Handle mimics better. Note that the monster pane will unify two mimics if you see both at once; I think this is not because of what I just changed but it might be.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9336 c06c8d41-db1a-0410-9941-cceddc491573
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void describe_monsters(const monsters &mons);
void get_monster_desc(const monsters &item, describe_info &inf);
void describe_monsters(const monsters &mons, bool force_seen = false);
void get_monster_desc(const monsters &item, describe_info &inf,
bool force_seen = false);