-> Beogh worshipper now will fall into water and drown
Fix 1871027: no autosacrifice of restricted items (!p or rune/orb)
Fix 1870495: make RAP_ANGRY actually call go_berserk() from time to time
Fix 1849181: fix mimic description to match item (undetected mimic) or mimic database entry (detected mimic)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3272 c06c8d41-db1a-0410-9941-cceddc491573
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if ( is_risky_sacrifice(item) ||item.inscription.find("=p") != std::string::npos){const std::string msg ="Really sacrifice " + item.name(DESC_NOCAP_A) + "?";if (!yesno(msg.c_str())){i = next;continue;}}
return (false);}// If you have a randart equipped that has the RAP_ANGRY property// there's a 1/20 chance of it becoming activated whenever you// attack a monster. (Same as the berserk mutation at level 1.)// The probabilites for actually going berserk are cumulative!static bool equipment_make_berserk(){for (int eq = EQ_WEAPON; eq < NUM_EQUIP; eq++){const item_def *item = you.slot_item((equipment_type) eq);if (!item)continue;if (!is_random_artefact(*item))continue;if (one_chance_in(20)&& randart_wpn_property(*item,static_cast<randart_prop_type>(RAP_ANGRY))){return (true);}}// nothing found
// Now that the player has examined it, he knows it's a mimic.if (mons_is_mimic(mons.type))mons.flags |= MF_KNOWN_MIMIC;