Handle mimics better. Note that the monster pane will unify two mimics if you see both at once; I think this is not because of what I just changed but it might be.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9336 c06c8d41-db1a-0410-9941-cceddc491573
B7HNT7TF42G5I5XE65QVUVLAKBGORVDFYVC2WDOJQXGRMQWGI4QAC XKSYV5QUG2PET6BNBZPNI4D7LDBJGWOH335OD3J24AKJWE63J3WQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC IU2CR2KXWJ6QGCVGNCXUWKK2HDUYYVR5IU4D65WVPLV7KWS6PASAC 7OC5HCGLN26GDA5SQTWKBSUZYZDZJXWIVMJ4NKKXREOEEPUGQ4YQC WXZQJUZXMYS7R6ORNB7DWE5KEUXT262GXWMRPOJYYB4I3BFGYLLAC ALIE3JM7NTE4KYN7TOPI32MCVZRAZF4ENAS5HVA3RX6PB6GSQNMQC KVPP3CYPEFADQCL5Y56ELSUBA47SFNAJNCSVCSOK2GF67DHVMBCQC X2FMEN4E345XD26Z2X7JMJ7VGHOGCGIELMHQRE2ITLVNQACP3NOQC VRFQK6S2TXOFFO5K5HRDXPR7QEKKAZAVCASSIJVPWQ4GE26UOGTQC void describe_monsters(const monsters &mons);void get_monster_desc(const monsters &item, describe_info &inf);
void describe_monsters(const monsters &mons, bool force_seen = false);void get_monster_desc(const monsters &item, describe_info &inf,bool force_seen = false);