git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3950 c06c8d41-db1a-0410-9941-cceddc491573
7UIFNKK5IU2VUAGKWDB6KOETOVQOCOVDHZHB4OPAM2CQRCWV4AGQC MPL4NSRZ4TMXOMYDRRLFF5MPEDI4RZIRCOAF6BEH4AKJLRYTMLMQC DKRSOHZXL6EPSLKOKHF7GJXSZEJVY7CXGACSHWLM5B5FTRETWWCAC KAOE5HB3THUKVGFZRO5EZESHEB3Q34WUO5DFMLWIKOBF47LZTIYAC QYQKV4R47PTERXVFQNNWWQVICGSOMBHW6WM5TAZAKLIYOLLPUAJAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC XRZPPYWPWUOM4SFNI6BHKH2UKJQNLKOV6Y7XIEPEZXE5QYRT26PAC RSIUBEQUGNU4LO6KH4PKVROWQS33DAKSY4XFVGN7T3CEKSXABCSAC /* ************************************************************************ called from: fight* *********************************************************************** */bool wounded_damaged(int wound_class);
// last updated 08jun2000 {dlb}/* ************************************************************************ called from: bang - beam - effects - fight - monstuff - mstuff2 -* spells2 - spells3 - spells4* *********************************************************************** */
// Might not be ideal, but it's better that insta-killing// the monster... maybe try for a short blinki instead? -- bwr
// Might not be ideal, but it's better than insta-killing// the monster... maybe try for a short blink instead? -- bwr
// prevents segfault -- cannot use info[] here {dlb}char str_wound[INFO_SIZE];int dam_level;
if (monster->hit_points <= monster->max_hit_points / 6){desc += "almost ";desc += _wounded_damaged(monster->type) ? "destroyed" : "dead";dam_level = MDAM_ALMOST_DEAD;return;}
if (monster->hit_points <= monster->max_hit_points / 6){desc += "horribly ";dam_level = MDAM_HORRIBLY_DAMAGED;}else if (monster->hit_points <= monster->max_hit_points / 3){desc += "heavily ";dam_level = MDAM_HEAVILY_DAMAGED;}else if (monster->hit_points <= 3 * (monster-> max_hit_points / 4)){desc += "moderately ";dam_level = MDAM_MODERATELY_DAMAGED;}else{desc += "lightly ";dam_level = MDAM_LIGHTLY_DAMAGED;}desc += _wounded_damaged(monster->type) ? "damaged" : "wounded";}void print_wounds(const monsters *monster){
strcpy(str_wound, " is ");if (monster->hit_points <= monster->max_hit_points / 6){strcat(str_wound, "almost ");strcat(str_wound, wounded_damaged(monster->type) ? "destroyed": "dead");dam_level = MDAM_ALMOST_DEAD;}else{if (monster->hit_points <= monster->max_hit_points / 6){strcat(str_wound, "horribly ");dam_level = MDAM_HORRIBLY_DAMAGED;}else if (monster->hit_points <= monster->max_hit_points / 3){strcat(str_wound, "heavily " );dam_level = MDAM_HEAVILY_DAMAGED;}else if (monster->hit_points <= 3 * (monster-> max_hit_points / 4)){strcat(str_wound, "moderately ");dam_level = MDAM_MODERATELY_DAMAGED;}else{strcat(str_wound, "lightly ");dam_level = MDAM_LIGHTLY_DAMAGED;}