc..T....ccccc....T..ccc.....T....c....T.....cc..T....T.....T....T..cc.........{.(.........cccccccc.........ccccccccccccccccc.[.cccccccccccccccccccc...ccccccccccccccccccc..T..ccccccccccccccccc.......ccccccccccccccc..T...T..ccccccccccccc.....T.....cccccccccccccc.......ccccccccccccccccccc@cccccccccccENDMAP############################################################################### Moving archwaysNAME: david_entry_009TAGS: entry no_monster_genORIENT: floatMONS: plant / fungus / nothingSHUFFLE: _wl'SUBST: l:wxl, _:xw~_, ':., +:+.SUBST: ~ = ~:2 .SUBST: _ = 1 . %:1SUBST: w = w W:3MAPxxx.......@.......xxxxxxx+xxx+xxx+xxx+xxxxxxx___xwwwxlllx'''xxxxxx___xwwwxlllx'''xxxxxx___xwwwxlllx'''xxxxxx___xwwwxlllx'''xxxxxx___xwwwxlllx'''xxxxxx___xwwwxlllx'''xxxxxxx+xxx+xxx+xxx+xxxxxxx...............xxxxxxx.............xxxxxxxxxxx.......xxxxxxxxxxxxxxxx[{(xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### from cave to hallNAME: david_entry_010_aTAGS: entryORIENT: floatSHUFFLE: {[(CHANCE: 3MAPccccccccccccccccccccccccccccccccccccccccc[c..c...cc......c.....................cc..ccc.cc..c...c....c....c.............cccc..c..c.c..c..c..cc.c.c...T....ccc...cc..cccc.cc..c..cc.......c.......ccccc..cc.cc...c.c..c......c...c........ccccc..ccc.c.ccc..c...c..cc...c...cccc...ccc...cccc.ccc.c.c..c...c..c....cc00cc........cc{ccc..cc.cc......cc.....=.cc%c...T....@c.c...c.cc.c..cc.........ccc%cc........ccc.cccccc.c...c..c..cc....cccc...ccc...ccccc.c...c..c...c...............ccccc..cc.cc..ccc.c.......c...c.........ccccc..cc..cc.c.c...cc...ccc...cc...T....ccc...ccc..cc.cc.cc....c....c...c.............cc(.c..c.cc...c......c..................cccccccccccccccccccccccccccccccccccccccccENDMAPNAME: david_entry_010_bTAGS: entryORIENT: floatSHUFFLE: {[(CHANCE: 3MAPccccccccccccccccccccccccccccccccccccccccc[c..c...cc......c.....................cc..ccc.cc..c...c....c....c.............cccc..c..c.c..c..c..cc.c.c...T....ccc...cc..cccc.cc..c..cc.......c.......ccccc..cc.cc...c.c..c......c...c........ccccc..ccc.c.ccc..c...c..cc...c...c=cc...ccc...cccc.ccc.c.c..c...c..c....cc.0cc........cc{ccc..cc.cc......cc.....c0cc%c...T....@c.c...c.cc.c..cc.........ccc%cc........ccc.cccccc.c...c..c..cc....cccc...ccc...ccccc.c...c..c...c...............ccccc..cc.cc..ccc.c.......c...c.........ccccc..cc..cc.c.c...cc...ccc...cc...T....ccc...ccc..cc.cc.cc....c....c...c.............cc(.c..c.cc...c......c..................cccccccccccccccccccccccccccccccccccccccccENDMAPNAME: david_entry_010_cTAGS: entryORIENT: floatSHUFFLE: {[(CHANCE: 3MAPccccccccccccccccccccccccccccccccccccccccc[c..c...cc......c.....................cc..ccc.cc..c...c....c....c.............cccc..c..c.c..c..c..cc.c.c...T....ccc...cc..cccc.cc..c..cc.......c.......ccccc..cc.cc...c.c..c......c...c........ccccc..ccc.c.ccc..c...c..cc...c...cccc...ccc...cccc.ccc.c.c..c...c..c....c=00cc........cc{ccc..cc.cc......cc.....c.cc%c...T....@c.c...c.cc.c..cc.........ccc%cc........ccc.cccccc.c...c..c..cc....cccc...ccc...ccccc.c...c..c...c...............ccccc..cc.cc..ccc.c.......c...c.........ccccc..cc..cc.c.c...cc...ccc...cc...T....ccc...ccc..cc.cc.cc....c....c...c.............cc(.c..c.cc...c......c..................cccccccccccccccccccccccccccccccccccccccccENDMAPNAME: david_entry_010_dTAGS: entryORIENT: floatSHUFFLE: {[(CHANCE: 1MAPccccccccccccccccccccccccccccccccccccccccc[c..c...cc......c.....................cc..ccc.cc..c...c....c....c.............cccc..c..c.c..c..c..cc.c.c...T....ccc...cc..cccc.cc..c..cc.......c.......ccccc..cc.cc...c.c..c......c...c........ccccc..ccc.c.ccc..c...c..cc...c...cccc...ccc...cccc.ccc.c.c..c...c..c....cccccc........cc{ccc..cc.cc......cc.....cccccc...T....@c.c...c.cc.c..cc.........cccccc........ccc.cccccc.c...c..c..cc....cccc...ccc...ccccc.c...c..c...c...............ccccc..cc.cc..ccc.c.......c...c.........ccccc..cc..cc.c.c...cc...ccc...cc...T....ccc...ccc..cc.cc.cc....c....c...c.............cc(.c..c.cc...c......c..................cccccccccccccccccccccccccccccccccccccccccENDMAP################################################################# Circular labyrinthsNAME: david_entry_011_aTAGS: entry no_monster_genCHANCE: 3FLAGS: no_rotateSHUFFLE: {[(ORIENT: floatMAPxxxxxxxxxxxxxxxxxx.@.xxxxxxxxxxxxxxxxxxxxxxx......=....xxxxxxxxxxxxxxxxxxx.........x.......xxxxxxxxxxxxx.......xxxx.x=xx.......xxxxxxxxx.....xxxx....x..xxxx.....xxxxxxx....xxx.......x.....xxx....xxxxx....xx.....xxx=x.x.....xx....xxxx...xx....xxx...x.xxx....xx...xxx....x....xx.....x...xx....x....xx...xx...xx...xx.xx...xx...xx...xx...x....x...xx...xx...x....x...xx...x....x...xx[{(xx...x....x...xx...x....x...xx...xx...x....x...xx...xx...xx...xxxxx...xx...xx...xx....x....xx.........xx....x....xxx...xx....xxx.....xxx....xx...xxxx....xx.....xxxxxxx.....xx....xxxxx....xxx.............xxx....xxxxxxx.....xxxx.......xxxx.....xxxxxxxxx.......xxxxxxxxx.......xxxxxxxxxxxxx.................xxxxxxxxxxxxxxxxxxx...........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_011_bTAGS: entry no_monster_genCHANCE: 1FLAGS: no_rotateORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx......x....xxxxxxxxxxxxxxxxxxx.........x.......xxxxxxxxxxxxx.......xxxx.xxxx.......xxxxxxxxx.....xxxx..x....xxxx.....xxxxxxx....xxx.....x.......xxx....xxxxx....xx.....xxxxxxx.....xx....xxxx...xx....xxx.....xxx....xx...xx.....x....xx.........xx....x....x@...xx...xx...xx.xx...xx...xx...x....x........xx...xx...x....x...xxxxxxxxxxxxxxxx[{(xx...x........xx............xx...xx...xxxxxx...xx...xxxxxxx...xxxxx...xx...xx...xx....x....xx.........xx....x....xxx...xx....xxx.....xxx....xx...xxxx...........xxx.xxx.....xx....xxxxx....xxx.....x.......x.x....xxxxxxx..xx.xxxx..x....xxxx.....xxxxxxxxxxx.....xxxxxxxxx.......xxxxxxxxxxxxx.................xxxxxxxxxxxxxxxxxxx...........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_011_cTAGS: entry no_monster_genCHANCE: 6FLAGS: no_rotateORIENT: floatSHUFFLE: {[(, ab, cd, ef, gh, ij, kl, mnSUBST: a=., c=., e=., g=., i=., k=., m=.SUBST: b=x, d=x, f=x, h=x, j=x, l=x, n=xMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....h.....xxxxxxxxxxxxxxxxxxx........h........xxxxxxxxxxxxx.......xxxxxxxxx.......xxxxxxxxx.....xxxx.......xxxx.....xxxxxxx....xxx.............xxx....xxxxx....xx.....xxxxxxx.....gg....xxxx....i....xxx.....xxx....xx...xxx....xxxxjjx.........xx....x....xx...xx........xxxxx...xx...xx...xx...x....xlllxx...xx...x....x...xx...x....x...k.[{(.m...xffffx...xx...x....x...xx...xx...x....e...xx...xx...xx...xxnxx...xx...xxxxxxx....c....xx...x.....xx....x.....xx...xx....xxx.x...xxx....xx....@xx....xx.....xxxxxxx.....xx......xxx....xxx.....d.......xxx....xxxxxxx.....xxxx..d....xxxx.....xxxxxxxxx.......xxxxxaxxx.......xxxxxxxxxxxxx.......b.........xxxxxxxxxxxxxxxxxxx....b......xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP###################################################################### Three rhombiNAME: david_entry_012TAGS: entry no_monster_genSHUFFLE: WYZ{/wyz(SUBST: Z=x, Y=x, W=@, C==+xSUBST: z=@, y=+, w=xMAPxxxZxxxxxxxxxxxxxYxxxxxxxxxxxxx.xxxx.xxxxxxx...xx.x+xxxxx..{..+xx.xxxxxx...xxx...xxxxxx.xxx.....xxxxxCxx...(...Wxxx.xxx.....xxxx...xxx...xxxx..[..+xx.xxxxxx...xx.x+xxxxxxx.xxxx.xxxxxxxxxxxxxxxxxxxENDMAP###################################################################### A shrine (no altar)NAME: david_entry_013TAGS: entry no_monster_gen no_pool_fixupSHUFFLE: ABl/CDl/abw/cdwSUBST: A=@, B=+, C=x, D=lSUBST: a=@, b=+, c=x, d=wMAPxxxxxxxxCxxxxxxxxxlllllllDlllllllxxlllll.....lllllxxll....WWW....llxxl...WWW.WWW...lxAB..WWW.{..WW..lxxl...WWW.WWW...lxxll....WWW....llxxlllll.....lllllxxlllllllllllllllxxxxxxxxxxxxxxxxxxENDMAP###################################################################### CavernosityNAME: david_entry_014TAGS: entry no_monster_genORIENT: floatFLAGS: no_rotateMONS: fungusSHUFFLE: {[(, b:bcv, UVW, XYZSUBST: '=.x, U==, V=x, W=x, X==, Y=x, Z=xMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''xxxxxxxxxxxxxxxxx%xxxxxxxxxxxxxxxx...x''...x...xxxxxxxxxxx.0%%xxxxxxxxxxxxx..(....xx..''..xxxxxxxxxx.x.xxxxxxxxxxxxxx.....xxx'.xxx..xxxx''xxxx...xxxxxxxxxxxxxxx...xxxx=xxxxx.'xx'..'xxxx0xxxxxxxxxxxxxxxxxxxx'x=xxxxxx'.x..x.'xxx.xxxxxxxxxxxx..xxxxx''...'xxxxxx'..xx..'xxx..xxxxxxx.....xxxxx'..x'..xxxxxx'x'..x'xxxxx.xxxx.......xxxx..'xxx..'xxxxxxx'.xxxxxxx0x.Wx........xxxx..xxxxx..'xxxxx.....xxxx.xxxx.........xxxxx...xx'x..'xxx.......xxx0xxxx.........xxxx.....x'x..'xx...bbb...xUxVxx..........xxxx..{..xx..x''x..bbbbb....x'...........@xxxxx...xx''.xxx...bbbbb..x....x..........xxxxxxxxxxxx.'x.....bbb...xxxYxxx.........xxxxxxxxxxxxx....x.......xXx.xxxx.........xxxxxxxxxxxxxxx'xxx.....xxx..xxxxx........xxxxxxxxxxxxxx=xxxxxx..xxx..xxxxxxx.......xxxxxx'xxxxxx=xxxxxx.''xxx.xxxxxxxxxx.....xx...x.'xxxxx'.xxxxx'...Z1.xxxxxxxxxxxxx..x..[.......'...'x'xxx..'xx..xxxxxwxxwwxxxxx.....xxx...'x'..xxx..'xxxx1...wwwwwxxwxxxxx...xxxx''x'xxx'..'.xxxxxxxxx.wwwxxxxxxxxxxxxxxxxxxxxxxxxxx..xxxxxxxxxxwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### A song of water and fire (David)# This is another series of entry levels, ten total. Leave the template intact# (but commented out). All water is deep.# NAME: water_fire_template# TAGS: entry no_monster_gen no_pool_fixup# FLAGS: no_rotate# CHANCE: 1# ORIENT: float# MONS: plant# MAP# xxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxx# xxxxxxxxxxxxx...............xxxxxxxxxxxxx# xxxxxxxx.........................xxxxxxxx# xxxx..........llllllxwwwwww..........xxxx# xx......llllllllllllxwwwwwwwwwwww......xx# x....lllllllllllllllxwwwwwwwwwwwwwww....x# x.llllllxllllllxxxxxxxxxxxwwwwwwxwwwwww.x# xlllxlllxllllxxxl...x...wxxxwwwwxwwwxwwxx# xlllxlllxlllxxllx...x...xwwxxwwwxwwwxwwwx# xlllxlllxlllxll.x...x...x.wwxwwwxwwwxwwwx# xlllxlllxlllxl..x...x...x..wxwwwxwwwxwwwx# xlllxlllxlllx...x...x...x...xwwwxwwwxwwwx# x...x...x...x...x...x...x...x...x...x...x# x...x...x...x...x...x...x...x...x...x...x# xx+xx...x...x...x...x...x...x...x...xx+xx# x..xxx..x...x...x...x...x...x...x..xxx..x# x....x+xx...x...x...x...x...x...xx+x....x# xx......xx+xxx+xx...x...xx+xxx+xx......xx# xxxx...........xxx+xxx+xxx...........xxxx# xxxxxxxx.........................xxxxxxxx# xxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxx# xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx# ENDMAPNAME: david_entry_015_a_water_fireTAGS: entry no_monster_gen no_pool_fixupFLAGS: no_rotateCHANCE: 1MONS: plantORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...............xxxxxxxxxxxxxxxxxxxxx.........................xxxxxxxxxxxx..........llll..x..w.ww..........xxxxxx.......lllllllllllxwwwwwwwww.ww......xxx....lllllll.llll.l11wwwwwwwwwwwwwwww...xx.ll.lllxll.lllxxx.xx.xxxxwwwwwwxwxwwww.xxlx.xll.xxx.lx.xl.xxx.x.wxxxwwwwxwwwxxwxxxl.lx..lxxxl.x.lx.1.x...xw.xxwwwxw.wxx.wxxl.lx.xlxll.xll.xxx.xwx.x1wwxww.x.xwx.wwxx.llxl.lxl.lxl.xx..xxxx.x..wx1wwx.wwx..wxx.xlx.llxl.xx...x.x.x...xxx.xw.wx.wwxwwxxxl..xx..x.l.x.x.x...x.x.x...xx..xx.wxx..xx...x...x...x...xxx.x...x.x.x.x.x...x...xxx+xx...x...x...x...x..xx...x...x.x.xx+xxx..xxx..x...x...x...x...x...x...x..xxx..xx....x+xx...x...x...x...x...x...xx+x....xxx......xx+xxx+xx...x...xx+xxx+xx......xxxxxx...........xxx+xxx+xxx...........xxxxxxxxxxxx.........................xxxxxxxxxxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_015_b_water_fireTAGS: entry no_monster_gen no_pool_fixupFLAGS: no_rotateCHANCE: 1MONS: plantORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...............xxxxxxxxxxxxxxxxxxxxx.......lll...............xxxxxxxxxxxx.........lllllllxw.wwww..........xxxxxx......ll.lllllllllxwwwwwwwwxwww......xxx..l.llll.lllllllllxxwww..wwwxwww.ww....xx.lllll..l.llllxx.xxwwxxxx..wwwwxw.ww.w.xxll.xl.lxl.llxxxl.1.x.1.wxxx.wwwxw.wxwwxxxlx.xl.xxl..xxllx11.11.xxwwxx.wwxwwwxwwwxxl.l.ll.x.llxll.x1.11..1x.wwxw.wx.ww..wwxx.llx.x.xxl.xl..x..xx.x.x..wxw.wxw..xx.wxx.l.xxl.xl.lx...x..xx...x.w.xwx.xwwxxww.xx...x.l.xl..x.xx....xx..x..xx..xx..wxw.xxx...x...x.l.x.xxxx..x..xx...x..xx...x...xxx+xx...x...x...x...x...x...x...x...xx+xxx..xxx..x...x...x...x...x...x.x.x..xxx..xx....x+xx...x...x...x...x...x...xx+x....xxx......xx+xxx+xx...x...xx+xxx+xx......xxxxxx...........xxx+xxx+xxx...........xxxxxxxxxxxx.........................xxxxxxxxxxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_015_c_water_fireTAGS: entry no_monster_gen no_pool_fixupFLAGS: no_rotateCHANCE: 1MONS: plantORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...............xxxxxxxxxxxxxxxxxxxxx..............www........xxxxxxxxxxxx..........ll.lllxwwwwww..........xxxxxx......lll.llllllllx1...www.www.......xxx....l.lxl..llll..l11www..wwww..ww.w....xx.lllll..llllllxxx.l11.xxxwww.wwxwwwwww.xxllxxlllx.lllxxxl.x.xww.wxxxwwwwxw.w.wwxxx.llx.llxx.lxxllx...x.x.xw.xxwww..wwx.wwxxl.lxllxxl.lxll.xxx.x...x.wwxww.xw.wx.wwxxl.lxxl.xll.xl.xx..xxx.xx..wxww.xw.wxx.wxxxx.xll.xll.x.x.xx.xxx.xxx.wxx.xxxwxx.wxxx...xlx.xl.xx...x.x.xx.xx...x.w.x...x...xx...x...x.x.xx..x.x.x...x...x...x...x...xxx+xx...x...x...x...x...x...x...x...xx+xxx..xxx..x...x...x...x...x...x...x..xxx..xx....x+xx...x...x...x...x...x...xx+x....xxx......xx+xxx+xx...x...xx+xxx+xx......xxxxxx...........xxx+xxx+xxx...........xxxxxxxxxxxx.........................xxxxxxxxxxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_015_d_water_fireTAGS: entry no_monster_gen no_pool_fixupFLAGS: no_rotateCHANCE: 1MONS: plantORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...............xxxxxxxxxxxxxxxxxxxxx..........l..............xxxxxxxxxxxx..........llllllxwwwwww..ww......xxxxxx......xll..llxxlllxwww..wwwwwww......xxx....l.lxl..l.lxxlllxww..wwwxwwwwwww....xx.llxll.xllll.llllxxwxx.xxwwwwwwxwwwwww.xxll.xll.xlll.x1xxl.wxw.xwxxxwwwwxw.wxxwxxxl.lx.l.xll.xxl.xx..x11wxwwxx.wwx.wwxww.xxlllx.lxxll.xll1x.1.x.11x.wwxx.wxw.wxwx.xx..xxx.lxxll.l.1xx.1xw1.x..wxw.wxwwwxw.xxxxl.xlx.lllxx..xxx.1xx.111w.xw.wxxw.xww.xx...x..lx.l.xl.xx...x...x.xxxwx.xw..x...xx...x...x..lxx.xx...x...x...x.w.x...x...xxx+xx...x...x...x...x...x...x...x...xx+xxx..xxx..x...x...x...x...x...x...x..xxx..xx....x+xx...x...x...x...x...x...xx+x....xxx......xx+xxx+xx...x...xx+xxx+xx......xxxxxx...........xxx+xxx+xxx...........xxxxxxxxxxxx.........................xxxxxxxxxxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_015_e_water_fireTAGS: entry no_monster_gen no_pool_fixupFLAGS: no_rotateCHANCE: 1MONS: plantORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...............xxxxxxxxxxxxxxxxxxxxx.........ll....ww........xxxxxxxxxxxx..........llllllxwwwwww..........xxxxxx......ll...lllxxllxwwww..ww..ww......xxx...llllllllllllllllxw...wwwxxx..www....xx.xl.l.lxlx.l.lxxxxxx.xxxxw.wwx.x.wwwwwwxxxllxxx.xllllx.lllww.1wwwwxx.wxwx.wwxw.wxxll.xx.lxl.lxx..x.w.xww.1111xw.wxw.wx.xwxxl.xx.llxl.lx..111..x..xxxwx11.wxw.wx.xxxxl..x.lxxxl.x1x1xx.xx.x....wxwwwxww.xw.wxxlx.x..lxll.x..xx...x...x...xw.wxxwwxx.wxxxx.x...xx.xxx..x.x.x.x.x.wxx.w.x.xxx.wwxx...x...x.xxx...x.x.x...xx..x..wx...x...xxx+xx...x...x...x...x...x...x...x...xx+xxx..xxx..x...x...x...x...x...x...x..xxx..xx....x+xx...x...x...x...x...x...xx+x....xxx......xx+xxx+xx...x...xx+xxx+xx......xxxxxx...........xxx+xxx+xxx...........xxxxxxxxxxxx.........................xxxxxxxxxxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_015_f_water_fireTAGS: entry no_monster_gen no_pool_fixupFLAGS: no_rotateCHANCE: 1MONS: plantORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...............xxxxxxxxxxxxxxxxxxxxx.........l....ww.........xxxxxxxxxxxx..........llllllxwwwwww...w......xxxxxx..l...llxlll..ll.....wwwwwwwwww......xxx....lllllllllll..lxxxw.wwww...xwwww....xx.llllllxllll.lxxxx11x.x1xw.xxx1xwwww.w.xxll.xlllxll..x.x1111xw.ww1xx.w.xxw.xxww.xxxl.xlllxl.lxx111w11xxw.xww.xwxwxwx..wwwxx.ll.lllxl.xx111xw11x.x.x.w.xwxwxwx..wwwxx.llx.llxxx.x111xw11x...xx.wxwwwxwwxx..wxx.xxxl.lxll.xx11111.xxx.x1.wx.wwxxw.xxx.xxl.lxxx.x...x..xxxx.xxx.www.xx.xx.x.x..xxx...x...x...x.x.x..xx..wxx.xx...x..xx...xxx+xx...x...x...xx.1x...xxx.x...x...xx+xxx..xxx..x...x...x...x...x...x...x..xxx..xx....x+xx...x...x...x...x...x...xx+x....xxx......xx+xxx+xx...x...xx+xxx+xx......xxxxxx...........xxx+xxx+xxx...........xxxxxxxxxxxx.........................xxxxxxxxxxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_015_g_water_fireTAGS: entry no_monster_gen no_pool_fixupFLAGS: no_rotateCHANCE: 1MONS: plantORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...............xxxxxxxxxxxxxxxxxxxxx.........111.111.........xxxxxxxxxxxx..........llll11.11wwwww.........xxxxxx...x..lllllll..........ww.wwwww......xxx...xllllxxx.lllllllxwwwwwww.wwwww.w....xx.lll..lxl..lllxxxx.xxxxxxww.wwwx.wwwww.xxlll.lllx.lllxxxl11wx.wwwxxx.wwwxw..xwwxxxll.xlllx.lxxxll.xxxxw..xw1.xwwwxww.x..wxxll.xxllx.llxll.x.1wxxw.xx.wxwwwx.x.xwwwxxx.lxxllx..lxl..x.1.xw.xx..wxwwwx.wwxww.xx.xlxllxxx.lx..xxxx.x.xwx.wxxwwwxx.xxx.xxx..xxl.xxx.xxx..x1.xx.xwx.xxx...x...x...xx...x...x...x...x...xx..x..xx...x.x.x...xxx+xx...x...x...x...x...x...x...x...xx+xxx..xxx..x...x...x...x...x...x...x..xxx..xx....x+xx...x...x...x...x...x...xx+x....xxx......xx+xxx+xx...x...xx+xxx+xx......xxxxxx...........xxx+xxx+xxx...........xxxxxxxxxxxx.........................xxxxxxxxxxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_015_h_water_fireTAGS: entry no_monster_gen no_pool_fixupFLAGS: no_rotateCHANCE: 1MONS: plantORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...............xxxxxxxxxxxxxxxxxxxxx........l......ww........xxxxxxxxxxxx..........llllllxww.www..........xxxxxx......lllllll.xxxlxww.wwwwwwwww......xxx....llllllllllx...lxxww..wwxxwwwwww....xx.lllllx..ll.llxxxx11xxxxx.wwwxxx..www..xxl.lxll.xl..lxxxl..xx...w.xx1www1ww.xw.xxxl.lxll.xlllxxllxx..x.wwxw.1x.11xxxxx..wxxlxlxl.lxlllxll.11111ww.x.wwx.xxxwwwxwwwxxlxlxx.lxlllxl.11www11.wx..wxx.xxwxwxw.wxxlxlxlx.xlllxlx11wTw11.wx...x.xwxwwwxw.wxx...x..xx...x.x11www11..x...x...x...xxx.xx...x...x...x...11111xx.x...x...x.x.x...xxx+xx...x...x...xx..x...x...x...x...xx+xxx..xxx..x...x...x...x...x...x...x..xxx..xx....x+xx...x...x...x...x...x...xx+x....xxx......xx+xxx+xx...x...xx+xxx+xx......xxxxxx...........xxx+xxx+xxx...........xxxxxxxxxxxx.........................xxxxxxxxxxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_015_i_water_fireTAGS: entry no_monster_gen no_pool_fixupFLAGS: no_rotateCHANCE: 1MONS: plantORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...............xxxxxxxxxxxxxxxxxxxxx.........ll...ww.........xxxxxxxxxxxx.........xllllllxwwwwwwx.........xxxxxx......lllllllllllxxxwwwww.wwwww......xxx....llllllxxxllllx111xwww.xxx.wwwww....xx.lllll.xllllllxxxx1x1xxxxw...w.x.wwwww.xxxxl.lxx.llllxxxllx111xwwxxxwwww.xxw.wxxxxlx.xlx.xxllxxllxl..x..wxwwxxwwxx.xwx.xwxxll.xlx.xlllxll.x.xxxxx.x.wwxwwwx.xwx.wwxxl.xxlx.xlxlxlx.x...x...x.xwxwxwx.xwxx.wxxl.lxl.lxlllx...x...x...x...xwwwxw.wxw.wxxx.xxx.xxx.xxx.xxx.xxx.xxx.xxx.xxx.xxx.xxx...x...x...x...x...x...x...x...x...x...xxx+xx...x.x.x.x.x...x...x.x.x.x.x...xx+xxx..xxx..x...x...x.x.x.x.x...x...x..xxx..xx....x+xx...x...x...x...x...x...xx+x....xxx......xx+xxx+xx...x...xx+xxx+xx......xxxxxx...........xxx+xxx+xxx...........xxxxxxxxxxxx.........................xxxxxxxxxxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_015_j_water_fireTAGS: entry no_monster_gen no_pool_fixupFLAGS: no_rotateCHANCE: 1MONS: plantORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...............xxxxxxxxxxxxxxxxxxxxx.........................xxxxxxxxxxxx.......l..lll.llxwww.ww..........xxxxxx......l.llllll.xxxxw..wwwww..ww......xxx....llll.lll.lll..lxwwwwwww..wwwwww.w..xx.lllll.ll.ll.lxxxx111xwxxwwwwwwxw.w.ww.xxxlxx..xxl.l.xxxll11x1w.11xxw.xwx.xxx.xxxxlll.xx.x.lxx.ll..wwwwx.x.wxxx.wxw..xw.xxxlx.xll.x.l.x.llxxw.xx.xw.wwxx.wxwx.xwx.xxlx.xl.xx.l.xl..x...x.x.xx.wx.xwxwx.xxx.xxl.xxx.lllxlx.xxx.T.x...x.w.x.wwxw.wxw.wxx...x.xxx...xx..x...xx.xx.wxx.w.xw.xx.xxxx...x...x...xx..x...x...xx..xx..xw..x...xxx+xx...x...x...x...x...x...x...x...xx+xxx..xxx..x...x...x...x...x...x...x..xxx..xx....x+xx...x...x...x...x...x...xx+x....xxx......xx+xxx+xx...x...xx+xxx+xx......xxxxxx...........xxx+xxx+xxx...........xxxxxxxxxxxx.........................xxxxxxxxxxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### The ChaseNAME: david_entry_016_chaseTAGS: entry no_monster_gen no_pool_fixupMONS: kobold, hobgoblin / goblin / giant batITEM: stone, dartORIENT: floatFLAGS: no_rotateSUBST: w : w l:1MAPxxxxxxxxxxxxx..........@xxxxxwwwwwwww2..........xxxxxxxxwwwwwww........xxxxxx.......wwww..wwwwwxxxww...(.......wwwwwwwwxxwwww....[.{....wwww...xxwwwwww.................xwwwwwwwwwwwwwww.......@x1wwwwwwwwwwwwwwww......x1e1...wwwwwwwwwwwwwww.xx1d1...........wwwwwwwwxx>...................wwxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### The humble fractalNAME: david_entry_017_aTAGS: entry no_monster_genCHANCE: 2ORIENT: floatFLAGS: no_rotateKFEAT: X = teleport trapSHUFFLE: {[(MAPxxxxx+xxxxx+xxxxxxxxxxx@xxxxxx.xxxxx.xxxxxxxxxxx.xxxxx..xxxx..xxxxxxxxxx..xxxx...xxx...xxxxxxxxx...xxx..(.xx..{.xxxxxxxx....x+.....+.....xxxxxxx.....xxxxxx+xxxxx+xxxxxx......xxxxxx.xxxxx.xxxxx.......xxxxx..xxxx..xxxx........xxxx...xxx...xxx.........xxx..[.xx....xx..........x@.....+.....+...........xxxxxx+xxxxx+............xxx.xx.xx.xx.............xx..+..x..x..............xxx+xxxxxx...............xxx.xx.xx................xx..x..x.................xxx+xxx..................xxx.xx...................xx..x....................xxxx.....................xxx....................G.x@......................XxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_017_bTAGS: entry no_monster_genORIENT: floatCHANCE: 8SHUFFLE: cvMAPx@xxxxxxxxxxxxxxxxxxxx@xx......................xx.cccccc......cccccc...xx......................xx.vv..vv......vv..vv...xx......................xxxxxxxxxxx{}xxxxxxxxxxxxENDMAP############################################################################### Painted rooms 1NAME: david_entry_018TAGS: entry no_monster_genORIENT: floatSHUFFLE: {[(SHUFFLE: cvbaMAPxxxxxxxxx@.xxxxxxxvvvvvvvx..xbbbbxxv.....vx..xb..bxxv..(..+...xb.[bxxv.....vx..xb..bxxvvvvvvvx...+..bxxxxxxxxxx..xb..bx@..........xb.{bx.........T.xb..bxxxxxxxxx...xbbbbxxxxxxxxx.@.xxxxxxENDMAP############################################################################### Painted rooms 2NAME: david_entry_019TAGS: entry no_monster_genORIENT: floatSHUFFLE: {[(SHUFFLE: cvbaMAPxxxxxxxxxxxxxxxxcccccccx.....xxc.....cx..[..xxc..(..cx.....xxc.....cxxxx+xxxc..{..cx......xc.....+......@xcccccccx......xxxxxxxxx..@...ENDMAP############################################################################### Painted rooms 3NAME: david_entry_020TAGS: entry no_monster_genORIENT: floatSHUFFLE: {[SHUFFLE: cvbaMAPxxxxxxxxxxxxxvcvcvcvcvcxxc........vxxv........cxxc.{....[.vxxv........cxxc........vxxvcvcv+vcvcxxxxxxx.xxxxxx..........xx.(..wwww..xx..........xxxxxxxxxxx@xENDMAP############################################################################### TetrisNAME: david_021_tetrisTAGS: entryORIENT: floatSHUFFLE: {[(, bcvxMAPxxxxxxxxxxx.@.xxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxx..x..xxxxxxxxxxxxxxxxxxx..xxx..xxxxxxxxxxxxxxxxx..xxxxx..xxxxxxxxxxxxxxx..xxxxxxx..xxxxxxxxxxxxx..xxxxxxxxx..xxxxxxxxxxx..xxxxxxxxxxx..xxxxxx.......................xx.bb.bb..b..b..bb.bbb.b.xx..b.bb.bbb.b.bb..b..bb.xx..b........b........b..xxx...xxxxxx.b.xxxxxx...xxxxx...xxxxx...xxxxx...xxxxxxx...xxxx...xxxx...xxxxxxxxx...xxx...xxx...xxxxxxxxxxx...xx...xx...xxxxxxxxxxxxx...x...x...xxxxxxxxxxxxxxx.........xxxxxxxxxxxxxxxxx...{...xxxxxxxxxxxxxxxxxx.(...[.xxxxxxxxxxxxxxxxxx.......xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### CentralNAME: david_022_centralTAGS: entryMONS: gnoll, jackal, wormORIENT: floatSHUFFLE: {[(], 0123, @ABCSUBST: A=@x, B=@x, C=@xMAPxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxx...........xxxxxxxxxxxxxxxxxxxx...xxx...xxx...xxxxxxxxxxxxxxxx...xxxx.....xxxx...xxxxxxxxxxxxx..xxxxx...]...xxxxx..xxxxxxxxxxx..xxxxx.........xxxxx..xxxxxxxxx..xxxxx...........xxxxx..xxxxxxx..xxxxx......x......xxxxx..xxxxx..xxxxx......xxx......xxxxx..xxxx.xxxxx......xx1xx......xxxxx.xxx..xxxx......xx.%.xx......xxxx..xx.xxxx......xx.....xx......xxxx.xA.......(..xx1%.}.%1xx..[.......Cx.xxxx......xx.....xx......xxxx.xx..xxxx......xx.%.xx......xxxx..xxx.xxxxx......xx1xx......xxxxx.xxxx..xxxxx......xxx......xxxxx..xxxxx..xxxxx......x......xxxxx..xxxxxxx..xxxxx...........xxxxx..xxxxxxxxx..xxxxx.........xxxxx..xxxxxxxxxxx..xxxxx...{...xxxxx..xxxxxxxxxxxxx...xxxx.....xxxx...xxxxxxxxxxxxxxxx...xxx...xxx...xxxxxxxxxxxxxxxxxxxx...........xxxxxxxxxxxxxxxxxxxxxxxxxxxBxxxxxxxxxxxxxxxxENDMAP############################################################################### the snailNAME: david_023_snailTAGS: entry no_monster_genORIENT: floatMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.......xxxxxxxxxxxxxxxxxxx.......(.....xxxxxxxxxxxxxxx.................xxxxxxxxxxxx.........xxxx......xxxxxxxxxx........xxxxxxxx.....xxxxxxxx.......xxxx....xxx.....xxxxxxx......xxx........xx....xxxxxx.......xx...xxx...xxx....xxxxx......xxx..xxxxx...xx..[.xxxx.......xx..xxx.{xx..xx....xxxx......xxx..xxx.xx..xxx....xxxx......xxx...xx.....xx....xxxx........xx....xxxxxxx....xxxxx........xxx....xxxx......xxxxx........xxxx............xxxxxx........xxxxxxx......xxxxxxxx..........xxxxxxxxxxxxxxxxxxxx....@.....xxxxxxxxxxxxxxxxxxxENDMAP############################################################################### stupid boxesNAME: david_024_boxoramaTAGS: entryORIENT: floatSHUFFLE: {[(<MAPxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxx.................................xx.................................xx...xxxxxxx...xxxxx...xxxx...xx...xx...xxxxxxx...xxxxx...xxxx...xx...xx...xxxxxxx...xxxxx...xxxx........xx...xxxxxxx...xxxxx........<..[...xx...xxxxxxx.......................xx.......................xxxxxxx...xx...(..{........xxxxx...xxxxxxx...xx........xxxx...xxxxx...xxxxxxx...xx...xx...xxxx...xxxxx...xxxxxxx...xx...xx...xxxx...xxxxx...xxxxxxx...xx.................................xx.................................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### two boxes missingNAME: david_025_boxes_within_boxTAGS: entryORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxx.................................xx.................................xx...xxxxxxx..xxxxxxxxxxx..xxxxx...xx...xxxxxxx..xxxxxxxxxxx..xxxxx...xx...xxx........xxxxxxxxx..xxxxx...xx............{.xxxxx......xxxxx...xx...xxx..[........................xx...xxx........x........(.xxxxx...xx...xxxxxx..xxxx.xxx......xxxxx...xx...xxxxxx..xxxx.xxx......xxxxx...xx...xxxxxx..xxxx.xxxx...xxxxxxx...xx...xxxxxx..xxxx.xxxx...xxxxxxx...xx.................................xx.................................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################# Concentric eggs (David)NAME: david_026_aTAGS: entry no_monster_genORIENT: floatFLAGS: no_rotateMONS: worm / giant beetleITEM: nothing / ring of hunger / protection from fire / protection from coldITEM: nothing / choko / pear / apple / sausage / banana / any scrollCHANCE: 2SHUFFLE: {(, cvxMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxx.......................xxxxxxxxxvxv.......................vxvxxxxxx.........xxxxx+xxxxx.........xxxxxv......xxxxxxxx+xxxxxxxx......vxxxx......xxxxxx.......xxxxxx......xxxv.....xxxxx...........xxxxx.....vxxx.....xxxx....xxxxx....xxxx.....xxxv.....xxx...xxxxxxxxx...xxx.....vxx.....xxxx..xx.......xx..xxxx.....xx.....xdx...x..xx+xx..x...xex.....x......x=x..xx.xx...xx.xx..x=x......@.....x1x..xx.xx[({xx.xx..x1x.....@......x.x..xx.xx...xx.xx..x.x......x.....x.x...x..xxxxx..x...x.x.....xx.....xx=x..xx.......xx..x=xx.....xxv.....xxx...xxxx+xxxx...xxx.....vxxx.....xxxx....xx+xx....xxxx.....xxxv.....xxxxx...........xxxxx.....vxxx......xxxxxx.......xxxxxx......xxxxv......xxxxxxxxxxxxxxxxx......vxxxxx.........xxxxxxxxxxx.........xxxxxxvxv.......................vxvxxxxxxxxx.......................xxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_026_bTAGS: entry no_monster_genORIENT: floatFLAGS: no_rotateMONS: worm / giant beetleITEM: nothing / ring of hunger / protection from fire / protection from coldITEM: nothing / choko / pear / apple / sausage / banana / any scrollCHANCE: 2SHUFFLE: {(, cvxMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxx.......................xxxxxxxxxvxv.......................vxvxxxxxx.........xxxxx+xxxxx.........xxxxxv......xxxxxxxx+xxxxxxxx......vxxxx......xxxxxx.......xxxxxx......xxxv.....xxxxx...........xxxxx.....vxxx.....xxxx....xxxxx....xxxx.....xxxv.....xxx...xxxxxxxxx...xxx.....vxx.....xxxx..xx.......xx..xxxx.....xx.....xdx...x..xx+xx..x...xex.....x......x=x..xx.xx...xx.xx..x=x......@.....x1x..xx.xx[({xx.xx..x1x.....@......x.x..xx.xx...xx.xx..x.x......x.....x.x...x..xxxxx..x...x.x.....xx.....xx=x..xx.......xx..xxx=.....xxv.....xxx...xxxx+xxxx...xxx.....vxxx.....xxxx....xx+xx....xxxx.....xxxv.....xxxxx...........xxxxx.....vxxx......xxxxxx.......xxxxxx......xxxxv......xxxxxxxxxxxxxxxxx......vxxxxx.........xxxxxxxxxxx.........xxxxxxvxv.......................vxvxxxxxxxxx.......................xxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_026_cTAGS: entry no_monster_genORIENT: floatFLAGS: no_rotateMONS: worm / giant beetleITEM: nothing / ring of hunger / protection from fire / protection from coldITEM: nothing / choko / pear / apple / sausage / banana / any scrollCHANCE: 2SHUFFLE: {(, cvxMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxx.......................xxxxxxxxxvxv.......................vxvxxxxxx.........xxxxx+xxxxx.........xxxxxv......xxxxxxxx+xxxxxxxx......vxxxx......xxxxxx.......xxxxxx......xxxv.....xxxxx...........xxxxx.....vxxx.....xxxx....xxxxx....xxxx.....xxxv.....xxx...xxxxxxxxx...xxx.....vxx.....xxxx..xx.......xx..xxxx.....xx.....xdx...x..xx+xx..x...xex.....x......x=x..xx.xx...xx.xx..x=x......@.....x1x..xx.xx[({xx.xx..x1x.....@......x.x..xx.xx...xx.xx..x.x......x.....x.x...x..xxxxx..x...x.x.....xx.....=xxx..xx.......xx..x=xx.....xxv.....xxx...xxxx+xxxx...xxx.....vxxx.....xxxx....xx+xx....xxxx.....xxxv.....xxxxx...........xxxxx.....vxxx......xxxxxx.......xxxxxx......xxxxv......xxxxxxxxxxxxxxxxx......vxxxxx.........xxxxxxxxxxx.........xxxxxxvxv.......................vxvxxxxxxxxx.......................xxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_026_dTAGS: entry no_monster_genORIENT: floatFLAGS: no_rotateMONS: worm / giant beetleITEM: nothing / ring of hunger / protection from fire / protection from coldITEM: nothing / choko / pear / apple / sausage / banana / any scrollCHANCE: 2SHUFFLE: {(, cvxMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxx.......................xxxxxxxxxvxv.......................vxvxxxxxx.........xxxxx+xxxxx.........xxxxxv......xxxxxxxx+xxxxxxxx......vxxxx......xxxxxx.......xxxxxx......xxxv.....xxxxx...........xxxxx.....vxxx.....xxxx....xxxxx....xxxx.....xxxv.....xxx...xxxxxxxxx...xxx.....vxx.....xxxx..xx.......xx..xxxx.....xx.....xdx...x..xx+xx..x...xex.....x......x=x..xx.xx...xx.xx..x=x......@.....x1x..xx.xx[({xx.xx..x1x.....@......x.x..xx.xx...xx.xx..x.x......x.....x.x...x..xxxxx..x...x.x.....xx.....=xxx..xx.......xx..xxx=.....xxv.....xxx...xxxx+xxxx...xxx.....vxxx.....xxxx....xx+xx....xxxx.....xxxv.....xxxxx...........xxxxx.....vxxx......xxxxxx.......xxxxxx......xxxxv......xxxxxxxxxxxxxxxxx......vxxxxx.........xxxxxxxxxxx.........xxxxxxvxv.......................vxvxxxxxxxxx.......................xxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_026_eTAGS: entry no_monster_genORIENT: floatFLAGS: no_rotateMONS: worm / giant beetleITEM: nothing / ring of hunger / protection from fire / protection from coldCHANCE: 1SHUFFLE: {(, cvxMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxx.......................xxxxxxxxxvxv.......................vxvxxxxxx.........xxxxx+xxxxx.........xxxxxv......xxxxxxxx+xxxxxxxx......vxxxx......xxxxxx.......xxxxxx......xxxv.....xxxxx...........xxxxx.....vxxx.....xxxx....xxxxx....xxxx.....xxxv.....xxx...xxxxxxxxx...xxx.....vxx.....xxxx..xx.......xx..xxxx.....xx.....xdx...x..xx+xx..x...xxx.....x......x=x..xx.xx...xx.xx..xxx......@.....x1x..xx.xx[({xx.xx..xxx.....@......x.x..xx.xx...xx.xx..xxx......x.....x.x...x..xxxxx..x...xxx.....xx.....=xxx..xx.......xx..xxxx.....xxv.....xxx...xxxx+xxxx...xxx.....vxxx.....xxxx....xx+xx....xxxx.....xxxv.....xxxxx...........xxxxx.....vxxx......xxxxxx.......xxxxxx......xxxxv......xxxxxxxxxxxxxxxxx......vxxxxx.........xxxxxxxxxxx.........xxxxxxvxv.......................vxvxxxxxxxxx.......................xxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_026_fTAGS: entry no_monster_genORIENT: floatFLAGS: no_rotateMONS: worm / giant beetleITEM: nothing / choko / pear / apple / sausage / banana / any scrollCHANCE: 1SHUFFLE: {(, cvxMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxx.......................xxxxxxxxxvxv.......................vxvxxxxxx.........xxxxx+xxxxx.........xxxxxv......xxxxxxxx+xxxxxxxx......vxxxx......xxxxxx.......xxxxxx......xxxv.....xxxxx...........xxxxx.....vxxx.....xxxx....xxxxx....xxxx.....xxxv.....xxx...xxxxxxxxx...xxx.....vxx.....xxxx..xx.......xx..xxxx.....xx.....xxx...x..xx+xx..x...xdx.....x......xxx..xx.xx...xx.xx..x=x......@.....xxx..xx.xx[({xx.xx..x1x.....@......xxx..xx.xx...xx.xx..x.x......x.....xxx...x..xxxxx..x...x.x.....xx.....xxxx..xx.......xx..x=xx.....xxv.....xxx...xxxx+xxxx...xxx.....vxxx.....xxxx....xx+xx....xxxx.....xxxv.....xxxxx...........xxxxx.....vxxx......xxxxxx.......xxxxxx......xxxxv......xxxxxxxxxxxxxxxxx......vxxxxx.........xxxxxxxxxxx.........xxxxxxvxv.......................vxvxxxxxxxxx.......................xxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### Sounds of Crawl: the SlurpNAME: david_027_sounds_slurpTAGS: entry no_monster_genMONS: generate_awake jellyITEM: dartORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxxx....@.....xxxxx......xxxxxxxxxx.........@xxx............xxxxxx..........xx................xxxxxxxxxxxxxxx....vvvv.......xx.....xxxxxxx.....vv1dvvv.....x...{.....xxxx@....vdddd>vv................xx.....vvddvvv...x....vvv.......xxxx...vvvvv...xx...vvvvv..}...xxxx..........xx....vvvvv.....xxxxx..........xx.....vvv......xxxxxx........xx..............xxxxxxx.......xxxx....[......xxxxxxxxxx...xxxxxxxxx.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### Sounds of Crawl: the DroneNAME: david_028_sounds_droneTAGS: entry no_monster_genMONS: generate_awake boring beetleFLAGS: no_rotateORIENT: floatSHUFFLE: {[(<MAPxxx.....@....ccccc....@.....xxxxx...........cx>xc...........xxx............cxxxc............x.............cxxxc..........................cxxxc.............@.......(....cxxxc....[.......@.............cxxxc.............ccccccccccccccxxxcccccccccccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxcc>xxxxxxxxxxxxx1xxxxxxxxxxxxx>ccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxcccccccccccccccxxxcccccccccccccc.............cxxxc.............@.......]....cxxxc....{.......@.............cxxxc..........................cxxxc.............x............cxxxc............xxx...........cx>xc...........xxxxx.....@....ccccc....@.....xxxENDMAP############################################################################### Arbitrary 1NAME: david_entry_029TAGS: entryORIENT: floatSHUFFLE: [{SUBST: ' : . x ':40, '=.xMAPxxxxxxxxxxxxxxxxxxxxxxxxxx''xx''''''xx''xxxxxx''..'..xxx.'x..'xxxxx'.{...xx'......'xxxx'.....x''..[...'xxxxx'....'.......''xxxxxx'.........''xxxxxxxx'........'xxxxxxxxxxx'......''xxxxxxxxx.x'.....'xxxxxxxxxxx..x...''xxxxxxxxxxxxx.@x.'xxxxxxxxxxxxxx....x..'xxxxxx''.'x..'xxxx'...'''x'.xx..'xxxxxx'..........xxxxxxxxxxx'..(.xxx'....''xxxxxxx'....xxxx''...''xxxxxxxx'''xxxxx''...'xxxxxxxxxxxxxxxx..@..xENDMAP############################################################################### Arbitrary 2NAME: david_entry_030TAGS: entryORIENT: floatSHUFFLE: {[(SUBST: ' : . x ':40, '=.xMAPxxxxxxx'.@.'xxxxxxxxxxx'..'...'xxxxxxx'...xxxx..xxxxxx...'xxxxx'.'xxxxx.(.'xxxxxx..xxxx'....'xxxxx'..xxx...'...xxxxx'.'x..''xx'..'xx...@..'xxxxx.'.'...'x@.'xxxx'.....[.'x'..'x'....''...xxx'.....{.'xxx'.'xxx'''....xxxx'.xxxxxxx.'xxxxxxx.xxxxxxx.x'xxxxx.'xxxxxx'..@''xx.@.'xENDMAP############################################################################### subterranean lakeside campingNAME: david_entry_031TAGS: entry no_monster_genORIENT: floatMONS: goblin, rat, giant batSHUFFLE: {[(SUBST: ? : . w ?:40, ' : . x ':40SUBST: ? = . w, ' = . xMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx?xx1.'xxxxxxxx'.33xxxxx'.??.xxx.xxx.x.x..xxxxxx'..?w.....?.....x..xxx'xx'.?www?.?.?www?.xx...2x.'x'?www?.??w.wwww?...?.xx.@xx.???.?wwww.www.?ww..x..'xxx'..?wwww??.wwwww?.xx.xx''xx..?www?[({?www?.xx.xxx@..xx?wwwww???wwwww?..xx'x..xx..?wwwww.wwwww?..x..xxx'.xxx.??wwww.ww.??...xxxxxx..x....??www.??...xxxx'xxxx...??....??.xx?.x.....xxxxx'...'xxxxxxx''...'x.2xxxx'.xxxxx'''xxxxxx''xx1xxxxxxxxxxxx.@.xxxxxxxxxxxxxENDMAP############################################################################### subterranean lakeside camping IINAME: david_entry_032TAGS: entry no_monster_genORIENT: floatSHUFFLE: {[(SUBST: ? : . w ?:40, ' : . x ':40SUBST: ? = . w, ' = . xMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwww?......'''....''.xwwwwww??...?w?......'.....xwww??....w.www??...'x'..'.xww??...?ww.w.ww.?..xx.....xw?....?ww[www..w.?..'.....xw?.(.?wwwwwwwww......'...@xw?....ww{wwww..w....'x.'..xww??...?wwww?.ww?....x.''.xwww??.....?wwww...x..'....xwwwwww??....???..'x....xx'xwwwwwwww??''...........'''xxxxxxxxxxxxxxxxx..@....'''ENDMAP############################################################################### Arbitrary entriesNAME: david_entry_033_aTAGS: entryORIENT: floatCHANCE: 5SHUFFLE: {[(MAPxxxx..@..xxxxxxx...x...xxxxx...xxx...xxxx...xxx...xxxx..xxxxx..xxx...........xx.....(.....xx.U...[...U.xx.....{.....xx...........xxxxx..x..xxxxxxxxx...xxxxxxxxx..@..xxxxENDMAPNAME: david_entry_033_bTAGS: entryORIENT: floatCHANCE: 5SHUFFLE: {[(MAPxxxx..@..xxxxxxx...x...xxxxx...xxx...xxxx...xxx...xxxx..xxxxx..xxx...........xx...........xx.T..([{..T.xx...........xx...........xxxxx..x..xxxxxxxxx...xxxxxxxxx..@..xxxxENDMAP############################################################################### Houses by the roadNAME: david_entry_034TAGS: entryORIENT: floatSHUFFLE: {[(, +'SUBST: ' : x + ':40, '=x+MAPxxxxxxx.@.xxxxxxxx.....x...x.....xx..(..'...+..[..xx.....xx.xx.....xxxx+xxxx.xxxx'xxx@....xx...xx....@.....xx...xx.....xxx+xxxx.xxxx+xxxx.....xx.xx.....xx..{..'...'..]..xx.....x...x.....xxxxxxxx.@.xxxxxxxENDMAP############################################################################### Leaving the shelterNAME: david_entry_035TAGS: entryORIENT: floatSHUFFLE: cvMAP@...........@.................cc+cc.......cc...cc......c..{..c......cc...cc.......cc+cc.................@...........@ENDMAP############################################################################### Disconnected?NAME: david_entry_036_aTAGS: entryORIENT: floatCHANCE: 2SHUFFLE: {[(MAP@.......xxxxx..@.[......xxxxx...........xxxxx...xxxxxxxxxxxxx.(.xxxxxxxxxxxxx...x...xxxxxxxxxxxxx.{.xxxxx.......x...xxxxx..]....x...xxxxx.......x.@.xxxxx......@ENDMAPNAME: david_entry_036_bTAGS: entryORIENT: floatCHANCE: 2SHUFFLE: {[(MAP@.......xxxxx..@.[......=xxxx...........x..xx...xxxxxxxxxxx.=.(.xxxxxxxxxxxxx...x...xxxxxxxxxxxxx.{.xxx.=.......x...=..xx..]....x...xxxxx.......x.@.xxxxx......@ENDMAPNAME: david_entry_036_cTAGS: entryORIENT: floatSHUFFLE: {[(CHANCE: 2MAP@.......xxxxx..@.[......xxxxx...........xxxxx...x=xxxxxxxxxxx.(.xx=xxxxxxxx.=...x...xxxxxx=xxxxxx.{.xxxxx.......x...xxxxx..]....x...xxxxx.......x.@.xxxxx......@ENDMAPNAME: david_entry_036_dTAGS: entryORIENT: floatSHUFFLE: {[(CHANCE: 2MAP@.......xxxxx..@.[......xxxxx...........xxxxx...xxxxx=xxxxxxx.(.xxxxxx.xxxxxx...x...xxx.xxxxxxxxx.{.xxx.x.......x...xxx.x..]....x...=..x=.......x.@.xxxxx......@ENDMAPNAME: david_entry_036_eTAGS: entryORIENT: floatSHUFFLE: {[(CHANCE: 2MAP@.......xxxxx..@.[......xxxxx...........xxxxx...xxxxxxxxxxxxx.(.xxxxxxxx.xxxx...x...xxx.x=xxxxxxx.{.x..xx.......x...x%%xx..]....x...x%%xx.......x.@.xxxxx......@ENDMAP############################################################################### RhombusNAME: david_entry_037_aTAGS: entry no_monster_genORIENT: floatCHANCE: 5SHUFFLE: {[MAPxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxx....(....xxxx@.......{.......@xxxx....[....xxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_037_bTAGS: entry no_monster_genORIENT: floatCHANCE: 5SHUFFLE: {[MAPxxxxxxxx@xxxxxxxxxxxxxxx...xxxxxxxxxxx.........xxxxx......({[......xxxxx.........xxxxxxxxxxx...xxxxxxxxxxxxxxx@xxxxxxxxENDMAP############################################################################### Thieves' delightNAME: david_entry_038_aTAGS: entryORIENT: floatCHANCE: 1MAPxxxxxxxxxxxxxx%.x%.=..=.[xxx=x.%x..x].xx..xxxxxxxxxx@.....{.....@xxxxxxxxx.xxxx.)=%x.%x.x%xx(.x%=%.xx=.xxxxxxxxxxxxxxENDMAPNAME: david_entry_038_bTAGS: entryORIENT: floatCHANCE: 2MAPxxxxxxxxxxxxxx.%x%.x..=.[xx=xx..x%.x..xx..x=xxx=xxxx@.....{.....@xxxxx=xxx.xx=x.%=....x.x%xx(.x....xxx%xxxxxxxxxxxxxxENDMAPNAME: david_entry_038_cTAGS: entryORIENT: floatCHANCE: 1MAPxxxxxxxxxxxxxx.%x%%x..=.[x=xxx..=..x..xx..xxxx=xxxxx@.....{.....@xxxxxxxxx.x=xx.)x%...=.x.xx(%x%...xxx%xxxxxxxxxxxxxxENDMAPNAME: david_entry_038_dTAGS: entryORIENT: floatCHANCE: 1MAPxxxxxxxxxxxxxx%.=..=.%x.[xxxxx..x%.x..xx..x=xxxxx=xx@.....{.....@x=xx=xxxx.xxxx..x%x.%x.x>xx(.x%=..x=x%xxxxxxxxxxxxxxENDMAPNAME: david_entry_038_eTAGS: entryORIENT: floatCHANCE: 1MAPxxxxxxxxxxxxxx..=..=..x%[xxxxx..x..x%%xx..xx=xxxx=xx@.....{.....@xxxxxxxxx.xxxx%%=....x.x%xx(%=...]x=x.xxxxxxxxxxx=xxENDMAPNAME: david_entry_038_fTAGS: entryORIENT: floatCHANCE: 2MAPxxxxxxxxxxxxxx..=..x%.=%[xx=xx..=..x.%xx..xxxxxxxxxx@.....{.....@xxxxxx=xx.=xxx%.x....x.x.xx(%=....xxx%xxxxxxxxxxxxxxENDMAPNAME: david_entry_038_gTAGS: entryORIENT: floatCHANCE: 2MAPxxxxxxxxxxxxxx%.x..x..x%[xxx=x..x..x]%xx..xx=x=xxxxx@.....{.....@xxx=xxxxx.xx=x..x....x.x%xx(.x.%%.xxx%xxxxxxxxxxxxxxENDMAP############################################################################### ErosionNAME: david_entry_039TAGS: entryORIENT: floatSHUFFLE: {[(SUBST: '=cx., "=+.=MAPxxxxxxxxxxxxxxxxxxxxxccccccx.......x..c.xccccccc..ccx'.x..x.xcc.(..c..'..c.'=''.xcc.[..+..c..+.x.."@xcc.{..c..cxxc.'..x.xccccccc..x....'xx'.xcccccxxc...cc......xxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### SquaresNAME: david_entry_040TAGS: entryORIENT: floatSHUFFLE: {[(MAPx@xxxxxxxxxx@x@..[xx....cc.@x.ccxx.......xx.cc..cc.....xx....x{cxx...xx....xx.xx...xxcc.........cxxcc..cx.xx..cx@....xc(xx...@x@xxxxxxxxxx@xENDMAP############################################################################### Round shapes 1NAME: david_entry_041TAGS: entryORIENT: floatSHUFFLE: {[(, vcxSUBST: ? = x=SUBST: ' = x.MAPxxxxxxxxxxxxxxxx.@@...xxxxxx.'xx.?..xxx'.xxxx.xx..xx..xxxx.'xxx?xxxxxx..xxxxx.xxx.xxxxxx..xx[x.......xxxxx..xx...vvvv..'xxxx..x'.vvvvvvv....xx..x..vvvvvv..xx'.x..xx..vv....xxxx'x..x(x'...xx{xxxx.?..xxxxxxxxxxxxxxxxxxENDMAP############################################################################### Round shapes 2NAME: david_entry_042TAGS: entryORIENT: floatSHUFFLE: {[(SUBST: ' : . x ':40, '=x.MAPxxxx@xxxxxxxxxxxxx.xxxx...xxxx'...xx..x..@x'..x..'....xxx'.......'xxxxx'........xxxxx'...''....xxxxx..'xxx'...xxxx.'xxxxxx..xxxx..xxxxxxx.'xxxx.'xxxxxx..xxxx..xxxxxx.{xxxxx..xxxx..xxxxxxx...xx.'xxxxxxxxx.(.['xxxxxxxxxxxxxxxxENDMAP############################################################################### Round shapes 3NAME: david_entry_043TAGS: entryORIENT: floatSHUFFLE: {[(SUBST: ' : . x ':40, '=x., " : . c ":40, "=.cMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....xxxxxxxxxxxxxxxxx'.."""....xxxxxxxxxxxxx'.."ccc".[.....xxxxxxxx...cccccc"...cc...xxx.@x.{.ccccc"..'.."cc..x.x.x....cc....'xx.."c".'xx.xx......(.'xxxx'....'xx.xx'..''...xxxxxxxx.'xxx.xx'..''xxxxxxxxxxxx.xxx.xxx''xxxxxxxxxxxxxx.xxx.xxxxxxxxxxxxxxxxxxx@...@ENDMAP############################################################################### SequencesNAME: david_entry_044TAGS: entryFLAGS: no_rotateORIENT: floatSHUFFLE: {(MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx(x.xx..xx...x.....xxxxx........x..x...xx.....x.......x.........x.xx....xx.........xxxxxx......@x.x..xx....xxxxx........xxxx....x..x....xxx......xx........xx...x.xx...xxx......xx..........xxx.x{x.xx.[x......xx...............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### The short and straight roadsNAME: david_entry_045_aTAGS: entryORIENT: floatCHANCE: 5SHUFFLE: {[(MAPxxxxxx@.xxxx(.xx..xxxxx..x...+..xx..x..xx.[xx..+..xx..xx=xx..xxxxxx%x..xxxxxxxxx..x...{xxx...+....xxx.@xxxxxxxENDMAPNAME: david_entry_045_bTAGS: entryORIENT: floatCHANCE: 5SHUFFLE: {[(MAPxxxxxx@.xxxx(.xx..xxxxx..x...+..xx..x..xx.[xx..+..xx..xxxxx..xxxxxx%=..xxxxxxxxx..x...{xxx...+....xxx.@xxxxxxxENDMAP############################################################################### RoadkillNAME: david_entry_046TAGS: entryORIENT: floatSHUFFLE: {[(MAPxx.(.@x..xx@xx...xx...=......xxx..xx....xxx...x.x...xx....x.x..xxx...xx....xx....x....xxx.{.xxx...xx....xx...xxxx..xx...xxx....xx@.[ENDMAP############################################################################### Just another courtNAME: david_entry_047TAGS: entryORIENT: floatSHUFFLE: {[(, TVGMAPxxxxx.@.xxxxxx...........xx.xxx...xxx.xx.x.......x.xx.x.T.x.T.x.xx.....x.....xx....xxx....xxxxx..x..xxxxx..+.....+..xx(.xxx+xxx..xx..x[....x.{xxxxxxxxxxxxxxENDMAP############################################################################### digital signpostsNAME: david_entry_048_aTAGS: entry no_monster_genFLAGS: no_rotateORIENT: floatCHANCE: 5SHUFFLE: {[(, cvbaMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxx..xxxxxxxxxxxx..xc.xxx.xx.xx.xxxxxx..xx.x.x.xxx.xxxx.x.x....x(...xx.x..xx.cx..xx.x.cx.x{.xxxxxx.x.x....xxxx..xx@x[...xxx.xx.x.xxxx..xx.cx.x..cx...xx.xxx....xx.x....xxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_048_bTAGS: entry no_monster_genFLAGS: no_rotateORIENT: floatCHANCE: 5SHUFFLE: {[(, cvbaMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxx..xxxxxxxxxxxx..xx.xxx.xx.xx.xxxxxx..cx.x.x.xxxxxxxx.xxx....x(...xxx..xxxxxx..xx.x.cx.x{.xxx.xx.xxx...xxxxx..xx@x[...xx.xc.xx.xc.x..x..cx.x..xx...xx...xxxx..x.x....xxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### ternaryNAME: david_entry_049TAGS: entryORIENT: floatSHUFFLE: {[(, cvMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxcxcxcxcxcxcxcxcxcxcxcxxcxx.x..c.....x..c.....x..c.xx.......x..x..x..c..c..c.x@...........................x..x..x..(..x..x..x..x.@x.c..c..x..[..x..........xx.x.....c..{.....c..x....xxcxcxcxcxcxcxcxcxcxcxcxxcxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### For rentNAME: david_entry_050TAGS: entryORIENT: floatSHUFFLE: {[(, TcGv, XYSUBST: ':.x, X=+=x, Y=+=xMAPxxxxxxxxxxxxxxxxxx..@x'''''''xxxxxxxxxx...x'.....'xxxx...xxx...x'.x+x.xxx'..T..'x...x..x.x.[xx.......Y...xxxx.xxxxx''x+x''x...xxxx.xxxxxxxx.xxxxxXx@...................@xxxxxx.xxxxxxxxxxx.xxxxxxxx+xxxxxx...'x.xxxxxx''.''xxxx.c..x.xxxxx'.....'xxx.{..+.xxxxx'.xxx.'xxx.c..xxxxxxxx..(..xxxx...'xxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### SolitudeNAME: david_entry_051_aTAGS: entry no_monster_genORIENT: floatCHANCE: 3MAPxxxxxxxxxxxxxxxxxxx....@xxxxxxx.......xxxxx.....xxxxx..xxxxxxx..xxx.....xxxx.xxx....xxxx.xx.....xxx.xx..xxxx..xxx.x.....xx.xx.xxx..xxx.xx.xxxxx=xx.x.xxx.xx(xxx.xx.xxx.xx.xx.xx.xxxxbxx.xx.xxx.xx.xx.x.xx{cvxx.xxx.xxx.xx.x.xx.x.xxx[.xxx.xxx.xxx.x.xx.xx..xxxx..xxx.xxxx.x.xxx.xxx....xxx..xxxxx.xx.xxx..xxxxxx..xxxxxx@xxxx.xxxx......xxx.....xxxxxx...xxxxxxxx.=.....xxxxxxxxx........xx.....xxxxxxxxxxxxxxxxxxx....@ENDMAPNAME: david_entry_051_bTAGS: entry no_monster_genORIENT: floatCHANCE: 3MAPxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxx.......xxxxxxxx.xxxxxx..xxxxxxx..xxxxx.xxxxxx.xxx....xxxx.xxxx.xxxxx.xx..xxxx..xxx.xxx.xxxx.xx.xxx..xxx.xx.xxx.xxxx.x.xxx.xx{xxx.xx.xx.xxx.xx.xx.xxxxbxx.xx.x.xxxx.xx.x.xx(cvxx.xxx.x.xxxx.x.xx.x.xxx[.xxx.xx.xxxx.x.xx.xx..xxxx..xx.xxxxx.x.xxx.xxx....xxx.xxxxxx.xx.xxx..xxxxxx..xx...xx.xxx.xxxx......xxx.xxx==xxxxx...xxxxxxxx..xx.......xxxxx........xxxx...@...xxxxxxxxxxxxxxxxx..@ENDMAPNAME: david_entry_051_cTAGS: entry no_monster_genORIENT: floatCHANCE: 3MAPxxxxxxxxxxxxxxxxxxxx...@xxxxxxx.......xxxxxx....xxxxx..xxxxxxx..xxxx....xxxx.xxx....xxxx.xx=xxx.xxx.xx..xxxx..xxx.xx.xx.xx.xx.xxx..xxx.xx.xxx.x.xx.x.xxx.xx(xxx.xx.xx.x.x.xx.xx.xxxxbxx.xx.x.xx.x.xx.x.xx{cvxx.xxx.x.xx.x.x.xx.x.xxx[.xxx.xx.xx.x.x.xx.xx..xxxx..xx.xx=.x.x.xxx.xxx....xxx.xx.x.x.xx.xxx..xxxxxx..xxx.x.@xxxx.xxxx......xxxx.xx.xxxxxx...xxxxxxxx...xxx.xxxxxxxxx........xxxxxx.xxxxxxxxxxxxxxxxxxxxxxx.ENDMAPNAME: david_entry_051_dTAGS: entry no_monster_genORIENT: floatCHANCE: 1SHUFFLE: cvbMAPxxxxxxxxxxxxxxxxxxxx...@xxxxxxx.......xxx[.=....xxxxx..xxxxxxx..xxxx....xxxx.xxxxxxxxxxx.xxxxxx.xxx.xxxxxxxxxxxxx.xxxxx.xx.xxxxxxxxxxxxxx.xxxxx.xx.xxxxxxxxxxxxxxx.xx(=.x.xxxxxxxxxxxxxxxx.xxxx.x.xxxxxxx{cvxxxxxx.xxxx.x.xxxxxx.xxxxxxxx.xxxxx.x.xxxxxxx..xxxx..xxxxx=.x.xxxxxxxxx....xxxxxx.x.x.xxxxxxxxxxxxxxxxxx%xx.@xxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxx.ENDMAP############################################################################### One down, four to goNAME: david_entry_052TAGS: entryMONS: rat, goblin, giant batORIENT: floatSHUFFLE: [{(SUBST: X = x=MAPxxxxxxxxxxxx..@xx.1.%1xxxxx...x%.1.....xxx(..x1........xx...xxx...xx..xx...xxxxxxxxx.1x...xxxxxxxxxx+xXxx..[.xxxxxx....x....xxxxxx.{..x@...xxxxxxxx@xxENDMAP############################################################################### BrainrotNAME: david_entry_053TAGS: entry no_monster_genMONS: jackal / wormORIENT: floatSHUFFLE: {(SUBST: l = l.MAPxxxxxxxxxxxxxxxxx@xxx@.xx...xx..xx..xx.xxxxx..xl.x.xxx..x..x.xxxxlll.xxx...xxllxx.xxxxxll.xx.xxxx.xx.xxxx@..xxl.x.x...x..x.xxxxxx..lx.x..xxxxxx.x.xxx%xx.x.xxxx...(x.x.xxlxlxxxx.xxx....xx.xxx.xlx.xl..x.xxllxxxxxxx.x.x.xxx.x.x..xxxxxx.xxxxx.lxxxx.xxlllllx..x..x.....x.xxl%1>lx{...x.x.xll..xxlllllxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### RefugeNAME: david_entry_054TAGS: entryORIENT: floatSUBST: c:xc, T:TGv., %:%.TMAP............................................xxxxxxxx+xxxxxxxx....xxxx.........xxxx....xx...T.....%...xx....x..T...c=c...%..x....+.....cc.cc.....+....+.....cc>cc.....+....x..%...c=c...T..x....xx...%.....T...xx....xxxx.........xxxx....xxxxxxxx+xxxxxxxx...........................................@ENDMAP############################################################################### Just another circleNAME: david_entry_055_aTAGS: entry no_monster_genORIENT: floatFLAGS: no_rotateCHANCE: 5SHUFFLE: lwMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........xxxxxxxxxxx...xxxx+xxxx...xxxxxxx.xxxxxx...xxxxxx.xxxxx.xxxxxxx...xxxxxxx.xxxx.xxxxxxxx+xxxxxxxx.xxx.xxl..xx.....xxx.lxx.xx.xll..x.......x..llx.x@.xll(.+...{...+.[llx.@x.xll..x.......x..llx.xx.xxl..xx.....xxx.lxx.xxx.xxxxxxxx+xxxxxxxx.xxxx.xxxxxxx...xxxxxxx.xxxxx.xxxxxx...xxxxxx.xxxxxxx...xxxx+xxxx...xxxxxxxxxxx.........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_055_bTAGS: entry no_monster_genORIENT: floatCHANCE: 5SHUFFLE: {[(, lwMAPxxxxxxxxxxx@xxxxxxxxxxxxxxxxxx.........xxxxxxxxxxx...xxxx+xxxx...xxxxxxx.xxxxwwwwwwwxxxx.xxxxx.xxxxxww...wwxxxxx.xxxx.xxxxx...[...xxxxx.xxx.xxxxxxxxx+xxxxxxxxx.xx.x..x...........x..x.xx.+..+.....{.....+..+.xx.x..x...........x..x.xx.xxxxxxxxx+xxxxxxxxx.xxx.xxxxx...(...xxxxx.xxxx.xxxxxww...wwxxxxx.xxxxx.xxxxwwwwwwwxxxx.xxxxxxx...xxxxxxxxx...xxxxxxxxxxx.........xxxxxxxxxxxxxxxxxx@xxxxxxxxxxxENDMAP############################################################################### Stupid Stonehenge, eight and twelve columnsNAME: david_entry_056_aTAGS: entryORIENT: floatCHANCE: 5FLAGS: no_rotateITEM: nothing, nothing, nothingSHUFFLE: cbvx, def}MAP.............................................cc...............d......cc....cc....cc....e...........cc..........cc...........cc............................cc...................cc............................cc...................................cc............................cc...........{..........cc............................cc...................................cc............................cc...................cc............................cc...........cc..........cc...........f....cc....cc....cc......}...............cc............................................@ENDMAPNAME: david_entry_056_bTAGS: entryORIENT: floatCHANCE: 5FLAGS: no_rotateSHUFFLE: cbvxMAP......................................cc........................cc.................cc............cc..........cc............cc...........................................................cc.........}........cc....cc........{.........cc...........................................................cc............cc..........cc............cc.................cc........................cc.....................................@ENDMAP############################################################################### Just another altar on DL:1NAME: david_entry_057_a_altarTAGS: entryORIENT: floatSHUFFLE: {[ABMONS: gnoll / orc priest, large zombie / giant beetleSUBST: A=., B=.CHANCE: 3MAP@....B........@..............[..xxxxxxxxxxxxxA.xcccccccccccx..xcclllc.2..cx..xcllllc....cx..xcl...c1...cx..==l>C.x....cx..xcl...c....cx..xcllllc....cx..xcclllc...]cx..xcccccccccccx@{xxxxxxxxxxxxxENDMAPNAME: david_entry_057_b_altarTAGS: entryORIENT: floatSHUFFLE: {[ABSUBST: A=., B=.MONS: gnoll / orc priest, large zombie / giant beetleCHANCE: 3MAP@...B.........@..............[..xxxx=xxxxxxxx..xccc=cccccccx..xcclllc.2..cx..xcllllc....cx..xcl...c1...cx.Axcl>C.x....cx..xcl...c....cx..xcllllc....cx..xcclllc...]cx..xcccccccccccx@{xxxxxxxxxxxxxENDMAPNAME: david_entry_057_c_altarTAGS: entryORIENT: floatSHUFFLE: {[ABSUBST: A=., B=.MONS: gnoll / orc priest, large zombie / giant beetleCHANCE: 2MAP@.....B.......@..............[..xxxxxxxxxxxxx..xcccccccccccx..xcclllc.2..cx..xcllllc....cx.Axcl...c1...cx..xcl.C.=....cx..xcl...c....cx..xcllllc....cx..xcclllc...]cx..xcccccccccccx@{xxxxxxxxxxxxxENDMAPNAME: david_entry_057_d_altarTAGS: entryORIENT: floatSHUFFLE: {[ABSUBST: A=., B=.MONS: gnoll / orc priest, large zombie / giant beetleCHANCE: 2MAP@......A......@..............[..xxxxxxxxxxxxx..xcccccccccccx..xcclllc.2..cxB.xcllllc....cx..xcl...c1...cx..xcl>T.x....cx..xcl...c....cx..xcllllc....cx..xcclllc...]cx..xcccccccccccx@{xxxxxxxxxxxxxENDMAP############################################################################### Simpleton INAME: david_entry_058TAGS: entry no_monster_genORIENT: floatMAP@xxxxxxxxxxxxxxx@x.xxxxxxxxxxxxx.xxx...xxxxxxx...xxxxxx...xxx...xxxxxxxxx.......xxxxxxxxxxxx.{.xxxxxxxxxxxx.......xxxxxxxxx...xxx...xxxxxx...xxxxxxx...xxx.xxxxxxxxxxxxx.x@xxxxxxxxxxxxxxx@ENDMAP############################################################################### Simpleton IINAME: david_entry_059TAGS: entryORIENT: floatITEM: nothing, nothingSHUFFLE: =+, TVG, {[MAPxx@...@xxxxxxxxxx+xxx+xxxxxxxxx.......x......x.......=..)..@x.T.[.T.x......x.......xxx=xxxx.......xcc=ccxxxxxxxxxxc...cxxccccccccc.{.cx@........+...cxxcccccccccccccxxxxxxxxxxxxxxxxENDMAP############################################################################### Simpleton IIINAME: david_entry_060TAGS: entryORIENT: floatITEM: nothing, nothingSHUFFLE: =+, cx, de/{(, {[(MAP@.............@.....xx+xx..........x...x........xxx.d.xxx......x.......x......=.{.[.(.=......x.......x......xxx.e.xxx........x...x..........xx+xx.....@.............@ENDMAP############################################################################### Yet another D:1 altarNAME: david_entry_061_a_altarTAGS: entry no_monster_genORIENT: northwestSUBST: ?=l.CHANCE: 6KFEAT: X = teleport trapSHUFFLE: Cc, {(.MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxXlllllllllll....xxxxxxlClllllllll?...@xxxxxxlllllllll??.....xxxxxxllllllllll......xxxxxxllllllllll......xxxxxxllllllllll......xxxxxxlllllllll?......xxxxxxlllllllll.......xxxxxxllllllll?.......xxxxxxl?ll?ll?.....{..xxxxxxll.??...........xxxxxxl..............@ENDMAPNAME: david_entry_061_b_altarTAGS: entry no_monster_genORIENT: northwestCHANCE: 4KFEAT: X = teleport trapSHUFFLE: Cc, {(.MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxXwwwwwwwwwwwwww.xxxxxxwCwwwwwwwwwww..@xxxxxxwwwwwwwwwwww....xxxxxxwwwwwwwwwwww....xxxxxxwwwwwwwwwww.....xxxxxxwwwwwwwwwww.....xxxxxxwwwwwwwwww......xxxxxxwwwwwwwwww......xxxxxxwwwwwwwww.......xxxxxxwwwwwwww.....{..xxxxxxwwwwww..........xxxxxxw..............@ENDMAP############################################################################### Rooms with viewNAME: david_entry_062TAGS: entry no_monster_gen no_pool_fixupORIENT: floatSHUFFLE: {[, lwMAP.......xxxxxx@0@+xlllxx......@.x.....x......x.l..{..l......x.l..T..l..%...x.x.....x......xxxxlllxxxwwwxxxx......x.....x.x...%..w..T..w.x......w..[..w.x......x.....x.@......xxwwwx+.0@xxxxxx......@ENDMAP############################################################################### The tiny ones I (old school)NAME: david_entry_063_tinyTAGS: entryCHANCE: 10ORIENT: floatMAP{ENDMAP############################################################################### The tiny ones II (1x1)NAME: david_entry_064_a_tinyTAGS: entryCHANCE: 2ORIENT: floatMAPxxx+{+xxxENDMAPNAME: david_entry_064_b_tinyTAGS: entryCHANCE: 4ORIENT: floatMAP@.....xxx..+{+.xxxxxENDMAPNAME: david_entry_064_c_tinyTAGS: entryCHANCE: 4ORIENT: floatMAP@.....xxx..+{+..xxx......ENDMAP############################################################################### The tiny ones III (3x3)NAME: david_entry_065_a_tinyTAGS: entryCHANCE: 1ORIENT: floatMAPxxxxxx...x+.{.+x...xxxxxxENDMAPNAME: david_entry_065_b_tinyTAGS: entryCHANCE: 3ORIENT: floatMAP@.......xxxxx..x...x..+.{.+.xx...xxxxxxxxxENDMAPNAME: david_entry_065_c_tinyTAGS: entryCHANCE: 3ORIENT: floatMAP@...xx.xx+xx.x...x.+.{.+xx...xxxxxxxENDMAPNAME: david_entry_065_d_tinyTAGS: entryCHANCE: 3ORIENT: floatMAP@xxxxxx.xxxxxx.x...xx.+.{.+.xx...x.xxxxxx@ENDMAP############################################################################### The tiny ones IV (row)NAME: david_entry_066_a_tinyTAGS: entryCHANCE: 4ORIENT: floatMAPxxxxx..{.@xxxxxENDMAPNAME: david_entry_066_b_tinyTAGS: entryCHANCE: 3ORIENT: floatSHUFFLE: vcbMAPxxxxxxvvvx.({[@xvvvxxxxxxENDMAPNAME: david_entry_066_d_tinyTAGS: entryCHANCE: 3ORIENT: floatMAPxxxxx{.@xxxxENDMAP############################################################################### Just another castleNAME: david_entry_067TAGS: entry no_monster_genITEM: any, nothing, nothingORIENT: floatFLAGS: no_rotateSHUFFLE: {[SHUFFLE: def# A test run with 50 tries had precisely one level without shallow water# access to surroundings. This is intended and I like the low chance for this.# Using SUBST: w=wW this chance could be decreased even more.MAP.............................................................wwwwwwwwwwwwwwwwwwwwwww......wwwwwwwwwwwwwwwwwwwwwww......wwwwwwwwwwwwwwwwwwwwwww......wwwc+c+cwwwwwwwc+c+cwww......www+...cc+ccc+cc..d+www......www+..]c.......c...+www......wwwc+ccc.xxxxx.c+c+cwww......wwwww+...x...x...cwwww.......wwwwwc.xxx.{.+.T.+www..T.....wwwwwc.xxx.[.+.T.+www..T.....wwwww+...x...x...cwwww.......wwwc+ccc.xxxxx.ccc+cwww......www+...+.......+...+www......www+f..cc+ccc+cc..e+www......wwwc+c+cwwwwwwwc+c+cwww......wwwwwwwwwwwwwwwwwwwwwww......wwwwwwwwwwwwwwwwwwwwwww......wwwwwwwwwwwwwwwwwwwwwww............................................................@ENDMAP############################################################################### Erik's entry vaults############################################################################################################################################################# From Cave to MinitempleNAME: erik_entry_001_aTAGS: entryORIENT: floatCHANCE: 1SHUFFLE: {[(SUBST: X : x:20 G:4 l:1MAPccccccccccccccccccccccccccccccccccccccccc[c..c...cc......c.....................cc..ccc.cc..c...c....c....c.............cccc..c..c.c..c..c..cc.c.c...T....ccc...cc..cccc.cc..c..cc.......c..............cc.cc...c.c..c......c...c....xxxxxxxx...ccc.c.ccc..c...c..cc...c....xxxxT9T.x...cccc.ccc.c.c..c...c..c.....xxxxx....x...cc{ccc..cc.cc......cc......G.x$X.C9.x...@c.c...c.cc.c..cc............+0x....x...ccc.cccccc.c...c..c..cc......+0x....x...ccccc.c...c..c...c.........G.x$X.C..x...cc.cc..ccc.c.......c...c...xxxxx....x...cc..cc.c.c...cc...ccc...cc..xxxxT.T>x...ccc..cc.cc.cc....c....c......xxxxxxxx...cc(.c..c.cc...c......c..................cccccccccccccccccccccccccccccccccccccccccENDMAPNAME: erik_entry_001_bTAGS: entryORIENT: floatMONS: gnollCHANCE: 3SHUFFLE: {[(MAPccccccccccccccccccccccccccccccccccccccccc[c..c...cc......c.....................cc..ccc.cc..c...c....c....c.............cccc..c..c.c..c..c..cc.c.c...T....ccc...cc..cccc.cc..c..cc.......c..............cc.cc...c.c..c......c...c....xxxxxxxx...ccc.c.ccc..c...c..cc...c....xxxxT.T.x...cccc.ccc.c.c..c...c..c.....xxxxx1...x...cc{ccc..cc.cc......cc......G.x$x.V..x...@c.c...c.cc.c..cc............+0x....x...ccc.cccccc.c...c..c..cc......+0x.1..x...ccccc.c...c..c...c.........G.x$x.V..x...cc.cc..ccc.c.......c...c...xxxxx....x...cc..cc.c.c...cc...ccc...cc..xxxxT.T>x...ccc..cc.cc.cc....c....c......xxxxxxxx...cc(.c..c.cc...c......c..................cccccccccccccccccccccccccccccccccccccccccENDMAPNAME: erik_entry_001_cTAGS: entryORIENT: floatMONS: centaur, orcCHANCE: 3SHUFFLE: {[(MAPccccccccccccccccccccccccccccccccccccccccc[c..c...cc......c.....................cc..ccc.cc..c...c....c....c.............cccc..c..c.c..c..c..cc.c.c...T....ccc...cc..cccc.cc..c..cc.......c..............cc.cc...c.c..c......c...c....xxxxxxxx...ccc.c.ccc..c...c..cc...c....xxxxT1T.x...cccc.ccc.c.c..c...c..c.....xxxxx....x...cc{ccc..cc.cc......cc......G.x$x.V..x...@c.c...c.cc.c..cc............+0x.2..x...ccc.cccccc.c...c..c..cc......+0x....x...ccccc.c...c..c...c.........G.x$x.V.>x...cc.cc..ccc.c.......c...c...xxxxx....x...cc..cc.c.c...cc...ccc...cc..xxxxT.T.x...ccc..cc.cc.cc....c....c......xxxxxxxx...cc(.c..c.cc...c......c..................cccccccccccccccccccccccccccccccccccccccccENDMAPNAME: erik_entry_001_dTAGS: entryORIENT: floatMONS: orcCHANCE: 3SHUFFLE: {[(MAPccccccccccccccccccccccccccccccccccccccccc[c..c...cc......c.....................cc..ccc.cc..c...c....c....c.............cccc..c..c.c..c..c..cc.c.c...T....ccc...cc..cccc.cc..c..cc.......c..............cc.cc...c.c..c......c...c....xxxxxxxx...ccc.c.ccc..c...c..cc...c....xxxxT.T.x...cccc.ccc.c.c..c...c..c.....xxxxx....x...cc{ccc..cc.cc......cc......G.x$x.V..x...@c.c...c.cc.c..cc............+0x...1x...ccc.cccccc.c...c..c..cc......+0x1...x...ccccc.c...c..c...c.........G.x$x.V..x...cc.cc..ccc.c.......c...c...xxxxx....x...cc..cc.c.c...cc...ccc...cc..xxxxT.T>x...ccc..cc.cc.cc....c....c......xxxxxxxx...cc(.c..c.cc...c......c..................cccccccccccccccccccccccccccccccccccccccccENDMAP############################################################################### TriangleNAME: erik_entry_002TAGS: entryORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxx(xxxxxxxxxxxxxx[xxxxxxxxxxxxxx.+{+.xxxxxxxxxxxx.xxx.xxxxxxxxxxxx.+x+.+x+.xxxxxxxxxx.xxx.xxx.xxxxxxxxxx.+x+.+x+.+x+.xxxxxxxx.xxx.xxx.xxx.xxxxxxxx.+x+.+x+.+x+.+x+.xxxxxx.xxx.xxx.xxx.xxx.xxxxxx.+x+.+x+.+x+.+x+.+x+.xxxx.xxx.xxx.xxx.xxx.xxx.xxxx.+x+.+x+.+x+.+x+.+x+.+x+.xx@xxx@xxx@xxx@xxx@xxx@xxx@xENDMAP############################################################################### Deja vuNAME: erik_entry_003TAGS: entryORIENT: floatITEM: stoneFLAGS: no_rotateMONS: ratSHUFFLE: {[(>MAP..........@.........................................>.............xcXXXXXXXXXXXcx......xXXX...1...XXXx......xXX..1...1..XXx......xX1.........1Xx...@(x....1..d..1....x[@...xX1.........1Xx......xXX..1...1..XXx......xXXX...1...XXXx......xcXXXXXXXXXXXcx.............{.........................................@..........ENDMAP############################################################################### Deja vu 2NAME: erik_entry_004TAGS: entry no_monster_genFLAGS: no_rotateORIENT: floatITEM: stoneMONS: rat, goblin, kobold, oozeSHUFFLE: {[(MAPxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxx.........l.l................xx.....lllll.lllllllllllll....xx.....l....1............l....xx.....l.cc+ccccccccccc..l....xx.....l.cc..........cc..l....xx.....l.ccc.........cc..l....xx.....ll.cc.....2.3.cc.ll....xx.....l..cccccccc+cccc..l....xx.....l..cccccccc+cccc..l....xx.....ll..cc......cc...ll....xx.....l...ccd{[(..cc.4..l....xx.....l...cc......cc....l....xx.....ll..cccccccccc...ll....xx.....lll.cccccccccc.llll....xx.....lll............llll....xx.....lllll..4....lllllll....xx.....llllll....lllllll......xx.....lllllllllllll..........xx.........lllllll............xx>..........................>xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### Game-of-Life Blinker ShipNAME: erik_entry_005TAGS: entryORIENT: floatSHUFFLE: {[(SHUFFLE: cxMAP..........................................c..c.........................c.............................c...c.................cc......cccc.................cccc.........................cc.cc..........................cc.....cc.ccc.......................c..[..cc.....c....ccc........cc.{.....c....c....c.c.........c..(..cc.....c....ccc...cc.....cc.ccc................cc.cc..........................cccc...........................cc......cccc..........................c...c.........................c..............................c..c............................................ENDMAP############################################################################### 27 #1NAME: erik_entry_006TAGS: entryORIENT: floatITEM: stoneSHUFFLE: {[(SHUFFLE: abMAPbbbbbbbbbbbbbbbbbbbbb([................bb{.................bb..a...............bb..................bb....aa............bb....a.............bb......aaa.........bb......aaa.........bb......aaa.........bb..................bb..........aaa.aaa.bb..........aaa.aaa.bb..........aaa.aaa.bb..................bb..........aaa.....bb..........aaa.....bb..........aaa...d.bb...................bbbbbbbbbbbbbbbbbb.@ENDMAP############################################################################### 27 #2NAME: erik_entry_007TAGS: entryORIENT: floatITEM: stoneSHUFFLE: {[(SHUFFLE: bxMAPbbbbbbbbbbbbbbbbbbbbbbbbbbbb.........................bb.........................bb.........................bb...>...[{(...ccccccccc...bb.........................bb.........................bb.........................bbbbbbbbbbbbbbbbbb...bbbbbbbb...................bbbbbbbb...................bbbbbbbb...................bbbbbbbb...c.ccc.ccc.ccc...bbbbbbbb...c.c.c.c.c.c.c...bbbbbbbb...ccc.ccc.ccc.c...bbbbbbbb...................bbbbbbbb....d..............bbbbbbbb...................bbbbbbbbbbb.@.bbbbbbbbbbbbbbbbbbbbENDMAP############################################################################### 27 #3NAME: erik_entry_008TAGS: entry no_monster_gen# no pillars for dancing, so no_monster_genORIENT: floatITEM: stoneSHUFFLE: {[(MAPcccccccccccccccccccccccccccccccccccbbbbb.c...c.........ccccccccb[{(+.+...+.........ccccccccbbbbb.c...c.........ccccccccccccccccccccccc+cccccc..........................cc.d........................cc..........................cc.@.ccccccccccccccccccccccccENDMAP############################################################################### RamanujanNAME: erik_entry_009TAGS: entryORIENT: floatSHUFFLE: {[(SHUFFLE: cxMAPcccccccccccccccccccccccccccccccccc([x............................cc{.x............................ccxx+............................cc......x.xxxxxxx.xx.xxxxxxxxx...cc...............................cc...............................cc...x.xxxxxxxxxxxx..............cc...............................cc...............................cc...xxxxxxxxx.xxxxxxxxxx........cc...............................cc...............................cc................................ccccccccccccccccccccccccccccccc.@ENDMAP############################################################################### Kangaroo Pocket CalculatorNAME: erik_entry_010TAGS: entry no_monster_genORIENT: floatSHUFFLE: {[(SHUFFLE: bcMAPbbbcccccccccccccccccccccccccccccccccccccccccccccb{b........................................+..+.b[+........................................+..+@b(b........................................+..+.bbbcccccccccccccccccccccccccccccccccccccccccccccENDMAP############################################################################### Kaf Zayin# with my luck, this will be something horribly offensiveNAME: erik_entry_011TAGS: entry no_monster_genORIENT: floatFLAGS: no_rotate no_hmirror no_vmirrorSHUFFLE: {[(<SHUFFLE: cxMAPcccccccccccccccc@@ccccccccccccccccccc..................................cc...x...............xx.............cc..xxxxxx..........xxxxxxxx........cc.xxxxxxxx.........xxxxxxxxxxx.....cc..xxxxxxxx.........xxxxxxxxxxxx...cc.....xxxx..............xxxxxxxxx..c@......xx........[<..........xxxxx.@@......xxx.......({............xxx.@c.......xxx.....................xx.cc.......xxx.....................xx.cc........xxx...........xxxxxxxxxxx.cc........xxx..........xxxxxxxxxxx..cc.........xx.........xxxxxxxxxxx...cc..................................ccccccccccccccccc@@ccccccccccccccccccENDMAP############################################################################### Matt's vaults############################################################################### RefugeNAME: matt_entry_001TAGS: entry no_monster_genORIENT: floatSHUFFLE: {[(MAPxxxxx@xxxxxxxx@xxxxx.................xx.xxxxxxx+xxxxxxx.xx.x.............x.xx.x.xxxxxxxxxxx.x.xx.x.x.........x.x.xx.x.x.xxxxxxx.x.x.xx.x.x.x.....x.x.x.x@.x...x.([{.x...x.@x.x.x.x.....x.x.x.xx.x.x.xxx.xxx.x.x.xx.x.x.........x.x.xx.x.xxxxxxxxxxx.x.xx.x.............x.xx.xxxxxxx+xxxxxxx.xx.................xxxxx@xxxxxxxx@xxxxxENDMAP############################################################################### Grand OpeningNAME: matt_entry_002TAGS: entryORIENT: floatSHUFFLE: {[, TUMAPxxxxxxxxxx@xxxxxxxxxxx..x.............x..xx.x...............x.xxx.......x.x.......xxx......x.x.x.x......xx.....xx.x.x.xx.....xx.......Tx.xT.......xx..xxxxxxx.xxxxxxx..x@........({[........@x..xxxxxxx.xxxxxxx..xx.......Tx.xT.......xx.....xx.x.x.xx.....xx......x.x.x.x......xxx.......x.x.......xxx.x...............x.xx..x.............x..xxxxxxxxxxx@xxxxxxxxxxENDMAP############################################################################### DiagonalsNAME: matt_entry_003TAGS: entry no_monster_genORIENT: floatSHUFFLE: {[(SUBST: ':x., ":x., ?:x., _:x.MAPxxxxxxxxxx@xxxxxxxxxxxx..........'......xxx.x......_.x......x.xx..x......x......x..xx...x....x.x."..x...xx....x..x...x..x....xx.....xx...".xx.....xx.....x...x...x.....xx..x.x.?.x.....x....@@...x...x.(.[.x.x...xx..'.x.".x.{.x..._..xx.'...x...x.x.x.....xx....x.x...x...x....xx...x...x...x...x...xx..x.....x...?...x..xx.x.......x.......x.xxx.................xxxxxxxxxxxx@xxxxxxxxxxENDMAP############################################################################### DebrisNAME: matt_entry_004TAGS: entryORIENT: floatSHUFFLE: {[(SUBST: ':.x':40, '=x.MAPxxxxxxx@xxxxxxxxxxxxx@xxxxxxxx....x..'.x.................xx...'.xxxx...........'x.....xx'..''.''.........xx..x'....xx'...'...x'...'....'xx.xx...xx'...x'......x.x.....x..''..xx'.'x'x'.......'....'x......xx'..'x.......x'x.....''..x..xx'...'...xxx..{...x'....'x'.x@''.......'.....'....'..'x'.xx''......xxx...xx........x..xx....x.......'xx.x...[....x.@x...'....x''..x.xx........x.xx'....x....'..x'x..'''...x..xx...'.'....'.xx.x...x...'x.'xx..x.....(...x.xx.......'x.'xx..'..'x.........xx.....'x..xx...x...........xx.x..x..x..xx.......'x.'''..x.xx........xx.........'......xx.........xxxxxxxxxxxx@xxxxxxxxxxxxxxxxxENDMAP############################################################################### SpiralsNAME: matt_entry_005TAGS: entryORIENT: floatSHUFFLE: {[(MAPxxxxxxxx@xxxxxxxxxx......x.x.x.....xx.xxxx.x.x.x.xxx.xx.x{.x.x.x.x..(x.xx.xx.x.x.x.xxxxx.xx....x.x.x.......xxxxxxx.x.x.xxxxxxx@................@x.xxxxxxxxxxxxxx.xx.x..........x...xx.x.xxxxxxxx.x.x.xx.x.x...[....x.x.xx.x.x.xxxxxxxx.x.xx...x..........x.xxxxxxxxxxxxxxxxxxxENDMAP############################################################################### More LOS funNAME: matt_entry_006TAGS: entry no_monster_genORIENT: floatSHUFFLE: {[(<MAPxxxxxxxxx+xxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxx+xxxxxxxxxxxx.............xxxxxx.xxxxxxxxxxx.xxxxxx..x.......x..xxxxxx.x.xxxxxxx.x.xxxxxx.xx.......xx.xxxxxx.x.xxx+xxx.x.xxxxxx.x.x.....x.x.xxxxxx.x.x..<..x.x.xxx+.+.x.+..{..+.x.+.+xxx.x.x.(.[.x.x.xxxxxx.x.x.....x.x.xxxxxx.x.xxx+xxx.x.xxxxxx.xx.......xx.xxxxxx.x.xxxxxxx.x.xxxxxx..x.......x..xxxxxx.xxxxxxxxxxx.xxxxxx.............xxxxxxxxxxxx+xxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxx+xxxxxxxxxENDMAP############################################################################### Tucked-away holy placeNAME: matt_entry_007_aTAGS: entry no_monster_genORIENT: floatCHANCE: 1SHUFFLE: {[(<MAPxxx@xxx@xxxx.........xx....(....xx..xx=xx..xx..x...x..x@.[xTCTx<.@x..x.T.x..xx..xxxxx..xx....{....xx.........xxxx@xxx@xxxENDMAPNAME: matt_entry_007_bTAGS: entry no_monster_genORIENT: floatCHANCE: 3SHUFFLE: {[(<MAPxxx@xxx@xxxx.........xx....(....xx..xxxxx..xx..x.>.x..x@.[xTCTx<.@x..x.T.x..xx..xxxxx..xx....{....xx.........xxxx@xxx@xxxENDMAPNAME: matt_entry_007_cTAGS: entry no_monster_genORIENT: floatCHANCE: 6SHUFFLE: {[(<MAPxxx@xxx@xxxx.........xx....(....xx..xx=xx..xx..x.T.x..x@.[xT%Tx<.@x..x.T.x..xx..xxxxx..xx....{....xx.........xxxx@xxx@xxxENDMAP############################################################################### Elethiomel's entry vaults############################################################################################################################################# Infinity Welcomes Careful DriversNAME: entry_elethiomel_001TAGS: entryORIENT: northwestFLAGS: no_rotateSHUFFLE: [{SUBST: ' : . x ':40, '=x.MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....xxxxxxxxxxxxxxx....xx..xxx.''xxxxxxxxxxxxxxxx''........xx...''.........''...'..xx...xxxxxxxxxx'....ccccc...xxx.....ccccc......'......x..@xxxxxx....cccc...cccc.....cccc...cccc.......''..xxxxxxxxx..ccc.........ccc+ccc.........ccc....''..xxxxxxxxxx'.c......{......+.+......[......+.........xxxxxxxxx'.ccc.........ccc+ccc.........ccc...''...xxxxxxxxxx....cccc...cccc.....cccc...cccc......'..'.xxxxxxxxx.......ccccc......'....ccccc......'.....xxxxxxxxxxx'................'..xx........'....'....xxxxxxxxxxx.''..xxx...''.....'..xx....'''..''.xxx''.xxxxxxxxxx'xxxxxxxxxxxxxx..xxx.xxx..xxx....xxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxx@xxxxxx@xxxxxxxx@xxxENDMAP############################################################### The Diamond Age, or A Young Lady's Illustrated PrimerNAME: entry_elethiomel_002TAGS: entry no_monster_genORIENT: westFLAGS:MONS: rat, goblin, giant bat, koboldITEM: sausage / beef jerky, nothing, nothingSHUFFLE: {[(, 234, ef~MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx+xxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxx.....xxxxxxx.....xxxxxxxxxxxxxxxxxxxxxxx.......xxxxx.......xxxxxxxxxxxxxxxxxxx.+....{....xxx....2....xxxxxxxxxxxxxxxxxx+xx.......xxxxx.......xxxxxxxxxxxxxxxxxxx.xxx.....xxx.xxx.....xxx.xxxxxxxxxxxxxxx...xxx...xxx...xxx...xxx...xxxxxxxxxxxxx.....xxx.xxx.....xxxexxx.....xxxxxxxxxxx.......xx+xx..1.1..xx+xx.......xxxxxxxxx....[....+.+...1d....+.+~...3....+@xxxxxxx.......xx+xx...1...xx+xx.......xxxxxxxxxxx.....xxx.xxx.....xxxfxxx.....xxxxxxxxxxxxx...xxx...xxx...xxx...xxx...xxxxxxxxxxxxxxx.xxx.....xxx.xxx.....xxx.xxxxxxxxxxxxxxxx+xx.......xxxxx.......xxxxxxxxxxxxxxxxxxx.+....(....xxx....4....xxxxxxxxxxxxxxxxxxxxx.......xxxxx.......xxxxxxxxxxxxxxxxxxxxxxx.....xxxxxxx.....xxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx+xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxENDMAP############################################################### Ruined Dwarven Fortress BasementNAME: entry_elethiomel_003TAGS: entry no_monster_genITEM: any armour / any weapon / nothingORIENT: floatFLAGS: no_rotateSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxcccccccxxxxxxxxxxxxxxxxxxxcccccccxxc.....ccccccccccccccccccccc.....cxxc.....+...................+.....cxxc....[cccccccccc=cccccccccc{....cxxccc+cccxxxxxxxxc.cxxxxxxxxccc+cccxxxxc.cxxxxxxxxc.....cxxxxxxxxc.cxxxxxxc.cxxxxxxxxc.0...cxxxxxxxxc.cxxxxxxc.cxxxxxxxxc$....cxxxxxxxxcx.xxxxxxc.cxxxxxxxxcccccccxxxxxxxxc...xxxxxc.cxxxxxxxxxxxxxxxxxxxxxxxc..x.xxxxc.cxxxxxxxxxxxxxxxxxxxxxxxcx..x.xxxc.cxxxxxxxxxxxxxxxxxxxxxxxc..xxxxccc+ccxxxxxxxxxxxxxxxxxxxxccc+cccxxxx...xxcccccccccccccccccccc(....cxxxx.x..+...................+.....cxxc...x.cccccccccccccccc=cccc.....cxxccx.xccxxxxxxxxxxxxxxxdxxxcccccccxxxxx@xxxxxxxxxxxxxxxxxx=xxxxxxxxxxxENDMAP############################################################### A Maze of Twisty Passages, All AlikeNAME: entry_elethiomel_004TAGS: entry no_monster_genORIENT: floatSHUFFLE: {[(, WXYZSUBST: W=., X=X., X=x=., Y=Y., Y=x=., Z=Z., Z=x=.MAPxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxx.x.......xxxxx...xx......xxxx.xXxxxxx.xxxxx.x.xxxxxxx.xxxx...x{..x...x...x...x(xxx..@xxxx.xxx.x.x.x.xxxxx.x.xxx.xx@..x...x...x.....xxx...x...xxxx.xxx.xxxxxxxxx.xxxxxxx.xxxxxx.....xxxxx.x.....x.W...x..@xxxx.xxxxxxx.x.xxx.x.xxxxx.xxxx...xxxxxxx...xxx...x...Z.xxxx.xxxxxxxxx.x.xxx.xxx.xxx.xxxx...xxxxx...x.....x...x...xxxxxx.x[xxx.xxxxxxxxx.xxx.xxxxxxxx.....Y...........xxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxx@xxENDMAP############################################################### It's quiet. Too quiet....NAME: entry_elethiomel_005_aTAGS: entry no_monster_genORIENT: floatMONS: rat / nothing, hobgoblin / goblin / nothingSHUFFLE: {[(, '"XY/ABVW, !?/CDSUBST: ':., ":=, A:x, B:x, !:., ?:=, C:x, D:x, V=x, W=x, Y=@xKFEAT: X = teleport trap / floorMAPxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxccc+cccxxxxxxxxxxxxxxc.G.G.cxxxxxxxxxcccccc.....ccccccxxxc%.2.cc.....cc11.$cxxc%.2.=..G.G..=11..cxxc%...cc.....cc11.$cxxxcccccc.....ccccccxxYX''''"..G.G..?!!!!!!xxcccccc.....ccccccxxxxxxxxcG.....Gcxxxxxxxxxxxxc.[.{.(.cxxxxxxxxxxxxcccccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: entry_elethiomel_005_bTAGS: entry no_monster_genORIENT: floatMONS: rat / nothing, hobgoblin / goblin / nothingSHUFFLE: {[(, '"/AB, !?XY/CDVWSUBST: ':., ":=, A:x, B:x, !:., ?:=, C:x, D:x, Y=@x, V=x, W=xKFEAT: X = teleport trap / floorMAPxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxccc+cccxxxxxxxxxxxxxxc.G.G.cxxxxxxxxxcccccc.....ccccccxxxc%.2.cc.....cc11.$cxxcX.2.c..G.G..c11.Xcxxc%...cc.....cc11.$cxxxcccccc.....ccccccxx''''''"..G.G..?!!!!XYxxcccccc.....ccccccxxxxxxxxcG.....Gcxxxxxxxxxxxxc.[.{.(.cxxxxxxxxxxxxcccccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################### ShortcutNAME: entry_elethiomel_006TAGS: entryORIENT: floatSHUFFLE: {[(, XY/ABKFEAT: X = teleport trapSUBST: Y=x, A=., B==MAPxxxxxxx@xxxxxxx.@.xxxxxxxxxxxxxx.xxxxxx...xxxxxxxxxxxxxxx.xxxxx...xxxxxxxxxxxxxx....xxx...xxxxxxxxxxxxxxx{....x...xxxxxxxxxxxxxxxx........xxxxxxxxxxxxx].XY........xxxxxxxxxxxxxxxxx.[.................@xxxxx.......(.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################### Indiana Jones and the Raiders of the Lost ArkNAME: entry_elethiomel_007TAGS: entryORIENT: floatSHUFFLE: {[(SUBST: ~ = ~ .:5# Too bad there isn't a "rolling boulder" trap.MAPxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxx.....xxxxxxxxxx.......xx...~~~..xx.........{[(...+.G.~%~...xxxxxxxx.......xx...~~~..xxxxxxxxxxxx.xxxxxxx.....xxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxENDMAP############################################################### Now I'm radioactive! That can't be good.NAME: entry_elethiomel_008TAGS: entry no_monster_genORIENT: floatFLAGS: no_rotateSHUFFLE: {[(MAPxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxbbbbxxxxxx.xxxxxxxxxxxbbbb..bxxxxxx.xxxxxxxxxxbb.....bbxxxxx.xxxbbbxxxxb...{...bbxxxx.xbbb.bbxxxbbb......bbbbb.bb....bbxxxxbbbb.......bb.......bx@......bb..........[...bxxxxxxxxbb.....bb.......bxxxxxbbbb......bbbbbbbb.bxxxbbb......bbb.xxxxxxbbbxxxb....(..bbxx.xxxxxxxxxxxxbbb.....bxxx.xxxxxxxxxxxxxxbbb...bxxx.xxxxxxxxxxxxxxxxbbbbbxxx.xxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxENDMAP############################################################### OctagramNAME: entry_elethiomel_009TAGS: entryORIENT: floatSHUFFLE: {([MAPxxxxxxxxxxxxxxxxxxxxxxx.xxxxxx.xxxxxxxxxx.xxxxxx.xxxxxxxxxx..xxxx..xxxxxxxxxx..xxxx..xxxxxx................@xxx...x.xx.x...xxxxxxxx..x..x..xxxxxxxxxx.x.<{.x.xxxxxxxxxx.x.[(.x.xxxxxxxxxx.xx..x..xxxxxxxx...x.xx.x...xxxx................@xxxxx..xxxx..xxxxxxxxxx..xxxx..xxxxxxxxxx.xxxxxx.xxxxxxxxxx.xxxxxx.xxxxxxxxxx@xxxxxx@xxxxxENDMAP##############################################################################
ENDMAP############################################################################### Portal vaults############################################################################### These vaults are used when the dungeon builder tries to place a portal/stair# to a branch. There's no guarantee that one of these will be used because# portal vaults are placed last, after the rest of the level is generated, and# will not be placed if they can't fit on the level without clobbering# something.## With portal vaults (as with minivaults), smaller is better, since the dungeon# builder will frequently not be able to fit large vaults in anywhere (it# doesn't try very hard).## Note that the rune symbol (O) is used for the portal in portal vaults. If you# do not put an O anywhere in the vault, there will be no portal for that# branch!################################################################################ Temple entries############################################################################################################################################################# hall with pillars#NAME: temple_hall_aTAGS: temple_entryCHANCE: 9ORIENT: floatSUBST: ? : c:20 x v b G:5MAPcccccccccc...O...cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc@..@..@cENDMAPNAME: temple_hall_bTAGS: temple_entryCHANCE: 1ORIENT: floatSUBST: ? : c:20 x v b G:5SHUFFLE: defghijSUBST: d==, e=c, f=c, g=c, h=c, i=c, j=cMAPcccccccccc...O...ccdefghijcc...G...cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc@..@..@cENDMAP############################################################################### stairs with fountains#NAME: temple_fountainsTAGS: temple_entryORIENT: floatSUBST: ? : T:30 UMAP...?...........?.O.?...........?...ENDMAP############################################################################### stairs with statues#NAME: temple_statuesTAGS: temple_entryORIENT: floatMAPGOGENDMAP############################################################################### the green room#NAME: temple_greenTAGS: temple_entryORIENT: floatSUBST: ? = @=+bSUBST: ! = =+@MAPbbbb!bbbbb.......bb.......b?...O...?b.......bb.......bbbbb?bbbbENDMAP############################################################################### where's the temple?#NAME: temple_secret_doorsTAGS: temple_entryORIENT: floatSUBST: ? : ?:40 T:30 U, ? = T:30 U, X = c:1 =MAPcccccc@cccccccccccc.cccccccccccc.cccccccccccc.cccccccccccc.ccccccccccccXccccccccccc?.?ccccc@...X.O.=...@ccccc?.?cccccccccccXcccccccccccc.cccccccccccc.cccccccccccc.cccccccccccc.cccccccccccc@ccccccENDMAP############################################################################### temple in pool#NAME: temple_poolTAGS: temple_entry no_monster_gen no_pool_fixupORIENT: floatMAP.....wwwww.........wwwwwwwww.....wwwwwwwwwwwww..wwwwww...wwwwww.wwwwww.O.wwwwww.wwwwww...wwwwww.wwwwwww.wwwwwww..wwwwww.wwwwww.....wwww.wwww.........ww.ww......................ENDMAP############################################################################### The garden of good and evil#NAME: temple_gardenTAGS: temple_entry no_monster_genORIENT: floatSUBST: . = .:900 3:30 G:5 T U:5 V:5SUBST: ' = .:300 3:30 G:5 T U:5 V:5SUBST: ! = .:200 3:30 G:5 T U:5 V:5SUBST: ? = .:100 3:30 G:5 T U:5 V:5SUBST: _=3., -=l.MONS: angel, iron devil, plantMAP........................................xxxxxxxx.....................'''''...............-llxxxx..................'''''''''''...........-llllxxx...............'''''''!!!'''''''........-lll2xxx............''''''''!!!!!!!''''''''......-llllxx...........'''''''!!!!!!!!!!!'''''''.......-lllx..........'''''!!!!!!!!!!!!!!!!!'''''........llx.........'''''!!!!!!!!!?!!!!!!!!!'''''........lx........'''''!!!!!!!!!???!!!!!!!!!'''''........x.......'''''!!!!!!!!!?????!!!!!!!!!'''''...............''''!!!!!!!!!???????!!!!!!!!!''''...............'''!!!!!!!!!????O????!!!!!!!!!'''...............''''!!!!!!!!!???????!!!!!!!!!''''...............'''''!!!!!!!!!?????!!!!!!!!!'''''........x.......'''''!!!!!!!!!???!!!!!!!!!'''''.........x........'''''!!!!!!!!!?!!!!!!!!!'''''..........xx._......'''''!!!!!!!!!!!!!!!!!'''''...........xxxx3......'''''''!!!!!!!!!!!'''''''............xxxxx3......''''''''!!!!!!!''''''''.............xxxx13_........'''''''!!!'''''''................xxxxxx3_..........'''''''''''...................xxxxxxxxxx...........'''''......................xxxxxxxxxxxx....................................ENDMAP############################################################################### Orcish Mines entries############################################################################### Dummy Orc entryNAME: orc_0_dummyTAGS: orc_entryCHANCE: 50ORIENT: floatMAPOENDMAP############################################################################### Freedom of Choice#NAME: david_orc_1_choiceTAGS: orc_entryMONS: orc, warg / orc priest / orc warrior, orc warrior / orcITEM: % / scroll of teleport / scroll of remove curse / scroll of identifyITEM: % / w:2 * / scroll of blinking / scroll of recharging / scroll of fearSHUFFLE: %1ORIENT: floatMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxOxxxxxxxxxxxxxxxxxxxxx.......xxxxxxxxxxxxxxx.............xxxxxxxxxx....x.......x....xxxxxxx....xxx.....xxx....xxxxx.....xxx.I.I.xxx..I..xxxx......x.......x......xxx..x.x..x..x=x..x..x+x..xx.xx.xx.x.xx=xx.x.xx~xx.xx.x%1.x.x.x2e2x.x.x3d3x.xx.x.%1x.x.x2e2x.x.xd3dx.xx.xx.xx.x.xx=xx.x.xx~xx.xx..x.x..x..x=x..x..x+x..xx.......+.......+.......xxx.....xxx.I.I.xxx..I..xxxxx...xxxxx...xxxxx...xxxxxx.@.xxxxxxxxxxxxx.@.xxxENDMAP############################################################################### Generic Orc entry#NAME: david_orc_2TAGS: orc_entryMONS: weight:50 orc / orc warrior / nothingORIENT: floatMAPxxxx..@..xxxxx.....I.....xx...........x.....111.....@I...1O1...I@.....111.....x...........xx.....I.....xxxxx..@..xxxxENDMAP############################################################################### Orcish monsters near stair#NAME: david_orc_3TAGS: orc_entryMONS: weight:80 nothing / weight:50 orc / orc priest / orc wizard / orc warriorMONS: nothing / orc warrior / warg / orc priestORIENT: floatMAP1.....@....111...............................21.....@.....O.....@.....12................................11..@......11ENDMAP############################################################################## The Orc Outfitter#NAME: orc_david_3TAGS: orc_entryORIENT: floatMONS: weight:30 orc / orc warrior / weight:1 orc knightKFEAT: X = armour shop / .KFEAT: Y = weapon shop / .SUBST: ? = 1 $MAP@.........@...??..??...?..........?.X.O.Y.?..........?....??...?..@.........@ENDMAP############################################################################## Wary orcs#NAME: david_orc_4TAGS: orc_entryORIENT: floatFLAGS: no_rotateSHUFFLE: XYZSUBST: ? = I F# around 4% of these entries have a dangerous statueSUBST: a = ~:4 .SUBST: b = ~:8 .SUBST: c = ~:12 .SUBST: d = ~:16 .KFEAT: X = .KFEAT: Y = blade trapKFEAT: Z = blade trapMAPxxxxxxxxxxxxxxxxxxxxxxxx?xxx?xxx?xxx?xxxxxxxxaaaxbbbxcccxdddx.lllx.aaaabbbbccccdddx.Xllx@aaaabbbbccccddd+.YOlx.aaaabbbbccccdddx.Zllxxaaaxbbbxcccxdddx.lllxxx?xxx?xxx?xxx?xxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################## The Mess#NAME: david_orc_5TAGS: orc_entryORIENT: floatKFEAT: C = altar of Yredelemnul / altar of Makhleb / altar of TrogMONS: orc priest / nothing, orc / w:5 orc warrior / w:1 orc knightSUBST: x : cxvSHUFFLE: () / XYSUBST: X=., Y=.MAPxxxxxxxxxxxxxxxx.....)O(.....xx......1......xx2..T.1C1.T..2xx2222..1..2222xx22222.I.22222xxxI+IxxxxxI+Ixx...@.......@...ENDMAP############################################################################### Caught partying#NAME: erik_orc_1TAGS: orc_entryMONS: orc, orc priest/orc wizard, weight:50 orc warrior/ogre, swamp drake# The drake's name is Bobby. Since you did ask.KITEM: 1 = sausage / nothing / animal skin / potion of confusion / potion of paralysis / potion of slowing / potion of degeneration / w:2 potion of speed / w:2 potion of mightITEM: club, potion of confusion, slice of pizza, sausage / weight:40 nothingITEM: potion of confusion / potion of waterSHUFFLE: defOFLAGS: no_rotateORIENT: floatMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........g..........2x...w4xxxx.....1...32...1......x1...wxxxx.........xx.....e..........xxx@.......f...1g............3.x$xx..x1.................O...x.xhxx..x1...1........2..1....gx.xhxx......2....g.........d.1.x1+hxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### C'mon, you *gotta* have a *fort*!#NAME: erik_orc_2TAGS: orc_entry no_pool_fixupMONS: orc warrior, orc priest/orc wizard, weight:100 orc / orc warriorMONS: weight:100 orc knight / orc warriorORIENT: floatFLAGS: no_rotateSUBST: c = c:1000 xMAP..............................Iwwwwwwwwwwwwwwwwwwwwwwwwww..wIwwwwwwwwwwwwwwwwwwwwwwwww..ww2ccccccccccccccccccccccww..ww.c.......3.3.3......w2cww..wwxx........3.3.......cccww..122........3.I.3......4Ocww..wwxx........3.3.......cccww..ww.c.......3.3.3......w2cww..ww2ccccccccccccccccccccccww..wIwwwwwwwwwwwwwwwwwwwwwwwww..Iwwwwwwwwwwwwwwwwwwwwwwwwww..............................ENDMAP############################################################################### Just like home#NAME: erik_orc_3TAGS: orc_entry no_item_genMONS: orc / weight:2 goblin / weight:2 hobgoblin / nothingMONS: orc warrior / orc priest / orc wizard / nothingMONS: warg / ogre / nothingORIENT: floatSUBST: ? = x . $:1MAPxxx.xxxxxxxxxxxxxxxxxxxxxx?.x?x?xx?xxx??xx?xxxxx..xxx..1.xxx....13xxxxx.x??x.x1xx?x.21xx?..xxx...x..xxx.2..1.x.x??.xx?x.....?x.x..x.x1?.xxxx..??12x?x.1.1?x.x??xxxxx..x..x??O.x..x.xx.xxx?..?x......x?.x.??x.xxxx.x??.x.x..?x..xx.x?xxx?xx?xx.x??...x.1x.1??xxx..xxx...x.x.x.1?1.xxxx?.2....xx2.x...xx.x??xxxx??xx..xx.xx.x?..xxxxxx..1.x.x.3...x2.x1..xx..x??x.xxx..xxxx??.??xxxx?.??.11.x?xxx..x..xxxx??xxxx???xx?xxx??x.?xxxxxxxxxxxxxxxxxxxxxx.xx
############################################################################### Orc-henge#NAME: erik_orc_4TAGS: orc_entryMONS: human/goblin/hobgoblin/weight:2 orc, orc priest, orcMONS: orc priest/orc wizard/weight:2 goblin/nothing, orc warrior/wargORIENT: floatSUBST: ? : c:20 .SUBST: Z : c:20 .SUBST: X : c:20 .SUBST: v : c:20 .SUBST: b : c:20 .KITEM: 2 = knife#MAP.............................................ZZ......................??....ZZ....vv................??..........vv...........XX.......33533................XX........1.2........bb............4....xxx...4....bb................33533..............bb............................bb...........O..........??..........4.............4...??....................4..............ZZ............................ZZ......4............vv............................vv...........cc..........vv................cc....??....vv......................??.............................................ENDMAP############################################################################### Vaults entries############################################################################### Dummy Vaults entryNAME: vaults_0_dummyTAGS: vault_entryCHANCE: 60ORIENT: floatMAPOENDMAP############################################################################### Generic Vaults entry#NAME: david_vaults_1TAGS: vault_entryMONS: weight:20 nothing / weight:30 human / necromancer / wizardORIENT: floatSHUFFLE: !=SUBST: ! = xSUBST: ' : cxvMAPxxxxx.@.'''''x...+...'...'x...x...'...'x!x=x111'...'@.x.x111+.O.'x.x.x111'...'x.x.x...'...'x.+.x...'...'xxxxx.@.'''''ENDMAP############################################################################### Vault monsters near stair#NAME: david_vaults_2TAGS: vault_entryMONS: weight:40 nothing / weight:30 yaktaur / yaktaur captainMONS: weight:70 nothing / weight:40 ogre / weight:20 two-headed ogre / ogre-mageMONS: weight:100 nothing / shapeshifterSHUFFLE: 123ORIENT: floatMAP1111..@......111..........111..........1............@.....O.....@...........................................@........ENDMAP############################################################################### Vaults patterns 0: vanguard#NAME: david_vaults_3TAGS: vault_entryORIENT: floatMONS: human, human / Donald, human / Michael, human / Norris, human / WayneSHUFFLE: 2345MAP@..........@....1131.......1....1.....1......1....2..O{..1....1..()..4....1......1.....1....1.......1511....@..........@ENDMAP############################################################################### Vaults patterns I#NAME: david_vaults_4TAGS: vault_entryORIENT: floatSHUFFLE: 123456MONS: dragon / golden dragon / ice dragon / iron dragon / shadow dragon / storm dragonMONS: freezing wraith / shadow wraith / wight / wraithMONS: deep troll / iron troll / rock troll / trollMONS: cyclops / ettin / fire giant / frost giant / hill giant / stone giant / titanMONS: necromancer / shapeshifter / vault guard / wizardMONS: nothingMONS: shapeshifter / weight:30 nothingSUBST: 1=.1, 2=.2, 3=.3, 4=.4, 5=.5, *:*.%SUBST: x : xcvMAP@..........@.xxxxxxxxxx..x..12345.x..x.xxxxx..x..x.x***x..x..x.+**Ox..x..xxxxxxx..x....777....x..xx...xxxxx.@..........@ENDMAP############################################################################### Vaults patterns II#NAME: david_vaults_5TAGS: vault_entryORIENT: floatSUBST: ! : ! .SUBST: ? : ? .SUBST: ? = .:30 0:10 9:4 8:1 %:10 *:4 |:1SUBST: ! = .:30 0:10 9:4 8:1 %:10 *:4 |:1MAPxxxxxxxxxxxxxxxOx!x!x?x!x?xxxx!x?x!x!x?x!xx!x!x!x?x!x?xxxx?x!x?x?x?x!xx!x?x.x.x.x.xxxx?x?x.x.x.x.xx?x?x!x?x.x.xxxx!x!x!x?x.x.xxxxxxxxxxxxxx@ENDMAP############################################################################### The Guard of BladesNAME: erik_vaults_1TAGS: vault_entryMONS: dancing weaponORIENT: floatSHUFFLE: vcMAP...............................v.v.........vvvvv.........1O1.........vvvvv.........v.v...............................ENDMAP############################################################################### Above As BelowNAME: erik_vaults_2TAGS: vault_entryMONS: vault guardORIENT: floatSHUFFLE: vxMAPvvvvvv.vvvvvvvvvvvv.vvvvvvvvvvbb.bbvvvvvvvvb111bvvvv.....1O1.....vvvvb111bvvvvvvvvbb.bbvvvvvvvvvv.vvvvvvvvvvvv.vvvvvvENDMAP############################################################################### Lair entries############################################################################### Dummy Lair entryNAME: lair_0_dummyTAGS: orc_lairCHANCE: 60ORIENT: floatMAPOENDMAP############################################################################### Generic Lair entry#NAME: david_lair_1TAGS: lair_entryMONS: giant lizard / sheep, giant snail / elephant slug / nothingMONS: nothing / yak / weight:2 death yak, plant / fungus / w:20 nothingSHUFFLE: 12ORIENT: floatMAPxxxx..@..xxxxxx.........xxx..42...44..x..44..1......@....1O3....@...4......4..x...4..2....xxx.........xxxxxx..@..xxxxENDMAP############################################################################### Shrubbed Lair entry#NAME: david_lair_2TAGS: lair_entryMONS: plant, firedrakeSUBST: ' = 1.ORIENT: floatMAPxxxxxxxxxxxxxxx111111111xxx112.'111111xx11.O.'111''.x11'..111'..@x111111''....x1''11......xxx.''..'...xxxxxx..@..xxxxENDMAP############################################################################### Lair monsters near stair#NAME: david_lair_3TAGS: lair_entryMONS: w:50 nothing / w:30 giant slug / w:30 giant snailMONS: w:100 nothing / w:40 yak / sheep / death yakMONS: w:100 nothing / w:20 giant iguana / w:20 giant lizard / gila monster / komodo dragonMONS: green rat / grey rat / orange rat / quokka / ratMONS: w:90 nothing / w:30 giant frog / blink frog / giant brown frog / spiny frogSHUFFLE: 12345ORIENT: floatMAP111...@......111..........11........2...............@.....O.....@...2.................2.....................@........ENDMAP######################################################################### Obligatory Oklob Plant Lair Entry Vault,# a.k.a. let's see just how many new-in-DCSS vault-features we can use at once#NAME: erik_lair_1TAGS: lair_entry no_monster_gen no_pool_fixupMONS: plant, fungus, oklob plant, boulder beetleORIENT: floatSHUFFLE: 124wSHUFFLE: cGSUBST: ? = %.KMONS: O = oklob plantMAP..............@...................x.......................x........x......xxcxx...................?..............x...?..............?.....xG.......xGx............x........xx..................@......?....................................x.......xG..............c.........x....c2w4............?..G.....4O1....................cw21...............xx............GG...@....x....xx.................x.........................................................?...x......xx..?...c........x.......x...............x................xx............?...?............?..........................................@.........ENDMAP############################################################################### A boring Lair entry vault.#NAME: erik_lair_2TAGS: lair_entryMONS: generate_awake boring beetle / nothing / rat, generate_awake boring beetle# Rats are boring.ORIENT: floatSUBST: ? = c x $ .MAPxxxxxxxxx?xxxxxxxxxx?xxxx?xx?xx?xxxxxxx?xxxxxxxx121xxxxx?xxxxx1O1xxx?xxxx??x111xxx?xxxxxxxxx??xxxxx?xxxx?xxxxx?xxxxxxxxxx?xxxxENDMAP######################################################################### Welcome to Lair Island. We make great pancakes.#NAME: erik_lair_3TAGS: lair_entryMONS: w:50 troll / Snorg, w:30 hound / jackal / w:20 war dogORIENT: floatSUBST: ? = w.MAP.@........wwwwww?.......?.?.?..wwwwwww.?..?...??w..wwwwwwwww?.??.....??w.wwwwwwww?www?.....wwww?wwwwwwwwww??....wwwwww??w??w2wwww..@..wwwwww??....wwww???.......1..2.2O2.wwww.....?wwwww???2.2www.ww?......wwww2..w.2www......wwwwwwwww?.wwww???..@..wwwwwwwwwwwwwww........?ww..ww?www..w........?......??.w..???.............?...@......ENDMAP######################################################################### Dragon's Lair, for generous values of Dragon#NAME: erik_lair_4TAGS: lair_entryMONS: steam dragon / mottled dragon / swamp drakeMONS: w:20 giant iguana / komodo dragon / giant gecko / giant lizard / nothingFLAGS: no_rotateSUBST: ? = x.cSHUFFLE: %*ROORIENT: floatMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx?xxx?x?xx?x.2xx?xxx?x*?xxx?.2.xxxxxxxxxxxxxxxxxxx.2.......?xx.x.?xxx?.??xxxx?x.?xxxxxxxxxxxxxxxx?....xxx...2....??????..????x..%xxxxxx?xx???xxxxx..xx??xx??..........?...???..??x=.?x@......xxx.2.xx?xxxxxx?x?x??.......1...2.x.xxx.?xxxx?xxx...xxxxxxxxxxxx?xxxx.??.2...?......?xxx$xxxxxxxx?xxx?xxxxxxxxxxxx....xx??...?....??..??xx?xxxxxxxxxxxxxxxxxxxxxx??.xxx?xx????..???2??.2O?xxxxxxxxxxxxxxxxxxxxxxxx?R?xxxxxxxxxx.xxx?xxx?xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### Orcish Takeover!#NAME: erik_lair_5TAGS: lair_entryMONS: orc, warg/giant snail, orc warrior/warg, orc priest/orc wizard/plantORIENT: floatMAPxxxx..@..xxxxxx.........xxx...2...44..x...4..1......@....1O3....@..........4..x...4..2....xxx.........xxxxxx..@..xxxxENDMAP############################################################################### Hive entries############################################################################### Dummy entry#NAME: hive_0TAGS: hive_entryORIENT: floatCHANCE: 60MAPOENDMAP############################################################################### Standard hive#NAME: david_hive_1TAGS: hive_entryMONS: queen bee, killer bee, killer bee larvaORIENT: floatMAP................aaaa......a2a2aaaa....aaRa3a2a...aa2aRa2aaa..a3aOa1aRa2..aa3aRaRa2a..aaa2a2a3aa...a3aRa2aa.....aa2aa2a......aaaa................ENDMAP############################################################################### Hive monsters near stair#NAME: david_hive_2TAGS: hive_entry generate_awakeMONS: nothing / killer bee / killer bee larvaMONS: queen beeORIENT: floatMAP1111..@.....11211.........1111......................@.....O.....@.......................................1...@.......1ENDMAP############################################################################## Cooperation Not Competition (Rot)#NAME: hive_david_3TAGS: hive_entryORIENT: floatITEM: honeycomb, honeycomb, honeycomb / royal jelly, royal jellyMONS: killer bee larva / killer bee, queen beeMONS: giant ant / soldier ant, queen antMONS: yellow wasp / nothing, red wasp / yellow waspMONS: bumblebeeSHUFFLE: XY, VW, defgOR, 34/56SUBST: V==, W=a, X==, Y=aSUBST: ? = a .:20SUBST: 1 : 1 7:2SUBST: 7 = 7 .MAP.................................??........??aaa?aaa???....?aaa?......?aaOaaaadaa?...?aaa.aa??.....?aa=.aa=eaa?..aa333.aaa.......a?a11aaa?...aaR43..=...T...a.1aea1.a?...?a.33.aaa......aa.1a2a1aa?..?aa.3aa??.....aaaVa1a1aYaa...?aaaa?.......?aagW..aXfaa....????.........?aaaaaaaaa?..................??aaa?a??..............................ENDMAP############################################################################### Bears Won't Share#NAME: erik_hive_1TAGS: hive_entryMONS: w:200 bear / polar bear, grizzly bear, black bearMONS: killer bee, queen bee, killer bee larvaITEM: honeycomb, royal jellySUBST: ? = a.SHUFFLE: 123, deOORIENT: floatMAP...................................?aaa???...............aaa4aaaaa.............?a4e6d564a?........2...?a6?4?4O6a?.............?a64?a4a........1......?aaaaaa?...........3.....????.............................ENDMAP############################################################################### Bucolic#NAME: erik_hive_2TAGS: hive_entryMONS: plant, killer beeSUBST: 1 = 1.SUBST: 2 = 2.ORIENT: floatMAP......................1.....2.......1.1......1.....1...2..1.........2.........1......1.2....1....2.....2.......2.....1....21...1...1...1................2.....1.21...2.........1.O......21......1.......1............2.....1....1..2........11.2....2...11.....1..1....1.............2.......2....1.......1...1.....1...........................ENDMAP############################################################################### Object lesson#NAME: erik_hive_3TAGS: hive_entryMONS: killer bee larva, killer bee, queen bee, firedrake / w:5 nothingMONS: nothingSHUFFLE: UVWXYZ, l4/l4/l4/w5SUBST: l=.l, w=.w, U==, V=a, W=a, X=a, Y=a, Z=a, '=.aKMONS: l = firedrake / w:200 nothingORIENT: floatMAP...................'.aa'aa.'.'........aaRa'...a'.'a....'a2'Y.aaaX.aa.'...aV.1aaa'1aaa.'.a...aa21'2O2aaa4.aa..'.Zaa2131Waaaa....'aaaaaRaUa..aa'....aa.4aaa.a.'.a....aa...aaa.aa.......a..aaaa.'..........''..a..a.llllll.....'..aaa.llllll........''..llllll...................ENDMAP
################################################################################ entry.des - entry vaults for D:1 only.# Entry vaults that are harder than the norm, or involve ASCII art# should go to tricky.des or asciiart.des respectively.############################################################################################################################################################## Entry vaults############################################################################### Lemuel's entry vaults.NAME: lemuel_entry_001TAGS: entryORIENT: floatSHUFFLE: {[SUBST: !:cvxGTFLAGS: no_rotateMAPxxxxxx.@.xxxxxxxxxxxx.!.xxxxxxxxxxxx...xxxxxxxxxxxx.!.xxxxxxxxxxxx...xxxxxxxxxxxx.!.xxxxxxxxxxxx...xxxxxxxxxxxx.!.xxxxxxxxxxxx...xxxxxxxxxxxx...xxxxxxx.............xx.............xx.....[{(.....xx.............xx.............xxxxxxxxxxxxxxxxENDMAP############################################################################### Another Lemuel entry vaultNAME: lemuel_entry_002TAGS: entryORIENT: floatSHUFFLE: {[, abcSUBST: a=+, b=x, c=xMAP......x@x..........xax.xcx.......xx.....xx.....xb.......bx...xx.........xx.xc...........axx.............xx......{......xx.....[.(.....xx......<......xx.............xxx...........xx.xc.........bx...xx.......xx.....xa.....xc.......xx...xx.........bx.xa...........x@x......ENDMAP############################################################################### lemuel_entry_003NAME: lemuel_entry_003TAGS: entryORIENT: floatSHUFFLE: {[MAPxxxxxxxxxxxxxxxx{xxxxxxxx.xxxxxxxx.xxxxxxxx.xxxxxxxx.xxxxxxxx[...........(xxxxxxxx.xxxxxxxxxxxxxx.xxxxxxxx.xxxxxxxx.xxxxxxxx.xxxxxxxxG.Gxxxxxxxx.xxxxxxxxx.xxxxxxxx@xENDMAP# padded to the right with 'x', unfortunately############################################################################### lemuel_entry_004NAME: lemuel_entry_004TAGS: entryORIENT: floatSHUFFLE: {[, '?!SUBST: ':.+, ?:x, !:xMAPxxxxxxxxxxx@xxxxxxxxxxxxxxxxx.xxxxxxxx..............xxxx..............xxxx..xx!?'xxxxx..xxxx..'.......(x..xxxx..!........x...@xx..?........x..xxxx..x...{....x..xxxx..x........?..xx@...x........!..xxxx..x[.......'..xxxx..xxxxx'?!xx..xxxx..............xxxx..............xxxxxxxx.xxxxxxxxxxxxxxxxx@xxxxxxxxxxxENDMAP############################################################################### lemuel_entrance_riverNAME: lemuel_entry_005_aTAGS: entry no_monster_genORIENT: floatSHUFFLE: {[(CHANCE: 3MAPxxxxxxxxxxxxxxxxxxxxxxxx{...(...[xxxxxxxxxx.........xxxxxxwxxx.........xxxxxxwwxx.........xxxxxxwwwx.........xxxxxxxwwx.........xxxxxxxwwww........xxxxxxxxwwwwww.w...xxxxxxxxxwwwww.wwwwxxxxxxxxxxwwww.wwwwwwxxxxxxxx...w.wwwwwwwxxxxxxx........wwwwxxxxxxx.........xwwwxxxxxx.........xxwwxxxxxx.........xxxwxxxxxx.........xxxxxxxxxx....@....xxxxxENDMAPNAME: lemuel_entry_005_bTAGS: entry no_monster_genORIENT: floatCHANCE: 7SHUFFLE: {[(, XYZSUBST: X=W, Y=w, Z=wMAPxxxxxxxxxxxxxxxxxxxxxxxx{...(...[xxxxxxxxxx.........xxxxxxwxxx.........xxxxxxwwxx.........xxxxxxwwwx.........xxxxxxxwwx.........xxxxxxxwwXw........xxxxxxxxXwwwwwww...xxxxxxxxxXwwwwYYwwZxxxxxxxxxxXwwYwwwwwZwxxxxxxxx...wwwwwZwwwxxxxxxx........wwwwxxxxxxx.........xwwwxxxxxx.........xxwwxxxxxx.........xxxwxxxxxx.........xxxxxxxxxx....@....xxxxxENDMAP############################################################################### lemuel_entrance_tunnelsNAME: lemuel_entry_006_tunnelsTAGS: entry no_monster_genORIENT: floatSUBST: ? = x.SHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxx{xxxxxxxxxxxxxxxxxx..xxxxxxxxxxxx[x?xxx.?xxxxx(xxxx?...xx?..xxxx..xxxx???.xx..?x?..?xxxx?x??.xx.?xx..xxxxx?.....xx.?xx.?xxxx?x.x???xxx..?.xxxx??..xxxxxxxx...?x??x..xxxxxxxxxxx.xx....xxxxxxxxxxxx..x.??xxxxxxxxxxxxxx.?.xxxxxxxxxxxxxxxx..??xxxxxxxxxxxxxxx?x.xxxxxxxxxxxxxxxxx?.?xxxxxxxxxxxxxxxxx..?xxxxxxxxxxxxxxxxxx@xxxxxxxxENDMAP############################################################################### lemuel_entrance_funnelNAME: lemuel_entry_007_funnelTAGS: entry no_monster_genORIENT: floatSUBST: c : x.cMAPxxxxxxxxxxxxxxxx{.....(.....[xx.............xxx...ccccc...xxxx...ccccc...xxxxx...ccc...xxxxxx...ccc...xxxxxxx...c...xxxxxxxx...c...xxxxxxxxx.....xxxxxxxxxx.....xxxxxxxxxxx...xxxxxxxxxxxx...xxxxxxxxxxxx...xxxxxxxxxxxx+++xxxxxxxxxxxx.@.xxxxxxENDMAP############################################################################### lemuel_entrance_muddyNAME: lemuel_entry_008_muddyTAGS: entry no_monster_genORIENT: floatSHUFFLE: {[(SUBST: ? = w.MONS: nothing / plant, nothing / fungusMAPxxxxxxxxxxxxxxxxxxxxxxxx{..1..(.1ww.[xxxxxx1...1...11ww.xxxxx?x..w.11..??1.xxxx??x........2.1.xxxx?ww..11.....?w.xxxxxww?..........xxxxx?w?11?.22.2....xxxx?w11?....w2....xxxxx???..1..???..xxxxxxx?..1??..??.xxxxxxx?x.....2?...xxxxxxx?x...2......xxxxxxx?w....2.....xxxxxxxx.22w......xxxxxxxxxxx..2.....xxxxxxxxxxx..2..22xxxxxxxx.........xxxxxxxxx..xx......xxxxxxx@..xxxxx.....xxxxxxxxxxxxxxxx....xxxxxxxxxxxxxxxxx.@.xxxxENDMAP#################################### broad hallNAME: lemuel_entry_009_aTAGS: entryORIENT: floatSHUFFLE: {[(SUBST: ? : xcvG.CHANCE: 4MAPxxxxxxxxxxxx{...(...[xx.........xx.?.....?.xx.........xx.........xx.?.....?.xx.........xx.........xx.?.....?.xx.........xx.........xx.?.....?.xx.........xx@...@...@xENDMAPNAME: lemuel_entry_009_bTAGS: entryORIENT: floatSUBST: ? : xcvG.ITEM: meat ration / bread ration / beef jerky / spear / potion of water / apple / club / hammer / knifeSHUFFLE: {[(CHANCE: 3MAPxxxxxxxxxxxxx{...(...[xxx.........xxx.?.....?.xxx.........xxx.........xxx.?.....?.xxx.........xxx.........xxxxxxx.?.....?.xxxddxx.........=..ddxx.........xxxxxxx.?.....?.xxx.........xxx@...@...@xxENDMAPNAME: lemuel_entry_009_cTAGS: entryORIENT: floatSUBST: ? : xcvG.ITEM: meat ration / bread ration / beef jerky / spear / potion of water / apple / club / hammer / knifeSHUFFLE: {[(CHANCE: 3MAPxxxxxxxxxxxxx{...(...[xxx.........xxx.?.....?.xxx.........xxx.........xxxxxxx.?.....?.xxxddxx.........=..ddxx.........xxxxxxx.?.....?.xxx.........xxx.........xxx.?.....?.xxx.........xxx@...@...@xxENDMAP#################################### behind the doorNAME: lemuel_entry_010_aTAGS: entryCHANCE: 5ORIENT: floatSHUFFLE: {(SUBST: b : bcvMAPxxxxxxxxxxxx{...(...[xx.........xx.........xx.........xx.........xx.........xx.........xx.........xxbbbb+bbbbxx....@....xENDMAPNAME: lemuel_entry_010_bTAGS: entryCHANCE: 5ORIENT: floatSHUFFLE: {(SUBST: b : bcvMAPxxxxxxxxxxxx{...(...[xx.........xx.........xx.........xxbbbb+bbbbxx....@....xENDMAP############################## lemuel_lava_poolNAME: lemuel_entry_011_lava_poolTAGS: entry no_monster_genORIENT: floatSHUFFLE: {[SUBST: l = l .:3MAPxxxxxxxxxxxxxxxxxxxx..{..xxxxxxxxx(.....[xxxxxxxx.......xxxxxxxx.......xxxxxxxx..lll..xxxxxxxx.lllll.xxxxxxxx.ll%ll.xxxxxxxx.ll>ll.xxxxxxxx.ll%ll.xxxxxxxx.lllll.xxxxxxxx..lll..xxxxxxxx.......xxxxxxx.........xxxx.............xx@.....@.....@xENDMAP############################################################################### David's entry vaults##############################################################################NAME: david_entry_001_aTAGS: entryFLAGS: no_rotateORIENT: floatCHANCE: 5SHUFFLE: {[(MAPxxxxxxxxxxx@xxxxxxxxxxxxxxx...xxxx+xxxx...xxxxxx.......xx.x........xxx.........x.x.........xx....[....+.+....(....xx.........x.x.........xxx.......xx.xx.......xxxxxx...xxxx+xxx....xxxxxxxx+xxxxx...xxxxx+xxxxxxxx.xxx.......xxx.xxxxxxx...x.........x...xxxxxx...+....{....+...xxxxxx...x.........x...xxxxxx..xxx.......xxx.xxxxxxxx.xxxxx...xxxxx.xxxxxxxx..xxxxx+xxxxx..xxxxxxxxx.............xxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_001_bTAGS: entryFLAGS: no_rotateORIENT: floatCHANCE: 5SHUFFLE: {[MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxx..{..xxxxxxxxxxxxxxxxxx.....xxxxxxxxxxxxx...xxx...xxx...xxxxxx.......xx+xx.......xxx.........x.x.........xx....[....+.+....(....xx.........x.x.........xxx.......xx+xx.......xxxxxx...xxxx.xxxx...xxxxxxxxxxxx.......xxxxxxxxxxxxx.............xxxxxxxxx...............xxxxxxx.................xxxxxx........T........xxxxxx.......TTT.......xxxxxx.................xxxxxxx...............xxxxxxxxx.............xxxxxxxxxxxxx.......xxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxENDMAP############################################################################### Three discsNAME: david_entry_002TAGS: entryFLAGS: no_rotateORIENT: floatSUBST: . : ?.SUBST: ? = .:1000 % ~SUBST: ' = .xMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxx.......xxxxxx...xxxxxx.........xxx.......xx......(....xx..........xx.........xx....{....xxxx.......xxx.........xxxxxx...xxxxxx.......xxxxxx.xxxxxxxxxxx...xxxxxx...xxxxxxxxxxxxxxxxxx.......xxxxxxxx...''...........xxxxx'.''...xx....[....xxxxx'.'xx'xxx.........xxxxx'..''...xx.......xxxxxxx''..''..xxx...xxxxxxxxxxxxxxxx@xxxxxxxxxxxxxENDMAP############################################################################### OvalNAME: david_entry_003_aTAGS: entryFLAGS: no_rotateORIENT: floatSHUFFLE: {[(<SUBST: v:vx, c:vxcCHANCE: 2MAPxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxx.............xxxxxxxxxxxxxx.......vxvxvxv.......xxxxxxxx......xvx.......xvx......xxxxx....vxv.............vxv....xxxx...x......ccc=ccc......x...xxx...v..[..ccccc.ccccc..(..v...xx...x....ccccc.%.ccccc....x...xx...v....ccccc.%.ccccc....v...xx...x..<..ccccc.ccccc..{..x...xxx...v......ccccccc......v...xxxx....xvx.............xvx....xxxxx......vxv.......vxv......xxxxxxxx.......xvxvxvx.......xxxxxxxxxxxxxx.............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_003_bTAGS: entryFLAGS: no_rotateORIENT: floatSHUFFLE: {[(<SUBST: v:vx, c:vxcCHANCE: 2MAPxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxx.............xxxxxxxxxxxxxx.......vxvxvxv.......xxxxxxxx......xvx.......xvx......xxxxx....vxv.............vxv....xxxx...x......ccccccc......x...xxx...v..[..cc=cc.ccccc..(..v...xx...x....cccc..%.ccccc....x...xx...v....ccccc.%.ccccc....v...xx...x..<..ccccc.ccccc..{..x...xxx...v......ccccccc......v...xxxx....xvx.............xvx....xxxxx......vxv.......vxv......xxxxxxxx.......xvxvxvx.......xxxxxxxxxxxxxx.............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_003_cTAGS: entryFLAGS: no_rotateORIENT: floatSHUFFLE: {[(<SUBST: v:vx, c:vxcCHANCE: 2MAPxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxx.............xxxxxxxxxxxxxx.......vxvxvxv.......xxxxxxxx......xvx.......xvx......xxxxx....vxv.............vxv....xxxx...x......ccccccc......x...xxx...v..[..ccccc.ccccc..(..v...xx...x....c=....%.ccccc....x...xx...v....ccccc.%.ccccc....v...xx...x..<..ccccc.ccccc..{..x...xxx...v......ccccccc......v...xxxx....xvx.............xvx....xxxxx......vxv.......vxv......xxxxxxxx.......xvxvxvx.......xxxxxxxxxxxxxx.............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_003_dTAGS: entryFLAGS: no_rotateORIENT: floatSHUFFLE: {[(<SUBST: v:vx, c:vxcCHANCE: 2MAPxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxx.............xxxxxxxxxxxxxx.......vxvxvxv.......xxxxxxxx......xvx.......xvx......xxxxx....vxv.............vxv....xxxx...x......c=ccccc......x...xxx...v..[..ccc.c.ccccc..(..v...xx...x....ccccc.%.ccccc....x...xx...v....ccccc.%.ccccc....v...xx...x..<..ccccc.ccccc..{..x...xxx...v......ccccccc......v...xxxx....xvx.............xvx....xxxxx......vxv.......vxv......xxxxxxxx.......xvxvxvx.......xxxxxxxxxxxxxx.............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_003_eTAGS: entryFLAGS: no_rotateORIENT: floatSHUFFLE: {[(<SUBST: v:vx, c:vxcCHANCE: 2MAPxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxx.............xxxxxxxxxxxxxx.......vxvxvxv.......xxxxxxxx......xvx.......xvx......xxxxx....vxv.............vxv....xxxx...x......ccccccc......x...xxx...v..[..ccccccccccc..(..v...xx...x....ccccccccccccc....x...xx...v....ccccccccccccc....v...xx...x..<..ccccccccccc..{..x...xxx...v......ccccccc......v...xxxx....xvx.............xvx....xxxxx......vxv.......vxv......xxxxxxxx.......xvxvxvx.......xxxxxxxxxxxxxx.............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### Water temple mockupNAME: david_entry_004_templeTAGS: entry no_monster_genFLAGS: no_rotateORIENT: floatSHUFFLE: {[(MAPccccccccccccccc@cccccccccccccccccccccccc.............cccccccccccccc..........T..........cccccccc...T.................T...ccccc........T.........T........ccc..............{..............cc...T.....................T...cc............[...(............ccc........T.........T........ccccc...T.................T...cccccccc..........T..........cccccccccccccc.............ccccccccccccccccccccccccccccccccccccccccENDMAP############################################################################### Stone temple mockupNAME: david_entry_005_templeTAGS: entry no_monster_genFLAGS: no_rotateORIENT: floatSHUFFLE: {[(MAPccccccccccccccccccccccccccc....[....ccccccccc...............ccccc......T...T......cccc...T.........T...ccc.........w.........cc...T...........T...cc{.....w.....w......@c...T...........T...cc.........w.........ccc...T.........T...cccc......T...T......ccccc...............ccccccccc....(....cccccccccccccccccccccccccccENDMAP############################################################################### Lava temple mockupNAME: david_entry_006_templeTAGS: entry no_monster_genFLAGS: no_rotateORIENT: floatSHUFFLE: {[(MAPccccccccccccccccccccccccccccccccc...ccccccccccccccccccc..{..ccccccccccccccccc.......ccccccccccccccc..T...T..ccccccccccccc...........ccccccccccc.T....T....T.ccccccccc...............ccccccc..T...T...T...T..ccccc...................ccc......T.......T......cc..[.......T.......(..ccc...................ccccccccccccc@cccccccccccENDMAP############################################################################### Twelve chambers mockupNAME: david_entry_007_templeTAGS: entryFLAGS: no_rotateORIENT: floatSHUFFLE: {[(MAPcccccccccccccc@ccccccccccccccccccc......................cccccc....c.cccc.cccc.cccc.cc...ccc..ccc...cc...cc...cc...ccc..cc.cccc.T.cc.T.cc.T.cc.T.cccc.cc.cccc...cc...cc...cc...cccc.cc...ccc.cccc.cccc.cccc.ccc...cc.T.ccc.cccc.cccc.cccc.ccc.T.cc............................ccc.cc...[.....{.....(....cc.ccc............................cc.T.ccc.cccc.cccc.cccc.ccc.T.cc...ccc.cccc.cccc.cccc.ccc...cc.cccc...cc...cc...cc...cccc.cc.cccc.T.cc.T.cc.T.cc.T.cccc.cc..ccc...cc...cc...cc...ccc..ccc...cc.cccc.cccc.cccc.cc...cccccc......................ccccccccccccccccccccccccccccccccccENDMAP############################################################################### Three leaves mockupNAME: david_entry_008_templeTAGS: entry no_monster_genORIENT: floatFLAGS: no_rotateSHUFFLE: {[MAPccccccccccccccccccccccccccc.ccccccccccccc.ccccccc....ccccccccc....ccccc..T....ccccc....T..ccc.....T....c....T.....cc..T....T.....T....T..cc.........{.(.........cccccccc.........ccccccccccccccccc.[.cccccccccccccccccccc...ccccccccccccccccccc..T..ccccccccccccccccc.......ccccccccccccccc..T...T..ccccccccccccc.....T.....cccccccccccccc.......ccccccccccccccccccc@cccccccccccENDMAP############################################################################### Moving archwaysNAME: david_entry_009TAGS: entry no_monster_genORIENT: floatMONS: plant / fungus / nothingSHUFFLE: _wl'SUBST: l:wxl, _:xw~_, ':., +:+.SUBST: ~ = ~:2 .SUBST: _ = 1 . %:1SUBST: w = w W:3MAPxxx.......@.......xxxxxxx+xxx+xxx+xxx+xxxxxxx___xwwwxlllx'''xxxxxx___xwwwxlllx'''xxxxxx___xwwwxlllx'''xxxxxx___xwwwxlllx'''xxxxxx___xwwwxlllx'''xxxxxx___xwwwxlllx'''xxxxxxx+xxx+xxx+xxx+xxxxxxx...............xxxxxxx.............xxxxxxxxxxx.......xxxxxxxxxxxxxxxx[{(xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### from cave to hallNAME: david_entry_010_aTAGS: entryORIENT: floatSHUFFLE: {[(CHANCE: 3MAPccccccccccccccccccccccccccccccccccccccccc[c..c...cc......c.....................cc..ccc.cc..c...c....c....c.............cccc..c..c.c..c..c..cc.c.c...T....ccc...cc..cccc.cc..c..cc.......c.......ccccc..cc.cc...c.c..c......c...c........ccccc..ccc.c.ccc..c...c..cc...c...cccc...ccc...cccc.ccc.c.c..c...c..c....cc00cc........cc{ccc..cc.cc......cc.....=.cc%c...T....@c.c...c.cc.c..cc.........ccc%cc........ccc.cccccc.c...c..c..cc....cccc...ccc...ccccc.c...c..c...c...............ccccc..cc.cc..ccc.c.......c...c.........ccccc..cc..cc.c.c...cc...ccc...cc...T....ccc...ccc..cc.cc.cc....c....c...c.............cc(.c..c.cc...c......c..................cccccccccccccccccccccccccccccccccccccccccENDMAPNAME: david_entry_010_bTAGS: entryORIENT: floatSHUFFLE: {[(CHANCE: 3MAPccccccccccccccccccccccccccccccccccccccccc[c..c...cc......c.....................cc..ccc.cc..c...c....c....c.............cccc..c..c.c..c..c..cc.c.c...T....ccc...cc..cccc.cc..c..cc.......c.......ccccc..cc.cc...c.c..c......c...c........ccccc..ccc.c.ccc..c...c..cc...c...c=cc...ccc...cccc.ccc.c.c..c...c..c....cc.0cc........cc{ccc..cc.cc......cc.....c0cc%c...T....@c.c...c.cc.c..cc.........ccc%cc........ccc.cccccc.c...c..c..cc....cccc...ccc...ccccc.c...c..c...c...............ccccc..cc.cc..ccc.c.......c...c.........ccccc..cc..cc.c.c...cc...ccc...cc...T....ccc...ccc..cc.cc.cc....c....c...c.............cc(.c..c.cc...c......c..................cccccccccccccccccccccccccccccccccccccccccENDMAPNAME: david_entry_010_cTAGS: entryORIENT: floatSHUFFLE: {[(CHANCE: 3MAPccccccccccccccccccccccccccccccccccccccccc[c..c...cc......c.....................cc..ccc.cc..c...c....c....c.............cccc..c..c.c..c..c..cc.c.c...T....ccc...cc..cccc.cc..c..cc.......c.......ccccc..cc.cc...c.c..c......c...c........ccccc..ccc.c.ccc..c...c..cc...c...cccc...ccc...cccc.ccc.c.c..c...c..c....c=00cc........cc{ccc..cc.cc......cc.....c.cc%c...T....@c.c...c.cc.c..cc.........ccc%cc........ccc.cccccc.c...c..c..cc....cccc...ccc...ccccc.c...c..c...c...............ccccc..cc.cc..ccc.c.......c...c.........ccccc..cc..cc.c.c...cc...ccc...cc...T....ccc...ccc..cc.cc.cc....c....c...c.............cc(.c..c.cc...c......c..................cccccccccccccccccccccccccccccccccccccccccENDMAPNAME: david_entry_010_dTAGS: entryORIENT: floatSHUFFLE: {[(CHANCE: 1MAPccccccccccccccccccccccccccccccccccccccccc[c..c...cc......c.....................cc..ccc.cc..c...c....c....c.............cccc..c..c.c..c..c..cc.c.c...T....ccc...cc..cccc.cc..c..cc.......c.......ccccc..cc.cc...c.c..c......c...c........ccccc..ccc.c.ccc..c...c..cc...c...cccc...ccc...cccc.ccc.c.c..c...c..c....cccccc........cc{ccc..cc.cc......cc.....cccccc...T....@c.c...c.cc.c..cc.........cccccc........ccc.cccccc.c...c..c..cc....cccc...ccc...ccccc.c...c..c...c...............ccccc..cc.cc..ccc.c.......c...c.........ccccc..cc..cc.c.c...cc...ccc...cc...T....ccc...ccc..cc.cc.cc....c....c...c.............cc(.c..c.cc...c......c..................cccccccccccccccccccccccccccccccccccccccccENDMAP################################################################# Circular labyrinthsNAME: david_entry_011_aTAGS: entry no_monster_genCHANCE: 3FLAGS: no_rotateSHUFFLE: {[(ORIENT: floatMAPxxxxxxxxxxxxxxxxxx.@.xxxxxxxxxxxxxxxxxxxxxxx......=....xxxxxxxxxxxxxxxxxxx.........x.......xxxxxxxxxxxxx.......xxxx.x=xx.......xxxxxxxxx.....xxxx....x..xxxx.....xxxxxxx....xxx.......x.....xxx....xxxxx....xx.....xxx=x.x.....xx....xxxx...xx....xxx...x.xxx....xx...xxx....x....xx.....x...xx....x....xx...xx...xx...xx.xx...xx...xx...xx...x....x...xx...xx...x....x...xx...x....x...xx[{(xx...x....x...xx...x....x...xx...xx...x....x...xx...xx...xx...xxxxx...xx...xx...xx....x....xx.........xx....x....xxx...xx....xxx.....xxx....xx...xxxx....xx.....xxxxxxx.....xx....xxxxx....xxx.............xxx....xxxxxxx.....xxxx.......xxxx.....xxxxxxxxx.......xxxxxxxxx.......xxxxxxxxxxxxx.................xxxxxxxxxxxxxxxxxxx...........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_011_bTAGS: entry no_monster_genCHANCE: 1FLAGS: no_rotateORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx......x....xxxxxxxxxxxxxxxxxxx.........x.......xxxxxxxxxxxxx.......xxxx.xxxx.......xxxxxxxxx.....xxxx..x....xxxx.....xxxxxxx....xxx.....x.......xxx....xxxxx....xx.....xxxxxxx.....xx....xxxx...xx....xxx.....xxx....xx...xx.....x....xx.........xx....x....x@...xx...xx...xx.xx...xx...xx...x....x........xx...xx...x....x...xxxxxxxxxxxxxxxx[{(xx...x........xx............xx...xx...xxxxxx...xx...xxxxxxx...xxxxx...xx...xx...xx....x....xx.........xx....x....xxx...xx....xxx.....xxx....xx...xxxx...........xxx.xxx.....xx....xxxxx....xxx.....x.......x.x....xxxxxxx..xx.xxxx..x....xxxx.....xxxxxxxxxxx.....xxxxxxxxx.......xxxxxxxxxxxxx.................xxxxxxxxxxxxxxxxxxx...........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_011_cTAGS: entry no_monster_genCHANCE: 6FLAGS: no_rotateORIENT: floatSHUFFLE: {[(, ab, cd, ef, gh, ij, kl, mnSUBST: a=., c=., e=., g=., i=., k=., m=.SUBST: b=x, d=x, f=x, h=x, j=x, l=x, n=xMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....h.....xxxxxxxxxxxxxxxxxxx........h........xxxxxxxxxxxxx.......xxxxxxxxx.......xxxxxxxxx.....xxxx.......xxxx.....xxxxxxx....xxx.............xxx....xxxxx....xx.....xxxxxxx.....gg....xxxx....i....xxx.....xxx....xx...xxx....xxxxjjx.........xx....x....xx...xx........xxxxx...xx...xx...xx...x....xlllxx...xx...x....x...xx...x....x...k.[{(.m...xffffx...xx...x....x...xx...xx...x....e...xx...xx...xx...xxnxx...xx...xxxxxxx....c....xx...x.....xx....x.....xx...xx....xxx.x...xxx....xx....@xx....xx.....xxxxxxx.....xx......xxx....xxx.....d.......xxx....xxxxxxx.....xxxx..d....xxxx.....xxxxxxxxx.......xxxxxaxxx.......xxxxxxxxxxxxx.......b.........xxxxxxxxxxxxxxxxxxx....b......xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP###################################################################### Three rhombiNAME: david_entry_012TAGS: entry no_monster_genSHUFFLE: WYZ{/wyz(SUBST: Z=x, Y=x, W=@, C==+xSUBST: z=@, y=+, w=xMAPxxxZxxxxxxxxxxxxxYxxxxxxxxxxxxx.xxxx.xxxxxxx...xx.x+xxxxx..{..+xx.xxxxxx...xxx...xxxxxx.xxx.....xxxxxCxx...(...Wxxx.xxx.....xxxx...xxx...xxxx..[..+xx.xxxxxx...xx.x+xxxxxxx.xxxx.xxxxxxxxxxxxxxxxxxxENDMAP###################################################################### A shrine (no altar)NAME: david_entry_013TAGS: entry no_monster_gen no_pool_fixupSHUFFLE: ABl/CDl/abw/cdwSUBST: A=@, B=+, C=x, D=lSUBST: a=@, b=+, c=x, d=wMAPxxxxxxxxCxxxxxxxxxlllllllDlllllllxxlllll.....lllllxxll....WWW....llxxl...WWW.WWW...lxAB..WWW.{..WW..lxxl...WWW.WWW...lxxll....WWW....llxxlllll.....lllllxxlllllllllllllllxxxxxxxxxxxxxxxxxxENDMAP###################################################################### CavernosityNAME: david_entry_014TAGS: entry no_monster_genORIENT: floatFLAGS: no_rotateMONS: fungusSHUFFLE: {[(, b:bcv, UVW, XYZSUBST: '=.x, U==, V=x, W=x, X==, Y=x, Z=xMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''xxxxxxxxxxxxxxxxx%xxxxxxxxxxxxxxxx...x''...x...xxxxxxxxxxx.0%%xxxxxxxxxxxxx..(....xx..''..xxxxxxxxxx.x.xxxxxxxxxxxxxx.....xxx'.xxx..xxxx''xxxx...xxxxxxxxxxxxxxx...xxxx=xxxxx.'xx'..'xxxx0xxxxxxxxxxxxxxxxxxxx'x=xxxxxx'.x..x.'xxx.xxxxxxxxxxxx..xxxxx''...'xxxxxx'..xx..'xxx..xxxxxxx.....xxxxx'..x'..xxxxxx'x'..x'xxxxx.xxxx.......xxxx..'xxx..'xxxxxxx'.xxxxxxx0x.Wx........xxxx..xxxxx..'xxxxx.....xxxx.xxxx.........xxxxx...xx'x..'xxx.......xxx0xxxx.........xxxx.....x'x..'xx...bbb...xUxVxx..........xxxx..{..xx..x''x..bbbbb....x'...........@xxxxx...xx''.xxx...bbbbb..x....x..........xxxxxxxxxxxx.'x.....bbb...xxxYxxx.........xxxxxxxxxxxxx....x.......xXx.xxxx.........xxxxxxxxxxxxxxx'xxx.....xxx..xxxxx........xxxxxxxxxxxxxx=xxxxxx..xxx..xxxxxxx.......xxxxxx'xxxxxx=xxxxxx.''xxx.xxxxxxxxxx.....xx...x.'xxxxx'.xxxxx'...Z1.xxxxxxxxxxxxx..x..[.......'...'x'xxx..'xx..xxxxxwxxwwxxxxx.....xxx...'x'..xxx..'xxxx1...wwwwwxxwxxxxx...xxxx''x'xxx'..'.xxxxxxxxx.wwwxxxxxxxxxxxxxxxxxxxxxxxxxx..xxxxxxxxxxwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### A song of water and fire (David)# This is another series of entry levels, ten total. Leave the template intact# (but commented out). All water is deep.# NAME: water_fire_template# TAGS: entry no_monster_gen no_pool_fixup# FLAGS: no_rotate# CHANCE: 1# ORIENT: float# MONS: plant# MAP# xxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxx# xxxxxxxxxxxxx...............xxxxxxxxxxxxx# xxxxxxxx.........................xxxxxxxx# xxxx..........llllllxwwwwww..........xxxx# xx......llllllllllllxwwwwwwwwwwww......xx# x....lllllllllllllllxwwwwwwwwwwwwwww....x# x.llllllxllllllxxxxxxxxxxxwwwwwwxwwwwww.x# xlllxlllxllllxxxl...x...wxxxwwwwxwwwxwwxx# xlllxlllxlllxxllx...x...xwwxxwwwxwwwxwwwx# xlllxlllxlllxll.x...x...x.wwxwwwxwwwxwwwx# xlllxlllxlllxl..x...x...x..wxwwwxwwwxwwwx# xlllxlllxlllx...x...x...x...xwwwxwwwxwwwx# x...x...x...x...x...x...x...x...x...x...x# x...x...x...x...x...x...x...x...x...x...x# xx+xx...x...x...x...x...x...x...x...xx+xx# x..xxx..x...x...x...x...x...x...x..xxx..x# x....x+xx...x...x...x...x...x...xx+x....x# xx......xx+xxx+xx...x...xx+xxx+xx......xx# xxxx...........xxx+xxx+xxx...........xxxx# xxxxxxxx.........................xxxxxxxx# xxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxx# xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx# ENDMAPNAME: david_entry_015_a_water_fireTAGS: entry no_monster_gen no_pool_fixupFLAGS: no_rotateCHANCE: 1MONS: plantORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...............xxxxxxxxxxxxxxxxxxxxx.........................xxxxxxxxxxxx..........llll..x..w.ww..........xxxxxx.......lllllllllllxwwwwwwwww.ww......xxx....lllllll.llll.l11wwwwwwwwwwwwwwww...xx.ll.lllxll.lllxxx.xx.xxxxwwwwwwxwxwwww.xxlx.xll.xxx.lx.xl.xxx.x.wxxxwwwwxwwwxxwxxxl.lx..lxxxl.x.lx.1.x...xw.xxwwwxw.wxx.wxxl.lx.xlxll.xll.xxx.xwx.x1wwxww.x.xwx.wwxx.llxl.lxl.lxl.xx..xxxx.x..wx1wwx.wwx..wxx.xlx.llxl.xx...x.x.x...xxx.xw.wx.wwxwwxxxl..xx..x.l.x.x.x...x.x.x...xx..xx.wxx..xx...x...x...x...xxx.x...x.x.x.x.x...x...xxx+xx...x...x...x...x..xx...x...x.x.xx+xxx..xxx..x...x...x...x...x...x...x..xxx..xx....x+xx...x...x...x...x...x...xx+x....xxx......xx+xxx+xx...x...xx+xxx+xx......xxxxxx...........xxx+xxx+xxx...........xxxxxxxxxxxx.........................xxxxxxxxxxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_015_b_water_fireTAGS: entry no_monster_gen no_pool_fixupFLAGS: no_rotateCHANCE: 1MONS: plantORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...............xxxxxxxxxxxxxxxxxxxxx.......lll...............xxxxxxxxxxxx.........lllllllxw.wwww..........xxxxxx......ll.lllllllllxwwwwwwwwxwww......xxx..l.llll.lllllllllxxwww..wwwxwww.ww....xx.lllll..l.llllxx.xxwwxxxx..wwwwxw.ww.w.xxll.xl.lxl.llxxxl.1.x.1.wxxx.wwwxw.wxwwxxxlx.xl.xxl..xxllx11.11.xxwwxx.wwxwwwxwwwxxl.l.ll.x.llxll.x1.11..1x.wwxw.wx.ww..wwxx.llx.x.xxl.xl..x..xx.x.x..wxw.wxw..xx.wxx.l.xxl.xl.lx...x..xx...x.w.xwx.xwwxxww.xx...x.l.xl..x.xx....xx..x..xx..xx..wxw.xxx...x...x.l.x.xxxx..x..xx...x..xx...x...xxx+xx...x...x...x...x...x...x...x...xx+xxx..xxx..x...x...x...x...x...x.x.x..xxx..xx....x+xx...x...x...x...x...x...xx+x....xxx......xx+xxx+xx...x...xx+xxx+xx......xxxxxx...........xxx+xxx+xxx...........xxxxxxxxxxxx.........................xxxxxxxxxxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_015_c_water_fireTAGS: entry no_monster_gen no_pool_fixupFLAGS: no_rotateCHANCE: 1MONS: plantORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...............xxxxxxxxxxxxxxxxxxxxx..............www........xxxxxxxxxxxx..........ll.lllxwwwwww..........xxxxxx......lll.llllllllx1...www.www.......xxx....l.lxl..llll..l11www..wwww..ww.w....xx.lllll..llllllxxx.l11.xxxwww.wwxwwwwww.xxllxxlllx.lllxxxl.x.xww.wxxxwwwwxw.w.wwxxx.llx.llxx.lxxllx...x.x.xw.xxwww..wwx.wwxxl.lxllxxl.lxll.xxx.x...x.wwxww.xw.wx.wwxxl.lxxl.xll.xl.xx..xxx.xx..wxww.xw.wxx.wxxxx.xll.xll.x.x.xx.xxx.xxx.wxx.xxxwxx.wxxx...xlx.xl.xx...x.x.xx.xx...x.w.x...x...xx...x...x.x.xx..x.x.x...x...x...x...x...xxx+xx...x...x...x...x...x...x...x...xx+xxx..xxx..x...x...x...x...x...x...x..xxx..xx....x+xx...x...x...x...x...x...xx+x....xxx......xx+xxx+xx...x...xx+xxx+xx......xxxxxx...........xxx+xxx+xxx...........xxxxxxxxxxxx.........................xxxxxxxxxxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_015_d_water_fireTAGS: entry no_monster_gen no_pool_fixupFLAGS: no_rotateCHANCE: 1MONS: plantORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...............xxxxxxxxxxxxxxxxxxxxx..........l..............xxxxxxxxxxxx..........llllllxwwwwww..ww......xxxxxx......xll..llxxlllxwww..wwwwwww......xxx....l.lxl..l.lxxlllxww..wwwxwwwwwww....xx.llxll.xllll.llllxxwxx.xxwwwwwwxwwwwww.xxll.xll.xlll.x1xxl.wxw.xwxxxwwwwxw.wxxwxxxl.lx.l.xll.xxl.xx..x11wxwwxx.wwx.wwxww.xxlllx.lxxll.xll1x.1.x.11x.wwxx.wxw.wxwx.xx..xxx.lxxll.l.1xx.1xw1.x..wxw.wxwwwxw.xxxxl.xlx.lllxx..xxx.1xx.111w.xw.wxxw.xww.xx...x..lx.l.xl.xx...x...x.xxxwx.xw..x...xx...x...x..lxx.xx...x...x...x.w.x...x...xxx+xx...x...x...x...x...x...x...x...xx+xxx..xxx..x...x...x...x...x...x...x..xxx..xx....x+xx...x...x...x...x...x...xx+x....xxx......xx+xxx+xx...x...xx+xxx+xx......xxxxxx...........xxx+xxx+xxx...........xxxxxxxxxxxx.........................xxxxxxxxxxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_015_e_water_fireTAGS: entry no_monster_gen no_pool_fixupFLAGS: no_rotateCHANCE: 1MONS: plantORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...............xxxxxxxxxxxxxxxxxxxxx.........ll....ww........xxxxxxxxxxxx..........llllllxwwwwww..........xxxxxx......ll...lllxxllxwwww..ww..ww......xxx...llllllllllllllllxw...wwwxxx..www....xx.xl.l.lxlx.l.lxxxxxx.xxxxw.wwx.x.wwwwwwxxxllxxx.xllllx.lllww.1wwwwxx.wxwx.wwxw.wxxll.xx.lxl.lxx..x.w.xww.1111xw.wxw.wx.xwxxl.xx.llxl.lx..111..x..xxxwx11.wxw.wx.xxxxl..x.lxxxl.x1x1xx.xx.x....wxwwwxww.xw.wxxlx.x..lxll.x..xx...x...x...xw.wxxwwxx.wxxxx.x...xx.xxx..x.x.x.x.x.wxx.w.x.xxx.wwxx...x...x.xxx...x.x.x...xx..x..wx...x...xxx+xx...x...x...x...x...x...x...x...xx+xxx..xxx..x...x...x...x...x...x...x..xxx..xx....x+xx...x...x...x...x...x...xx+x....xxx......xx+xxx+xx...x...xx+xxx+xx......xxxxxx...........xxx+xxx+xxx...........xxxxxxxxxxxx.........................xxxxxxxxxxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_015_f_water_fireTAGS: entry no_monster_gen no_pool_fixupFLAGS: no_rotateCHANCE: 1MONS: plantORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...............xxxxxxxxxxxxxxxxxxxxx.........l....ww.........xxxxxxxxxxxx..........llllllxwwwwww...w......xxxxxx..l...llxlll..ll.....wwwwwwwwww......xxx....lllllllllll..lxxxw.wwww...xwwww....xx.llllllxllll.lxxxx11x.x1xw.xxx1xwwww.w.xxll.xlllxll..x.x1111xw.ww1xx.w.xxw.xxww.xxxl.xlllxl.lxx111w11xxw.xww.xwxwxwx..wwwxx.ll.lllxl.xx111xw11x.x.x.w.xwxwxwx..wwwxx.llx.llxxx.x111xw11x...xx.wxwwwxwwxx..wxx.xxxl.lxll.xx11111.xxx.x1.wx.wwxxw.xxx.xxl.lxxx.x...x..xxxx.xxx.www.xx.xx.x.x..xxx...x...x...x.x.x..xx..wxx.xx...x..xx...xxx+xx...x...x...xx.1x...xxx.x...x...xx+xxx..xxx..x...x...x...x...x...x...x..xxx..xx....x+xx...x...x...x...x...x...xx+x....xxx......xx+xxx+xx...x...xx+xxx+xx......xxxxxx...........xxx+xxx+xxx...........xxxxxxxxxxxx.........................xxxxxxxxxxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_015_g_water_fireTAGS: entry no_monster_gen no_pool_fixupFLAGS: no_rotateCHANCE: 1MONS: plantORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...............xxxxxxxxxxxxxxxxxxxxx.........111.111.........xxxxxxxxxxxx..........llll11.11wwwww.........xxxxxx...x..lllllll..........ww.wwwww......xxx...xllllxxx.lllllllxwwwwwww.wwwww.w....xx.lll..lxl..lllxxxx.xxxxxxww.wwwx.wwwww.xxlll.lllx.lllxxxl11wx.wwwxxx.wwwxw..xwwxxxll.xlllx.lxxxll.xxxxw..xw1.xwwwxww.x..wxxll.xxllx.llxll.x.1wxxw.xx.wxwwwx.x.xwwwxxx.lxxllx..lxl..x.1.xw.xx..wxwwwx.wwxww.xx.xlxllxxx.lx..xxxx.x.xwx.wxxwwwxx.xxx.xxx..xxl.xxx.xxx..x1.xx.xwx.xxx...x...x...xx...x...x...x...x...xx..x..xx...x.x.x...xxx+xx...x...x...x...x...x...x...x...xx+xxx..xxx..x...x...x...x...x...x...x..xxx..xx....x+xx...x...x...x...x...x...xx+x....xxx......xx+xxx+xx...x...xx+xxx+xx......xxxxxx...........xxx+xxx+xxx...........xxxxxxxxxxxx.........................xxxxxxxxxxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_015_h_water_fireTAGS: entry no_monster_gen no_pool_fixupFLAGS: no_rotateCHANCE: 1MONS: plantORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...............xxxxxxxxxxxxxxxxxxxxx........l......ww........xxxxxxxxxxxx..........llllllxww.www..........xxxxxx......lllllll.xxxlxww.wwwwwwwww......xxx....llllllllllx...lxxww..wwxxwwwwww....xx.lllllx..ll.llxxxx11xxxxx.wwwxxx..www..xxl.lxll.xl..lxxxl..xx...w.xx1www1ww.xw.xxxl.lxll.xlllxxllxx..x.wwxw.1x.11xxxxx..wxxlxlxl.lxlllxll.11111ww.x.wwx.xxxwwwxwwwxxlxlxx.lxlllxl.11www11.wx..wxx.xxwxwxw.wxxlxlxlx.xlllxlx11wTw11.wx...x.xwxwwwxw.wxx...x..xx...x.x11www11..x...x...x...xxx.xx...x...x...x...11111xx.x...x...x.x.x...xxx+xx...x...x...xx..x...x...x...x...xx+xxx..xxx..x...x...x...x...x...x...x..xxx..xx....x+xx...x...x...x...x...x...xx+x....xxx......xx+xxx+xx...x...xx+xxx+xx......xxxxxx...........xxx+xxx+xxx...........xxxxxxxxxxxx.........................xxxxxxxxxxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_015_i_water_fireTAGS: entry no_monster_gen no_pool_fixupFLAGS: no_rotateCHANCE: 1MONS: plantORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...............xxxxxxxxxxxxxxxxxxxxx.........ll...ww.........xxxxxxxxxxxx.........xllllllxwwwwwwx.........xxxxxx......lllllllllllxxxwwwww.wwwww......xxx....llllllxxxllllx111xwww.xxx.wwwww....xx.lllll.xllllllxxxx1x1xxxxw...w.x.wwwww.xxxxl.lxx.llllxxxllx111xwwxxxwwww.xxw.wxxxxlx.xlx.xxllxxllxl..x..wxwwxxwwxx.xwx.xwxxll.xlx.xlllxll.x.xxxxx.x.wwxwwwx.xwx.wwxxl.xxlx.xlxlxlx.x...x...x.xwxwxwx.xwxx.wxxl.lxl.lxlllx...x...x...x...xwwwxw.wxw.wxxx.xxx.xxx.xxx.xxx.xxx.xxx.xxx.xxx.xxx.xxx...x...x...x...x...x...x...x...x...x...xxx+xx...x.x.x.x.x...x...x.x.x.x.x...xx+xxx..xxx..x...x...x.x.x.x.x...x...x..xxx..xx....x+xx...x...x...x...x...x...xx+x....xxx......xx+xxx+xx...x...xx+xxx+xx......xxxxxx...........xxx+xxx+xxx...........xxxxxxxxxxxx.........................xxxxxxxxxxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_015_j_water_fireTAGS: entry no_monster_gen no_pool_fixupFLAGS: no_rotateCHANCE: 1MONS: plantORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...............xxxxxxxxxxxxxxxxxxxxx.........................xxxxxxxxxxxx.......l..lll.llxwww.ww..........xxxxxx......l.llllll.xxxxw..wwwww..ww......xxx....llll.lll.lll..lxwwwwwww..wwwwww.w..xx.lllll.ll.ll.lxxxx111xwxxwwwwwwxw.w.ww.xxxlxx..xxl.l.xxxll11x1w.11xxw.xwx.xxx.xxxxlll.xx.x.lxx.ll..wwwwx.x.wxxx.wxw..xw.xxxlx.xll.x.l.x.llxxw.xx.xw.wwxx.wxwx.xwx.xxlx.xl.xx.l.xl..x...x.x.xx.wx.xwxwx.xxx.xxl.xxx.lllxlx.xxx.T.x...x.w.x.wwxw.wxw.wxx...x.xxx...xx..x...xx.xx.wxx.w.xw.xx.xxxx...x...x...xx..x...x...xx..xx..xw..x...xxx+xx...x...x...x...x...x...x...x...xx+xxx..xxx..x...x...x...x...x...x...x..xxx..xx....x+xx...x...x...x...x...x...xx+x....xxx......xx+xxx+xx...x...xx+xxx+xx......xxxxxx...........xxx+xxx+xxx...........xxxxxxxxxxxx.........................xxxxxxxxxxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### The ChaseNAME: david_entry_016_chaseTAGS: entry no_monster_gen no_pool_fixupMONS: kobold, hobgoblin / goblin / giant batITEM: stone, dartORIENT: floatFLAGS: no_rotateSUBST: w : w l:1MAPxxxxxxxxxxxxx..........@xxxxxwwwwwwww2..........xxxxxxxxwwwwwww........xxxxxx.......wwww..wwwwwxxxww...(.......wwwwwwwwxxwwww....[.{....wwww...xxwwwwww.................xwwwwwwwwwwwwwww.......@x1wwwwwwwwwwwwwwww......x1e1...wwwwwwwwwwwwwww.xx1d1...........wwwwwwwwxx>...................wwxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### The humble fractalNAME: david_entry_017_aTAGS: entry no_monster_genCHANCE: 2ORIENT: floatFLAGS: no_rotateKFEAT: X = teleport trapSHUFFLE: {[(MAPxxxxx+xxxxx+xxxxxxxxxxx@xxxxxx.xxxxx.xxxxxxxxxxx.xxxxx..xxxx..xxxxxxxxxx..xxxx...xxx...xxxxxxxxx...xxx..(.xx..{.xxxxxxxx....x+.....+.....xxxxxxx.....xxxxxx+xxxxx+xxxxxx......xxxxxx.xxxxx.xxxxx.......xxxxx..xxxx..xxxx........xxxx...xxx...xxx.........xxx..[.xx....xx..........x@.....+.....+...........xxxxxx+xxxxx+............xxx.xx.xx.xx.............xx..+..x..x..............xxx+xxxxxx...............xxx.xx.xx................xx..x..x.................xxx+xxx..................xxx.xx...................xx..x....................xxxx.....................xxx....................G.x@......................XxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_017_bTAGS: entry no_monster_genORIENT: floatCHANCE: 8SHUFFLE: cvMAPx@xxxxxxxxxxxxxxxxxxxx@xx......................xx.cccccc......cccccc...xx......................xx.vv..vv......vv..vv...xx......................xxxxxxxxxxx{}xxxxxxxxxxxxENDMAP############################################################################### Painted rooms 1NAME: david_entry_018TAGS: entry no_monster_genORIENT: floatSHUFFLE: {[(SHUFFLE: cvbaMAPxxxxxxxxx@.xxxxxxxvvvvvvvx..xbbbbxxv.....vx..xb..bxxv..(..+...xb.[bxxv.....vx..xb..bxxvvvvvvvx...+..bxxxxxxxxxx..xb..bx@..........xb.{bx.........T.xb..bxxxxxxxxx...xbbbbxxxxxxxxx.@.xxxxxxENDMAP############################################################################### Painted rooms 2NAME: david_entry_019TAGS: entry no_monster_genORIENT: floatSHUFFLE: {[(SHUFFLE: cvbaMAPxxxxxxxxxxxxxxxxcccccccx.....xxc.....cx..[..xxc..(..cx.....xxc.....cxxxx+xxxc..{..cx......xc.....+......@xcccccccx......xxxxxxxxx..@...ENDMAP############################################################################### Painted rooms 3NAME: david_entry_020TAGS: entry no_monster_genORIENT: floatSHUFFLE: {[SHUFFLE: cvbaMAPxxxxxxxxxxxxxvcvcvcvcvcxxc........vxxv........cxxc.{....[.vxxv........cxxc........vxxvcvcv+vcvcxxxxxxx.xxxxxx..........xx.(..wwww..xx..........xxxxxxxxxxx@xENDMAP############################################################################### TetrisNAME: david_021_tetrisTAGS: entryORIENT: floatSHUFFLE: {[(, bcvxMAPxxxxxxxxxxx.@.xxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxx..x..xxxxxxxxxxxxxxxxxxx..xxx..xxxxxxxxxxxxxxxxx..xxxxx..xxxxxxxxxxxxxxx..xxxxxxx..xxxxxxxxxxxxx..xxxxxxxxx..xxxxxxxxxxx..xxxxxxxxxxx..xxxxxx.......................xx.bb.bb..b..b..bb.bbb.b.xx..b.bb.bbb.b.bb..b..bb.xx..b........b........b..xxx...xxxxxx.b.xxxxxx...xxxxx...xxxxx...xxxxx...xxxxxxx...xxxx...xxxx...xxxxxxxxx...xxx...xxx...xxxxxxxxxxx...xx...xx...xxxxxxxxxxxxx...x...x...xxxxxxxxxxxxxxx.........xxxxxxxxxxxxxxxxx...{...xxxxxxxxxxxxxxxxxx.(...[.xxxxxxxxxxxxxxxxxx.......xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### CentralNAME: david_022_centralTAGS: entryMONS: gnoll, jackal, wormORIENT: floatSHUFFLE: {[(], 0123, @ABCSUBST: A=@x, B=@x, C=@xMAPxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxx...........xxxxxxxxxxxxxxxxxxxx...xxx...xxx...xxxxxxxxxxxxxxxx...xxxx.....xxxx...xxxxxxxxxxxxx..xxxxx...]...xxxxx..xxxxxxxxxxx..xxxxx.........xxxxx..xxxxxxxxx..xxxxx...........xxxxx..xxxxxxx..xxxxx......x......xxxxx..xxxxx..xxxxx......xxx......xxxxx..xxxx.xxxxx......xx1xx......xxxxx.xxx..xxxx......xx.%.xx......xxxx..xx.xxxx......xx.....xx......xxxx.xA.......(..xx1%.}.%1xx..[.......Cx.xxxx......xx.....xx......xxxx.xx..xxxx......xx.%.xx......xxxx..xxx.xxxxx......xx1xx......xxxxx.xxxx..xxxxx......xxx......xxxxx..xxxxx..xxxxx......x......xxxxx..xxxxxxx..xxxxx...........xxxxx..xxxxxxxxx..xxxxx.........xxxxx..xxxxxxxxxxx..xxxxx...{...xxxxx..xxxxxxxxxxxxx...xxxx.....xxxx...xxxxxxxxxxxxxxxx...xxx...xxx...xxxxxxxxxxxxxxxxxxxx...........xxxxxxxxxxxxxxxxxxxxxxxxxxxBxxxxxxxxxxxxxxxxENDMAP############################################################################### the snailNAME: david_023_snailTAGS: entry no_monster_genORIENT: floatMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.......xxxxxxxxxxxxxxxxxxx.......(.....xxxxxxxxxxxxxxx.................xxxxxxxxxxxx.........xxxx......xxxxxxxxxx........xxxxxxxx.....xxxxxxxx.......xxxx....xxx.....xxxxxxx......xxx........xx....xxxxxx.......xx...xxx...xxx....xxxxx......xxx..xxxxx...xx..[.xxxx.......xx..xxx.{xx..xx....xxxx......xxx..xxx.xx..xxx....xxxx......xxx...xx.....xx....xxxx........xx....xxxxxxx....xxxxx........xxx....xxxx......xxxxx........xxxx............xxxxxx........xxxxxxx......xxxxxxxx..........xxxxxxxxxxxxxxxxxxxx....@.....xxxxxxxxxxxxxxxxxxxENDMAP############################################################################### stupid boxesNAME: david_024_boxoramaTAGS: entryORIENT: floatSHUFFLE: {[(<MAPxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxx.................................xx.................................xx...xxxxxxx...xxxxx...xxxx...xx...xx...xxxxxxx...xxxxx...xxxx...xx...xx...xxxxxxx...xxxxx...xxxx........xx...xxxxxxx...xxxxx........<..[...xx...xxxxxxx.......................xx.......................xxxxxxx...xx...(..{........xxxxx...xxxxxxx...xx........xxxx...xxxxx...xxxxxxx...xx...xx...xxxx...xxxxx...xxxxxxx...xx...xx...xxxx...xxxxx...xxxxxxx...xx.................................xx.................................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### two boxes missingNAME: david_025_boxes_within_boxTAGS: entryORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxx.................................xx.................................xx...xxxxxxx..xxxxxxxxxxx..xxxxx...xx...xxxxxxx..xxxxxxxxxxx..xxxxx...xx...xxx........xxxxxxxxx..xxxxx...xx............{.xxxxx......xxxxx...xx...xxx..[........................xx...xxx........x........(.xxxxx...xx...xxxxxx..xxxx.xxx......xxxxx...xx...xxxxxx..xxxx.xxx......xxxxx...xx...xxxxxx..xxxx.xxxx...xxxxxxx...xx...xxxxxx..xxxx.xxxx...xxxxxxx...xx.................................xx.................................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################# Concentric eggs (David)NAME: david_026_aTAGS: entry no_monster_genORIENT: floatFLAGS: no_rotateMONS: worm / giant beetleITEM: nothing / ring of hunger / protection from fire / protection from coldITEM: nothing / choko / pear / apple / sausage / banana / any scrollCHANCE: 2SHUFFLE: {(, cvxMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxx.......................xxxxxxxxxvxv.......................vxvxxxxxx.........xxxxx+xxxxx.........xxxxxv......xxxxxxxx+xxxxxxxx......vxxxx......xxxxxx.......xxxxxx......xxxv.....xxxxx...........xxxxx.....vxxx.....xxxx....xxxxx....xxxx.....xxxv.....xxx...xxxxxxxxx...xxx.....vxx.....xxxx..xx.......xx..xxxx.....xx.....xdx...x..xx+xx..x...xex.....x......x=x..xx.xx...xx.xx..x=x......@.....x1x..xx.xx[({xx.xx..x1x.....@......x.x..xx.xx...xx.xx..x.x......x.....x.x...x..xxxxx..x...x.x.....xx.....xx=x..xx.......xx..x=xx.....xxv.....xxx...xxxx+xxxx...xxx.....vxxx.....xxxx....xx+xx....xxxx.....xxxv.....xxxxx...........xxxxx.....vxxx......xxxxxx.......xxxxxx......xxxxv......xxxxxxxxxxxxxxxxx......vxxxxx.........xxxxxxxxxxx.........xxxxxxvxv.......................vxvxxxxxxxxx.......................xxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_026_bTAGS: entry no_monster_genORIENT: floatFLAGS: no_rotateMONS: worm / giant beetleITEM: nothing / ring of hunger / protection from fire / protection from coldITEM: nothing / choko / pear / apple / sausage / banana / any scrollCHANCE: 2SHUFFLE: {(, cvxMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxx.......................xxxxxxxxxvxv.......................vxvxxxxxx.........xxxxx+xxxxx.........xxxxxv......xxxxxxxx+xxxxxxxx......vxxxx......xxxxxx.......xxxxxx......xxxv.....xxxxx...........xxxxx.....vxxx.....xxxx....xxxxx....xxxx.....xxxv.....xxx...xxxxxxxxx...xxx.....vxx.....xxxx..xx.......xx..xxxx.....xx.....xdx...x..xx+xx..x...xex.....x......x=x..xx.xx...xx.xx..x=x......@.....x1x..xx.xx[({xx.xx..x1x.....@......x.x..xx.xx...xx.xx..x.x......x.....x.x...x..xxxxx..x...x.x.....xx.....xx=x..xx.......xx..xxx=.....xxv.....xxx...xxxx+xxxx...xxx.....vxxx.....xxxx....xx+xx....xxxx.....xxxv.....xxxxx...........xxxxx.....vxxx......xxxxxx.......xxxxxx......xxxxv......xxxxxxxxxxxxxxxxx......vxxxxx.........xxxxxxxxxxx.........xxxxxxvxv.......................vxvxxxxxxxxx.......................xxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_026_cTAGS: entry no_monster_genORIENT: floatFLAGS: no_rotateMONS: worm / giant beetleITEM: nothing / ring of hunger / protection from fire / protection from coldITEM: nothing / choko / pear / apple / sausage / banana / any scrollCHANCE: 2SHUFFLE: {(, cvxMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxx.......................xxxxxxxxxvxv.......................vxvxxxxxx.........xxxxx+xxxxx.........xxxxxv......xxxxxxxx+xxxxxxxx......vxxxx......xxxxxx.......xxxxxx......xxxv.....xxxxx...........xxxxx.....vxxx.....xxxx....xxxxx....xxxx.....xxxv.....xxx...xxxxxxxxx...xxx.....vxx.....xxxx..xx.......xx..xxxx.....xx.....xdx...x..xx+xx..x...xex.....x......x=x..xx.xx...xx.xx..x=x......@.....x1x..xx.xx[({xx.xx..x1x.....@......x.x..xx.xx...xx.xx..x.x......x.....x.x...x..xxxxx..x...x.x.....xx.....=xxx..xx.......xx..x=xx.....xxv.....xxx...xxxx+xxxx...xxx.....vxxx.....xxxx....xx+xx....xxxx.....xxxv.....xxxxx...........xxxxx.....vxxx......xxxxxx.......xxxxxx......xxxxv......xxxxxxxxxxxxxxxxx......vxxxxx.........xxxxxxxxxxx.........xxxxxxvxv.......................vxvxxxxxxxxx.......................xxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_026_dTAGS: entry no_monster_genORIENT: floatFLAGS: no_rotateMONS: worm / giant beetleITEM: nothing / ring of hunger / protection from fire / protection from coldITEM: nothing / choko / pear / apple / sausage / banana / any scrollCHANCE: 2SHUFFLE: {(, cvxMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxx.......................xxxxxxxxxvxv.......................vxvxxxxxx.........xxxxx+xxxxx.........xxxxxv......xxxxxxxx+xxxxxxxx......vxxxx......xxxxxx.......xxxxxx......xxxv.....xxxxx...........xxxxx.....vxxx.....xxxx....xxxxx....xxxx.....xxxv.....xxx...xxxxxxxxx...xxx.....vxx.....xxxx..xx.......xx..xxxx.....xx.....xdx...x..xx+xx..x...xex.....x......x=x..xx.xx...xx.xx..x=x......@.....x1x..xx.xx[({xx.xx..x1x.....@......x.x..xx.xx...xx.xx..x.x......x.....x.x...x..xxxxx..x...x.x.....xx.....=xxx..xx.......xx..xxx=.....xxv.....xxx...xxxx+xxxx...xxx.....vxxx.....xxxx....xx+xx....xxxx.....xxxv.....xxxxx...........xxxxx.....vxxx......xxxxxx.......xxxxxx......xxxxv......xxxxxxxxxxxxxxxxx......vxxxxx.........xxxxxxxxxxx.........xxxxxxvxv.......................vxvxxxxxxxxx.......................xxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_026_eTAGS: entry no_monster_genORIENT: floatFLAGS: no_rotateMONS: worm / giant beetleITEM: nothing / ring of hunger / protection from fire / protection from coldCHANCE: 1SHUFFLE: {(, cvxMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxx.......................xxxxxxxxxvxv.......................vxvxxxxxx.........xxxxx+xxxxx.........xxxxxv......xxxxxxxx+xxxxxxxx......vxxxx......xxxxxx.......xxxxxx......xxxv.....xxxxx...........xxxxx.....vxxx.....xxxx....xxxxx....xxxx.....xxxv.....xxx...xxxxxxxxx...xxx.....vxx.....xxxx..xx.......xx..xxxx.....xx.....xdx...x..xx+xx..x...xxx.....x......x=x..xx.xx...xx.xx..xxx......@.....x1x..xx.xx[({xx.xx..xxx.....@......x.x..xx.xx...xx.xx..xxx......x.....x.x...x..xxxxx..x...xxx.....xx.....=xxx..xx.......xx..xxxx.....xxv.....xxx...xxxx+xxxx...xxx.....vxxx.....xxxx....xx+xx....xxxx.....xxxv.....xxxxx...........xxxxx.....vxxx......xxxxxx.......xxxxxx......xxxxv......xxxxxxxxxxxxxxxxx......vxxxxx.........xxxxxxxxxxx.........xxxxxxvxv.......................vxvxxxxxxxxx.......................xxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_026_fTAGS: entry no_monster_genORIENT: floatFLAGS: no_rotateMONS: worm / giant beetleITEM: nothing / choko / pear / apple / sausage / banana / any scrollCHANCE: 1SHUFFLE: {(, cvxMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxx.......................xxxxxxxxxvxv.......................vxvxxxxxx.........xxxxx+xxxxx.........xxxxxv......xxxxxxxx+xxxxxxxx......vxxxx......xxxxxx.......xxxxxx......xxxv.....xxxxx...........xxxxx.....vxxx.....xxxx....xxxxx....xxxx.....xxxv.....xxx...xxxxxxxxx...xxx.....vxx.....xxxx..xx.......xx..xxxx.....xx.....xxx...x..xx+xx..x...xdx.....x......xxx..xx.xx...xx.xx..x=x......@.....xxx..xx.xx[({xx.xx..x1x.....@......xxx..xx.xx...xx.xx..x.x......x.....xxx...x..xxxxx..x...x.x.....xx.....xxxx..xx.......xx..x=xx.....xxv.....xxx...xxxx+xxxx...xxx.....vxxx.....xxxx....xx+xx....xxxx.....xxxv.....xxxxx...........xxxxx.....vxxx......xxxxxx.......xxxxxx......xxxxv......xxxxxxxxxxxxxxxxx......vxxxxx.........xxxxxxxxxxx.........xxxxxxvxv.......................vxvxxxxxxxxx.......................xxxxxxxxxxxxvxvx...............xvxvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### Sounds of Crawl: the SlurpNAME: david_027_sounds_slurpTAGS: entry no_monster_genMONS: generate_awake jellyITEM: dartORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxxx....@.....xxxxx......xxxxxxxxxx.........@xxx............xxxxxx..........xx................xxxxxxxxxxxxxxx....vvvv.......xx.....xxxxxxx.....vv1dvvv.....x...{.....xxxx@....vdddd>vv................xx.....vvddvvv...x....vvv.......xxxx...vvvvv...xx...vvvvv..}...xxxx..........xx....vvvvv.....xxxxx..........xx.....vvv......xxxxxx........xx..............xxxxxxx.......xxxx....[......xxxxxxxxxx...xxxxxxxxx.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### Sounds of Crawl: the DroneNAME: david_028_sounds_droneTAGS: entry no_monster_genMONS: generate_awake boring beetleFLAGS: no_rotateORIENT: floatSHUFFLE: {[(<MAPxxx.....@....ccccc....@.....xxxxx...........cx>xc...........xxx............cxxxc............x.............cxxxc..........................cxxxc.............@.......(....cxxxc....[.......@.............cxxxc.............ccccccccccccccxxxcccccccccccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxcc>xxxxxxxxxxxxx1xxxxxxxxxxxxx>ccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxcccccccccccccccxxxcccccccccccccc.............cxxxc.............@.......]....cxxxc....{.......@.............cxxxc..........................cxxxc.............x............cxxxc............xxx...........cx>xc...........xxxxx.....@....ccccc....@.....xxxENDMAP############################################################################### Arbitrary 1NAME: david_entry_029TAGS: entryORIENT: floatSHUFFLE: [{SUBST: ' : . x ':40, '=.xMAPxxxxxxxxxxxxxxxxxxxxxxxxxx''xx''''''xx''xxxxxx''..'..xxx.'x..'xxxxx'.{...xx'......'xxxx'.....x''..[...'xxxxx'....'.......''xxxxxx'.........''xxxxxxxx'........'xxxxxxxxxxx'......''xxxxxxxxx.x'.....'xxxxxxxxxxx..x...''xxxxxxxxxxxxx.@x.'xxxxxxxxxxxxxx....x..'xxxxxx''.'x..'xxxx'...'''x'.xx..'xxxxxx'..........xxxxxxxxxxx'..(.xxx'....''xxxxxxx'....xxxx''...''xxxxxxxx'''xxxxx''...'xxxxxxxxxxxxxxxx..@..xENDMAP############################################################################### Arbitrary 2NAME: david_entry_030TAGS: entryORIENT: floatSHUFFLE: {[(SUBST: ' : . x ':40, '=.xMAPxxxxxxx'.@.'xxxxxxxxxxx'..'...'xxxxxxx'...xxxx..xxxxxx...'xxxxx'.'xxxxx.(.'xxxxxx..xxxx'....'xxxxx'..xxx...'...xxxxx'.'x..''xx'..'xx...@..'xxxxx.'.'...'x@.'xxxx'.....[.'x'..'x'....''...xxx'.....{.'xxx'.'xxx'''....xxxx'.xxxxxxx.'xxxxxxx.xxxxxxx.x'xxxxx.'xxxxxx'..@''xx.@.'xENDMAP############################################################################### subterranean lakeside campingNAME: david_entry_031TAGS: entry no_monster_genORIENT: floatMONS: goblin, rat, giant batSHUFFLE: {[(SUBST: ? : . w ?:40, ' : . x ':40SUBST: ? = . w, ' = . xMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx?xx1.'xxxxxxxx'.33xxxxx'.??.xxx.xxx.x.x..xxxxxx'..?w.....?.....x..xxx'xx'.?www?.?.?www?.xx...2x.'x'?www?.??w.wwww?...?.xx.@xx.???.?wwww.www.?ww..x..'xxx'..?wwww??.wwwww?.xx.xx''xx..?www?[({?www?.xx.xxx@..xx?wwwww???wwwww?..xx'x..xx..?wwwww.wwwww?..x..xxx'.xxx.??wwww.ww.??...xxxxxx..x....??www.??...xxxx'xxxx...??....??.xx?.x.....xxxxx'...'xxxxxxx''...'x.2xxxx'.xxxxx'''xxxxxx''xx1xxxxxxxxxxxx.@.xxxxxxxxxxxxxENDMAP############################################################################### subterranean lakeside camping IINAME: david_entry_032TAGS: entry no_monster_genORIENT: floatSHUFFLE: {[(SUBST: ? : . w ?:40, ' : . x ':40SUBST: ? = . w, ' = . xMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwww?......'''....''.xwwwwww??...?w?......'.....xwww??....w.www??...'x'..'.xww??...?ww.w.ww.?..xx.....xw?....?ww[www..w.?..'.....xw?.(.?wwwwwwwww......'...@xw?....ww{wwww..w....'x.'..xww??...?wwww?.ww?....x.''.xwww??.....?wwww...x..'....xwwwwww??....???..'x....xx'xwwwwwwww??''...........'''xxxxxxxxxxxxxxxxx..@....'''ENDMAP############################################################################### Arbitrary entriesNAME: david_entry_033_aTAGS: entryORIENT: floatCHANCE: 5SHUFFLE: {[(MAPxxxx..@..xxxxxxx...x...xxxxx...xxx...xxxx...xxx...xxxx..xxxxx..xxx...........xx.....(.....xx.U...[...U.xx.....{.....xx...........xxxxx..x..xxxxxxxxx...xxxxxxxxx..@..xxxxENDMAPNAME: david_entry_033_bTAGS: entryORIENT: floatCHANCE: 5SHUFFLE: {[(MAPxxxx..@..xxxxxxx...x...xxxxx...xxx...xxxx...xxx...xxxx..xxxxx..xxx...........xx...........xx.T..([{..T.xx...........xx...........xxxxx..x..xxxxxxxxx...xxxxxxxxx..@..xxxxENDMAP############################################################################### Houses by the roadNAME: david_entry_034TAGS: entryORIENT: floatSHUFFLE: {[(, +'SUBST: ' : x + ':40, '=x+MAPxxxxxxx.@.xxxxxxxx.....x...x.....xx..(..'...+..[..xx.....xx.xx.....xxxx+xxxx.xxxx'xxx@....xx...xx....@.....xx...xx.....xxx+xxxx.xxxx+xxxx.....xx.xx.....xx..{..'...'..]..xx.....x...x.....xxxxxxxx.@.xxxxxxxENDMAP############################################################################### Leaving the shelterNAME: david_entry_035TAGS: entryORIENT: floatSHUFFLE: cvMAP@...........@.................cc+cc.......cc...cc......c..{..c......cc...cc.......cc+cc.................@...........@ENDMAP############################################################################### Disconnected?NAME: david_entry_036_aTAGS: entryORIENT: floatCHANCE: 2SHUFFLE: {[(MAP@.......xxxxx..@.[......xxxxx...........xxxxx...xxxxxxxxxxxxx.(.xxxxxxxxxxxxx...x...xxxxxxxxxxxxx.{.xxxxx.......x...xxxxx..]....x...xxxxx.......x.@.xxxxx......@ENDMAPNAME: david_entry_036_bTAGS: entryORIENT: floatCHANCE: 2SHUFFLE: {[(MAP@.......xxxxx..@.[......=xxxx...........x..xx...xxxxxxxxxxx.=.(.xxxxxxxxxxxxx...x...xxxxxxxxxxxxx.{.xxx.=.......x...=..xx..]....x...xxxxx.......x.@.xxxxx......@ENDMAPNAME: david_entry_036_cTAGS: entryORIENT: floatSHUFFLE: {[(CHANCE: 2MAP@.......xxxxx..@.[......xxxxx...........xxxxx...x=xxxxxxxxxxx.(.xx=xxxxxxxx.=...x...xxxxxx=xxxxxx.{.xxxxx.......x...xxxxx..]....x...xxxxx.......x.@.xxxxx......@ENDMAPNAME: david_entry_036_dTAGS: entryORIENT: floatSHUFFLE: {[(CHANCE: 2MAP@.......xxxxx..@.[......xxxxx...........xxxxx...xxxxx=xxxxxxx.(.xxxxxx.xxxxxx...x...xxx.xxxxxxxxx.{.xxx.x.......x...xxx.x..]....x...=..x=.......x.@.xxxxx......@ENDMAPNAME: david_entry_036_eTAGS: entryORIENT: floatSHUFFLE: {[(CHANCE: 2MAP@.......xxxxx..@.[......xxxxx...........xxxxx...xxxxxxxxxxxxx.(.xxxxxxxx.xxxx...x...xxx.x=xxxxxxx.{.x..xx.......x...x%%xx..]....x...x%%xx.......x.@.xxxxx......@ENDMAP############################################################################### RhombusNAME: david_entry_037_aTAGS: entry no_monster_genORIENT: floatCHANCE: 5SHUFFLE: {[MAPxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxx....(....xxxx@.......{.......@xxxx....[....xxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_037_bTAGS: entry no_monster_genORIENT: floatCHANCE: 5SHUFFLE: {[MAPxxxxxxxx@xxxxxxxxxxxxxxx...xxxxxxxxxxx.........xxxxx......({[......xxxxx.........xxxxxxxxxxx...xxxxxxxxxxxxxxx@xxxxxxxxENDMAP############################################################################### Thieves' delightNAME: david_entry_038_aTAGS: entryORIENT: floatCHANCE: 1MAPxxxxxxxxxxxxxx%.x%.=..=.[xxx=x.%x..x].xx..xxxxxxxxxx@.....{.....@xxxxxxxxx.xxxx.)=%x.%x.x%xx(.x%=%.xx=.xxxxxxxxxxxxxxENDMAPNAME: david_entry_038_bTAGS: entryORIENT: floatCHANCE: 2MAPxxxxxxxxxxxxxx.%x%.x..=.[xx=xx..x%.x..xx..x=xxx=xxxx@.....{.....@xxxxx=xxx.xx=x.%=....x.x%xx(.x....xxx%xxxxxxxxxxxxxxENDMAPNAME: david_entry_038_cTAGS: entryORIENT: floatCHANCE: 1MAPxxxxxxxxxxxxxx.%x%%x..=.[x=xxx..=..x..xx..xxxx=xxxxx@.....{.....@xxxxxxxxx.x=xx.)x%...=.x.xx(%x%...xxx%xxxxxxxxxxxxxxENDMAPNAME: david_entry_038_dTAGS: entryORIENT: floatCHANCE: 1MAPxxxxxxxxxxxxxx%.=..=.%x.[xxxxx..x%.x..xx..x=xxxxx=xx@.....{.....@x=xx=xxxx.xxxx..x%x.%x.x>xx(.x%=..x=x%xxxxxxxxxxxxxxENDMAPNAME: david_entry_038_eTAGS: entryORIENT: floatCHANCE: 1MAPxxxxxxxxxxxxxx..=..=..x%[xxxxx..x..x%%xx..xx=xxxx=xx@.....{.....@xxxxxxxxx.xxxx%%=....x.x%xx(%=...]x=x.xxxxxxxxxxx=xxENDMAPNAME: david_entry_038_fTAGS: entryORIENT: floatCHANCE: 2MAPxxxxxxxxxxxxxx..=..x%.=%[xx=xx..=..x.%xx..xxxxxxxxxx@.....{.....@xxxxxx=xx.=xxx%.x....x.x.xx(%=....xxx%xxxxxxxxxxxxxxENDMAPNAME: david_entry_038_gTAGS: entryORIENT: floatCHANCE: 2MAPxxxxxxxxxxxxxx%.x..x..x%[xxx=x..x..x]%xx..xx=x=xxxxx@.....{.....@xxx=xxxxx.xx=x..x....x.x%xx(.x.%%.xxx%xxxxxxxxxxxxxxENDMAP############################################################################### ErosionNAME: david_entry_039TAGS: entryORIENT: floatSHUFFLE: {[(SUBST: '=cx., "=+.=MAPxxxxxxxxxxxxxxxxxxxxxccccccx.......x..c.xccccccc..ccx'.x..x.xcc.(..c..'..c.'=''.xcc.[..+..c..+.x.."@xcc.{..c..cxxc.'..x.xccccccc..x....'xx'.xcccccxxc...cc......xxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### SquaresNAME: david_entry_040TAGS: entryORIENT: floatSHUFFLE: {[(MAPx@xxxxxxxxxx@x@..[xx....cc.@x.ccxx.......xx.cc..cc.....xx....x{cxx...xx....xx.xx...xxcc.........cxxcc..cx.xx..cx@....xc(xx...@x@xxxxxxxxxx@xENDMAP############################################################################### Round shapes 1NAME: david_entry_041TAGS: entryORIENT: floatSHUFFLE: {[(, vcxSUBST: ? = x=SUBST: ' = x.MAPxxxxxxxxxxxxxxxx.@@...xxxxxx.'xx.?..xxx'.xxxx.xx..xx..xxxx.'xxx?xxxxxx..xxxxx.xxx.xxxxxx..xx[x.......xxxxx..xx...vvvv..'xxxx..x'.vvvvvvv....xx..x..vvvvvv..xx'.x..xx..vv....xxxx'x..x(x'...xx{xxxx.?..xxxxxxxxxxxxxxxxxxENDMAP############################################################################### Round shapes 2NAME: david_entry_042TAGS: entryORIENT: floatSHUFFLE: {[(SUBST: ' : . x ':40, '=x.MAPxxxx@xxxxxxxxxxxxx.xxxx...xxxx'...xx..x..@x'..x..'....xxx'.......'xxxxx'........xxxxx'...''....xxxxx..'xxx'...xxxx.'xxxxxx..xxxx..xxxxxxx.'xxxx.'xxxxxx..xxxx..xxxxxx.{xxxxx..xxxx..xxxxxxx...xx.'xxxxxxxxx.(.['xxxxxxxxxxxxxxxxENDMAP############################################################################### Round shapes 3NAME: david_entry_043TAGS: entryORIENT: floatSHUFFLE: {[(SUBST: ' : . x ':40, '=x., " : . c ":40, "=.cMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....xxxxxxxxxxxxxxxxx'.."""....xxxxxxxxxxxxx'.."ccc".[.....xxxxxxxx...cccccc"...cc...xxx.@x.{.ccccc"..'.."cc..x.x.x....cc....'xx.."c".'xx.xx......(.'xxxx'....'xx.xx'..''...xxxxxxxx.'xxx.xx'..''xxxxxxxxxxxx.xxx.xxx''xxxxxxxxxxxxxx.xxx.xxxxxxxxxxxxxxxxxxx@...@ENDMAP############################################################################### SequencesNAME: david_entry_044TAGS: entryFLAGS: no_rotateORIENT: floatSHUFFLE: {(MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx(x.xx..xx...x.....xxxxx........x..x...xx.....x.......x.........x.xx....xx.........xxxxxx......@x.x..xx....xxxxx........xxxx....x..x....xxx......xx........xx...x.xx...xxx......xx..........xxx.x{x.xx.[x......xx...............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### The short and straight roadsNAME: david_entry_045_aTAGS: entryORIENT: floatCHANCE: 5SHUFFLE: {[(MAPxxxxxx@.xxxx(.xx..xxxxx..x...+..xx..x..xx.[xx..+..xx..xx=xx..xxxxxx%x..xxxxxxxxx..x...{xxx...+....xxx.@xxxxxxxENDMAPNAME: david_entry_045_bTAGS: entryORIENT: floatCHANCE: 5SHUFFLE: {[(MAPxxxxxx@.xxxx(.xx..xxxxx..x...+..xx..x..xx.[xx..+..xx..xxxxx..xxxxxx%=..xxxxxxxxx..x...{xxx...+....xxx.@xxxxxxxENDMAP############################################################################### RoadkillNAME: david_entry_046TAGS: entryORIENT: floatSHUFFLE: {[(MAPxx.(.@x..xx@xx...xx...=......xxx..xx....xxx...x.x...xx....x.x..xxx...xx....xx....x....xxx.{.xxx...xx....xx...xxxx..xx...xxx....xx@.[ENDMAP############################################################################### Just another courtNAME: david_entry_047TAGS: entryORIENT: floatSHUFFLE: {[(, TVGMAPxxxxx.@.xxxxxx...........xx.xxx...xxx.xx.x.......x.xx.x.T.x.T.x.xx.....x.....xx....xxx....xxxxx..x..xxxxx..+.....+..xx(.xxx+xxx..xx..x[....x.{xxxxxxxxxxxxxxENDMAP############################################################################### digital signpostsNAME: david_entry_048_aTAGS: entry no_monster_genFLAGS: no_rotateORIENT: floatCHANCE: 5SHUFFLE: {[(, cvbaMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxx..xxxxxxxxxxxx..xc.xxx.xx.xx.xxxxxx..xx.x.x.xxx.xxxx.x.x....x(...xx.x..xx.cx..xx.x.cx.x{.xxxxxx.x.x....xxxx..xx@x[...xxx.xx.x.xxxx..xx.cx.x..cx...xx.xxx....xx.x....xxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_048_bTAGS: entry no_monster_genFLAGS: no_rotateORIENT: floatCHANCE: 5SHUFFLE: {[(, cvbaMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxx..xxxxxxxxxxxx..xx.xxx.xx.xx.xxxxxx..cx.x.x.xxxxxxxx.xxx....x(...xxx..xxxxxx..xx.x.cx.x{.xxx.xx.xxx...xxxxx..xx@x[...xx.xc.xx.xc.x..x..cx.x..xx...xx...xxxx..x.x....xxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### ternaryNAME: david_entry_049TAGS: entryORIENT: floatSHUFFLE: {[(, cvMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxcxcxcxcxcxcxcxcxcxcxcxxcxx.x..c.....x..c.....x..c.xx.......x..x..x..c..c..c.x@...........................x..x..x..(..x..x..x..x.@x.c..c..x..[..x..........xx.x.....c..{.....c..x....xxcxcxcxcxcxcxcxcxcxcxcxxcxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### For rentNAME: david_entry_050TAGS: entryORIENT: floatSHUFFLE: {[(, TcGv, XYSUBST: ':.x, X=+=x, Y=+=xMAPxxxxxxxxxxxxxxxxxx..@x'''''''xxxxxxxxxx...x'.....'xxxx...xxx...x'.x+x.xxx'..T..'x...x..x.x.[xx.......Y...xxxx.xxxxx''x+x''x...xxxx.xxxxxxxx.xxxxxXx@...................@xxxxxx.xxxxxxxxxxx.xxxxxxxx+xxxxxx...'x.xxxxxx''.''xxxx.c..x.xxxxx'.....'xxx.{..+.xxxxx'.xxx.'xxx.c..xxxxxxxx..(..xxxx...'xxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### SolitudeNAME: david_entry_051_aTAGS: entry no_monster_genORIENT: floatCHANCE: 3MAPxxxxxxxxxxxxxxxxxxx....@xxxxxxx.......xxxxx.....xxxxx..xxxxxxx..xxx.....xxxx.xxx....xxxx.xx.....xxx.xx..xxxx..xxx.x.....xx.xx.xxx..xxx.xx.xxxxx=xx.x.xxx.xx(xxx.xx.xxx.xx.xx.xx.xxxxbxx.xx.xxx.xx.xx.x.xx{cvxx.xxx.xxx.xx.x.xx.x.xxx[.xxx.xxx.xxx.x.xx.xx..xxxx..xxx.xxxx.x.xxx.xxx....xxx..xxxxx.xx.xxx..xxxxxx..xxxxxx@xxxx.xxxx......xxx.....xxxxxx...xxxxxxxx.=.....xxxxxxxxx........xx.....xxxxxxxxxxxxxxxxxxx....@ENDMAPNAME: david_entry_051_bTAGS: entry no_monster_genORIENT: floatCHANCE: 3MAPxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxx.......xxxxxxxx.xxxxxx..xxxxxxx..xxxxx.xxxxxx.xxx....xxxx.xxxx.xxxxx.xx..xxxx..xxx.xxx.xxxx.xx.xxx..xxx.xx.xxx.xxxx.x.xxx.xx{xxx.xx.xx.xxx.xx.xx.xxxxbxx.xx.x.xxxx.xx.x.xx(cvxx.xxx.x.xxxx.x.xx.x.xxx[.xxx.xx.xxxx.x.xx.xx..xxxx..xx.xxxxx.x.xxx.xxx....xxx.xxxxxx.xx.xxx..xxxxxx..xx...xx.xxx.xxxx......xxx.xxx==xxxxx...xxxxxxxx..xx.......xxxxx........xxxx...@...xxxxxxxxxxxxxxxxx..@ENDMAPNAME: david_entry_051_cTAGS: entry no_monster_genORIENT: floatCHANCE: 3MAPxxxxxxxxxxxxxxxxxxxx...@xxxxxxx.......xxxxxx....xxxxx..xxxxxxx..xxxx....xxxx.xxx....xxxx.xx=xxx.xxx.xx..xxxx..xxx.xx.xx.xx.xx.xxx..xxx.xx.xxx.x.xx.x.xxx.xx(xxx.xx.xx.x.x.xx.xx.xxxxbxx.xx.x.xx.x.xx.x.xx{cvxx.xxx.x.xx.x.x.xx.x.xxx[.xxx.xx.xx.x.x.xx.xx..xxxx..xx.xx=.x.x.xxx.xxx....xxx.xx.x.x.xx.xxx..xxxxxx..xxx.x.@xxxx.xxxx......xxxx.xx.xxxxxx...xxxxxxxx...xxx.xxxxxxxxx........xxxxxx.xxxxxxxxxxxxxxxxxxxxxxx.ENDMAPNAME: david_entry_051_dTAGS: entry no_monster_genORIENT: floatCHANCE: 1SHUFFLE: cvbMAPxxxxxxxxxxxxxxxxxxxx...@xxxxxxx.......xxx[.=....xxxxx..xxxxxxx..xxxx....xxxx.xxxxxxxxxxx.xxxxxx.xxx.xxxxxxxxxxxxx.xxxxx.xx.xxxxxxxxxxxxxx.xxxxx.xx.xxxxxxxxxxxxxxx.xx(=.x.xxxxxxxxxxxxxxxx.xxxx.x.xxxxxxx{cvxxxxxx.xxxx.x.xxxxxx.xxxxxxxx.xxxxx.x.xxxxxxx..xxxx..xxxxx=.x.xxxxxxxxx....xxxxxx.x.x.xxxxxxxxxxxxxxxxxx%xx.@xxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxx.ENDMAP############################################################################### One down, four to goNAME: david_entry_052TAGS: entryMONS: rat, goblin, giant batORIENT: floatSHUFFLE: [{(SUBST: X = x=MAPxxxxxxxxxxxx..@xx.1.%1xxxxx...x%.1.....xxx(..x1........xx...xxx...xx..xx...xxxxxxxxx.1x...xxxxxxxxxx+xXxx..[.xxxxxx....x....xxxxxx.{..x@...xxxxxxxx@xxENDMAP############################################################################### BrainrotNAME: david_entry_053TAGS: entry no_monster_genMONS: jackal / wormORIENT: floatSHUFFLE: {(SUBST: l = l.MAPxxxxxxxxxxxxxxxxx@xxx@.xx...xx..xx..xx.xxxxx..xl.x.xxx..x..x.xxxxlll.xxx...xxllxx.xxxxxll.xx.xxxx.xx.xxxx@..xxl.x.x...x..x.xxxxxx..lx.x..xxxxxx.x.xxx%xx.x.xxxx...(x.x.xxlxlxxxx.xxx....xx.xxx.xlx.xl..x.xxllxxxxxxx.x.x.xxx.x.x..xxxxxx.xxxxx.lxxxx.xxlllllx..x..x.....x.xxl%1>lx{...x.x.xll..xxlllllxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### RefugeNAME: david_entry_054TAGS: entryORIENT: floatSUBST: c:xc, T:TGv., %:%.TMAP............................................xxxxxxxx+xxxxxxxx....xxxx.........xxxx....xx...T.....%...xx....x..T...c=c...%..x....+.....cc.cc.....+....+.....cc>cc.....+....x..%...c=c...T..x....xx...%.....T...xx....xxxx.........xxxx....xxxxxxxx+xxxxxxxx...........................................@ENDMAP############################################################################### Just another circleNAME: david_entry_055_aTAGS: entry no_monster_genORIENT: floatFLAGS: no_rotateCHANCE: 5SHUFFLE: lwMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........xxxxxxxxxxx...xxxx+xxxx...xxxxxxx.xxxxxx...xxxxxx.xxxxx.xxxxxxx...xxxxxxx.xxxx.xxxxxxxx+xxxxxxxx.xxx.xxl..xx.....xxx.lxx.xx.xll..x.......x..llx.x@.xll(.+...{...+.[llx.@x.xll..x.......x..llx.xx.xxl..xx.....xxx.lxx.xxx.xxxxxxxx+xxxxxxxx.xxxx.xxxxxxx...xxxxxxx.xxxxx.xxxxxx...xxxxxx.xxxxxxx...xxxx+xxxx...xxxxxxxxxxx.........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: david_entry_055_bTAGS: entry no_monster_genORIENT: floatCHANCE: 5SHUFFLE: {[(, lwMAPxxxxxxxxxxx@xxxxxxxxxxxxxxxxxx.........xxxxxxxxxxx...xxxx+xxxx...xxxxxxx.xxxxwwwwwwwxxxx.xxxxx.xxxxxww...wwxxxxx.xxxx.xxxxx...[...xxxxx.xxx.xxxxxxxxx+xxxxxxxxx.xx.x..x...........x..x.xx.+..+.....{.....+..+.xx.x..x...........x..x.xx.xxxxxxxxx+xxxxxxxxx.xxx.xxxxx...(...xxxxx.xxxx.xxxxxww...wwxxxxx.xxxxx.xxxxwwwwwwwxxxx.xxxxxxx...xxxxxxxxx...xxxxxxxxxxx.........xxxxxxxxxxxxxxxxxx@xxxxxxxxxxxENDMAP############################################################################### Stupid Stonehenge, eight and twelve columnsNAME: david_entry_056_aTAGS: entryORIENT: floatCHANCE: 5FLAGS: no_rotateITEM: nothing, nothing, nothingSHUFFLE: cbvx, def}MAP.............................................cc...............d......cc....cc....cc....e...........cc..........cc...........cc............................cc...................cc............................cc...................................cc............................cc...........{..........cc............................cc...................................cc............................cc...................cc............................cc...........cc..........cc...........f....cc....cc....cc......}...............cc............................................@ENDMAPNAME: david_entry_056_bTAGS: entryORIENT: floatCHANCE: 5FLAGS: no_rotateSHUFFLE: cbvxMAP......................................cc........................cc.................cc............cc..........cc............cc...........................................................cc.........}........cc....cc........{.........cc...........................................................cc............cc..........cc............cc.................cc........................cc.....................................@ENDMAP############################################################################### Just another altar on DL:1NAME: david_entry_057_a_altarTAGS: entryORIENT: floatSHUFFLE: {[ABMONS: gnoll / orc priest, large zombie / giant beetleSUBST: A=., B=.CHANCE: 3MAP@....B........@..............[..xxxxxxxxxxxxxA.xcccccccccccx..xcclllc.2..cx..xcllllc....cx..xcl...c1...cx..==l>C.x....cx..xcl...c....cx..xcllllc....cx..xcclllc...]cx..xcccccccccccx@{xxxxxxxxxxxxxENDMAPNAME: david_entry_057_b_altarTAGS: entryORIENT: floatSHUFFLE: {[ABSUBST: A=., B=.MONS: gnoll / orc priest, large zombie / giant beetleCHANCE: 3MAP@...B.........@..............[..xxxx=xxxxxxxx..xccc=cccccccx..xcclllc.2..cx..xcllllc....cx..xcl...c1...cx.Axcl>C.x....cx..xcl...c....cx..xcllllc....cx..xcclllc...]cx..xcccccccccccx@{xxxxxxxxxxxxxENDMAPNAME: david_entry_057_c_altarTAGS: entryORIENT: floatSHUFFLE: {[ABSUBST: A=., B=.MONS: gnoll / orc priest, large zombie / giant beetleCHANCE: 2MAP@.....B.......@..............[..xxxxxxxxxxxxx..xcccccccccccx..xcclllc.2..cx..xcllllc....cx.Axcl...c1...cx..xcl.C.=....cx..xcl...c....cx..xcllllc....cx..xcclllc...]cx..xcccccccccccx@{xxxxxxxxxxxxxENDMAPNAME: david_entry_057_d_altarTAGS: entryORIENT: floatSHUFFLE: {[ABSUBST: A=., B=.MONS: gnoll / orc priest, large zombie / giant beetleCHANCE: 2MAP@......A......@..............[..xxxxxxxxxxxxx..xcccccccccccx..xcclllc.2..cxB.xcllllc....cx..xcl...c1...cx..xcl>T.x....cx..xcl...c....cx..xcllllc....cx..xcclllc...]cx..xcccccccccccx@{xxxxxxxxxxxxxENDMAP############################################################################### Simpleton INAME: david_entry_058TAGS: entry no_monster_genORIENT: floatMAP@xxxxxxxxxxxxxxx@x.xxxxxxxxxxxxx.xxx...xxxxxxx...xxxxxx...xxx...xxxxxxxxx.......xxxxxxxxxxxx.{.xxxxxxxxxxxx.......xxxxxxxxx...xxx...xxxxxx...xxxxxxx...xxx.xxxxxxxxxxxxx.x@xxxxxxxxxxxxxxx@ENDMAP############################################################################### Simpleton IINAME: david_entry_059TAGS: entryORIENT: floatITEM: nothing, nothingSHUFFLE: =+, TVG, {[MAPxx@...@xxxxxxxxxx+xxx+xxxxxxxxx.......x......x.......=..)..@x.T.[.T.x......x.......xxx=xxxx.......xcc=ccxxxxxxxxxxc...cxxccccccccc.{.cx@........+...cxxcccccccccccccxxxxxxxxxxxxxxxxENDMAP############################################################################### Simpleton IIINAME: david_entry_060TAGS: entryORIENT: floatITEM: nothing, nothingSHUFFLE: =+, cx, de/{(, {[(MAP@.............@.....xx+xx..........x...x........xxx.d.xxx......x.......x......=.{.[.(.=......x.......x......xxx.e.xxx........x...x..........xx+xx.....@.............@ENDMAP############################################################################### Yet another D:1 altarNAME: david_entry_061_a_altarTAGS: entry no_monster_genORIENT: northwestSUBST: ?=l.CHANCE: 6KFEAT: X = teleport trapSHUFFLE: Cc, {(.MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxXlllllllllll....xxxxxxlClllllllll?...@xxxxxxlllllllll??.....xxxxxxllllllllll......xxxxxxllllllllll......xxxxxxllllllllll......xxxxxxlllllllll?......xxxxxxlllllllll.......xxxxxxllllllll?.......xxxxxxl?ll?ll?.....{..xxxxxxll.??...........xxxxxxl..............@ENDMAPNAME: david_entry_061_b_altarTAGS: entry no_monster_genORIENT: northwestCHANCE: 4KFEAT: X = teleport trapSHUFFLE: Cc, {(.MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxXwwwwwwwwwwwwww.xxxxxxwCwwwwwwwwwww..@xxxxxxwwwwwwwwwwww....xxxxxxwwwwwwwwwwww....xxxxxxwwwwwwwwwww.....xxxxxxwwwwwwwwwww.....xxxxxxwwwwwwwwww......xxxxxxwwwwwwwwww......xxxxxxwwwwwwwww.......xxxxxxwwwwwwww.....{..xxxxxxwwwwww..........xxxxxxw..............@ENDMAP############################################################################### Rooms with viewNAME: david_entry_062TAGS: entry no_monster_gen no_pool_fixupORIENT: floatSHUFFLE: {[, lwMAP.......xxxxxx@0@+xlllxx......@.x.....x......x.l..{..l......x.l..T..l..%...x.x.....x......xxxxlllxxxwwwxxxx......x.....x.x...%..w..T..w.x......w..[..w.x......x.....x.@......xxwwwx+.0@xxxxxx......@ENDMAP############################################################################### The tiny ones I (old school)NAME: david_entry_063_tinyTAGS: entryCHANCE: 10ORIENT: floatMAP{ENDMAP############################################################################### The tiny ones II (1x1)NAME: david_entry_064_a_tinyTAGS: entryCHANCE: 2ORIENT: floatMAPxxx+{+xxxENDMAPNAME: david_entry_064_b_tinyTAGS: entryCHANCE: 4ORIENT: floatMAP@.....xxx..+{+.xxxxxENDMAPNAME: david_entry_064_c_tinyTAGS: entryCHANCE: 4ORIENT: floatMAP@.....xxx..+{+..xxx......ENDMAP############################################################################### The tiny ones III (3x3)NAME: david_entry_065_a_tinyTAGS: entryCHANCE: 1ORIENT: floatMAPxxxxxx...x+.{.+x...xxxxxxENDMAPNAME: david_entry_065_b_tinyTAGS: entryCHANCE: 3ORIENT: floatMAP@.......xxxxx..x...x..+.{.+.xx...xxxxxxxxxENDMAPNAME: david_entry_065_c_tinyTAGS: entryCHANCE: 3ORIENT: floatMAP@...xx.xx+xx.x...x.+.{.+xx...xxxxxxxENDMAPNAME: david_entry_065_d_tinyTAGS: entryCHANCE: 3ORIENT: floatMAP@xxxxxx.xxxxxx.x...xx.+.{.+.xx...x.xxxxxx@ENDMAP############################################################################### The tiny ones IV (row)NAME: david_entry_066_a_tinyTAGS: entryCHANCE: 4ORIENT: floatMAPxxxxx..{.@xxxxxENDMAPNAME: david_entry_066_b_tinyTAGS: entryCHANCE: 3ORIENT: floatSHUFFLE: vcbMAPxxxxxxvvvx.({[@xvvvxxxxxxENDMAPNAME: david_entry_066_d_tinyTAGS: entryCHANCE: 3ORIENT: floatMAPxxxxx{.@xxxxENDMAP############################################################################### Just another castleNAME: david_entry_067TAGS: entry no_monster_genITEM: any, nothing, nothingORIENT: floatFLAGS: no_rotateSHUFFLE: {[SHUFFLE: def# A test run with 50 tries had precisely one level without shallow water# access to surroundings. This is intended and I like the low chance for this.# Using SUBST: w=wW this chance could be decreased even more.MAP.............................................................wwwwwwwwwwwwwwwwwwwwwww......wwwwwwwwwwwwwwwwwwwwwww......wwwwwwwwwwwwwwwwwwwwwww......wwwc+c+cwwwwwwwc+c+cwww......www+...cc+ccc+cc..d+www......www+..]c.......c...+www......wwwc+ccc.xxxxx.c+c+cwww......wwwww+...x...x...cwwww.......wwwwwc.xxx.{.+.T.+www..T.....wwwwwc.xxx.[.+.T.+www..T.....wwwww+...x...x...cwwww.......wwwc+ccc.xxxxx.ccc+cwww......www+...+.......+...+www......www+f..cc+ccc+cc..e+www......wwwc+c+cwwwwwwwc+c+cwww......wwwwwwwwwwwwwwwwwwwwwww......wwwwwwwwwwwwwwwwwwwwwww......wwwwwwwwwwwwwwwwwwwwwww............................................................@ENDMAP############################################################################### Erik's entry vaults############################################################################################################################################################# From Cave to MinitempleNAME: erik_entry_001_aTAGS: entryORIENT: floatCHANCE: 1SHUFFLE: {[(SUBST: X : x:20 G:4 l:1MAPccccccccccccccccccccccccccccccccccccccccc[c..c...cc......c.....................cc..ccc.cc..c...c....c....c.............cccc..c..c.c..c..c..cc.c.c...T....ccc...cc..cccc.cc..c..cc.......c..............cc.cc...c.c..c......c...c....xxxxxxxx...ccc.c.ccc..c...c..cc...c....xxxxT9T.x...cccc.ccc.c.c..c...c..c.....xxxxx....x...cc{ccc..cc.cc......cc......G.x$X.C9.x...@c.c...c.cc.c..cc............+0x....x...ccc.cccccc.c...c..c..cc......+0x....x...ccccc.c...c..c...c.........G.x$X.C..x...cc.cc..ccc.c.......c...c...xxxxx....x...cc..cc.c.c...cc...ccc...cc..xxxxT.T>x...ccc..cc.cc.cc....c....c......xxxxxxxx...cc(.c..c.cc...c......c..................cccccccccccccccccccccccccccccccccccccccccENDMAPNAME: erik_entry_001_bTAGS: entryORIENT: floatMONS: gnollCHANCE: 3SHUFFLE: {[(MAPccccccccccccccccccccccccccccccccccccccccc[c..c...cc......c.....................cc..ccc.cc..c...c....c....c.............cccc..c..c.c..c..c..cc.c.c...T....ccc...cc..cccc.cc..c..cc.......c..............cc.cc...c.c..c......c...c....xxxxxxxx...ccc.c.ccc..c...c..cc...c....xxxxT.T.x...cccc.ccc.c.c..c...c..c.....xxxxx1...x...cc{ccc..cc.cc......cc......G.x$x.V..x...@c.c...c.cc.c..cc............+0x....x...ccc.cccccc.c...c..c..cc......+0x.1..x...ccccc.c...c..c...c.........G.x$x.V..x...cc.cc..ccc.c.......c...c...xxxxx....x...cc..cc.c.c...cc...ccc...cc..xxxxT.T>x...ccc..cc.cc.cc....c....c......xxxxxxxx...cc(.c..c.cc...c......c..................cccccccccccccccccccccccccccccccccccccccccENDMAPNAME: erik_entry_001_cTAGS: entryORIENT: floatMONS: centaur, orcCHANCE: 3SHUFFLE: {[(MAPccccccccccccccccccccccccccccccccccccccccc[c..c...cc......c.....................cc..ccc.cc..c...c....c....c.............cccc..c..c.c..c..c..cc.c.c...T....ccc...cc..cccc.cc..c..cc.......c..............cc.cc...c.c..c......c...c....xxxxxxxx...ccc.c.ccc..c...c..cc...c....xxxxT1T.x...cccc.ccc.c.c..c...c..c.....xxxxx....x...cc{ccc..cc.cc......cc......G.x$x.V..x...@c.c...c.cc.c..cc............+0x.2..x...ccc.cccccc.c...c..c..cc......+0x....x...ccccc.c...c..c...c.........G.x$x.V.>x...cc.cc..ccc.c.......c...c...xxxxx....x...cc..cc.c.c...cc...ccc...cc..xxxxT.T.x...ccc..cc.cc.cc....c....c......xxxxxxxx...cc(.c..c.cc...c......c..................cccccccccccccccccccccccccccccccccccccccccENDMAPNAME: erik_entry_001_dTAGS: entryORIENT: floatMONS: orcCHANCE: 3SHUFFLE: {[(MAPccccccccccccccccccccccccccccccccccccccccc[c..c...cc......c.....................cc..ccc.cc..c...c....c....c.............cccc..c..c.c..c..c..cc.c.c...T....ccc...cc..cccc.cc..c..cc.......c..............cc.cc...c.c..c......c...c....xxxxxxxx...ccc.c.ccc..c...c..cc...c....xxxxT.T.x...cccc.ccc.c.c..c...c..c.....xxxxx....x...cc{ccc..cc.cc......cc......G.x$x.V..x...@c.c...c.cc.c..cc............+0x...1x...ccc.cccccc.c...c..c..cc......+0x1...x...ccccc.c...c..c...c.........G.x$x.V..x...cc.cc..ccc.c.......c...c...xxxxx....x...cc..cc.c.c...cc...ccc...cc..xxxxT.T>x...ccc..cc.cc.cc....c....c......xxxxxxxx...cc(.c..c.cc...c......c..................cccccccccccccccccccccccccccccccccccccccccENDMAP############################################################################### TriangleNAME: erik_entry_002TAGS: entryORIENT: floatSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxx(xxxxxxxxxxxxxx[xxxxxxxxxxxxxx.+{+.xxxxxxxxxxxx.xxx.xxxxxxxxxxxx.+x+.+x+.xxxxxxxxxx.xxx.xxx.xxxxxxxxxx.+x+.+x+.+x+.xxxxxxxx.xxx.xxx.xxx.xxxxxxxx.+x+.+x+.+x+.+x+.xxxxxx.xxx.xxx.xxx.xxx.xxxxxx.+x+.+x+.+x+.+x+.+x+.xxxx.xxx.xxx.xxx.xxx.xxx.xxxx.+x+.+x+.+x+.+x+.+x+.+x+.xx@xxx@xxx@xxx@xxx@xxx@xxx@xENDMAP############################################################################### Deja vuNAME: erik_entry_003TAGS: entryORIENT: floatITEM: stoneFLAGS: no_rotateMONS: ratSHUFFLE: {[(>MAP..........@.........................................>.............xcXXXXXXXXXXXcx......xXXX...1...XXXx......xXX..1...1..XXx......xX1.........1Xx...@(x....1..d..1....x[@...xX1.........1Xx......xXX..1...1..XXx......xXXX...1...XXXx......xcXXXXXXXXXXXcx.............{.........................................@..........ENDMAP############################################################################### Deja vu 2NAME: erik_entry_004TAGS: entry no_monster_genFLAGS: no_rotateORIENT: floatITEM: stoneMONS: rat, goblin, kobold, oozeSHUFFLE: {[(MAPxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxx.........l.l................xx.....lllll.lllllllllllll....xx.....l....1............l....xx.....l.cc+ccccccccccc..l....xx.....l.cc..........cc..l....xx.....l.ccc.........cc..l....xx.....ll.cc.....2.3.cc.ll....xx.....l..cccccccc+cccc..l....xx.....l..cccccccc+cccc..l....xx.....ll..cc......cc...ll....xx.....l...ccd{[(..cc.4..l....xx.....l...cc......cc....l....xx.....ll..cccccccccc...ll....xx.....lll.cccccccccc.llll....xx.....lll............llll....xx.....lllll..4....lllllll....xx.....llllll....lllllll......xx.....lllllllllllll..........xx.........lllllll............xx>..........................>xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### Game-of-Life Blinker ShipNAME: erik_entry_005TAGS: entryORIENT: floatSHUFFLE: {[(SHUFFLE: cxMAP..........................................c..c.........................c.............................c...c.................cc......cccc.................cccc.........................cc.cc..........................cc.....cc.ccc.......................c..[..cc.....c....ccc........cc.{.....c....c....c.c.........c..(..cc.....c....ccc...cc.....cc.ccc................cc.cc..........................cccc...........................cc......cccc..........................c...c.........................c..............................c..c............................................ENDMAP############################################################################### 27 #1NAME: erik_entry_006TAGS: entryORIENT: floatITEM: stoneSHUFFLE: {[(SHUFFLE: abMAPbbbbbbbbbbbbbbbbbbbbb([................bb{.................bb..a...............bb..................bb....aa............bb....a.............bb......aaa.........bb......aaa.........bb......aaa.........bb..................bb..........aaa.aaa.bb..........aaa.aaa.bb..........aaa.aaa.bb..................bb..........aaa.....bb..........aaa.....bb..........aaa...d.bb...................bbbbbbbbbbbbbbbbbb.@ENDMAP############################################################################### 27 #2NAME: erik_entry_007TAGS: entryORIENT: floatITEM: stoneSHUFFLE: {[(SHUFFLE: bxMAPbbbbbbbbbbbbbbbbbbbbbbbbbbbb.........................bb.........................bb.........................bb...>...[{(...ccccccccc...bb.........................bb.........................bb.........................bbbbbbbbbbbbbbbbbb...bbbbbbbb...................bbbbbbbb...................bbbbbbbb...................bbbbbbbb...c.ccc.ccc.ccc...bbbbbbbb...c.c.c.c.c.c.c...bbbbbbbb...ccc.ccc.ccc.c...bbbbbbbb...................bbbbbbbb....d..............bbbbbbbb...................bbbbbbbbbbb.@.bbbbbbbbbbbbbbbbbbbbENDMAP############################################################################### 27 #3NAME: erik_entry_008TAGS: entry no_monster_gen# no pillars for dancing, so no_monster_genORIENT: floatITEM: stoneSHUFFLE: {[(MAPcccccccccccccccccccccccccccccccccccbbbbb.c...c.........ccccccccb[{(+.+...+.........ccccccccbbbbb.c...c.........ccccccccccccccccccccccc+cccccc..........................cc.d........................cc..........................cc.@.ccccccccccccccccccccccccENDMAP############################################################################### RamanujanNAME: erik_entry_009TAGS: entryORIENT: floatSHUFFLE: {[(SHUFFLE: cxMAPcccccccccccccccccccccccccccccccccc([x............................cc{.x............................ccxx+............................cc......x.xxxxxxx.xx.xxxxxxxxx...cc...............................cc...............................cc...x.xxxxxxxxxxxx..............cc...............................cc...............................cc...xxxxxxxxx.xxxxxxxxxx........cc...............................cc...............................cc................................ccccccccccccccccccccccccccccccc.@ENDMAP############################################################################### Kangaroo Pocket CalculatorNAME: erik_entry_010TAGS: entry no_monster_genORIENT: floatSHUFFLE: {[(SHUFFLE: bcMAPbbbcccccccccccccccccccccccccccccccccccccccccccccb{b........................................+..+.b[+........................................+..+@b(b........................................+..+.bbbcccccccccccccccccccccccccccccccccccccccccccccENDMAP############################################################################### Kaf Zayin# with my luck, this will be something horribly offensiveNAME: erik_entry_011TAGS: entry no_monster_genORIENT: floatFLAGS: no_rotate no_hmirror no_vmirrorSHUFFLE: {[(<SHUFFLE: cxMAPcccccccccccccccc@@ccccccccccccccccccc..................................cc...x...............xx.............cc..xxxxxx..........xxxxxxxx........cc.xxxxxxxx.........xxxxxxxxxxx.....cc..xxxxxxxx.........xxxxxxxxxxxx...cc.....xxxx..............xxxxxxxxx..c@......xx........[<..........xxxxx.@@......xxx.......({............xxx.@c.......xxx.....................xx.cc.......xxx.....................xx.cc........xxx...........xxxxxxxxxxx.cc........xxx..........xxxxxxxxxxx..cc.........xx.........xxxxxxxxxxx...cc..................................ccccccccccccccccc@@ccccccccccccccccccENDMAP############################################################################### Matt's vaults############################################################################### RefugeNAME: matt_entry_001TAGS: entry no_monster_genORIENT: floatSHUFFLE: {[(MAPxxxxx@xxxxxxxx@xxxxx.................xx.xxxxxxx+xxxxxxx.xx.x.............x.xx.x.xxxxxxxxxxx.x.xx.x.x.........x.x.xx.x.x.xxxxxxx.x.x.xx.x.x.x.....x.x.x.x@.x...x.([{.x...x.@x.x.x.x.....x.x.x.xx.x.x.xxx.xxx.x.x.xx.x.x.........x.x.xx.x.xxxxxxxxxxx.x.xx.x.............x.xx.xxxxxxx+xxxxxxx.xx.................xxxxx@xxxxxxxx@xxxxxENDMAP############################################################################### Grand OpeningNAME: matt_entry_002TAGS: entryORIENT: floatSHUFFLE: {[, TUMAPxxxxxxxxxx@xxxxxxxxxxx..x.............x..xx.x...............x.xxx.......x.x.......xxx......x.x.x.x......xx.....xx.x.x.xx.....xx.......Tx.xT.......xx..xxxxxxx.xxxxxxx..x@........({[........@x..xxxxxxx.xxxxxxx..xx.......Tx.xT.......xx.....xx.x.x.xx.....xx......x.x.x.x......xxx.......x.x.......xxx.x...............x.xx..x.............x..xxxxxxxxxxx@xxxxxxxxxxENDMAP############################################################################### DiagonalsNAME: matt_entry_003TAGS: entry no_monster_genORIENT: floatSHUFFLE: {[(SUBST: ':x., ":x., ?:x., _:x.MAPxxxxxxxxxx@xxxxxxxxxxxx..........'......xxx.x......_.x......x.xx..x......x......x..xx...x....x.x."..x...xx....x..x...x..x....xx.....xx...".xx.....xx.....x...x...x.....xx..x.x.?.x.....x....@@...x...x.(.[.x.x...xx..'.x.".x.{.x..._..xx.'...x...x.x.x.....xx....x.x...x...x....xx...x...x...x...x...xx..x.....x...?...x..xx.x.......x.......x.xxx.................xxxxxxxxxxxx@xxxxxxxxxxENDMAP############################################################################### DebrisNAME: matt_entry_004TAGS: entryORIENT: floatSHUFFLE: {[(SUBST: ':.x':40, '=x.MAPxxxxxxx@xxxxxxxxxxxxx@xxxxxxxx....x..'.x.................xx...'.xxxx...........'x.....xx'..''.''.........xx..x'....xx'...'...x'...'....'xx.xx...xx'...x'......x.x.....x..''..xx'.'x'x'.......'....'x......xx'..'x.......x'x.....''..x..xx'...'...xxx..{...x'....'x'.x@''.......'.....'....'..'x'.xx''......xxx...xx........x..xx....x.......'xx.x...[....x.@x...'....x''..x.xx........x.xx'....x....'..x'x..'''...x..xx...'.'....'.xx.x...x...'x.'xx..x.....(...x.xx.......'x.'xx..'..'x.........xx.....'x..xx...x...........xx.x..x..x..xx.......'x.'''..x.xx........xx.........'......xx.........xxxxxxxxxxxx@xxxxxxxxxxxxxxxxxENDMAP############################################################################### SpiralsNAME: matt_entry_005TAGS: entryORIENT: floatSHUFFLE: {[(MAPxxxxxxxx@xxxxxxxxxx......x.x.x.....xx.xxxx.x.x.x.xxx.xx.x{.x.x.x.x..(x.xx.xx.x.x.x.xxxxx.xx....x.x.x.......xxxxxxx.x.x.xxxxxxx@................@x.xxxxxxxxxxxxxx.xx.x..........x...xx.x.xxxxxxxx.x.x.xx.x.x...[....x.x.xx.x.x.xxxxxxxx.x.xx...x..........x.xxxxxxxxxxxxxxxxxxxENDMAP############################################################################### More LOS funNAME: matt_entry_006TAGS: entry no_monster_genORIENT: floatSHUFFLE: {[(<MAPxxxxxxxxx+xxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxx+xxxxxxxxxxxx.............xxxxxx.xxxxxxxxxxx.xxxxxx..x.......x..xxxxxx.x.xxxxxxx.x.xxxxxx.xx.......xx.xxxxxx.x.xxx+xxx.x.xxxxxx.x.x.....x.x.xxxxxx.x.x..<..x.x.xxx+.+.x.+..{..+.x.+.+xxx.x.x.(.[.x.x.xxxxxx.x.x.....x.x.xxxxxx.x.xxx+xxx.x.xxxxxx.xx.......xx.xxxxxx.x.xxxxxxx.x.xxxxxx..x.......x..xxxxxx.xxxxxxxxxxx.xxxxxx.............xxxxxxxxxxxx+xxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxx+xxxxxxxxxENDMAP############################################################################### Tucked-away holy placeNAME: matt_entry_007_aTAGS: entry no_monster_genORIENT: floatCHANCE: 1SHUFFLE: {[(<MAPxxx@xxx@xxxx.........xx....(....xx..xx=xx..xx..x...x..x@.[xTCTx<.@x..x.T.x..xx..xxxxx..xx....{....xx.........xxxx@xxx@xxxENDMAPNAME: matt_entry_007_bTAGS: entry no_monster_genORIENT: floatCHANCE: 3SHUFFLE: {[(<MAPxxx@xxx@xxxx.........xx....(....xx..xxxxx..xx..x.>.x..x@.[xTCTx<.@x..x.T.x..xx..xxxxx..xx....{....xx.........xxxx@xxx@xxxENDMAPNAME: matt_entry_007_cTAGS: entry no_monster_genORIENT: floatCHANCE: 6SHUFFLE: {[(<MAPxxx@xxx@xxxx.........xx....(....xx..xx=xx..xx..x.T.x..x@.[xT%Tx<.@x..x.T.x..xx..xxxxx..xx....{....xx.........xxxx@xxx@xxxENDMAP############################################################################### Elethiomel's entry vaults############################################################################################################################################# Infinity Welcomes Careful DriversNAME: entry_elethiomel_001TAGS: entryORIENT: northwestFLAGS: no_rotateSHUFFLE: [{SUBST: ' : . x ':40, '=x.MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....xxxxxxxxxxxxxxx....xx..xxx.''xxxxxxxxxxxxxxxx''........xx...''.........''...'..xx...xxxxxxxxxx'....ccccc...xxx.....ccccc......'......x..@xxxxxx....cccc...cccc.....cccc...cccc.......''..xxxxxxxxx..ccc.........ccc+ccc.........ccc....''..xxxxxxxxxx'.c......{......+.+......[......+.........xxxxxxxxx'.ccc.........ccc+ccc.........ccc...''...xxxxxxxxxx....cccc...cccc.....cccc...cccc......'..'.xxxxxxxxx.......ccccc......'....ccccc......'.....xxxxxxxxxxx'................'..xx........'....'....xxxxxxxxxxx.''..xxx...''.....'..xx....'''..''.xxx''.xxxxxxxxxx'xxxxxxxxxxxxxx..xxx.xxx..xxx....xxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxx@xxxxxx@xxxxxxxx@xxxENDMAP############################################################### The Diamond Age, or A Young Lady's Illustrated PrimerNAME: entry_elethiomel_002TAGS: entry no_monster_genORIENT: westFLAGS:MONS: rat, goblin, giant bat, koboldITEM: sausage / beef jerky, nothing, nothingSHUFFLE: {[(, 234, ef~MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx+xxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxx.....xxxxxxx.....xxxxxxxxxxxxxxxxxxxxxxx.......xxxxx.......xxxxxxxxxxxxxxxxxxx.+....{....xxx....2....xxxxxxxxxxxxxxxxxx+xx.......xxxxx.......xxxxxxxxxxxxxxxxxxx.xxx.....xxx.xxx.....xxx.xxxxxxxxxxxxxxx...xxx...xxx...xxx...xxx...xxxxxxxxxxxxx.....xxx.xxx.....xxxexxx.....xxxxxxxxxxx.......xx+xx..1.1..xx+xx.......xxxxxxxxx....[....+.+...1d....+.+~...3....+@xxxxxxx.......xx+xx...1...xx+xx.......xxxxxxxxxxx.....xxx.xxx.....xxxfxxx.....xxxxxxxxxxxxx...xxx...xxx...xxx...xxx...xxxxxxxxxxxxxxx.xxx.....xxx.xxx.....xxx.xxxxxxxxxxxxxxxx+xx.......xxxxx.......xxxxxxxxxxxxxxxxxxx.+....(....xxx....4....xxxxxxxxxxxxxxxxxxxxx.......xxxxx.......xxxxxxxxxxxxxxxxxxxxxxx.....xxxxxxx.....xxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx+xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxENDMAP############################################################### Ruined Dwarven Fortress BasementNAME: entry_elethiomel_003TAGS: entry no_monster_genITEM: any armour / any weapon / nothingORIENT: floatFLAGS: no_rotateSHUFFLE: {[(MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxcccccccxxxxxxxxxxxxxxxxxxxcccccccxxc.....ccccccccccccccccccccc.....cxxc.....+...................+.....cxxc....[cccccccccc=cccccccccc{....cxxccc+cccxxxxxxxxc.cxxxxxxxxccc+cccxxxxc.cxxxxxxxxc.....cxxxxxxxxc.cxxxxxxc.cxxxxxxxxc.0...cxxxxxxxxc.cxxxxxxc.cxxxxxxxxc$....cxxxxxxxxcx.xxxxxxc.cxxxxxxxxcccccccxxxxxxxxc...xxxxxc.cxxxxxxxxxxxxxxxxxxxxxxxc..x.xxxxc.cxxxxxxxxxxxxxxxxxxxxxxxcx..x.xxxc.cxxxxxxxxxxxxxxxxxxxxxxxc..xxxxccc+ccxxxxxxxxxxxxxxxxxxxxccc+cccxxxx...xxcccccccccccccccccccc(....cxxxx.x..+...................+.....cxxc...x.cccccccccccccccc=cccc.....cxxccx.xccxxxxxxxxxxxxxxxdxxxcccccccxxxxx@xxxxxxxxxxxxxxxxxx=xxxxxxxxxxxENDMAP############################################################### A Maze of Twisty Passages, All AlikeNAME: entry_elethiomel_004TAGS: entry no_monster_genORIENT: floatSHUFFLE: {[(, WXYZSUBST: W=., X=X., X=x=., Y=Y., Y=x=., Z=Z., Z=x=.MAPxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxx.x.......xxxxx...xx......xxxx.xXxxxxx.xxxxx.x.xxxxxxx.xxxx...x{..x...x...x...x(xxx..@xxxx.xxx.x.x.x.xxxxx.x.xxx.xx@..x...x...x.....xxx...x...xxxx.xxx.xxxxxxxxx.xxxxxxx.xxxxxx.....xxxxx.x.....x.W...x..@xxxx.xxxxxxx.x.xxx.x.xxxxx.xxxx...xxxxxxx...xxx...x...Z.xxxx.xxxxxxxxx.x.xxx.xxx.xxx.xxxx...xxxxx...x.....x...x...xxxxxx.x[xxx.xxxxxxxxx.xxx.xxxxxxxx.....Y...........xxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxx@xxENDMAP############################################################### It's quiet. Too quiet....NAME: entry_elethiomel_005_aTAGS: entry no_monster_genORIENT: floatMONS: rat / nothing, hobgoblin / goblin / nothingSHUFFLE: {[(, '"XY/ABVW, !?/CDSUBST: ':., ":=, A:x, B:x, !:., ?:=, C:x, D:x, V=x, W=x, Y=@xKFEAT: X = teleport trap / floorMAPxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxccc+cccxxxxxxxxxxxxxxc.G.G.cxxxxxxxxxcccccc.....ccccccxxxc%.2.cc.....cc11.$cxxc%.2.=..G.G..=11..cxxc%...cc.....cc11.$cxxxcccccc.....ccccccxxYX''''"..G.G..?!!!!!!xxcccccc.....ccccccxxxxxxxxcG.....Gcxxxxxxxxxxxxc.[.{.(.cxxxxxxxxxxxxcccccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAPNAME: entry_elethiomel_005_bTAGS: entry no_monster_genORIENT: floatMONS: rat / nothing, hobgoblin / goblin / nothingSHUFFLE: {[(, '"/AB, !?XY/CDVWSUBST: ':., ":=, A:x, B:x, !:., ?:=, C:x, D:x, Y=@x, V=x, W=xKFEAT: X = teleport trap / floorMAPxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxccc+cccxxxxxxxxxxxxxxc.G.G.cxxxxxxxxxcccccc.....ccccccxxxc%.2.cc.....cc11.$cxxcX.2.c..G.G..c11.Xcxxc%...cc.....cc11.$cxxxcccccc.....ccccccxx''''''"..G.G..?!!!!XYxxcccccc.....ccccccxxxxxxxxcG.....Gcxxxxxxxxxxxxc.[.{.(.cxxxxxxxxxxxxcccccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################### ShortcutNAME: entry_elethiomel_006TAGS: entryORIENT: floatSHUFFLE: {[(, XY/ABKFEAT: X = teleport trapSUBST: Y=x, A=., B==MAPxxxxxxx@xxxxxxx.@.xxxxxxxxxxxxxx.xxxxxx...xxxxxxxxxxxxxxx.xxxxx...xxxxxxxxxxxxxx....xxx...xxxxxxxxxxxxxxx{....x...xxxxxxxxxxxxxxxx........xxxxxxxxxxxxx].XY........xxxxxxxxxxxxxxxxx.[.................@xxxxx.......(.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################### Indiana Jones and the Raiders of the Lost ArkNAME: entry_elethiomel_007TAGS: entryORIENT: floatSHUFFLE: {[(SUBST: ~ = ~ .:5# Too bad there isn't a "rolling boulder" trap.MAPxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxx.....xxxxxxxxxx.......xx...~~~..xx.........{[(...+.G.~%~...xxxxxxxx.......xx...~~~..xxxxxxxxxxxx.xxxxxxx.....xxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxENDMAP############################################################### Now I'm radioactive! That can't be good.NAME: entry_elethiomel_008TAGS: entry no_monster_genORIENT: floatFLAGS: no_rotateSHUFFLE: {[(MAPxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxbbbbxxxxxx.xxxxxxxxxxxbbbb..bxxxxxx.xxxxxxxxxxbb.....bbxxxxx.xxxbbbxxxxb...{...bbxxxx.xbbb.bbxxxbbb......bbbbb.bb....bbxxxxbbbb.......bb.......bx@......bb..........[...bxxxxxxxxbb.....bb.......bxxxxxbbbb......bbbbbbbb.bxxxbbb......bbb.xxxxxxbbbxxxb....(..bbxx.xxxxxxxxxxxxbbb.....bxxx.xxxxxxxxxxxxxxbbb...bxxx.xxxxxxxxxxxxxxxxbbbbbxxx.xxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxENDMAP############################################################### OctagramNAME: entry_elethiomel_009TAGS: entryORIENT: floatSHUFFLE: {([MAPxxxxxxxxxxxxxxxxxxxxxxx.xxxxxx.xxxxxxxxxx.xxxxxx.xxxxxxxxxx..xxxx..xxxxxxxxxx..xxxx..xxxxxx................@xxx...x.xx.x...xxxxxxxx..x..x..xxxxxxxxxx.x.<{.x.xxxxxxxxxx.x.[(.x.xxxxxxxxxx.xx..x..xxxxxxxx...x.xx.x...xxxx................@xxxxx..xxxx..xxxxxxxxxx..xxxx..xxxxxxxxxx.xxxxxx.xxxxxxxxxx.xxxxxx.xxxxxxxxxx@xxxxxx@xxxxxENDMAP
############################################################################### ebranch.des: Branch entries.############################################################################################################################################################# Portal vaults############################################################################### These vaults are used when the dungeon builder tries to place a portal/stair# to a branch. There's no guarantee that one of these will be used because# portal vaults are placed last, after the rest of the level is generated, and# will not be placed if they can't fit on the level without clobbering# something.## With portal vaults (as with minivaults), smaller is better, since the dungeon# builder will frequently not be able to fit large vaults in anywhere (it# doesn't try very hard).## Note that the rune symbol (O) is used for the portal in portal vaults. If you# do not put an O anywhere in the vault, there will be no portal for that# branch!################################################################################ Temple entries############################################################################################################################################################# hall with pillars#NAME: temple_hall_aTAGS: temple_entryCHANCE: 9ORIENT: floatSUBST: ? : c:20 x v b G:5MAPcccccccccc...O...cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc@..@..@cENDMAPNAME: temple_hall_bTAGS: temple_entryCHANCE: 1ORIENT: floatSUBST: ? : c:20 x v b G:5SHUFFLE: defghijSUBST: d==, e=c, f=c, g=c, h=c, i=c, j=cMAPcccccccccc...O...ccdefghijcc...G...cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc.......cc.?...?.cc.......cc@..@..@cENDMAP############################################################################### stairs with fountains#NAME: temple_fountainsTAGS: temple_entryORIENT: floatSUBST: ? : T:30 UMAP...?...........?.O.?...........?...ENDMAP############################################################################### stairs with statues#NAME: temple_statuesTAGS: temple_entryORIENT: floatMAPGOGENDMAP############################################################################### the green room#NAME: temple_greenTAGS: temple_entryORIENT: floatSUBST: ? = @=+bSUBST: ! = =+@MAPbbbb!bbbbb.......bb.......b?...O...?b.......bb.......bbbbb?bbbbENDMAP############################################################################### where's the temple?#NAME: temple_secret_doorsTAGS: temple_entryORIENT: floatSUBST: ? : ?:40 T:30 U, ? = T:30 U, X = c:1 =MAPcccccc@cccccccccccc.cccccccccccc.cccccccccccc.cccccccccccc.ccccccccccccXccccccccccc?.?ccccc@...X.O.=...@ccccc?.?cccccccccccXcccccccccccc.cccccccccccc.cccccccccccc.cccccccccccc.cccccccccccc@ccccccENDMAP############################################################################### temple in pool#NAME: temple_poolTAGS: temple_entry no_monster_gen no_pool_fixupORIENT: floatMAP.....wwwww.........wwwwwwwww.....wwwwwwwwwwwww..wwwwww...wwwwww.wwwwww.O.wwwwww.wwwwww...wwwwww.wwwwwww.wwwwwww..wwwwww.wwwwww.....wwww.wwww.........ww.ww......................ENDMAP############################################################################### The garden of good and evil#NAME: temple_gardenTAGS: temple_entry no_monster_genORIENT: floatSUBST: . = .:900 3:30 G:5 T U:5 V:5SUBST: ' = .:300 3:30 G:5 T U:5 V:5SUBST: ! = .:200 3:30 G:5 T U:5 V:5SUBST: ? = .:100 3:30 G:5 T U:5 V:5SUBST: _=3., -=l.MONS: angel, iron devil, plantMAP........................................xxxxxxxx.....................'''''...............-llxxxx..................'''''''''''...........-llllxxx...............'''''''!!!'''''''........-lll2xxx............''''''''!!!!!!!''''''''......-llllxx...........'''''''!!!!!!!!!!!'''''''.......-lllx..........'''''!!!!!!!!!!!!!!!!!'''''........llx.........'''''!!!!!!!!!?!!!!!!!!!'''''........lx........'''''!!!!!!!!!???!!!!!!!!!'''''........x.......'''''!!!!!!!!!?????!!!!!!!!!'''''...............''''!!!!!!!!!???????!!!!!!!!!''''...............'''!!!!!!!!!????O????!!!!!!!!!'''...............''''!!!!!!!!!???????!!!!!!!!!''''...............'''''!!!!!!!!!?????!!!!!!!!!'''''........x.......'''''!!!!!!!!!???!!!!!!!!!'''''.........x........'''''!!!!!!!!!?!!!!!!!!!'''''..........xx._......'''''!!!!!!!!!!!!!!!!!'''''...........xxxx3......'''''''!!!!!!!!!!!'''''''............xxxxx3......''''''''!!!!!!!''''''''.............xxxx13_........'''''''!!!'''''''................xxxxxx3_..........'''''''''''...................xxxxxxxxxx...........'''''......................xxxxxxxxxxxx....................................ENDMAP############################################################################### Orcish Mines entries############################################################################### Dummy Orc entryNAME: orc_0_dummyTAGS: orc_entryCHANCE: 50ORIENT: floatMAPOENDMAP############################################################################### Freedom of Choice#NAME: david_orc_1_choiceTAGS: orc_entryMONS: orc, warg / orc priest / orc warrior, orc warrior / orcITEM: % / scroll of teleport / scroll of remove curse / scroll of identifyITEM: % / w:2 * / scroll of blinking / scroll of recharging / scroll of fearSHUFFLE: %1ORIENT: floatMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxOxxxxxxxxxxxxxxxxxxxxx.......xxxxxxxxxxxxxxx.............xxxxxxxxxx....x.......x....xxxxxxx....xxx.....xxx....xxxxx.....xxx.I.I.xxx..I..xxxx......x.......x......xxx..x.x..x..x=x..x..x+x..xx.xx.xx.x.xx=xx.x.xx~xx.xx.x%1.x.x.x2e2x.x.x3d3x.xx.x.%1x.x.x2e2x.x.xd3dx.xx.xx.xx.x.xx=xx.x.xx~xx.xx..x.x..x..x=x..x..x+x..xx.......+.......+.......xxx.....xxx.I.I.xxx..I..xxxxx...xxxxx...xxxxx...xxxxxx.@.xxxxxxxxxxxxx.@.xxxENDMAP############################################################################### Generic Orc entry#NAME: david_orc_2TAGS: orc_entryMONS: weight:50 orc / orc warrior / nothingORIENT: floatMAPxxxx..@..xxxxx.....I.....xx...........x.....111.....@I...1O1...I@.....111.....x...........xx.....I.....xxxxx..@..xxxxENDMAP############################################################################### Orcish monsters near stair#NAME: david_orc_3TAGS: orc_entryMONS: weight:80 nothing / weight:50 orc / orc priest / orc wizard / orc warriorMONS: nothing / orc warrior / warg / orc priestORIENT: floatMAP1.....@....111...............................21.....@.....O.....@.....12................................11..@......11ENDMAP############################################################################## The Orc Outfitter#NAME: orc_david_3TAGS: orc_entryORIENT: floatMONS: weight:30 orc / orc warrior / weight:1 orc knightKFEAT: X = armour shop / .KFEAT: Y = weapon shop / .SUBST: ? = 1 $MAP@.........@...??..??...?..........?.X.O.Y.?..........?....??...?..@.........@ENDMAP############################################################################## Wary orcs#NAME: david_orc_4TAGS: orc_entryORIENT: floatFLAGS: no_rotateSHUFFLE: XYZSUBST: ? = I F# around 4% of these entries have a dangerous statueSUBST: a = ~:4 .SUBST: b = ~:8 .SUBST: c = ~:12 .SUBST: d = ~:16 .KFEAT: X = .KFEAT: Y = blade trapKFEAT: Z = blade trapMAPxxxxxxxxxxxxxxxxxxxxxxxx?xxx?xxx?xxx?xxxxxxxxaaaxbbbxcccxdddx.lllx.aaaabbbbccccdddx.Xllx@aaaabbbbccccddd+.YOlx.aaaabbbbccccdddx.Zllxxaaaxbbbxcccxdddx.lllxxx?xxx?xxx?xxx?xxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################## The Mess#NAME: david_orc_5TAGS: orc_entryORIENT: floatKFEAT: C = altar of Yredelemnul / altar of Makhleb / altar of TrogMONS: orc priest / nothing, orc / w:5 orc warrior / w:1 orc knightSUBST: x : cxvSHUFFLE: () / XYSUBST: X=., Y=.MAPxxxxxxxxxxxxxxxx.....)O(.....xx......1......xx2..T.1C1.T..2xx2222..1..2222xx22222.I.22222xxxI+IxxxxxI+Ixx...@.......@...ENDMAP############################################################################### Caught partying#NAME: erik_orc_1TAGS: orc_entryMONS: orc, orc priest/orc wizard, weight:50 orc warrior/ogre, swamp drake# The drake's name is Bobby. Since you did ask.KITEM: 1 = sausage / nothing / animal skin / potion of confusion / potion of paralysis / potion of slowing / potion of degeneration / w:2 potion of speed / w:2 potion of mightITEM: club, potion of confusion, slice of pizza, sausage / weight:40 nothingITEM: potion of confusion / potion of waterSHUFFLE: defOFLAGS: no_rotateORIENT: floatMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........g..........2x...w4xxxx.....1...32...1......x1...wxxxx.........xx.....e..........xxx@.......f...1g............3.x$xx..x1.................O...x.xhxx..x1...1........2..1....gx.xhxx......2....g.........d.1.x1+hxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### C'mon, you *gotta* have a *fort*!#NAME: erik_orc_2TAGS: orc_entry no_pool_fixupMONS: orc warrior, orc priest/orc wizard, weight:100 orc / orc warriorMONS: weight:100 orc knight / orc warriorORIENT: floatFLAGS: no_rotateSUBST: c = c:1000 xMAP..............................Iwwwwwwwwwwwwwwwwwwwwwwwwww..wIwwwwwwwwwwwwwwwwwwwwwwwww..ww2ccccccccccccccccccccccww..ww.c.......3.3.3......w2cww..wwxx........3.3.......cccww..122........3.I.3......4Ocww..wwxx........3.3.......cccww..ww.c.......3.3.3......w2cww..ww2ccccccccccccccccccccccww..wIwwwwwwwwwwwwwwwwwwwwwwwww..Iwwwwwwwwwwwwwwwwwwwwwwwwww..............................ENDMAP############################################################################### Just like home#NAME: erik_orc_3TAGS: orc_entry no_item_genMONS: orc / weight:2 goblin / weight:2 hobgoblin / nothingMONS: orc warrior / orc priest / orc wizard / nothingMONS: warg / ogre / nothingORIENT: floatSUBST: ? = x . $:1MAPxxx.xxxxxxxxxxxxxxxxxxxxxx?.x?x?xx?xxx??xx?xxxxx..xxx..1.xxx....13xxxxx.x??x.x1xx?x.21xx?..xxx...x..xxx.2..1.x.x??.xx?x.....?x.x..x.x1?.xxxx..??12x?x.1.1?x.x??xxxxx..x..x??O.x..x.xx.xxx?..?x......x?.x.??x.xxxx.x??.x.x..?x..xx.x?xxx?xx?xx.x??...x.1x.1??xxx..xxx...x.x.x.1?1.xxxx?.2....xx2.x...xx.x??xxxx??xx..xx.xx.x?..xxxxxx..1.x.x.3...x2.x1..xx..x??x.xxx..xxxx??.??xxxx?.??.11.x?xxx..x..xxxx??xxxx???xx?xxx??x.?xxxxxxxxxxxxxxxxxxxxxx.xxENDMAP############################################################################### Orc-henge#NAME: erik_orc_4TAGS: orc_entryMONS: human/goblin/hobgoblin/weight:2 orc, orc priest, orcMONS: orc priest/orc wizard/weight:2 goblin/nothing, orc warrior/wargORIENT: floatSUBST: ? : c:20 .SUBST: Z : c:20 .SUBST: X : c:20 .SUBST: v : c:20 .SUBST: b : c:20 .KITEM: 2 = knife#MAP.............................................ZZ......................??....ZZ....vv................??..........vv...........XX.......33533................XX........1.2........bb............4....xxx...4....bb................33533..............bb............................bb...........O..........??..........4.............4...??....................4..............ZZ............................ZZ......4............vv............................vv...........cc..........vv................cc....??....vv......................??.............................................ENDMAP############################################################################### Vaults entries############################################################################### Dummy Vaults entryNAME: vaults_0_dummyTAGS: vault_entryCHANCE: 60ORIENT: floatMAPOENDMAP############################################################################### Generic Vaults entry#NAME: david_vaults_1TAGS: vault_entryMONS: weight:20 nothing / weight:30 human / necromancer / wizardORIENT: floatSHUFFLE: !=SUBST: ! = xSUBST: ' : cxvMAPxxxxx.@.'''''x...+...'...'x...x...'...'x!x=x111'...'@.x.x111+.O.'x.x.x111'...'x.x.x...'...'x.+.x...'...'xxxxx.@.'''''ENDMAP############################################################################### Vault monsters near stair#NAME: david_vaults_2TAGS: vault_entryMONS: weight:40 nothing / weight:30 yaktaur / yaktaur captainMONS: weight:70 nothing / weight:40 ogre / weight:20 two-headed ogre / ogre-mageMONS: weight:100 nothing / shapeshifterSHUFFLE: 123ORIENT: floatMAP1111..@......111..........111..........1............@.....O.....@...........................................@........ENDMAP############################################################################### Vaults patterns 0: vanguard#NAME: david_vaults_3TAGS: vault_entryORIENT: floatMONS: human, human / Donald, human / Michael, human / Norris, human / WayneSHUFFLE: 2345MAP@..........@....1131.......1....1.....1......1....2..O{..1....1..()..4....1......1.....1....1.......1511....@..........@ENDMAP############################################################################### Vaults patterns I#NAME: david_vaults_4TAGS: vault_entryORIENT: floatSHUFFLE: 123456MONS: dragon / golden dragon / ice dragon / iron dragon / shadow dragon / storm dragonMONS: freezing wraith / shadow wraith / wight / wraithMONS: deep troll / iron troll / rock troll / trollMONS: cyclops / ettin / fire giant / frost giant / hill giant / stone giant / titanMONS: necromancer / shapeshifter / vault guard / wizardMONS: nothingMONS: shapeshifter / weight:30 nothingSUBST: 1=.1, 2=.2, 3=.3, 4=.4, 5=.5, *:*.%SUBST: x : xcvMAP@..........@.xxxxxxxxxx..x..12345.x..x.xxxxx..x..x.x***x..x..x.+**Ox..x..xxxxxxx..x....777....x..xx...xxxxx.@..........@ENDMAP############################################################################### Vaults patterns II#NAME: david_vaults_5TAGS: vault_entryORIENT: floatSUBST: ! : ! .SUBST: ? : ? .SUBST: ? = .:30 0:10 9:4 8:1 %:10 *:4 |:1SUBST: ! = .:30 0:10 9:4 8:1 %:10 *:4 |:1MAPxxxxxxxxxxxxxxxOx!x!x?x!x?xxxx!x?x!x!x?x!xx!x!x!x?x!x?xxxx?x!x?x?x?x!xx!x?x.x.x.x.xxxx?x?x.x.x.x.xx?x?x!x?x.x.xxxx!x!x!x?x.x.xxxxxxxxxxxxxx@ENDMAP############################################################################### The Guard of BladesNAME: erik_vaults_1TAGS: vault_entryMONS: dancing weaponORIENT: floatSHUFFLE: vcMAP...............................v.v.........vvvvv.........1O1.........vvvvv.........v.v...............................ENDMAP############################################################################### Above As BelowNAME: erik_vaults_2TAGS: vault_entryMONS: vault guardORIENT: floatSHUFFLE: vxMAPvvvvvv.vvvvvvvvvvvv.vvvvvvvvvvbb.bbvvvvvvvvb111bvvvv.....1O1.....vvvvb111bvvvvvvvvbb.bbvvvvvvvvvv.vvvvvvvvvvvv.vvvvvvENDMAP############################################################################### Lair entries############################################################################### Dummy Lair entryNAME: lair_0_dummyTAGS: orc_lairCHANCE: 60ORIENT: floatMAPOENDMAP############################################################################### Generic Lair entry#NAME: david_lair_1TAGS: lair_entryMONS: giant lizard / sheep, giant snail / elephant slug / nothingMONS: nothing / yak / weight:2 death yak, plant / fungus / w:20 nothingSHUFFLE: 12ORIENT: floatMAPxxxx..@..xxxxxx.........xxx..42...44..x..44..1......@....1O3....@...4......4..x...4..2....xxx.........xxxxxx..@..xxxxENDMAP############################################################################### Shrubbed Lair entry#NAME: david_lair_2TAGS: lair_entryMONS: plant, firedrakeSUBST: ' = 1.ORIENT: floatMAPxxxxxxxxxxxxxxx111111111xxx112.'111111xx11.O.'111''.x11'..111'..@x111111''....x1''11......xxx.''..'...xxxxxx..@..xxxxENDMAP############################################################################### Lair monsters near stair#NAME: david_lair_3TAGS: lair_entryMONS: w:50 nothing / w:30 giant slug / w:30 giant snailMONS: w:100 nothing / w:40 yak / sheep / death yakMONS: w:100 nothing / w:20 giant iguana / w:20 giant lizard / gila monster / komodo dragonMONS: green rat / grey rat / orange rat / quokka / ratMONS: w:90 nothing / w:30 giant frog / blink frog / giant brown frog / spiny frogSHUFFLE: 12345ORIENT: floatMAP111...@......111..........11........2...............@.....O.....@...2.................2.....................@........ENDMAP######################################################################### Obligatory Oklob Plant Lair Entry Vault,# a.k.a. let's see just how many new-in-DCSS vault-features we can use at once#NAME: erik_lair_1TAGS: lair_entry no_monster_gen no_pool_fixupMONS: plant, fungus, oklob plant, boulder beetleORIENT: floatSHUFFLE: 124wSHUFFLE: cGSUBST: ? = %.KMONS: O = oklob plantMAP..............@...................x.......................x........x......xxcxx...................?..............x...?..............?.....xG.......xGx............x........xx..................@......?....................................x.......xG..............c.........x....c2w4............?..G.....4O1....................cw21...............xx............GG...@....x....xx.................x.........................................................?...x......xx..?...c........x.......x...............x................xx............?...?............?..........................................@.........ENDMAP############################################################################### A boring Lair entry vault.#NAME: erik_lair_2TAGS: lair_entryMONS: generate_awake boring beetle / nothing / rat, generate_awake boring beetle# Rats are boring.ORIENT: floatSUBST: ? = c x $ .MAPxxxxxxxxx?xxxxxxxxxx?xxxx?xx?xx?xxxxxxx?xxxxxxxx121xxxxx?xxxxx1O1xxx?xxxx??x111xxx?xxxxxxxxx??xxxxx?xxxx?xxxxx?xxxxxxxxxx?xxxxENDMAP######################################################################### Welcome to Lair Island. We make great pancakes.#NAME: erik_lair_3TAGS: lair_entryMONS: w:50 troll / Snorg, w:30 hound / jackal / w:20 war dogORIENT: floatSUBST: ? = w.MAP.@........wwwwww?.......?.?.?..wwwwwww.?..?...??w..wwwwwwwww?.??.....??w.wwwwwwww?www?.....wwww?wwwwwwwwww??....wwwwww??w??w2wwww..@..wwwwww??....wwww???.......1..2.2O2.wwww.....?wwwww???2.2www.ww?......wwww2..w.2www......wwwwwwwww?.wwww???..@..wwwwwwwwwwwwwww........?ww..ww?www..w........?......??.w..???.............?...@......ENDMAP######################################################################### Dragon's Lair, for generous values of Dragon#NAME: erik_lair_4TAGS: lair_entryMONS: steam dragon / mottled dragon / swamp drakeMONS: w:20 giant iguana / komodo dragon / giant gecko / giant lizard / nothingFLAGS: no_rotateSUBST: ? = x.cSHUFFLE: %*ROORIENT: floatMAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx?xxx?x?xx?x.2xx?xxx?x*?xxx?.2.xxxxxxxxxxxxxxxxxxx.2.......?xx.x.?xxx?.??xxxx?x.?xxxxxxxxxxxxxxxx?....xxx...2....??????..????x..%xxxxxx?xx???xxxxx..xx??xx??..........?...???..??x=.?x@......xxx.2.xx?xxxxxx?x?x??.......1...2.x.xxx.?xxxx?xxx...xxxxxxxxxxxx?xxxx.??.2...?......?xxx$xxxxxxxx?xxx?xxxxxxxxxxxx....xx??...?....??..??xx?xxxxxxxxxxxxxxxxxxxxxx??.xxx?xx????..???2??.2O?xxxxxxxxxxxxxxxxxxxxxxxx?R?xxxxxxxxxx.xxx?xxx?xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxENDMAP############################################################################### Orcish Takeover!#NAME: erik_lair_5TAGS: lair_entryMONS: orc, warg/giant snail, orc warrior/warg, orc priest/orc wizard/plantORIENT: floatMAPxxxx..@..xxxxxx.........xxx...2...44..x...4..1......@....1O3....@..........4..x...4..2....xxx.........xxxxxx..@..xxxxENDMAP############################################################################### Hive entries############################################################################### Dummy entry#NAME: hive_0TAGS: hive_entryORIENT: floatCHANCE: 60MAPOENDMAP############################################################################### Standard hive#NAME: david_hive_1TAGS: hive_entryMONS: queen bee, killer bee, killer bee larvaORIENT: floatMAP................aaaa......a2a2aaaa....aaRa3a2a...aa2aRa2aaa..a3aOa1aRa2..aa3aRaRa2a..aaa2a2a3aa...a3aRa2aa.....aa2aa2a......aaaa................ENDMAP############################################################################### Hive monsters near stair#NAME: david_hive_2TAGS: hive_entry generate_awakeMONS: nothing / killer bee / killer bee larvaMONS: queen beeORIENT: floatMAP1111..@.....11211.........1111......................@.....O.....@.......................................1...@.......1ENDMAP############################################################################## Cooperation Not Competition (Rot)#NAME: hive_david_3TAGS: hive_entryORIENT: floatITEM: honeycomb, honeycomb, honeycomb / royal jelly, royal jellyMONS: killer bee larva / killer bee, queen beeMONS: giant ant / soldier ant, queen antMONS: yellow wasp / nothing, red wasp / yellow waspMONS: bumblebeeSHUFFLE: XY, VW, defgOR, 34/56SUBST: V==, W=a, X==, Y=aSUBST: ? = a .:20SUBST: 1 : 1 7:2SUBST: 7 = 7 .MAP.................................??........??aaa?aaa???....?aaa?......?aaOaaaadaa?...?aaa.aa??.....?aa=.aa=eaa?..aa333.aaa.......a?a11aaa?...aaR43..=...T...a.1aea1.a?...?a.33.aaa......aa.1a2a1aa?..?aa.3aa??.....aaaVa1a1aYaa...?aaaa?.......?aagW..aXfaa....????.........?aaaaaaaaa?..................??aaa?a??..............................ENDMAP############################################################################### Bears Won't Share#NAME: erik_hive_1TAGS: hive_entryMONS: w:200 bear / polar bear, grizzly bear, black bearMONS: killer bee, queen bee, killer bee larvaITEM: honeycomb, royal jellySUBST: ? = a.SHUFFLE: 123, deOORIENT: floatMAP...................................?aaa???...............aaa4aaaaa.............?a4e6d564a?........2...?a6?4?4O6a?.............?a64?a4a........1......?aaaaaa?...........3.....????.............................ENDMAP############################################################################### Bucolic#NAME: erik_hive_2TAGS: hive_entryMONS: plant, killer beeSUBST: 1 = 1.SUBST: 2 = 2.ORIENT: floatMAP......................1.....2.......1.1......1.....1...2..1.........2.........1......1.2....1....2.....2.......2.....1....21...1...1...1................2.....1.21...2.........1.O......21......1.......1............2.....1....1..2........11.2....2...11.....1..1....1.............2.......2....1.......1...1.....1...........................ENDMAP############################################################################### Object lesson#NAME: erik_hive_3TAGS: hive_entryMONS: killer bee larva, killer bee, queen bee, firedrake / w:5 nothingMONS: nothingSHUFFLE: UVWXYZ, l4/l4/l4/w5SUBST: l=.l, w=.w, U==, V=a, W=a, X=a, Y=a, Z=a, '=.aKMONS: l = firedrake / w:200 nothingORIENT: floatMAP...................'.aa'aa.'.'........aaRa'...a'.'a....'a2'Y.aaaX.aa.'...aV.1aaa'1aaa.'.a...aa21'2O2aaa4.aa..'.Zaa2131Waaaa....'aaaaaRaUa..aa'....aa.4aaa.a.'.a....aa...aaa.aa.......a..aaaa.'..........''..a..a.llllll.....'..aaa.llllll........''..llllll...................ENDMAP